CN112604271A - Cloud game system control method, device, equipment and readable storage medium - Google Patents
Cloud game system control method, device, equipment and readable storage medium Download PDFInfo
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- 238000004590 computer program Methods 0.000 claims description 10
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/445—Program loading or initiating
- G06F9/44521—Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
- G06F9/45533—Hypervisors; Virtual machine monitors
- G06F9/45558—Hypervisor-specific management and integration aspects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5005—Allocation of resources, e.g. of the central processing unit [CPU] to service a request
- G06F9/5027—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
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Abstract
The invention discloses a cloud game system control method, which is applied to a cloud host game manager and comprises the following steps: analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process. By applying the cloud game system control method provided by the invention, the hardware resources of the cloud host are fully utilized, and the performance of the game system is improved. The invention also discloses a cloud game system control device, equipment and a storage medium, and has corresponding technical effects.
Description
Technical Field
The invention relates to the technical field of cloud computing, in particular to a cloud game system control method, a cloud game system control device, cloud game system control equipment and a computer readable storage medium.
Background
The cloud game technology is a method for realizing operation of a game running on a remote device by providing game image content from the remote device (a cloud host) to a local display and presenting the game image content through a network and feeding back local user operation to the remote device, and can greatly reduce the limitation of time and space when a client is used and reduce the dependence on local hardware.
Local users often use a handle to perform game operations at a client, and the existing ways of controlling a cloud game system are generally classified into two types: one is to use items such as USB/IP to redirect devices in a USB driver layer and use a tcp protocol to transmit communication data of USB devices, so that USB handle devices of clients can be directly oriented to remote devices, and the client handles can control games on the remote devices. The other method is to use items such as ViGEM, simulate a usb handle device on the remote device, read the key information of the local usb handle by the client, feed back the handle operation to the remote device by using a private protocol, and update the key information by the remote device through the interface related to the virtual handle device, thereby realizing the control of the game.
Both the above two schemes can realize the control of the cloud game system, but both have a problem that the handle virtualized at the far-end equipment end is global to the whole system. If the remote equipment end directly runs a real system, one remote equipment can only be used for one user to play games through the handle, so that hardware resources are wasted; if the method of virtual host machine is adopted, one remote is virtualized into a plurality of virtual machines for a plurality of users to use simultaneously, the performance loss of GPU of the virtual machines can be caused, and the upper limit of the game performance of a single virtual machine is not high.
In summary, how to effectively solve the problems of hardware resource waste, virtual machine GPU performance loss and the like in the existing cloud game system control method is a problem that needs to be solved by those skilled in the art at present.
Disclosure of Invention
The invention aims to provide a cloud game system control method, which makes full use of hardware resources of a cloud host and improves the performance of a game system; another object of the present invention is to provide a cloud game system control apparatus, a device and a computer readable storage medium.
In order to solve the technical problems, the invention provides the following technical scheme:
a cloud game system control method is applied to a cloud host game manager and comprises the following steps:
analyzing the received game control request to obtain client identification information and handle state data;
searching a target game process corresponding to the client identification information;
sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; and the target named channel is created by injecting a target dynamic link library virtual handle of the target game process.
In a specific embodiment of the present invention, analyzing a received game control request to obtain client identification information and handle state data includes:
analyzing the received game control request to obtain the client identification information, the handle state data and a first handle number corresponding to the handle state data;
the step of sending the handle state data to a target game system by using a target naming channel corresponding to the target game process comprises the following steps:
and sending the first handle number and the handle state data to the target game system by using the target naming channel.
In one embodiment of the present invention, the method further comprises:
when detecting that handle vibration data are generated in the target named channel, reading the handle vibration data;
and returning the handle vibration data to the target client corresponding to the client identification information.
In one embodiment of the present invention, reading the handle shake data comprises:
reading the handle vibration data and a second handle number corresponding to the handle vibration data;
returning the handle vibration data to the target client corresponding to the client identification information, wherein the process comprises the following steps:
and returning the handle vibration data to the target user handle corresponding to the second handle number in the target client.
A cloud game system control device is applied to a cloud host game manager and comprises:
the request analysis module is used for analyzing the received game control request to obtain client identification information and handle state data;
the process searching module is used for searching a target game process corresponding to the client identification information;
the game control module is used for transmitting the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; and the target named channel is created by injecting a target dynamic link library virtual handle of the target game process.
In a specific embodiment of the present invention, the request parsing module is a module that parses a received game control request to obtain the client identification information, the handle state data, and a first handle number corresponding to the handle state data;
the game control module is specifically a module for sending the first handle number and the handle state data to the target game system by using the target naming channel.
In one embodiment of the present invention, the method further comprises:
the data reading module is used for reading the handle vibration data when detecting that the handle vibration data are generated in the target named channel;
and the data returning module is used for returning the handle vibration data to the target client corresponding to the client identification information.
In a specific embodiment of the present invention, the data reading module is specifically a module for reading the handle vibration data and a second handle number corresponding to the handle vibration data;
the data return module is specifically a module for returning the handle vibration data to a target user handle corresponding to the second handle number in the target client.
A cloud gaming system control device, comprising:
a memory for storing a computer program;
a processor for implementing the steps of the cloud game system control method as described above when executing the computer program.
A computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the cloud game system control method as described above.
The invention provides a cloud game system control method, which is applied to a cloud host game manager and comprises the following steps: analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process. The corresponding dynamic link library virtual handle is injected into the game process of each game system, and the named channels corresponding to the game processes are created by the dynamic link library virtual handles, so that the individual control of each game system is realized, the control operation of each game system is not interfered with each other, the hardware resources of the cloud host are fully utilized, the performance of the game system is improved, and the user experience is improved.
Correspondingly, the invention also provides a cloud game system control device, equipment and a computer readable storage medium corresponding to the cloud game system control method, which have the technical effects and are not described herein again.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 is a flowchart illustrating an implementation of a cloud game system control method according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating another embodiment of a cloud game system control method according to the present invention;
fig. 3 is a block diagram of a cloud game system control system according to an embodiment of the present invention;
FIG. 4 is a schematic flow chart illustrating a process of feeding back the handle operation of the client to the corresponding game process according to an embodiment of the present invention;
FIG. 5 is a schematic flow chart illustrating a game process sending a handle shake event to a corresponding client handle according to an embodiment of the present invention;
fig. 6 is a block diagram of a cloud game system control device according to an embodiment of the present invention;
fig. 7 is a block diagram of a cloud game system control device according to an embodiment of the present invention.
Detailed Description
In order that those skilled in the art will better understand the disclosure, the invention will be described in further detail with reference to the accompanying drawings and specific embodiments. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The first embodiment is as follows:
referring to fig. 1, fig. 1 is a flowchart of an implementation of a cloud game system control method in an embodiment of the present invention, applied to a cloud host game manager, where the method may include the following steps:
s101: and analyzing the received game control request to obtain client identification information and handle state data.
When a client needs to control a certain game system in the cloud host through a client handle, a game control request is generated and sent to a cloud host game manager, wherein the game control request comprises client identification information ID and handle state data. The cloud host game manager receives the game control request, analyzes the received game control request and obtains client identification information and handle state data. The handle state data comprises key state information and rocker state information of the user-side handle, such as the current pressed enable state or the non-pressed disable state of each key.
S102: and searching a target game process corresponding to the client identification information.
And binding the client identification information and the game progress in advance in a one-to-one manner. After the client identification information and the handle state data are obtained through analysis, the target game process corresponding to the client identification information is searched, and therefore the target game process corresponding to the target game system needing to be controlled currently is obtained.
S103: and sending the handle state data to the target game system by using a target naming channel corresponding to the target game process so as to control the target game system.
The target naming channel is created by injecting a target dynamic link library virtual handle of a target game process.
When the target game process is started, injecting a target dynamic link library dll virtual handle into the target game process, for example, injecting the target dynamic link library dll virtual handle into the target game process through DetourCreateProcessWithDllsA injection, so as to hijack an application program interface API corresponding to the handle actually inserted into the cloud host, and enable the handle to exist in a default system of the target game system. And establishing a named channel corresponding to the target game process by using the target dynamic link library virtual handle for communication between the target dynamic link library virtual handle and the cloud host manager. Therefore, the handle state data can be updated through the application program interface opened by the virtual handle of the target dynamic link library, and handle vibration information is acquired, so that game control is performed. The handle actually inserted into the cloud host is hijacked, so that the external handle insertion event is shielded, the game system only responds to and identifies the insertion of the dynamic link library virtual handle, and the interference caused by the external handle insertion event is avoided.
And after the target game process corresponding to the client identification information is found, the handle state data is sent to the target game system by using the target naming channel corresponding to the target game process so as to control the target game system. The corresponding dynamic link library virtual handle is injected into the game process of each game system, and the named channels corresponding to the game processes are created by the dynamic link library virtual handles, so that the individual control of each game system is realized, the control operation of each game system is not interfered with each other, the hardware resources of the cloud host are fully utilized, the performance of the game system is improved, and the user experience is improved.
The invention provides a cloud game system control method, which is applied to a cloud host game manager and comprises the following steps: analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process. The corresponding dynamic link library virtual handle is injected into the game process of each game system, and the named channels corresponding to the game processes are created by the dynamic link library virtual handles, so that the individual control of each game system is realized, the control operation of each game system is not interfered with each other, the hardware resources of the cloud host are fully utilized, the performance of the game system is improved, and the user experience is improved.
It should be noted that, based on the first embodiment, the embodiment of the present invention further provides a corresponding improvement scheme. In the following embodiments, steps that are the same as or correspond to those in the first embodiment may be referred to each other, and corresponding advantageous effects may also be referred to each other, which are not described in detail in the following modified embodiments.
Example two:
referring to fig. 2, fig. 2 is a flowchart of another implementation of a cloud game system control method in an embodiment of the present invention, applied to a cloud host game manager, where the method may include the following steps:
s201: and analyzing the received game control request to obtain client identification information, handle state data and a first handle number corresponding to the handle state data.
A plurality of user handles can be plugged into one client, and the plurality of handles control the same game system together. The game control request also comprises a first handle number corresponding to the user handle with the changed handle state, and the received game control request is analyzed to obtain the client identification information, the handle state data and the first handle number corresponding to the handle state data.
S202: and searching a target game process corresponding to the client identification information.
S203: sending the first handle number and the handle state data to a target game system by using a target naming channel so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process.
The first handle number and the handle state data are sent to the target game system together, so that the target game system can accurately control the target game system by utilizing the handle state data according to the first handle number.
S204: and when detecting that the handle vibration data are generated in the target named channel, reading the handle vibration data and a second handle number corresponding to the handle vibration data.
When the cloud host game manager detects that the handle vibration data are generated in the target named channel, the handle vibration data and a second handle number corresponding to the handle vibration data are read.
S205: and returning the handle vibration data to the target user handle corresponding to the second handle number in the target client.
After the handle vibration data are read, the handle vibration data are returned to a target user handle corresponding to a second handle number in the target client, and a client program sets a handle vibration state through a local handle interface, so that the game experience of a user is improved. If the target client has three user handles which are numbered 1, 2 and 3 in sequence, and if the second handle is numbered 1, the handle vibration data is returned to the user handle which is numbered 2 in the target client.
The present embodiment is different from the first embodiment corresponding to the technical solution claimed in independent claim 1, and the technical solutions claimed in the dependent claims 2 to 4 are added, and of course, according to different practical situations and requirements, the technical solutions claimed in the dependent claims can be flexibly combined on the basis of not affecting the completeness of the solutions, so as to better meet the requirements of different use scenarios.
In a specific example application, referring to fig. 3, fig. 4, and fig. 5, fig. 3 is a block diagram illustrating a structure of a cloud game system control system according to an embodiment of the present invention, fig. 4 is a schematic flowchart illustrating a process of feeding back a client handle operation to a corresponding game process according to an embodiment of the present invention, and fig. 5 is a schematic flowchart illustrating a process of feeding back a handle vibration event sent by a game process to a corresponding client handle according to an embodiment of the present invention. For convenience of description, fig. 4 and 5 are combined for illustration. In order to enable the handle operation of the client user to be transmitted from the client to the game system on the cloud host through network transmission, the streaming client needs to be operated on the client, and the streaming server and the cloud host game manager need to be operated on the cloud host. The streaming client reads the handle STATE data through a client application program interface (such as a usb interface), creates XINPUT _ STATE structure data for storing the handle STATE data, sends the XINPUT _ STATE structure data to the streaming server through a tcp protocol, the streaming server sends the handle STATE data to the cloud host game manager through an RPC service, the cloud host game manager writes the handle STATE data into a named channel of a corresponding process, and calls a hijacked cloud host application program interface (SDL/XINPUT API) to transmit the handle STATE data to the game system. Meanwhile, the cloud host game manager reads handle VIBRATION data stored according to a XINPUT _ VIBRATION structure from a named channel corresponding to a game process, sends the handle VIBRATION data to a streaming flow server through a tcp protocol, sends the handle VIBRATION data to a corresponding streaming flow client through the tcp protocol, and sets a handle VIBRATION state through a client application program interface.
Corresponding to the above method embodiments, the present invention further provides a cloud game system control apparatus, and the cloud game system control apparatus described below and the cloud game system control method described above may be referred to in correspondence with each other.
Referring to fig. 6, fig. 6 is a block diagram of a cloud game system control device applied to a cloud host game manager according to an embodiment of the present invention, where the device may include:
a request analysis module 61, configured to analyze the received game control request to obtain client identification information and handle state data;
a process searching module 62, configured to search for a target game process corresponding to the client identification information;
the game control module 63 is configured to send the handle state data to the target game system by using a target naming channel corresponding to the target game process, so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process.
The invention provides a cloud game system control device, which is applied to a cloud host game manager and comprises the following components: analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process. The corresponding dynamic link library virtual handle is injected into the game process of each game system, and the named channels corresponding to the game processes are created by the dynamic link library virtual handles, so that the individual control of each game system is realized, the control operation of each game system is not interfered with each other, the hardware resources of the cloud host are fully utilized, the performance of the game system is improved, and the user experience is improved.
In a specific embodiment of the present invention, the request analyzing module 61 is a module that analyzes the received game control request to obtain the client identification information, the handle state data, and the first handle number corresponding to the handle state data;
the game control module 63 is specifically a module that transmits the first handle number and the handle state data to the target game system by using the target naming channel.
In one embodiment of the present invention, the apparatus may further include:
the data reading module is used for reading handle vibration data when the handle vibration data generation exists in the target named channel;
and the data returning module is used for returning the handle vibration data to the target client corresponding to the client identification information.
In a specific embodiment of the present invention, the data reading module is specifically a module for reading the handle vibration data and a second handle number corresponding to the handle vibration data;
the data return module is specifically a module for returning the handle vibration data to a target user handle corresponding to the second handle number in the target client.
Corresponding to the above method embodiment, referring to fig. 7, fig. 7 is a schematic diagram of a cloud game system control device provided by the present invention, where the device may include:
a memory 71 for storing a computer program;
the processor 72, when executing the computer program stored in the memory 71, may implement the following steps:
analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process.
For the introduction of the device provided by the present invention, please refer to the above method embodiment, which is not described herein again.
Corresponding to the above method embodiment, the present invention further provides a computer-readable storage medium having a computer program stored thereon, the computer program, when executed by a processor, implementing the steps of:
analyzing the received game control request to obtain client identification information and handle state data; searching a target game process corresponding to the client identification information; sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; the target naming channel is created by injecting a target dynamic link library virtual handle of a target game process.
The computer-readable storage medium may include: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
For the introduction of the computer-readable storage medium provided by the present invention, please refer to the above method embodiments, which are not described herein again.
The embodiments are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same or similar parts among the embodiments are referred to each other. The device, the apparatus and the computer-readable storage medium disclosed in the embodiments correspond to the method disclosed in the embodiments, so that the description is simple, and the relevant points can be referred to the description of the method.
The principle and the implementation of the present invention are explained in the present application by using specific examples, and the above description of the embodiments is only used to help understanding the technical solution and the core idea of the present invention. It should be noted that, for those skilled in the art, it is possible to make various improvements and modifications to the present invention without departing from the principle of the present invention, and those improvements and modifications also fall within the scope of the claims of the present invention.
Claims (10)
1. A cloud game system control method is applied to a cloud host game manager and comprises the following steps:
analyzing the received game control request to obtain client identification information and handle state data;
searching a target game process corresponding to the client identification information;
sending the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; and the target named channel is created by injecting a target dynamic link library virtual handle of the target game process.
2. The cloud game system control method of claim 1, wherein parsing the received game control request to obtain client identification information and handle state data comprises:
analyzing the received game control request to obtain the client identification information, the handle state data and a first handle number corresponding to the handle state data;
the step of sending the handle state data to a target game system by using a target naming channel corresponding to the target game process comprises the following steps:
and sending the first handle number and the handle state data to the target game system by using the target naming channel.
3. The cloud gaming system control method of claim 1 or 2, further comprising:
when detecting that handle vibration data are generated in the target named channel, reading the handle vibration data;
and returning the handle vibration data to the target client corresponding to the client identification information.
4. The cloud gaming system control method of claim 3, wherein reading the handgrip shake data comprises:
reading the handle vibration data and a second handle number corresponding to the handle vibration data;
returning the handle vibration data to the target client corresponding to the client identification information, wherein the process comprises the following steps:
and returning the handle vibration data to the target user handle corresponding to the second handle number in the target client.
5. A cloud game system control device is applied to a cloud host game manager and comprises:
the request analysis module is used for analyzing the received game control request to obtain client identification information and handle state data;
the process searching module is used for searching a target game process corresponding to the client identification information;
the game control module is used for transmitting the handle state data to a target game system by using a target naming channel corresponding to the target game process so as to control the target game system; and the target named channel is created by injecting a target dynamic link library virtual handle of the target game process.
6. The cloud game system control device according to claim 5, wherein the request parsing module is specifically a module that parses a received game control request to obtain the client identification information, the handle state data, and a first handle number corresponding to the handle state data;
the game control module is specifically a module for sending the first handle number and the handle state data to the target game system by using the target naming channel.
7. The cloud gaming system control apparatus of claim 5 or 6, further comprising:
the data reading module is used for reading the handle vibration data when detecting that the handle vibration data are generated in the target named channel;
and the data returning module is used for returning the handle vibration data to the target client corresponding to the client identification information.
8. The cloud game system control device of claim 7, wherein the data reading module is specifically a module that reads the handle shake data and a second handle number corresponding to the handle shake data;
the data return module is specifically a module for returning the handle vibration data to a target user handle corresponding to the second handle number in the target client.
9. A cloud gaming system control apparatus, comprising:
a memory for storing a computer program;
a processor for implementing the steps of the cloud game system control method of any one of claims 1 to 4 when executing the computer program.
10. A computer-readable storage medium, characterized in that a computer program is stored thereon, which when executed by a processor, implements the steps of the cloud game system control method according to any one of claims 1 to 4.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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