CN112535867A - Game progress information processing method and device and electronic equipment - Google Patents

Game progress information processing method and device and electronic equipment Download PDF

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Publication number
CN112535867A
CN112535867A CN202011489774.7A CN202011489774A CN112535867A CN 112535867 A CN112535867 A CN 112535867A CN 202011489774 A CN202011489774 A CN 202011489774A CN 112535867 A CN112535867 A CN 112535867A
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state
progress
model
submodel
progress model
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CN112535867B (en
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张炫宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a game progress information processing method and device and electronic equipment. Wherein, the method comprises the following steps: responding to the controlled role to enter the first state, and searching a first progress model corresponding to the first state from the corresponding relation; displaying the first progress model on a graphical user interface; according to the current state degree of the controlled role in the first state, the identification parameter of the first protection sub-model is adjusted, so that the display effect of the first progress model after the identification parameter is adjusted is matched with the current state degree, the progress model representing the state and the state degree of the controlled role is used for transmitting the game progress information, the representation content of the progress information is enriched, the game interest is increased, and the game experience degree of a user is improved.

Description

Game progress information processing method and device and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for processing game progress information, and an electronic device.
Background
In a MMORPG (Massively Multiplayer Online Role-Playing Game), when a virtual character enters a certain state, such as a magic state, a progress bar indicating the length of magic time appears. The existing progress bar mostly tends to be a single and flat interactive mode, namely, no matter what background, scene and playing method, the progress bar conveys game progress information to users through a common and monotonous progress bar (for example, through the length, the size and the like of the progress bar). Therefore, although the presentation and interaction mode of the existing planarization progress bar can meet the basic information transmission requirement, in a game scene, the presentation form is too single, so that the application requirement of a player in the game scene cannot be met.
Disclosure of Invention
In view of the above, the present invention provides a method and an apparatus for processing game progress information, and an electronic device, so as to alleviate the above problems, and transmit the game progress information through a progress model representing the state and the state degree of a controlled character, so as to enrich the representation content of the progress information and improve the game experience of a user.
In a first aspect, an embodiment of the present invention provides a method for processing game progress information, where a terminal provides a graphical user interface of a game, and a controlled role of the terminal is preconfigured with a corresponding relationship between a state and a progress model, where the progress model includes a protection submodel, the protection submodel includes at least one identification parameter, and the identification parameter is used to represent a state degree of the controlled role in the state; the method comprises the following steps: responding to the controlled role to enter the first state, and searching a first progress model corresponding to the first state from the corresponding relation; displaying the first progress model on a graphical user interface; and adjusting the identification parameters of the first protection submodel according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree.
The method further comprises the following steps: monitoring the state of the controlled role; in response to the controlled role changing from the first state to the second state, searching a second progress model corresponding to the second state from the corresponding relation; the graphical user interface displaying the first progress model is replaced with the second progress model.
The method further comprises the following steps: and in response to the state selection operation aiming at the controlled role, controlling the controlled role to enter a state corresponding to the state selection operation.
The progress model also comprises a state submodel, the state submodel is used for representing the state of the controlled role, and the state submodel is configured with driving parameters which are used for driving the state submodel to execute the preset animation action; the step of adjusting the identification parameter of the first protection submodel according to the current state degree of the controlled role in the first state further includes: and adjusting the identification parameter of the first protection submodel and the driving parameter of the first state submodel according to the current state degree of the controlled role in the first state, so that the display effect of the adjusted first progress model is matched with the current state degree.
The display effect of the first progress model includes: and the large and small deformation effect corresponding to the first protection submodel and the animation action effect corresponding to the first state submodel.
The step of displaying the first progress model on the graphical user interface further includes: displaying first time information corresponding to the first progress model in a graphical user interface; the first time information is decreased according to a preset first interval time.
The method further comprises the following steps: and within the first time information, responding to a first operation aiming at the first progress model to control the controlled role to end the first state.
The first operation is a click operation with a pressure value smaller than a first threshold value and/or a pressing time length smaller than a second threshold value.
The method further comprises the following steps: within the first time information, a hover operation for the first progress model is responded to highlight the first progress model.
The method further comprises the following steps: in the process that the controlled role is in the first state, state prompt information is generated according to the current state degree of the controlled role in the first state; and displaying the state prompt information on the graphical user interface.
The step of displaying the first progress model on the graphical user interface further includes: and displaying the first progress model at a preset position of the controlled role in a graphical user interface, and hiding or blurring the controlled role.
In a second aspect, an embodiment of the present invention further provides a device for processing game progress information, where a terminal provides a graphical user interface of a game, and a controlled role of the terminal is preconfigured with a corresponding relationship between a state and a progress model, where the progress model includes a protection submodel, and the protection submodel includes at least one identification parameter, where the identification parameter is used to represent a state degree of the controlled role in the state; the device includes: the first progress model determining module is used for responding to the controlled role entering the first state and searching a first progress model corresponding to the first state from the corresponding relation; the first progress model display module is used for displaying the first progress model on the graphical user interface; and the first progress model adjusting module is used for adjusting the identification parameters of the first protection submodel according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree.
In a third aspect, an embodiment of the present invention further provides an electronic device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the method for processing game progress information according to the first aspect when executing the computer program.
In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method for processing game progress information in the first aspect are executed.
The embodiment of the invention has the following beneficial effects:
the embodiment of the invention provides a method and a device for processing game progress information and electronic equipment, wherein a progress model comprises a protection submodel, the protection submodel comprises an identification parameter for representing the state degree of a controlled role in the state, the first progress model is determined in response to the controlled role entering a first state, and the identification parameter of the first protection submodel is adjusted according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameter is adjusted is matched with the current state degree, the game progress information is transmitted through the progress model representing the state and the state degree of the controlled role entering, the representation content of the progress information is enriched, and the game experience degree of a user is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic diagram of a progress model according to an embodiment of the present invention;
FIG. 2 is a flowchart of a method for processing game progress information according to an embodiment of the present invention;
fig. 3 is a schematic view of a game scene of a magic progress model according to an embodiment of the present invention;
fig. 4 is a schematic view of a game scene of another mind progress model according to an embodiment of the present invention;
fig. 5 is a schematic view of a game scene of another mind progress model according to an embodiment of the present invention;
fig. 6 is a schematic view of a game scene of another mind progress model according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a device for processing game progress information according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Aiming at the problem that the existing planarization progress bar is too single in expression form, the embodiment of the invention provides a game progress information processing method, a game progress information processing device and electronic equipment.
To facilitate understanding of the present embodiment, first, a detailed description is given below of a method for processing game progress information according to an embodiment of the present invention, where the method is applied to a terminal, where the terminal is also referred to as a terminal device, and provides a graphical user interface of a game through the terminal, and a controlled character of the terminal is preconfigured with a corresponding relationship between a state and a progress model, so that a problem of a single presentation form of an existing progress bar is alleviated and a game interest is increased by configuring corresponding progress models for different states of the controlled character.
The progress model comprises a state submodel and a protection submodel, the state submodel is used for representing the state of the controlled role, the protection submodel comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state. Specifically, the state submodel may be a model with a biometric identifier, where the biometric identifier may be set according to a game scene, for example, the state submodel with the frog biometric identifier represents that the controlled character enters a magic state; the model can also be a model with other identifiers as long as the state of the controlled role can be represented by the identifier in the state sub-model; the expression form of the protection submodel may be set according to the game playing method, for example, the protection submodel corresponding to the controlled role in the land may be set as a transparent protection layer, the protection submodel corresponding to the controlled role in the sea may be set as bubbles, the protection submodel corresponding to the controlled role in the jungle may be set as leaves, and the like, and the protection submodel may be specifically set according to the game type and the game playing method, which is not limited in the embodiment of the present invention.
In addition, for the progress model composed of the status submodel and the protection submodel, as shown in fig. 1, in (a), the status submodel may be disposed inside the protection submodel, and at this time, the protection submodel may be a protection layer or the like; or, in (b), the protection submodel is disposed on the upper portion of the state submodel, and at this time, the protection submodel may be bubbles or leaves, and the like, so that a specific representation form of the progress model composed of the state submodel and the protection submodel may be set according to an actual situation, which is not limited in the embodiment of the present invention. And through the diversity of the state submodel and the protection submodel, compared with the existing single planar progress bar form, the interestingness of the progress model is increased, the information transmission and interaction experience of the progress model, the world view and the play setting matching according with the situation are realized, and the game experience of the player in the game is improved.
Based on the above terminal, as shown in fig. 2, the embodiment of the present invention provides a flowchart of a method for processing game progress information, where the method includes the following steps:
step S202, responding to the controlled role entering the first state, and searching a first progress model corresponding to the first state from the corresponding relation.
Specifically, the terminal may monitor the state of the controlled role in real time, and when the controlled role enters a state having a corresponding relationship, such as a first state, determine a first progress model corresponding to the first state according to the corresponding relationship. For example, under the setting of a game repairing playing method, the terminal monitors the state of the controlled character in real time, when the controlled character is monitored to enter the magic state, the magic progress model corresponding to the magic state is determined according to the corresponding relation, optionally, the state submodel in the magic progress model is a model with frog biological identification, and the protection submodel is a transparent protection layer containing the state submodel.
In addition, the terminal can also control the controlled role to enter a state corresponding to the state selection operation in response to the state selection operation for the controlled role. Specifically, the player may control the target state that the controlled character enters through the state selection operation, at this time, the terminal controls the controlled character to enter the target state corresponding to the state selection operation, and determines the target progress model corresponding to the target state according to the correspondence. It should be noted that, here, a player is also referred to as a game player or a user.
Step S204, displaying the first progress model on the graphical user interface.
Specifically, a first progress model is displayed at a preset position of the controlled role in the graphical user interface, and the controlled role is subjected to hiding processing or fuzzy processing. The preset position may be a position where the controlled character is displayed in the graphical user interface, or an arbitrary position of a circular area with a preset length corresponding to the radius, where the position where the controlled character is displayed in the graphical user interface is taken as a center. As shown in fig. 3, the graphic user interface displays the above-mentioned mind magic progress model, where the mind magic progress model includes a protection sub-model and a state sub-model, and the state sub-model further includes a frog biological identifier to represent that the controlled character enters the mind magic state, and at this time, the position of the mind magic progress model is the display position of the controlled character in the graphic user interface, and in addition, the mind magic progress model may also be located in a circular area with the controlled character as the center and a preset length as the radius, which may be specifically set according to the actual game scene, which is not limited in this embodiment of the present invention.
Step S206, according to the current state degree of the controlled role in the first state, adjusting the identification parameter of the first protection sub-model, so that the display effect of the first progress model after the identification parameter is adjusted is matched with the current state degree.
Specifically, the identification parameters include, but are not limited to, color parameters and shape parameters, for example, for a first progress model in which the first protection submodel is a protection layer, the color parameters are white at the early stage of the first state, mixed colors of white and blue at the middle stage, and blue at the later stage; the shape parameters are 80 × 80 at the first stage, 100 × 100 at the middle stage, and 120 × 120 at the later stage in the first state, and the specific color parameters and shape parameters may be set according to actual situations, which is not limited in the embodiment of the present invention.
Therefore, the display effect of the adjusted progress model is matched with the current state degree by adjusting the identification parameters of the protection sub-model, so that the information transmission and interaction experience of the progress model, the world view and the playing method setting matching according with the situation are realized, the game interest is increased, the feedback of the game progress information can be obtained without other carriers, and the game experience of the user is improved.
According to the game progress information processing method provided by the embodiment of the invention, the game progress information is transmitted through the progress model representing the entering state and the state degree of the controlled role, compared with the existing single planarization mode, the representation content of the progress information is enriched, and the progress model can be adjusted by adjusting the identification parameters of the protection sub-model, so that the display effect of the adjusted progress model is matched with the current state degree of the controlled role, the information transmission and interaction experience of the progress model, which is matched with the world view and the play setting and accords with the scene, are realized, and the game experience degree of a user is improved.
In addition, the state submodel of the progress model is also provided with driving parameters, and the driving parameters are used for driving the state submodel to execute preset animation actions; and adjusting the identification parameter of the first protection submodel and the driving parameter of the first state submodel according to the current state degree of the controlled role in the first state, so that the display effect of the adjusted first progress model is matched with the current state degree. Wherein, the display effect of the first progress model comprises: and the large and small deformation effect corresponding to the first protection submodel and the animation action effect corresponding to the first state submodel.
Specifically, for better feedback of the state degree of the controlled character, the state sub-model further executes a preset animation action through the driving parameters, optionally, the driving parameters include but are not limited to a sudden-walking driving parameter and a shaking driving parameter, for example, for the above-mentioned mind magic progress model, a sudden-walking animation action effect is realized through a frog biological identifier in the sudden-walking driving parameter driving state sub-model, or an animation action effect in which the frog biological identifier is slightly shaken is realized through the shaking driving parameter to represent different degrees of the controlled character entering the magic state, so that a user can intuitively grasp the state degree of the controlled character in the corresponding state through the animation action effect.
Therefore, the progress model is adjusted based on the driving parameters of the state sub-model and the identification parameters of the protection sub-model, so that the display effect of the adjusted progress model is matched with the current state degree of the controlled role. For example, for the above-mentioned mind state and mind progress model, after the controlled character enters into the magic, the mind progress model may appear, at this time, a black mind (not shown) starts to rotate around the mind progress model and hit a protection submodel of the mind progress model, such as a protection layer, and a black crack indicating the invasion of the mind starts to appear in the protection layer, such as a graphical user interface shown in fig. 4, where a dotted curve between the state submodel and the protection submodel indicates the black crack, the black mind is not shown, the initial size of the protection layer is set to 80 × 80, and as the invasion state of the mind progresses, the speed at which the black mind hits the protection layer is increased, more black cracks appear in the protection layer, the color of the protection layer deepens, and the frog biological identifier starts to appear an animation action effect of sudden walking.
In addition, the state submodel can drive the protection submodel to realize a preset animation action effect through the driving parameters, for example, the state submodel drives the protection submodel to realize the animation action effects of flickering, smoke rotation and dithering through the driving parameters so as to attract a player to click the progress model and finish the corresponding state.
In order to facilitate a player to more accurately master the state progress of the controlled character, the first progress model is also configured with first time information, and the first time information corresponding to the first progress model is also displayed in the graphical user interface while the first progress model is displayed in the graphical user interface; and the first time information is decreased progressively according to a preset first interval time. Optionally, as shown in fig. 5, the first time information corresponding to the mind magic progress model is 10s, at this time, in the graphical user interface, the first time information is also displayed, and in the progress of the controlled character entering the magic, the first time information is decreased progressively from 10s according to the first interval, for example, 1s, so that the player can more accurately grasp the progress of the controlled character entering the magic, and before the magic entering state is completed, the state is completed in advance, so that the protection submodel of the mind magic progress model is prevented from being broken, and the player is prevented from being punished by qi and blood.
The terminal also responds to a first operation aiming at the first progress model in the first time information to control the controlled role to end the first state; the first operation is click operation of which the pressure value is smaller than a first threshold value and/or the pressing time length is smaller than a second threshold value. For example, for the magic progress model, the player can finish the magic state through the first operation, so that the controlled role can be recovered to be normal, the punishment of qi and blood is avoided, and the interaction process of the whole magic progress is completed.
In order to facilitate the player to timely finish the first state such as the magic state, the terminal generates the state prompt information according to the current state degree of the controlled character in the first state in the process that the controlled character is in the first state, and displays the state prompt information on the graphical user interface. For the magic state, in order to avoid that the protection submodel of the magic progress model is broken to cause the qi and blood damage of the controlled character, in the first time information, the terminal further generates state prompt information, such as a graphical user interface shown in fig. 6, and the state prompt information is displayed on the graphical user interface to remind the user to perform the first operation, so as to end the magic entering state, optionally, the state prompt information may be: click fast, prevent the heart evil from going into the body. Furthermore, after the magic state is over, the magic progress model disappears completely, at which point the graphical user interface redisplays the controlled character. It should be noted that, the display positions of the first time information and the status prompt information may be set according to an actual situation, which is not limited in the embodiment of the present invention.
In addition, the terminal is also responsive to the hover operation for the first progress model within the first time information to highlight the first progress model. Specifically, when the mouse is suspended in the first progress model, at this time, both the first state sub-model and the first protection sub-model are in a highlighted state, so that the user performs a first operation on the highlighted progress model according to the state prompt information, and the first state is ended.
If the terminal does not monitor the first operation in the first time information, the controlled role continues to keep a first state, and a first progress model is displayed in the graphical user interface display; when the terminal monitors that the state of the controlled role is changed from the first state to the second state, the terminal responds to the change of the controlled role from the first state to the second state, and searches a second progress model corresponding to the second state from the corresponding relation; the graphical user interface displaying the first progress model is replaced with the second progress model. Specifically, because the second state is different from the first state, the second progress model is different from the first progress model, that is, the first state submodel and the second state submodel are necessarily different, if the first state submodel is a model with a frog mark, the second state submodel is a model with other biological marks, so that the first state and the second state can be distinguished conveniently, the first protection submodel and the second protection submodel can be the same, if the first protection submodel is a transparent protection layer, or the first protection submodel is a protection layer, the second protection submodel is a bubble, and the like, so that the progress model is attached to the controlled role, and switching between different progress models is realized according to the state of the controlled role.
Therefore, the progress models can be different according to different states of the controlled roles, namely the progress models are set according to different game playing methods, so that compared with the expression form of the existing planarization progress bar, the embodiment of the invention can timely and accurately give strong and interesting feedback to players while fitting the world game view through the interactive mode of the tangible progress models, namely the game interest is increased, and the game experience of users is improved.
In conclusion, the processing method of the game progress information can integrate the state of the controlled role and the transmission of the progress information into a whole through the progress model attached to the controlled role, can realize the feedback of the progress information without an additional carrier, breaks through the existing single planar progress information interaction mode, can give content transmission to the progress model aiming at different game scenes under the condition of combining game setting, greatly integrates game world view and play method setting while giving novel and strong progress information feedback to a player, increases the interest of the game and improves the game experience of the player.
On the basis of the method embodiment, the embodiment of the invention also provides a processing device of game progress information, a graphical user interface of a game is provided through a terminal, and a controlled role of the terminal is pre-configured with a corresponding relation between a state and a progress model, wherein the progress model comprises a protection sub-model, the protection sub-model comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state. As shown in fig. 7, the apparatus includes a first progress model determining module 71, a first progress model displaying module 72, and a first progress model adjusting module 73, which are connected in sequence, wherein the functions of the respective modules are as follows:
the first progress model determining module 71 is configured to, in response to the controlled role entering the first state, search for a first progress model corresponding to the first state from the corresponding relationship;
a first progress model display module 72 for displaying the first progress model on the graphical user interface;
and the first progress model adjusting module 73 is configured to adjust the identification parameter of the first protection submodel according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameter is adjusted matches the current state degree.
The processing device of the game progress information, provided by the embodiment of the invention, responds to the controlled character entering the first state, determines the first progress model, and adjusts the identification parameter of the first protection sub-model according to the current state degree of the controlled character in the first state, so that the display effect of the first progress model after the identification parameter is adjusted is matched with the current state degree, the game progress information is transmitted through the progress model representing the entering state and the state degree of the controlled character, the information transmission and interactive experience that the progress model is matched with the world view and the play method setting and accords with the scene are realized, the game interest is increased, and the game experience degree of a user is improved.
In one possible embodiment, the apparatus further comprises: monitoring the state of the controlled role; in response to the controlled role changing from the first state to the second state, searching a second progress model corresponding to the second state from the corresponding relation; the graphical user interface displaying the first progress model is replaced with the second progress model.
In another possible embodiment, the apparatus further comprises: and in response to the state selection operation aiming at the controlled role, controlling the controlled role to enter a state corresponding to the state selection operation.
In another possible embodiment, the progress model further includes a state sub-model, the state sub-model is used for representing the state of the controlled role, and the state sub-model is configured with driving parameters, and the driving parameters are used for driving the state sub-model to execute preset animation actions; the first progress model adjusting module 73 is further configured to: and adjusting the identification parameter of the first protection submodel and the driving parameter of the first state submodel according to the current state degree of the controlled role in the first state, so that the display effect of the adjusted first progress model is matched with the current state degree.
In another possible embodiment, the display effect of the first progress model includes: and the large and small deformation effect corresponding to the first protection submodel and the animation action effect corresponding to the first state submodel.
In another possible embodiment, the first progress model is further configured with first time information, and the first progress model display module 72 is further configured to: displaying first time information corresponding to the first progress model in a graphical user interface; the first time information is decreased according to a preset first interval time.
In another possible embodiment, the above apparatus further includes: and within the first time information, responding to a first operation aiming at the first progress model to control the controlled role to end the first state.
In another possible embodiment, the first operation is a click operation in which the pressure value is smaller than a first threshold and/or the pressing time length is smaller than a second threshold.
In another possible embodiment, the above apparatus further includes: within the first time information, a hover operation for the first progress model is responded to highlight the first progress model.
In another possible embodiment, the above apparatus further includes: in the process that the controlled role is in the first state, state prompt information is generated according to the current state degree of the controlled role in the first state; and displaying the state prompt information on the graphical user interface.
In another possible embodiment, the first progress model display module 72 is further configured to: and displaying the first progress model at a preset position of the controlled role in a graphical user interface, and hiding or blurring the controlled role.
The game progress information processing device provided by the embodiment of the invention has the same technical characteristics as the game progress information processing method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides electronic equipment which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the processing method of the game progress information.
Referring to fig. 8, the electronic device includes a processor 80 and a memory 81, the memory 81 stores machine executable instructions capable of being executed by the processor 80, and the processor 80 executes the machine executable instructions to implement the processing method of the game progress information.
Further, the electronic device shown in fig. 8 further includes a bus 82 and a communication interface 83, and the processor 80, the communication interface 83, and the memory 81 are connected through the bus 82.
The Memory 81 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 83 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, etc. may be used. The bus 82 may be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, an EISA (Enhanced Industry Standard Architecture) bus, or the like. The above-mentioned bus may be classified into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one double-headed arrow is shown in FIG. 8, but that does not indicate only one bus or one type of bus.
The processor 80 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 80. The Processor 80 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in a memory 81, and the processor 80 reads information in the memory 81 and performs the steps of the method of the previous embodiment in combination with hardware thereof.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions, which when invoked and executed by a processor, cause the processor to implement the above-mentioned method for processing game progress information.
The method and the device for processing game progress information and the computer program product of the electronic device provided by the embodiments of the present invention include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present invention, which are used for illustrating the technical solutions of the present invention and not for limiting the same, and the protection scope of the present invention is not limited thereto, although the present invention is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (14)

1. A game progress information processing method is characterized in that a terminal provides a graphical user interface of a game, a controlled role of the terminal is preconfigured with a corresponding relation between a state and a progress model, the progress model comprises a protection submodel, the protection submodel comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state; the method comprises the following steps:
responding to the controlled role to enter a first state, and searching a first progress model corresponding to the first state from the corresponding relation;
displaying the first progress model on the graphical user interface;
and adjusting the identification parameter of a first protection sub-model according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameter is adjusted is matched with the current state degree.
2. The method for processing game progress information according to claim 1, further comprising:
monitoring the state of the controlled role;
in response to the controlled role changing from the first state to a second state, searching a second progress model corresponding to the second state from the corresponding relation;
replacing the graphical user interface displaying the first progress model with the second progress model.
3. The method for processing game progress information according to claim 1, further comprising:
and responding to the state selection operation aiming at the controlled role, and controlling the controlled role to enter the state corresponding to the state selection operation.
4. The method for processing game progress information according to claim 1, wherein the progress model further comprises a state submodel, the state submodel is used for representing the state of the controlled character, the state submodel is configured with driving parameters, and the driving parameters are used for driving the state submodel to execute preset animation actions;
the step of adjusting the identification parameter of the first protection sub-model according to the current state degree of the controlled role in the first state further comprises:
and adjusting the identification parameter of the first protection submodel and the driving parameter of the first state submodel according to the current state degree of the controlled role in the first state, so that the adjusted display effect of the first progress model is matched with the current state degree.
5. The method of processing game progress information according to claim 4, wherein the display effect of the first progress model includes: and the large and small deformation effect corresponding to the first protection submodel and the animation action effect corresponding to the first state submodel.
6. The method for processing game progress information according to claim 1, wherein the first progress model is further configured with first time information, and the step of displaying the first progress model on the graphical user interface further includes:
displaying first time information corresponding to the first progress model in the graphical user interface; and the first time information is decreased according to a preset first interval time.
7. The method for processing game progress information according to claim 6, further comprising:
and responding to a first operation aiming at the first progress model in the first time information to control the controlled role to end the first state.
8. The method for processing game progress information according to claim 7, wherein the first operation is a click operation in which a pressure value is smaller than a first threshold value and/or a pressing time length is smaller than a second threshold value.
9. The method for processing game progress information according to claim 6, further comprising:
within the first time information, responding to a hover operation directed to the first progress model to highlight the first progress model.
10. The method for processing game progress information according to claim 1, further comprising:
generating state prompt information according to the current state degree of the controlled role in the first state in the process that the controlled role is in the first state;
and displaying the state prompt information on the graphical user interface.
11. The method for processing game progress information according to claim 1, wherein the step of displaying the first progress model on the graphical user interface further comprises:
and displaying the first progress model at a preset position of the controlled role in the graphical user interface, and hiding or blurring the controlled role.
12. A game progress information processing device is characterized in that a terminal provides a graphical user interface of a game, a controlled role of the terminal is pre-configured with a corresponding relation between a state and a progress model, the progress model comprises a protection submodel, the protection submodel comprises at least one identification parameter, and the identification parameter is used for representing the state degree of the controlled role in the state; the device comprises:
the first progress model determining module is used for responding to the controlled role entering a first state and searching a first progress model corresponding to the first state from the corresponding relation;
the first progress model display module is used for displaying the first progress model on the graphical user interface;
and the first progress model adjusting module is used for adjusting the identification parameters of the first protection submodel according to the current state degree of the controlled role in the first state, so that the display effect of the first progress model after the identification parameters are adjusted is matched with the current state degree.
13. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the method for processing game progress information according to any one of claims 1 to 11 when executing the computer program.
14. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program, which when executed by a processor, performs the steps of the method for processing game progress information according to any one of claims 1 to 11.
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