CN112514358A - Game page switching method and related product - Google Patents

Game page switching method and related product Download PDF

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Publication number
CN112514358A
CN112514358A CN201880095668.5A CN201880095668A CN112514358A CN 112514358 A CN112514358 A CN 112514358A CN 201880095668 A CN201880095668 A CN 201880095668A CN 112514358 A CN112514358 A CN 112514358A
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China
Prior art keywords
game
page
video request
requester
application program
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CN201880095668.5A
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CN112514358B (en
Inventor
李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A switching method of game pages and related products relate to the technical field of terminals. The method comprises the steps that the electronic equipment runs a first game, receives a video request of a first application program (S201); the electronic equipment extracts the requester of the video request and analyzes the importance degree between the requester and the requested person (S202); the electronic device determines whether to switch the first game page to the video request page according to the importance level (S203). The method has the advantage of high user experience.

Description

Game page switching method and related product Technical Field
The embodiment of the invention relates to the technical field of terminals, in particular to a game page switching method and a related product.
Background
With the widespread use of electronic devices (such as mobile phones, tablet computers, and the like), the electronic devices have more and more applications and more powerful functions, and the electronic devices are developed towards diversification and personalization, and become indispensable electronic products in the life of users.
Particularly, games are widely applied to electronic devices, and if a game page in a game is not switched, and if video requests of other applications exist, the existing electronic devices are directly switched from the game page to the other applications, so that the fluency of the game is influenced, and the user experience is influenced.
Disclosure of Invention
The invention provides a switching method of a game page and a related product, which are used for realizing the self-adaptive switching processing of pages of other applications in the game page, improving the effective processing of other application messages by a user and improving the user experience.
In a first aspect, an embodiment of the present invention provides a method for switching game pages, including:
the electronic equipment runs a first game and receives a video request of a first application program;
the electronic equipment extracts the requester of the video request and analyzes the importance degree between the requester and the requested person;
and the electronic equipment determines whether to switch the first game page to the video request page according to the importance degree.
Optionally, the determining, by the electronic device, whether to switch the first game page to the video request page according to the importance degree specifically includes:
if the importance degree is determined to be important, the electronic equipment switches the first game page to a video request page, and if the importance degree is determined to be non-important, the electronic equipment displays the video request on the first game page in a floating layer mode.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
if the first application program is an instant messaging application, extracting at least one group containing the requester in the first application program, extracting at least one group name of the at least one group, performing semantic analysis on the at least one group name to determine whether the at least one group contains a family group, determining that the at least one group contains the family group, and determining that the importance degree of the requester is important.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
if the first application program is an instant messaging application, extracting at least one group containing the applicant in the first application program, counting the number N of the at least one group, and determining the importance degree of the applicant as important if the number N is larger than a number threshold.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, analyzing the chat record to determine whether a video chat contract is included, and if the chat record is analyzed to determine that the video chat contract is included, determining the importance degree of the requester is important.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, counting the length in the chat record, and if the length is smaller than a length threshold, determining that the importance degree of the requester is not important.
Optionally, the method further includes:
and extracting a current page of the first game, determining a scene type corresponding to the first game according to the current page, and if the scene type is a real-time scene, performing switching of the first game page in a delayed manner.
Optionally, after the switching the first game page to the video request page, the method further includes:
and determining the type of the first game, and switching back to the first game page after the video is finished if the type of the first game is a leisure game.
Optionally, the method displays the video request after the first game page in a floating layer manner, and further includes:
and after the receiving command of the video request is collected, switching the first game page to the page of the video request.
In a second aspect, an apparatus for switching game pages is provided, where the apparatus is disposed in an electronic device, and the apparatus includes:
a communication unit for receiving a video request of a first application program while running a first game;
the processing unit is used for extracting the requester of the video request and analyzing the importance degree between the requester and the requested person; and determining whether to switch the first game page to the video request page according to the importance degree.
In a third aspect, a mobile terminal is provided, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and the processor implements the following steps when executing the computer program:
running a first game, and receiving a video request of a first application program; extracting the requester of the video request, and analyzing the importance degree between the requester and the requester; and determining whether to switch the first game page to the video request page according to the importance degree.
In a fourth aspect, a computer-readable storage medium is provided, which stores a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method provided in the first aspect.
In a fifth aspect, there is provided a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform the method provided by the first aspect.
When the electronic equipment of the technical scheme provided by the application runs the first game and receives the video request, the applicant of the video request is obtained, then the switching page of the first game page is determined according to the importance degree between the applicant and the applicant, the mode avoids that any person needs to directly switch the game page to the video request page when the video request is carried out, the scene of a user is more fitted, and when the game page is not switched, the smoothness of the game is improved, and the video game playing method has the advantage of improving the user experience.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a schematic structural diagram of an electronic device according to an embodiment of the present invention;
FIG. 2 is a schematic flow chart of a method for switching a game page according to an embodiment of the present invention;
FIG. 3 is a schematic structural diagram of a switching device for a game page according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
The electronic devices involved in the embodiments of the present application may include various handheld devices (e.g., smart phones), vehicle-mounted devices, wearable devices, computing devices or other processing devices connected to wireless modems with wireless communication functions, as well as various forms of User Equipment (UE), Mobile Stations (MS), terminal equipment (terminal device), development/testing platforms, servers, and so on. For convenience of description, the above-mentioned devices are collectively referred to as electronic devices.
Referring to fig. 1, fig. 1 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure, where the electronic device includes a control circuit and an input-output circuit, and the input-output circuit is connected to the control circuit.
The control circuitry may include, among other things, storage and processing circuitry. The storage circuit in the storage and processing circuit may be a memory, such as a hard disk drive memory, a non-volatile memory (e.g., a flash memory or other electronically programmable read only memory used to form a solid state drive, etc.), a volatile memory (e.g., a static or dynamic random access memory, etc.), etc., and the embodiments of the present application are not limited thereto. Processing circuitry in the storage and processing circuitry may be used to control the operation of the electronic device. The processing circuitry may be implemented based on one or more microprocessors, microcontrollers, digital signal processors, baseband processors, power management units, audio codec chips, application specific integrated circuits, display driver integrated circuits, and the like.
The storage and processing circuitry may be used to run software in the electronic device, such as play incoming call alert ringing application, play short message alert ringing application, play alarm alert ringing application, play media file application, Voice Over Internet Protocol (VOIP) phone call application, operating system functions, and so forth. The software may be used to perform some control operations, such as playing an incoming alert ring, playing a short message alert ring, playing an alarm alert ring, playing a media file, making a voice phone call, and performing other functions in the electronic device, and the embodiments of the present application are not limited.
The input-output circuit can be used for enabling the electronic device to input and output data, namely allowing the electronic device to receive data from the external device and allowing the electronic device to output data from the electronic device to the external device.
The input-output circuit may further include a sensor. The sensors may include ambient light sensors, optical and capacitive based infrared proximity sensors, ultrasonic sensors, touch sensors (e.g., optical based touch sensors and/or capacitive touch sensors, where the touch sensors may be part of a touch display screen or may be used independently as a touch sensor structure), acceleration sensors, gravity sensors, and other sensors, etc. The input-output circuit may further include audio components that may be used to provide audio input and output functionality for the electronic device. The audio components may also include a tone generator and other components for generating and detecting sound.
The input-output circuitry may also include one or more display screens. The display screen can comprise one or a combination of a liquid crystal display screen, an organic light emitting diode display screen, an electronic ink display screen, a plasma display screen and a display screen using other display technologies. The display screen may include an array of touch sensors (i.e., the display screen may be a touch display screen). The touch sensor may be a capacitive touch sensor formed by a transparent touch sensor electrode (e.g., an Indium Tin Oxide (ITO) electrode) array, or may be a touch sensor formed using other touch technologies, such as acoustic wave touch, pressure sensitive touch, resistive touch, optical touch, and the like, and the embodiments of the present application are not limited thereto.
The input-output circuitry may further include communications circuitry that may be used to provide the electronic device with the ability to communicate with external devices. The communication circuitry may include analog and digital input-output interface circuitry, and wireless communication circuitry based on radio frequency signals and/or optical signals. The wireless communication circuitry in the communication circuitry may include radio frequency transceiver circuitry, power amplifier circuitry, low noise amplifiers, switches, filters, and antennas. For example, the wireless communication circuitry in the communication circuitry may include circuitry to support Near Field Communication (NFC) by transmitting and receiving near field coupled electromagnetic signals. For example, the communication circuit may include a near field communication antenna and a near field communication transceiver. The communications circuitry may also include cellular telephone transceiver and antennas, wireless local area network transceiver circuitry and antennas, and so forth.
The input-output circuit may further include other input-output units. Input-output units may include buttons, joysticks, click wheels, scroll wheels, touch pads, keypads, keyboards, cameras, light emitting diodes and other status indicators, and the like.
The electronic device may further include a battery (not shown) for supplying power to the electronic device.
The electronic device shown in fig. 1, for example a smart phone, for which a mobile game has been a very large market. For the mobile phone game, when the game runs, the mobile phone game is always in the game page, if other applications send requests at the moment, such as voice calls, the game page still does not change, and the game page is displayed in a floating layer mode. The method is used for voice calls or has no problem, for video calls or video chats, the smart phone can be directly switched to the video call or video chatting page when receiving the video calls or the video chats, and the sound effect can be switched to the video call or video chatting page at the moment, the game page can be switched no matter whether the user is important or not or in any occasion, and for game players, some video calls or video chats are not required to be connected, the technical scheme causes game interruption, even the user directly and forcibly quits the game, the game playing fluency of the user is influenced, and the experience degree is influenced.
Referring to fig. 2, fig. 2 provides a method for switching game pages, which may be performed by the electronic device shown in fig. 1, and the method shown in fig. 2 includes the following steps:
step S201, the electronic equipment runs a first game and receives a video request of a first application program;
the first game in step S201 may specifically include: a stand-alone game, an online game, and the like, and particularly, for example, a board game, a battle game, or a leisure game, the present application does not limit the kind or type of the first game.
The video request may specifically be a video call or a video chat, for example, a video chat request received by an instant messaging application. The video request is a video request in a non-first game. The first application program includes but is not limited to: an instant messaging application or a social type application.
Step S202, the electronic equipment extracts the requester of the video request and analyzes the importance degree between the requester and the requester;
the requestor in the step S202 may specifically be a requestor of the video request, for example, if the video request is a video request of an instant messaging application, the requestor may be a name (e.g., a nickname) of the video request.
The importance level in step S202 may be important or non-important.
Step S203, the electronic device determines whether to switch the first game page to the video request page according to the importance degree.
The implementation method of step S203 may specifically include:
if the importance degree is determined to be important, the electronic equipment switches the first game page to a video request page, and if the importance degree is determined to be non-important, the electronic equipment displays the video request on the first game page in a floating layer mode.
When the electronic equipment of the technical scheme provided by the application runs the first game and receives the video request, the applicant of the video request is obtained, then the switching page of the first game page is determined according to the importance degree between the applicant and the applicant, the mode avoids that any person needs to directly switch the game page to the video request page when the video request is carried out, the scene of a user is more fitted, and when the game page is not switched, the smoothness of the game is improved, and the video game playing method has the advantage of improving the user experience.
Optionally, the above-mentioned manner for analyzing the importance degree between the requester and the requested person may specifically include:
if the first application program is an instant messaging application, extracting at least one group containing the requester in the first application program, extracting at least one group name of the at least one group, performing semantic analysis on the at least one group name to determine whether the at least one group contains a family group, determining that the at least one group contains the family group, and determining that the importance degree of the requester is important.
The semantic analysis method may specifically be implemented by comparing keywords to determine whether the group includes a family group, for example, whether the at least one group name includes characters similar to the keywords "home", "last name", and the like, or may be implemented by invoking a third-party application, for example, siri and the like, and the present application is not limited to the specific implementation manner of the semantic analysis.
For the instant messaging application scenario, the current contacts include several cases, the first case is that a single friend, that is, the friend is not in any group, but only a single friend, and most of the cases are ordinary friends. The second request is friend + group member, and the group is generally divided into a family group, which generally has a distinct family name, such as "a family", and like "wang's family", and the members in the family group are generally family members, and the importance degree in this case is higher, and can be directly determined as important.
Optionally, the above-mentioned manner for analyzing the importance degree between the requester and the requested person may specifically include:
if the first application program is an instant messaging application, extracting at least one group containing the applicant in the first application program, counting the number N of the at least one group, and determining the importance degree of the applicant as important if the number N is larger than a number threshold.
For the instant messaging application scenario, the current contacts include several cases, the first case is that a single friend, that is, the friend is not in any group, but only a single friend, and most of the cases are ordinary friends. The second request is friend + group member, for groups, in most cases, if one friend is closer to the requested person, the more two people are in the same group, e.g., two people are classmates and are often connected, which may be in the same class group, or they may exist in a party-like group and a city-corresponding class group. Through statistics, the more close friends have more numbers in the same group, so the number can be used as a judgment direction according to the number.
Optionally, the above-mentioned manner for analyzing the importance degree between the requester and the requested person may specifically include:
if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, analyzing the chat record to determine whether a video chat contract is included, and if the chat record is analyzed to determine that the video chat contract is included, determining the importance degree of the requester is important.
Optionally, after step S203, the method may further include:
and extracting a current page of the first game, determining a scene type corresponding to the first game according to the current page, and if the scene type is a real-time scene, performing switching of the first game page in a delayed manner.
The real-time scene includes, but is not limited to, a battle scene, a BOSS scene, and the like, and the real-time scene may specifically be a scene with a relatively high real-time requirement, which requires a real-time response of the user, for example, in the battle scene, both parties are firing, if the switching of the first game page is executed at this time, the user may have been killed after the user switches back to the first game from the first game page, so the switching needs to be executed in a delayed manner for the scene, which avoids the occurrence of a situation that the game of the user is directly terminated when the game real-time scene is switched, and further improves the experience of the user.
Optionally, after the method switches the first game page to the video request page, the method may further include:
and determining the type of the first game, and switching back to the first game page after the video is finished if the type of the first game is a leisure game.
The scheme is to ensure the continuity of the first game, namely the video request does not affect the first game, but the scheme can only be applied to leisure games, such as a stand-alone version of games, and is not applicable to battle games, because for battle games, the scene of the game and the result of the character are changed in real time, the significance for switching back to the game page is not great for the games, and the result of the character is not affected by other players for the leisure games, so that the first game page can be directly switched back, and the continuity of the first game is maintained.
Optionally, after the video request is displayed on the first game page in a floating layer manner, the method may further include:
and after the receiving command of the video request is collected, switching the first game page to the page of the video request.
Optionally, after switching the first game page to the video-requested page, the method may further include:
and establishing an importance degree list, and adding the importance sequences of the importance degree list to the requester.
Optionally, the analyzing the importance degree between the requestor and the requested person may specifically include:
if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, counting the length in the chat record, and if the length is smaller than a length threshold, determining that the importance degree of the requester is not important.
The lengths in the chat log include, but are not limited to: the total length of time of the speech or the total number of words of the text.
For the instant messaging application scene, the length of the chat records can well reflect the importance degree, for people who frequently contact, the importance degree is high, if no chat records exist or the chat records are few, the importance degree is low, and therefore whether the chat records are non-important can be judged according to whether the length is larger than the length threshold value or not.
Optionally, the analyzing the importance degree between the requestor and the requested person may specifically include:
if the first application program is an instant messaging application, video records between the requester and the requester in the first application program are extracted, and if the requester and the requester have the video records, the importance degree of the requester is determined to be important.
For the instant messaging application scenario, historical video recording can reflect its important programs well, because the willingness to repeat the video for the requestor with the video recording is high.
The video recording may include: video duration or video recording times.
Referring to fig. 3, fig. 3 provides a device for switching game pages, the device is disposed in an electronic device, and the device includes:
a communication unit 301 for receiving a video request of a first application program while running a first game;
the processing unit 302 is configured to extract an applicant of the video request, and analyze an importance degree between the applicant and an applicant; and determining whether to switch the first game page to the video request page according to the importance degree.
Optionally, the determining whether to switch the first game page to the video request page according to the importance degree specifically includes:
the processing unit is specifically configured to switch the first game page to a video request page if it is determined that the importance level is important, and display the video request on the first game page in a floating layer manner if it is determined that the importance level is not important.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
the processing unit is specifically configured to, if the first application program is an instant messaging application, extract at least one group including the requestor in the first application program, extract at least one group name of the at least one group, perform semantic analysis on the at least one group name to determine whether the at least one group includes a family group, determine that the at least one group includes a family group, and determine that the importance level of the requestor is important.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
the processing unit is specifically configured to, if the first application program is an instant messaging application, extract at least one group including the requestor in the first application program, count the number N of the at least one group, and determine that the importance level of the requestor is important, where, for example, the number N is greater than a number threshold.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
the processing unit is specifically configured to, if the first application program is an instant messaging application, extract a chat record between the requestor and the requested person in the first application program, analyze the chat record to determine whether a video chat agreement is included, and determine that the importance level of the requestor is important if the chat record is analyzed to determine that the video chat agreement is included.
Optionally, the analyzing the importance degree between the applicant and the requested person specifically includes:
the processing unit is specifically configured to, if the first application program is an instant messaging application, extract a chat record between the requestor and the requested person in the first application program, count a length in the chat record, and determine that the importance level of the requestor is unimportant if the length is smaller than a length threshold.
Optionally, the processing unit is further configured to extract a current page of the first game, determine a scene type corresponding to the first game according to the current page, and delay switching of the first game page if the scene type is a real-time scene.
Optionally, the processing unit is further configured to determine a type of the first game after switching the first game page to the video request page, and switch back to the first game page after the video is completed if the type of the first game is a leisure game.
Referring to fig. 4, fig. 4 provides a mobile terminal, which includes a memory, a communication interface, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the following steps:
running a first game, and receiving a video request of a first application program; extracting the requester of the video request, and analyzing the importance degree between the requester and the requester; and determining whether to switch the first game page to the video request page according to the importance degree.
The present application also provides a computer-readable storage medium storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method and refinement scheme as shown in fig. 2.
The present application also relates to a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform the method and refinement scheme as shown in fig. 2.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implementing, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be through some interfaces, indirect coupling or communication connection of devices or units, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit may be implemented in the form of hardware, or may be implemented in the form of a software program module.
The integrated units, if implemented in the form of software program modules and sold or used as stand-alone products, may be stored in a computer readable memory. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a memory, and including several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned memory comprises: various media capable of storing program codes, such as a usb disk, a read-only memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and the like.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, which may include: flash disk, ROM, RAM, magnetic or optical disk, and the like.
The foregoing detailed description of the embodiments of the present application has been presented to illustrate the principles and implementations of the present application, and the above description of the embodiments is only provided to help understand the method and the core concept of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (20)

  1. A method for switching game pages is characterized by comprising the following steps:
    the electronic equipment runs a first game and receives a video request of a first application program;
    the electronic equipment extracts the requester of the video request and analyzes the importance degree between the requester and the requested person;
    and the electronic equipment determines whether to switch the first game page to the video request page according to the importance degree.
  2. The method according to claim 1, wherein the determining, by the electronic device, whether to switch the first game page to the video request page according to the importance level specifically includes:
    if the importance degree is determined to be important, the electronic equipment switches the first game page to a video request page, and if the importance degree is determined to be non-important, the electronic equipment displays the video request on the first game page in a floating layer mode.
  3. The method of claim 1, wherein analyzing the importance level between the requestor and the requested person specifically comprises:
    if the first application program is an instant messaging application, extracting at least one group containing the requester in the first application program, extracting at least one group name of the at least one group, performing semantic analysis on the at least one group name to determine whether the at least one group contains a family group, determining that the at least one group contains the family group, and determining that the importance degree of the requester is important.
  4. The method of claim 1, wherein analyzing the importance level between the requestor and the requested person specifically comprises:
    if the first application program is an instant messaging application, extracting at least one group containing the applicant in the first application program, counting the number N of the at least one group, and determining the importance degree of the applicant as important if the number N is larger than a number threshold.
  5. The method of claim 1, wherein analyzing the importance level between the requestor and the requested person specifically comprises:
    if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, analyzing the chat record to determine whether a video chat contract is included, and if the chat record is analyzed to determine that the video chat contract is included, determining the importance degree of the requester is important.
  6. The method of claim 1, wherein analyzing the importance level between the requestor and the requested person specifically comprises:
    if the first application program is an instant messaging application, extracting a chat record between the requester and the requester in the first application program, counting the length in the chat record, and if the length is smaller than a length threshold, determining that the importance degree of the requester is not important.
  7. The method of claim 1, further comprising:
    and extracting a current page of the first game, determining a scene type corresponding to the first game according to the current page, and if the scene type is a real-time scene, performing switching of the first game page in a delayed manner.
  8. The method of claim 2, wherein after switching the first game page to the video request page, further comprising:
    and determining the type of the first game, and switching back to the first game page after the video is finished if the type of the first game is a leisure game.
  9. The method of claim 2, wherein the method displays the video request after the first game page in a floating-layer manner, further comprising:
    and after the receiving command of the video request is collected, switching the first game page to the page of the video request.
  10. A switching device of game pages is characterized in that the device is arranged in an electronic device, and the device comprises:
    a communication unit for receiving a video request of a first application program while running a first game;
    the processing unit is used for extracting the requester of the video request and analyzing the importance degree between the requester and the requested person; and determining whether to switch the first game page to the video request page according to the importance degree.
  11. The apparatus according to claim 10, wherein the determining whether to switch the first game page to the video request page according to the importance degree specifically comprises:
    the processing unit is specifically configured to switch the first game page to a video request page if it is determined that the importance level is important, and display the video request on the first game page in a floating layer manner if it is determined that the importance level is not important.
  12. The apparatus of claim 10, wherein analyzing the importance level between the requestor and the requested person comprises:
    the processing unit is specifically configured to, if the first application is an instant messaging application, extract at least one group including the requestor in the first application, extract at least one group name of the at least one group, perform semantic analysis on the at least one group name to determine whether the at least one group includes a family group, determine that the at least one group includes a family group, and determine that the importance level of the requestor is important.
  13. The apparatus of claim 10, wherein analyzing the importance level between the requestor and the requested person comprises:
    the processing unit is specifically configured to, if the first application program is an instant messaging application, extract at least one group including the requestor in the first application program, count the number N of the at least one group, and determine that the importance level of the requestor is important, where, for example, the number N is greater than a number threshold.
  14. The apparatus of claim 10, wherein analyzing the importance level between the requestor and the requested person comprises:
    the processing unit is specifically configured to, if the first application program is an instant messaging application, extract a chat record between the requestor and the requested person in the first application program, analyze the chat record to determine whether a video chat agreement is included, and determine that the importance level of the requestor is important if the chat record is analyzed to determine that the video chat agreement is included.
  15. The apparatus of claim 10, wherein analyzing the importance level between the requestor and the requested person comprises:
    the processing unit is specifically configured to, if the first application program is an instant messaging application, extract a chat record between the requestor and the requested person in the first application program, count a length in the chat record, and determine that the importance level of the requestor is unimportant if the length is smaller than a length threshold.
  16. The apparatus of claim 10,
    the processing unit is further configured to extract a current page of the first game, determine a scene type corresponding to the first game according to the current page, and delay switching of the first game page if the scene type is a real-time scene.
  17. The apparatus of claim 11,
    the processing unit is further configured to determine the type of the first game after the first game page is switched to the video request page, and switch back to the first game page after the video is completed if the type of the first game is a leisure game.
  18. A mobile terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the computer program implements the steps of:
    running a first game, and receiving a video request of a first application program; extracting the requester of the video request, and analyzing the importance degree between the requester and the requester; and determining whether to switch the first game page to the video request page according to the importance degree.
  19. A computer-readable storage medium, characterized in that it stores a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method according to any one of claims 1-9.
  20. A computer program product, characterized in that the computer program product comprises a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform the method according to any one of claims 1-9.
CN201880095668.5A 2018-09-26 2018-09-26 Game page switching method and related product Active CN112514358B (en)

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