CN112386910A - Game control method, device, electronic equipment and medium - Google Patents
Game control method, device, electronic equipment and medium Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 70
- 230000000007 visual effect Effects 0.000 claims description 108
- 230000004044 response Effects 0.000 claims description 13
- 238000004590 computer program Methods 0.000 claims description 12
- 238000012545 processing Methods 0.000 claims description 4
- 230000008569 process Effects 0.000 abstract description 6
- 238000013461 design Methods 0.000 description 39
- 238000010586 diagram Methods 0.000 description 21
- 230000001960 triggered effect Effects 0.000 description 7
- 238000009877 rendering Methods 0.000 description 6
- 238000006073 displacement reaction Methods 0.000 description 2
- 238000011022 operating instruction Methods 0.000 description 2
- 230000005855 radiation Effects 0.000 description 2
- 239000002341 toxic gas Substances 0.000 description 2
- 230000008859 change Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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Abstract
The embodiment of the invention provides a game control method, a game control device, electronic equipment and a medium. In the method, when a user needs to display a first presentation view under a view of a game character in a game process and needs to wake up a controlled virtual object for auxiliary observation, a trigger instruction input in a current game interface can be used, so that after responding to the trigger instruction, a second presentation view under the view of the controlled virtual object can be displayed in a graphical user interface, and two presentation views can appear in the game at the same time, so that a player can keep the attention on the presentation views of the game character while viewing the view corresponding to the controlled virtual object.
Description
Technical Field
The present invention relates to the field of game technologies, and in particular, to a game control method and apparatus, an electronic device, and a medium.
Background
With the rapid development of online games, the mode of playing games on the intelligent terminal is more and more popular with users.
At present, in order to enrich the experience in a character game, various auxiliary observation tools are usually added to assist the character in scene observation, for example, a game view of a player is enlarged by an unmanned aerial vehicle. Wherein, the radius of the visual field can be adjusted by changing the vertical height of the unmanned aerial vehicle, and the visual field under different coordinates or special scenes can be observed by changing the horizontal displacement of the unmanned aerial vehicle. However, the current presentation modes of the relative presentation visual field of the observation tool are all that a visual field interface of an observation tool (such as an unmanned aerial vehicle) is newly added outside the interface of the character visual field. That is, after the viewing tool is summoned, the player needs to switch the character presentation field of view and the tool presentation field of view in a full screen manner by operating the buttons in the battle interface.
Therefore, when a player plays a game, the player can only watch the view under one lens, and cannot consider two view environments, namely a role and an observation tool.
Disclosure of Invention
The invention provides a game control method, a game control device, an electronic device and a game control medium, which solve the technical problem that a player can only watch the visual field under one lens and cannot consider two visual field environments of a character and an observation tool when playing a game.
In a first aspect, the present invention provides a game control method, which provides a graphical user interface through a device, where the graphical user interface includes a game screen, and the game screen includes at least a part of game scenes and game characters, and includes:
displaying a first presentation visual field through a graphical user interface, wherein the first presentation visual field is a game picture determined according to the game role;
and responding to a trigger instruction aiming at a remote control, and controlling to display a second presentation visual field in the graphical user interface, wherein the second presentation visual field is a game picture determined according to a controlled virtual object, the controlled virtual object is an object controlled by the game role, and the first presentation visual field and the second presentation visual field are simultaneously displayed on the graphical user interface.
In one possible design, a first display region in the graphical user interface corresponding to the first presentation field of view and a second display region in the graphical user interface corresponding to the second presentation field of view are juxtaposed with each other.
In one possible design, after the controlling displays the second rendered field of view in the graphical user interface, further comprising:
displaying a first control through the graphical user interface, the first control for mobile control of the first presentation field of view;
responding to a control switching instruction, and displaying a second control through the graphical user interface, wherein the second control is used for performing mobile control on the second presentation visual field; alternatively, the first and second electrodes may be,
displaying a second control through the graphical user interface, the second control for mobile control of the second presentation field of view;
and responding to a control switching instruction, and displaying a first control through the graphical user interface, wherein the first control is used for performing mobile control on the first presentation visual field.
In one possible design, after the controlling displays the second rendered field of view in the graphical user interface, further comprising:
and displaying a first control in the first display area, and displaying a second control in the second display area, wherein the first control is used for performing mobile control on the first presentation visual field, and the second control is used for performing mobile control on the second presentation visual field.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the main picture area and the auxiliary picture area respectively display and present visual fields in one of the following modes:
the main picture area is used for displaying the first presentation view field, and the auxiliary picture area is used for displaying the second presentation view field; and the combination of (a) and (b),
the main picture area is used for displaying the second presentation view, and the auxiliary picture area is used for displaying the first presentation view.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the displaying, via a graphical user interface, a first presentation field of view includes:
displaying the first presentation field of view through the main body picture area;
the control displays the second presentation field of view in the graphical user interface, including:
and controlling the second presentation visual field to be displayed through the auxiliary picture area.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the displaying, via a graphical user interface, a first presentation field of view includes:
displaying the first presentation field of view through the main body picture area;
the control displays a second presentation field of view in the graphical user interface, including:
controlling the first presentation view displayed in the main screen area to be displayed in the auxiliary screen area;
and controlling the second presentation visual field to be displayed through the main picture area.
In one possible design, the auxiliary screen area is a small map display area.
In one possible design, the game control method further includes:
and displaying a first control in a first control area of the main body picture area, wherein the first control is used for performing movement control on the current presented visual field in the main body picture area.
In one possible design, the game control method further includes:
and if the view in the main body screen area is switched, the first control is used for carrying out movement control on the switched view in the main body screen area.
In one possible design, the game control method further includes:
and displaying a second control in a second control area of the main picture area, wherein the second control is used for performing mobile control on the current presented visual field in the auxiliary picture area.
In one possible design, the game control method further includes:
adjusting an angle of a currently presented field of view in the auxiliary screen region in response to a slide instruction acting in the auxiliary screen region.
In one possible design, after controlling the display of the second rendered field of view in the graphical user interface, further comprising:
and responding to an interface switching instruction, switching the display area corresponding to the first presentation visual field to display the second presentation visual field, and switching the display area corresponding to the second presentation visual field to display the first presentation visual field.
In a second aspect, the present invention also provides a game control apparatus comprising:
the game system comprises a display module, a processing module and a processing module, wherein the display module is used for displaying a graphical user interface, the graphical user interface comprises a game picture, and the game picture comprises at least part of game scenes and game roles;
the display module is further configured to display a first presentation view through a graphical user interface, where the first presentation view is a game screen determined according to the game role;
the acquisition module is also used for acquiring a trigger instruction aiming at the remote control;
the display module is further configured to control, in response to the trigger instruction, to display a second presentation view in the graphical user interface, where the second presentation view is a game screen determined according to a controlled virtual object, the controlled virtual object is an object controlled by the game character, and the first presentation view and the second presentation view are simultaneously displayed on the graphical user interface.
In one possible design, a first display region in the graphical user interface corresponding to the first presentation field of view and a second display region in the graphical user interface corresponding to the second presentation field of view are juxtaposed with each other.
In one possible design, the display module is further configured to display a first control through the graphical user interface, the first control being configured to perform a movement control on the first presentation field of view; responding to a control switching instruction, and displaying a second control through the graphical user interface, wherein the second control is used for performing mobile control on the second presentation visual field; alternatively, the first and second electrodes may be,
displaying a second control through the graphical user interface, the second control for mobile control of the second presentation field of view; and responding to a control switching instruction, and displaying a first control through the graphical user interface, wherein the first control is used for performing mobile control on the first presentation visual field.
In a possible design, the display module is further configured to display a first control in the first display area, and display a second control in the second display area, where the first control is configured to perform a movement control on the first presentation field of view, and the second control is configured to perform a movement control on the second presentation field of view.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module is further configured to display a presentation field of view for the main screen area and the auxiliary screen area in one of the following manners:
the main picture area is used for displaying the first presentation view field, and the auxiliary picture area is used for displaying the second presentation view field; and the combination of (a) and (b),
the main picture area is used for displaying the second presentation view, and the auxiliary picture area is used for displaying the first presentation view.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module is further configured to display the first presentation field of view through the main screen area;
the display module is further configured to control the second presentation field of view to be displayed through the auxiliary screen area.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module is further configured to display the first presentation field of view through the main screen area;
the display module is further used for controlling the first presentation view field displayed in the main picture area to be displayed in the auxiliary picture area;
the display module is further configured to control the second presentation view to be displayed through the main screen area.
In one possible design, the auxiliary screen area is a small map display area.
In a possible design, the display module is further configured to display a first control in a first control area of the main body screen area, where the first control is used to perform movement control on a currently presented view in the main body screen area.
In a possible design, if the field of view in the main body screen region is switched, the first control is configured to perform movement control on the switched field of view in the main body screen region.
In a possible design, the display module is further configured to display a second control in a second control area of the main screen area, where the second control is used to perform movement control on a currently presented view in the auxiliary screen area.
In one possible design, the display module is further configured to adjust an angle of a currently presented field of view in the auxiliary screen region in response to a slide instruction acting on the auxiliary screen region.
In a possible design, the display module is further configured to switch, in response to an interface switching instruction, the display region corresponding to the first presentation view to display the second presentation view, and switch the display region corresponding to the second presentation view to display the first presentation view.
In a third aspect, the present invention also provides an electronic device, including:
a processor; and
a memory for storing a computer program for the processor;
a display for displaying the graphical user interface processed by the processor;
wherein the processor is configured to implement the game control method of any one of the first aspect by executing the computer program.
In a fourth aspect, the present invention also provides a computer-readable storage medium having stored thereon a computer program which is executed by a processor to implement the game control method of any one of the first aspects.
According to the game control method, the game control device, the electronic equipment and the game control medium provided by the embodiment of the invention, when a user needs to display a first presentation view under a game role view in a game process and awaken a controlled virtual object for auxiliary observation, a trigger instruction input in a current game interface can be used, so that a second presentation view under the controlled virtual object view can be displayed in a graphical user interface after responding to the trigger instruction, two presentation views can appear in a game at the same time, and the condition that a player keeps the attention on the game role presentation views while viewing the view corresponding to the controlled virtual object is met.
Drawings
FIG. 1 is a diagram illustrating an application scenario of a game control method according to an exemplary embodiment of the present invention;
fig. 2 is a flowchart illustrating a game control method according to a first exemplary embodiment of the present invention;
FIG. 3 is a schematic interface diagram before triggering the controlled virtual object in the embodiment shown in FIG. 2;
FIG. 4 is a schematic diagram of an interface after the controlled virtual object is triggered in the embodiment shown in FIG. 2;
FIG. 5 is a flow chart illustrating a game control method according to a second exemplary embodiment of the present invention;
FIG. 6 is a schematic diagram of an interface presenting field of view movement in the embodiment shown in FIG. 5;
FIG. 7 is a flowchart illustrating a game control method according to a third exemplary embodiment of the present invention;
FIG. 8 is a schematic diagram illustrating interface switching in the embodiment of FIG. 7;
FIG. 9 is a schematic view of an interface presenting field of view movement in the embodiment of FIG. 7;
FIG. 10 is a flow chart illustrating a game control method according to a fourth exemplary embodiment of the present invention;
FIG. 11 is a schematic view of an interface presenting field of view movement in the embodiment of FIG. 10;
FIG. 12 is a schematic view of an alternative interface for presenting field of view movement in the embodiment of FIG. 10;
fig. 13 is a flowchart illustrating a game control method according to a fifth exemplary embodiment of the present invention;
FIG. 14 is a schematic diagram of an interface after triggering a controlled virtual object in the embodiment shown in FIG. 13;
FIG. 15 is a schematic diagram of an interface for controlling switching in the embodiment shown in FIG. 13;
fig. 16 is a flowchart illustrating a game control method according to a sixth exemplary embodiment of the present invention;
FIG. 17 is a schematic view of an interface for presenting field of view movement in the embodiment of FIG. 16;
FIG. 18 is a schematic diagram of a game control apparatus according to an exemplary embodiment of the present invention;
fig. 19 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
One of the purposes of designing the unmanned aerial vehicle playing method in the mobile phone game is to expand the game visual field of a player, adjust the radius of the visual field by changing the vertical height of the unmanned aerial vehicle, and change the horizontal displacement of the unmanned aerial vehicle to observe the visual field under different coordinates or special scenes. At present, the main presentation mode for the unmanned aerial vehicle playing method in the hand trip is as follows: the method comprises the steps that a visual angle interface of an unmanned aerial vehicle is added outside an interface of a role visual angle, namely after the unmanned aerial vehicle is called, two lenses of the role and the unmanned aerial vehicle exist in a game, and a player switches the two visual angles in a full screen mode by operating buttons in a battle interface.
However, the problem with this display is the following:
(1) a player can only watch the visual field under one lens, and cannot see two visual field environments of a whole character and an unmanned aerial vehicle;
(2) when a player operates the unmanned aerial vehicle to visit a road, the situation around the character cannot be checked, and the safety of the character cannot be guaranteed;
(3) if a player is operating the unmanned aerial vehicle, the character is attacked, a certain time is needed in the process of switching from the view angle of the unmanned aerial vehicle to the view angle of the character, and the player cannot move at the moment and can only bear the attack of an enemy, so that the character at the view angle of the unmanned aerial vehicle cannot obtain the safety guarantee of immediate escape in the large-escape game, the elimination probability of the character in the game is increased, and the game experience of the player is reduced.
In view of the above problems, embodiments of the present invention provide a game control method, apparatus, electronic device and medium, which are intended to present the content of the view of the controlled virtual object and the content of the view of the game character in a graphical user interface at the same time, that is, a game screen in which two shots appear at the same time. In one possible design, after waking up the controlled virtual object, the player may keep the layout of the original graphical user interface unchanged, and may display a view picture of the controlled virtual object (e.g., an unmanned aerial vehicle, an unmanned vehicle, a robot, etc.) in a small map display area, or may additionally add a small interface, so that the view picture of the controlled virtual object appears in the small interface, or may split the graphical user interface into two display areas parallel to each other, so as to respectively display the content of the controlled virtual object view and the game role view in the control virtualization. Thereby satisfy the player and look over the unmanned aerial vehicle field of vision simultaneously, can also pay close attention to the role simultaneously and present the field of vision to can control the purpose that the role removed.
Fig. 1 is a diagram illustrating an application scenario of a game control method according to an exemplary embodiment of the present invention. As shown in fig. 1, the game control method provided by this embodiment may be applied to a mobile phone character game, and a user may activate an observation tool configured in the game by triggering a related trigger control in a current game interface. For example, the user may wake up a remote control of a controlled virtual object (for convenience of illustration, the drone is exemplified as the controlled virtual object) by triggering the remote control in the current game interface, so as to display a presentation field of view of the drone in a local area (e.g., a small map display area) of the current game interface. At this time, because the character presenting visual field is still kept displayed in the main body picture area of the current game interface, two presenting visual fields can appear in the game at the same time, so that the condition that the player keeps paying attention to the character presenting visual field while looking over the unmanned aerial vehicle visual field is met.
Fig. 2 is a flowchart illustrating a game control method according to a first exemplary embodiment of the present invention, as shown in fig. 2, the game control method provided in this embodiment includes:
In this step, in the current game interface, a first presentation view in the game character observation mode may be displayed through the graphical user interface, where the first presentation view is a game screen determined according to the game character. Then, when the user needs to wake up the corresponding controlled virtual object for auxiliary observation, the controlled virtual object configured in the game may be activated by triggering the relevant trigger remote control in the current game interface, where the controlled virtual object is an object controlled by a game character, and may be, for example, an unmanned aerial vehicle, an unmanned vehicle, a robot, and the like.
For example, when the user needs to wake up the corresponding drone to perform auxiliary observation from the air, the drone configured in the game may be activated by triggering the control corresponding to the drone in the current game interface.
For another example, when the user needs to wake up the corresponding unmanned vehicle to perform auxiliary observation from the ground, the unmanned vehicle configured in the game may be activated by triggering the control corresponding to the unmanned vehicle in the current game interface.
Or, when the user needs to wake up the corresponding robot to perform auxiliary observation on the relevant special environment (for example, a toxic gas environment, a radiation environment or a narrow pipeline environment in the game), the robot configured in the game may be activated by triggering the control corresponding to the robot in the current game interface.
And 102, responding to a trigger instruction aiming at the remote control, and controlling to display a second presentation visual field in the graphical user interface.
Specifically, after a trigger instruction input by a user in a current game interface is acquired, a second presentation visual field is controlled to be displayed in the graphical user interface, wherein the second presentation visual field is a game picture determined according to a controlled virtual object, and the first presentation visual field and the second presentation visual field are simultaneously displayed on the graphical user interface.
In one possible design, a second rendered view in a controlled virtual object viewing mode is displayed in a localized area of the current game interface. For example, it may be a second rendered field of view in the controlled virtual object view mode displayed in a localized area (e.g., a minimap display area) of the current game interface. A small interface can be additionally added, so that a second presentation visual field in the tool observation mode appears in the small interface. When the second presentation view in the tool observation mode is displayed in the small map display area, the first presentation view in the character observation mode and the second presentation view in the tool observation mode can be displayed simultaneously on the premise of keeping the original game interface layout unchanged.
In another possible design, the first display area in the graphical user interface corresponding to the first presentation field of view and the second display area in the graphical user interface corresponding to the second presentation field of view may be displayed in parallel with each other. That is, the graphical user interface may be split into two display areas that are parallel to each other, so as to respectively display the content of the controlled virtual object view and the game character view of the control virtual.
The game control method provided by the embodiment can be explained in detail by taking the controlled virtual object as the unmanned aerial vehicle as an example. Fig. 3 is a schematic interface diagram before the controlled virtual object is triggered in the embodiment shown in fig. 2, and fig. 4 is a schematic interface diagram after the controlled virtual object is triggered in the embodiment shown in fig. 2. As shown in fig. 3-4, when a user needs to wake up a corresponding drone to perform auxiliary observation from the air, it may be that, in the current game interface, the drone configured in the game is activated by triggering a control corresponding to the drone. After the drone wakes up, the drone presentation field of view may be displayed in the small map display area of the current game interface. At this time, because the character presenting visual field is still kept displayed in the main body picture area of the current game interface, two presenting visual fields can appear in the game at the same time, so that the condition that the player keeps paying attention to the character presenting visual field while looking over the unmanned aerial vehicle visual field is met.
In this embodiment, when a user needs to display a first presentation view at a view angle of a game character in a game process, and needs to wake up a controlled virtual object for auxiliary observation, a trigger instruction input in a current game interface may be used, so that after responding to the trigger instruction, a second presentation view at the view angle of the controlled virtual object may be displayed in a graphical user interface, thereby implementing that two presentation views appear in the game at the same time, so as to satisfy that a player keeps paying attention to the presentation view of the game character while viewing a view corresponding to the controlled virtual object.
Fig. 5 is a flowchart illustrating a game control method according to a second exemplary embodiment of the present invention. As shown in fig. 5, the game control method provided in this embodiment includes:
In this step, in the current game interface, a first presentation view in the game character observation mode may be displayed through the graphical user interface, where the first presentation view is a game screen determined according to the game character. Then, when the user needs to wake up the corresponding controlled virtual object for auxiliary observation, the controlled virtual object configured in the game may be activated by triggering the relevant trigger remote control in the current game interface, where the controlled virtual object is an object controlled by a game character, and may be, for example, an unmanned aerial vehicle, an unmanned vehicle, a robot, and the like.
For example, when the user needs to wake up the corresponding drone to perform auxiliary observation from the air, the drone configured in the game may be activated by triggering the control corresponding to the drone in the current game interface.
For another example, when the user needs to wake up the corresponding unmanned vehicle to perform auxiliary observation from the ground, the unmanned vehicle configured in the game may be activated by triggering the control corresponding to the unmanned vehicle in the current game interface.
Or, when the user needs to wake up the corresponding robot to perform auxiliary observation on the relevant special environment (for example, a toxic gas environment, a radiation environment or a narrow pipeline environment in the game), the robot configured in the game may be activated by triggering the control corresponding to the robot in the current game interface.
Specifically, after a trigger instruction input by a user in a current game interface is acquired, a second presentation visual field is controlled to be displayed in the graphical user interface, wherein the second presentation visual field is a game picture determined according to a controlled virtual object, and the first presentation visual field and the second presentation visual field are simultaneously displayed on the graphical user interface.
With continued reference to fig. 3-4, the graphical user interface may include a main picture area and an auxiliary picture area that is displayed superimposed on the main picture area and that coincides with a portion of the main picture area. The main picture area is used for displaying a first presentation visual field, and the auxiliary picture area is used for displaying a second presentation visual field; or the main picture area is used for displaying the second presentation view field, and the auxiliary picture area is used for displaying the first presentation view field.
In one possible case, the main screen region may be configured to display the first presentation view by the main screen region, and the auxiliary screen region may be configured to display the second presentation view by the auxiliary screen region.
In another possible case, the main screen region may be configured to display the first presentation view through the main screen region, and the auxiliary screen region may be configured to display the second presentation view through the main screen region.
The auxiliary screen area can be a small map display area, and at the moment, the first presentation view in the role observation mode and the second presentation view in the controlled virtual object observation mode can be displayed simultaneously on the premise of keeping the original game interface layout unchanged.
In this step, a first control is displayed in a first control area of the main body screen area, where the first control is used to perform movement control on the currently presented view in the main body screen area.
Specifically, a first control may be displayed in a first control region of the main body screen region (for example, on the right side of the main body screen region), where the first control may be used to control the current rendering field in the current main body screen region to move up, down, left, and right.
For example, fig. 6 is an interface schematic diagram of the view movement in the embodiment shown in fig. 5, and as shown in fig. 6, if a first view in the game character observation mode is displayed in the current main body screen area, a first operation instruction may be input by triggering the first control, so as to move the view in the role in the left, right, up, and down directions. Therefore, the visual field of the unmanned aerial vehicle can be checked by the player, the player can also pay attention to the game role to present the visual field, and the game role can be controlled to move.
Fig. 7 is a flowchart illustrating a game control method according to a third exemplary embodiment of the present invention. As shown in fig. 7, the game control method provided in this embodiment includes:
And step 302, responding to a trigger instruction aiming at the remote control, and controlling to display a second presentation visual field in the graphical user interface.
And 303, responding to a first operation instruction acting on the first control, wherein the first operation instruction is used for moving the presentation view field in the main body picture area.
It is worth noting that, in this embodiment, specific implementation manners of steps 301 to 303 may refer to specific descriptions of steps 201 to 203 in the embodiment shown in fig. 5, and details are not described herein again.
And 304, responding to the interface switching instruction, switching the display area corresponding to the first presentation view field to display the second presentation view field, and switching the display area corresponding to the second presentation view field to display the first presentation view field.
In this step, the player may also switch the presentation views in the main screen region and the auxiliary screen region according to the presentation view requirement of the game and the game operation requirement. Specifically, the player may switch the display area corresponding to the first presentation view to display the second presentation view and switch the display area corresponding to the second presentation view to display the first presentation view by inputting an interface switching instruction.
Fig. 8 is a schematic diagram illustrating interface switching in the embodiment shown in fig. 7. As shown in fig. 8, switching of the rendering fields in the main screen region and the auxiliary screen region may be triggered by triggering an interface switching control in the current game interface. For example, if the current main screen area shows a role presenting view in a game role viewing mode, and the auxiliary screen area shows an unmanned aerial vehicle presenting view in an unmanned aerial vehicle viewing mode, at this time, the player triggers an interface switching control in the current game interface, and switches and displays the current main screen area to the unmanned aerial vehicle presenting view, and switches and displays the auxiliary screen area to the role presenting view. Similarly, if the current main body picture area shows that the unmanned aerial vehicle in the role observation mode presents the view field, and the auxiliary picture area shows that the role in the unmanned aerial vehicle observation mode presents the view field, at this moment, the player triggers the interface switching control in the current game interface, then the current main body picture area is switched and displayed to the role to present the view field, and the auxiliary picture area is switched and displayed to the unmanned aerial vehicle to present the view field.
In this step, a first control is displayed in a first control area of the main body screen area, where the first control is used to perform movement control on the currently presented view in the main body screen area.
Specifically, a first control may be displayed in a first control region of the main body screen region (for example, on the right side of the main body screen region), where the first control may be used to control the current rendering field in the current main body screen region to move up, down, left, and right.
With reference to fig. 6, if the current main body screen area displays the first rendering view in the game character viewing mode, the first control may be triggered to input the first operation instruction, so as to move the character rendering view up, down, left, and right. Therefore, the visual field of the unmanned aerial vehicle can be checked by the player, the player can also pay attention to the game role to present the visual field, and the game role can be controlled to move.
FIG. 9 is a schematic diagram of an interface presenting field of view movement in the embodiment shown in FIG. 7. As shown in fig. 9, if the front main body screen area displays that the unmanned aerial vehicle in the unmanned aerial vehicle observation mode presents the field of view, the first control may be triggered to input the first operation instruction, so as to move the unmanned aerial vehicle in the field of view up, down, left, and right. Thereby satisfying the player and looking over the game role field of vision while, can also pay close attention to unmanned aerial vehicle simultaneously and present the field of vision to can control the mesh that unmanned aerial vehicle removed.
As can be seen, in this embodiment, a user may input a switching instruction to switch the presentation views in the main screen region and the auxiliary screen region to each other, and may switch the presentation view that needs to be controlled in a moving manner to the main screen region, so as to control the main screen region through the first control.
In addition, if the field of view in the main body screen region is switched, the first control is used for performing movement control on the switched field of view in the main body screen region. For example, when the presentation view field in the main body screen area is switched from the game character view field to the unmanned aerial vehicle presentation view field, the first control is used for performing movement control on the unmanned aerial vehicle presentation view field; and when the display visual field in the main body picture area is switched to the game role visual field from the unmanned aerial vehicle display visual field, the first control is used for carrying out movement control on the game role visual field.
Fig. 10 is a flowchart illustrating a game control method according to a fourth exemplary embodiment of the present invention. As shown in fig. 10, the game control method provided in this embodiment includes:
And 402, responding to a trigger instruction aiming at the remote control, and controlling to display a second presentation visual field in the graphical user interface.
And 403, responding to a first operation instruction acting on the first control, wherein the first operation instruction is used for moving the presentation view field in the main body picture area.
It is worth noting that, in this embodiment, specific implementation manners of steps 401 to 403 may refer to specific descriptions of steps 201 to 203 in the embodiment shown in fig. 5, and details are not described herein again.
And step 404, responding to a second operation instruction acting on the second control, wherein the second operation instruction is used for moving the presentation visual field in the auxiliary screen area.
In this step, it may be that the first control is set in a first control region (for example, a left position of the body screen region) of the body screen region, and at the same time, the second control is set in a second control region (for example, a right position of the body screen region). And the second control can be used for controlling the current rendering field of view in the current auxiliary screen area to move up, down, left and right.
FIG. 11 is a diagram of an interface showing field of view movement in the embodiment of FIG. 10. As shown in fig. 11, a user may input a first operation instruction by triggering a first control disposed on the left side, so as to control the unmanned aerial vehicle to present the field of view to move up, down, left, and right through the first operation instruction. In addition, the user can input a second operation instruction by triggering a second control arranged on the right side, so that the game character presenting visual field is controlled to move up, down, left and right through the second operation instruction.
In addition, a sliding instruction can be input in the auxiliary screen area so as to respond to the sliding instruction acting in the auxiliary screen area and adjust the angle of the currently presented visual field in the auxiliary screen area, so that the visual field displayed by the auxiliary screen area has stronger flexibility.
FIG. 12 is a schematic view of another interface for presenting field of view movement in the embodiment shown in FIG. 10. As shown in fig. 12, the user may input a first operation instruction by triggering the first control disposed on the left side, so that the character presentation field of view is controlled to move up, down, left, and right by the first operation instruction. In addition, the user can input a second operation instruction by triggering a second control arranged on the right side, so that the unmanned aerial vehicle is controlled to display the visual field to move up, down, left and right through the second operation instruction.
In addition, different icons can be displayed on the control controls to distinguish the control controls corresponding to the unmanned aerial vehicle and the role, for example, an unmanned aerial vehicle graphic is displayed on the first control, and a role graphic is displayed on the second control. Meanwhile, an interface switching control can be reserved beside the small map display area, and a player can switch the main picture area and the auxiliary picture area conveniently.
And a related control for retracting the unmanned aerial vehicle can be set in the current game interface, so that when the user triggers the control, the unmanned aerial vehicle can be retracted, the display of the presentation visual field of the unmanned aerial vehicle is cancelled, the normal role presentation visual field is restored, for example, the role presentation visual field is restored to be displayed in the main screen area, and the small map is displayed in the auxiliary screen area.
Fig. 13 is a flowchart illustrating a game control method according to a fifth exemplary embodiment of the present invention. As shown in fig. 13, the game control method provided in this embodiment includes:
In this step, in the current game interface, a first presentation view in the game character observation mode may be displayed through the graphical user interface, where the first presentation view is a game screen determined according to the game character. Then, when the user needs to wake up the corresponding controlled virtual object for auxiliary observation, the controlled virtual object configured in the game may be activated by triggering the relevant trigger remote control in the current game interface, where the controlled virtual object is an object controlled by a game character, and may be, for example, an unmanned aerial vehicle, an unmanned vehicle, a robot, and the like.
FIG. 14 is a schematic diagram of an interface after the controlled virtual object is triggered in the embodiment shown in FIG. 13. As shown in fig. 14, in this step, the first display region in the graphical user interface corresponding to the first presentation field of view and the second display region in the graphical user interface corresponding to the second presentation field of view may be displayed in parallel with each other. That is, the graphical user interface may be split into two display areas that are parallel to each other, so as to respectively display the content of the controlled virtual object view and the game character view of the control virtual. For example, a first display area in the graphical user interface (left portion of the graphical user interface) may be used to display a first presentation view in the game character viewing mode, and a second display area in the graphical user interface (right portion of the graphical user interface) may be used to display a second presentation view in the drone viewing mode.
And 504, responding to the control switching instruction, and displaying a second control through the graphical user interface, wherein the second control is used for performing mobile control on the second presentation visual field.
FIG. 15 is a schematic diagram of an interface for controlling switching in the embodiment shown in FIG. 13. As shown in fig. 15, the control may be switched by triggering the control switch control to cause the control for controlling the different fields of view of presentation to be switched and displayed on the graphical user interface. For example, a first control is displayed through a graphical user interface, at present, the first presentation visual field can be controlled to move through the first control, and if a control switching instruction is input through triggering a control switching control at this time, the first control is switched to a second control in response to the control switching instruction, so that the second presentation visual field is controlled to move through the second control. Similarly, the second control is displayed through the graphical user interface, at present, the second display visual field can be subjected to mobile control through the second control, if at this moment, a control switching instruction is input through triggering the control switching control, the second control is switched into the first control in response to the control switching instruction, and therefore the first display visual field is subjected to mobile control through the first control.
It can be understood that, a user can input a first operation instruction by triggering a first control arranged in the graphical user interface, so that the game character presenting view field is controlled to move up, down, left and right through the first operation instruction. If at this moment, through triggering control switching control input control switching instruction, then just respond to control switching instruction, switch into the second control with first control, then the user can input second operating instruction through triggering the second control that sets up on the right side to control unmanned aerial vehicle through second operating instruction and present the field of vision and carry out the removal about from top to bottom. Similarly, the user can input a second operation instruction by triggering a second control arranged in the graphical user interface, so that the unmanned aerial vehicle is controlled to move up, down, left and right through the second operation instruction. If the control switching instruction is input by triggering the control switching control, the second control is switched to the first control in response to the control switching instruction, and the user can input the first operation instruction by triggering the first control arranged on the right side, so that the game role is controlled to display the visual field to move up, down, left and right through the first operation instruction.
Fig. 16 is a flowchart illustrating a game control method according to a sixth exemplary embodiment of the present invention. As shown in fig. 16, the game control method provided in this embodiment includes:
In this step, in the current game interface, a first presentation view in the game character observation mode may be displayed through the graphical user interface, where the first presentation view is a game screen determined according to the game character. Then, when the user needs to wake up the corresponding controlled virtual object for auxiliary observation, the controlled virtual object configured in the game may be activated by triggering the relevant trigger remote control in the current game interface, where the controlled virtual object is an object controlled by a game character, and may be, for example, an unmanned aerial vehicle, an unmanned vehicle, a robot, and the like.
And step 602, responding to a trigger instruction aiming at the remote control, and controlling to display a second presentation visual field in the graphical user interface.
With continued reference to fig. 14, in this step, the first display region in the graphical user interface corresponding to the first presentation view and the second display region in the graphical user interface corresponding to the second presentation view may be displayed in parallel with each other. That is, the graphical user interface may be split into two display areas that are parallel to each other, so as to respectively display the content of the controlled virtual object view and the game character view of the control virtual. For example, a first display area in the graphical user interface (left portion of the graphical user interface) may be used to display a first presentation view in the game character viewing mode, and a second display area in the graphical user interface (right portion of the graphical user interface) may be used to display a second presentation view in the drone viewing mode.
And step 604, responding to a second operation instruction acting on the first control in the second display area, wherein the second operation instruction is used for moving the second presentation visual field.
FIG. 17 is a diagram of an interface for presenting field of view movement in the embodiment of FIG. 16. As shown in fig. 17, a first control for movement control of the first presentation field of view and a second control for movement control of the second presentation field of view are displayed in a first display area (left side of the graphical user interface) and a second display area (right side of the graphical user interface). It can be understood that, the user can input the first operation instruction by triggering the first control arranged on the left side, so that the game character presenting view field is controlled to move up, down, left and right through the first operation instruction. In addition, the user can input a second operation instruction by triggering a second control arranged on the right side, so that the unmanned aerial vehicle is controlled to display the visual field to move up, down, left and right through the second operation instruction.
Fig. 18 is a schematic structural diagram of a game control device according to an exemplary embodiment of the present invention. As shown in fig. 18, the game control apparatus 700 according to the present embodiment includes:
a display module 701, configured to display a graphical user interface, where the graphical user interface includes a game screen, and the game screen includes at least a part of a game scene and a game role;
the display module 701 is further configured to display a first presentation view through a graphical user interface, where the first presentation view is a game screen determined according to the game role;
the obtaining module 702 is further configured to obtain a trigger instruction for the remote control;
the display module 701 is further configured to control, in response to the trigger instruction, to display a second presentation view in the graphical user interface, where the second presentation view is a game screen determined according to a controlled virtual object, the controlled virtual object is an object controlled by the game character, and the first presentation view and the second presentation view are simultaneously displayed on the graphical user interface.
In one possible design, a first display region in the graphical user interface corresponding to the first presentation field of view and a second display region in the graphical user interface corresponding to the second presentation field of view are juxtaposed with each other.
In one possible design, the display module 701 is further configured to display a first control through the graphical user interface, where the first control is configured to perform a movement control on the first presentation field of view; responding to a control switching instruction, and displaying a second control through the graphical user interface, wherein the second control is used for performing mobile control on the second presentation visual field; alternatively, the first and second electrodes may be,
displaying a second control through the graphical user interface, the second control for mobile control of the second presentation field of view; and responding to a control switching instruction, and displaying a first control through the graphical user interface, wherein the first control is used for performing mobile control on the first presentation visual field.
In one possible design, the display module 701 is further configured to display a first control in the first display area, and display a second control in the second display area, where the first control is configured to perform movement control on the first presentation field of view, and the second control is configured to perform movement control on the second presentation field of view.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module 701 is further configured to display a presentation field of view for the main screen area and the auxiliary screen area in one of the following manners:
the main picture area is used for displaying the first presentation view field, and the auxiliary picture area is used for displaying the second presentation view field; and the combination of (a) and (b),
the main picture area is used for displaying the second presentation view, and the auxiliary picture area is used for displaying the first presentation view.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module 701 is further configured to display the first presentation field of view through the main screen area;
the display module 701 is further configured to control the second display field of view to be displayed through the auxiliary screen area.
In one possible design, the graphical user interface includes a main screen area and an auxiliary screen area, and the auxiliary screen area is displayed on the main screen area in an overlapping manner and is overlapped with part of the main screen area;
the display module 701 is further configured to display the first presentation field of view through the main screen area;
the display module 701 is further configured to control the first display view displayed in the main screen area to be displayed in the auxiliary screen area;
the display module 701 is further configured to control to display the second presentation view through the main screen area.
In one possible design, the auxiliary screen area is a small map display area.
In a possible design, the display module 701 is further configured to display a first control in a first control area of the main body screen area, where the first control is used to perform movement control on a currently presented view in the main body screen area.
In a possible design, if the field of view in the main body screen region is switched, the first control is configured to perform movement control on the switched field of view in the main body screen region.
In a possible design, the display module 701 is further configured to display a second control in a second control area of the main screen area, where the second control is used to perform movement control on the currently presented field of view in the auxiliary screen area.
In one possible design, the display module 701 is further configured to adjust an angle of a currently presented field of view in the auxiliary screen region in response to a slide instruction acting on the auxiliary screen region.
In a possible design, the display module 701 is further configured to switch, in response to an interface switching instruction, the display region corresponding to the first presentation view to display the second presentation view, and switch the display region corresponding to the second presentation view to display the first presentation view.
It should be noted that the game control apparatus provided in the embodiment shown in fig. 18 can be used to execute the steps in the game control method provided in any of the above embodiments, and the specific implementation manner and the technical effect are similar and will not be described again here.
Fig. 19 is a schematic structural diagram of an electronic device according to an embodiment of the present invention. As shown in fig. 19, the electronic device 800 provided in this embodiment includes:
a processor 801; and the number of the first and second groups,
a memory 802 for storing executable instructions of the processor 801, wherein the memory 802 may also be a flash (flash memory);
a display 803 for displaying the graphical user interface processed by the processor 801;
wherein the processor 801 is configured to perform the steps of the above-described method via execution of the executable instructions. Reference may be made in particular to the description relating to the preceding method embodiment.
Optionally, the memory 802 and the display 803 may be separate or integrated with the processor 801.
When the memory 802 and the display 803 are independent devices from the processor 801, the electronic device 800 may further include:
a bus 804 for connecting the processor 801, the memory 802, and the display 803.
The present embodiment also provides a readable storage medium, in which a computer program is stored, and when at least one processor of the electronic device executes the computer program, the electronic device executes the methods provided by the above various embodiments.
The present embodiment also provides a program product comprising a computer program stored in a readable storage medium. The computer program can be read from a readable storage medium by at least one processor of the electronic device, and the execution of the computer program by the at least one processor causes the electronic device to implement the methods provided by the various embodiments described above.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.
Claims (16)
1. A game control method, which provides a graphical user interface through equipment, wherein the graphical user interface comprises a game picture, and the game picture comprises at least part of game scenes and game characters, and is characterized by comprising the following steps:
displaying a first presentation visual field through a graphical user interface, wherein the first presentation visual field is a game picture determined according to the game role;
and responding to a trigger instruction aiming at a remote control, and controlling to display a second presentation visual field in the graphical user interface, wherein the second presentation visual field is a game picture determined according to a controlled virtual object, the controlled virtual object is an object controlled by the game role, and the first presentation visual field and the second presentation visual field are simultaneously displayed on the graphical user interface.
2. The game control method of claim 1, wherein a first display area in the graphical user interface corresponding to the first presentation view is juxtaposed to a second display area in the graphical user interface corresponding to the second presentation view.
3. The game control method of claim 2, further comprising, after the controlling displays a second rendered field of view in the graphical user interface:
displaying a first control through the graphical user interface, the first control for mobile control of the first presentation field of view;
responding to a control switching instruction, and displaying a second control through the graphical user interface, wherein the second control is used for performing mobile control on the second presentation visual field; alternatively, the first and second electrodes may be,
displaying a second control through the graphical user interface, the second control for mobile control of the second presentation field of view;
and responding to a control switching instruction, and displaying a first control through the graphical user interface, wherein the first control is used for performing mobile control on the first presentation visual field.
4. The game control method of claim 2, further comprising, after the controlling displays a second rendered field of view in the graphical user interface:
and displaying a first control in the first display area, and displaying a second control in the second display area, wherein the first control is used for performing mobile control on the first presentation visual field, and the second control is used for performing mobile control on the second presentation visual field.
5. The game control method according to claim 1, wherein the graphical user interface includes a main screen area and an auxiliary screen area, the auxiliary screen area being displayed superimposed on the main screen area and overlapping with a part of the main screen area;
the main picture area and the auxiliary picture area respectively display and present visual fields in one of the following modes:
the main picture area is used for displaying the first presentation view field, and the auxiliary picture area is used for displaying the second presentation view field; and the combination of (a) and (b),
the main picture area is used for displaying the second presentation view, and the auxiliary picture area is used for displaying the first presentation view.
6. The game control method according to claim 1, wherein the graphical user interface includes a main screen area and an auxiliary screen area, the auxiliary screen area being displayed superimposed on the main screen area and overlapping with a part of the main screen area;
the displaying, via a graphical user interface, a first presentation field of view includes:
displaying the first presentation field of view through the main body picture area;
the control displays the second presentation field of view in the graphical user interface, including:
and controlling the second presentation visual field to be displayed through the auxiliary picture area.
7. The game control method according to claim 1, wherein the graphical user interface includes a main screen area and an auxiliary screen area, the auxiliary screen area being displayed superimposed on the main screen area and overlapping with a part of the main screen area;
the displaying, via a graphical user interface, a first presentation field of view includes:
displaying the first presentation field of view through the main body picture area;
the control displays a second presentation field of view in the graphical user interface, including:
controlling the first presentation view displayed in the main screen area to be displayed in the auxiliary screen area;
and controlling the second presentation visual field to be displayed through the main picture area.
8. The game control method according to any one of claims 5 to 7, wherein the auxiliary screen area is a small map display area.
9. The game control method according to any one of claims 5 to 7, further comprising:
and displaying a first control in a first control area of the main body picture area, wherein the first control is used for performing movement control on the current presented visual field in the main body picture area.
10. The game control method according to claim 9, further comprising:
and if the view in the main body screen area is switched, the first control is used for carrying out movement control on the switched view in the main body screen area.
11. The game control method according to claim 10, further comprising:
and displaying a second control in a second control area of the main picture area, wherein the second control is used for performing mobile control on the current presented visual field in the auxiliary picture area.
12. The game control method according to claim 11, further comprising:
adjusting an angle of a currently presented field of view in the auxiliary screen region in response to a slide instruction acting in the auxiliary screen region.
13. The game control method of any of claims 1-7, further comprising, after controlling the display of the second rendered field of view in the graphical user interface:
and responding to an interface switching instruction, switching the display area corresponding to the first presentation visual field to display the second presentation visual field, and switching the display area corresponding to the second presentation visual field to display the first presentation visual field.
14. A game control apparatus, comprising:
the game system comprises a display module, a processing module and a processing module, wherein the display module is used for displaying a graphical user interface, the graphical user interface comprises a game picture, and the game picture comprises at least part of game scenes and game roles;
the display module is further configured to display a first presentation view through a graphical user interface, where the first presentation view is a game screen determined according to the game role;
the acquisition module is also used for acquiring a trigger instruction aiming at the remote control;
the display module is further configured to control, in response to the trigger instruction, to display a second presentation view in the graphical user interface, where the second presentation view is a game screen determined according to a controlled virtual object, the controlled virtual object is an object controlled by the game character, and the first presentation view and the second presentation view are simultaneously displayed on the graphical user interface.
15. An electronic device, comprising:
a processor; and
a memory for storing a computer program for the processor;
a display for displaying the graphical user interface processed by the processor;
wherein the processor is configured to implement the game control method of any one of claims 1 to 14 by executing the computer program.
16. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the game control method according to any one of claims 1 to 14.
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