CN109847352B - Display control method, display device and storage medium of control icon in game - Google Patents

Display control method, display device and storage medium of control icon in game Download PDF

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Publication number
CN109847352B
CN109847352B CN201910047038.7A CN201910047038A CN109847352B CN 109847352 B CN109847352 B CN 109847352B CN 201910047038 A CN201910047038 A CN 201910047038A CN 109847352 B CN109847352 B CN 109847352B
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control
display
icon
display area
switching
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CN109847352A (en
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高深
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The display control method, the display device and the storage medium of the control icon in the game provided by the invention have the advantages that at least one UI control display area is provided on a display main interface; acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers; the control icons are displayed in the UI control display area, so that after a display switching instruction is received, only icon materials of the control icons in at least one UI control display area provided on the display main interface are switched, each control icon displayed by adopting the first layer visual angle is switched to the second layer visual angle, the volume of art resources required by the switching is greatly reduced, meanwhile, the control icons adopt dynamic visual angle switching in display switching, the control icons after switching are changed in the display visual angle relative to the control icons before switching, the visual immersion of a user is effectively improved, and the user experience is improved.

Description

Display control method, display device and storage medium of control icon in game
Technical Field
The present invention relates to computer technologies, and in particular, to a method, a device, and a storage medium for controlling display of control icons in a game.
Background
With the technological progress and the development of the cultural industry, people can choose to utilize the intelligent terminal to perform game experience.
In the conventional interfaces for game experience, many games involve the display switching of the interfaces, for example, for a battle game, the interfaces need to be correspondingly switched according to different battle forms of characters. In the display switching process of the interface, the interface after display switching is generally directly covered on the original interface to complete display switching.
By adopting the display switching mode, on one hand, a large amount of interface art resources are prepared in advance, the resource utilization rate is low, and the total volume of the resources is large; on the other hand, by adopting the display switching mode, the visual effects before and after the display switching are not obvious, and the user experience is influenced very much.
Disclosure of Invention
The invention provides a display control method, display equipment and a storage medium for control icons in a game, aiming at the problems that the existing display control method for control icons in the game has low utilization rate of art resources and poor user experience.
In one aspect, the present invention provides a method for controlling display of a control icon in a game, including:
providing at least one UI control display area on the display main interface;
acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers;
displaying the control icon in the UI control display area;
and responding to the display switching instruction, and switching each control icon displayed by adopting the first layer view angle to the second layer view angle.
Optionally, when the UI control display areas are multiple, the different UI control display areas are distributed at different positions of the display main interface.
Optionally, the responding to the display switching instruction, and switching each control icon displayed by using the first layer view angle to the second layer view angle includes:
responding to a display switching instruction, and dynamically switching display of each control icon in the UI control display area according to a preset switching track;
and displaying the icon materials of the control icons under the first layer view angle at the initial frame of the switching track of each control icon, and displaying the icon materials of the control icons under the second layer view angle at the final frame of the switching track of each control icon.
Optionally, the control icons in the UI control display areas are dynamically displayed and switched synchronously according to a preset switching track.
Optionally, the switching trajectory corresponding to each control icon in the UI control area is determined according to a position relationship between the position of the UI control area on the display main interface and the center point of the display main interface.
Optionally, the display position, the display size and the display angle of the icon materials of each control icon in different layer view angles in the UI control display area are different.
Optionally, the UI control display area includes: the control icon display device comprises a first display area and a second display area, wherein the first display area is used for displaying icon elements of each control icon;
the method further comprises the following steps:
the first display area is highlighted relative to the second display area.
Optionally, the second display area is in a transparent display state, so that the display image on the display main interface is displayed through the second display area.
In another aspect, the present invention provides a display device including:
a display, a processor, and a memory;
wherein the memory is configured to store executable instructions of the processor;
when the processor executes the executable instructions, the display switching of the interface can be executed, and the interface is displayed on the display.
In a final aspect, the invention provides a storage medium comprising instructions which, when run on the computer, cause the computer to perform any of the methods described above.
The display control method, the display device and the storage medium of the control icon in the game provided by the invention have the advantages that at least one UI control display area is provided on a display main interface; acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers; displaying the control icon in the UI control display area; the method comprises the steps of responding to a display switching instruction, and switching each control icon displayed by adopting a first layer visual angle to a second layer visual angle, so that when the control icons in the game are displayed, after the display switching instruction is received, only icon materials of the control icons in at least one UI control display area provided on a display main interface are switched, each control icon displayed by adopting the first layer visual angle is switched to the second layer visual angle, the volume of art resources required by the switching is greatly reduced, meanwhile, due to the fact that the control icons adopt dynamic visual angle switching in the display switching, the switched control icons are changed in the display visual angle relative to the control icons before switching, the visual immersion of users is effectively improved, and the user experience is improved.
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With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. The drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the disclosed concepts to those skilled in the art by reference to specific embodiments.
Fig. 1 is a schematic interface diagram of an existing interface provided by the present invention before display switching is performed;
fig. 2 is a schematic interface diagram of an existing interface provided in the present invention after display switching;
fig. 3 is a schematic flowchart of a method for controlling display of a control icon in a game according to an embodiment of the present invention;
fig. 4 is an interface schematic diagram of each control icon in the UI control display area at the start frame of the switching track according to the first embodiment of the present disclosure;
fig. 5 is an interface schematic diagram of a termination frame of each control icon in a UI control display area in a switching track according to an embodiment of the present invention;
fig. 6 is a flowchart illustrating a method for controlling display of a control icon in a game according to a second embodiment of the present invention;
fig. 7 is an interface schematic diagram of a UI control display area under a first layer view angle according to a second embodiment of the present invention;
fig. 8 is an interface schematic diagram of a UI control display area under a second layer view angle according to a second embodiment of the present invention;
fig. 9 is a schematic diagram of a hardware structure of a display device according to a third embodiment of the present invention.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention.
The display control method, the display device and the storage medium of the control icon in the game can be applied to a game scene based on a mobile intelligent terminal, wherein the intelligent terminal comprises but is not limited to a smart phone, a tablet computer and the like. In addition, the method and the device can be applied to scenes which need human-computer interaction and display visual angles or visual angle forms for switching except game scenes, such as scenes which utilize intelligent terminal operation equipment based on a virtual reality technology.
For convenience of describing the present application, the following embodiments will be described by taking a game scene as an example, and the flow of the display control method for the control icon in the game in other scenes is similar to the display control method for the control icon in the game scene.
In the conventional interfaces for game experience, many games involve the display switching of the interfaces, for example, for a battle game, the interfaces need to be correspondingly switched according to different battle forms of characters. In the display switching process of the interface, the interface after display switching is generally directly covered on the original interface to complete display switching.
Fig. 1 is a schematic interface diagram before display switching of an existing interface provided by the present invention, and fig. 2 is a schematic interface diagram after display switching of the existing interface provided by the present invention. As shown in fig. 1, before the display of the interface is switched, the character is in a humanoid battle form, and the control icons at the lower right corner of the interface are tiled to display the skill icons of the character in the humanoid battle form. And after receiving the display switching operation triggered by the user, the interface is subjected to display switching. As shown in fig. 2, after the display of the interface is switched, the character is in the airplane combat configuration, and the control icons located at the lower right corner of the interface are tiled to display the skill icons of the character in the airplane combat configuration. As shown in fig. 1 and 2, before and after the display of the conventional interface is switched, the entire interface is replaced with only the art resources, that is, the images including the icons are overlaid and replaced. Obviously, for the user's vision, the visual effect of such covering and replacing is not obvious, and meanwhile, because the art resources including the images of the icons on the interface need to be covered and replaced, the volume of the art resources is large, and the resource utilization rate is high.
Fig. 3 is a flowchart illustrating a method for controlling display of a control icon in a game according to an embodiment of the present invention.
As shown in fig. 3, the method for controlling display of a control icon in a game includes:
step 101, providing at least one UI control display area on a display main interface;
102, acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers;
103, displaying the control icon in the UI control display area;
and 104, responding to a display switching instruction, and switching each control icon displayed by adopting the first layer view angle to a second layer view angle.
It should be noted that the execution main body of the display control method for the in-game control icon provided by the present invention may specifically be a display device having a display function and a human-computer interaction function.
Specifically, when the display device operates and displays the scene interface, the display interface includes a display main interface and a UI control display area covered and displayed on the display main interface, where the UI control display area is specifically an area without visual indication, and a border and a color of the area are not obviously different from those of the display main interface. In this embodiment, the number of the UI control display areas is taken as one example, and a display control method of a control icon in a game will be described.
In an optional embodiment, a preset interval is set between a plurality of image layers included in the icon material.
One or more control icons will be displayed in the UI control display area. Before displaying each control icon, acquiring icon materials of each control icon. Specifically, taking the scenario shown in fig. 1 as an example, in the scenario, the display interface needs to be switched accordingly based on the fighting forms of the character, so as to display skill icons of the character in different fighting forms. Therefore, in this scenario, the UI control display area in this embodiment may be correspondingly set and displayed on the lower right side of the display main interface, and one or more skill icons, that is, control icons, corresponding to roles may be displayed therein; and the icon attributes such as the shape, color, display angle and the like of the skill icon form the icon material of the control icon under the layer. In addition, the shape, color, display angle and other icon attributes of a plurality of control icons in the same UI control display area are correspondingly matched, so that a visual imaging effect with a unified view angle is provided for a user.
Subsequently, based on the game experience requirement, the user may input a corresponding game operation instruction to the display device through a touch input mode, a key input mode, a voice input mode, or the like, or may trigger a display switching instruction, which may be used to control a UI control display area on the display main interface, through a state switching instruction of a virtual character preset in the game. Under the action of the display switching instruction, the display area of the UI control executes corresponding display switching and dynamically displays the switching process.
When the control icons in the UI control display area are dynamically switched, the control icons in the UI control display area can be switched from the control icons which are displayed by adopting the first layer view angle to the second layer view angle according to the display switching instruction, so that better interactive experience and visual immersion experience are provided for a user. Specifically, as described above, each control icon includes icon materials in multiple layers, and the control icons are displayed as the icon materials in different layers at different viewing angles, so that the shape, color, and display angle of the icon materials are changed to display the stereoscopic switching human-eye visual effect for the user. And by carrying out layered editing on the icon materials of each control icon in different layers, fewer art resources are required by the dynamic switching of the visual angle, and the utilization efficiency of the art resources is effectively improved. In addition, the icon materials of the control icons on different layers correspond to different visual angles, so that the whole display switching presents a three-dimensional effect, and the visual experience of a user is improved.
Specifically, different from the display control method for the control icons in the game shown in fig. 1 and fig. 2, in this embodiment, the UI control display area dynamically switches each control icon displayed by using the first layer view angle to the second layer view angle according to a display switching instruction triggered by a user, and the following specific method may be used for displaying the control icon:
the UI control display area can be a control layer which is relatively independent from a layer for displaying the main interface, when display switching is carried out, the control layer responds to a display switching instruction, and each control icon in the UI control display area carries out dynamic display switching according to a preset switching track; icon materials of the control icon under the first layer view angle are displayed at the initial frame of the switching track of each control icon, and the icon materials of the control icon under the second layer view angle are displayed at the end frame of the switching track of each control icon.
Further, fig. 4 is an interface schematic diagram of each control icon in the UI control display area in the initial frame of the switching track according to the first embodiment of the present invention; fig. 5 is an interface schematic diagram of each control icon in the UI control display area in the termination frame of the switching track according to an embodiment of the present invention. As shown in fig. 4 and fig. 5, taking the foregoing scenario as an example, the first layer view angle is specifically a view angle at which the character is in a human combat configuration, and the icon material of each control icon at the view angle belongs to the first layer; the second layer view angle can be a view angle at which the role is in the airplane combat form, and the icon material of each control icon at the view angle belongs to the second layer; correspondingly, the first image layer view icon may be displayed in a tiled manner, and the second image layer view icon may be presented in a side-view or side-down manner; in the whole process of switching the character from the human-type fighting form to the airplane fighting form, the skill icon, namely the control icon of the character is switched to the icon material, namely the skill icon changes the icon material along with the change of the fighting form.
For example, the skill icon before the icon material is changed is tiled in the UI control display area, which is the icon material located in the first layer view of the start frame on the switching track. And with the dynamic switching of the control icon, the visual angle of the skill icon is changed, and the skill icon after the icon material is changed is displayed in the UI control display area in a side-view or side-down view mode, that is, the control icon is subjected to angle deflection, color, size and other transformation according to a preset switching track so that the icon material located at the second layer view angle of the switching track termination frame is finally displayed.
Therefore, in the process of switching from the icon material under the first layer view angle to the icon material under the second layer view angle, the user can visually feel the dynamic changes of the control icon in shape, color and deflection angle, that is, the user can visually feel the switching display of the control icon based on the stereoscopic imaging.
Optionally, in the above embodiment, the control icons in the same UI control display area are synchronously dynamically displayed and switched according to a preset switching track, that is, icon materials of the control icons in the first layer view angle are synchronously displayed in the UI control display area, and icon materials of the control icons in the second layer view angle are synchronously displayed in the UI control display area, so that visual immersion is further optimized, and user experience is improved.
Optionally, in the foregoing embodiment, the UI control display area includes: a first display area for displaying each control icon and a second display area outside the first display area; the display control method of the control icon in the game further comprises the following steps: the first display area is highlighted relative to the second display area. Specifically, the second display area is in a transparent display state, so that the display image on the display main interface is displayed through the second display area. By adopting the highlighting mode, better visual immersion experience can be provided for users, and the volume of the bag body for art resources is further reduced.
The display control method of the control icon in the game provided by the invention is characterized in that at least one UI control display area is provided on a display main interface; acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers; displaying the control icon in the UI control display area; the method comprises the steps of responding to a display switching instruction, and switching each control icon displayed by adopting a first layer visual angle to a second layer visual angle, so that when the control icons in the game are displayed, after the display switching instruction is received, only icon materials of the control icons in at least one UI control display area provided on a display main interface are switched, each control icon displayed by adopting the first layer visual angle is switched to the second layer visual angle, the volume of art resources required by the switching is greatly reduced, meanwhile, due to the fact that the control icons adopt dynamic visual angle switching in the display switching, the switched control icons are changed in the display visual angle relative to the control icons before switching, the visual immersion of users is effectively improved, and the user experience is improved.
To further explain the display control method for the in-game control icon provided by the present invention, fig. 6 is a flowchart illustrating a display control method for the in-game control icon provided by a second embodiment of the present invention.
As shown in fig. 6, the method for controlling display of a control icon in a game includes:
step 201, providing a plurality of UI control display areas on a display main interface, wherein different UI control display areas are distributed on different positions of the display main interface;
202, acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers;
step 203, displaying the control icon in the UI control display area;
step 204, responding to a display switching instruction, and dynamically switching the display of each control icon in each UI control display area according to a preset switching track, wherein each control icon in different UI control display areas adopts different switching tracks to dynamically switch the display; icon materials of the control icon under the first layer view angle are displayed at the initial frame of the switching track of each control icon, and the icon materials of the control icon under the second layer view angle are displayed at the end frame of the switching track of each control icon.
It should be noted that, similar to the foregoing embodiment, the display control method for in-game control icons provided by the present invention may specifically be a display device having a display function and a human-computer interaction function.
Specifically, when the display device operates and displays the scene interface, the display interface includes a display main interface and a UI control display area covered and displayed on the display main interface, where the UI control display area is specifically an area without visual indication, and a border and a color of the area are not obviously different from those of the display main interface. In this embodiment, the display control method of the control icon in the game will be described by taking the number of the UI control display areas as an example.
Within each UI control display area, one or more control icons will be displayed. Before displaying each control icon, acquiring icon materials of each control icon. Specifically, taking the scenario shown in fig. 1 as an example, in the scenario, the display interface needs to be switched accordingly based on the fighting forms of the character, so as to display skill icons of the character in different fighting forms. Therefore, in this scenario, the plurality of UI control display areas in the present embodiment will be distributed at different positions of the display main interface, i.e. at the lower right, lower left, upper right, etc. positions of the display main interface.
Similarly, one or more skill icons, i.e., control icons, corresponding to characters may be displayed in each UI control display area, and control icons for different types or different game functions may be displayed in different UI control display areas, and different UI control display areas may be set and displayed in different locations of the display main interface. For example, a remote sensing control icon for controlling the direction of a character is displayed in the lower left UI control display area, a skill icon for controlling the release of the skill of the character is displayed in the lower right UI control display area, a map icon for indicating the current position of the user is displayed in the upper right UI control display area, and the like.
The shape, color, display angle and other icon attributes of a plurality of control icons in the same UI control display area are correspondingly matched, so that a visual imaging effect with a unified view angle is provided for a user. Meanwhile, the control icons in different UI control display areas are correspondingly matched in icon attributes such as shapes, colors and display angles, so that a visual imaging effect with a unified view angle is provided for a user. Because each icon material of the control icon belongs to different layers, the icon materials in each layer can be edited by adopting a layered editing mode respectively, so that the utilization of art resources is optimized.
Based on the game experience requirements, a user can input a corresponding game operation instruction to the display device through touch input, key input or voice input or the like, or a display switching instruction for controlling a display area of a UI control on a display main interface is triggered through a state switching instruction of a preset virtual character in a game. Under the action of the display switching instruction, the display areas of the UI controls execute corresponding dynamic display switching, and the dynamic display switching process is correspondingly displayed.
Dynamically switching the display of each control icon in each UI control display area according to a preset switching track, and dynamically switching the display of each control icon in different UI control display areas by adopting different switching tracks; the icon materials of the control icons under the first layer view angle are displayed at the initial frame of the switching track of each control icon, and the icon materials of the control icons under the second layer view angle are displayed at the termination frame of the switching track of each control icon, so that better interactive experience and visual immersion experience are provided for users.
Fig. 7 is an interface schematic diagram of a UI control display area in a first layer view according to a second embodiment of the present invention; fig. 8 is an interface schematic diagram of a UI control display area in a second layer view according to a second embodiment of the present invention. As shown in fig. 7 and 8, a plurality of UI control display areas 20, 21, and 22 are displayed on the display main interface 10. And the switching track corresponding to each control icon in each UI control area is determined according to the position relation between the position of the UI control area on the display main interface and the central point of the display main interface. Specifically, if the UI control display area, for example, the UI control display area 20, is located at the lower right side of the center point of the main interface, the switching trajectory of the control icon will cause the control icon to rotate toward the center point. In addition, each control icon in different UI control display areas can also adopt different switching tracks to perform dynamic display switching, and the specific mode can be set by a person skilled in the art. Because each icon material of the control icon belongs to different layers corresponding to different UI control areas, the icon material in each layer of each UI control area can be edited by adopting a mode of respectively editing in layers, and therefore the utilization of art resources is optimized.
Optionally, in the above embodiment, each control icon in the same UI control display area is synchronously dynamically displayed and switched according to a preset switching trajectory, that is, icon materials of each control icon at the first layer view angle are synchronously displayed in each UI control display area, and icon materials of each control icon at the second layer view angle are synchronously displayed in each UI control display area, so that visual immersion is further optimized, and user experience is improved.
Optionally, in the above embodiment, the UI control display area includes: a first display area for displaying each control icon and a second display area outside the first display area; the display control method of the control icon in the game further comprises the following steps: the first display area is highlighted relative to the second display area. Specifically, the second display area is in a transparent display state, so that the display image on the display main interface is displayed through the second display area. By adopting the highlighting mode, better visual immersion experience can be provided for users, and the volume of the bag body for art resources is further reduced.
The display control method of the control icon in the game, provided by the invention, comprises the steps of providing a plurality of UI control display areas on a display main interface; acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers; displaying the control icon in the UI control display area; the method comprises the steps of responding to a display switching instruction, and switching each control icon displayed by adopting a first layer visual angle to a second layer visual angle, so that when the control icons in the game are displayed, after the display switching instruction is received, only icon materials of the control icons in at least one UI control display area provided on a display main interface are switched, each control icon displayed by adopting the first layer visual angle is switched to the second layer visual angle, the volume of art resources required by the switching is greatly reduced, meanwhile, due to the fact that the control icons adopt dynamic visual angle switching in the display switching, the switched control icons are changed in the display visual angle relative to the control icons before switching, the visual immersion of users is effectively improved, and the user experience is improved.
Fig. 9 is a schematic diagram of a hardware structure of a display device according to a third embodiment of the present invention. As shown in fig. 5, the display device may specifically include:
a display 43, a processor 42;
a memory 41 for storing processor-executable instructions;
wherein the memory 41 is configured to store instructions executable by the processor 42;
when the processor 42 executes the executable instructions, it may perform display switching of any one of the interfaces described above, and cause the interface to be displayed on the display 45.
The memory 41 may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like. And processor 42 may be implemented by one or more Application Specific Integrated Circuits (ASICs), digital signal processor architectures (DSPs), digital Signal Processing Devices (DSPDs), programmable Logic Devices (PLDs), field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessor architectures or other electronic components.
The above-mentioned instructions can be written by using languages such as C/C + +, java, shell, python, etc., which is not limited in this embodiment.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working process and corresponding beneficial effects of the system described above may refer to the corresponding process in the foregoing method embodiment, and are not described herein again.
The display equipment provided by the invention adopts the technical scheme that at least one UI control display area is provided on a display main interface; acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers; displaying the control icon in the UI control display area; the method comprises the steps of responding to a display switching instruction, and switching each control icon displayed by adopting a first layer visual angle to a second layer visual angle, so that when the control icon in the game is displayed, after the display switching instruction is received, only icon materials of the control icon in at least one UI control display area provided on a display main interface are switched, each control icon displayed by adopting the first layer visual angle is switched to the second layer visual angle, the volume of art resources required by the switching is greatly reduced, meanwhile, because the control icon adopts dynamic visual angle switching in the display switching process, the switched control icon changes in the display visual angle relative to the control icon before switching, the visual immersion sense of a user is effectively improved, and the user experience is improved.
The invention provides a storage medium comprising instructions which, when run on the computer, can carry out the method of any of the first or second embodiments.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. The invention is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice in the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (8)

1. A display control method of a control icon in a game is characterized by comprising the following steps:
providing at least one UI control display area on a display main interface;
acquiring icon materials of one or more control icons, wherein the icon materials comprise a plurality of layers;
displaying the control icon in the UI control display area;
responding to a display switching instruction, and synchronously and dynamically switching the display of each control icon in the UI control display area according to a preset switching track;
icon materials of the control icon under a first layer view angle are displayed at an initial frame of a switching track of each control icon, icon materials of the control icon under a second layer view angle are displayed at an end frame of the switching track of each control icon, and the display angles of the icon materials of the same control icon under different layer view angles are different.
2. The in-game control icon display control method according to claim 1, wherein when a plurality of UI control display areas are provided, different UI control display areas are distributed at different positions of the display main interface.
3. The in-game control icon display control method according to claim 1, wherein each control icon in each UI control display area is dynamically switched in display synchronously according to a preset switching trajectory.
4. The in-game control icon display control method according to claim 1, wherein the switching trajectory corresponding to each control icon in the UI control display area is determined according to a positional relationship between the position of the UI control display area on the display main interface and a center point of the display main interface.
5. The in-game control icon display control method according to claim 1, wherein the UI control display area includes: the first display area is used for displaying icon elements of each control icon, and the second display area is outside the first display area;
the method further comprises the following steps:
the first display area is highlighted relative to the second display area.
6. The in-game control icon display control method according to claim 5, wherein the second display area is in a transparent display state, so that a display image on the display main interface is displayed through the second display area.
7. A display device, comprising:
a display, a processor, and a memory;
wherein the memory is configured to store executable instructions of the processor;
when the processor executes the executable instructions, the method for controlling display of in-game control icons as claimed in any of claims 1 to 6 is performed, and an interface is displayed on the display.
8. A storage medium comprising instructions which, when executed on a computer, cause the computer to perform the in-game control icon display control method according to any one of claims 1 to 6.
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