CN112333838A - Virtual reality education scene data transmission method and system based on cloud rendering - Google Patents

Virtual reality education scene data transmission method and system based on cloud rendering Download PDF

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Publication number
CN112333838A
CN112333838A CN202011154251.7A CN202011154251A CN112333838A CN 112333838 A CN112333838 A CN 112333838A CN 202011154251 A CN202011154251 A CN 202011154251A CN 112333838 A CN112333838 A CN 112333838A
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China
Prior art keywords
virtual reality
base station
reality terminal
pusch resource
slot
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Chinese (zh)
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赵庭雪
施亚冬
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Nantong Xinkai Computer Information Technology Co ltd
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Nantong Xinkai Computer Information Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W72/00Local resource management
    • H04W72/50Allocation or scheduling criteria for wireless resources
    • H04W72/56Allocation or scheduling criteria for wireless resources based on priority criteria
    • H04W72/566Allocation or scheduling criteria for wireless resources based on priority criteria of the information or information source or recipient
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W72/00Local resource management
    • H04W72/12Wireless traffic scheduling
    • H04W72/1263Mapping of traffic onto schedule, e.g. scheduled allocation or multiplexing of flows
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W72/00Local resource management
    • H04W72/20Control channels or signalling for resource management

Abstract

The invention discloses a virtual reality education scene data transmission method based on cloud rendering, which comprises the following steps: a rendering request is generated by the virtual reality terminal, and communication connection is established with the base station; responding to the communication connection established with the base station, and sending a scheduling request to the base station by the virtual reality terminal; in response to receiving the scheduling request, determining, by the base station, a resource allocation pattern of the base station; if the resource allocation mode of the base station is judged to be the first resource allocation mode, the base station sends a first PDCCH message to the virtual reality terminal, a first PUSCH resource occupies a first RB set, and in a second symbol set of a first time slot, the first PUSCH resource occupies a second RB set; in response to receiving the first PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on the first PUSCH resource; generating a rendering request with high priority by the second virtual reality terminal; and responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal.

Description

Virtual reality education scene data transmission method and system based on cloud rendering
Technical Field
The invention relates to the technical field of intelligent education, in particular to a virtual reality education scene data transmission method and system based on cloud rendering.
Background
Virtual Reality (abbreviated as VR) is a new practical technology developed in the 20 th century.
The prior art CN106023693B discloses an education system and method based on virtual reality technology and pattern recognition technology, which includes: the virtual reality course making module, the information management module and the student interactive learning module; the virtual reality course making module runs in the virtual reality course making computer; the information management module runs in the cloud server and comprises a pattern recognition system and a database, wherein the database is used for storing all data of a virtual classroom and storing characteristic information of students; the student interactive learning module runs in a student computer, and a student camera and a student microphone are installed on the student computer; the student microphone is used for recording questions of students or answers of the students to questions posed by teachers, and the student camera is used for collecting posture and facial information of the students.
The information disclosed in this background section is only for enhancement of understanding of the general background of the invention and should not be taken as an acknowledgement or any form of suggestion that this information forms the prior art already known to a person skilled in the art.
Disclosure of Invention
The invention aims to provide a virtual reality education scene data transmission method and system based on cloud rendering, which can overcome the defects of the prior art.
In order to achieve the above object, the present invention provides a virtual reality education scene data transmission method based on cloud rendering, comprising the following steps:
generating a rendering request by a virtual reality terminal;
establishing communication connection between the virtual reality terminal and the base station;
responding to the communication connection established with the base station, and sending a scheduling request to the base station by the virtual reality terminal;
in response to receiving the scheduling request, determining, by the base station, a resource allocation pattern of the base station;
if the resource allocation mode of the base station is judged to be the first resource allocation mode, the base station sends a first PDCCH message to the virtual reality terminal, wherein the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, the first PUSCH resource is located in a first time slot, the first PUSCH resource occupies a first RB set in a first symbol set of the first time slot, the first PUSCH resource occupies a second RB set in a second symbol set of the first time slot, and the bandwidth of the second RB set is smaller than that of the first RB set;
in response to receiving the first PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on the first PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator;
and in response to receiving the high-priority scheduling request, transmitting, by the base station, a second PDCCH message to the second virtual reality terminal, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in the first slot, wherein in a first symbol set of the first slot, the second PUSCH resource occupies a third RB set, and in a second symbol set of the first slot, the second PUSCH resource occupies a fourth RB set, wherein a sum of a bandwidth of the first RB set and a bandwidth of the third RB set is equal to a sum of a bandwidth of the second RB set and a bandwidth of the fourth RB set.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps:
in response to receiving the second PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a second PUSCH resource;
in response to receiving the rendering request and the high-priority rendering request, sending, by the base station, the rendering request and the high-priority rendering request to a cloud server;
if the resource allocation mode of the base station is judged to be the second resource allocation mode, the base station sends a third PDCCH message to the virtual reality terminal, wherein the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, the third PUSCH resource is located in a first time slot and a second time slot, the third PUSCH resource occupies a first RB set in the first time slot, the third PUSCH resource occupies a second RB set in the second time slot, and the bandwidth of the second RB set is smaller than that of the first RB set;
in response to receiving the third PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on a third PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator;
and in response to receiving the high-priority scheduling request, transmitting, by the base station, a fourth PDCCH message to the second virtual reality terminal, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot and a second slot, wherein in the first slot, the fourth PUSCH resource occupies a third set of RBs, and in the second slot, the fourth PUSCH resource occupies a fourth set of RBs, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps:
in response to receiving the fourth PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a fourth PUSCH resource;
in response to receiving the rendering request and the high-priority rendering request, sending, by the base station, the rendering request and the high-priority rendering request to a cloud server;
if the resource allocation mode of the base station is judged to be the third resource allocation mode, the base station sends a fifth PDCCH message to the virtual reality terminal, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, the fifth PUSCH resource occupies a first time slot, and in the first time slot, the fifth PUSCH resource occupies a first RB set;
in response to receiving the fifth PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on a fifth PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator;
in response to receiving the high priority scheduling request, transmitting, by the base station, a sixth PDCCH message to the second virtual reality terminal, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at the end of the first slot, wherein in the first slot, the sixth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs;
in response to sending a sixth PDCCH message to the second virtual reality terminal, sending, by the base station, a seventh PDCCH message to the virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop sending data in the first symbol set of the first slot;
in response to receiving the sixth PDCCH message, sending, by the second virtual reality terminal, a high-priority rendering request to the base station on a sixth PUSCH resource;
in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps:
if the resource allocation mode of the base station is judged to be the fourth resource allocation mode, the base station sends an eighth PDCCH message to the virtual reality terminal, wherein the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, the eighth PUSCH resource is located in a first time slot and a second time slot, and the eighth PUSCH resource occupies the first RB set in the first time slot and the second time slot;
in response to receiving the eighth PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on an eighth PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
and responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps:
in response to receiving the high priority scheduling request, transmitting, by the base station, a ninth PDCCH message to the second virtual reality terminal, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in the first slot and a first set of symbols in the second slot, wherein the first set of symbols in the first slot is located at the end of the first slot, wherein in the first slot, the ninth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein in the first set of symbols in the second slot, the ninth PUSCH resource occupies a sixth set of RBs;
transmitting, by the base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting the ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first slot and to stop transmitting data in the second slot;
in response to receiving the ninth PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a ninth PUSCH resource;
in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
The invention provides a virtual reality education scene data transmission system based on cloud rendering, which comprises the following steps:
means for generating, by a virtual reality terminal, a rendering request;
a unit for establishing communication connection between the virtual reality terminal and the base station;
means for transmitting, by the virtual reality terminal, a scheduling request to the base station in response to establishing a communication connection with the base station;
means for determining, by the base station, a resource allocation pattern of the base station in response to receiving the scheduling request;
means for sending, by the base station, a first PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the first resource allocation mode, where the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, where the first PUSCH resource is located in a first slot, where the first PUSCH resource occupies a first RB set in a first symbol set of the first slot, and the first PUSCH resource occupies a second RB set in a second symbol set of the first slot, where a bandwidth of the second RB set is smaller than a bandwidth of the first RB set;
means for transmitting, by the virtual reality terminal, a rendering request to the base station on a first PUSCH resource in response to receiving the first PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by the base station, a second PDCCH message to a second virtual reality terminal in response to receiving the high priority scheduling request, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in a first slot, wherein the second PUSCH resource occupies a third set of RBs in a first set of symbols of the first slot, and the second PUSCH resource occupies a fourth set of RBs in a second set of symbols of the first slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises:
means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a second PUSCH resource in response to receiving the second PDCCH message;
means for sending, by the base station, a rendering request and a high priority rendering request to a cloud server in response to receiving the rendering request and the high priority rendering request;
means for sending, by the base station, a third PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the second resource allocation mode, where the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, where the third PUSCH resource is located in a first slot and a second slot, where the third PUSCH resource occupies a first RB set in the first slot, and the third PUSCH resource occupies a second RB set in the second slot, where a bandwidth of the second RB set is smaller than a bandwidth of the first RB set;
means for transmitting, by the virtual reality terminal, a rendering request to the base station on a third PUSCH resource in response to receiving the third PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by the base station, a fourth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot and a second slot, wherein the fourth PUSCH resource occupies a third set of RBs in the first slot, and the fourth PUSCH resource occupies a fourth set of RBs in the second slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises:
means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a fourth PUSCH resource in response to receiving the fourth PDCCH message;
means for sending, by the base station, a rendering request and a high priority rendering request to a cloud server in response to receiving the rendering request and the high priority rendering request;
means for sending, by the base station, a fifth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the third resource allocation mode, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, wherein the fifth PUSCH resource occupies a first time slot, and wherein in the first time slot, the fifth PUSCH resource occupies a first RB set;
means for transmitting, by the virtual reality terminal, a rendering request to the base station on a fifth PUSCH resource in response to receiving the fifth PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by the base station, a sixth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at an end of the first slot, wherein in the first slot the sixth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlap with the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs;
means for transmitting, by the base station, a seventh PDCCH message to the virtual reality terminal in response to transmitting the sixth PDCCH message to the second virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first time slot;
means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a sixth PUSCH resource in response to receiving the sixth PDCCH message;
means for sending, by the base station, the high priority rendering request to the cloud server in response to receiving the high priority rendering request.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises:
means for sending, by the base station, an eighth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the fourth resource allocation mode, wherein the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, wherein the eighth PUSCH resource is located in a first slot and a second slot, and wherein the eighth PUSCH resource occupies the first RB set in the first slot and the second slot;
means for transmitting, by the virtual reality terminal, a rendering request to the base station on an eighth PUSCH resource in response to receiving the eighth PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises:
means for transmitting, by the base station, a ninth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in a first slot and a first set of symbols in a second slot, wherein the first set of symbols in the first slot is located at an end of the first slot, wherein in the first slot, the ninth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein in the first set of symbols in the second slot, the ninth PUSCH resource occupies a sixth set of RBs;
means for transmitting, by the base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting the ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first set of symbols of the first time slot and to stop transmitting data in the second time slot;
means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a ninth PUSCH resource in response to receiving the ninth PDCCH message;
means for sending, by the base station, the high priority rendering request to the cloud server in response to receiving the high priority rendering request.
Compared with the prior art, the invention has the following advantages: along with the economic development of China, the investment of China in the field of education is more and more, and the education level of China has great progress. However, it cannot be denied that there is a serious imbalance in the allocation of education resources in our country, and education resources in economically lagging areas are significantly deficient, and even in a city, the level of education is generally higher in economically developed counties and worse in economically undeveloped counties. With the development of 5G and computer technology, the current situation of unbalanced resource allocation can be properly relieved by performing classroom education through VR. In designing a VR smart educational system, designers need to be alerted to new resource allocation unfair problems that new technical means may cause, for example, if rendering work for VR classrooms is performed locally, each classroom needs to be configured with high-computing-capacity computers, which is very costly in the current state of the art. If the VR teaching system is implemented in this way, the new system and teaching philosophy exacerbates the problem of unfair education instead. In order to avoid the problem, a mode of rendering a VR scene by a cloud end is needed, and aiming at the requirements of the prior art, the application provides a virtual reality education scene data transmission method and system based on cloud end rendering.
Drawings
Fig. 1 is a schematic diagram of a system architecture according to an embodiment of the present invention.
FIG. 2 is a flow diagram of a method according to an embodiment of the invention.
Fig. 3 is a schematic diagram of resource allocation according to an embodiment of the present invention.
Detailed Description
The following detailed description of the present invention is provided in conjunction with the accompanying drawings, but it should be understood that the scope of the present invention is not limited to the specific embodiments.
Throughout the specification and claims, unless explicitly stated otherwise, the word "comprise", or variations such as "comprises" or "comprising", will be understood to imply the inclusion of a stated element or component but not the exclusion of any other element or component.
Example 1:
fig. 1 is a schematic diagram of a system architecture according to an embodiment of the present invention.
FIG. 2 is a flow diagram of a method according to an embodiment of the invention. As shown in the figure, the cloud rendering-based virtual reality education scene data transmission method comprises the following steps:
step 101: generating a rendering request by a virtual reality terminal; the virtual reality terminal can be VR glasses with VR image data output capability and wireless communication capability, the VR glasses are already common knowledge, the physical structure of the VR glasses is well known by those skilled in the art, and the description of the VR glasses is omitted;
step 102: establishing communication connection between the virtual reality terminal and the base station;
step 103: responding to the communication connection established with the base station, and sending a scheduling request to the base station by the virtual reality terminal;
step 104: in response to receiving the scheduling request, determining, by the base station, a resource allocation pattern of the base station;
step 105: if the resource allocation mode of the base station is judged to be the first resource allocation mode, the base station sends a first PDCCH message to the virtual reality terminal, wherein the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, the first PUSCH resource is located in a first time slot, the first PUSCH resource occupies a first RB set in a first symbol set of the first time slot, the first PUSCH resource occupies a second RB set in a second symbol set of the first time slot, and the bandwidth of the second RB set is smaller than that of the first RB set;
step 106: in response to receiving the first PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on the first PUSCH resource;
step 107: generating a rendering request with high priority by the second virtual reality terminal;
step 108: responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator;
step 109: and in response to receiving the high-priority scheduling request, transmitting, by the base station, a second PDCCH message to the second virtual reality terminal, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in the first slot, wherein in a first symbol set of the first slot, the second PUSCH resource occupies a third RB set, and in a second symbol set of the first slot, the second PUSCH resource occupies a fourth RB set, wherein a sum of a bandwidth of the first RB set and a bandwidth of the third RB set is equal to a sum of a bandwidth of the second RB set and a bandwidth of the fourth RB set.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps: in response to receiving the second PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a second PUSCH resource; in response to receiving the rendering request and the high-priority rendering request, sending, by the base station, the rendering request and the high-priority rendering request to a cloud server; if the resource allocation mode of the base station is judged to be the second resource allocation mode, the base station sends a third PDCCH message to the virtual reality terminal, wherein the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, the third PUSCH resource is located in a first time slot and a second time slot, the third PUSCH resource occupies a first RB set in the first time slot, the third PUSCH resource occupies a second RB set in the second time slot, and the bandwidth of the second RB set is smaller than that of the first RB set; in response to receiving the third PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on a third PUSCH resource; generating a rendering request with high priority by the second virtual reality terminal; responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator; and in response to receiving the high-priority scheduling request, transmitting, by the base station, a fourth PDCCH message to the second virtual reality terminal, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot and a second slot, wherein in the first slot, the fourth PUSCH resource occupies a third set of RBs, and in the second slot, the fourth PUSCH resource occupies a fourth set of RBs, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
Example 2:
in a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps: in response to receiving the fourth PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a fourth PUSCH resource; in response to receiving the rendering request and the high-priority rendering request, sending, by the base station, the rendering request and the high-priority rendering request to a cloud server; if the resource allocation mode of the base station is judged to be the third resource allocation mode, the base station sends a fifth PDCCH message to the virtual reality terminal, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, the fifth PUSCH resource occupies a first time slot, and in the first time slot, the fifth PUSCH resource occupies a first RB set; in response to receiving the fifth PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on a fifth PUSCH resource; generating a rendering request with high priority by the second virtual reality terminal; responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator; in response to receiving the high priority scheduling request, transmitting, by the base station, a sixth PDCCH message to the second virtual reality terminal, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at the end of the first slot, wherein in the first slot, the sixth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs; in response to sending a sixth PDCCH message to the second virtual reality terminal, sending, by the base station, a seventh PDCCH message to the virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop sending data in the first symbol set of the first slot; in response to receiving the sixth PDCCH message, sending, by the second virtual reality terminal, a high-priority rendering request to the base station on a sixth PUSCH resource; in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps: if the resource allocation mode of the base station is judged to be the fourth resource allocation mode, the base station sends an eighth PDCCH message to the virtual reality terminal, wherein the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, the eighth PUSCH resource is located in a first time slot and a second time slot, and the eighth PUSCH resource occupies the first RB set in the first time slot and the second time slot; in response to receiving the eighth PDCCH message, sending, by the virtual reality terminal, a rendering request to the base station on an eighth PUSCH resource; generating a rendering request with high priority by the second virtual reality terminal; and responding to the generated rendering request with high priority, and sending a scheduling request with high priority to the base station by the second virtual reality terminal, wherein the scheduling request with high priority comprises a high priority indicator.
In a preferred embodiment, the virtual reality education scene data transmission method based on cloud rendering comprises the following steps: in response to receiving the high priority scheduling request, transmitting, by the base station, a ninth PDCCH message to the second virtual reality terminal, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in the first slot and a first set of symbols in the second slot, wherein the first set of symbols in the first slot is located at the end of the first slot, wherein in the first slot, the ninth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein in the first set of symbols in the second slot, the ninth PUSCH resource occupies a sixth set of RBs; transmitting, by the base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting the ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first slot and to stop transmitting data in the second slot; in response to receiving the ninth PDCCH message, sending, by the second virtual reality terminal, a high priority rendering request to the base station on a ninth PUSCH resource; in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
Example 3:
the invention provides a virtual reality education scene data transmission system based on cloud rendering, which comprises the following steps: means for generating, by a virtual reality terminal, a rendering request; a unit for establishing communication connection between the virtual reality terminal and the base station; means for transmitting, by the virtual reality terminal, a scheduling request to the base station in response to establishing a communication connection with the base station; means for determining, by the base station, a resource allocation pattern of the base station in response to receiving the scheduling request; means for sending, by the base station, a first PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the first resource allocation mode, where the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, where the first PUSCH resource is located in a first slot, where the first PUSCH resource occupies a first RB set in a first symbol set of the first slot, and the first PUSCH resource occupies a second RB set in a second symbol set of the first slot, where a bandwidth of the second RB set is smaller than a bandwidth of the first RB set; means for transmitting, by the virtual reality terminal, a rendering request to the base station on a first PUSCH resource in response to receiving the first PDCCH message; means for generating, by a second virtual reality terminal, a high priority rendering request; means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator; means for transmitting, by the base station, a second PDCCH message to a second virtual reality terminal in response to receiving the high priority scheduling request, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in a first slot, wherein the second PUSCH resource occupies a third set of RBs in a first set of symbols of the first slot, and the second PUSCH resource occupies a fourth set of RBs in a second set of symbols of the first slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises: means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a second PUSCH resource in response to receiving the second PDCCH message; means for sending, by the base station, a rendering request and a high priority rendering request to a cloud server in response to receiving the rendering request and the high priority rendering request; means for sending, by the base station, a third PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the second resource allocation mode, where the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, where the third PUSCH resource is located in a first slot and a second slot, where the third PUSCH resource occupies a first RB set in the first slot, and the third PUSCH resource occupies a second RB set in the second slot, where a bandwidth of the second RB set is smaller than a bandwidth of the first RB set; means for transmitting, by the virtual reality terminal, a rendering request to the base station on a third PUSCH resource in response to receiving the third PDCCH message; means for generating, by a second virtual reality terminal, a high priority rendering request; means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator; means for transmitting, by the base station, a fourth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot and a second slot, wherein the fourth PUSCH resource occupies a third set of RBs in the first slot, and the fourth PUSCH resource occupies a fourth set of RBs in the second slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
Example 4:
in a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises: means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a fourth PUSCH resource in response to receiving the fourth PDCCH message; means for sending, by the base station, a rendering request and a high priority rendering request to a cloud server in response to receiving the rendering request and the high priority rendering request; means for sending, by the base station, a fifth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the third resource allocation mode, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, wherein the fifth PUSCH resource occupies a first time slot, and wherein in the first time slot, the fifth PUSCH resource occupies a first RB set; means for transmitting, by the virtual reality terminal, a rendering request to the base station on a fifth PUSCH resource in response to receiving the fifth PDCCH message; means for generating, by a second virtual reality terminal, a high priority rendering request; means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator; means for transmitting, by the base station, a sixth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at an end of the first slot, wherein in the first slot the sixth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlap with the first set of RBs, and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs; means for transmitting, by the base station, a seventh PDCCH message to the virtual reality terminal in response to transmitting the sixth PDCCH message to the second virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first time slot; means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a sixth PUSCH resource in response to receiving the sixth PDCCH message; means for sending, by the base station, the high priority rendering request to the cloud server in response to receiving the high priority rendering request.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises: means for sending, by the base station, an eighth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is the fourth resource allocation mode, wherein the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, wherein the eighth PUSCH resource is located in a first slot and a second slot, and wherein the eighth PUSCH resource occupies the first RB set in the first slot and the second slot; means for transmitting, by the virtual reality terminal, a rendering request to the base station on an eighth PUSCH resource in response to receiving the eighth PDCCH message; means for generating, by a second virtual reality terminal, a high priority rendering request; means for transmitting, by the second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator.
In a preferred embodiment, the cloud rendering-based virtual reality education scene data transmission system comprises: means for transmitting, by the base station, a ninth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in a first slot and a first set of symbols in a second slot, wherein the first set of symbols in the first slot is located at an end of the first slot, wherein in the first slot, the ninth PUSCH resource occupies a fifth set of RBs, wherein the fifth set of RBs partially overlaps the first set of RBs and a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein in the first set of symbols in the second slot, the ninth PUSCH resource occupies a sixth set of RBs; means for transmitting, by the base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting the ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first set of symbols of the first time slot and to stop transmitting data in the second time slot; means for transmitting, by the second virtual reality terminal, a high priority rendering request to the base station on a ninth PUSCH resource in response to receiving the ninth PDCCH message; means for sending, by the base station, the high priority rendering request to the cloud server in response to receiving the high priority rendering request.
Fig. 3 is a schematic diagram of resource allocation according to an embodiment of the present invention (first resource allocation mode). It should be within the ability of those skilled in the art to know the details of other resource allocation patterns based on the description of fig. 3 and the description of the present application, and therefore the applicant does not show each resource allocation pattern to avoid over-drafting the description.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The foregoing descriptions of specific exemplary embodiments of the present invention have been presented for purposes of illustration and description. It is not intended to limit the invention to the precise form disclosed, and obviously many modifications and variations are possible in light of the above teaching. The exemplary embodiments were chosen and described in order to explain certain principles of the invention and its practical application to enable one skilled in the art to make and use various exemplary embodiments of the invention and various alternatives and modifications as are suited to the particular use contemplated. It is intended that the scope of the invention be defined by the claims and their equivalents.

Claims (10)

1. A virtual reality education scene data transmission method based on cloud rendering is characterized by comprising the following steps:
generating a rendering request by a virtual reality terminal;
establishing communication connection between the virtual reality terminal and the base station;
responding to the establishment of communication connection with a base station, and sending a scheduling request to the base station by a virtual reality terminal;
in response to receiving the scheduling request, determining, by a base station, a resource allocation pattern of the base station;
if the resource allocation mode of the base station is judged to be a first resource allocation mode, sending a first PDCCH message to the virtual reality terminal by the base station, wherein the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, the first PUSCH resource is located in a first time slot, the first PUSCH resource occupies a first RB set in a first symbol set of the first time slot, the first PUSCH resource occupies a second RB set in a second symbol set of the first time slot, and the bandwidth of the second RB set is smaller than that of the first RB set;
in response to receiving the first PDCCH message, transmitting, by a virtual reality terminal, the rendering request to the base station on a first PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to a generated high-priority rendering request, and sending a high-priority scheduling request to the base station by a second virtual reality terminal, wherein the high-priority scheduling request comprises a high-priority indicator;
transmitting, by a base station, a second PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in a first slot, wherein the second PUSCH resource occupies a third set of RBs in a first set of symbols of the first slot, and the second PUSCH resource occupies a fourth set of RBs in a second set of symbols of the first slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
2. The cloud rendering-based virtual reality education scene data transmission method of claim 1, wherein the cloud rendering-based virtual reality education scene data transmission method comprises the following steps:
in response to receiving the second PDCCH message, transmitting, by a second virtual reality terminal, the high-priority rendering request to the base station on a second PUSCH resource;
in response to receiving the rendering request and the high priority rendering request, sending, by a base station, the rendering request and the high priority rendering request to a cloud server;
if the resource allocation mode of the base station is judged to be a second resource allocation mode, sending, by the base station, a third PDCCH message to the virtual reality terminal, wherein the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, wherein the third PUSCH resource is located in a first time slot and a second time slot, wherein in the first time slot, the third PUSCH resource occupies a first RB set, and in the second time slot, the third PUSCH resource occupies a second RB set, and wherein a bandwidth of the second RB set is smaller than a bandwidth of the first RB set;
in response to receiving the third PDCCH message, transmitting, by a virtual reality terminal, the rendering request to the base station on a third PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to a generated high-priority rendering request, and sending a high-priority scheduling request to the base station by a second virtual reality terminal, wherein the high-priority scheduling request comprises a high-priority indicator;
transmitting, by a base station, a fourth PDCCH message to the second virtual reality terminal in response to receiving the high-priority scheduling request, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot and a second slot, wherein in the first slot, the fourth PUSCH resource occupies a third set of RBs, and in the second slot, the fourth PUSCH resource occupies a fourth set of RBs, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
3. The cloud rendering-based virtual reality education scene data transmission method of claim 2, wherein the cloud rendering-based virtual reality education scene data transmission method comprises the following steps:
in response to receiving the fourth PDCCH message, transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a fourth PUSCH resource;
in response to receiving the rendering request and the high priority rendering request, sending, by a base station, the rendering request and the high priority rendering request to a cloud server;
if the resource allocation mode of the base station is judged to be a third resource allocation mode, the base station sends a fifth PDCCH message to the virtual reality terminal, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, the fifth PUSCH resource occupies a first time slot, and the fifth PUSCH resource occupies a first RB set in the first time slot;
in response to receiving the fifth PDCCH message, transmitting, by a virtual reality terminal, the rendering request to the base station on a fifth PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
responding to a generated high-priority rendering request, and sending a high-priority scheduling request to the base station by a second virtual reality terminal, wherein the high-priority scheduling request comprises a high-priority indicator;
transmitting, by a base station, a sixth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at the end of the first slot, wherein the sixth PUSCH resource occupies a fifth set of RBs in the first slot, wherein the fifth set of RBs partially overlap with the first set of RBs, and wherein a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs;
transmitting, by the base station, a seventh PDCCH message to the virtual reality terminal in response to transmitting a sixth PDCCH message to the second virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first slot;
in response to receiving the sixth PDCCH message, transmitting, by a second virtual reality terminal, the high-priority rendering request to the base station on a sixth PUSCH resource;
in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
4. The cloud rendering-based virtual reality education scene data transmission method of claim 3, wherein the cloud rendering-based virtual reality education scene data transmission method comprises the following steps:
if the resource allocation mode of the base station is judged to be a fourth resource allocation mode, the base station sends an eighth PDCCH message to the virtual reality terminal, wherein the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, the eighth PUSCH resource is located in a first time slot and a second time slot, and the eighth PUSCH resource occupies a first RB set in the first time slot and the second time slot;
in response to receiving the eighth PDCCH message, transmitting, by a virtual reality terminal, the rendering request to the base station on an eighth PUSCH resource;
generating a rendering request with high priority by the second virtual reality terminal;
and responding to the generated high-priority rendering request, and sending a high-priority scheduling request to the base station by a second virtual reality terminal, wherein the high-priority scheduling request comprises a high-priority indicator.
5. The cloud rendering-based virtual reality education scene data transmission method of claim 4, wherein the cloud rendering-based virtual reality education scene data transmission method comprises the following steps:
transmitting, by a base station, a ninth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in a first slot and a first set of symbols in a second slot, wherein the first set of symbols in the first slot is located at an end of the first slot, wherein the ninth PUSCH resource occupies a fifth set of RBs in the first slot, wherein the fifth set of RBs partially overlaps with the first set of RBs, and wherein a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein the ninth PUSCH resource occupies a sixth set of RBs in the first set of symbols in the second slot;
transmitting, by the base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting a ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first slot and to stop transmitting data in the second slot;
in response to receiving the ninth PDCCH message, transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a ninth PUSCH resource;
in response to receiving the high priority rendering request, sending, by the base station, the high priority rendering request to a cloud server.
6. A virtual reality education scene data transmission system based on cloud rendering is characterized by comprising:
means for generating, by a virtual reality terminal, a rendering request;
a unit for establishing communication connection between the virtual reality terminal and the base station;
means for transmitting, by a virtual reality terminal, a scheduling request to a base station in response to establishing a communication connection with the base station;
means for determining, by a base station, a resource allocation pattern of the base station in response to receiving the scheduling request;
means for transmitting, by a base station, a first PDCCH message to the virtual reality terminal if the resource allocation mode of the base station is determined to be a first resource allocation mode, wherein the first PDCCH message indicates a first PUSCH resource to the virtual reality terminal, wherein the first PUSCH resource is located in a first slot, wherein in a first symbol set of the first slot, the first PUSCH resource occupies a first RB set, and in a second symbol set of the first slot, the first PUSCH resource occupies a second RB set, wherein a bandwidth of the second RB set is smaller than a bandwidth of the first RB set;
means for transmitting, by a virtual reality terminal, the rendering request to the base station on a first PUSCH resource in response to receiving the first PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by a second virtual reality terminal, a high-priority scheduling request to the base station in response to generating a high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by a base station, a second PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the second PDCCH message indicates a second PUSCH resource to the second virtual reality terminal, wherein the second PUSCH resource is located in a first slot, wherein the second PUSCH resource occupies a third set of RBs in a first set of symbols of the first slot, and the second PUSCH resource occupies a fourth set of RBs in a second set of symbols of the first slot, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
7. The cloud rendering based virtual reality education scene data transmission system of claim 6, wherein the cloud rendering based virtual reality education scene data transmission system comprises:
means for transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a second PUSCH resource in response to receiving the second PDCCH message;
means for sending, by a base station to a cloud server, the rendering request and the high priority rendering request in response to receiving the rendering request and the high priority rendering request;
means for transmitting, by the base station, a third PDCCH message to the virtual reality terminal if the resource allocation mode of the base station is determined to be a second resource allocation mode, wherein the third PDCCH message indicates a third PUSCH resource to the virtual reality terminal, wherein the third PUSCH resource is located in a first slot and a second slot, wherein in the first slot, the third PUSCH resource occupies a first set of RBs, and in the second slot, the third PUSCH resource occupies a second set of RBs, wherein a bandwidth of the second set of RBs is smaller than a bandwidth of the first set of RBs;
means for transmitting, by a virtual reality terminal, the rendering request to the base station on a third PUSCH resource in response to receiving the third PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by a second virtual reality terminal, a high-priority scheduling request to the base station in response to generating a high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by a base station, a fourth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the fourth PDCCH message indicates a fourth PUSCH resource to the second virtual reality terminal, wherein the fourth PUSCH resource is located in a first slot in which the fourth PUSCH resource occupies a third set of RBs and a second slot in which the fourth PUSCH resource occupies a fourth set of RBs, wherein a sum of a bandwidth of the first set of RBs and a bandwidth of the third set of RBs is equal to a sum of a bandwidth of the second set of RBs and a bandwidth of the fourth set of RBs.
8. The cloud rendering based virtual reality education scene data transmission system of claim 7, wherein the cloud rendering based virtual reality education scene data transmission system comprises:
means for transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a fourth PUSCH resource in response to receiving the fourth PDCCH message;
means for sending, by a base station to a cloud server, the rendering request and the high priority rendering request in response to receiving the rendering request and the high priority rendering request;
means for sending, by the base station, a fifth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is a third resource allocation mode, wherein the fifth PDCCH message indicates a fifth PUSCH resource to the virtual reality terminal, wherein the fifth PUSCH resource occupies a first slot, and wherein in the first slot, the fifth PUSCH resource occupies a first RB set;
means for transmitting, by a virtual reality terminal, the rendering request to the base station on a fifth PUSCH resource in response to receiving the fifth PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by a second virtual reality terminal, a high-priority scheduling request to the base station in response to generating a high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator;
means for transmitting, by a base station, a sixth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the sixth PDCCH message indicates a sixth PUSCH resource to the virtual reality terminal, wherein the sixth PUSCH resource occupies a first set of symbols in a first slot, wherein the first set of symbols is located at an end of the first slot, wherein the sixth PUSCH resource occupies a fifth set of RBs in the first slot, wherein the fifth set of RBs partially overlap with the first set of RBs, and wherein a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs;
means for transmitting, by a base station, a seventh PDCCH message to the virtual reality terminal in response to transmitting a sixth PDCCH message to the second virtual reality terminal, wherein the seventh PDCCH message instructs the virtual reality terminal to stop transmitting data in a first symbol set of the first slot;
means for transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a sixth PUSCH resource in response to receiving the sixth PDCCH message;
means for sending, by a base station, the high priority rendering request to a cloud server in response to receiving the high priority rendering request.
9. The cloud rendering based virtual reality education scene data transmission system of claim 8, wherein the cloud rendering based virtual reality education scene data transmission system comprises:
means for sending, by the base station, an eighth PDCCH message to the virtual reality terminal if it is determined that the resource allocation mode of the base station is a fourth resource allocation mode, where the eighth PDCCH message indicates an eighth PUSCH resource to the virtual reality terminal, where the eighth PUSCH resource is located in a first slot and a second slot, and the eighth PUSCH resource occupies a first RB set in the first slot and the second slot;
means for transmitting, by a virtual reality terminal, the rendering request to the base station on an eighth PUSCH resource in response to receiving the eighth PDCCH message;
means for generating, by a second virtual reality terminal, a high priority rendering request;
means for transmitting, by a second virtual reality terminal, a high-priority scheduling request to the base station in response to generating the high-priority rendering request, wherein the high-priority scheduling request includes a high-priority indicator.
10. The cloud rendering based virtual reality educational scene data transmission system of claim 9, wherein said cloud rendering based virtual reality educational scene data transmission system comprises:
means for transmitting, by a base station, a ninth PDCCH message to the second virtual reality terminal in response to receiving the high priority scheduling request, wherein the ninth PDCCH message indicates a ninth PUSCH resource to the virtual reality terminal, wherein the ninth PUSCH resource occupies a first set of symbols in a first slot and a first set of symbols in a second slot, wherein the first set of symbols in the first slot is at an end of the first slot, wherein the ninth PUSCH resource occupies a fifth set of RBs in the first slot, wherein the fifth set of RBs partially overlaps the first set of RBs, and wherein a bandwidth of the fifth set of RBs is greater than a bandwidth of the first set of RBs, wherein the ninth PUSCH resource occupies a sixth set of RBs in the first set of symbols in the second slot;
means for transmitting, by a base station, a tenth PDCCH message to the virtual reality terminal in response to transmitting a ninth PDCCH message to the second virtual reality terminal, wherein the tenth PDCCH message instructs the virtual reality terminal to stop transmitting data in the first symbol set of the first slot and stop transmitting data in the second slot;
means for transmitting, by a second virtual reality terminal, the high priority rendering request to the base station on a ninth PUSCH resource in response to receiving the ninth PDCCH message;
means for sending, by a base station, the high priority rendering request to a cloud server in response to receiving the high priority rendering request.
CN202011154251.7A 2020-10-26 2020-10-26 Virtual reality education scene data transmission method and system based on cloud rendering Pending CN112333838A (en)

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