CN112286432A - Information interaction method, device and system and readable storage medium - Google Patents

Information interaction method, device and system and readable storage medium Download PDF

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Publication number
CN112286432A
CN112286432A CN202011295643.5A CN202011295643A CN112286432A CN 112286432 A CN112286432 A CN 112286432A CN 202011295643 A CN202011295643 A CN 202011295643A CN 112286432 A CN112286432 A CN 112286432A
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China
Prior art keywords
client
prop
information interaction
interaction method
acquired
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CN202011295643.5A
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Chinese (zh)
Inventor
徐利民
陈宇飞
蒲照林
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Beijing Bo Xue Guang Yue Education Technology Co Ltd
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Beijing Bo Xue Guang Yue Education Technology Co Ltd
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Priority to CN202011295643.5A priority Critical patent/CN112286432A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

Abstract

The application provides an information interaction method, an information interaction device, an information interaction system and a readable storage medium, and solves the problem that the life cycle of an online learning application program is short in the prior art. The information interaction method comprises the following steps: sending feedback content, which is acquired from a first client and aims at learning content displayed by the first client, to a second client; executing reward operation aiming at the feedback content acquired from the second client to obtain a prop corresponding to the reward operation; sending prompt information of the prop to a first client; and adding the prop to a login account of the first client according to the getting operation of the prompt information aiming at the prop, which is acquired from the first client.

Description

Information interaction method, device and system and readable storage medium
Technical Field
The application relates to the technical field of application servers, in particular to an information interaction method, device and system and a readable storage medium.
Background
With the development of network technology, application programs aiming at online learning scenes are gradually accepted and widely used by people. However, such applications often only relate to the user's own learning behavior, and the learning enthusiasm of the user cannot be well mobilized, so that the user is difficult to persist for a long time, and the life cycle of the application is short.
Disclosure of Invention
In view of this, embodiments of the present application provide an information interaction method, apparatus and system, and a readable storage medium, so as to solve the problem in the prior art that a life cycle of an online learning application is short.
A first aspect of the present application provides an information interaction method for an application server, including: sending feedback content, which is acquired from a first client and aims at learning content displayed by the first client, to a second client; obtaining a prop corresponding to the rewarding operation according to the rewarding operation aiming at the feedback content acquired from the second client; sending prompt information of the prop to a first client; and adding the prop to a login account of the first client according to the getting operation of the prompt information aiming at the prop, which is acquired from the first client.
In one embodiment, sending feedback content acquired from the first client to the second client for the learning content displayed by the first client comprises: and any one of audio, video and characters which are acquired from the first client and fed back aiming at the learning content displayed by the first client is sent to the application server.
In one embodiment, sending any one of audio, video and text acquired from the first client and fed back to the learning content displayed by the first client to the second client comprises: sending dubbing information, which is acquired from a first client and aims at a video picture displayed by the first client, to a second client; or sending note information, which is acquired from the first client and aims at the characters displayed by the first client, to the second client; or the answer information which is acquired from the first client and aims at the test questions displayed by the first client is sent to the second client.
In one embodiment, before sending the getting prompt information of the prop to the first client, the method further includes: identifying the data type of the feedback content, wherein the data type comprises any one of audio, video and characters; counting the execution times of reward operations of the second client aiming at the same type of feedback content within a preset time; and when the execution times is less than or equal to the preset times, sending the receiving prompt information of the prop to the first client.
In one embodiment, further comprising: displaying user feedback data acquired from a first client; obtaining a prop according to confirmation operation aiming at user feedback data; sending prompt information of the prop to a first client; and adding the prop to the login account of the first client according to the getting operation of the prompt information aiming at the prop, which is acquired from the first client.
In one embodiment, further comprising: obtaining the prop quantity corresponding to the preset operation according to the preset operation executed at the first client and the preset rule, wherein the preset operation comprises at least one of note writing operation, article reading operation, login operation and power value upgrading operation; and adding a corresponding number of props to the login account of the first client.
In one embodiment, when the predetermined operation is a note writing operation, obtaining the prop number corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with the predetermined rule includes: and matching corresponding prop quantity according to the note writing operation executed at the first client by combining a preset correspondence relationship between the note writing operation and the prop quantity.
In one embodiment, before adding the corresponding number of items to the login account of the first client, the method further includes: counting the number of props obtained according to note writing operation within preset time; adding a corresponding number of props to a login account of a first client comprises: and when the number of the props obtained according to the note writing operation in the preset time is less than or equal to the number threshold, adding the props of the corresponding number to the login account of the first client.
In one embodiment, when the predetermined operation is a reading operation, obtaining the prop number corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with the predetermined rule includes: counting the execution time of the reading operation; and matching corresponding prop quantity according to the corresponding relation between the reading operation and the prop quantity when the execution time is more than or equal to the preset time.
In one embodiment, before or after counting the execution time of the reading operation, the method further comprises: counting the reading amount of the reading operation; and when the reading amount is greater than or equal to the reading amount threshold value, matching corresponding amount of props according to the corresponding relation of the reading amount threshold value, the power value level and the prop amount.
In one embodiment, when the predetermined operation is a login operation, obtaining the number of items corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with the predetermined rule includes: counting the number of days of the login operation; matching the props with the corresponding quantity according to the duration days and the corresponding relation between the duration days and the prop quantity.
In one embodiment, further comprising: generating learning process statistical data according to at least one of feedback content, user feedback data and preset operation; and pushing the statistical data of the learning process to the second client in real time.
In one embodiment, after generating the learning process statistical data according to at least one of the feedback content, the information interaction operation and the predetermined operation, the method further comprises: generating a learning report containing learning suggestions according to the statistical data of the learning process; the learning report is pushed to the second client at a predetermined time.
A second aspect of the present application provides an information interaction apparatus, for an application server, including: the first sending module is used for sending feedback content, which is acquired from the first client and aims at the learning content displayed by the first client, to the second client; the execution module is used for executing the reward operation aiming at the feedback content acquired from the second client to obtain the prop corresponding to the reward operation; the second sending module is used for sending the getting prompt information of the prop to the first client; and the adding module is used for adding the prop to the login account of the first client according to the getting operation of the prompt information aiming at the prop, which is acquired from the first client.
A third aspect of the present application provides an information interaction system, including a first client, a second client and an application server connected via a network, where the application server includes a memory, a processor and a computer program stored in the memory and executed by the processor, and is characterized in that the processor implements the steps of the information interaction method provided in any of the above embodiments when executing the computer program.
A fourth aspect of the present application provides a computer-readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the information interaction method provided in any of the above embodiments.
According to the information interaction method, the information interaction device and the information interaction system, and the readable storage medium, parents participate in, after the children complete the learning task, the parents can check the completion condition of the task at the parental side (namely, the second client side), and give certain reward to the children according to the completion quality, so that the information interaction between the parents and the students is realized, the parents supervise and urge the learning of the students through the evaluation of the learning achievements of the students, the learning enthusiasm of the students is improved, and the life cycle of the learning application program is prolonged.
Drawings
Fig. 1 shows a system architecture diagram of an information interaction method, device and system, and a readable storage medium, to which embodiments of the present application may be applied.
Fig. 2 is a schematic diagram illustrating an implementation process of the information interaction method shown in fig. 1 in an information interaction device and an information interaction system.
Fig. 3 is a flowchart illustrating an information interaction method according to a first exemplary embodiment of the present application.
Fig. 4 is a flowchart illustrating an information interaction method according to a second exemplary embodiment of the present application.
Fig. 5 is a flowchart illustrating an information interaction method according to a third exemplary embodiment of the present application.
Fig. 6 is a flowchart illustrating an information interaction method according to a fourth exemplary embodiment of the present application.
Fig. 7 is a flowchart illustrating an information interaction method according to a fifth exemplary embodiment of the present application.
Fig. 8 is a flowchart illustrating an information interaction method according to a sixth exemplary embodiment of the present application.
Fig. 9 is a block diagram of an information interaction apparatus according to a first embodiment of the present application.
Fig. 10 is a block diagram of an information interaction device according to a second embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Summary of the application
For the application program used in the online learning scenario in the prior art, for example, "one-meter reading", the student may obtain "rice currency" by performing various operations such as reading, listening, writing and the like in the "one-meter reading", and the obtained "rice currency" may be used to participate in some activities in the application program, such as a knowledge and general knowledge tournament, idiom relay and the like, so as to mobilize the enthusiasm of the user for using the application program. However, these activities are intended to increase the amount of knowledge, and are not as interesting as games, and applications such as audio-video shaking, etc. can bring the pleasure to the user. Therefore, for most children who love playing naturally, it is difficult to insist on using a certain learning application for a long time, resulting in a short life cycle of the application.
Parents are the closest people to children, and encouragement from the parents has great positive effect on the honor and the sense of existence of the children, so that the enthusiasm of the children for completing tasks can be greatly improved. Therefore, in the information interaction method, the device and the system as well as the readable storage medium, parents can participate in the learning process of the children, after the children complete the learning task, the parents can check the completion condition of the learning task at home and give certain reward to the children according to the completion quality, so that the parents and children can interact better, and the children are urged to insist on using the application program, thereby prolonging the life cycle of the application program.
Exemplary System
Fig. 1 shows a system architecture diagram of an information interaction method, device and system, and a readable storage medium, to which embodiments of the present application may be applied. As shown in fig. 1, the system architecture 100 includes a terminal device 101, a network 102, and an application server 103.
The network 102 serves as a medium for providing a communication link between the terminal device 101 and the application server 103. Network 102 includes various types of connections, such as wire, wireless communication links, or fiber optic cables. The terminal device 101 may be a variety of electronic devices having a display screen including, but not limited to, smart phones, tablets, portable computers, desktop computers, and the like. The application server 103 is a server that provides an online teaching service. In this way, a user may use terminal device 101 to interact with application server 103 over network 102 to receive or send messages.
Fig. 2 is a schematic diagram illustrating an implementation process of the information interaction method shown in fig. 1 in an information interaction device and an information interaction system. As shown in fig. 2, in the online learning scenario, two terminal devices 101 respectively install a complete application, and a student and a parent respectively log in the application through the two terminal devices 101. In this case, the application server 103 may implement the information interaction between the student terminal and the parent terminal as shown in fig. 2 by executing the information interaction method provided in the embodiment of the present application. For example, after a student completes a learning task at the student end, parents can check the task completion condition of the student through the keeper end and give rewards to the student, thereby improving the learning enthusiasm of the student.
The information interaction device corresponding to the information interaction method is installed in the application server and used for executing the steps of the information interaction method so as to realize the interaction between the student end and the household end and improve the learning enthusiasm of students.
It should be understood that the number of terminal devices 101, networks 102, and servers 103 shown in fig. 1 is merely illustrative. Any number of terminal devices 101, networks 102, and servers 103 may be provided according to actual needs. For example, the server 103 may be a server cluster composed of a plurality of servers.
Exemplary method
Fig. 3 is a flowchart illustrating an information interaction method according to a first exemplary embodiment of the present application. The information interaction method can be applied to an application server. Referring to fig. 2 and 3, the information interaction method 300 includes the following steps:
step S310, sending the feedback content for the learning content displayed by the first client, acquired from the first client, to the second client.
The learning content refers to a learning task displayed on an interface of the first client, and the feedback content refers to learning data submitted in the process of completing the learning task, namely the content output by the student in the learning process. For example, the learning content is a piece of silent video, and the feedback content is dubbing for the silent video accordingly. For another example, the learning content is American reading, and the feedback content is American sentence picked up in the reading process correspondingly. The feedback content is an access port for interaction between the second client and the first client, and the second client can interact with the first client through the feedback content.
For example, the first client is a student side, the second client is a family side, and before the steps of the information interaction method shown in fig. 3 are executed, the student side and the client have already established a friend relationship. The student logs in a first client through a first electronic device, such as a notebook computer, and enters a first interface, and the first interface displays a learning task list. At this time, the student may select any one of the learning tasks in the learning task list, for example, an online answer. After the students enter the online answering interface, the students answer the test questions online, online answering data are feedback contents of the learning contents, and the first client uploads the answering data to the application server through the notebook computer. When a parent logs in a second client through a second electronic device, such as a mobile phone, the second client enters a second interface, the second interface displays task completion prompt information of a student end establishing a friend relationship with the second interface, and a parent executes operation on the second interface so as to send a reading request to an application server; the application server responds to the reading request of the second client, the feedback content stored in the application server is sent to the second client, and the second client displays the received feedback content through a third interface for the parents to view.
In one embodiment, step S310 is specifically performed as: and any one of audio, video and characters which are acquired from the first client and fed back aiming at the learning content displayed by the first client is sent to the second client, namely the feedback content can be any one of three data types of audio, video and characters. The abundant and various content forms can further arouse the learning enthusiasm of students.
For example, dubbing information acquired from a first client and for a video picture displayed by the first client is sent to a second client; or sending note information, which is acquired from the first client and aims at the characters displayed by the first client, to the second client; or the answer information which is acquired from the first client and aims at the test questions displayed by the first client is sent to the second client.
The video picture displayed by the first client can be a silenced movie selection, and the students dub the displayed movie selection to exercise the spoken language expression ability. The characters displayed by the first client can be an article, the doubt annotated in the text by the student in the reading process, the written American sentence picking or the read feeling and the like can be used as note information, so that the concentration of the student can be strengthened, and the distraction can be avoided. The test questions displayed by the first client can be a set of test paper, and students can answer the test paper on line and can be urged to answer within preset time so as to establish good time concept.
And 320, obtaining a prop corresponding to the reward operation according to the reward operation aiming at the feedback content acquired from the second client.
For example, after receiving the feedback content sent by the application server, the parent end displays the feedback content through the third interface. The feedback content is displayed in the form of an embedded sliding window, for example, and a prop bar is arranged on the bottom frame of the sliding window. After the parents check the feedback content in the sliding window, the parents execute reward operation in a mode of clicking the prop in the prop column so as to send an operation instruction to the application server. The application server executes the operation instruction, and the corresponding prop can be obtained. The props can be gold coins, expressions and the like, the number of the props can be increased by clicking the same prop for multiple times, and the props can also be input through an input box.
And step S330, sending the prompt information of the prop to the first client.
After the application server obtains the prop matched with the reward operation, the prop is not directly sent to the first client, but the prompt information of the prop is sent to the first client, for example, a message prompt option is arranged on a first interface of the first client, and when the first client receives the prompt information, the number of messages is displayed on the message prompt option.
Step S340, adding the prop to a login account of the first client according to the getting operation of the prompt message for the prop, which is acquired from the first client.
When the number of the messages displayed by the message prompt option on the first interface is more than or equal to 1, the student clicks the message prompt option to send a getting instruction to the application server, and the application server adds the prop corresponding to the prompt message to a login account of the student end according to the received getting instruction.
According to the information interaction method provided by the embodiment, parents can participate in the learning process of students, the information interaction between the parents and the students is realized, the parents are supervised and urged to learn through the evaluation of the students on learning results, the learning enthusiasm of the students is improved, and the life cycle of learning application programs is further prolonged.
Fig. 4 is a flowchart illustrating an information interaction method according to a second exemplary embodiment of the present application. Referring to fig. 2 and 4, based on the embodiment shown in fig. 3, the information interaction method 400 further includes steps S410 and S420 performed before step S330.
And step S410, identifying the data type of the feedback content, wherein the data type comprises any one of audio, video and characters.
Step S420, counting the number of execution times of the reward operation of the second client for the same type of feedback content within a predetermined time.
Specifically, the predetermined time is, for example, 1 day, and one variable may be preset for each type of feedback content. For the audio example, the initial value of the variable is set to zero and the variable is zeroed at 12 points each morning. During the day, when the parental side carries out the reward operation aiming at the first section of dubbing uploaded by the student side, the variable value is increased by one. When the second client performs the reward operation again for the second segment of dubbing, the value of the variable is increased by one more and the process is repeated.
In this case, step S330 is specifically executed as step S430, and when the execution frequency is less than or equal to the predetermined frequency, the prompt information of the prop is sent to the first client.
For the feedback contents of the same type uploaded by the student terminal, the reward times of the student terminal need to be counted, and when the reward times is less than or equal to the preset times, the student terminal is informed to receive the reward, so that the credit swiping phenomenon is avoided. For example, in the present embodiment, the predetermined number of times is 1, that is, the parent end has only one chance to award for the same type of feedback content. That is, regardless of how many recordings are uploaded by the student side, the parent side can only award a reward for one of the recordings during the day.
For example, the feedback content includes both types of dubbing and note taking. That is, there are two entrances for interaction between the student side and the student side, including a dubbing entrance and a note entrance. During the day, a parent may only award money once per entry, for example, 5 money per entry. Therefore, no matter how many recordings are uploaded by students and how many notes are written in a day, the parent end only gives rewards to one recording and one note. Thus, each entry awards 5 coins, and the parent end gives a maximum award of 10 coins.
In one embodiment, the student end and multiple parents establish a friend relationship at the same time. In this case, the authority of each parent is the same.
Fig. 5 is a flowchart illustrating an information interaction method according to a third exemplary embodiment of the present application. As can be seen from fig. 2 and fig. 5, the information interaction method 500 further includes, on the basis of the information interaction method 300 or the information interaction method 400:
step S510, displaying the user feedback data acquired from the first client.
The user feedback data is an opinion or suggestion by the first client to the application itself, such as an article correction report or a system improvement suggestion, for enabling interaction between the first client and the application server. Still taking the student side as an example, when the student finds that the article displayed in the application program has an error, the student submits an article error correction report through the first client, and the article error correction report is displayed on a background display screen where the application server is located.
Step S520, the prop is obtained according to the confirmation operation aiming at the user feedback data.
The background staff confirms the display content, and once the fact is confirmed, the background staff executes confirmation operation on the display screen and the application server executes the instruction of the confirmation operation to obtain the corresponding prop, for example, 20 coins are rewarded each time.
Step S530, sending a prompt message of the property to the first client.
Step S540, adding the prop to the login account of the first client according to the operation instruction of the prompt message for the prop, which is acquired from the first client.
The execution processes of step S530 and step S540 are the same as step S330 and step S340, and for specific details, reference may be made to the parts of step S330 and step S340, which are not described herein again.
According to the information interaction method provided by the embodiment, the interaction function between the client and the application server is added, and certain rewards are provided for the interaction operation, so that the interaction between the user and the product is stimulated, on one hand, the learning enthusiasm of students is improved, and on the other hand, the product can be optimized according to the suggestion of the user.
According to the information interaction method provided by any embodiment, the rewards from the household terminal and the application server background staff need to be manually collected by the student terminal. The special effect of gold coins can be obtained by manual picking, so that the achievement feeling of the user is increased. For rewards that require manual earnings, birthday rewards may also be included. In this case, the application server includes a calendar service function module. The application server further performs the following operations: comparing the date data in the calendar service function module with the birthday data of the login account; when the date data is consistent with the birthday data, sending prompt information of the prop to the first client; and adding the prop to a login account of the first client according to the getting operation of the prompt message aiming at the prop, which is acquired from the first client. In this embodiment, the number of items corresponding to birthday rewards is a fixed value, for example 100 coins. The birthday reward is set, and the care of the application program for the user is reflected.
According to the information interaction method, the function of automatically adding props to the login account is achieved. In this case, the user does not need to manually pick up the information, and the operation is simplified. The following describes in detail an execution process of a related operation of automatically adding a prop to a login account.
Fig. 6 is a flowchart illustrating an information interaction method according to a fourth exemplary embodiment of the present application. As can be seen from fig. 2 and fig. 6, the information interaction method 600 further includes, on the basis of the information interaction method 300, the information interaction method 400, or the information interaction method 500:
step S610, obtaining a prop quantity corresponding to a predetermined operation according to the predetermined operation executed at the first client in combination with a predetermined rule, where the predetermined operation includes at least one of a note writing operation, an article reading operation, a login operation, and a power value upgrading operation. And the power value upgrading operation is determined by the application server according to the reading amount and the preset reading amount-level corresponding relation.
Step S620, adding the corresponding amount of items to the login account of the first client.
According to the information interaction method provided by the embodiment, the application server rewards some preset operations and is automatically added to the login account by the application server without manual addition of students, so that the convenience of the system is improved.
In one embodiment, when the predetermined operation is a note writing operation, step S610 specifically performs as: and matching corresponding prop quantity according to the note writing operation executed at the first client by combining a preset correspondence relationship between the note writing operation and the prop quantity. And setting a fixed prop quantity for the note writing operation.
In this case, in an embodiment, before step S620, the method further includes: and counting the number of props obtained according to the note writing operation in the preset time. In this case, step S620 is specifically executed as: and when the number of the props obtained according to the note writing operation in the preset time is less than or equal to the number threshold, adding the props of the corresponding number to the login account of the first client. Since the note writing operation is simple and the props are easy to obtain, a receiving upper limit is set for the note writing operation, that is, in a preset time, for example, one day, when the number of props obtained based on the note writing operation exceeds a number threshold, even if the first client executes the note writing operation again, no reward is generated. Therefore, the gold coin brushing phenomenon can be avoided while the excitation effect is achieved.
In one embodiment, when the predetermined operation is a reading operation, the step S610 specifically performs: counting the execution time of the reading operation; and matching corresponding prop quantity according to the corresponding relation between the reading operation and the prop quantity when the execution time is more than or equal to the preset time. For example, when the reading operation is performed for 30 minutes, 5 coins are awarded.
Further, in one embodiment, after counting the execution time of the reading operation, the method further comprises: counting the reading amount of the reading operation; and when the reading amount is greater than or equal to the reading amount threshold value, matching corresponding amount of props according to the corresponding relation of the reading amount threshold value, the power value level and the prop amount.
In one embodiment, when the predetermined operation is a login operation, step S610 specifically executes: counting the number of days of the login operation; and matching the props in corresponding quantity according to the number of the lasting days and the corresponding relation between the number of the lasting days and the number of the props. For example, the number of the lasting days is equal to the number of the props, namely 1 gold coin is rewarded when logging in for 1 day, 2 gold coins are rewarded when logging in for 2 days continuously, and 3 gold coins are rewarded when logging in for 3 days continuously … …
Fig. 7 is a flowchart illustrating an information interaction method according to a fifth exemplary embodiment of the present application. As shown in fig. 7, the information interaction method 700 further includes, on the basis of the information interaction method provided in any of the above embodiments:
step S710, learning process statistical data is generated according to at least one item of feedback content, user feedback data and preset operation. The learning process statistical data comprises detailed information generated in the learning process of the students, learning contents, learning duration, submitted feedback contents and the like.
And step S720, pushing the statistical data of the learning process to the second client in real time.
And the application server counts the execution process of the first client, arranges the statistics into a file and sends the file to the second client. Therefore, the second client side, such as the household side, can comprehensively master the learning condition of the student side. In one embodiment, the user feedback data may serve as a further access between the first client and the second client, i.e. the second client may interact with the first client by means of the user feedback data. In this case, step S330 and step S340 are further performed after step S720.
In one embodiment, the information interaction method 700 further comprises:
in step S730, a learning report containing learning suggestions is generated according to the learning process statistical data.
On the basis of forming learning process statistical data, the application server combines big data analysis to give an individualized learning suggestion for each student.
Step S740, pushing the learning report to the second client at a predetermined time. In one embodiment, the learning report may serve as a further access port between the first client and the second client, i.e. the second client may interact with the first client by means of user feedback data. In this case, step S330 and step S340 are further performed after step S740.
According to the interaction method provided by the embodiment, the application server pushes the learning suggestion to a second client, such as a parent, so as to assist the parents in supervising the learning of the students.
Fig. 8 is a flowchart illustrating an information interaction method according to a sixth exemplary embodiment of the present application. As shown in fig. 2, the information interaction method 800 further includes, on the basis of the information interaction method 300 or the information interaction method 400 or the information interaction method 500 or the information interaction method 600, the following steps performed before step S310:
step S810, the authentication request acquired from the second client is forwarded to the first client.
Step S820, establishing an association relationship between the first client and the second client according to the confirmation operation instruction for the authentication request acquired from the first client. After the association relationship between the first client and the second client is established, the access interface of the second client is displayed in the buddy list of the first client, and the access interface of the first client is displayed in the buddy list of the second client. Therefore, when the first client and the second client perform information interaction operation, identity authentication is not required to be performed every time, and the process is simplified.
Exemplary devices
Fig. 9 is a block diagram of an information interaction apparatus according to a first embodiment of the present application. As shown in fig. 9, the information interaction apparatus 90 includes a first sending module 91, an executing module 92, a second sending module 93, and an adding module 94. The first sending module 91 is configured to send the feedback content, which is acquired from the first client and is for the learning content displayed by the first client, to the second client. The execution module 92 is configured to execute the reward operation for the feedback content acquired from the second client, and obtain a prop corresponding to the reward operation. The second sending module 93 is configured to send prompt information of the prop to the first client. The adding module 94 is configured to add the prop to a login account of the first client according to a getting operation of the obtained prompt information for the prop from the first client.
In one embodiment, the first sending module 91 is specifically implemented as: and any one of audio, video and characters which are acquired from the first client and fed back according to the learning content displayed by the first client is sent to the application server.
For example, the first sending module 91 is configured to send dubbing information, acquired from the first client, for a video screen displayed by the first client to the second client; or sending note information, which is acquired from the first client and aims at the characters displayed by the first client, to the second client; or sending answer information, which is acquired from the first client and aims at the test questions displayed by the first client, to the second client.
Fig. 10 is a block diagram of an information interaction device according to a second embodiment of the present application. As shown in fig. 10, the information interaction apparatus 100 further includes, on the basis of the information interaction apparatus 90: a display module 95, configured to display user feedback data acquired from the first client; and the confirming module 96 is used for obtaining the prop according to the confirming operation aiming at the user feedback data.
In one embodiment, the information interaction device 100 further comprises: the processing module 97 is configured to obtain, according to a predetermined operation performed at the first client in combination with a predetermined rule, a prop quantity corresponding to the predetermined operation, where the predetermined operation includes at least one of a note writing operation, an article reading operation, a login operation, and a power value upgrading operation; and adding a corresponding number of props to the login account of the first client.
In one embodiment, the information interaction device 100 further comprises: a generating module 98, configured to generate learning process statistical data according to at least one of the feedback content, the user feedback data, and the predetermined operation; and the pushing module 99 is used for pushing the statistical data of the learning process to the second client in real time.
Further, in one embodiment, the generation module 98 is further configured to generate a learning report containing learning suggestions based on the learning process statistics; the push module 99 is also used to push the learning report to the second client at a predetermined time.
In one embodiment, the information interaction device 100 further comprises: a forwarding module 101, configured to forward an authentication request acquired from a second client to a first client; the establishing module 102 is configured to establish an association relationship between the first client and the second client according to a confirmation operation instruction for the authentication request acquired from the first client.
The information interaction device provided by the embodiment belongs to the same inventive concept as the information interaction method provided by the embodiment of the present application, can execute the information interaction method provided by any embodiment of the present application, and has the corresponding functional modules and beneficial effects of executing the information interaction method. For details of the information interaction method provided in the embodiments of the present application, reference may be made to the technical details not described in detail in the embodiments of the present application.
Exemplary computer program product and computer-readable storage Medium
In addition to the above-described methods and devices, embodiments of the present application may also be a computer program product comprising computer program instructions which, when executed by a processor, cause the processor to perform the steps in the sound source localization method according to various embodiments of the present application described in the above-mentioned "exemplary methods" section of the present description.
The computer program product may be written with program code for performing the operations of embodiments of the present application in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server.
Furthermore, embodiments of the present application may also be a computer-readable storage medium having stored thereon computer program instructions that, when executed by a processor, cause the processor to perform the steps in the information interaction method according to various embodiments of the present application described in the "exemplary methods" section above of this specification.
The computer-readable storage medium may take any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may include, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The foregoing describes the general principles of the present application in conjunction with specific embodiments, however, it is noted that the advantages, effects, etc. mentioned in the present application are merely examples and are not limiting, and they should not be considered essential to the various embodiments of the present application. Furthermore, the foregoing disclosure of specific details is for the purpose of illustration and description and is not intended to be limiting, since the foregoing disclosure is not intended to be exhaustive or to limit the disclosure to the precise details disclosed.
The block diagrams of devices, apparatuses, systems referred to in this application are only given as illustrative examples and are not intended to require or imply that the connections, arrangements, configurations, etc. must be made in the manner shown in the block diagrams. These devices, apparatuses, devices, systems may be connected, arranged, configured in any manner, as will be appreciated by those skilled in the art. Words such as "including," "comprising," "having," and the like are open-ended words that mean "including, but not limited to," and are used interchangeably therewith. The words "or" and "as used herein mean, and are used interchangeably with, the word" and/or, "unless the context clearly dictates otherwise. The word "such as" is used herein to mean, and is used interchangeably with, the phrase "such as but not limited to".
It should also be noted that in the devices, apparatuses, and methods of the present application, the components or steps may be decomposed and/or recombined. These decompositions and/or recombinations are to be considered as equivalents of the present application.
The previous description of the disclosed aspects is provided to enable any person skilled in the art to make or use the present application. Various modifications to these aspects will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other aspects without departing from the scope of the application. Thus, the present application is not intended to be limited to the aspects shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (16)

1. An information interaction method for an application server, comprising:
sending feedback content, which is acquired from a first client and aims at learning content displayed by the first client, to a second client;
obtaining a prop corresponding to the reward operation according to the reward operation aiming at the feedback content acquired from the second client;
sending prompt information of the prop to the first client;
and adding the prop to a login account of the first client according to the getting operation of the prompt message aiming at the prop, which is acquired from the first client.
2. The information interaction method according to claim 1, wherein the sending feedback content acquired from a first client to a second client for the learning content displayed by the first client comprises:
and any one of audio, video and characters which are acquired from the first client and fed back according to the learning content displayed by the first client is sent to the application server.
3. The information interaction method according to claim 2, wherein the sending any one of audio, video and text acquired from the first client and fed back to the second client in response to the learning content displayed by the first client comprises:
sending dubbing information, which is acquired from the first client and aims at a video picture displayed by the first client, to the second client; or
Sending note information, which is acquired from the first client and aims at the characters displayed by the first client, to the second client; or
And sending answer information, which is acquired from the first client and aims at the test questions displayed by the first client, to the second client.
4. The information interaction method according to any one of claims 1 to 3, wherein before the sending of the get prompt information of the prop to the first client, the method further comprises:
identifying a data type of the feedback content, wherein the data type comprises any one of audio, video and text;
counting the execution times of the reward operation of the second client aiming at the feedback content of the same type in a preset time;
and when the execution times is less than or equal to the preset times, sending the getting prompt information of the prop to the first client.
5. The information interaction method of claim 1, further comprising:
displaying user feedback data acquired from the first client;
obtaining the prop according to the confirmation operation aiming at the user feedback data;
sending prompt information of the prop to the first client;
and adding the prop to the login account of the first client according to the getting operation of the prompt message aiming at the prop, which is acquired from the first client.
6. The information interaction method of claim 1, further comprising:
obtaining the number of props corresponding to a preset operation according to the preset operation executed at the first client and a preset rule, wherein the preset operation comprises at least one of note writing operation, article reading operation, login operation and power value upgrading operation;
adding a corresponding number of the props to the login account of the first client.
7. The information interaction method of claim 6, wherein when the predetermined operation is a note writing operation, the obtaining of the prop number corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with a predetermined rule comprises:
and matching corresponding prop quantity according to the note writing operation executed at the first client by combining a preset note writing operation-prop quantity corresponding relation.
8. The information interaction method of claim 7, wherein before the adding the corresponding number of the props to the login account of the first client, further comprising:
counting the number of the props obtained according to the note writing operation within preset time;
the adding the corresponding number of the props to the login account of the first client comprises:
and when the number of the props obtained according to the note writing operation in the preset time is less than or equal to a number threshold, adding the props of the corresponding number to the login account of the first client.
9. The information interaction method according to claim 6, wherein when the predetermined operation is a reading operation, the obtaining of the number of items corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with a predetermined rule comprises:
counting the execution time of the reading operation;
and matching corresponding prop quantity according to the corresponding relation between the reading operation and the prop quantity when the execution time is more than or equal to the preset time.
10. The information interaction method of claim 9, further comprising, before or after counting the execution time of the reading operation:
counting the reading amount of the reading operation;
and matching corresponding quantity of props according to the corresponding relation of the reading quantity threshold value, the power value grade and the prop quantity when the reading quantity is more than or equal to the reading quantity threshold value.
11. The information interaction method according to claim 6, wherein when the predetermined operation is a login operation, the obtaining of the number of items corresponding to the predetermined operation according to the predetermined operation executed at the first client in combination with a predetermined rule comprises:
counting the number of continuous days of the login operation;
and matching the props with corresponding quantity according to the duration days and the corresponding relation between the duration days and the prop quantity.
12. The information interaction method of claim 1, 5 or 6, further comprising:
generating learning process statistical data according to at least one of the feedback content, the user feedback data and the preset operation;
and pushing the statistical data of the learning process to the second client in real time.
13. The information interaction method of claim 12, further comprising, after generating learning process statistics based on at least one of the feedback content, the information interaction operation, and the predetermined operation:
generating a learning report containing learning suggestions according to the learning process statistical data;
pushing the learning report to the second client at a predetermined time.
14. An information interaction device for an application server, comprising:
the first sending module is used for sending feedback content, which is acquired from a first client and aims at the learning content displayed by the first client, to a second client;
the execution module is used for executing the reward operation aiming at the feedback content acquired from the second client side to obtain a prop corresponding to the reward operation;
the second sending module is used for sending prompt information of the prop to the first client;
and the adding module is used for adding the prop to a login account of the first client according to the getting operation of the prompt information aiming at the prop, which is acquired from the first client.
15. An information interaction system comprising a first client, a second client and an application server connected via a network, wherein the application server comprises a memory, a processor and a computer program stored in the memory and executed by the processor, and wherein the processor implements the steps of the information interaction method according to any one of claims 1 to 13 when executing the computer program.
16. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the information interaction method according to any one of claims 1 to 13.
CN202011295643.5A 2020-11-18 2020-11-18 Information interaction method, device and system and readable storage medium Pending CN112286432A (en)

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