CN112255791A - VR glasses and method for watching VR video - Google Patents

VR glasses and method for watching VR video Download PDF

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Publication number
CN112255791A
CN112255791A CN202011150715.7A CN202011150715A CN112255791A CN 112255791 A CN112255791 A CN 112255791A CN 202011150715 A CN202011150715 A CN 202011150715A CN 112255791 A CN112255791 A CN 112255791A
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China
Prior art keywords
glasses
playing
mobile terminal
dolby
sound
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CN202011150715.7A
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Chinese (zh)
Inventor
张永安
刘智
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Suzhou Tantra Intelligent Technology Co ltd
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Suzhou Tantra Intelligent Technology Co ltd
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Priority to CN202011150715.7A priority Critical patent/CN112255791A/en
Publication of CN112255791A publication Critical patent/CN112255791A/en
Withdrawn legal-status Critical Current

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F27/00Combined visual and audible advertising or displaying, e.g. for public address

Abstract

The invention provides VR glasses and a method for watching VR videos, wherein at least two VR horns are arranged in the VR glasses. When wearing VR glasses to watch the VR video, build multichannel audio frequency effect through mobile terminal's loudspeaker to this solves and can't realize the problem of multichannel broadcast when using VR glasses to watch the VR video, makes the video multichannel audio of VR fully realize, has promoted the user and has watched experience.

Description

VR glasses and method for watching VR video
Technical Field
The invention relates to the field of communication, in particular to VR glasses and a method for watching VR videos.
Background
In the related art, with the advent of 3D glasses and Virtual Reality (VR) glasses, the concept of 3D visual experience has been gradually popularized in the life of people, people begin to pursue more perfect 3D sound effect for achieving more auditory experience, and if 3D Imax is a best example of 3D vision, then the widely expanded dolby panoramic sound cinema in China is a best example of 3D sound effect. However, the aforementioned 3D sound effects must be experienced in a specific place (home theater, movie theater), and the virtual surround sound effect brought by pure headphone playing will also cause fatigue to human ears for a long time, and cannot really achieve the actual 3D stereoscopic impression. If a portable device can support 3D play-out effect, the sound effect of 3D play-out can be experienced anytime and anywhere, and the user feels like being personally on the scene. The existing VR glasses technology is mainly embodied in 3D visual experience, and mainly depends on a loudspeaker of a mobile phone or playing of an earphone. The monophonic sound source played by the loudspeaker can only achieve the common playing effect, the virtual stereophonic playing effect of the earphone can only achieve a virtual space sense, and the 3D presence sense cannot be achieved. VR glasses technology among the correlation technique mainly embodies in 3D visual experience, mainly relies on the speaker of cell-phone, or the broadcast effect of earphone. The single sound channel source played by the loudspeaker can only achieve the common playing effect, the sound quality and the sound effect of the earphone double-sound-channel stereo are greatly better than those of the single sound channel, but the limitation of the earphone double-sound-channel stereo is also exposed in the application aspect of home theaters. The two-channel stereo system can only reproduce the spatial sense of a two-dimensional plane, namely the whole sound field is flatly laid in front of people, and cannot make people have the live sense of being placed in the sound field. Of course, since the audience is originally seated under the stage at the concert live and the players of the band are on the stage, the simple sound field azimuth sense reproduced by the stereo sound and the azimuth sense of the live concert are basically consistent, and thus the audience can still meet the appreciation requirements. However, when enjoying films, the overall three-dimensional sense of sound field can clearly give viewers a vivid and realistic sense of being placed in the sound field, and therefore, the advantages of the multi-channel technology can be embodied. The 5.1 channel is a music playing mode using 5 speakers and 1 subwoofer to achieve an immersive sensation, developed by dolby corporation. The purpose of featuring 5 loudspeakers and 1 subwoofer to achieve an immersive music playing mode sound channel is to indicate that music signals pass through a channel of the loudspeaker. But the sound of the subwoofer alone is not audible, so since this channel is not an independent channel, it is habitually represented as a 0.1 channel. If a subwoofer is added to a stereo sound containing only two loudspeakers, the 2.1 channel is called. In the 5.1 channel system, the 5 loudspeakers are 2 stereo loudspeakers in the front left and front right, and three loudspeakers are arranged in three directions such as the center, the left rear, and the right rear. Because there are loudspeakers at the front, back, left and right, the sense of reality surrounded by music is produced. The subwoofer is used only to represent subwoofers below 120 Hz. Since the expression of the ultra bass is not much related to the directivity of the sound, this ultra bass speaker does not specify a specific placement direction. Dolby 7.1 Surround sound (Dolby Surround7.1) is an audio format developed by Dolby laboratories in the united states to improve the realism of all types of movies by adding two separate channels.
Surround7.1 (dolby surround7.1) is a sound format developed by dolby laboratories and can provide 7.1 channel surround sound effects in theatres. Compared with the dolby digital 5.1 format which is still popular at present, the digital audio signal processing device additionally provides two back channels. To the problem that can't realize multichannel broadcast when using VR glasses to watch the VR video among the correlation technique, there is not effectual solution at present.
Disclosure of Invention
The embodiment of the invention provides VR glasses and a method for watching VR videos, and aims to at least solve the problem that multichannel playing cannot be realized when the VR videos are watched by using the VR glasses in the related art. According to an embodiment of the present invention, there is provided VR glasses including: the glasses body is used for playing the image transmitted by the mobile terminal connected with the VR glasses; and the at least two VR loudspeakers are used for playing the audio signals transmitted by the mobile terminal. Optionally, the VR glasses include two VR speakers, and the mobile terminal wearing the VR glasses includes two mobile terminal speakers, and the four-channel playing is performed through the two VR speakers and the two mobile terminal speakers. Optionally, the two VR speakers and the glasses of the VR glasses have a distance between the glasses that is greater than a preset value. Optionally, in a case that the VR glasses include more than two VR speakers, the VR glasses further include: the VR glasses chip is used for receiving the audio signals of the Dolby multichannel processed by the mobile terminal, analyzing the audio signals and transmitting the audio signals to the more than two VR loudspeakers for playing; or, the VR glasses chip is further configured to receive the audio signal transmitted by the mobile terminal, perform dolby multi-channel sound effect processing on the audio signal, and transmit the processed audio signal to the more than two VR speakers for playing. Optionally, the VR glasses include: 5 VR horns for playing audio signals to realize Dolby 5.1 sound track layout; alternatively, the VR glasses include: and 7 VR horns for playing audio signals to realize Dolby 7.1 sound channel layout. There is also provided, in accordance with another embodiment of the present invention, a method of viewing a VR video, including: VR glasses are connected to the mobile terminal, wherein the VR glasses comprise at least two VR horns; receiving image and/or audio signals transmitted by the mobile terminal; playing the image, and/or playing the audio signal through at least the two VR horns. Optionally, in a case that the VR glasses include two VR speakers and the mobile terminal wearing the VR glasses includes two mobile terminal speakers, playing the audio signal through at least the two VR speakers includes: through two VR loudspeaker with two mobile terminal loudspeaker carry out the four channels broadcast. Optionally, in a case that the VR glasses include more than two VR speakers, receiving an image and/or audio signal transmitted by the mobile terminal; playing the audio signal through at least the at least two VR horns, including one of: receiving an audio signal of Dolby multichannel processed by the mobile terminal, analyzing the audio signal and transmitting the audio signal to the more than two VR loudspeakers for playing; and receiving the audio signal transmitted by the mobile terminal, performing Dolby multi-channel sound effect processing on the audio signal, and transmitting the processed audio signal to the more than two VR loudspeakers for playing. Optionally, when the VR glasses include 5 VR speakers, implementing a dolby 5.1 channel layout through the 5 VR speakers; when the VR glasses include 7 VR horns, a Dolby 7.1 channel layout is achieved through the 7 VR horns. According to another embodiment of the present invention, there is also provided a storage medium including a stored program, wherein the program is operable to perform the method of any of the above-mentioned alternative embodiments. According to another embodiment of the present invention, there is also provided a processor for executing a program, wherein the program executes to perform the method according to any one of the above-mentioned alternative embodiments. According to the invention, the VR glasses are provided with at least two VR loudspeakers, the VR glasses are used for watching the VR video, and the multichannel audio effect is created by matching with the loudspeakers of the mobile terminal or independently, so that the problem that multichannel playing cannot be realized when the VR video is watched by using the VR glasses in the related technology is solved, the multichannel sound effect stereoscopic impression of the VR video is fully exerted, and the watching experience of a user is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a flow diagram of a VR video method in accordance with an embodiment of the present invention;
fig. 2 is a schematic diagram of dolby multi-channel surround sound according to the related art;
FIG. 3 is a diagram illustrating multi-channel audio playback according to a preferred embodiment of the present invention;
FIG. 4 is a diagram illustrating a second example of multi-channel audio playback according to a preferred embodiment of the present invention;
FIG. 5 is a schematic diagram of multi-channel audio playback according to a preferred embodiment of the present invention;
FIG. 6 is a flow chart illustrating the implementation of Dolby 4.1 channel stereophonic sound reproduction according to a preferred embodiment of the present invention;
fig. 7 is a hardware configuration diagram for implementing dolby 4.1 channel play effect according to a preferred embodiment of the present invention;
FIG. 8 is a flow chart illustrating the process of achieving Dolby 5.1 channel playback according to the preferred embodiment of the present invention;
FIG. 9 is a block diagram of a hardware implementation architecture for implementing Dolby multi-channel playback in accordance with a preferred embodiment of the present invention;
fig. 10 is a schematic diagram of implementing dolby 7.1 channel play-out according to a preferred embodiment of the present invention.
Detailed Description
The embodiment of the application provides VR glasses, including glasses body and two at least VR loudspeaker, two at least VR loudspeaker are used for forming the multichannel audio.
Example one
In the present embodiment, a method for watching VR video is provided, and fig. 1 is a flowchart of a VR video method according to an embodiment of the present invention, and as shown in fig. 1, the flowchart includes the following steps:
step S102, VR glasses are connected to the mobile terminal, wherein the VR glasses comprise at least two VR horns;
step S104, receiving the image and/or audio signal transmitted by the mobile terminal;
step S106, the image is played, and/or the audio signal is played at least through the at least two VR horns.
According to the invention, the VR glasses are provided with at least two VR loudspeakers, the VR glasses are used for watching the VR video, and the multichannel audio effect is created by matching with the loudspeakers of the mobile terminal or independently, so that the problem that multichannel playing cannot be realized when the VR video is watched by using the VR glasses in the related technology is solved, the multichannel sound effect stereoscopic impression of the VR video is fully exerted, and the watching experience of a user is improved.
Optionally, when the VR glasses include two VR speakers and the mobile terminal wearing the VR glasses includes two mobile terminal speakers, the audio signal is played through at least the two VR speakers, including: four-channel playing is carried out through the two VR loudspeakers and the two mobile terminal loudspeakers.
Optionally, in a case that the VR glasses include more than two VR speakers, receiving an image and/or an audio signal transmitted by the mobile terminal, and playing the audio signal through at least the two VR speakers, where the receiving includes one of: receiving the Dolby multichannel audio signal processed by the mobile terminal, analyzing the audio signal and transmitting the audio signal to the more than two VR loudspeakers for playing; and receiving the audio signal transmitted by the mobile terminal, performing Dolby multi-channel sound effect processing on the audio signal, and transmitting the processed audio signal to the more than two VR loudspeakers for playing.
Optionally, when the VR glasses include 5 VR speakers, implementing a dolby 5.1 channel layout through the 5 VR speakers; when the VR glasses include 7 VR speakers, a dolby 7.1 channel layout is achieved by the 7 VR speakers.
Example two
According to an embodiment of the present invention, there is provided VR glasses including: the glasses body is used for playing the image transmitted by the mobile terminal connected with the VR glasses; and the at least two VR horns are used for playing the audio signals transmitted by the mobile terminal.
Optionally, when the VR glasses include two VR speakers and the mobile terminal wearing the VR glasses includes two mobile terminal speakers, four-channel playing is performed through the two VR speakers and the two mobile terminal speakers.
Optionally, the glasses belt distances between the two VR speakers and the glasses of the VR glasses are both greater than a preset value.
Optionally, in a case that the VR glasses include more than two VR speakers, the VR glasses further include: the VR glasses chip is used for receiving the audio signal of the Dolby multichannel processed by the mobile terminal, analyzing the audio signal and transmitting the audio signal to the more than two VR loudspeakers for playing; or, the VR glasses chip is further configured to receive the audio signal transmitted by the mobile terminal, perform dolby multi-channel sound effect processing on the audio signal, and transmit the processed audio signal to the more than two VR speakers for playing.
Optionally, the VR glasses include: 5 VR horns for playing audio signals to realize Dolby 5.1 sound track layout; alternatively, the VR glasses include: and 7 VR horns for playing audio signals to realize Dolby 7.1 sound channel layout.
This is further illustrated below in connection with preferred embodiments of the invention.
The invention provides a series of special portable VR glasses which can be used by a smart phone, and when a user watches a 3D video on a screen of the smart phone through the VR glasses, the VR glasses play sounds of a 3D sound effect, so that 3D vision and sound effect experience is achieved.
The main difficulty of the invention lies in the realization point of playing 3D sound effect by VR glasses, and the following describes the realization mode of playing surround sound effect on VR earphone in detail.
Fig. 2 is a schematic diagram of dolby multi-channel surround sound according to the related art, as shown in fig. 2, a user is located at the center of a room, and a plurality of players are provided around the user while watching a video, to form a dolby multi-channel surround sound effect.
Preferred embodiments of the invention may include the following examples:
example 1, through earphone interface, the VR glasses of sound effect is played outward to the cooperation pair of loudspeaker cell-phone realization dolby 4.1 sound channels.
A dual-speaker mobile phone (loaded with specially-made dolby sound effect software) is needed, VR glasses capable of being loaded with the mobile phone are provided, 2 speakers are arranged on a watchband of the VR glasses, and after a handset device is mounted on the VR glasses, the two speakers on the VR glasses are connected to a mobile phone circuit through an earphone hole, as shown in fig. 3, fig. 3 is a schematic diagram of multi-channel audio playing according to a preferred embodiment of the present invention. When the video screen is played, the mobile phone software plays the dolby 5.1 sound channel source and converts the dolby 5.1 sound channel source into a 4 sound channel source, and the two are played by 2 loudspeakers of the mobile phone and 2 loudspeakers on VR glasses simultaneously (as shown in figure 3), so that the effect closest to the reduction of the dolby 4.1 sound channel sound field is achieved. The loudspeaker of VR glasses also need put according to the overall arrangement position of left back, right back.
Example 2, data transmission through Type C/bluetooth interface, the cooperation cell-phone realizes the VR glasses of dolby's binaural, 5.1 sound channels, 7.1 sound channels play audio outward.
The mobile phone that needs a section to support OTG, VR glasses that a section can load the mobile phone, have 7 loudspeaker and a small broadcast chip on the VR glasses, gu cheng dubi sound effect software algorithm. When wearing VR glasses and watching 3D video on the mobile phone, the mobile phone specially delivers audio signals to a playing chip of the VR glasses through a USB interface.
The playing chip completes Dolby 5.1 sound channel algorithm processing, transmits to 5 loudspeakers 5 sound channel sound sources, 5 loudspeakers play the sound of respective sound channel, as shown in FIG. 4, FIG. 4 is a schematic diagram of multi-channel audio playing according to the preferred embodiment of the invention, five loudspeakers are also placed according to the layout positions of front, front left, front right, rear left and rear right, and finally the high-definition stereo playback effect is achieved.
The playing chip completes the algorithm processing of the Dolby 7.1 sound channels, and transmits the processed sound to the 7 sound sources of the 7 sound channels of the 7 loudspeakers, and the 7 loudspeakers play the sound of the respective sound channels, as shown in FIG. 5, FIG. 5 is a schematic diagram of multi-channel audio playing according to the preferred embodiment of the invention, and seven loudspeakers are also placed according to the layout positions of left front, right front, left side, right side, left back and right back, and finally the ultrahigh-definition stereo playback effect is achieved.
The following are specific examples of the preferred embodiment
Embodiment 1, example of VR glasses to accomplish Dolby 4.1 channel 3D play-out stereo sound effect
The embodiment provides an example of implementing dolby 4.1 channel play-out stereo sound effect through VR glasses, which can be applied to the schematic diagram shown in fig. 3, and fig. 6 is a schematic flow chart of implementing dolby 4.1 channel play-out stereo sound according to a preferred embodiment of the present invention, as shown in fig. 6, including the following steps:
step S601: the mobile phone plays the VR video;
step S602: playing by a mobile phone loudspeaker unit;
step S603: playing the earphone path of the mobile phone;
step S604: cell-phone left loudspeaker, right loudspeaker, VR earphone left loudspeaker, the sound source of four sound channels in the left front, the right front, left back, the right back is broadcast respectively to right loudspeaker.
In this embodiment, dolby sound effect software needs to be integrated in mobile phone software, step S601 implements dolby 4.1 channel sound effect processing in the mobile phone software, step S602, step S603 allocates 4 channel sound sources to a mobile phone speaker unit and an earphone simulation interface, respectively, and step S604 completes left-front and right-front dual-channel playing by the mobile phone speaker unit; and the loudspeaker unit of the VR earphone completes left-back and right-back dual-channel playing, and finally completes 4-channel playing.
The technical aspect of the mobile phone software integrated with the dolby sound effect software in the embodiment has two key points. When 3D video is played, Dolby sound effect software integrated in a mobile phone is required to decode a sound source in the video into a sound source with 4 sound channels by utilizing a Dolby sound effect processing technology; and simultaneously controlling the earphone simulation interface and the loudspeaker channel of the mobile phone to be simultaneously opened to complete the playing of 4 sound channels.
Referring to fig. 7, fig. 7 is a hardware structure diagram for implementing dolby 4.1 channel playing effect according to a preferred embodiment of the present invention, and as shown in fig. 7, sound source signals of a VR headset are transmitted through an analog headset path. If a power amplifier is attached to the loudspeaker unit on the VR earphone, a USB (universal serial bus) line needs to be inserted at the same time, and 5V power supply of Vbus is used for supplying power to the power amplifier module.
Example of VR glasses for accomplishing Dolby 5.1 sound channel 3D play-out stereo sound effect
In specific embodiment 2, this embodiment provides an example of implementing a dolby 5.1 channel play-out stereo sound effect through VR glasses, please refer to fig. 8, fig. 8 is a schematic flow chart of implementing the dolby 5.1 channel play-out effect according to the preferred embodiment of the present invention, as shown in fig. 8, including the following steps:
step S801: the mobile phone plays the VR video;
step S802: the VR earphone playing chip completes Dolby 5.1 sound channel sound effect processing to generate a 5-channel sound source;
step S803: 5 loudspeaker units of the VR earphone complete 5-channel sound source playing of 5.1 sound channels.
The present embodiment still needs the support of dolby sound software, and can select dolby sound software integrated in the mobile phone software or fixed line dolby sound software in the playing chip of the VR headset. When the 3D video is played, Dolby sound effect software integrated in a mobile phone is required to decode a sound source in the video by using a Dolby sound effect processing technology to finish 5.1 sound channels; meanwhile, a chip of VR glasses is needed to distribute 5 sound sources to 5 loudspeaker units.
If Dolby sound effect software is selected to be integrated in the mobile phone, step S801 completes sound effect processing of Dolby 5.1 sound channels in the mobile phone software and transmits the sound effect processing to a sound source packaged by VR glasses through a Type C interface; step S802, a VR earphone playing chip receives sound source data transmitted by a mobile phone and analyzes a sound source code stream of 5 sound channels; in step S803, the VR headset playing chip allocates 5 channels of sound sources to the speaker units, respectively, and completes the playing of 5 channels, i.e., left front, right front, left rear, and right rear.
If Dolby sound effect software is selected to be integrated in the VR glasses chip, step S801 is transmitted to a VR earphone sound source through a Type C interface in the mobile phone; step S802, a VR earphone playing chip realizes the sound effect processing of Dolby 5.1 sound channels to generate a 5-channel sound source; in step S803, the VR headset playing chip allocates 5 channels of sound sources to the speaker units, respectively, and completes the playing of 5 channels, i.e., left front, right front, left rear, and right rear.
In this embodiment, referring to fig. 9, fig. 9 is a block diagram of a hardware implementation structure for implementing dolby multi-channel playing according to a preferred embodiment of the present invention, and as shown in fig. 9, a mobile phone transmits to a VR headset sound source through a Type C interface. The loudspeaker unit on the VR earphone is accompanied by a power amplifier, and the power supply of the music playing chip requires 5V of Vbus to supply power to the power amplifier module.
It should be mentioned that, because multiple loudspeaker units are needed for multiple sound channels and each loudspeaker unit also needs corresponding power amplifier drive, if analog power amplifier is selected, a DAC chip with multiple analog outputs needs to be added, and if digital power amplifier is selected, the function can be realized only by the AP processor plus multiple digital power amplifiers.
Embodiment 3, example of VR glasses to accomplish Dolby 7.1 channel 3D play-out stereo sound effect
Referring to fig. 10, fig. 10 is a schematic diagram illustrating implementation of dolby 7.1 channel sound play according to a preferred embodiment of the present invention, as shown in fig. 10, the process includes the following steps:
step S1001, the mobile phone plays a VR video;
step S1002, a VR earphone playing chip completes Dolby 7.1 sound channel sound effect processing to generate a 7-channel sound source;
in step S1003, 7 speaker units of the VR headset complete 7-channel sound source playing of 7.1 channels.
The present embodiment still needs the support of dolby sound software, and can select dolby sound software integrated in the mobile phone software or fixed line dolby sound software in the playing chip of the VR headset. When the 3D video is played, Dolby sound effect software integrated in a mobile phone is required to decode a sound source in the video by using a Dolby sound effect processing technology to complete 7.1 sound channels; meanwhile, a chip of VR glasses is needed to distribute 7 sound sources to 7 loudspeaker units.
If Dolby sound effect software is selected to be integrated in the mobile phone, step S1001 completes sound effect processing of a Dolby 7.1 sound channel in the mobile phone software and transmits the sound effect processing to a sound source packaged by VR glasses through a Type C interface; step S1002, a VR earphone playing chip receives sound source data transmitted by a mobile phone and analyzes a 7-channel sound source code stream; step S1003 is that the VR headset playing chip allocates the 7-channel sound sources to the speaker units respectively, and completes playing of 7 channels, i.e. left front, right front, left side, right side, left back, and right back.
If Dolby sound effect software is selected to be integrated in the VR glasses chip, step S1001 is transmitted to a VR earphone sound source through a Type C interface in the mobile phone; step S1002, a VR earphone playing chip realizes the sound effect processing of Dolby 7.1 sound channels to generate a 7-sound-channel sound source; step S1003 is that the VR headset playing chip allocates the 7-channel sound sources to the speaker units respectively, and completes playing of 7 channels, i.e. left front, right front, left side, right side, left back, and right back. Referring to fig. 9, a block diagram of a multi-channel hardware implementation in this embodiment is shown, where a mobile phone transmits a VR headset sound source through a Type C interface. The loudspeaker unit on the VR earphone is accompanied by a power amplifier, and the power supply of the music playing chip requires 5V of Vbus to supply power to the power amplifier module. Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
EXAMPLE III
According to another embodiment of the present invention, there is also provided a processor for executing a program, wherein the program executes to perform the method according to any one of the above-mentioned alternative embodiments.
Example four
According to another embodiment of the present invention, there is also provided a storage medium including a stored program, wherein the program is operable to perform the method of any of the above-mentioned alternative embodiments. It will be apparent to those skilled in the art that the modules or steps of the present invention described above may be implemented by a general purpose computing device, they may be centralized on a single computing device or distributed across a network of multiple computing devices, and alternatively, they may be implemented by program code executable by a computing device, such that they may be stored in a storage device and executed by a computing device, and in some cases, the steps shown or described may be performed in an order different than that described herein, or they may be separately fabricated into individual integrated circuit modules, or multiple ones of them may be fabricated into a single integrated circuit module. Thus, the present invention is not limited to any specific combination of hardware and software.

Claims (9)

1. A Virtual Reality (VR) glasses comprising: the glasses body is used for playing the image transmitted by the mobile terminal connected with the VR glasses; and the at least two VR loudspeakers are used for playing the audio signals transmitted by the mobile terminal.
2. The VR glasses of claim 1, wherein: set up two loudspeaker in VR glasses to set up two mobile terminal loudspeaker at the mobile terminal of this VR glasses, through two VR loudspeaker with two mobile terminal loudspeaker carry out the four channels broadcast.
3. The VR glasses of claim 2, wherein: the preset value is smaller than the glasses belt distance between the two VR horns and the glasses of the VR glasses.
4. The VR glasses of claim 1, wherein: in the case where two VR speakers are included in the VR glasses, the VR glasses further include: the VR glasses chip is used for receiving the audio signals of the Dolby multichannel processed by the mobile terminal, analyzing the audio signals and transmitting the audio signals to the more than two VR loudspeakers for playing; or, the VR glasses chip is further configured to receive the audio signal transmitted by the mobile terminal, perform dolby multi-channel sound effect processing on the audio signal, and transmit the processed audio signal to the more than two VR speakers for playing.
5. The VR glasses of claim 4, wherein: the VR glasses include: 5 VR horns for playing audio signals to realize Dolby 5.1 sound track layout; alternatively, the VR glasses include: and 7 VR horns for playing audio signals to realize Dolby 7.1 sound channel layout.
6. A method of viewing VR video, comprising: VR glasses are connected to the mobile terminal, wherein the VR glasses comprise at least two VR horns; receiving image and/or audio signals transmitted by the mobile terminal; playing the image, and/or playing the audio signal through at least the two VR horns.
7. The method of claim 6, wherein playing the audio signal through at least two VR horns where the VR glasses include two VR horns and the mobile terminal wearing the VR glasses includes two mobile terminal horns comprises: through two VR loudspeaker with two mobile terminal loudspeaker carry out the four channels broadcast.
8. The method of claim 6, wherein in a case where the VR glasses include more than two VR speakers, receiving image and/or audio signals transmitted by the mobile terminal, playing the audio signals through at least the at least two VR speakers comprises one of: receiving an audio signal of Dolby multichannel processed by the mobile terminal, analyzing the audio signal and transmitting the audio signal to the more than two VR loudspeakers for playing; and receiving the audio signal transmitted by the mobile terminal, performing Dolby multi-channel sound effect processing on the audio signal, and transmitting the processed audio signal to the more than two VR loudspeakers for playing.
9. The method of claim 8, wherein when the VR glasses include 5 VR speakers, a dolby 5.1 channel layout is achieved by the 5 VR speakers; when the VR glasses include 7 VR horns, a Dolby 7.1 channel layout is achieved through the 7 VR horns.
CN202011150715.7A 2020-10-24 2020-10-24 VR glasses and method for watching VR video Withdrawn CN112255791A (en)

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