CN112206394A - Psychological training interactive system and training method based on VR technology - Google Patents

Psychological training interactive system and training method based on VR technology Download PDF

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Publication number
CN112206394A
CN112206394A CN202011072517.3A CN202011072517A CN112206394A CN 112206394 A CN112206394 A CN 112206394A CN 202011072517 A CN202011072517 A CN 202011072517A CN 112206394 A CN112206394 A CN 112206394A
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person
tested
psychological
training model
scene
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孙超全
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Anhui Meixin Information Technology Co ltd
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Anhui Meixin Information Technology Co ltd
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • A61B5/165Evaluating the state of mind, e.g. depression, anxiety
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • A61B5/0205Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/70ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0044Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense
    • A61M2021/005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense images, e.g. video
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M2230/00Measuring parameters of the user
    • A61M2230/04Heartbeat characteristics, e.g. ECG, blood pressure modulation
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M2230/00Measuring parameters of the user
    • A61M2230/40Respiratory characteristics
    • A61M2230/43Composition of exhalation

Abstract

The invention discloses a psychological training interaction system and a psychological training interaction method based on a VR (virtual reality) technology, and relates to the technical field of psychological training. The physiological data acquisition equipment is used for acquiring physiological data information of a person to be detected and transmitting the physiological data information to the psychological analysis module; the scene arrangement module is respectively connected with the scene database and the VR wearable terminal; the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module; and the scene arrangement module is used for selecting the corresponding VR virtual scene according to the training model. When a person to be tested is in an excitement, irritability and grief state, physiological data information acquired by the person to be tested is acquired by a physiological data acquisition device and is transmitted to a psychological analysis module; the scene arrangement module selects a corresponding VR virtual scene according to the training model; the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play, and therefore rapid and effective mood relief of the person to be tested is achieved.

Description

Psychological training interactive system and training method based on VR technology
Technical Field
The invention belongs to the technical field of psychological training, and particularly relates to a psychological training interaction system and a psychological training interaction method based on a VR (virtual reality) technology.
Background
The development and maturity of the virtual reality technology enable the creation of a simulation mental training simulation environment with high immersion, wide application range, strong expansibility, good system controllability and low risk coefficient to be possible. The military psychology evaluation and training system is scientific, real and perfect and is constructed by taking modern psychology research results as support, taking the existing psychology evaluation method as means, taking comprehensive application of big data theory, VR technology and environment reconstruction technology as breakthrough, researching psychology character rules and psychophysiology reactions similar to real scenes. However, in the prior art, training is not performed in a perfect combination with the mood state so that the person to be tested can reach the expected psychological state.
In order to solve the above problems, the present invention provides a mental training interaction system and a training method based on VR technology.
Disclosure of Invention
The invention aims to provide a psychological training interactive system and a psychological training interactive method based on a VR (virtual reality) technology, which are used for solving the technical problems in the background technology.
In order to solve the technical problems, the invention is realized by the following technical scheme:
the invention relates to a psychological training interaction system based on VR technology, comprising:
the physiological data acquisition equipment is used for acquiring physiological data information of a person to be detected and transmitting the physiological data information to the psychological analysis module; the physiological data information comprises pulse frequency and gas concentration;
the VR equipment comprises a scene database, a scene arrangement module and a VR wearable terminal; the scene arrangement module is respectively connected with the scene database and the VR wearable terminal; the scene arrangement module is used for calling VR virtual scenes from the scene database and controlling the VR wearable terminal to play;
the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module; the scene arrangement module is used for selecting a corresponding VR virtual scene according to the training model;
the psychological analysis module is used for comparing the physiological database according to the physiological data information to analyze the psychological condition of the person to be tested and selecting a training model according to the psychological condition of the person to be tested; the basic database is prestored in a storage module;
in the physiological database, a pulse-psychological list and a gas concentration-psychological list are prestored; different psychological conditions in the pulse-psychological list correspond to specific pulse frequency intervals; different psychological conditions in the gas concentration-psychological list correspond to specific gas concentration intervals;
and the feedback module is used for receiving the psychological condition transmitted by the emotion analysis module and feeding back or displaying the psychological condition.
Preferably, the physiological data acquisition device comprises a pulse detector and a gas concentration detection module;
the pulse detector is arranged on the wrist of the person to be detected to detect and acquire the pulse frequency of the person to be detected; and the gas concentration detection module is used for detecting the gas concentration of the person to be detected.
Preferably, the pulse-psychological list data is obtained by collecting pulse frequencies of a large number of testers under corresponding psychological conditions and calculating pulse frequency intervals under corresponding psychological conditions.
Preferably, the data of the gas concentration-psychological list is obtained by collecting the gas concentration of a large number of testers under the corresponding psychological condition and calculating a gas concentration interval under the corresponding psychological condition; the gas concentrations specifically include O2 concentration and CO2 concentration.
Preferably, the scene database comprises a relaxation training model, an excitement training model, an irritability training model and a complaint training model;
the relaxation training model is used for playing a corresponding VR virtual scene for the person to be tested in an excited or irritative state so as to realize mood relaxation of the person to be tested;
the excitation training model is used for playing a corresponding VR virtual scene for the person to be tested in a mood relieving state so as to realize mood excitation of the person to be tested;
the irritability training model is used for playing a corresponding VR virtual scene for a person to be tested in a mood relieving state so as to realize the irritability of the person to be tested;
the training model for the heart complaint is used for playing the corresponding VR virtual scene for the person to be tested in the state of the heart complaint, so as to realize the heart complaint of the person to be tested.
Preferably, the excitement training model is determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an excitation state, and then the person to be tested is determined to be the VR virtual scene corresponding to the excitation training model;
the irritability training model is determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an irritancy state, and then the person to be tested is determined to be the VR virtual scene corresponding to the irritancy training model;
the complaint training model is determined as follows: and under the condition that the mood of the person to be tested is relieved, different VR virtual scenes are played, and the corresponding physiological data information is detected to be in line with the complaint state of sadness, so that the VR virtual scene corresponding to the training model for sadness complaint is determined.
A psychological training interaction method based on VR technology comprises the following processes:
the method comprises the following steps: acquiring physiological data information of a person to be tested by physiological data acquisition equipment and transmitting the physiological data information to a psychological analysis module when the person to be tested is in an excitement, irritability and grief state;
step two: the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module;
step three: the scene arrangement module selects a corresponding VR virtual scene according to the training model;
step four: the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play;
step five: judging whether the current physiological data information is matched with the relaxed mood; if yes, executing step six; if not, executing the fourth step;
step six: the scene arrangement module controls the VR wearable terminal to stop playing.
Preferably, the step two specifically includes the following steps:
and the psychological analysis module is used for comparing the physiological data information with the physiological database to analyze the psychological condition of the person to be tested and selecting a training model according to the psychological condition of the person to be tested.
The invention has the following beneficial effects:
when a person to be tested is in an excitement, irritability and grief state, physiological data information acquired by the person to be tested is acquired by a physiological data acquisition device and is transmitted to a psychological analysis module; the scene arrangement module selects a corresponding VR virtual scene according to the training model; the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play, and therefore rapid and effective mood relief of the person to be tested is achieved.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a mental training interaction system based on VR technology according to the present invention;
fig. 2 is a flowchart of a mental training interaction method based on VR technology according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, the present invention is a mental training interaction system based on VR technology, including:
the physiological data acquisition equipment is used for acquiring physiological data information of a person to be detected and transmitting the physiological data information to the psychological analysis module; the physiological data information comprises pulse frequency and gas concentration;
the VR equipment comprises a scene database, a scene arrangement module and a VR wearable terminal; the scene arrangement module is respectively connected with the scene database and the VR wearable terminal; the scene arrangement module is used for calling VR virtual scenes from the scene database and controlling the VR wearable terminal to play;
the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module; the scene arrangement module is used for selecting a corresponding VR virtual scene according to the training model; the psychological analysis module is used for comparing the physiological database according to the physiological data information to analyze the psychological condition of the person to be tested and selecting a training model according to the psychological condition of the person to be tested; the basic database is prestored in the storage module;
in a physiological database, a pulse-psychology list and a gas concentration-psychology list are prestored; different psychological conditions in the pulse-psychological list correspond to specific pulse frequency intervals; the gas concentration-different psychological conditions in the psychological list correspond to specific gas concentration intervals; and the feedback module is used for receiving the psychological condition transmitted by the emotion analysis module and feeding back or displaying the psychological condition.
As a preferred technical scheme, the physiological data acquisition equipment comprises a pulse detector and a gas concentration detection module; the pulse detector is arranged on the wrist of the person to be detected to detect and acquire the pulse frequency of the person to be detected; and the gas concentration detection module is used for detecting the gas concentration of the person to be detected.
As a preferable technical scheme, the pulse-psychological list data is obtained by collecting the pulse frequency of a large number of testers under the corresponding psychological condition and calculating the pulse frequency interval under the corresponding psychological condition.
As a preferred technical scheme, the data of the gas concentration-psychological list is obtained by collecting the gas concentration of a large number of testers under the corresponding psychological condition and calculating a gas concentration interval under the corresponding psychological condition; gas concentrations include specifically O2 concentrations and CO2 concentrations.
As an optimal technical scheme, the scene database comprises a relaxation training model, an excitation training model, an irritability training model and a complaint training model;
the relaxation training model is used for playing a corresponding VR virtual scene for the person to be tested in an excited or irritative state so as to realize the relaxation of the mood of the person to be tested;
the excitation training model is used for playing a corresponding VR virtual scene for the person to be tested in the mood relieving state so as to realize mood excitation of the person to be tested;
the irritability training model is used for playing a corresponding VR virtual scene for the person to be tested in a mood relieving state so as to realize the irritability of the person to be tested;
and the training model for the heart complaint is used for playing the corresponding VR virtual scene for the person to be tested in the state of the heart complaint, so as to realize the heart complaint of the person to be tested.
As a preferred technical solution, the excitation training model is determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an excitation state, and then the person to be tested is determined to be the VR virtual scene corresponding to the excitation training model;
the irritability training model was determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an irritancy state, and then the person to be tested is determined to be the VR virtual scene corresponding to the irritancy training model;
the complaint training model is determined as follows: and under the condition that the mood of the person to be tested is relieved, different VR virtual scenes are played, and the corresponding physiological data information is detected to be in line with the complaint state of sadness, so that the VR virtual scene corresponding to the training model for sadness complaint is determined.
Referring to fig. 2, a psychological training interaction method based on VR technology includes the following processes:
the method comprises the following steps: acquiring physiological data information of a person to be tested by physiological data acquisition equipment and transmitting the physiological data information to a psychological analysis module when the person to be tested is in an excitement, irritability and grief state;
step two: the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module;
step three: the scene arrangement module selects a corresponding VR virtual scene according to the training model;
step four: the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play;
step five: judging whether the current physiological data information is matched with the relaxed mood; if yes, executing step six; if not, executing the fourth step;
step six: the scene arrangement module controls the VR wearable terminal to stop playing.
As a preferred technical solution, the step two specifically includes the following steps:
and the psychological analysis module is used for comparing the physiological data information with the physiological database to analyze the psychological condition of the person to be tested and selecting the training model according to the psychological condition of the person to be tested.
When the physiological data acquisition device is in actual use, the physiological data information acquired by a person to be tested is acquired by the physiological data acquisition equipment and is transmitted to the psychological analysis module when the person to be tested is in an excitement, irritability and grimace complain state; the scene arrangement module selects a corresponding VR virtual scene according to the training model; the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play, and therefore rapid and effective mood relief of the person to be tested is achieved.
It should be noted that, in the above system embodiment, each included unit is only divided according to functional logic, but is not limited to the above division as long as the corresponding function can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
In addition, it is understood by those skilled in the art that all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing associated hardware, and the corresponding program may be stored in a computer-readable storage medium.
The preferred embodiments of the invention disclosed above are intended to be illustrative only. The preferred embodiments are not intended to be exhaustive or to limit the invention to the precise embodiments disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, to thereby enable others skilled in the art to best utilize the invention. The invention is limited only by the claims and their full scope and equivalents.

Claims (8)

1. A mental training interactive system based on VR technique, includes:
the physiological data acquisition equipment is used for acquiring physiological data information of a person to be detected and transmitting the physiological data information to the psychological analysis module; the physiological data information comprises pulse frequency and gas concentration;
the VR equipment comprises a scene database, a scene arrangement module and a VR wearable terminal; the scene arrangement module is respectively connected with the scene database and the VR wearable terminal; the scene arrangement module is used for calling VR virtual scenes from the scene database and controlling the VR wearable terminal to play;
the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module; the scene arrangement module is used for selecting a corresponding VR virtual scene according to the training model;
the psychological analysis module is used for comparing the physiological database according to the physiological data information to analyze the psychological condition of the person to be tested and selecting a training model according to the psychological condition of the person to be tested; the basic database is prestored in a storage module;
in the physiological database, a pulse-psychological list and a gas concentration-psychological list are prestored; different psychological conditions in the pulse-psychological list correspond to specific pulse frequency intervals; different psychological conditions in the gas concentration-psychological list correspond to specific gas concentration intervals;
and the feedback module is used for receiving the psychological condition transmitted by the emotion analysis module and feeding back or displaying the psychological condition.
2. The VR technology based mental training interaction system of claim 1, wherein the physiological data collection device includes a pulse detector and a gas concentration detection module;
the pulse detector is arranged on the wrist of the person to be detected to detect and acquire the pulse frequency of the person to be detected; and the gas concentration detection module is used for detecting the gas concentration of the person to be detected.
3. The VR technology based mental training interaction system of claim 1, wherein the pulse-mental list data is obtained by collecting pulse frequencies of a plurality of testers under corresponding mental conditions and calculating pulse frequency intervals under corresponding mental conditions.
4. The VR technology based mental training interaction system of claim 3, wherein the gas concentration-mental list data is obtained by collecting gas concentrations of a plurality of testers under corresponding mental conditions and calculating gas concentration intervals under corresponding mental conditions; the gas concentrations specifically include O2 concentration and CO2 concentration.
5. The VR technology based mental training interaction system of claim 1, wherein the scene database includes a relaxation training model, an excitement training model, an irritability training model, and a complaint training model;
the relaxation training model is used for playing a corresponding VR virtual scene for the person to be tested in an excited or irritative state so as to realize mood relaxation of the person to be tested;
the excitation training model is used for playing a corresponding VR virtual scene for the person to be tested in a mood relieving state so as to realize mood excitation of the person to be tested;
the irritability training model is used for playing a corresponding VR virtual scene for a person to be tested in a mood relieving state so as to realize the irritability of the person to be tested;
the training model for the heart complaint is used for playing the corresponding VR virtual scene for the person to be tested in the state of the heart complaint, so as to realize the heart complaint of the person to be tested.
6. The VR technology based mental training interaction system of claim 6, wherein the excitement training model is determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an excitation state, and then the person to be tested is determined to be the VR virtual scene corresponding to the excitation training model;
the irritability training model is determined as follows: when the person to be tested is in a mood relieving state, different VR virtual scenes are played, and corresponding physiological data information is detected to be in accordance with an irritancy state, and then the person to be tested is determined to be the VR virtual scene corresponding to the irritancy training model;
the complaint training model is determined as follows: and under the condition that the mood of the person to be tested is relieved, different VR virtual scenes are played, and the corresponding physiological data information is detected to be in line with the complaint state of sadness, so that the VR virtual scene corresponding to the training model for sadness complaint is determined.
7. The VR technology based mental training interaction method as claimed in any one of claims 1-6, comprising the following processes:
the method comprises the following steps: acquiring physiological data information of a person to be tested by physiological data acquisition equipment and transmitting the physiological data information to a psychological analysis module when the person to be tested is in an excitement, irritability and grief state;
step two: the psychological analysis module selects a training model according to the physiological data information and transmits the training model to the scene arrangement module;
step three: the scene arrangement module selects a corresponding VR virtual scene according to the training model;
step four: the scene arrangement module calls VR virtual scenes from a scene database and controls the VR wearable terminal to play;
step five: judging whether the current physiological data information is matched with the relaxed mood; if yes, executing step six; if not, executing the fourth step;
step six: the scene arrangement module controls the VR wearable terminal to stop playing.
8. The VR technology based mental training interaction method of claim 7, wherein the second step specifically includes the following steps:
and the psychological analysis module is used for comparing the physiological data information with the physiological database to analyze the psychological condition of the person to be tested and selecting a training model according to the psychological condition of the person to be tested.
CN202011072517.3A 2020-10-09 2020-10-09 Psychological training interactive system and training method based on VR technology Pending CN112206394A (en)

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CN113611416B (en) * 2021-07-08 2023-09-01 江苏嘉纳宝医疗科技有限公司 Psychological scene assessment method and system based on virtual reality technology
CN114159671A (en) * 2021-12-14 2022-03-11 湘潭大学 University student mental health training system and method based on VR panoramic video

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