CN112133408A - Psychological training interactive system and training method based on VR technology - Google Patents
Psychological training interactive system and training method based on VR technology Download PDFInfo
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Abstract
The invention discloses a psychological training interaction system and a psychological training interaction method based on a VR (virtual reality) technology, and relates to the technical field of psychological training. The invention comprises the following steps: the control terminal sends voice interaction information to the VR head display through the voice database; a user selects a corresponding psychological training scene through microphone voice in the head display equipment; the cloud server sends the instruction to the control terminal, and the scene output module is combined with the scene database to release the scene to the head display device; and in the process that the user finishes training through the head display device, the physiological detection device uploads the training data to the data analysis module of the cloud server. The invention freely switches the corresponding scenes according to the items to be trained of the experiencers to perform psychological training, acquires the physiological indexes of the experiencers through the physiological detection equipment to obtain training data for analysis, and can utilize the motion capture equipment to visit and release in the virtual scenes, thereby achieving the best psychological training effect.
Description
Technical Field
The invention belongs to the technical field of VR psychological training, and particularly relates to a psychological training interaction system and a psychological training interaction method based on VR technology.
Background
The questionnaire type psychological test or software psychological assessment system has the main advantages that the establishment of the question bank and the assessment system is mainly based on the existing psychological research results and the research findings of experts, the organization and the implementation are simpler, and the assessment cost is lower. On the other hand, the subjectivity of the test in such a mode is strong, the arousal degree is not true, enough real-time psychological reaction pressure is lacked for the tested person, the pertinence is not strong enough, the accuracy of the psychological test is not high enough, the psychological test effect of the specific environment is not good for the person needing to train the psychology and the emotion to be released, the psychological bearing capacity and the psychological condition of the tested object are difficult to reflect really, and the psychological bearing capacity is difficult to improve through psychological training and simulation training.
The virtual reality technology is an important direction of the simulation technology, and the collection of various technologies such as the simulation technology, the computer graphics man-machine interface technology, the multimedia technology sensing technology network technology and the like is a challenging advanced subject of cross technology and research field. Virtual reality technology (VR) mainly includes aspects of simulating environment, perception, natural skills, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. Perception means that an ideal VR should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as auditory sensation, tactile sensation, force sensation, and movement, and even olfactory sensation and taste sensation, which are also called multi-perception. The natural skill refers to the head rotation, eyes, gestures or other human body behavior actions of a human, and data adaptive to the actions of the participants are processed by the computer, respond to the input of the user in real time and are respectively fed back to the five sense organs of the user.
Therefore, the development and maturity of virtual reality (VR for short) technology make it possible to create a simulation environment for simulation battle with high immersion, wide application, strong expansibility, good system controllability and low risk factor. The modern military psychology innovation theory and the latest psychology research result are taken as supports, the existing psychology assessment method is taken as a basis, the big data theory, the VR technology and the environment reconstruction technology are comprehensively applied as breakthroughs, the psychology character rule and the psychophysiology response of a person are researched, a more scientific, real and complete system for assessing and training the psychology of the person is constructed, the excellent psychology of the person is improved, the person is gradually endurable and adaptable in various different irritative situations, and the system has extremely important practical significance on the production of the psychology health of the person.
Disclosure of Invention
The invention aims to provide a psychological training interaction system and a psychological training interaction method based on VR technology, wherein a corresponding scene is freely switched according to items needing training of an experiencer to perform psychological training, training data is acquired by physiological detection equipment to obtain training data to analyze the training data to obtain a training effect, and the problems that the existing VR psychological training mode is single and the psychological training effect is poor are solved.
In order to solve the technical problems, the invention is realized by the following technical scheme:
the invention relates to a psychological training interaction system based on VR technology, which comprises a cloud server, a control terminal, a head display device, a physiological detection device, a motion capture device and a controller, wherein the cloud server is connected with the control terminal; a data analysis module, a virtual scene interaction module and a storage module are arranged in the cloud server;
a scene output module, a scene database and a voice database are arranged in the control terminal; the scene database and the voice database are respectively connected with a scene output module;
the head display equipment is a VR head-mounted display and is used for being worn on the head of an experiencer and displaying VR environment scenes; a face recognition module, a voice recognition module, an earphone and a microphone are arranged in the VR head-mounted display;
the physiological detection equipment comprises a physiological detector, an intelligent bracelet and an infrared thermometer;
the motion capture equipment comprises a data glove and a data garment and is used for capturing the motion of an experiencer and triggering virtual characters in a VR environment scene to do the same motion;
the controller is a control handle and is used for controlling the virtual character graph in the VR environment scene to move;
the data collected by the face recognition module, the voice recognition module, the physiological detection equipment, the motion capture equipment and the controller are connected with a data analysis module of a cloud server through a wireless transmission network; the data analysis module is respectively connected with the storage module and the virtual scene interaction module; the virtual scene interaction module is connected with a scene output module in the control terminal; the scene output module is connected with a scene database; the scene output module is connected with the VR head-mounted display.
Preferably, the physiological detector detects and collects electrocardio, electroencephalogram, myoelectricity, nerve electricity, blood pressure, blood flow, heart rate and heart sound of the experiencer.
Preferably, the scene database comprises psychological training scene data, psychological relaxation scene data and psychological catharsis scene data; setting scenes of the psychological training scene data and the psychological catharsis scene data are single scenes; the mental relaxation scene data is set to be a single-person or multi-person test scene.
Preferably, a face recognition module in the R head-mounted display collects facial features of the experiencer, uploads facial information to a cloud server, and stores the facial information in a storage module together with physiological information data of the experiencer.
The invention relates to a psychological training interaction method based on VR technology, which comprises the following steps:
step S1: a user wears the physiological detection equipment, the motion capture equipment and the motion capture equipment;
step S2: the control terminal sends voice interaction information to the VR head display through the voice database;
step S3: a user selects a corresponding psychological training scene through microphone voice in the head display equipment;
step S4: the cloud server sends the instruction to the control terminal, and the scene output module is combined with the scene database to release the scene to the head display device;
step S5: in the process that a user finishes training through the head display device, the physiological detection device uploads the training data to the data analysis module of the cloud server;
step S6: and the data analysis module feeds back the training analysis result and the virtual scene task completion degree to the head display equipment.
Preferably, in step S5, during the training, the user collects the behavior and motion of the human body through the data glove and the data coat in the motion capture device, and controls the virtual character in the VR to do the same motion; when the user does not need to have other actions in the VR scene, the user can not wear the action capture equipment, and the user directly controls the virtual character to move by controlling the mobile game handle.
The invention has the following beneficial effects:
the invention freely switches the corresponding scenes according to the items to be trained of the experiencers to perform psychological training, acquires the physiological indexes of the experiencers through the physiological detection equipment to obtain training data for analysis, and can utilize the motion capture equipment to visit and release in the virtual scenes, thereby achieving the best psychological training effect.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a mental training interaction system based on VR technology according to the present invention;
fig. 2 is a step diagram of a psychological training method based on VR technology according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, the invention relates to a psychological training interaction system and a psychological training interaction method based on VR technology, comprising a cloud server, a control terminal, a head display device, a physiological detection device, a motion capture device and a controller; a data analysis module, a virtual scene interaction module and a storage module are arranged in the cloud server;
a scene output module, a scene database and a voice database are arranged in the control terminal; the scene database and the voice database are respectively connected with the scene output module;
the head display equipment is a VR head-mounted display and is used for being worn on the head of an experiencer and displaying VR environment scenes; a face recognition module, a voice recognition module, an earphone and a microphone are arranged in the VR head-mounted display;
the physiological detection equipment comprises a physiological detector, an intelligent bracelet and an infrared thermometer;
the motion capture equipment comprises a data glove and a data garment and is used for capturing the motion of an experiencer and triggering virtual characters in a VR environment scene to do the same motion;
the controller is a control handle used for controlling the virtual character graph in the VR environment scene to move;
the data collected by the face recognition module, the voice recognition module, the physiological detection equipment, the motion capture equipment and the controller are connected with the data analysis module of the cloud server through a wireless transmission network; the data analysis module is respectively connected with the storage module and the virtual scene interaction module; the virtual scene interaction module is connected with a scene output module in the control terminal; the scene output module is connected with the scene database; the scene output module is connected with the VR head-mounted display.
The physiological detector detects and collects electrocardio, electroencephalogram, myoelectricity, nerve electricity, blood pressure, blood flow, heart rate and heart sound of the experiencer.
The scene database comprises psychological training scene data, psychological relaxation scene data and psychological catharsis scene data; setting scenes of the psychological training scene data and the psychological catharsis scene data are single scenes; the mental relaxation scene data is set to be a single-person or multi-person test scene.
The R head-mounted display comprises a R head-mounted display, a face recognition module, a cloud server and a storage module, wherein the face recognition module in the R head-mounted display collects facial features of an experiencer, uploads facial information to the cloud server, and stores the facial information in the storage module together with physiological information data of the experiencer.
Referring to fig. 2, the present invention is a mental training interaction method based on VR technology, including the following steps:
step S1: a user wears the physiological detection equipment, the motion capture equipment and the motion capture equipment;
step S2: the control terminal sends voice interaction information to the VR head display through the voice database;
step S3: a user selects a corresponding psychological training scene through microphone voice in the head display equipment;
step S4: the cloud server sends the instruction to the control terminal, and the scene output module is combined with the scene database to release the scene to the head display device;
step S5: in the process that a user finishes training through the head display device, the physiological detection device uploads the training data to the data analysis module of the cloud server;
step S6: and the data analysis module feeds back the training analysis result and the virtual scene task completion degree to the head display equipment.
In step S5, the user collects behavior and motion of the human body through the data glove and the data coat in the motion capture device and controls the virtual character in the VR to do the same motion during the training process; when the user does not need to have other actions in the VR scene, the user can not wear the action capture equipment, and the user directly controls the virtual character to move by controlling the mobile game handle.
One specific application of this embodiment is:
after the experience person takes the VR head-mounted display, the built-in intelligent voice assistant of VR head-mounted display, the simultaneous simulation people's pronunciation of calling at the same time select the project that needs mental training through the speech recognition module:
item one: VR relaxation training module
The scene comprises the following steps: the method comprises the following steps of taking a grassland, a Guilin and an ancient town as a standard, wherein the scenes are continuous scenes. The scenes are continuous scenes, and a plurality of mini games, such as responses, emotion interaction, hand-eye coordination, memory and the like, are arranged in the scenes; including, for example, feeding fish, sightseeing at the bottom of a lake, finding sheep, feeding horses, lassoing, rowing, and the like.
Item two: VR (virtual reality) catharsis training module
The scene comprises the following steps: high burning bonfire, calling wind and rain, catching insects on big trees, beating tumbler and the like; high fire bonfire, call for wind and call rain all are through speech recognition module acquisition experience person's whoop decibel control grassland weather's change, the height of fireworks, the height of bonfire, and simulate real arena and strike and lead off etc. reach the purpose that experience person led off the mood.
Item three: VR psychological training module
The scenes comprise a speech scene, a terrorist scene, a car accident scene and the like; if the user is afraid of speaking, a speech scene can be selected, and in the scene, the user can sit fully under the speech table to perform virtual speech; if self-terrorism is high, a terrorism scene can be selected, and in the scene, a triquetrous cliff is formed by walking on the upper surface and the lower surface of the single-wood bridge; such as the dense phobia of the self, in the scene, the self can select different densities to appear around the self, and the like. The experience person is made to adapt to the current scene repeatedly in sequence, so that the purpose of psychological training is achieved.
It should be noted that, in the above system embodiment, each included unit is only divided according to functional logic, but is not limited to the above division as long as the corresponding function can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
In addition, it is understood by those skilled in the art that all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing associated hardware, and the corresponding program may be stored in a computer-readable storage medium.
The preferred embodiments of the invention disclosed above are intended to be illustrative only. The preferred embodiments are not intended to be exhaustive or to limit the invention to the precise embodiments disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, to thereby enable others skilled in the art to best utilize the invention. The invention is limited only by the claims and their full scope and equivalents.
Claims (6)
1. The utility model provides a psychological training interactive system based on VR technique, includes high in the clouds server, control terminal, first apparent equipment, physiological detection equipment, action capture equipment and controller, its characterized in that:
a data analysis module, a virtual scene interaction module and a storage module are arranged in the cloud server;
a scene output module, a scene database and a voice database are arranged in the control terminal; the scene database and the voice database are respectively connected with a scene output module;
the head display equipment is a VR head-mounted display and is used for being worn on the head of an experiencer and displaying VR environment scenes; a face recognition module, a voice recognition module, an earphone and a microphone are arranged in the VR head-mounted display;
the physiological detection equipment comprises a physiological detector, an intelligent bracelet and an infrared thermometer;
the motion capture equipment comprises a data glove and a data garment and is used for capturing the motion of an experiencer and triggering virtual characters in a VR environment scene to do the same motion;
the controller is a control handle and is used for controlling the virtual character graph in the VR environment scene to move;
the data collected by the face recognition module, the voice recognition module, the physiological detection equipment, the motion capture equipment and the controller are connected with a data analysis module of a cloud server through a wireless transmission network; the data analysis module is respectively connected with the storage module and the virtual scene interaction module; the virtual scene interaction module is connected with a scene output module in the control terminal; the scene output module is connected with a scene database; the scene output module is connected with the VR head-mounted display.
2. The VR technology based mental training interaction system of claim 1, wherein the physiological detector detects and collects electrocardio, electroencephalogram, myoelectricity, neuroelectricity, blood pressure, blood flow, heart rate, and heart sounds of the experiencer.
3. The VR technology based mental training interaction system of claim 1, wherein the scene database includes mental training scene data, mental relaxation scene data, mental abreaction scene data; setting scenes of the psychological training scene data and the psychological catharsis scene data are single scenes; the mental relaxation scene data is set to be a single-person or multi-person test scene.
4. The VR technology based mental training interaction system of claim 1, wherein a facial recognition module in the R-head mounted display collects facial features of the experiencer, uploads facial information to a cloud server, and stores the facial information in a storage module in combination with physiological information data of the experiencer.
5. A psychological training method based on VR technology is characterized by comprising the following steps:
step S1: a user wears the physiological detection equipment, the motion capture equipment and the motion capture equipment;
step S2: the control terminal sends voice interaction information to the VR head display through the voice database;
step S3: a user selects a corresponding psychological training scene through microphone voice in the head display equipment;
step S4: the cloud server sends the instruction to the control terminal, and the scene output module is combined with the scene database to release the scene to the head display device;
step S5: in the process that a user finishes training through the head display device, the physiological detection device uploads the training data to the data analysis module of the cloud server;
step S6: and the data analysis module feeds back the training analysis result and the virtual scene task completion degree to the head display equipment.
6. The VR technology based mental training method of claim 5, wherein in step S5, during the training process, the user collects the human body' S behavior and movement through the data glove and the data coat of the motion capture device and controls the virtual character in VR to do the same movement; when the user does not need to have other actions in the VR scene, the user can not wear the action capture equipment, and the user directly controls the virtual character to move by controlling the mobile game handle.
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