CN112107855A - Multi-language version game processing method, device and system - Google Patents

Multi-language version game processing method, device and system Download PDF

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CN112107855A
CN112107855A CN202010997019.3A CN202010997019A CN112107855A CN 112107855 A CN112107855 A CN 112107855A CN 202010997019 A CN202010997019 A CN 202010997019A CN 112107855 A CN112107855 A CN 112107855A
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game
information
version
language
updating
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CN112107855B (en
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刘北辰
王昱程
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Perfect World Chongqing Interactive Technology Co ltd
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Perfect World Chongqing Interactive Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/40Processing or translation of natural language
    • G06F40/58Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/65Updates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/454Multi-language systems; Localisation; Internationalisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
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Abstract

The application discloses a method, a device and a system for processing a game with multiple language versions, and relates to the technical field of game development. The method comprises the following steps: firstly, receiving first updating information of a game sent by a transfer station, wherein the transfer station is connected with each branch node of the game in different language versions, and the first updating information is obtained by updating the game based on a first language version; then translating the first updating information of the first language version to obtain second updating information of the game of a local second language version; and finally, generating the game package after the game of the local second language version is updated according to the second updating information. By applying the method and the device, the development and maintenance cost of subsequent multi-language version games can be greatly saved, and when the version is updated each time, developers can update and develop games of a certain language version, and then the same games of other language versions can be automatically updated correspondingly.

Description

Multi-language version game processing method, device and system
Technical Field
The present application relates to the field of game development technologies, and in particular, to a method, an apparatus, and a system for processing a game in multiple language versions.
Background
With the rapid development of mobile internet technology, more and more users use mobile terminals for game entertainment activities, and generally, the users of the mobile terminals are distributed in different regions, and the language environments of the regions may be completely different. Therefore, the translation and localization resources of each language version can be all put into a client bag body of the game, then a mechanism for switching languages is established in the game, and corresponding text contents are displayed according to the selected language. However, this method may result in an increase in the size of the client and take up too much storage space.
In order to solve the above problems, a separate branch can be created for each language version and related development can be performed. And finally generating the game client only containing the single language version. However, this approach may cause higher maintenance cost, and the developer needs to synchronize the updated content into all language branches at each version update, and may need to have corresponding special processing for different regions. This work is very labor intensive and error prone and is a small development burden for mobile terminal games that are updated frequently.
Disclosure of Invention
In view of this, the present application provides a method, an apparatus, and a system for processing a game in multiple language versions, and mainly aims to solve the technical problem in the prior art that the development and maintenance costs of a game in multiple language versions are increased.
According to an aspect of the present application, there is provided a multilingual-version game processing method, applicable to a branch node side, the method including:
receiving first updating information of a game sent by a transfer station, wherein the transfer station is connected with each branch node of the game in different language versions, and the first updating information is obtained by updating the game based on a first language version;
translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
and generating the game package after the game updating of the local second language version according to the second updating information.
Optionally, the generating the game package updated according to the local second language version according to the second update information specifically includes:
updating the localized resource information and configuration information of the game item of the local second language version according to the second updating information;
generating the game package using the updated game item.
Optionally, if it is determined that a new control interface exists in the current update according to the second update information, the generating the game package using the updated game item specifically includes:
carrying out loading test on the updated game item;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
generating the game package using the readjusted game item.
Optionally, the updating the localized resource information and the configuration information of the game item of the local branch language version according to the second update information specifically includes:
acquiring second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item;
and updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
Optionally, the translating the first update information of the first language version to obtain the second update information of the game of the local second language version specifically includes:
and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of a local second language version, wherein the first translation table comprises a mapping relation between the first language and the local second language.
Optionally, the method further includes:
acquiring the latest first version information of a generated game package in a target branch node;
acquiring the latest second version information of a local generated game package;
if the first version information is larger than the second version information, third update information of the game received by the target branch node or fourth update information of the game of a third language version obtained by translating the third update information by the target branch node is obtained, wherein the target branch node generates a game package of the first version information according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
translating the third update information or the fourth update information to obtain fifth update information of the game of the local second language version, and generating the game package of the local second language version after the game is updated according to the fifth update information.
Optionally, translating the fourth update information to obtain fifth update information of the game in the local second language version, specifically including:
acquiring a second translation table, wherein the second translation table comprises a mapping relation between a third language and a local second language;
and translating the fourth updating information by using the second translation table to obtain fifth updating information of the game of the local second language version.
Optionally, after generating the game updated game package of the local second language version according to the second update information, the method further includes:
recording the generated third version information of the game pack;
and sending the third version information to the transfer station, so that the transfer station stops sending the first updating information again according to the third version information.
Optionally, before the translating the first update information of the first language version to obtain the second update information of the game of the local second language version, the method further includes:
acquiring update version information corresponding to the first update information;
if the latest version information of the locally generated game pack is greater than or equal to the updated version information, stopping the updating operation;
the translating the first update information of the first language version to obtain the second update information of the game of the local second language version specifically includes:
and if the latest version information is smaller than the updated version information, translating the first updated information to obtain the second updated information.
According to another aspect of the present application, there is provided another multilingual-version game processing method, applicable to a transfer station side, the method including:
acquiring first updating information of a game, wherein the first updating information is obtained by updating the game based on a first language version;
sending the first updating information to each branch node of the games with different language versions, so that the branch nodes translate the first updating information to obtain second updating information of the games with a branch second language version, and then generating game packages with updated games with the branch second language version according to the second updating information;
and receiving the updated result information returned by the branch node.
Optionally, the method further includes:
after the preset time length of the first updating information is sent to the first branch node, if the updating result information returned by the first branch node is not received, the first updating information is sent to the first branch node again.
Optionally, the method further includes:
if the communication with a second branch node is interrupted, stopping sending the first updating information to the second branch node;
when the second branch node is in communication connection with the first branch node, obtaining the latest version information of the game package generated in the first branch node;
if the latest version information is greater than or equal to the update version information corresponding to the first update information, cancelling the transmission of the first update information to the second branch node;
and if the latest version information is less than the updated version information, sending the first updated information to the second branch node.
According to another aspect of the present application, there is provided a multilingual-version game processing apparatus, applicable to a branch node side, including:
the game system comprises a receiving module, a processing module and a processing module, wherein the receiving module is used for receiving first updating information of a game sent by a transfer station, the transfer station is connected with each branch node of the game in different language versions, and the first updating information is obtained by updating the game based on a first language version;
the translation module is used for translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
and the generating module is used for generating the game package of the local second language version after the game is updated according to the second updating information.
Optionally, the generating module is specifically configured to update the localized resource information and the configuration information of the game item in the local second language version according to the second update information;
generating the game package using the updated game item.
Optionally, the generating module is specifically configured to perform a loading test on the updated game item if it is determined that a new control interface exists in the current update according to the second update information;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
generating the game package using the readjusted game item.
Optionally, the generating module is further specifically configured to obtain second interface adaptation adjustment information, recorded corresponding to the game item, of the target control interface;
and updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
Optionally, the translation module is specifically configured to translate the first update information of the first language version by using a first translation table to obtain second update information of the game of the local second language version, where the first translation table includes a mapping relationship between the first language and the local second language.
Optionally, the apparatus further comprises: a first acquisition module;
the first obtaining module is used for obtaining the latest first version information of the generated game package in the target branch node;
the first obtaining module is further used for obtaining the latest second version information of the local generated game package;
the first obtaining module is further configured to obtain, if the first version information is greater than the second version information, third update information of the game received by the target branch node or fourth update information of the game of a third language version obtained by translating the third update information by the target branch node, where the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
the translation module is further configured to translate the third update information or the fourth update information to obtain fifth update information of the game in the local second language version, and generate an updated game package of the game in the local second language version according to the fifth update information.
Optionally, the translation module is specifically further configured to obtain a second translation table, where the second translation table includes a mapping relationship between a third language and a local second language;
and translating the fourth updating information by using the second translation table to obtain fifth updating information of the game of the local second language version.
Optionally, the apparatus further comprises:
the recording module is used for recording the generated third version information of the game package;
a sending module, configured to send the third version information to the relay station, so that the relay station stops sending the first update information again according to the third version information.
Optionally, the apparatus further comprises: a second acquisition module;
the second obtaining module is configured to obtain update version information corresponding to the first update information; if the latest version information of the locally generated game pack is greater than or equal to the updated version information, stopping the updating operation;
the translation module is further specifically configured to translate the first update information to obtain the second update information if the latest version information is smaller than the update version information.
According to still another aspect of the present application, there is provided a multilingual-version game processing apparatus, which is applicable to a transfer station side, the apparatus including:
the game updating method comprises an acquisition module, a processing module and a processing module, wherein the acquisition module is used for acquiring first updating information of a game, and the first updating information is obtained by updating the game based on a first language version;
a sending module, configured to send the first update information to each branch node of the game in different language versions, so that the branch node translates the first update information to obtain second update information of the game in a branch second language version, and then generates, according to the second update information, a game package after the game in the branch second language version is updated;
and the receiving module is used for receiving the updating result information returned by the branch node.
Optionally, the sending module is further configured to send the first update information to the first branch node again after the preset duration of sending the first update information to the first branch node, if update result information returned by the first branch node is not received.
Optionally, the sending module is further configured to stop sending the first update information to the second branch node if communication with the second branch node is interrupted;
when the second branch node is in communication connection with the first branch node, obtaining the latest version information of the game package generated in the first branch node;
if the latest version information is greater than or equal to the update version information corresponding to the first update information, cancelling the transmission of the first update information to the second branch node;
and if the latest version information is less than the updated version information, sending the first updated information to the second branch node.
According to still another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described game processing method applicable to multiple language versions on the side of a branch node.
According to yet another aspect of the present application, there is provided a client device comprising a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the above-described multi-language version game processing method applicable to a branch node side when executing the program.
According to still another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described game processing method applicable to multiple language versions on the transfer station side.
According to still another aspect of the present application, there is provided a server apparatus including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the above-described multi-language version game processing method applicable to a transfer station side when executing the program.
According to still another aspect of the present application, there is provided a multilingual-version game processing system including: the client device and the server device.
By means of the technical scheme, compared with the prior art, the method, the device and the system for processing the game of the multi-language version have the advantages that the method, the device and the system for processing the game of the multi-language version are used for processing the difference between different language versions in a splitting mode of multi-language branches, and on the basis, the transfer station is additionally arranged to carry out overall management on all language branch nodes. The transfer station can send the updated information obtained by updating the game based on the target language version to each branch node of the game of different language versions, then each branch node can translate the updated information of the target language version to obtain the updated information suitable for the local branch language version, and further realize the automatic updating and packaging of the game according to the updated information obtained by translation. Under the framework provided by the application, developers can concentrate development work on the transfer station without consuming extra energy for the synchronization work of each branch node in the future. And when the version is updated every time, developers can update and develop the game of a certain language version, and the same games of other language versions can automatically realize corresponding updating, so that the efficiency and the accuracy of the development and the updating of the game of the multi-language version are improved.
The foregoing description is only an overview of the technical solutions of the present application, and the present application can be implemented according to the content of the description in order to make the technical means of the present application more clearly understood, and the following detailed description of the present application is given in order to make the above and other objects, features, and advantages of the present application more clearly understandable.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a flow chart illustrating a method for processing a multi-language version game according to an embodiment of the present application;
FIG. 2 is a flow chart illustrating another multilingual-version game processing method according to an embodiment of the present application;
fig. 3 is a schematic diagram illustrating an example of an interface before adaptation adjustment according to an embodiment of the present application;
FIG. 4 is a schematic diagram illustrating an example of an interface adaptation adjustment provided by an embodiment of the present application;
FIG. 5 is a flow chart illustrating another multi-language version game processing method provided by an embodiment of the present application;
FIG. 6 is a schematic structural diagram of a multi-language version game processing device according to an embodiment of the present application;
FIG. 7 is a schematic structural diagram of another multi-language version game processing device provided in the embodiment of the present application;
fig. 8 is a schematic structural diagram illustrating a multilingual-version game processing system according to an embodiment of the present application.
Detailed Description
The present application will be described in detail below with reference to the accompanying drawings in conjunction with embodiments. It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.
The method aims to solve the technical problem that the development and maintenance cost of the game of the multi-language version is increased in the prior art. The embodiment provides a multi-language version game processing method, as shown in fig. 1, which can be applied to a branch node side, and the method includes:
101. the branch node receives first updated information of the game sent by the transfer station.
The branch node in the embodiment can be used for realizing game updating and development of the local branch language version, and further realizing game client packaging of the local branch language version. The transfer station can be connected with each branch node of the same game with different language versions, each branch node can correspond to different language versions, and the first updating information can be obtained by updating the game based on the first language version. The first language version can be preset according to actual requirements, and can be a language version which is convenient for developers to develop and understand games, such as a Chinese version or an English version. It should be noted that the different language versions of the branch nodes that the transfer station interfaces with may be versions of languages in different countries and/or versions of dialects in different regions in the same country.
The transfer station may also be considered a branch, i.e., a branch of the transfer station, which may correspond to a service end of the transfer station. For the embodiment, a mode of splitting multi-language branches is adopted to process the difference between different language versions, and on the basis, a transfer station branch is added to carry out overall management on all or part of the multi-language branches. The transfer station can be used for storing the original item of the game in the first language version, and is a stable version branch which can be independently packed; and the branch nodes of other language versions can respectively store the items of the respective versions, the corresponding translation tables, the localized resources and the like.
The execution main body of the embodiment can be a game processing device or equipment aiming at the local language version, can be configured at the side of the branch node, and is used for developing and updating the update information which is sent by the transfer station and is used for the same game according to the first language version, automatically adapting to obtain the game update information suitable for the local branch language version, and further realizing the automatic packaging of the game of the local branch language version. The process shown in steps 102 to 103 may be specifically performed.
102. And translating the first updating information of the first language version to obtain second updating information of the local game of the second language version.
The second language version may be a language version of the game, such as a language version of a certain country or a language version of a dialect of a certain country, which is correspondingly updated and maintained by the branch node.
For example, the update information of the first language version is translated with reference to the translation rule between the first language and the second language to obtain the update information of the local game of the second language version, and further obtain the latest resource and configuration information of the game suitable for the local branch language version, such as newly added game scene content, the control interface of the newly added function, the newly added task content, the update of the existing game content, and the like.
103. And generating a game package updated by the local second language version according to the second updating information obtained by translation.
For example, according to the updated information obtained by translation, and in combination with the existing localized resources and configuration information, the local branch game item is repackaged to generate a game package suitable for the game of the local branch language version, and then the game package can be downloaded and installed by the user client side to use the latest version of the game of the local branch language version.
Compared with the prior art, the method for processing the game in the multiple language versions provided by the embodiment adopts a mode of splitting multiple language branches to process the difference between different language versions, and on the basis, a transfer station is additionally arranged to carry out overall management on all language branch nodes. The transfer station can send the updated information obtained by updating the game based on the target language version to each branch node of the game of different language versions, then each branch node can translate the updated information of the target language version to obtain the updated information suitable for the local branch language version, and further realize the automatic updating and packaging of the game according to the updated information obtained by translation. Under the framework provided by the embodiment, developers can concentrate development work on the transfer station without consuming extra energy for the synchronization work of each subsequent branch node. And when the version is updated every time, developers can update and develop the game of a certain language version, and the same games of other language versions can automatically realize corresponding updating, so that the efficiency and the accuracy of the development and the updating of the game of the multi-language version are improved.
Further, as a refinement and an extension of the specific implementation of the above embodiment, in order to fully illustrate the implementation process of the embodiment, another game processing method applicable to multiple language versions on the branch node side is provided, as shown in fig. 2, the method includes:
201. the branch node receives first updating information which is obtained by updating the game based on the first language version and sent by the transfer station.
For example, when a developer needs to develop and update a multilingual version of game a, the developer can develop and update the multilingual version of game a based on a certain language version (such as a chinese version or an english version), and then synchronize the obtained update information of game a to the branch nodes of game a of each language version through a transfer station, thereby implementing the synchronous update of multilingual version of game a.
202. And translating the received first updating information of the first language version to obtain second updating information of the game of the local second language version.
Optionally, step 202 may specifically include: and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of the local second language version, wherein the first translation table comprises a mapping relation between the first language and the local second language. For example, the local branch language version is a russian version, the game update information sent by the transfer station is obtained by developing and updating the same game based on a chinese version, and the same game update information of the chinese version is translated by using a mapping relationship of words/sentences and the like between russian and chinese in a translation table prestored in the local branch to obtain the same game update information of the russian version. Through the optional mode, accurate translation between game updating information of different language versions can be realized by utilizing the translation table, the game updating information suitable for local branch language versions is obtained, and the accuracy of game updating is ensured.
In a specific application scenario, the version information of the game in the branch node is higher than or equal to the updated version of the game sent by the transfer station. For example, a new version of game is sometimes launched in a branch node of a specific language version, so as to provide a game experience test preferentially for a region where people in the specific language are located; or due to network delay and other reasons, the game update result information of the branch node is not fed back to the transfer station in time, so that the transfer station can send the update information of the latest version of the game again. In this case, in order to avoid a game update error or a game repeated update, optionally, before step 202, the method may further include: acquiring update version information corresponding to the first update information; and if the latest version information of the locally generated game pack is greater than or equal to the updated version information, stopping the updating operation. Correspondingly, step 202 may specifically include: and if the latest version information is less than the updated version information, translating the first updated information to obtain second updated information.
For example, if the version number of the update information of the Chinese version game A sent by the transfer station is less than or equal to the latest version number of the local branch Russian version game A, the local version is the latest version, and the update operation is not required to be executed, so that repeated game update is avoided, and the consumption of system resources is reduced; if the version number of the update information of the chinese version game a sent by the transfer station is greater than the latest version number of the local branch russian game a, it indicates that the local version belongs to the old version, and the subsequent update operation needs to be performed, that is, the process shown in steps 203 to 204 is performed.
203. And updating the localized resource information and the configuration information of the game item of the local second language version according to the second updating information obtained by translation.
204. Generating a game package using the updated game item.
For example, the packaging operation of multiple language versions can be performed automatically by the machine side according to a pre-formulated procedure: firstly, synchronizing the latest Chinese resource and configuration in the transfer station to the corresponding multilingual branch node, then translating the Chinese by using a translation table in the multilingual branch node, and finally generating a final game package by using the translated item.
The game manipulation interface after directly replacing the translated text may have a problem that the adaptation style does not match. In order to solve such problems, optionally, the embodiment may further provide a dedicated interface adaptation adjustment tool, and after the interface is adapted and adjusted, the modification information generated by this adjustment may be extracted and stored by the tool. After the machine side synchronizes the resources from the relay station and translates the text, the machine side reads the modification information and adapts the interface again. Since the modification information stored here is a kind of difference information, the modification of the original interface does not cause the invalidation of the adaptation information of the interface.
Based on the above optional manner, correspondingly, if it is determined that a new control interface exists in the current update according to the second update information obtained by translation, step 204 may specifically include: firstly, carrying out loading test on updated game items; recording first interface adaptation adjustment information of the new control interface by using an interface adaptation adjustment tool and the like; then, readjusting the updated configuration information of the game item according to the recorded first interface adaptation adjustment information; generating a game package using the readjusted game item.
For example, a loading test is performed on the updated game item, a newly-appeared game control interface is output and displayed, a developer judges whether a language and character adaptation problem occurs or not, and then corresponding adjustment is performed. And recording modification information of adaptive adjustment by using an interface adaptive adjustment tool, wherein the modification information comprises that the characters in the area A are changed into multi-row display after being overlong, and the characters in the area B are changed into vertical display or oblique display from horizontal display. When the resources are updated synchronously again subsequently, the recorded modification information can be read, and the game control interface is automatically adapted again.
The corresponding step 203 may specifically include: firstly, second interface adaptation adjustment information of a target control interface (which can be a control interface with adaptation appearing before) recorded corresponding to a game item is obtained; and then, according to the second updating information, updating the localized resource information and the configuration information of the game item, and according to the second interface adaptation adjusting information, readjusting the interface configuration of the target control interface in the updated configuration information.
For example, as shown in fig. 3, for an example diagram before the game manipulation interface is adapted and adjusted, where a plurality of characters in the diagram do not meet the standard of the specification, the interface adaptation adjustment tool may be used to record the modification information of the manual adaptation adjustment, so that when the resource is subsequently re-synchronized and updated, the previously recorded modification information may be read, and the game manipulation interface may be automatically re-adapted, as shown in fig. 4, for the adapted game manipulation interface, it is obvious that the game manipulation interface with the standard character format may be obtained after the automatic adaptation adjustment.
In a specific application scenario, sometimes the relay station has sent the update information due to a network problem, but there is a case that part of the branch nodes do not receive the update information, and for this reason, this embodiment may further provide a retry sending mechanism, where after the relay station sends the game update information to the branch node, if the update result information fed back by the relay station is not received for a long time, the relay station sends the game update information to the branch node again. Correspondingly, after generating the game package updated by the local second language version according to the second update information obtained by translation, the embodiment may further include: recording the third version information of the generated game package; and then sending the third version information to the transfer station so that the transfer station stops sending the first updating information again according to the third version information. By the optional mode, the success rate of the branch node receiving the game updating information sent by the transfer station can be improved, the condition that the branch node does not receive the game updating information due to the influence of network problems can be reduced, and the branch node can be ensured to update the game of the corresponding language version in time.
In addition to the retry sending mechanism, optionally, a peer-to-peer network may be formed between the branch nodes, and when the multi-language version synchronization update is required and communication between a part of the branch nodes and the transfer station is blocked, the peer-to-peer network may be used to obtain the corresponding game update information from the branch nodes that have received the transfer station update information earlier to implement the game update of the local branch. Correspondingly, the method of the embodiment may further include: firstly, acquiring the latest first version information of a generated game package in a target branch node; acquiring the latest second version information of the local generated game package; if the first version information is larger than the second version information (the version number can be compared with the equivalent), third update information of the game received by the target branch node (such as the third update information which can be received from the transfer station or obtained from other branch nodes) or a third language version of the game obtained by translating the third update information by the target branch node is obtained, wherein the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information can be obtained by updating the same game based on the first language version; and then translating the acquired third update information or fourth update information to obtain fifth update information of the game of the local second language version, and generating an updated game package of the game of the local second language version according to the fifth update information.
Further, in order to implement accurate content translation, optionally, translating the fourth update information to obtain fifth update information of the game in the local second language version may specifically include: firstly, acquiring a second translation table (if the second translation table can be downloaded from a platform, the platform can store translation tables translated between two different languages), wherein the second translation table comprises a mapping relation between a third language and a local second language; and then, translating the fourth updating information by using the second translation table to obtain fifth updating information of the local second language version game.
For example, the transfer station needs to synchronously update the version 5.2 version of the chinese version game update information to the branch node A, B, C. On the side of the branch node a, a problem of network communication occurs between the branch node a and the transfer station, and the chinese version game update information with the version number of 5.2 cannot be received temporarily, while the latest version of the russian game package generated in the branch node a is version 5.1, and the branch node a can inquire the game update information with the version number greater than 5.1 from the branch node B, C through the peer-to-peer network. If the branch node B receives the 5.2 version number of the chinese version game update information (actually, the branch node B receives from the relay station, or the branch node C obtains the version number of the chinese version game update information through the peer-to-peer network), the 5.2 version number of the chinese version game update information can be obtained from the branch node B, and then the update information is translated by using a translation table between the locally pre-stored chinese and russian versions, so that the update information suitable for the russian version is obtained, and the local update is realized to obtain the russian game package with the 5.2 version number. Or the branch node B has updated the 5.2 version number of the chinese version game, but retains the 5.2 version number of the japanese version game update information translated according to the 5.2 version number of the chinese version game update information, so that the 5.2 version number of the japanese version game update information can be obtained from the branch node B, and then the translation table between japanese and russian is queried, and the translation table is used to translate the japanese version game update information to obtain update information suitable for the russian version, thereby realizing local update to obtain the russian game package with the 5.2 version number. Through the optional mode, the efficiency of updating the latest version game information by the branch node can be improved, and the situation that local language version game updating cannot be carried out in time due to the network problem between the branch node and the transfer station is avoided.
Compared with the prior art, the method for processing the game in the multi-language version provided by the embodiment carries out processing on differences among different language versions by adopting a multi-language branch splitting mode, and on the basis, a transfer station is additionally arranged to carry out overall management on all language branch nodes. Under the framework provided by the embodiment, developers can concentrate development work on the transfer station without consuming extra energy for the synchronization work of each subsequent branch node. And because the transfer station is a Chinese environment, the development on the transfer station has no trouble caused by difficult understanding of foreign languages. By matching with the interface adaptation tool contained in the scheme, each language branch can also independently carry out respective adaptation work, and finally a client inclusion which does not contain redundant resources and has a high-quality adaptation effect can be generated.
In order to fully illustrate the implementation of this embodiment, this embodiment further provides another multi-language version game processing method, which can be applied to the transfer station side to illustrate the corresponding processing procedure of the transfer station side, as shown in fig. 5, where the method includes:
301. the transfer station acquires first update information of the game.
The first updating information can be updated based on the game progress of the first language version.
302. First update information is sent to respective branch nodes of different language versions of the game.
Furthermore, after the branch node translates the first updating information to obtain the second updating information of the game branched into the second language version, the branch node generates the game package branched into the second language version after the game is updated according to the second updating information.
303. And receiving the updated result information returned by the branch node.
The update result information may include information of success of update or failure of update, and is accompanied by the latest version of the game package currently generated by the branch node.
If manual monitoring exists on the transfer station side, the updated result information can be output, such as output in the form of characters, pictures, audio, video and the like, and the updated version is informed of which language branch has been updated to.
In a specific application scenario, sometimes the relay station has sent the update information due to a network problem, but there is a case that part of the branch nodes do not receive the update information, for this reason, optionally, the embodiment may further provide a retry sending mechanism, and accordingly, the method of the embodiment may further include: after the preset duration of sending the first updating information to the first branch node, if the updating result information returned by the first branch node is not received, the first updating information is sent to the first branch node again. By the optional mode, the success rate of the branch node receiving the game updating information sent by the transfer station can be improved, the condition that the branch node does not receive the game updating information due to the influence of network problems can be reduced, and the branch node can be ensured to update the game of the corresponding language version in time.
Further optionally, the method of this embodiment may further include: if the communication with the second branch node is interrupted, stopping sending the first updating information to the second branch node so as to save the system resource consumption; when the game package is in communication connection with a second branch node, obtaining the latest version information of the game package generated in the second branch node; if the latest version information is greater than or equal to the update version information corresponding to the first update information, the second branch node obtains the game update information of the latest version from other places or local manual participation update and the like, and at the moment, the first update information can be sent to the second branch node, so that the resource consumption of the system is saved, and useless redundant update synchronization operation is reduced; and if the latest version information is less than the updated version information, sending the first updated information to the second branch node to ensure that the game updated information of the latest version is updated synchronously in time and to respond to the network recovery in time.
The present embodiment is equivalent to providing a high quality and efficient game localization scheme. The method can remove redundant resources in the client bag body, ensure the localized adaptation quality of the interface, and simultaneously can reduce the synchronous work among all branches during each version update as much as possible so as to improve the development efficiency.
Further, as a specific implementation of the method shown in fig. 1 and fig. 2, the present embodiment provides a multi-language version game processing apparatus applicable to a branch node side, as shown in fig. 6, the apparatus includes: a receiving module 41, a translation module 42, and a generating module 43.
A receiving module 41, configured to receive first update information of a game sent by a transfer station, where the transfer station interfaces with branch nodes of the game in different language versions, and the first update information is obtained by updating the game based on a first language version;
the translation module 42 is configured to translate the first update information of the first language version to obtain second update information of the game of a local second language version;
a generating module 43, configured to generate the game package after the game update of the local second language version according to the second update information.
In a specific application scenario, the generating module 43 is specifically configured to update, according to the second update information, localized resource information and configuration information of the game item of the local second language version; generating the game package using the updated game item.
In a specific application scenario, the generating module 43 is further specifically configured to perform a loading test on the updated game item if it is determined that a new control interface exists in the current update according to the second update information; recording first interface adaptation adjustment information of the new control interface; readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information; generating the game package using the readjusted game item.
In a specific application scenario, the generating module 43 is further configured to obtain second interface adaptation adjustment information, recorded corresponding to the game item, for the target control interface; and updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
In a specific application scenario, the translation module 42 is specifically configured to translate the first update information of the first language version by using a first translation table to obtain second update information of the game of the local second language version, where the first translation table includes a mapping relationship between the first language and the local second language.
In a specific application scenario, the apparatus further comprises: a first acquisition module;
the first obtaining module is used for obtaining the latest first version information of the generated game package in the target branch node;
the first obtaining module is further used for obtaining the latest second version information of the local generated game package;
the first obtaining module is further configured to obtain, if the first version information is greater than the second version information, third update information of the game received by the target branch node or fourth update information of the game of a third language version obtained by translating the third update information by the target branch node, where the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
the translation module 42 is further configured to translate the third update information or the fourth update information to obtain fifth update information of the game in the local second language version, and generate the game package after the game in the local second language version is updated according to the fifth update information.
In a specific application scenario, the translation module 42 is further specifically configured to obtain a second translation table, where the second translation table includes a mapping relationship between a third language and a local second language; and translating the fourth updating information by using the second translation table to obtain fifth updating information of the game of the local second language version.
In a specific application scenario, the apparatus further comprises: the device comprises a recording module and a sending module;
the recording module is used for recording the generated third version information of the game package;
a sending module, configured to send the third version information to the relay station, so that the relay station stops sending the first update information again according to the third version information.
In a specific application scenario, the apparatus further comprises: a second acquisition module;
the second obtaining module is configured to obtain update version information corresponding to the first update information; if the latest version information of the locally generated game pack is greater than or equal to the updated version information, stopping the updating operation;
the translation module 42 is further specifically configured to translate the first update information to obtain the second update information if the latest version information is smaller than the update version information.
It should be noted that, other corresponding descriptions of the functional units involved in the multi-language version game processing apparatus applicable to the branch node side provided in this embodiment may refer to the corresponding descriptions in fig. 1 and fig. 2, and are not repeated herein.
Further, as a specific implementation of the method shown in fig. 5, an embodiment of the present application provides a multi-language version game processing apparatus applicable to a transfer station side, as shown in fig. 7, the apparatus includes: an acquisition module 51, a transmission module 52, and a reception module 53.
An obtaining module 51, configured to obtain first update information of a game, where the first update information is obtained by updating the game based on a first language version;
a sending module 52, configured to send the first update information to each branch node of the game in different language versions, so that the branch node translates the first update information to obtain second update information of the game in a branch second language version, and then generates, according to the second update information, a game package after the game in the branch second language version is updated;
and a receiving module 53, configured to receive the update result information returned by the branch node.
In a specific application scenario, the sending module 52 is further configured to send the first update information to the first branch node again if the update result information returned by the first branch node is not received after the preset duration of sending the first update information to the first branch node.
In a specific application scenario, the sending module 52 is further configured to stop sending the first update information to a second branch node if communication with the second branch node is interrupted; when the second branch node is in communication connection with the first branch node, obtaining the latest version information of the game package generated in the first branch node; if the latest version information is greater than or equal to the update version information corresponding to the first update information, cancelling the transmission of the first update information to the second branch node; and if the latest version information is less than the updated version information, sending the first updated information to the second branch node.
It should be noted that, other corresponding descriptions of the functional units involved in the multi-language version game processing apparatus applicable to the transfer station side provided in this embodiment may refer to the corresponding description in fig. 5, and are not repeated herein.
Based on the above-described methods shown in fig. 1 and 2, correspondingly, the present embodiment further provides a storage medium on which a computer program is stored, which when executed by a processor implements the above-described multi-language version game processing method applicable to the branch node side shown in fig. 1 and 2. Based on the method shown in fig. 5, another storage medium is provided in the embodiments of the present application, and the computer program is stored on the storage medium, and when executed by a processor, the computer program implements the method for processing a multi-language version game applicable to the transfer station side shown in fig. 5.
Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.), and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method of the embodiments of the present application.
Based on the methods shown in fig. 1 and fig. 2 and the virtual device embodiment shown in fig. 6, in order to achieve the above object, an embodiment of the present application further provides a client device, which may be specifically a personal computer, a tablet computer, or other network devices, and the client device includes a storage medium and a processor; a storage medium for storing a computer program; a processor for executing a computer program to implement the above-described multi-language version game processing method applicable to the branch node side as shown in fig. 1 and 2.
Based on the method shown in fig. 5 and the virtual device embodiment shown in fig. 7, in order to achieve the above object, the present application embodiment further provides a server device, which may specifically be a personal computer device, a server, or other network devices. The apparatus includes a storage medium and a processor; a storage medium for storing a computer program; a processor for executing a computer program to implement the above-described multilingual version game processing method applicable to the transfer station side as shown in fig. 5.
Optionally, both the two entity devices may further include a user interface, a network interface, a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WI-FI module, and the like. The user interface may include a Display screen (Display), an input unit such as a keypad (Keyboard), etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface), etc.
Those skilled in the art will appreciate that the physical device structure of the client device and the server device provided in the present embodiment does not constitute a limitation to the two physical devices, and may include more or less components, or combine some components, or arrange different components.
The storage medium may further include an operating system and a network communication module. The operating system is a program that manages the hardware and software resources of the two physical devices described above, supporting the operation of the information processing program as well as other software and/or programs. The network communication module is used for realizing communication among components in the storage medium and communication with other hardware and software in the information processing entity device.
Based on the above, further, the present application provides a multi-language version game processing system, as shown in fig. 8, the system includes a server device 61, a client device 62;
therein, the client device 62 may be used to perform the method as shown in fig. 1 and 2, and the server device 61 may be used to perform the method as shown in fig. 5.
The server device 61 is configured to obtain first update information of a game, where the first update information is obtained by updating the game based on a first language version; sending the first update information to respective branch node client devices 62 of the game in different language versions.
A client device 62 operable to receive first update information of the game transmitted by the transfer station server device 61; translating the first updating information of the first language version to obtain second updating information of the game of a local second language version; generating the game package after the game update of the local second language version according to the second update information; and transmits the update result information to the relay server device 61 after the update is successful.
The server device 61 may further be configured to receive the update result information returned by the branch node client device 62.
Through the above description of the embodiments, those skilled in the art will clearly understand that the present application can be implemented by software plus a necessary general hardware platform, and can also be implemented by hardware. By applying the technical scheme of the embodiment, under the framework provided by the embodiment, developers can concentrate development work on the transfer station, and extra energy is not required to be consumed for the synchronization work of each subsequent branch node. And when the version is updated every time, developers can update and develop the game of a certain language version, and the same games of other language versions can automatically realize corresponding updating, so that the efficiency and the accuracy of the development and the updating of the game of the multi-language version are improved.
Those skilled in the art will appreciate that the figures are merely schematic representations of one preferred implementation scenario and that the blocks or flow diagrams in the figures are not necessarily required to practice the present application. Those skilled in the art will appreciate that the modules in the devices in the implementation scenario may be distributed in the devices in the implementation scenario according to the description of the implementation scenario, or may be located in one or more devices different from the present implementation scenario with corresponding changes. The modules of the implementation scenario may be combined into one module, or may be further split into a plurality of sub-modules.
The above application serial numbers are for description purposes only and do not represent the superiority or inferiority of the implementation scenarios. The above disclosure is only a few specific implementation scenarios of the present application, but the present application is not limited thereto, and any variations that can be made by those skilled in the art are intended to fall within the scope of the present application.

Claims (10)

1. A multi-language version game processing method is characterized by comprising the following steps:
receiving first updating information of a game sent by a transfer station, wherein the transfer station is connected with each branch node of the game in different language versions, and the first updating information is obtained by updating the game based on a first language version;
translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
and generating the game package after the game updating of the local second language version according to the second updating information.
2. The method according to claim 1, wherein the generating the game updated game package of the local second language version according to the second update information specifically includes:
updating the localized resource information and configuration information of the game item of the local second language version according to the second updating information;
generating the game package using the updated game item.
3. The method according to claim 2, wherein if it is determined that a new manipulation interface exists in the current update according to the second update information, the generating the game package using the updated game item specifically includes:
carrying out loading test on the updated game item;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
generating the game package using the readjusted game item.
4. The method of claim 3, wherein updating the localized resource information and the configuration information for the game item in the local branch language version according to the second update information comprises:
acquiring second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item;
and updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
5. The method according to claim 1, wherein the translating the first update information of the first language version to obtain the second update information of the game of the local second language version specifically comprises:
and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of a local second language version, wherein the first translation table comprises a mapping relation between the first language and the local second language.
6. The method of claim 1, further comprising:
acquiring the latest first version information of a generated game package in a target branch node;
acquiring the latest second version information of a local generated game package;
if the first version information is larger than the second version information, third update information of the game received by the target branch node or fourth update information of the game of a third language version obtained by translating the third update information by the target branch node is obtained, wherein the target branch node generates a game package of the first version information according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
translating the third update information or the fourth update information to obtain fifth update information of the game of the local second language version, and generating the game package of the local second language version after the game is updated according to the fifth update information.
7. The method according to claim 6, wherein translating the fourth update information to obtain fifth update information of the game in the local second language version specifically comprises:
acquiring a second translation table, wherein the second translation table comprises a mapping relation between a third language and a local second language;
and translating the fourth updating information by using the second translation table to obtain fifth updating information of the game of the local second language version.
8. A multi-language version game processing apparatus, comprising:
the game system comprises a receiving module, a processing module and a processing module, wherein the receiving module is used for receiving first updating information of a game sent by a transfer station, the transfer station is connected with each branch node of the game in different language versions, and the first updating information is obtained by updating the game based on a first language version;
the translation module is used for translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
and the generating module is used for generating the game package of the local second language version after the game is updated according to the second updating information.
9. A storage medium on which a computer program is stored, which program, when being executed by a processor, is adapted to carry out the method of any one of claims 1 to 7.
10. A client device comprising a storage medium, a processor and a computer program stored on the storage medium and executable on the processor, wherein the processor implements the method of any one of claims 1 to 7 when executing the program.
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