CN112107855B - Multi-language version game processing method, device and system - Google Patents

Multi-language version game processing method, device and system Download PDF

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CN112107855B
CN112107855B CN202010997019.3A CN202010997019A CN112107855B CN 112107855 B CN112107855 B CN 112107855B CN 202010997019 A CN202010997019 A CN 202010997019A CN 112107855 B CN112107855 B CN 112107855B
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game
information
version
language
update
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CN112107855A (en
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刘北辰
王昱程
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Perfect World Chongqing Interactive Technology Co ltd
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Perfect World Chongqing Interactive Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/40Processing or translation of natural language
    • G06F40/58Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/65Updates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/454Multi-language systems; Localisation; Internationalisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses a method, a device and a system for processing a multi-language version game, and relates to the technical field of game development. The method comprises the following steps: firstly, receiving first update information of a game sent by a transfer station, wherein the transfer station is in butt joint with each branch node of the game of different language versions, and the first update information is obtained by updating the game based on the first language version; then translating the first updated information of the first language version to obtain second updated information of the game of a local second language version; and finally, generating the game package after the game update of the local second language version according to the second update information. By applying the method and the device, the development and maintenance cost of the follow-up multi-language version game can be greatly saved, and when each version is updated, a developer can update and develop the game of a certain language version, and then the same type of game of other language versions can automatically realize corresponding updating.

Description

Multi-language version game processing method, device and system
Technical Field
The present invention relates to the field of game development technologies, and in particular, to a method, an apparatus, and a system for processing a multi-language version game.
Background
With the rapid development of mobile internet technology, more and more users use mobile terminals to play game and entertainment activities, and generally, the users of the mobile terminals are distributed in different areas, and the language environments of the areas may be completely different. Therefore, the translation of each language version and the localization resources can be completely put into a client inclusion of the game, then a mechanism for switching the languages is established in the game, and the corresponding text content is displayed according to the selected language. But this results in an increased client volume and excessive storage space.
To solve the above problems, it is now possible to create separate branches for each language version and make related developments. Eventually generating a game client containing only a single language version. However, this approach presents a higher maintenance cost problem, as each version update is made, the developer needs to synchronize the updated content into all language branches, and may need to have corresponding special treatments for different locales. This effort is very labor intensive and error prone and is a not insignificant development burden for updating frequent mobile terminal games.
Disclosure of Invention
In view of this, the present application provides a method, an apparatus and a system for processing a multi-language version game, which are mainly aimed at improving the technical problem that the cost of developing and maintaining the multi-language version game is increased in the prior art.
According to one aspect of the present application, there is provided a multi-language version game processing method applicable to a branch node side, the method including:
receiving first update information of a game sent by a transfer station, wherein the transfer station is in butt joint with each branch node of the game of different language versions, and the first update information is obtained by updating the game based on the first language version;
translating the first updated information of the first language version to obtain second updated information of the game of a local second language version;
and generating the game package after the game update of the local second language version according to the second update information.
Optionally, the generating the game package after the game update of the local second language version according to the second update information specifically includes:
updating localized resource information and configuration information of the game item of the local second language version according to the second updating information;
And generating the game package by using the updated game item.
Optionally, if it is determined that a new control interface exists in the current update according to the second update information, the generating the game package using the updated game item specifically includes:
loading test is carried out on the updated game items;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
and generating the game package by using the readjusted game item.
Optionally, updating the localized resource information and the configuration information of the game item of the local branch language version according to the second updating information specifically includes:
acquiring second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item;
updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
Optionally, the translating the first update information of the first language version to obtain second update information of the game of the local second language version specifically includes:
and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of the local second language version, wherein the first translation table comprises a mapping relation between the first language and the local second language.
Optionally, the method further comprises:
acquiring the latest first version information of the generated game package in the target branch node;
acquiring the latest second version information of the locally generated game package;
if the first version information is greater than the second version information, third update information of the game received by the target branch node or fourth update information of a third language version of the game obtained by translating the third update information by the target branch node is obtained, wherein the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
And translating the third updating information or the fourth updating information to obtain fifth updating information of the game of the local second language version, and generating a game package after the game of the local second language version is updated according to the fifth updating information.
Optionally, translating the fourth updated information to obtain fifth updated information of the game of the local second language version, which specifically includes:
obtaining a second translation table, wherein the second translation table comprises a mapping relation between a third language and a local second language;
and translating the fourth updated information by using the second translation table to obtain fifth updated information of the game of the local second language version.
Optionally, after the generating the game package updated with the game of the local second language version according to the second update information, the method further includes:
recording the generated third version information of the game package;
and sending the third version information to the transfer station so that the transfer station stops sending the first updating information again according to the third version information.
Optionally, before the translating the first updated information of the first language version to obtain second updated information of the game of a local second language version, the method further includes:
Acquiring updated version information corresponding to the first updated information;
if the latest version information of the locally generated game package is greater than or equal to the updated version information, stopping the updating operation;
the translating the first updated information of the first language version to obtain second updated information of the game of a local second language version specifically comprises the following steps:
and if the latest version information is smaller than the updated version information, translating the first updated information to obtain the second updated information.
According to another aspect of the present application, there is provided another multi-language version game processing method applicable to a terminal side, the method including:
acquiring first update information of a game, wherein the first update information is obtained by updating the game based on a first language version;
sending the first update information to each branch node of the game with different language versions, so that the branch node translates the first update information to obtain second update information of the game with a branch second language version, and generating a game package updated by the game with the branch second language version according to the second update information;
And receiving the updated result information returned by the branch node.
Optionally, the method further comprises:
and after the preset duration of the first updating information is sent to the first branch node, if the updating result information returned by the first branch node is not received, the first updating information is sent to the first branch node again.
Optionally, the method further comprises:
if communication with the second branch node is interrupted, stopping sending the first updating information to the second branch node;
when the game package is in communication connection with the second branch node, acquiring the latest version information of the generated game package in the second branch node;
if the latest version information is greater than or equal to the updated version information corresponding to the first updated information, the first updated information is canceled from being sent to the second branch node;
and if the latest version information is smaller than the updated version information, the first updated information is sent to the second branch node.
According to still another aspect of the present application, there is provided a multi-language version game processing apparatus applicable to a branching node side, including:
the receiving module is used for receiving first update information of the game sent by the transfer station, wherein the transfer station is in butt joint with each branch node of the game of different language versions, and the first update information is obtained by updating the game based on the first language version;
The translation module is used for translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
and the generation module is used for generating the game package after the game of the local second language version is updated according to the second updating information.
Optionally, the generating module is specifically configured to update localized resource information and configuration information of the game item of the local second language version according to the second update information;
and generating the game package by using the updated game item.
Optionally, the generating module is specifically further configured to perform a loading test on the updated game item if it is determined that a new control interface exists in the update according to the second update information;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
and generating the game package by using the readjusted game item.
Optionally, the generating module is specifically further configured to obtain second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item;
Updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
Optionally, the translation module is specifically configured to translate the first update information of the first language version by using a first translation table to obtain second update information of the game of the local second language version, where the first translation table includes a mapping relationship between the first language and the local second language.
Optionally, the apparatus further includes: a first acquisition module;
the first acquisition module is used for acquiring the latest first version information of the generated game package in the target branch node;
the first acquisition module is further used for acquiring the latest second version information of the locally generated game package;
the first obtaining module is further configured to obtain third update information of the game received by the target branch node or fourth update information of a third language version of the game obtained by translating the third update information by the target branch node if the first version information is greater than the second version information, where the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on a first language version;
The translation module is further configured to translate the third update information or the fourth update information to obtain fifth update information of the game in the local second language version, and generate a game package after the game in the local second language version is updated according to the fifth update information.
Optionally, the translation module is specifically further configured to obtain a second translation table, where the second translation table includes a mapping relationship between a third language and a local second language;
and translating the fourth updated information by using the second translation table to obtain fifth updated information of the game of the local second language version.
Optionally, the apparatus further includes:
the recording module is used for recording the generated third version information of the game package;
and the sending module is used for sending the third version information to the transfer station so that the transfer station stops sending the first updating information again according to the third version information.
Optionally, the apparatus further includes: a second acquisition module;
the second acquisition module is used for acquiring updated version information corresponding to the first updated information; if the latest version information of the locally generated game package is greater than or equal to the updated version information, stopping the updating operation;
The translation module is specifically further configured to translate the first update information if the latest version information is smaller than the updated version information, so as to obtain the second update information.
According to still another aspect of the present application, there is provided a multi-language version game processing apparatus applicable to a transfer station side, the apparatus comprising:
the acquisition module is used for acquiring first update information of the game, wherein the first update information is obtained by updating the game based on a first language version;
the sending module is used for sending the first updating information to each branch node of the game with different language versions, so that the branch node translates the first updating information to obtain second updating information of the game with a branch second language version, and then generates a game package after the game with the branch second language version is updated according to the second updating information;
and the receiving module is used for receiving the updated result information returned by the branch node.
Optionally, the sending module is further configured to send, after the preset duration of sending the first update information to the first branch node, the first update information to the first branch node again if update result information returned by the first branch node is not received.
Optionally, the sending module is further configured to stop sending the first update information to the second branch node if communication with the second branch node is interrupted;
when the game package is in communication connection with the second branch node, acquiring the latest version information of the generated game package in the second branch node;
if the latest version information is greater than or equal to the updated version information corresponding to the first updated information, the first updated information is canceled from being sent to the second branch node;
and if the latest version information is smaller than the updated version information, the first updated information is sent to the second branch node.
According to still another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described multi-language version of game processing method applicable to a branching node side.
According to still another aspect of the present application, there is provided a client device including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the above-mentioned multi-language version game processing method applicable to the branch node side when executing the program.
According to still another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described multi-language version game processing method applicable to a relay station side.
According to still another aspect of the present application, there is provided a server apparatus including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the above-described multi-language version game processing method applicable to a relay station side when executing the program.
According to yet another aspect of the present application, there is provided a multi-language version of a game processing system, comprising: the client device and the server device.
By means of the technical scheme, compared with the prior art, the game processing method, device and system for the multilingual versions, provided by the application, has the advantages that the mode of splitting multilingual branches is adopted to process differences among different language versions, and on the basis, overall management of all language branch nodes by a transfer station is increased. The transfer station can send the update information obtained by updating the game based on the target language version to each branch node of the game with different language versions, and then each branch node can translate the update information of the target language version to obtain the update information applicable to the local branch language version, and further realize automatic update packaging of the game according to the update information obtained by translation. Under the framework provided by the application, a developer can concentrate development work on the transfer station, and extra effort is not required to be consumed for synchronous work of all the following branch nodes. The development and maintenance cost of the subsequent multi-language version games can be greatly saved, and after each version update, a developer can update and develop the games of a certain language version, the same type games of other language versions can automatically realize corresponding update, so that the efficiency and the accuracy of the multi-language version game development and update are improved.
The foregoing description is only an overview of the technical solutions of the present application, and may be implemented according to the content of the specification in order to make the technical means of the present application more clearly understood, and in order to make the above-mentioned and other objects, features and advantages of the present application more clearly understood, the following detailed description of the present application will be given.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
FIG. 1 is a schematic flow chart of a multi-language version game processing method according to an embodiment of the present application;
FIG. 2 is a flow chart of another method for processing a multi-language version of a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram illustrating an example of interface adaptation before adjustment according to an embodiment of the present application;
FIG. 4 is a schematic diagram illustrating an example of an interface adaptation provided in an embodiment of the present application;
FIG. 5 is a flow chart of another method for processing a multi-language version of a game according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a multi-language version game processing device according to an embodiment of the present application;
FIG. 7 is a schematic diagram of another multi-language version game processing device according to an embodiment of the present application;
FIG. 8 is a schematic diagram of a multi-language version game processing system according to an embodiment of the present application.
Detailed Description
The present application will be described in detail hereinafter with reference to the accompanying drawings in conjunction with embodiments. It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other.
In order to solve the technical problem that the cost of developing and maintaining the multi-language version game is increased in the prior art. The embodiment provides a multi-language version game processing method, as shown in fig. 1, which can be applied to a branch node side, and the method comprises the following steps:
101. the branch node receives first update information of the game sent by the transfer station.
The branch node in the embodiment can be used for realizing the game update development of the local branch language version, and further realizing the game client packaging of the local branch language version. The transfer station may interface with each branch node of the same game with different language versions, each branch node may correspond to a different language version, and the first update information may be updated based on the game with the first language version. The first language version can be preset according to actual requirements, and can be a language version which is convenient for a developer to develop and understand games, such as a Chinese version or an English version. It should be noted that the different language versions of the branch nodes that the transfer station is docked with may be versions of different national languages, versions of different regional dialects in the same country, or the like.
A transfer station may also be considered a branch, i.e., a transfer station branch, which may correspond to a transfer station server. The method of splitting the multilingual branches is prolonged for the embodiment to process the difference between different language versions, and on the basis, the branches of the transfer station are added to carry out overall management on all or part of multilingual branches. The transfer station can be used for storing the original project of the game of the first language version, and is a stable version branch which can be independently packaged; and branch nodes of other language versions can respectively store items of respective versions, corresponding translation tables, localized resources and the like.
The execution main body of the embodiment can be a game processing device or equipment aiming at the local language version, and the execution main body can be configured at the branch node side and is used for automatically adapting to obtain the game update information applicable to the local branch language version by developing and updating the update information which is sent by the transfer station and is used for carrying out development and updating on the same type of game according to the first language version, so that the game of the local branch language version is automatically packaged. The processes shown in steps 102 to 103 may be specifically performed.
102. And translating the first updated information of the first language version to obtain second updated information of the game of the local second language version.
The second language version may be a language version of the game corresponding to the update maintenance of the branch node, such as a language version of a country, or a version of a dialect of a country, etc.
For example, with reference to the rule of translation between the first language and the second language, the update information of the first language version is translated to obtain the update information of the game of the local second language version, and further obtain the latest resources and configuration information of the game applicable to the local branch language version, such as the content of the newly added game scene, the control interface of the newly added function, the content of the newly added task, and the update of the existing game content.
103. And generating a game package updated by the game of the local second language version according to the second updated information obtained by translation.
For example, the local branch game item is repackaged according to the updated information obtained by translation and combined with the existing localized resources and configuration information, so as to generate a game package applicable to the game of the local branch language version, and then the latest version of the game of the language version can be downloaded and installed for the user client.
Compared with the prior art, the game processing method of the multi-language version provided by the embodiment has the advantages that the mode of splitting multi-language branches is prolonged to process differences among different language versions, and on the basis, overall management of all language branch nodes by a transfer station is increased. The transfer station can send the update information obtained by updating the game based on the target language version to each branch node of the game with different language versions, and then each branch node can translate the update information of the target language version to obtain the update information applicable to the local branch language version, and further realize automatic update packaging of the game according to the update information obtained by translation. Under the framework provided by the embodiment, a developer can concentrate development work on the transfer station, and extra effort is not required to be consumed for the synchronous work of each branch node at the later stage. The development and maintenance cost of the subsequent multi-language version games can be greatly saved, and after each version update, a developer can update and develop the games of a certain language version, the same type games of other language versions can automatically realize corresponding update, so that the efficiency and the accuracy of the multi-language version game development and update are improved.
Further, as a refinement and extension of the specific implementation manner of the foregoing embodiment, in order to fully describe the implementation process of this embodiment, another method for processing a game with multiple language versions on the side of an applicable branch node is provided, as shown in fig. 2, where the method includes:
201. and the branch node receives first update information which is sent by the transfer station and is obtained based on the game update of the first language version.
For example, when a developer needs to develop and update the game a with multiple language versions, the developer can develop and update the game based on the game a with a certain language version (such as a chinese version or an english version), and then synchronize the obtained game a update information to the game a branch nodes with various language versions through the transfer station, so as to realize the synchronous update of the game a with multiple language versions.
202. And translating the received first updating information of the first language version to obtain second updating information of the game of the local second language version.
Optionally, step 202 may specifically include: and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of the local second language version, wherein the first translation table contains a mapping relation between the first language and the local second language. For example, the local branch language version is a russian version, and the game update information sent by the transfer station is obtained by developing and updating the same game based on the chinese version, and the same game update information of the russian version is obtained by translating the same game update information of the chinese version by using the mapping relation of words/sentences and the like between the russian and chinese in the translation table pre-stored in the local branch. By the alternative mode, accurate translation among game update information of different language versions can be realized by utilizing the translation table, so that the game update information suitable for the local branch language version is obtained, and the accuracy of game update is ensured.
In a specific application scenario, the version information of the game in the branch node is sometimes higher than or equal to the updated version of the game sent by the transfer station. For example, a new version of a game may sometimes be developed first in a branch node of a particular language version to provide a game experience test preferentially for the region where the crowd of that particular language is located; or because of network delay and other reasons, the game update result information of the branch node is not fed back to the transfer station in time, so that the transfer station can send update information of the latest version of games again, and the like. In this case, in order to avoid a game update error or a game repetition update, optionally, before step 202, it may further include: acquiring updated version information corresponding to the first updated information; and if the latest version information of the locally generated game package is greater than or equal to the updated version information, stopping the updating operation. Accordingly, step 202 may specifically include: and if the latest version information is smaller than the updated version information, translating the first updated information to obtain second updated information.
For example, if the version number of the update information of the chinese version game a sent by the transfer station is smaller than or equal to the latest version number of the local branch russian version game a, the local version is the latest version, and the update operation is not required to be executed, so that repeated game update is avoided, and the system resource consumption is reduced; if the version number of the update information of the chinese version game a sent by the transfer station is greater than the latest version number of the local branch russian version game a, it is indicated that the local version belongs to the old version, and a subsequent update operation needs to be performed, that is, the processes shown in steps 203 to 204 are performed.
203. And updating the localized resource information and the configuration information of the game item of the local second language version according to the translated second updating information.
204. And generating a game package by using the updated game item.
For example, the packaging operation of the multilingual version can be automatically performed by the machine side according to a pre-formulated procedure: firstly, synchronizing the latest resources and configuration of Chinese version in the transfer station to the corresponding multi-language branch nodes, then translating the Chinese by using the translation table in the multi-language branch nodes, and finally generating a final game package by using the translated items.
There may be a problem of mismatch of the adaptation style due to the game manipulation interface after the translation text is directly replaced. In order to solve such a problem, optionally, the present embodiment may further provide a dedicated interface adaptation adjustment tool, through which modification information generated by the present adjustment can be extracted and saved after the adaptation adjustment is completed on the interface. After the machine side synchronizes the resources from the transfer station and translates the text, the modification information is read and the interface is re-adapted. Since the modification information stored here is a kind of difference information, modification of the original interface does not lead to failure of the adaptation information of the interface.
Based on the above optional manner, correspondingly, if it is determined that a new control interface exists in the update according to the second update information obtained by translation, step 204 may specifically include: firstly, carrying out loading test on updated game items; recording first interface adaptation adjustment information of a new control interface by using an interface adaptation adjustment tool and the like; then, according to the recorded first interface adaptation adjustment information, readjusting the updated configuration information of the game item; and generating a game package by using the readjusted game item.
For example, the updated game item is subjected to loading test, the newly-appearing game control interface is subjected to output display, and a developer judges whether the language and character adaptation problem occurs or not, and then the corresponding adjustment is performed. And recording adaptation and adjustment modification information by using an interface adaptation and adjustment tool, wherein the adaptation and adjustment modification information is displayed in multiple lines when the characters in the area A are overlong, and the characters in the area B are displayed in a manner of being changed from horizontal display to vertical display or inclined display. When the resources are updated in the subsequent resynchronization, the modification information recorded before can be read, and the game control interface is automatically readapted.
The corresponding step 203 may specifically include: firstly, second interface adaptation adjustment information of a target control interface (which can be a control interface with adaptation before) corresponding to a game item is acquired; and updating localized resource information and configuration information of the game item according to the second updating information, and readjusting interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
For example, as shown in fig. 3, in the example diagram before the game control interface is adapted and adjusted, multiple characters in the diagram do not meet the standard of specification, the interface adaptation and adjustment tool may be used to record the modification information of the manual adaptation and adjustment, so when the resources are updated in a subsequent resynchronization, the modification information recorded before is read, and the game control interface is automatically re-adapted, as shown in fig. 4, the game control interface after the adaptation is obviously automatically adapted and adjusted, and the game control interface with the standard character format can be obtained.
In a specific application scenario, the update information is sometimes sent by the transfer station because of a network problem, but there is a case that some branch nodes do not receive the update information, so that optionally, the embodiment may further provide a retry sending mechanism, where after sending the game update information to the branch nodes, the transfer station sends the game update information to the branch nodes again if the update result information fed back by the transfer station is not received for a long time. Accordingly, after generating the game package updated with the game of the local second language version according to the translated second update information, the embodiment may further include: recording the third version information of the generated game package; and then transmitting the third version information to the transfer station so that the transfer station stops transmitting the first updated information again according to the third version information. By adopting the alternative mode, the success rate of receiving the game update information sent by the transfer station by the branch node can be improved, the situation that the branch node does not receive the game update information due to the influence of a network problem can be reduced, and the branch node is ensured to timely update the game of the corresponding language version.
In addition to the retry sending mechanism, further optionally, a peer-to-peer network may be formed between the branch nodes, and when a multi-language version synchronization update is required and communication between a part of the branch nodes and the transfer station is blocked, the peer-to-peer network may be used to obtain corresponding game update information from the branch nodes that have previously received the transfer station update information to implement game update of the local branch. Correspondingly, the method of the embodiment can further comprise: firstly, obtaining the latest first version information of a generated game package in a target branch node; obtaining the latest second version information of the locally generated game package; if the first version information is greater than the second version information (which can be obtained through version number comparison and the like), third update information (such as third language version fourth update information of the game which can be received from a transfer station or obtained from other branch nodes) of the game received by the target branch node or third language version fourth update information of the game obtained by translating the third update information by the target branch node, wherein the target branch node generates a game package of the obtained first version information according to the third update information or the fourth update information, and the third update information can be obtained by updating the same type of game based on the first language version; and then translating the acquired third update information or fourth update information to obtain fifth update information of the local second language version of the game, and generating a game package updated by the local second language version of the game according to the fifth update information.
Further, in order to achieve accurate content translation, optionally, the translating the fourth update information to obtain fifth update information of the game of the local second language version may specifically include: firstly, a second translation table (for example, a translation table which can be downloaded from a platform and can be used for saving translations between different two languages) is obtained, wherein the second translation table comprises a mapping relation between a third language and a local second language; and then translating the fourth updated information by using the second translation table to obtain fifth updated information of the game of the local second language version.
For example, the relay station needs to update the chinese version-5.2 game update information to the branch node A, B, C synchronously. On the side of the branch node a, a network communication problem occurs between the branch node a and the transfer station, the update information of the chinese version game with the version number of 5.2 cannot be received temporarily, but the latest version of the russian game packet generated in the branch node a is version 5.1, and the branch node a can query the update information of the game with the version number greater than 5.1 from the branch node B, C through the peer-to-peer network. If the update information of the Chinese version game with the version number of 5.2 is received in the branch node B (which can be actually received by the branch node B from a relay station or obtained from the branch node C through a peer-to-peer network), the update information of the Chinese version game with the version number of 5.2 can be obtained from the branch node B, and then the update information is translated by utilizing a translation table between the locally pre-stored Chinese and Russian, so that the update information suitable for the Russian version is obtained, and further the Russian version game package with the version number of 5.2 is obtained by local update. Or the Chinese version game updating information of the 5.2 version number is already translated in the branch node B, but the Japanese version game updating information of the 5.2 version number obtained by translating the Chinese version game updating information of the 5.2 version number is reserved, then the Japanese version game updating information of the 5.2 version number can be obtained from the branch node B, then a translation table between Japanese and Russian is queried, and the translation table is utilized to translate the Japanese version game updating information to obtain the updating information suitable for the Russian version, so that the Russian version game package of the 5.2 version number is obtained by local updating. By adopting the alternative mode, the efficiency of updating the latest version game information of the branch node can be improved, and the situation that the local language version game cannot be updated in time due to the network problem existing between the branch node and the transfer station is avoided.
Compared with the prior art, the game processing method of the multi-language version provided by the embodiment has the advantages that the mode of splitting multi-language branches is prolonged to process differences among different language versions, and on the basis, overall management of all language branch nodes by a transfer station is increased. Under the framework provided by the embodiment, a developer can concentrate development work on the transfer station, and extra effort is not required to be consumed for the synchronous work of each branch node at the later stage. And because the transfer station is a Chinese environment, the development on the transfer station does not have trouble caused by the difficulty of understanding the foreign language. By matching with the interface adaptation tool contained in the scheme, each language branch can also independently carry out respective adaptation work, and finally, a client inclusion which does not contain redundant resources and has a high-quality adaptation effect can be generated.
The foregoing embodiment is described in terms of a multi-language version of a game processing procedure on a branch node side, and further, to fully explain an implementation manner of the embodiment, the embodiment further provides another multi-language version of a game processing method, which may be applied to a relay station side, so as to describe a corresponding processing procedure on the relay station side, as shown in fig. 5, where the method includes:
301. The transfer station obtains first updated information of the game.
The first update information may be updated based on the game of the first language version.
302. The first update information is sent to each branch node of the game of the different language versions.
Further, after translating the first updating information to obtain second updating information of the game of the branch second language version, the branch node generates a game package updated by the game of the branch second language version according to the second updating information.
303. And receiving the updated result information returned by the branch node.
The update result information may include information of successful update or information of failed update, and may include the latest version of the game package that the branch node has currently generated.
If there is manual monitoring at the transfer station side, the updated result information can be output, such as in the form of text, picture, audio, video, etc., to inform which language branches have been updated to which version, etc.
In a specific application scenario, the update information is sometimes sent by the transfer station due to a network problem, but there is a situation that part of the branch nodes do not receive the update information, so that the present embodiment may further provide a retry sending mechanism, and correspondingly, the method of the present embodiment may further include: and after the preset duration of the first updating information is sent to the first branch node, if the updating result information returned by the first branch node is not received, the first updating information is sent to the first branch node again. By adopting the alternative mode, the success rate of receiving the game update information sent by the transfer station by the branch node can be improved, the situation that the branch node does not receive the game update information due to the influence of a network problem can be reduced, and the branch node is ensured to timely update the game of the corresponding language version.
Further optionally, the method of this embodiment may further include: if communication with the second branch node is interrupted, stopping sending the first update information to the second branch node so as to save system resource consumption; when the game package is in communication connection with the second branch node, acquiring the latest version information of the generated game package in the second branch node; if the latest version information is greater than or equal to the updated version information corresponding to the first updated information, the second branch node is informed that the latest version of game updated information is acquired from other places or local manual participation in updating and the like, and at the moment, the first updated information can be canceled from being sent to the second branch node so as to save the resource consumption of a system and reduce useless and redundant updating synchronization operation; and if the latest version information is smaller than the updated version information, the first updated information is sent to the second branch node so as to ensure that the latest version of game updated information is synchronously updated in time and realize timely response of network recovery.
This embodiment is equivalent to providing a high-quality and efficient game localization scheme. Redundant resources in the client inclusion can be removed, the localized adaptation quality of the interface is guaranteed, and synchronous work among all branches during each version update can be reduced as much as possible, so that development efficiency is improved.
Further, as a specific implementation of the method shown in fig. 1 and fig. 2, the present embodiment provides a multi-language version game processing device applicable to a branch node side, as shown in fig. 6, where the device includes: a receiving module 41, a translating module 42, a generating module 43.
A receiving module 41, configured to receive first update information of a game sent by a transfer station, where the transfer station interfaces with each branch node of the game in different language versions, and the first update information is updated based on the game in the first language version;
a translation module 42, configured to translate the first update information of the first language version to obtain second update information of the game of a local second language version;
and the generating module 43 is configured to generate a game package after the game update of the local second language version according to the second update information.
In a specific application scenario, the generating module 43 is specifically configured to update the localized resource information and the configuration information of the game item of the local second language version according to the second update information; and generating the game package by using the updated game item.
In a specific application scenario, the generating module 43 is specifically further configured to perform a loading test on the updated game item if it is determined that a new control interface exists in the current update according to the second update information; recording first interface adaptation adjustment information of the new control interface; readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information; and generating the game package by using the readjusted game item.
In a specific application scenario, the generating module 43 is specifically further configured to obtain second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item; updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
In a specific application scenario, the translation module 42 is specifically configured to translate the first update information of the first language version by using a first translation table to obtain second update information of the game of the local second language version, where the first translation table includes a mapping relationship between the first language and the local second language.
In a specific application scenario, the device further includes: a first acquisition module;
the first acquisition module is used for acquiring the latest first version information of the generated game package in the target branch node;
the first acquisition module is further used for acquiring the latest second version information of the locally generated game package;
the first obtaining module is further configured to obtain third update information of the game received by the target branch node or fourth update information of a third language version of the game obtained by translating the third update information by the target branch node if the first version information is greater than the second version information, where the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on a first language version;
the translation module 42 is further configured to translate the third update information or the fourth update information to obtain fifth update information of the game of the local second language version, and generate a game package after the game of the local second language version is updated according to the fifth update information.
In a specific application scenario, the translation module 42 is specifically further configured to obtain a second translation table, where the second translation table includes a mapping relationship between a third language and a local second language; and translating the fourth updated information by using the second translation table to obtain fifth updated information of the game of the local second language version.
In a specific application scenario, the device further includes: a recording module and a transmitting module;
the recording module is used for recording the generated third version information of the game package;
and the sending module is used for sending the third version information to the transfer station so that the transfer station stops sending the first updating information again according to the third version information.
In a specific application scenario, the device further includes: a second acquisition module;
the second acquisition module is used for acquiring updated version information corresponding to the first updated information; if the latest version information of the locally generated game package is greater than or equal to the updated version information, stopping the updating operation;
the translation module 42 is specifically further configured to translate the first update information to obtain the second update information if the latest version information is smaller than the updated version information.
It should be noted that, in the other corresponding descriptions of the functional units related to the multi-language version game processing device applicable to the branch node side provided in this embodiment, reference may be made to the corresponding descriptions in fig. 1 and fig. 2, and the description is omitted here.
Further, as a specific implementation of the method shown in fig. 5, an embodiment of the present application provides a multi-language version game processing device applicable to a transfer station side, as shown in fig. 7, where the device includes: an acquisition module 51, a transmission module 52, a reception module 53.
An obtaining module 51, configured to obtain first update information of a game, where the first update information is obtained by updating the game based on a first language version;
the sending module 52 is configured to send the first update information to each branch node of the game with different language versions, so that after translating the first update information, the branch node obtains second update information of the game with a branch second language version, and generates a game package after the game with the branch second language version is updated according to the second update information;
and the receiving module 53 is configured to receive update result information returned by the branch node.
In a specific application scenario, the sending module 52 is further configured to send the first update information to a first branch node again if update result information returned by the first branch node is not received after a preset duration of sending the first update information to the first branch node.
In a specific application scenario, the sending module 52 is further configured to stop sending the first update information to the second branch node if communication with the second branch node is interrupted; when the game package is in communication connection with the second branch node, acquiring the latest version information of the generated game package in the second branch node; if the latest version information is greater than or equal to the updated version information corresponding to the first updated information, the first updated information is canceled from being sent to the second branch node; and if the latest version information is smaller than the updated version information, the first updated information is sent to the second branch node.
It should be noted that, in the present embodiment, other corresponding descriptions of each functional unit related to the multi-language version game processing device applicable to the transfer station side may refer to the corresponding descriptions in fig. 5, and are not repeated herein.
Based on the above-described methods shown in fig. 1 and 2, correspondingly, the present embodiment further provides a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described multi-language version of the game processing method shown in fig. 1 and 2, which is applicable to the branch node side. Based on the method shown in fig. 5, another storage medium is provided in the embodiment of the present application, where a computer program is stored, and the program is executed by a processor to implement the method for processing a multi-language version of a game, which is applicable to a transfer station side and is shown in fig. 5.
Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.), and includes several instructions for causing a computer device (may be a personal computer, a server, or a network device, etc.) to perform the method of each implementation scenario of the present application.
Based on the methods shown in fig. 1 and fig. 2 and the virtual device embodiment shown in fig. 6, in order to achieve the above objects, the embodiments of the present application further provide a client device, which may specifically be a personal computer, a tablet computer, or other network devices, etc., where the client device includes a storage medium and a processor; a storage medium storing a computer program; a processor for executing a computer program to implement the above-described multi-language version of the game processing method applicable to the branch node side as shown in fig. 1 and 2.
Based on the method shown in fig. 5 and the virtual device embodiment shown in fig. 7, in order to achieve the above objective, the embodiment of the present application further provides a server device, which may specifically be a personal computer device, a server, or other network devices. The apparatus includes a storage medium and a processor; a storage medium storing a computer program; a processor for executing a computer program to implement the above-described multi-language version game processing method applicable to the terminal side as shown in fig. 5.
Optionally, both of the above-mentioned physical devices may further include a user interface, a network interface, a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WI-FI module, and the like. The user interface may include a Display screen (Display), an input unit such as a Keyboard (Keyboard), etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface), etc.
It will be appreciated by those skilled in the art that the physical device structure of a client device and a server device provided in this embodiment does not constitute a limitation on the two physical devices, and may include more or fewer components, or may combine certain components, or may be different in arrangement of components.
The storage medium may also include an operating system, a network communication module. The operating system is a program that manages the two physical device hardware and software resources described above, supporting the execution of information handling programs and other software and/or programs. The network communication module is used for realizing communication among all components in the storage medium and communication with other hardware and software in the information processing entity equipment.
Based on the foregoing, further, the embodiment of the present application further provides a multi-language version game processing system, as shown in fig. 8, where the system includes a server device 61 and a client device 62;
wherein the client device 62 is operable to perform the method as shown in fig. 1 and 2 and the server device 61 is operable to perform the method as shown in fig. 5.
The server device 61 is configured to obtain first update information of a game, where the first update information is obtained by updating the game based on a first language version; the first update information is sent to each branch node client device 62 of the game in a different language version.
A client device 62 operable to receive the first update information of the game transmitted from the relay server device 61; translating the first updated information of the first language version to obtain second updated information of the game of a local second language version; generating a game package after the game of the local second language version is updated according to the second updating information; the update result information is transmitted to the relay station server apparatus 61 after the update is successful.
Server apparatus 61 is further operable to receive update result information returned by said branch node client apparatus 62.
From the above description of the embodiments, it will be apparent to those skilled in the art that the present application may be implemented by means of software plus necessary general hardware platforms, or may be implemented by hardware. By applying the technical scheme of the embodiment, under the framework provided by the embodiment, a developer can concentrate development work on the transfer station, and extra effort is not required to be consumed for the synchronous work of each branch node at the back. The development and maintenance cost of the subsequent multi-language version games can be greatly saved, and after each version update, a developer can update and develop the games of a certain language version, the same type games of other language versions can automatically realize corresponding update, so that the efficiency and the accuracy of the multi-language version game development and update are improved.
Those skilled in the art will appreciate that the drawings are merely schematic illustrations of one preferred implementation scenario, and that the modules or flows in the drawings are not necessarily required to practice the present application. Those skilled in the art will appreciate that modules in an apparatus in an implementation scenario may be distributed in an apparatus in an implementation scenario according to an implementation scenario description, or that corresponding changes may be located in one or more apparatuses different from the implementation scenario. The modules of the implementation scenario may be combined into one module, or may be further split into a plurality of sub-modules.
The foregoing application serial numbers are merely for description, and do not represent advantages or disadvantages of the implementation scenario. The foregoing disclosure is merely a few specific implementations of the present application, but the present application is not limited thereto and any variations that can be considered by a person skilled in the art shall fall within the protection scope of the present application.

Claims (10)

1. A method of processing a multi-language version of a game, comprising:
receiving first update information of a game sent by a transfer station, wherein the transfer station is in butt joint with each branch node of the game of different language versions, and the first update information is obtained by updating the game based on the first language version;
translating the first updated information of the first language version to obtain second updated information of the game of a local second language version;
generating a game package after the game of the local second language version is updated according to the second updating information;
if the latest first version information of the generated game package in the target branch node is larger than the latest second version information of the generated game package locally, acquiring third update information of the game received by the target branch node or fourth update information of a third language version of the game obtained by translating the third update information by the target branch node, wherein the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
And translating the third updating information or the fourth updating information to obtain fifth updating information of the game of the local second language version, and generating a game package after the game of the local second language version is updated according to the fifth updating information.
2. The method according to claim 1, wherein the generating the game package after the game update of the local second language version according to the second update information specifically includes:
updating localized resource information and configuration information of the game item of the local second language version according to the second updating information;
and generating the game package by using the updated game item.
3. The method according to claim 2, wherein if it is determined that a new control interface exists in the update according to the second update information, the generating the game package using the updated game item specifically includes:
loading test is carried out on the updated game items;
recording first interface adaptation adjustment information of the new control interface;
readjusting the updated configuration information of the game item according to the first interface adaptation adjustment information;
And generating the game package by using the readjusted game item.
4. A method according to claim 3, wherein updating the localized resource information and configuration information of the game item of the local branch language version according to the second update information specifically comprises:
acquiring second interface adaptation adjustment information of the target control interface, which is recorded corresponding to the game item;
updating the localized resource information and the configuration information of the game item according to the second updating information, and readjusting the interface configuration of the target control interface in the updated configuration information according to the second interface adaptation adjustment information.
5. The method according to claim 1, wherein the translating the first updated information of the first language version to obtain second updated information of the game of a local second language version specifically includes:
and translating the first updating information of the first language version by using a first translation table to obtain second updating information of the game of the local second language version, wherein the first translation table comprises a mapping relation between the first language and the local second language.
6. The method of claim 1, wherein before obtaining the third update information of the game received by the target branch node or the fourth update information of the game of the third language version translated by the target branch node, the method further comprises:
acquiring the latest first version information of the generated game package in the target branch node;
and acquiring the latest second version information of the locally generated game package.
7. The method of claim 6, wherein translating the fourth updated information to obtain the fifth updated information of the game in the local second language version, specifically comprises:
obtaining a second translation table, wherein the second translation table comprises a mapping relation between a third language and a local second language;
and translating the fourth updated information by using the second translation table to obtain fifth updated information of the game of the local second language version.
8. A multi-language version game processing device, comprising:
the receiving module is used for receiving first update information of the game sent by the transfer station, wherein the transfer station is in butt joint with each branch node of the game of different language versions, and the first update information is obtained by updating the game based on the first language version;
The translation module is used for translating the first updating information of the first language version to obtain second updating information of the game of a local second language version;
the generation module is used for generating the game package after the game of the local second language version is updated according to the second updating information;
the first acquisition module is configured to acquire third update information of the game received by the target branch node or fourth update information of a third language version of the game obtained by translating the third update information by the target branch node if first version information of the latest generated game package in the target branch node is greater than second version information of the latest generated game package, where the target branch node is a game package of the first version information generated according to the third update information or the fourth update information, and the third update information is obtained by updating the game based on the first language version;
the translation module is further configured to translate the third update information or the fourth update information to obtain fifth update information of the game in the local second language version, and generate a game package after the game in the local second language version is updated according to the fifth update information.
9. A storage medium having stored thereon a computer program, which when executed by a processor, implements the method of any of claims 1 to 7.
10. A client device comprising a storage medium, a processor and a computer program stored on the storage medium and executable on the processor, characterized in that the processor implements the method of any one of claims 1 to 7 when executing the program.
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