CN112090083A - Virtual prop generation method and related device - Google Patents

Virtual prop generation method and related device Download PDF

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Publication number
CN112090083A
CN112090083A CN202011084522.6A CN202011084522A CN112090083A CN 112090083 A CN112090083 A CN 112090083A CN 202011084522 A CN202011084522 A CN 202011084522A CN 112090083 A CN112090083 A CN 112090083A
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China
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item
generating
generation
target
parameter
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CN202011084522.6A
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CN112090083B (en
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时振宇
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

Abstract

The application discloses a virtual item generation method and a related device. Configuring a target virtual element for a generating link in a target generating process by responding to target operation; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Therefore, the efficient generation process of the virtual prop is realized, the virtual elements for generating the virtual prop correspond to different effect parameters in different generation links, the effect parameters can be set based on multiple attribute dimensions, a large number of different virtual props can be generated in the parameter setting process through different dimensions, and the generation efficiency of the virtual prop is improved.

Description

Virtual prop generation method and related device
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method for generating a virtual item and a related device.
Background
With the rapid development of internet technology, people have higher and higher requirements for entertainment forms. For example, in a game, people interact by making various virtual items, and interaction processes such as trading, fighting and the like are closely related to the virtual items.
Generally, the generation process of the virtual prop adopts a fixed formula mode, namely, a fixed manufactured item is generated based on fixed materials and quantity.
However, in the process of generating the virtual props by using the fixed formula, a formula needs to be set manually to associate different virtual props, and in a scene requiring a large amount of virtual props, a large amount of time needs to be consumed to generate the number of props meeting the scene requirements, so that the generation efficiency of the virtual props is affected.
Disclosure of Invention
In view of this, the present application provides a method for generating a virtual item, which can effectively improve the generation efficiency of the virtual item.
A first aspect of the present application provides a method for generating a virtual item, which can be applied to a system or a program that includes a function of generating a virtual item in a terminal device, and specifically includes:
configuring a target virtual element for a generating link in a target generating process in response to a target operation, wherein the target generating process comprises at least two generating links;
determining an effect parameter corresponding to the configuration of the target virtual element to the generation of the ring, wherein the effect parameter is set based on at least one attribute feature;
and respectively executing the generation link based on the effect parameters to generate the target virtual prop.
Optionally, in some possible implementations of the present application, the determining that the target virtual element is configured to be a corresponding effect parameter when generating the ring includes:
determining the attribute feature corresponding to the target virtual element configured in the generation loop;
acquiring an effect item and a numerical item corresponding to the attribute feature;
and setting the effect item according to the value corresponding to the value item to obtain the effect parameter.
Optionally, in some possible implementation manners of the present application, the setting the effect item according to the value corresponding to the value item to obtain the effect parameter includes:
determining a numerical range corresponding to the numerical item;
generating a random parameter based on the range of values;
and setting the effect item according to the random parameter to obtain the effect parameter.
Optionally, in some possible implementation manners of the present application, the obtaining the effect item and the numerical item corresponding to the attribute feature includes:
acquiring execution history information corresponding to the target generation process;
determining a corresponding grade parameter when the target virtual element is configured in the generating link based on the execution history information;
and determining the effect item and the numerical item corresponding to the attribute feature according to the grade parameter.
Optionally, in some possible implementations of the present application, the method further includes:
determining comparison information of the numerical item and a grade threshold;
updating the ranking parameter based on the comparison information.
Optionally, in some possible implementation manners of the present application, the respectively executing the generating links based on the effect parameters to generate the target virtual item includes:
determining execution sequence information corresponding to the generation link;
and executing the generating link according to the execution sequence information based on the effect parameters to generate the target virtual prop.
Optionally, in some possible implementation manners of the present application, the executing the generating link according to the execution order information based on the effect parameter to generate the target virtual item includes:
dividing the generation links into primary execution items and secondary execution items based on the execution order information;
executing the main execution item based on the effect parameter corresponding to the main execution item to generate a basic attribute parameter;
executing the secondary execution item according to the effect parameter corresponding to the secondary execution item to generate an addition attribute parameter;
and combining the basic items corresponding to the basic attribute parameters with the addition attribute parameters to generate the target virtual prop.
Optionally, in some possible implementations of the present application, the method further includes:
acquiring a special item in the secondary execution item;
and setting the number of the basic items based on the special items so as to update the target virtual prop.
Optionally, in some possible implementations of the present application, the method further includes:
comparing the base attribute parameters and the addition attribute parameters to determine difference terms in the addition attribute parameters;
and adjusting the basic attribute parameters based on the difference items so as to update the target virtual prop.
Optionally, in some possible implementations of the present application, the method further includes:
determining complexity information based on the number of the generation links and the numerical value of the effect parameter;
and configuring a weighting parameter for the target generation process according to the complexity information, wherein the weighting parameter is used for indicating the execution rate of the target virtual element configured in the generation loop.
Optionally, in some possible implementations of the present application, the method further includes:
monitoring the change condition of the complexity information to determine a complexity value;
and if the complex numerical value is larger than a complex threshold value, stopping configuring the target virtual element or the effect parameter for the generating link.
Optionally, in some possible implementation manners of the present application, the method for generating a virtual item is applied to a game application, the target generation process is a process corresponding to an item generation interface in the game application, the generation link is an execution process corresponding to each material bar in the item generation interface, and the target virtual element is a virtual material input in the material bar.
The second aspect of the present application provides a virtual item generating device, including: the configuration unit is used for responding to target operation and configuring target virtual elements for generating links in a target generating process, wherein the target generating process comprises at least two generating links;
a determining unit, configured to determine an effect parameter corresponding to the configuration of the target virtual element in the generation loop, where the effect parameter is set based on at least one attribute feature;
and the generating unit is used for respectively executing the generating links based on the effect parameters so as to generate the target virtual prop.
Optionally, in some possible implementations of the present application, the determining unit is specifically configured to determine the attribute feature corresponding to the configuration of the target virtual element in the generation loop;
the determining unit is specifically configured to acquire an effect item and a numerical item corresponding to the attribute feature;
the determining unit is specifically configured to set the effect item according to the value corresponding to the value item, so as to obtain the effect parameter.
Optionally, in some possible implementations of the present application, the determining unit is specifically configured to determine a numerical range corresponding to the numerical item;
the determining unit is specifically configured to generate a random parameter based on the numerical range;
the determining unit is specifically configured to set the effect item according to the random parameter, so as to obtain the effect parameter.
Optionally, in some possible implementation manners of the present application, the determining unit is specifically configured to obtain execution history information corresponding to the target generation process;
the determining unit is specifically configured to determine, based on the execution history information, a level parameter corresponding to when the target virtual element is configured in the generating link;
the determining unit is specifically configured to determine the effect item and the numerical item corresponding to the attribute feature according to the level parameter.
Optionally, in some possible implementations of the present application, the determining unit is specifically configured to determine comparison information between the numerical item and a level threshold;
the determining unit is specifically configured to update the level parameter based on the comparison information.
Optionally, in some possible implementation manners of the present application, the generating unit is specifically configured to determine execution order information corresponding to the generating link;
the generating unit is specifically configured to execute the generating link according to the execution sequence information based on the effect parameter, so as to generate a target virtual item.
Optionally, in some possible implementations of the present application, the generating unit is specifically configured to divide the generating link into a primary executing item and a secondary executing item based on the execution order information;
the generating unit is specifically configured to execute the main execution item based on the effect parameter corresponding to the main execution item to generate a basic attribute parameter;
the generating unit is specifically configured to execute the secondary execution item according to the effect parameter corresponding to the secondary execution item to generate an addition attribute parameter;
the generating unit is specifically configured to combine the basic item corresponding to the basic attribute parameter with the addition attribute parameter to generate the target virtual prop.
Optionally, in some possible implementations of the present application, the generating unit is specifically configured to obtain a special item in the secondary execution items;
the generating unit is specifically configured to set the number of the basic items based on the special items, so as to update the target virtual item.
Optionally, in some possible implementations of the present application, the generating unit is specifically configured to compare the basic attribute parameter with the addition attribute parameter to determine a difference item in the addition attribute parameter;
the generating unit is specifically configured to adjust the basic attribute parameter based on the difference item, so as to update the target virtual item.
Optionally, in some possible implementation manners of the present application, the generating unit is specifically configured to determine complexity information based on the number of generating links and the numerical value of the effect parameter;
the generating unit is specifically configured to configure a weighting parameter for the target generating process according to the complexity information, where the weighting parameter is used to indicate an execution rate at which the target virtual element is configured in the generating loop.
Optionally, in some possible implementation manners of the present application, the generating unit is specifically configured to monitor a change condition of the complexity information to determine a complexity value;
the generating unit is specifically configured to stop configuring the target virtual element or the effect parameter for the generating link if the complexity value is greater than a complexity threshold.
A third aspect of the present application provides a computer device comprising: a memory, a processor, and a bus system; the memory is used for storing program codes; the processor is configured to execute the method for generating a virtual item according to any one of the first aspect and the first aspect according to instructions in the program code.
A fourth aspect of the present application provides a computer-readable storage medium, which stores instructions that, when executed on a computer, cause the computer to execute the method for generating a virtual item according to the first aspect or any one of the first aspects.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. A processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for generating the virtual item provided in the first aspect or in the various optional implementation manners of the first aspect.
According to the technical scheme, the embodiment of the application has the following advantages:
configuring a target virtual element for a generating link in a target generating process in response to a target operation, wherein the target generating process comprises at least two generating links; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Thereby realize the high-efficient generation process of virtual stage property, because the virtual element that generates the virtual stage property corresponds different effect parameters in the generation link of difference, and the effect parameter can be set for based on a plurality of attribute dimensions for the degree of freedom that generates the virtual stage property promotes greatly, just can generate a large amount of different virtual stage properties through the parameter setting in-process of different dimensions, has promoted the generation efficiency of virtual stage property.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, it is obvious that the drawings in the following description are only embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
FIG. 1 is a network architecture diagram of the operation of a virtual item generation system;
fig. 2 is a flowchart of generating a virtual prop according to an embodiment of the present disclosure;
fig. 3 is a flowchart of a method for generating a virtual item according to an embodiment of the present application;
fig. 4 is a scene schematic diagram of a method for generating a virtual item according to an embodiment of the present application;
fig. 5 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 6 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 7 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 8 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 9 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 10 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 11 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 12 is a flowchart of another method for generating a virtual item according to the embodiment of the present application;
fig. 13 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 14 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application;
fig. 15 is a flowchart of another method for generating a virtual item according to the embodiment of the present application;
fig. 16 is a schematic structural diagram of a virtual item generation apparatus according to an embodiment of the present application;
fig. 17 is a schematic structural diagram of a terminal device according to an embodiment of the present application;
fig. 18 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
The embodiment of the application provides a method for generating a virtual item and a related device, which can be applied to a system or a program containing a virtual item generating function in terminal equipment, and a target virtual element is configured for a generating link in a target generating process by responding to target operation, wherein the target generating process comprises at least two generating links; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Thereby realize the high-efficient generation process of virtual stage property, because the virtual element that generates the virtual stage property corresponds different effect parameters in the generation link of difference, and the effect parameter can be set for based on a plurality of attribute dimensions for the degree of freedom that generates the virtual stage property promotes greatly, just can generate a large amount of different virtual stage properties through the parameter setting in-process of different dimensions, has promoted the generation efficiency of virtual stage property.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present application and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "corresponding" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be understood that the method for generating a virtual item provided in the present application may be applied to a system or a program that includes a function of generating a virtual item in a terminal device, for example, a role game, specifically, the system for generating a virtual item may operate in a network architecture as shown in fig. 1, which is a network architecture diagram of the system for generating a virtual item, as can be seen from the diagram, the system for generating a virtual item may provide a process of generating a virtual item with multiple information sources, that is, the terminals establish a connection through a server, and perform operations such as battle and trade of the virtual item through the server, where the virtual item may be synthesized by the server after parameters are set locally; it can be understood that fig. 1 shows various terminal devices, the terminal devices may be computer devices, in an actual scene, more or fewer types of terminal devices may participate in the process of generating the virtual item, the specific number and type are determined according to the actual scene, and are not limited herein, in addition, fig. 1 shows one server, but in an actual scene, there may also be participation of multiple servers, and the specific number of servers is determined according to the actual scene.
In this embodiment, the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, a middleware service, a domain name service, a security service, a CDN, a big data and artificial intelligence platform, and the like. The terminal may be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal and the server may be directly or indirectly connected through a wired or wireless communication manner, and the terminal and the server may be connected to form a block chain network, which is not limited herein.
It can be understood that the above-mentioned virtual item generation system may be operated in a personal mobile terminal, for example: the application such as the role game can be operated in a server, and can also be operated in a third-party device to provide generation of the virtual item, so as to obtain a generation processing result of the virtual item of the information source; the specific virtual item generation system may be operated in the above-mentioned device in the form of a program, may also be operated as a system component in the above-mentioned device, and may also be used as one of cloud service programs, and a specific operation mode is determined by an actual scene, which is not limited herein.
With the rapid development of internet technology, people have higher and higher requirements for entertainment forms. For example, in a game, people interact by making various virtual items, and interaction processes such as trading, fighting and the like are closely related to the virtual items.
Generally, the generation process of the virtual prop adopts a fixed formula mode, namely, a fixed manufactured item is generated based on fixed materials and quantity.
However, in the process of generating the virtual props by using the fixed formula, a formula needs to be set manually to associate different virtual props, and in a scene requiring a large amount of virtual props, a large amount of time needs to be consumed to generate the number of props meeting the scene requirements, so that the generation efficiency of the virtual props is affected.
In order to solve the above problem, the present application provides a method for generating a virtual item, which is applied to a flow framework for generating a virtual item shown in fig. 2, and as shown in fig. 2, for a flow framework diagram for generating a virtual item provided in an embodiment of the present application, a user performs a target operation in a game through an interface layer, so as to trigger a target generation process in an application layer, and sets effect parameters for a plurality of generation links included in the target generation process, so as to execute each generation process and perform parameter processing, so as to obtain a target virtual item.
It can be understood that the method provided by the present application may be a program written as a processing logic in a hardware system, or may be a virtual item generating device, and the processing logic is implemented in an integrated or external manner. As one implementation manner, the virtual item generation device configures a target virtual element for a generation link in a target generation process by responding to a target operation, wherein the target generation process comprises at least two generation links; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Thereby realize the high-efficient generation process of virtual stage property, because the virtual element that generates the virtual stage property corresponds different effect parameters in the generation link of difference, and the effect parameter can be set for based on a plurality of attribute dimensions for the degree of freedom that generates the virtual stage property promotes greatly, just can generate a large amount of different virtual stage properties through the parameter setting in-process of different dimensions, has promoted the generation efficiency of virtual stage property.
With reference to the above flow architecture, a method for generating a virtual item in the present application will be described below, please refer to fig. 3, where fig. 3 is a flow chart of a method for generating a virtual item according to an embodiment of the present application, where the management method may be executed by a terminal device, or by a server, or by both the terminal device and the server, and the following description will be given by taking an example of execution of the terminal device. The embodiment of the application at least comprises the following steps:
301. and responding to the target operation to configure the target virtual element for a generating link in the target generating process.
In this embodiment, the target operation is an operation performed by the user in the game application for the generation process of the virtual item, and the target generation process corresponding to the generation process of the virtual item is a process corresponding to an item generation interface in the game application, specifically, different target generation processes may be used to generate different types of virtual items, for example: generating a process of generating a weapon prop, a process of generating a prop in armor and the like; furthermore, the target generation process comprises at least two generation links, namely, the user can set different attribute dimensions for the virtual prop, and compared with a mode of generating the virtual prop by using a fixed formula in the prior art, the process of setting and combining the different attribute dimensions into the virtual prop is more flexible and easy to expand.
It can be understood that a user may configure a target virtual element in different generation links, where the target virtual element configured in different generation links may be the same or different; but the influence of the target virtual element on the target virtual prop in each generation link is different. For example: the target virtual element configured in the generation link 1 is steel, the corresponding attribute information is defense +10, the target virtual element configured in the generation link 2 is also steel, and the corresponding attribute information is defense +5, wherein the attribute information is the attribute of the generated target virtual object.
Specifically, each generation link may be configured with one target virtual element, or may be configured with a plurality of target virtual elements; the specific number depends on the actual scene.
In a possible scenario, the method for generating the virtual item is applied to game application, wherein a target generation process is a process corresponding to an item generation interface in the game application, a generation link is an execution process corresponding to each material bar in the item generation interface, and a target virtual element is a virtual material input in the material bar.
302. And determining corresponding effect parameters when the target virtual element is configured in the generation link.
In this embodiment, the effect parameter is set based on at least one attribute feature; wherein, the attribute feature is attribute information corresponding to the target virtual item, for example: defense attributes, attack attributes, recovery attributes, and the like; the effect parameter is a numerical influence that the target virtual element is configured to generate the ring segment on the attribute information corresponding to the target virtual item under the attribute characteristic, for example: the virtual element wood setting and generating link 1 is that the corresponding effect parameter is defense + 1.
Specifically, since the generation link may include a plurality of virtual elements, the corresponding effect parameters may also be a plurality of, as shown in fig. 4, which is a scene diagram of the method for generating a virtual item provided in the embodiment of the present application. The figure shows that a target generation process comprises a generation link 1, a generation link 2, a generation link 3 and a generation link 4, wherein the generation link 1, the generation link 2 and the generation link 4 respectively correspond to respective effect parameters, the generation link 3 corresponds to two effect parameters, and then each effect parameter is calculated to obtain the target virtual prop.
Furthermore, the process of inputting the target virtual element into the generation link and calculating the effect parameters can be performed step by step, that is, the corresponding attribute characteristics of the target virtual element when the target virtual element is configured in the generation link are determined; then obtaining an effect item and a numerical item corresponding to the attribute feature; and further setting the effect items according to the values corresponding to the value items to obtain effect parameters. For example, if the effect term is defense +1 and the numerical term is 5, the effect parameter is defense + 5.
Optionally, the setting of the numerical items may be set based on a fixed value, or may be set based on a fluctuating numerical range, that is, in the process of determining the effect parameters, the numerical range corresponding to the numerical items needs to be determined first; then generating random parameters based on the numerical range; and then setting the effect item according to the random parameter to obtain the effect parameter. Specifically, as shown in fig. 5, a scene schematic diagram of another method for generating a virtual item provided in the embodiment of the present application is shown. The figure shows the process of analyzing the target virtual element, namely, the effect types corresponding to different generation ring times input by the target virtual element are firstly determined, then the corresponding numerical value ranges in the numerical value items are determined, and then the effect parameters are randomly generated, so that the randomness of generating the virtual prop is further improved, and the abundance of the virtual prop is ensured.
In a possible scenario, a configuration process of a generating link is shown in fig. 6, which is a scenario diagram of another virtual item generating method provided in the embodiment of the present application. An interface for configuring a target generation process is shown, wherein the target generation process is used for indicating generation of a prop 1, the process comprises generation of a swap 1(a1), generation of a swap 2, generation of a swap 3 and generation of a swap 4, a user can adjust a number item by adjusting a number button a2, and can determine an effect item by inputting different materials (target virtual elements) in a virtual element configuration box A3, and then obtain an effect parameter based on the effect item and the content corresponding to the value item.
Optionally, the target generation process may correspond to different property generation processes, so that a level parameter may be set for different property generation processes, that is, the higher the level parameter is, the more the execution times of the corresponding target generation process is represented (or the more the execution times of the generation link in the target generation process is), and the effect parameter is adjusted accordingly, for example, the more the execution times is, the larger the change amplitude of the effect parameter is. Specifically, for the process of grade judgment, the execution history information corresponding to the target generation process is firstly acquired; then determining a corresponding grade parameter when the target virtual element is configured in the generation link based on the execution history information; and further determining an effect item and a numerical item corresponding to the attribute characteristics according to the grade parameters. Fig. 7 is a scene schematic diagram of another method for generating a virtual item according to the embodiment of the present application. The figure shows different target generation processes and corresponding grade parameter conditions, and a user can click the corresponding target generation process to perform a manufacturing process of the virtual prop under the condition of responding to the grade parameter setting.
In a possible scenario, after the user selects the chemical refining process (target generation process) in fig. 7, specific information about the process may appear, as shown in fig. 8, which is a scenario diagram of another virtual item generation method provided in the embodiment of the present application. Namely, the grade parameter corresponding to the liquid medicine refining is 4, and further, the grade effect is corresponding to the grade parameter, namely, the efficient utilization, the vitality perception and the like, and the influence of the grade effect needs to be considered in the calculation process of the corresponding effect parameter, so that the richness of the virtual prop generation is improved. By increasing the level of manufacturing skills, products of higher complexity can be manufactured while at the same time obtaining points of skill, using which to learn manufacturing skills or to increase the level of manufacturing skills. Each manufacturing skill has a plurality of manufacturing skills, the manufacturing skills influence the manufacturing process, and the manufacturing skills can be selected to learn and master partial skills, so that different players have the same manufacturing skills, and the virtual prop categories are enriched.
In another possible scenario, after the target generation process is executed, comparison information between the numerical item and the level threshold can be determined; the level parameters are then updated based on the comparison information. For example, the numerical value item is 10, the number of times of training recorded in the existing level information is 5, the number of times of training recorded in the level information becomes 15 after the execution of the target generation process, and since the level threshold value is 10, that is, the number of times of training exceeds 10, the level is raised. Specifically, as shown in fig. 9, a scene schematic diagram of another method for generating a virtual item provided in the embodiment of the present application is shown. In the figure, the left side is the target virtual prop generated before the grade is promoted, and the right side is the target virtual prop generated before the grade is promoted, because the target generation process of the armor class is promoted in grade, the defense, strength and endurance (effect parameters) in the target virtual prop generated before the grade is higher than the target virtual prop generated before the grade is promoted, so that the process of dynamically adjusting the target virtual prop is achieved, a fixed target generation process is adopted and a fixed generation link and a target virtual element are configured, different target virtual props can be generated, and the generation efficiency of the large-scale target virtual prop is further improved.
303. And respectively executing a generation link based on the effect parameters to generate the target virtual prop.
In this embodiment, the process of generating the target virtual item is a process of combining effect parameters generated in different generation links. Specifically, the process of combining the effect parameters may be the addition of the same terms, or the multiplication or division of coefficients, and the specific calculation mode is determined by the actual scene, and is not limited herein.
Optionally, in order to improve the execution efficiency of each target generation process, complexity information may be configured for the target generation process, that is, the complexity information is determined based on the number of generation links and the numerical value of the effect parameter; and then configuring a weighting parameter for the target generation process according to the complexity information, wherein the weighting parameter is used for indicating the execution rate of the target virtual element configured to generate the ring time. That is, a longer processing time is set for the target generation process with a large number of generation links and a large value of effect parameters, that is, the execution rate is reduced, so that the user's sense of setting the target generation process is improved, that is, the user can determine whether the set parameters are complex according to the execution rate.
Furthermore, the complexity of each target generation process can be defined, that is, a meaningless execution process caused by a user misoperation is avoided, for example, the user inputs 100 (originally 10) by mistake when setting a numerical value item, and at this time, the execution of the misoperation can be avoided by setting a complex threshold, that is, the change condition of the complexity information is monitored firstly to determine a complex numerical value; and if the complex numerical value is larger than the complex threshold value, stopping configuring the target virtual element or the effect parameter for the generation link. Therefore, the stability of the execution of the target generation process is improved, and the influence of misoperation is avoided.
With reference to the foregoing embodiments, a target virtual element is configured for a generation link in a target generation process in response to a target operation, where the target generation process includes at least two generation links; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Thereby realize the high-efficient generation process of virtual stage property, because the virtual element that generates the virtual stage property corresponds different effect parameters in the generation link of difference, and the effect parameter can be set for based on a plurality of attribute dimensions for the degree of freedom that generates the virtual stage property promotes greatly, just can generate a large amount of different virtual stage properties through the parameter setting in-process of different dimensions, has promoted the generation efficiency of virtual stage property.
In one possible scenario, different execution orders may be set between the generation links, and different execution orders correspond to different computation logics of the effect parameters, which is described below. Referring to fig. 10, fig. 10 is a flowchart of another method for generating a virtual item according to an embodiment of the present application, where the embodiment of the present application at least includes the following steps:
1001. and responding to the target operation to configure the target virtual element for a generating link in the target generating process.
In this embodiment, step 1001 is similar to step 301 in the embodiment shown in fig. 3, and related features may be referred to, which is not described herein again.
1002. And determining the generation sequence information corresponding to the generation link.
In this embodiment, the generation sequence information corresponds to different execution sequences and also corresponds to different effect parameter calculation logics, as shown in fig. 11, which is a scene diagram of another method for generating a virtual item provided in this embodiment of the present application. The figure shows different production links (main material, auxiliary material, catalyst, stabilizer), i.e. different production links correspond to different effect parameters, for example, wood as main material can be set for main attribute (strength) and corresponding numerical value addition, wood as auxiliary material can be set for auxiliary attribute (intelligence) and corresponding numerical value addition, in addition, the production link corresponding to the main material can be set to be executed preferentially, and then other production links are performed step by step. Therefore, the hierarchy of the virtual prop generation process is improved, and the virtual prop generation process is convenient to analyze.
1003. And determining corresponding effect parameters when the target virtual element is configured in the generation link.
In this embodiment, step 1003 is similar to step 302 of the embodiment shown in fig. 3, and related features may be referred to, which is not described herein again.
1004. And respectively executing a generation link according to the generation sequence information based on the effect parameters so as to generate the target virtual prop.
In this embodiment, since order setting exists between different generation links, the generation links may be divided into a primary execution item and a secondary execution item based on the execution order information; correspondingly, executing the main execution item based on the effect parameter corresponding to the main execution item in the process of generating the target virtual item to generate a basic attribute parameter; executing the secondary executive item according to the effect parameter corresponding to the secondary executive item to generate an addition attribute parameter; and then combining the basic items corresponding to the basic attribute parameters with the addition attribute parameters to generate the target virtual prop. For example, the primary execution item includes a generation link corresponding to the primary material, the corresponding basic attribute parameter is power +10, the secondary execution item includes a generation link corresponding to the secondary material, the corresponding additive attribute parameter is power + 10%, and then the basic item corresponding to the basic attribute parameter is combined with the additive attribute parameter, that is, 10 × 11 (1-10%), so as to obtain the attribute of the target virtual prop, which is power + 11.
Optionally, special items such as catalysts, stabilizers, etc. may also be included in the secondary implementation items; and then the number of the basic items is set based on the special items so as to update the target virtual prop. For example, the secondary execution item contains wood as a catalyst, and the corresponding effect adds a 'strength item' to the basic item, namely, secondary calculation of the 'strength item' is performed on the basis of the original basic item, so that the characteristic of multi-dimensional effect influence is achieved, and the richness of the target prop is improved.
Further, for the case that the corresponding items in the basic attribute parameter and the addition attribute parameter are not equal, adding corresponding difference items may be performed, that is, the basic attribute parameter and the addition attribute parameter are compared to determine the difference item in the addition attribute parameter; and then adjusting the basic attribute parameters based on the difference items so as to update the target virtual prop. Therefore, the accuracy of generating the target virtual prop is ensured, and the omission of information is avoided.
The following description is given with reference to a scenario created by equipment, and since a virtual element is used in different target generation processes and corresponds to different effect parameters, as shown in fig. 12, a scenario diagram of another method for generating a virtual item provided in the embodiment of the present application is shown. In the figure, the corresponding effect parameters of the refined steel ingot material applied to the armor generating process are different from the corresponding effect parameters applied to the weapon generating process, and the setting of the effect parameters comprises main attribute types, main attribute numerical values, auxiliary attribute numbers and auxiliary attribute types, so that the corresponding execution flow comprises the steps of firstly putting the main material, then putting the auxiliary material, using a catalyst and further using a stabilizer.
In particular, since the same material can be used in a variety of production manufacturing skills, the effects seen at different manufacturing interfaces are different, in the example of a fine ingot, and can be used to participate in both equipment and weapons manufacturing. The effect of the material in each link is set corresponding to the type of the finished steel ingot, as shown in table 1 and table 2, and is set for the effect of the finished steel ingot in different manufacturing processes.
TABLE 1 Effect setting of the ingot in the Equipment construction Process
Figure BDA0002719912090000161
TABLE 1 Effect settings of the ingots in the weapon construction Process
Figure BDA0002719912090000162
In another possible scenario, the present application may be applied to a cooking system, that is, a user does not select what food to make, but directly puts 1 main food material, 2 auxiliary food materials, and 1 seasoning (generation link), specifically, as shown in fig. 13, a scenario diagram of another virtual item generation method provided in the embodiment of the present application is shown. The user can put in the main food material through the setting of the main food material B1, adjust the number of the auxiliary food materials through clicking the number adjusting B2, and click to cook B3 to obtain specific dishes. Wherein, the cooking process decides the main effect of food according to main food material, determines the main type and kind of dishes, cooperates with auxiliary food material to decide specific dishes, and adds additional effect, and the numerical effect is amplified by the flavoring, as shown in fig. 14, a scene schematic diagram of the generation method of another virtual prop provided by the embodiment of the application is that the main food material is set: meat, supplementary food material: flour, oil and seasonings: sugar to obtain the product: wrapping meat in a pot; by setting the main food material: meat, supplementary food material: scallion, cooking wine and seasoning: soy sauce, obtaining the product: and (4) red-cooked meat.
The embodiment increases the difference of the production and manufacturing abilities of the users, and players concentrating on production and manufacturing can obtain higher sense of existence, so that the requirements of the players on the players with specific abilities are strengthened, and the sociability is strengthened; and the richness of the virtual prop is also improved.
The following describes the present application with reference to a specific execution logic, as shown in fig. 15, fig. 15 is a flowchart of another method for generating a virtual item provided in the embodiment of the present application, where the embodiment of the present application at least includes the following processes:
first, step 1501 is performed to configure a ring segment, including the kind of virtual element configuration.
Step 1502: and configuring the quantity of the different virtual elements.
Step 1503: and executing a configured generation link.
Step 1504: and determining corresponding effect items in the generation links with the priority.
Step 1505: and adding the grade information to the set effect items.
Step 1506: and analyzing the effect items to obtain corresponding numerical value items.
Step 1507: and determining whether the basic item exists in the attribute information configured at the moment, namely, the process of dynamically configuring the target virtual object.
Step 1508: if no basic item exists, adding the basic item into the attribute information of the target virtual object;
step 1509: and if the basic item exists, calculating the parameters on the corresponding basic item in the attribute information of the target virtual object.
Step 1510: and judging whether a non-execution generation link exists, if so, jumping to a step 1504 to calculate circulation.
Step 1511: if the generation link is finished, obtaining the target virtual prop, namely the attribute information of the target virtual prop
During actual generation, according to the virtual elements placed in each generation link and the manufacturing skill (target generation process) mastered by the player, the influence on the corresponding attribute information of the target virtual prop is gradually calculated until the final target virtual prop is obtained.
In order to better implement the above-mentioned aspects of the embodiments of the present application, the following also provides related apparatuses for implementing the above-mentioned aspects. Referring to fig. 16, fig. 16 is a schematic structural diagram of a virtual item generating device according to an embodiment of the present application, where the virtual item generating device 1600 includes:
a configuration unit 1601, configured to configure a target virtual element for a generation link in a target generation process in response to a target operation, where the target generation process includes at least two generation links;
a determining unit 1602, configured to determine an effect parameter corresponding to the target virtual element configured in the generation loop, where the effect parameter is set based on at least one attribute feature;
a generating unit 1603, configured to respectively execute the generating links based on the effect parameters to generate the target virtual item.
Optionally, in some possible implementations of the present application, the determining unit 1602 is specifically configured to determine the attribute feature corresponding to the configuration of the target virtual element in the generation loop;
the determining unit 1602 is specifically configured to obtain an effect item and a value item corresponding to the attribute feature;
the determining unit 1602 is specifically configured to set the effect item according to the value corresponding to the value item, so as to obtain the effect parameter.
Optionally, in some possible implementations of the present application, the determining unit 1602 is specifically configured to determine a numerical range corresponding to the numerical item;
the determining unit 1602 is specifically configured to generate a random parameter based on the numerical range;
the determining unit 1602 is specifically configured to set the effect item according to the random parameter, so as to obtain the effect parameter.
Optionally, in some possible implementation manners of the present application, the determining unit 1602 is specifically configured to obtain execution history information corresponding to the target generation process;
the determining unit 1602, configured to determine, based on the execution history information, a corresponding level parameter when the target virtual element is configured in the generating link;
the determining unit 1602 is specifically configured to determine the effect item and the numerical item corresponding to the attribute feature according to the level parameter.
Optionally, in some possible implementations of the present application, the determining unit 1602 is specifically configured to determine comparison information between the numerical value item and a level threshold;
the determining unit 1602 is specifically configured to update the level parameter based on the comparison information.
Optionally, in some possible implementation manners of the present application, the generating unit 1603 is specifically configured to determine execution order information corresponding to the generating link;
the generating unit 1603 is specifically configured to execute the generating link according to the execution order information based on the effect parameter to generate the target virtual item.
Optionally, in some possible implementations of the present application, the generating unit 1603 is specifically configured to divide the generating link into a primary execution item and a secondary execution item based on the execution order information;
the generating unit 1603 is specifically configured to execute the main execution item based on the effect parameter corresponding to the main execution item to generate a basic attribute parameter;
the generating unit 1603 is specifically configured to execute the secondary execution item according to the effect parameter corresponding to the secondary execution item to generate an addition attribute parameter;
the generating unit 1603 is specifically configured to combine the basic item corresponding to the basic attribute parameter with the addition attribute parameter to generate the target virtual item.
Optionally, in some possible implementations of the present application, the generating unit 1603 is specifically configured to obtain a special item in the secondary execution items;
the generating unit 1603 is specifically configured to set the number of the basic items based on the special items, so as to update the target virtual item.
Optionally, in some possible implementations of the present application, the generating unit 1603 is specifically configured to compare the basic attribute parameter and the addition attribute parameter to determine a difference item in the addition attribute parameter;
the generating unit 1603 is specifically configured to adjust the basic attribute parameter based on the difference item, so as to update the target virtual item.
Optionally, in some possible implementation manners of the present application, the generating unit 1603 is specifically configured to determine complexity information based on the number of generating links and the numerical value of the effect parameter;
the generating unit 1603 is specifically configured to configure a weighting parameter for the target generating process according to the complexity information, where the weighting parameter is used to indicate an execution rate at which the target virtual element is configured in the generating loop.
Optionally, in some possible implementations of the present application, the generating unit 1603 is specifically configured to monitor a change condition of the complexity information to determine a complexity value;
the generating unit 1603 is specifically configured to stop configuring the target virtual element or the effect parameter for the generating link if the complexity value is greater than a complexity threshold.
Configuring a target virtual element for a generating link in a target generating process in response to a target operation, wherein the target generating process comprises at least two generating links; then determining corresponding effect parameters when the target virtual elements are configured in a generation link, wherein the effect parameters are set based on at least one attribute characteristic; and then executing a generation link respectively based on the effect parameters to generate the target virtual prop. Thereby realize the high-efficient generation process of virtual stage property, because the virtual element that generates the virtual stage property corresponds different effect parameters in the generation link of difference, and the effect parameter can be set for based on a plurality of attribute dimensions for the degree of freedom that generates the virtual stage property promotes greatly, just can generate a large amount of different virtual stage properties through the parameter setting in-process of different dimensions, has promoted the generation efficiency of virtual stage property.
An embodiment of the present application further provides a terminal device, as shown in fig. 17, which is a schematic structural diagram of another terminal device provided in the embodiment of the present application, and for convenience of description, only a portion related to the embodiment of the present application is shown, and details of the specific technology are not disclosed, please refer to a method portion in the embodiment of the present application. The terminal may be any terminal device including a mobile phone, a tablet computer, a Personal Digital Assistant (PDA), a point of sale (POS), a vehicle-mounted computer, and the like, taking the terminal as the mobile phone as an example:
fig. 17 is a block diagram illustrating a partial structure of a mobile phone related to a terminal provided in an embodiment of the present application. Referring to fig. 17, the handset includes: radio Frequency (RF) circuitry 1710, memory 1720, input unit 1730, display unit 1740, sensor 1750, audio circuitry 1760, wireless fidelity (WiFi) module 1770, processor 1780, and power supply 1790. Those skilled in the art will appreciate that the handset configuration shown in fig. 17 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile phone in detail with reference to fig. 17:
the RF circuit 1710 can be used for receiving and transmitting signals during information transmission and reception or during a call, and in particular, for processing the received downlink information of the base station in the processor 1780; in addition, the data for designing uplink is transmitted to the base station. In general, the RF circuitry 1710 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, the RF circuitry 1710 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to global system for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), etc.
The memory 1720 can be used for storing software programs and modules, and the processor 1780 executes various functional applications and data processing of the mobile phone by operating the software programs and modules stored in the memory 1720. The memory 1720 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function (such as a sound playing function, an image playing function, and the like), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 1720 may include high-speed random access memory and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 1730 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the cellular phone. Specifically, the input unit 1730 may include a touch panel 1731 and other input devices 1732. The touch panel 1731, also referred to as a touch screen, may collect touch operations of a user on or near the touch panel 1731 (e.g., operations of the user on or near the touch panel 1731 by using any suitable object or accessory such as a finger or a stylus pen, and spaced touch operations within a certain range on the touch panel 1731), and drive a corresponding connection device according to a preset program. Alternatively, the touch panel 1731 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 1780, and can receive and execute commands sent from the processor 1780. In addition, the touch panel 1731 may be implemented by various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. The input unit 1730 may include other input devices 1732 in addition to the touch panel 1731. In particular, other input devices 1732 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 1740 may be used to display information input by or provided to the user and various menus of the mobile phone. The display unit 1740 may include a display panel 1741, and optionally, the display panel 1741 may be configured in the form of a Liquid Crystal Display (LCD), an organic light-emitting diode (OLED), or the like. Further, the touch panel 1731 may cover the display panel 1741, and when the touch panel 1731 detects a touch operation on or near the touch panel 1731, the touch panel is transmitted to the processor 1780 to determine the type of the touch event, and then the processor 1780 provides a corresponding visual output on the display panel 1741 according to the type of the touch event. Although in fig. 17, the touch panel 1731 and the display panel 1741 are implemented as two separate components to implement the input and output functions of the mobile phone, in some embodiments, the touch panel 1731 and the display panel 1741 may be integrated to implement the input and output functions of the mobile phone.
The handset may also include at least one sensor 1750, such as light sensors, motion sensors, and other sensors. Specifically, the light sensor may include an ambient light sensor that adjusts the brightness of the display panel 1741 according to the brightness of ambient light, and a proximity sensor that turns off the display panel 1741 and/or the backlight when the mobile phone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Audio circuitry 1760, speaker 1761, and microphone 1762 may provide an audio interface between the user and the handset. The audio circuit 1760 may transmit the electrical signal converted from the received audio data to the speaker 1761, and the electrical signal is converted into a sound signal by the speaker 1761 and output; on the other hand, the microphone 1762 converts the collected sound signals into electrical signals, which are received by the audio circuit 1760 and converted into audio data, which are then processed by the audio data output processor 1780 and sent to, for example, another cell phone via the RF circuit 1710, or output to the memory 1720 for further processing.
WiFi belongs to short-distance wireless transmission technology, and the mobile phone can help a user to send and receive e-mails, browse webpages, access streaming media and the like through the WiFi module 1770, and provides wireless broadband Internet access for the user. Although fig. 17 shows the WiFi module 1770, it is understood that it does not belong to the essential constitution of the handset, and can be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 1780 is the control center of the handset, connects various parts of the entire handset using various interfaces and lines, and performs various functions of the handset and processes data by running or executing software programs and/or modules stored in the memory 1720 and calling data stored in the memory 1720, thereby monitoring the entire handset. Optionally, processor 1780 may include one or more processing units; optionally, processor 1780 may integrate an application processor, which primarily handles operating systems, user interfaces, application programs, etc., and a modem processor, which primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into processor 1780.
The handset also includes a power supply 1790 (e.g., a battery) to power the various components, optionally logically connected to the processor 1780 via a power management system, to manage charging, discharging, and power consumption via the power management system.
Although not shown, the mobile phone may further include a camera, a bluetooth module, etc., which are not described herein.
In the embodiment of the present application, the processor 1780 included in the terminal further has a function of performing the respective steps of the page processing method as described above.
Referring to fig. 18, fig. 18 is a schematic structural diagram of a server according to an embodiment of the present invention, the server 1800 may have a relatively large difference due to different configurations or performances, and may include one or more Central Processing Units (CPUs) 1822 (e.g., one or more processors) and a memory 1832, and one or more storage media 1830 (e.g., one or more mass storage devices) storing an application program 1842 or data 1844. The memory 1832 and the storage medium 1830 may be, among other things, transient storage or persistent storage. The program stored on the storage medium 1830 may include one or more modules (not shown), each of which may include a series of instruction operations on a server. Still further, a central processor 1822 may be provided in communication with the storage medium 1830 to execute a series of instruction operations in the storage medium 1830 on the server 1800.
The server 1800 may also include one or more power supplies 1826, one or more wired or wireless network interfaces 1850, one or more input-output interfaces 1858, and/or one or more operating systems 1841, such as Windows Server, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM, and so forth.
The steps performed by the management apparatus in the above-described embodiment may be based on the server configuration shown in fig. 18.
The embodiment of the present application further provides a computer-readable storage medium, where instructions for generating virtual props are stored in the computer-readable storage medium, and when the instructions are executed on a computer, the computer is caused to perform the steps performed by the virtual prop generation apparatus in the methods described in the foregoing embodiments shown in fig. 2 to 15.
The embodiment of the present application further provides a computer program product including instructions for generating virtual props, which, when run on a computer, causes the computer to perform the steps performed by the virtual prop generating apparatus in the methods described in the embodiments shown in fig. 2 to fig. 15.
The embodiment of the present application further provides a system for generating a virtual item, where the system for generating a virtual item may include a virtual item generating device in the embodiment described in fig. 16, a terminal device in the embodiment described in fig. 17, or a server described in fig. 18.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a virtual item generating apparatus, or a network device) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (15)

1. A method for generating a virtual item is characterized by comprising the following steps:
configuring a target virtual element for a generating link in a target generating process in response to a target operation, wherein the target generating process comprises at least two generating links;
determining an effect parameter corresponding to the configuration of the target virtual element to the generation of the ring, wherein the effect parameter is set based on at least one attribute feature;
and respectively executing the generation link based on the effect parameters to generate the target virtual prop.
2. The method of claim 1, wherein determining that the target virtual element is configured to a corresponding effect parameter when generating the ring comprises:
determining the attribute feature corresponding to the target virtual element configured in the generation loop;
acquiring an effect item and a numerical item corresponding to the attribute feature;
and setting the effect item according to the value corresponding to the value item to obtain the effect parameter.
3. The method according to claim 2, wherein the setting the effect item according to the value corresponding to the value item to obtain the effect parameter comprises:
determining a numerical range corresponding to the numerical item;
generating a random parameter based on the range of values;
and setting the effect item according to the random parameter to obtain the effect parameter.
4. The method according to claim 2, wherein the obtaining of the effect item and the value item corresponding to the attribute feature comprises:
acquiring execution history information corresponding to the target generation process;
determining a corresponding grade parameter when the target virtual element is configured in the generating link based on the execution history information;
and determining the effect item and the numerical item corresponding to the attribute feature according to the grade parameter.
5. The method of claim 4, further comprising:
determining comparison information of the numerical item and a grade threshold;
updating the ranking parameter based on the comparison information.
6. The method of claim 1, wherein the performing the generating step based on the effect parameters to generate the target virtual prop comprises:
determining execution sequence information corresponding to the generation link;
and executing the generating link according to the execution sequence information based on the effect parameters to generate the target virtual prop.
7. The method of claim 6, wherein said executing the generating element according to the execution order information based on the effect parameter to generate a target virtual prop comprises:
dividing the generation links into primary execution items and secondary execution items based on the execution order information;
executing the main execution item based on the effect parameter corresponding to the main execution item to generate a basic attribute parameter;
executing the secondary execution item according to the effect parameter corresponding to the secondary execution item to generate an addition attribute parameter;
and combining the basic items corresponding to the basic attribute parameters with the addition attribute parameters to generate the target virtual prop.
8. The method of claim 7, further comprising:
acquiring a special item in the secondary execution item;
and setting the number of the basic items based on the special items so as to update the target virtual prop.
9. The method of claim 7, further comprising:
comparing the base attribute parameters and the addition attribute parameters to determine difference terms in the addition attribute parameters;
and adjusting the basic attribute parameters based on the difference items so as to update the target virtual prop.
10. The method according to any one of claims 1-9, further comprising:
determining complexity information based on the number of the generation links and the numerical value of the effect parameter;
and configuring a weighting parameter for the target generation process according to the complexity information, wherein the weighting parameter is used for indicating the execution rate of the target virtual element configured in the generation loop.
11. The method of claim 10, further comprising:
monitoring the change condition of the complexity information to determine a complexity value;
and if the complex numerical value is larger than a complex threshold value, stopping configuring the target virtual element or the effect parameter for the generating link.
12. The method according to claim 1, wherein the method for generating the virtual item is applied to a game application, the target generation process is a process corresponding to an item generation interface in the game application, the generation link is an execution process corresponding to each material bar in the item generation interface, and the target virtual element is a virtual material input in the material bar.
13. A virtual item generation device, comprising:
the configuration unit is used for responding to target operation and configuring target virtual elements for generating links in a target generating process, wherein the target generating process comprises at least two generating links;
a determining unit, configured to determine an effect parameter corresponding to the configuration of the target virtual element in the generation loop, where the effect parameter is set based on at least one attribute feature;
and the generating unit is used for respectively executing the generating links based on the effect parameters so as to generate the target virtual prop.
14. A computer device, the computer device comprising a processor and a memory:
the memory is used for storing program codes; the processor is configured to execute the method for generating a virtual item according to any one of claims 1 to 12 according to instructions in the program code.
15. A computer-readable storage medium having stored therein instructions which, when run on a computer, cause the computer to perform the method of generating a virtual prop according to any one of claims 1 to 12.
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