CN112090060A - Communication mode and adaptation method of game peripheral of cloud server - Google Patents

Communication mode and adaptation method of game peripheral of cloud server Download PDF

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Publication number
CN112090060A
CN112090060A CN202010970315.4A CN202010970315A CN112090060A CN 112090060 A CN112090060 A CN 112090060A CN 202010970315 A CN202010970315 A CN 202010970315A CN 112090060 A CN112090060 A CN 112090060A
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China
Prior art keywords
game
information
cloud server
game peripheral
client
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Granted
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CN202010970315.4A
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Chinese (zh)
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CN112090060B (en
Inventor
金刚
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Shenzhen Future Game Equipment Technology Co ltd
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Shenzhen Future Game Equipment Technology Co ltd
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Priority to CN202010970315.4A priority Critical patent/CN112090060B/en
Publication of CN112090060A publication Critical patent/CN112090060A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • H04L67/025Protocols based on web technology, e.g. hypertext transfer protocol [HTTP] for remote control or remote monitoring of applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses a communication mode and an adaptation method of game peripherals of a cloud server, which comprise the following steps: the cloud server receives game information and game peripheral information sent by the client, wherein the game peripheral information is UID (user identification) information of a peripheral; searching at least one group of adaptation information according to the game information, wherein the adaptation information comprises the mapping relation between the position information corresponding to the game function key and the handle key; the cloud server acquires the state information of the handle through the network, sends a matching requirement to the equipment, and feeds the matching requirement back to the client after the matching is successful; after the handle is matched with the client, the cloud server combines the video stream of the client and the control stream of the handle together so as to control the game; the invention provides a game peripheral adaptation method, which adopts a 4G or 5G technical means, a network module is arranged in a game peripheral, and the game peripheral controls a game of an equipment end by combining a video stream of the equipment end and a control stream of the game peripheral in a cloud server.

Description

Communication mode and adaptation method of game peripheral of cloud server
Technical Field
The invention relates to the field of game control, in particular to a communication mode and an adaptation method of a game peripheral of a cloud server.
Background
With the development of science and technology, the functions of the mobile terminal are more and more perfect, and not only communication, reading, working and the like can be performed, but also more and more compatible entertainment items, such as games, can be performed. Because the existing mobile terminals are all touch screens, users need to perform the game through function keys on the touch screens. However, limited to the size of the touch screen, the function keys of the game are small and are located at a short distance, which causes inconvenience in operation during the game, and thus, users prefer to operate the game through the game peripheral.
However, the existing game peripherals and devices such as mobile phones are connected in a Bluetooth or data connection mode for adaptive connection, for example, when the existing game peripherals and the devices such as mobile phones are connected in a data connection mode, the advantages of plug and play are achieved, the connection is stable, and the connection is affected by the length of the connection line; if devices such as bluetooth are used, although the influence of the connection length can be solved, a pairing process is required, and sometimes, too many connections or frequency band sharing of bluetooth devices are present, which increases the packet loss rate, which are problems faced in the prior art, and therefore how to solve the problem is urgently needed.
Disclosure of Invention
Aiming at the defects in the technology, the invention provides a communication mode and an adaptation method of a game peripheral of a cloud server, which adopt a 4G or 5G technical means, a network module is arranged in the game peripheral, and the game peripheral controls the game of the equipment end by combining the video stream of the equipment end and the control stream of the game peripheral in a cloud server.
In order to achieve the above object, the present invention provides a communication method and an adaptation method for a game peripheral of a cloud server, including:
the method comprises the steps that a cloud server receives game information and game peripheral information sent by a client, wherein the game peripheral information is UID (user identification) information of game peripherals;
searching at least one group of adaptation information according to the game information, wherein the adaptation information comprises the mapping relation between the position information corresponding to the game function keys and the game peripheral keys;
the cloud server acquires state information of the game peripheral through a network, sends a matching requirement to the equipment, and feeds the matching requirement back to the client after the matching is successful;
after the game peripheral is matched with the client, the cloud server combines the video stream of the client and the control stream of the game peripheral together, so that the game is controlled.
Preferably, the client side obtains the UID information of the game peripheral equipment by scanning the two-dimensional code information of the game peripheral equipment or inputting the unique identification code of the game peripheral equipment; and comparing the information with the information in the UID information base registered in advance in the cloud server, thereby determining the game peripheral matched with the client in the cloud server.
Preferably, the cloud server selects at least one group of matching information of the work of the game peripheral as a control flow according to the game information and the game peripheral information; and if a plurality of groups of adaptation information exist, sending the plurality of groups of adaptation information to the client, and finally determining the control flow of the game peripheral to the game after receiving the feedback information of the client.
Preferably, before the cloud server obtains the adaptation information of the game peripheral, the game peripheral needs to perform state detection, and sends a corresponding detection instruction to the game peripheral, so that the game peripheral performs corresponding action coordination, and the successful pairing of the client is realized after the detection is completed.
Preferably, when the cloud server sends the detection instruction to the game peripheral, the corresponding test item statistical table is sent to the client, after the game peripheral is detected, the cloud server receives feedback information of the client, and if the feedback information passes, the cloud server connects the game peripheral and the client in a matching mode.
Preferably, before the cloud server receives the game peripheral information sent by the client, the method further comprises a free search matching step of the game peripheral, the client sends instruction information of game peripheral requirements to the cloud server, the cloud server sends matching requirements to the game peripheral after obtaining the instruction information, and the game peripheral sends an instruction to be matched with the client after obtaining the matching requirements.
Preferably, the instruction information comprises position information, the cloud server acquires available game peripherals nearby according to the position information, and after the game peripherals are selected, the game peripherals are fed back to the cloud server, so that matching with the client side is completed.
Preferably, when a plurality of game peripherals meet the matching requirements, the game peripherals meeting the requirements are reminded in a light, sound or vibration mode, and after one game peripheral is selected for matching confirmation, the rest game peripherals stop reminding; if the matching is not confirmed for a long time, the cloud server randomly selects one game peripheral device from the plurality of game peripheral devices meeting the requirements to complete the adaptation with the client.
Preferably, the method further comprises a game peripheral replacing step and an adding step, in the game peripheral replacing step, a camera carried by another game peripheral scans the two-dimensional code on the game peripheral which finishes the adapting process to finish the conversion of the signal stream, and more specifically, after the cloud server receives the scanning information of the new game peripheral, the cloud server replaces the UID in the original adapting information, so that the game peripheral is replaced.
Preferably, in the adding step, a camera of another game peripheral scans game information located at the device end to complete the addition of the game peripheral, and more specifically, when the cloud server receives the scanning information of the new game peripheral, the cloud server selects adaptation information identical to that of the original adaptation game peripheral, feeds the adaptation information back to the client, and completes the addition of the new game peripheral after receiving the confirmation information of the client, so that the new game peripheral and the original game peripheral can be used for operation.
The invention has the beneficial effects that: compared with the prior art, the game peripheral adaptation method provided by the invention has the advantages that the video stream of the client and the control stream of the game peripheral are combined at the cloud end, so that the limitation caused by wired connection is eliminated; moreover, for the client, the client is only used as playing equipment of a video stream, high configuration is not needed, the use cost of a user can be effectively reduced, all processing processes are carried out by adopting a cloud server, and the client receives only one piece of picture information; when the mode is adopted for game entertainment, the traditional pairing process is not needed, and the space problem covered by the existing wireless communication is avoided, so that the game experience of the user can be greatly improved.
Drawings
FIG. 1 is a flow chart of the steps of the present invention.
Detailed Description
In order to more clearly describe the present invention, the present invention will be further described with reference to the accompanying drawings. The specific embodiment of the handle peripheral is used for explanation, and certainly, the game peripheral not only refers to the game handle peripheral, but also refers to game peripherals such as a keyboard, a mouse and a steering wheel, and belongs to the protection range of the game peripheral, and the connection mode is that a WiFi or 4G or 5G means commonly used in the market is directly connected with a cloud server.
Referring to fig. 1, the present application discloses a communication method and an adaptation method for a game peripheral of a cloud server, including:
the cloud server receives game information and handle information sent by the client, wherein the handle information is UID (user identifier) information of a handle; searching at least one group of adaptation information according to the game information, wherein the adaptation information comprises the mapping relation between the position information corresponding to the game function key and the handle key; the cloud server acquires the state information of the handle through the network, sends a matching requirement to the equipment, and feeds the matching requirement back to the client after the matching is successful; after the handle is matched with the client, the cloud server combines the video stream of the client and the control stream of the handle together, so that the game is controlled. For game control, the applicant considers that a video stream and a control stream are combined, taking a computer game as an example, when a user plays a game through a keyboard and a mouse, a display screen only displays one picture, the host really processes the game, in other words, the display screen only displays the video stream sent by the host, the video stream contains the control stream of the mouse or the keyboard, further, by way of example, the video stream of the game picture is divided into a plurality of frames, for example, a game character needs to be controlled to move rightwards, and the frames have a plurality of directions, such as character moving rightwards, moving forwards, releasing skills and the like, when an instruction that the control stream causes the character to move rightwards is received, only the frames of character moving rightwards are reserved, and a picture according with the control stream is selected continuously according to the number of frames, finally, all the frame number pictures are combined into a complete video stream according to the time sequence and transmitted to the equipment end for displaying; aiming at the thinking, for the existing game mode, a traditional host is abandoned, a cloud server is adopted for data processing, data transmission is realized based on a 5G or 4G technology, and the traditional host is directly connected with the server; the cloud server combines the control flow and the game picture to obtain a video flow which is finally acted on the equipment terminal, so that the game is conveniently controlled; certainly, the client and the handle are paired in the cloud server in advance, so that the video stream of the client and the control stream of the handle can be effectively combined together, and better game experience is obtained.
In order to realize the scheme, the method comprises the steps that firstly, a client is used for obtaining handle UID information through scanning two-dimensional code information of a handle or inputting a unique identification code of the handle; and comparing the information with the information in the UID information base registered in advance in the cloud server, thereby determining the handle matched with the client in the cloud server. In this embodiment, a user scans or inputs UID information of a handle by using a client, on one hand, information query is performed on the handle, so that the handle can be ensured to be connected with a cloud server, and the cloud server can select adaptive information suitable for the handle through the UID information of the handle, so that the control requirement of the user on a game is met.
The cloud server selects at least one group of matching information of the handle work as a control flow according to the game information and the handle information; and if a plurality of groups of adaptation information exist, all the groups of adaptation information are sent to the client, and after the feedback information of the client is received, the control flow of the handle to the game is finally determined. In this embodiment, there may be multiple sets of handle adaptation information, because even if the same user has different controls on the game at different stages, for example, the intensity of light may affect the difference between dark and bright images, the sensitivity of control in the excited state and the normal state may be different, and the user may select the best control flow according to the current state and his/her preference, so as to obtain better game experience.
Cloud server needs the handle to carry out state detection before obtaining the adaptation information of handle, sends corresponding detection instruction in the handle for the handle carries out corresponding action cooperation, detects and accomplishes the successful pairing to the customer end after finishing, and more concrete is: the cloud server sends a detection instruction to the handle, and simultaneously sends a corresponding test item statistical table to the client, after the detection of the handle is finished, the cloud server receives feedback information of the client, if the feedback information passes, the handle and the client are connected in a matching mode through the cloud server, certainly, for better game experience, the game peripheral must be ensured to work normally, the cloud server sends related check items to the client, and simultaneously sends the same instruction information to the handle, so that when the handle is detected in the movement, a user can browse the corresponding items in the client, and meanwhile, the client can submit items which are not included in the detected items, for example, the surface of the handle is damaged, and only after the handle passes the detection, the subsequent matching operation can be carried out; of course, this step is mainly for the sharing device, and the game experience of the user is ensured through the prior detection.
Before the cloud server receives handle information sent by the client, the method further comprises a free searching and matching step of the handle, wherein the client sends instruction information of handle requirements to the cloud server, the cloud server sends matching requirements to the handle after obtaining the instruction information, and the handle sends an instruction to be matched with the client after obtaining the matching requirements; the instruction information comprises position information, the cloud server acquires a nearby available handle according to the position information, and after the handle is selected, the handle is fed back to the cloud server, so that matching with the client is completed; when a plurality of handles meet the matching requirements, the plurality of handles meeting the requirements are reminded in a light, sound or vibration mode, and after one handle is selected for matching confirmation, the other handles stop reminding; if the matching is not confirmed for a long time, the cloud server randomly selects one handle from the plurality of handles meeting the requirements to complete the adaptation with the client. The embodiment is mainly aimed at having a plurality of game peripherals and sharing players and setting up, after the cloud server receives the instruction information of the client, the position periphery of the client is searched, so that the position information of the handle is obtained, the handle meeting the requirements can be prompted, and after the client and the handle are matched, other handles stop reminding.
The method comprises the steps of carrying out matching on the handle, and further comprises the steps of replacing and adding a handle, wherein in the step of replacing the handle, a camera carried by the other handle scans the two-dimensional code on the handle which finishes the matching process to finish the conversion of a signal stream, more specifically, after the cloud server receives the scanning information of the new handle, the UID in the originally matched information is replaced, so that the replacement of the handle is finished; in the adding step, a camera carried by another handle scans game information at the equipment end to complete the addition of the handle, more specifically, when the cloud server receives the scanning information of the new handle, the adaptation information same as the original adaptation handle is selected and fed back to the client, and after the confirmation information of the client is received, the addition of the new handle is completed, so that the new handle and the original handle can be used for operation. In the embodiment, the communication module is arranged in the handle, so that the battery is arranged, but the cruising ability of the battery is limited, when insufficient cruising occurs in the using process of a player, the player can replace the other handle through the replacement step, the time brought by re-adaptation is effectively reduced, and the continuity of the game is ensured; if a multiplayer game is needed, the handle can be additionally added for operation through the adding step, and the added handle can simultaneously receive the video stream with the original handle, so that the game experience of multiplayer entertainment is obtained; the client mentioned in the present application refers to all electronic devices with a display function and a camera, such as tablet, mobile phone, personal electronic assistant, and the like.
The game peripheral equipment is characterized in that various game peripheral equipment is directly connected with a cloud server through a built-in main control chip by utilizing communication modes such as 4G, 5G or WiFi, the cloud server obtains an internet data packet matched with the game peripheral equipment, then obtains a control data packet, according to a defined data packet format, the control data and corresponding buttons on a game interface are established in a one-to-one correspondence mode, so that the control of a game is realized, more specifically, the main control chip obtains the control data through sampling, then the control data are packaged according to a cloud communication protocol to form application data, then the application data are packaged through corresponding internet protocols by utilizing modes such as 4G and 5G, the application data are combined into an internet packet, and the internet packet is analyzed on the cloud server, so that the control of the game is realized.
The above disclosure is only for a few specific embodiments of the present invention, but the present invention is not limited thereto, and any variations that can be made by those skilled in the art are intended to fall within the scope of the present invention.

Claims (10)

1. A communication mode and an adaptation method of game peripherals of a cloud server are characterized by comprising the following steps:
the cloud server receives game information and game peripheral information sent by the client, wherein the game peripheral information is UID (user identification) information of the game peripheral;
searching at least one group of adaptation information according to the game information, wherein the adaptation information comprises the mapping relation between the position information corresponding to the game function keys and the game peripheral keys;
the cloud server acquires state information of the game peripheral through a network, sends a matching requirement to the equipment, and feeds the matching requirement back to the client after the matching is successful;
after the game peripheral is matched with the client, the cloud server combines the video stream of the client and the control stream of the game peripheral together, so that the game is controlled.
2. The communication mode and adaptation method of the game peripheral of the cloud server according to claim 1, wherein the client acquires the UID information of the game peripheral by scanning two-dimensional code information of the game peripheral or inputting a unique identification code of the game peripheral; and comparing the information with the information in the UID information base registered in advance in the cloud server, thereby determining the game peripheral matched with the client in the cloud server.
3. The communication method and adaptation method for the game peripherals of the cloud server according to claim 1, wherein the cloud server selects at least one set of adaptation information of the work of the game peripherals as a control flow according to the game information and the game peripheral information; and if a plurality of groups of adaptation information exist, sending the plurality of groups of adaptation information to the client, and finally determining the control flow of the game peripheral to the game after receiving the feedback information of the client.
4. The communication mode and adaptation method of the game peripheral of the cloud server as claimed in claim 1, wherein the cloud server needs the game peripheral to perform state detection before obtaining the adaptation information of the game peripheral, and sends a corresponding detection instruction to the game peripheral, so that the game peripheral performs corresponding action coordination, and successful pairing of the client is achieved after the detection is completed.
5. The communication method and adaptation method for the game peripheral of the cloud server according to claim 4, wherein when the cloud server sends the detection instruction to the game peripheral, the cloud server sends the corresponding test item statistical table to the client, after the game peripheral is detected, the cloud server receives feedback information of the client, and if the feedback information passes, the cloud server connects the game peripheral and the client in a pairing manner.
6. The communication mode and adaptation method for the game peripherals of the cloud server according to claim 1, further comprising a step of free search matching of the game peripherals before the cloud server receives the game peripheral information sent by the client, wherein the client sends instruction information of game peripheral requirements to the cloud server, the cloud server sends matching requirements to the game peripherals after obtaining the instruction information, and the game peripherals send instructions to be matched with the client after obtaining the matching requirements.
7. The communication method and adaptation method for the game peripherals of the cloud server according to claim 6, wherein the instruction information includes position information, the cloud server obtains the available game peripherals nearby according to the position information, and when the game peripherals are selected, the game peripherals are fed back to the cloud server, so that matching with the client is completed.
8. The communication mode and adaptation method of the game peripherals of the cloud server according to claim 6, wherein when a plurality of game peripherals all meet the matching requirements, the game peripherals meeting the requirements are reminded in a light, sound or vibration mode, and after one game peripheral is selected for matching confirmation, the other game peripherals stop reminding; if the matching is not confirmed for a long time, the cloud server randomly selects one game peripheral device from the plurality of game peripheral devices meeting the requirements to complete the adaptation with the client.
9. The communication mode and adaptation method of the game peripheral of the cloud server according to claim 1, further comprising a game peripheral replacement step and an addition step, wherein in the game peripheral replacement step, a camera carried by another game peripheral scans a two-dimensional code on the game peripheral which has completed the adaptation process, and more specifically, after the cloud server receives the scanning information of the new game peripheral, the UID in the original adaptation information is replaced, so that the game peripheral replacement is completed.
10. The communication method and adaptation method for the game peripherals of the cloud server according to claim 9, wherein in the adding step, the game information at the device end is scanned by a camera of another game peripheral to complete the addition of the game peripherals, and more specifically, when the cloud server receives the scanned information of the new game peripheral, the same adaptation information as the original adapted game peripheral is selected and fed back to the client, and after receiving the confirmation information of the client, the addition of the new game peripheral is completed, so that the new game peripheral and the original game peripheral can be used for operation.
CN202010970315.4A 2020-09-16 2020-09-16 Communication mode and adaptation method of game peripheral of cloud server Active CN112090060B (en)

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