CN112069075B - Fashionable dress test method and device for game roles and game client - Google Patents

Fashionable dress test method and device for game roles and game client Download PDF

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CN112069075B
CN112069075B CN202010944703.5A CN202010944703A CN112069075B CN 112069075 B CN112069075 B CN 112069075B CN 202010944703 A CN202010944703 A CN 202010944703A CN 112069075 B CN112069075 B CN 112069075B
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张宁新
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Netease Hangzhou Network Co Ltd
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Abstract

The invention provides a fashion test method and device for game characters and a game client, which relate to the technical field of games and comprise the following steps: determining a fashion to be tested in a fashion system of a target game; acquiring a target fashion image of a fashion to be tested; calculating the similarity between the target fashion image and the reference fashion image; determining a target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back a target fashion image of the target fashion to be tested to a target object, manually confirming the target fashion image of the target fashion to be tested, and updating a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result. Compared with the traditional fashion regression system, the method provided by the application can avoid the problem that the existing fashion regression system cannot operate due to the change of the game during operation, and meanwhile, the fashion testing method provided by the application can be compatible with various fashion systems of different games.

Description

Fashionable dress test method and device for game roles and game client
Technical Field
The invention relates to the technical field of games, in particular to a fashion test method and device for game characters and a game client.
Background
At present, 3d fashion resources are very complex for some client games, and the number of published fashion is also relatively large. In particular, some client games with long online time accumulate 3d fashion resources for many years, so that the association relationship of the fashion resources of the games is very complex. Because the same part fashion resources may be shared between different fashion resources, the art personnel may affect multiple sets of fashion resources when modifying a fashion resource, and thus the resource modification may cause unexpected fashion problems.
If the client game has a corresponding intercommunication version game (e.g., a big 2 intercommunication version and a big 2 classical version end play), then the fashion resources of the intercommunication version game are 3d fashion resources of the direct multiplex end play. Because the difference between the intercommunication edition and the end-stream 3D engine in fashion implementation mode causes some problems when the end-stream fashion resources are directly reused, the end-stream fashion resources need to be modified and customized for the mobile platform, so that the performance effect can be improved as much as possible on the premise of ensuring the hand-stream performance.
Because the number of the related fashionable dress is large, the test amount and the instability risk of QA testers brought by opening all fashionable dress at one time are somewhat large, so that the intercommunicating edition adopts batch external fashionable dress, and when the batch external fashion is adopted, continuous modification of the fashionable dress resources by art staff can possibly cause that the fashionable dress resources which have been externally put in the past can be modified. If the QA tester all manually returns to all the fashionable dress resources of the new lot is put out each time, the workload of the QA tester is increased dramatically and a great deal of redundant repetitive work exists.
Disclosure of Invention
In view of the above, the present invention aims to provide a fashion test method, a device and a game client for a game character, which can avoid the problem that the existing fashion regression system cannot operate due to the change of the game during operation, and meanwhile, the fashion test method provided by the present invention can be compatible with various fashion systems for different games.
In a first aspect, an embodiment of the present invention provides a fashion test method for a game character, including: determining a to-be-tested fashion in a fashion system of a target game, wherein the to-be-tested fashion is the latest all fashion resource in the fashion system; acquiring a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction; calculating the similarity between the target fashion image and the reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system; and determining a target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back a target fashion image of the target fashion to be tested to a target object, manually confirming the target fashion image of the target fashion to be tested, and updating a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result.
Further, the method further comprises determining the reference fashion image by: determining a target fashion list corresponding to the game role; the target fashion list comprises fashion information of fashion resources corresponding to game roles in initial fashion resources of the fashion system; determining fashion protocol data according to the target fashion list, wherein the fashion protocol data is protocol data of different fashion in the target fashion list worn by the game character; and determining the reference fashion image according to the fashion protocol data, wherein the reference fashion image comprises sequence frame images when different fashion game roles in the target fashion list are worn to execute each target action in each game direction.
Further, determining the target fashion list corresponding to the game character includes: acquiring an original fashion list, wherein the original fashion list contains fashion information of initial fashion resources corresponding to all game roles in the target game, and the initial fashion resources comprise: at least one set of fashion items and/or at least one piece of fashion items; acquiring a game role list corresponding to each initial fashion resource in the original fashion list; and determining initial fashion resources corresponding to the game roles in the original fashion list according to the game role list, and determining a target fashion list corresponding to the game roles according to the initial fashion resources corresponding to the game roles.
Further, determining the target fashion list corresponding to the game role according to the initial fashion resource corresponding to the game role comprises: if the target fashion list corresponding to the game role contains single initial fashion resources, carrying out combination calculation on the single initial fashion resources in the target fashion list to obtain a single combination list; and determining the target fashion list according to the single piece combination list, the single piece initial fashion resource and the at least one set of initial fashion resources.
Further, obtaining the original fashion list includes: obtaining a fashion guide table, wherein the fashion guide table comprises a first type guide table and/or a second type guide table, the first type guide table is used for indicating first identification information and ID information of a whole set of fashion resources corresponding to the first identification information, and the second type guide table is used for indicating second identification information and ID information of a single piece of fashion resources corresponding to the second identification information; analyzing the fashion guide table to obtain the ID information of the whole set of fashion resources and the ID information of the single-piece fashion resources; and determining the original fashion list according to the ID information of the whole fashion resource and the ID information of the single fashion resource.
Further, determining the fashion protocol data according to the target fashion list includes: creating a corresponding fashion protocol function for each initial fashion resource in the target fashion list and setting corresponding input data for the fashion protocol data, wherein the corresponding input data comprises at least one of: identity information of the game character, initial fashion number information, position and direction of the game character; and determining the fashion protocol data according to the fashion protocol function and the input data corresponding to the fashion protocol function.
Further, determining the reference fashion image from the fashion protocol data includes: calling the fashion protocol function, and responding to the fashion protocol function according to the input data, thereby creating a game character wearing each initial fashion resource in the target fashion list; and controlling game characters wearing all initial fashion resources in the target fashion list to execute all target actions in all game character directions, and recording image frames in the process of executing all target actions so as to obtain the reference fashion image.
Further, controlling the game character wearing each initial fashion resource in the target fashion list to perform each target action in each game character direction comprises: acquiring an action list of the game role, wherein the action list comprises action information of the target action; setting the directions of all game roles corresponding to the game roles; and controlling the game role to execute each target action in each game role direction according to the action list and each game role direction corresponding to the game role.
Further, setting each game role direction corresponding to the game role includes: and calling a game direction interface for setting the game role direction, and setting the game role direction according to the game direction interface.
Further, the target fashion image is a plurality of; calculating the similarity between the target fashion image and the reference fashion image includes: determining a reference fashion image corresponding to each target fashion image in the reference fashion images; and calculating the similarity between each target fashion image and the corresponding reference fashion image.
Further, the method further comprises: if the similarity is smaller than a preset similarity, determining target information corresponding to the target fashion image, wherein the target information comprises: character information, fashion information, action information, and game character direction; and recording target information corresponding to the target fashion image.
In a second aspect, an embodiment of the present invention further provides a fashion test device for a game character, including: a determining unit, configured to determine a fashion to be tested in a fashion system of a target game, where the fashion to be tested is a latest all fashion resource in the fashion system; an acquisition unit for acquiring a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction; a calculating unit for calculating a similarity between the target fashion image and a reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system; the manual confirmation unit is used for determining target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back target fashion images of the target fashion to be tested to a target object, manually confirming the target fashion images of the target fashion to be tested, and updating reference fashion images corresponding to the target fashion to be tested according to a manual confirmation result.
In a third aspect, an embodiment of the present invention provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the steps of the method of any one of the first aspects when the computer program is executed.
In a fourth aspect, embodiments of the present invention provide a computer readable medium having non-volatile program code executable by a processor, the program code causing the processor to perform the steps of the method of any of the first aspects above.
In the embodiment of the invention, the fashion to be tested in the fashion system of the target game is determined; acquiring sequence frame images of game characters wearing a to-be-tested fashion when executing each target action in each game character direction; calculating the similarity between the sequence frame image and the reference fashion image; determining a target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back a target fashion image of the target fashion to be tested to a target object, manually confirming the target fashion image of the target fashion to be tested, and updating a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result. According to the method, regression testing can be conducted on fashion resources after modification in the test fashion by means of similarity calculation of the target fashion image and the reference fashion image, so that testing time of testers is shortened, testing efficiency is improved, the problem that an existing fashion regression system cannot operate due to time variation during game operation can be avoided, testing time of testers is shortened, testing efficiency is improved, and meanwhile, the fashion testing method provided by the application can be compatible with various fashion systems of different games.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method of fashion testing of a game character according to an embodiment of the present invention;
FIG. 2 is a flow chart of another method of fashion testing of a game character according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a fashion guide according to an embodiment of the invention;
FIG. 4 is a schematic diagram of another fashion guide according to an embodiment of the invention;
FIG. 5 is a schematic diagram of a fashion test device for a game character according to an embodiment of the present invention;
fig. 6 is a schematic diagram of a game client according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
From the above description, it is known that if the fashion resources are opened in batches for the game, the testers all manually return to all the externally-placed fashion resources, so that the workload of the QA testers is increased dramatically, and a great amount of redundant repetitive work exists.
Therefore, an automatic fashion regression testing method is urgently needed, the method can automatically regress related fashion resources according to the modification content of 3d fashion resources by art staff, the fashion resources which do not need to be modified can automatically compare whether the fashion resources change due to modification, only the fashion which is newly added and needs to be iterated needs to be manually confirmed by the testing staff, the testing efficiency of the testing staff can be obviously improved, only the fashion effects which need to be newly added and confirmed need to be modified need to be paid attention to, and meanwhile, the fact that the fashion which does not need to be modified cannot be problematic due to iteration of the art resources can be guaranteed.
In order to enable a fashion automatic regression tool to flexibly cope with iterative modification of a game fashion system, the invention provides a fashion test method of a game character, which adopts a regression mode based on game operation, namely, regressed fashion logic is logic during game operation, and when the fashion system logic is subjected to iterative modification, the fashion automatic regression tool can still work normally without modification, and the method is described below with reference to specific embodiments.
Embodiment one:
in accordance with an embodiment of the present invention, there is provided an embodiment of a fashion test method for a game character, it being noted that the steps illustrated in the flowchart of the figures may be performed in a computer system such as a set of computer executable instructions, and although a logical sequence is illustrated in the flowchart, in some cases, the steps illustrated or described may be performed in a different order than that illustrated herein.
Fig. 1 is a flowchart of a fashion test method of a game character according to an embodiment of the present invention, as shown in fig. 1, the method comprising the steps of:
step S102, determining a to-be-tested fashion in a fashion system of a target game, wherein the to-be-tested fashion is the latest all fashion resource in the fashion system.
In the present application, it may be set that all fashion resources in the fashion system of the target game are determined as the fashion to be tested at intervals; the method can also be used for determining all fashion resources in the fashion system of the target game as the fashion to be tested under the condition that the change of the fashion resources in the fashion system of the target game is detected, wherein the change of the fashion resources refers to the new increase of the fashion resources and the modification of the fashion resources; and when the change of the fashion resources in the fashion system of the target game is detected and the number of changes exceeds a preset threshold, determining all the fashion resources in the fashion system of the target game as the fashion to be tested.
Step S104, obtaining a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction.
In the method, after the fashion to be tested is obtained, the sequence frame image of each game character wearing the fashion to be tested when each target action is executed in the direction of each game character can be determined, so that the target fashion image is obtained.
In this application, the storage path of the target fashion image may be expressed as: ID information of game character/name of fashion/target action to be tested/subscript of game character direction/sequence frame subscript. After storing the target fashion images in the format described above, it is possible to uniquely identify a certain action when one game character wears a certain set of fashion, and a sequence frame image of a specific index in the direction of a certain game character.
Step S106, calculating the similarity between the target fashion image and the reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system.
In the present application, after obtaining a sequence frame image (i.e., a target fashion image) of each game character wearing a fashion to be tested when each target action is performed in each game character direction, the similarity between the target fashion image and the reference fashion image can be calculated.
As can be seen from the above description, after the fashion resource is opened, the art staff may modify the opened fashion resource, and then the initial fashion resource described in step S106 is the fashion resource in the original state before the opened fashion resource is modified.
The fashion needing regression testing can be determined from the fashion to be tested by calculating the similarity between the target fashion image determined according to the latest fashion resource in the fashion system and the reference fashion image determined according to the initial fashion resource.
Step S108, determining a target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back a target fashion image of the target fashion to be tested to a target object, manually confirming the target fashion image of the target fashion to be tested, and updating a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result.
Specifically, in the application, the target fashion to be tested, the similarity of which is smaller than the preset similarity, can be determined, and the target fashion image of the target fashion to be tested is fed back to the target object, so that the target object can perform manual testing on the target fashion to be tested, wherein the value of the preset similarity can be 0.95, and the target object can manually test personnel. In this application, the preset similarity is not necessarily 0.95, but may be another value, for example, 0.94, etc., and the user may set the preset similarity according to actual needs.
According to the method, regression testing can be conducted on fashion resources after modification in the test fashion by means of similarity calculation of the target fashion image and the reference fashion image, so that testing time of testers is shortened, testing efficiency is improved, the problem that an existing fashion regression system cannot operate due to time variation during game operation can be avoided, testing time of testers is shortened, testing efficiency is improved, and meanwhile, the fashion testing method provided by the application can be compatible with various fashion systems of different games.
In the present application, the method described in the above steps S102 to S108 may be performed by a fashion auto-regressive test software, which may be run in a client.
In the present application, before the processes described in the above steps S102 to S108 are performed, it is also necessary to determine the reference fashion image in step S106, as shown in fig. 2, specifically by the processes described below, specifically including:
step S201, determining a target fashion list corresponding to a game role; the target fashion list comprises fashion information of fashion resources corresponding to game roles in initial fashion resources of the fashion system;
Step S202, determining fashion protocol data according to the target fashion list; the fashion protocol data is the protocol data of different fashion in the target fashion list worn by the game character;
step S203, determining the reference fashion image according to the fashion protocol data; the reference fashion image comprises a sequence frame image when the game characters wearing different fashion in the target fashion list execute each target action in each game direction.
Specifically, in the present application, a fashion list that the game character can wear, that is, the above-described target fashion list, may be first determined. If the game characters are multiple, a list of fashion items (i.e., a target fashion list) that each game character can wear may be determined. The fashion list wearable by each game character contains fashion wearable by the game character in all initial fashion resources of the fashion system. Wherein the wearable fashion includes: a complete set of fashion items that the game character can wear and/or a single piece of fashion items that the game character can wear.
After the target fashion list is obtained, fashion protocol data of different fashion items in the target fashion list for each game character may be constructed according to the target fashion list. After obtaining the fashion protocol data, the client may send the fashion protocol data to the simulation server, thereby obtaining a reference fashion image, and save the reference fashion image.
In the application, after the reference fashion image is obtained, a tester is also required to manually confirm the obtained reference fashion image so as to ensure the correctness of the result of the reference fashion image. And if the reference fashion image is determined to have no problem manually, storing the reference fashion image.
When the reference fashion image is manually confirmed, the method can be realized by a previewer for playing the sequence frame image. At this time, the tester can select a specific game character, a specific fashion, a specific action, and a specific game character direction to preview, and if the confirmation effect accords with the planning and art setting, the sequence frame image can be archived SVN (Subversion) for later use as a reference image for confirming whether the fashion effect is correct or not. SVN is a version-controlled software system; by adopting the high-efficiency management of the branch management system, the method is used for jointly developing the same project by a plurality of persons, realizes shared resources and finally realizes centralized management.
Specifically, the reference fashion image is a sequence frame image, and in the sequence frame image, each frame image storage method is as follows: rendering the 3D game character on a map according to the expression of each image frame, acquiring the content of the map from a GPU (graphic processing unit) end to a CPU end by using a function of an engine, and storing the content of the map into a png picture file, wherein the path of the picture file is as follows: png, such a png file can uniquely identify a sequence frame of a specific index in a certain direction of a certain fashion of a game character.
In an optional embodiment of the present application, the determining the target fashion list corresponding to the game role in step S201 includes the following steps:
firstly, an original fashion list is obtained, wherein the original fashion list contains fashion information of initial fashion resources corresponding to all game roles in the target game, and the initial fashion resources comprise: at least one set of fashion and/or at least one piece of fashion.
Specifically, in the application, a fashion guide table may be first obtained, where the fashion guide table includes a first class guide table and/or a second class guide table, where the first class guide table is used to indicate first identification information and ID information of a whole set of fashion resources corresponding to the first identification information, and the second class guide table is used to indicate second identification information and ID information of a single piece of fashion resources corresponding to the second identification information; then, an original fashion list is determined based on the fashion guide table.
In the present application, fashion resources are divided into 4 total parts: apparel (clothes), headwear (hat), back decoration (mantles), hair; however, the hat and the hair of many roles are the same, so that the combination of many fashion resources is composed of three parts of hat, mantles and clothes.
In the present application, fashion resources may be divided into two types, one being a single piece fashion, i.e., a single piece of partial fashion, such as a hat, mantles, clothing, which may be worn in combination with other single pieces of fashion; one type is a complete set of fashion, which consists of single fashion at fixed positions, and the complete set of fashion cannot be worn in combination with other single fashion.
Each set of fashion and single-piece fashion has a unique ID (i.e., the first identification information and the second identification information) at the server side, and then the ID corresponds to the combination relationship of a fashion resource. As shown in fig. 3, for example, the combination of fashion resources corresponding to 600009 (i.e., the first identification information) is: hat 4155, mantles 6285, clothing 143, wherein the ID of the fashion resource corresponding to 600009 is a resource ID, i.e., an equipping ID.
If it is a single fashion, then this unique ID would directly map to the corresponding single fashion resource ID, such as the ID 383 (i.e., the second identification information) of the single fashion resource in the table, which may represent multiple locations, when 383 represents hair, then map to the resource number of 7987, and when 383 represents mantles or clothing, respectively map to the resource numbers of 6305 and 367, wherein the 383 single fashion at which location the game player wears may be recorded by the server.
The first class guide table is shown in fig. 3, the second class guide table is shown in fig. 4, wherein the first identification information in the first class guide table is 600009, and the first identification information in the second class guide table is 383. The first class guide is used to indicate the first identification information and ID information of the entire set of fashion resources corresponding to the first identification information, for example, IDs (i.e., 4155, 6285, and 143) of the entire set of fashion resources corresponding to the first identification information 600009. The second class table is used for indicating second identification information and ID information of the single-piece fashion resource corresponding to the second identification information, for example, for indicating correspondence between the second identification information 383 and the single-piece fashion resources 7987, 6305, and 367.
It should be noted that, in the foregoing fashion guide table, corresponding attribute identifiers are set for the first guide table and the second guide table, so as to distinguish whether the type of the guide table is the first guide table or the second guide table according to the attribute identifiers.
After the fashion guide table is obtained, the fashion guide table can be analyzed to obtain the ID information of the whole set of fashion resources and the ID information of the single-piece fashion resources; and determining the original fashion list according to the ID information of the whole fashion resource and the ID information of the single fashion resource.
Specifically, in the application, the fashion guide table may be a python table, at this time, the python table may be traversed to obtain a combination relationship of fashion resources of each set of fashion resources, the part of the whole set of fashion is fixed and cannot be used with a single fashion, the single fashion refers to a fashion at a specific part, and a player can form a set of fashion from different single pieces such as a hat, a mantles and clothes.
And secondly, acquiring a game role list corresponding to each initial fashion resource in the original fashion list.
And finally, determining initial fashion resources corresponding to the game roles in the original fashion list according to the game role list, and determining a target fashion list corresponding to the game roles according to the initial fashion resources corresponding to the game roles.
Specifically, a list of game characters that each initial fashion resource can wear is recorded in the fashion guide table, and at this time, all fashion that each game character can wear can be obtained by using a reverse mapping manner, so as to obtain a wearable fashion list (i.e., a target fashion list) corresponding to the game character. For example, the initial fashion resource is a, which can wear the game characters P1, P2, P3; the initial fashion resource is B, the game characters P1, P4 can be worn; then by reverse mapping, the initial fashion resource wearable by P1 is A and B, the initial fashion resource wearable by P2 is A, the initial fashion resource wearable by P3 is A, and the initial fashion resource wearable by P4 is B.
In the application, when a target fashion list corresponding to the game role is determined according to initial fashion resources corresponding to the game role, if the target fashion list corresponding to the game role contains single initial fashion resources, carrying out combination calculation on the single initial fashion resources in the target fashion list to obtain a single combination list; and finally, determining the target fashion list according to the single piece combination list, the single piece initial fashion resource in the target fashion list and at least one set of initial fashion resource in the target fashion list.
Specifically, in the present application, after all the complete sets and the single piece fashion lists (i.e., the target fashion list) that each game character can wear are obtained by analysis, it is necessary to combine the single piece initial fashion resources in the target fashion list to obtain all the single piece combined lists, so as to obtain all the complete sets and the single piece combined lists that each game character can wear.
For example, if the clothes have A1, A2, the mantles have B1, B2, and the caps have C1, then by using a three-layer combination traversing method, traversing A1, A2, selecting A1, traversing B1, B2, selecting B1, traversing C1, C2, selecting C1, obtaining a combination A1, B1, C1, selecting C2, obtaining A1, B1, C2 combination, and using this method, obtaining all combination methods, namely obtaining a single combination list.
In the present application, after the target fashion list corresponding to the game character is obtained in the above-described manner, the fashion protocol data may be determined according to the target fashion list.
In an alternative embodiment, step S202, determining fashion protocol data according to the target fashion list includes the following procedures:
(1) Creating a corresponding fashion protocol function for each initial fashion resource in the target fashion list, and setting corresponding input data for the fashion protocol data, wherein the corresponding input data comprises at least one of: identity information of the game character, initial fashion number information, position and direction of the game character.
(2) And determining the fashion protocol data according to the fashion protocol function and the input data corresponding to the fashion protocol function.
Specifically, in the present application, it is necessary to construct a fashion protocol function for creating different fashion resources in the target fashion list of game characters, then, the ID information of the changed game characters and the initial fashion number information are transmitted as parameters, and other protocol fields use default values set, so that fashion protocol data of each game character wearing different initial fashion resources can be constructed.
In the application, after the fashion protocol function and the input data corresponding to the fashion protocol function are constructed, the reference fashion image can be determined according to the fashion protocol function and the input data corresponding to the fashion protocol function, which specifically includes the following steps:
first, the fashion protocol function is invoked and responded to according to the input data, thereby creating a game character wearing each initial fashion resource in the target fashion list.
In this application, a character with a specific fashion needs to be created in a game scene, and the following key information is mainly needed: ID information of the game character, initial fashion number information, position of the game character, direction of the game character, and the like.
In this application, the fashion protocol function that responds to this fashion protocol data is directly recalled, and then the creation of the entire set of logic for the game character will run within the fashion protocol function. The fashion logic of the game itself is different from the fashion logic of the game client, for example, the fashion system of the intercommunication version heel-and-toe game is different, but the fashion regression system of the application is based on the game fashion system of the game client itself, only the fashion regression system simulates a server, and the game client is driven to create game characters wearing different fashion by using a local fashion protocol.
And secondly, controlling game roles wearing all initial fashion resources in the target fashion list to execute all target actions in all game role directions, and recording image frames in the process of executing all target actions so as to obtain the reference fashion image.
In the application, after a game role wearing each initial fashion resource in a target fashion list is created, an action list of the game role can be acquired, wherein the action list contains action information of the target action; then, setting the directions of the game roles corresponding to the game roles; wherein a game direction interface for setting the game character direction may be invoked, and the game character direction may be set according to the game direction interface. And finally, controlling the game role to execute each target action in each game role direction according to the action list and each game role direction corresponding to the game role.
In this application, the game client supports setting the direction of the game character and playing the specific character action, so the application needs to acquire all available action lists of each game character, and call the corresponding game direction interface at the client timing to set the direction of the game character. Then, driving the game character to play all available target actions, outputting the sequence frame images according to the set frame number by the target actions of the game character, and storing the sequence frame images in the picture file.
In the application, only 8 game role directions are needed in the game, and the sequence frame images of all available target actions in each game role direction need to be recorded, and according to the set frame number N and the action duration of the target actions, the action time corresponding to each frame of the sequence frame can be obtained, for example, the frame number N and the action duration M, and then the action time of the nth frame image is: (N-1) M/N.
The method for storing each frame of image comprises the following steps: rendering the 3D game character on a map according to the expression of each image frame, acquiring the content of the map from a GPU (graphic processing unit) end to a CPU end by using a function of an engine, and storing the content of the map into a png picture file, wherein the path of the picture file is as follows: png, such a png file can uniquely identify a sequence frame of a specific index in a certain direction of a certain fashion of a game character.
In this application, the process of determining the target fashion image of the fashion to be tested is the same as the process of determining the reference fashion image, the determination is performed according to the initial fashion resource in the fashion system when determining the reference fashion image, and the determination is performed according to the latest all fashion resources in the fashion system when determining the target fashion image, so that the detailed description of the process of determining the target fashion image is omitted.
In the present application, after the reference fashion image is determined according to the above-described method, the similarity between the target fashion image and the reference fashion image can be calculated.
In the case where the target fashion image is plural, step S106 of calculating the similarity between the target fashion image and the reference fashion image includes the following processes:
(1) Determining a reference fashion image corresponding to each target fashion image in the reference fashion images;
(2) And calculating the similarity between each target fashion image and the corresponding reference fashion image.
In the application, the OpenCV library can be utilized to compare the difference between the current target fashion image and the reference fashion image based on an image similarity detection algorithm.
As can be seen from the above description, in the present application, after the reference fashion image is obtained, when the regression test is performed on the fashion to be tested, only whether the newly generated sequence frame image (i.e., the target fashion image) is consistent with the reference fashion image is required to be compared, and the method of comparing the images is to adopt the existing image similarity detection algorithm in the OpenCV library, if the similarity between the current sequence frame image and the reference image is lower than the preset similarity 0.95, the difference is considered, and the difference needs to be fed back to the tester for manual confirmation.
Specifically, in the present application, the reference fashion image corresponding to each target fashion image may be determined from the storage path of the reference fashion image and the storage path of the target fashion image.
For example, the target fashion image A1 is: when the game character Q1 wears the fashion to be tested, the image frame is formed when the game character direction N1 executes the target action P1, and then the reference fashion image corresponding to the target fashion image is: when the game character Q1 wears the initial fashion resource, the image frame is displayed when the target action P1 is executed in the game character direction N1, wherein the fashion to be tested and the initial fashion resource are the same set of fashion.
In this application, if the similarity is smaller than a preset similarity, determining target information corresponding to the target fashion image, where the target information includes: character information, fashion information, action information, and game character direction; and recording target information corresponding to the target fashion image.
Specifically, in the application, a statistics result can be generated, images of which roles, which fashion actions and which directions are different are recorded in the statistics result, meanwhile, corresponding correct reference fashion images and current target fashion images are also sorted out, in the sequence frame image previewer, a tester can select each item in the statistics result list to view corresponding sequence frame images, and the difference effect of the reference sequence frames and the current sequence frames can be compared manually.
According to the scheme, all fashion resources can be automatically detected in batches, so that a tester only needs to manually confirm the newly added or modified fashion effect when the fashion resources are modified each time, the test time of the tester can be greatly reduced, and meanwhile, the problems of resources modified by art errors, missed test cases of the tester and the like are discovered.
Embodiment two:
the embodiment of the invention also provides a fashion testing device of the game role, which is mainly used for executing the fashion testing method of the game role provided by the embodiment of the invention, and the fashion testing device of the game role provided by the embodiment of the invention is specifically introduced.
Fig. 5 is a schematic view of a fashion test device for a game character according to an embodiment of the present invention, and as shown in fig. 5, the fashion test device for a game character mainly includes:
a determining unit 10 for determining a fashion to be tested in a fashion system of a target game, wherein the fashion to be tested is a latest all fashion resource in the fashion system;
An acquisition unit 20 for acquiring a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction;
a calculating unit 30 for calculating a similarity between the target fashion image and a reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system;
and the manual confirmation unit 40 is configured to determine a target fashion to be tested, where the similarity is smaller than a preset similarity, in the fashion to be tested, and feed back a target fashion image of the target fashion to be tested to a target object, so as to manually confirm the target fashion image of the target fashion to be tested, and update a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result.
According to the method, regression testing can be conducted on fashion resources after modification in the test fashion by means of similarity calculation of the target fashion image and the reference fashion image, so that testing time of testers is shortened, testing efficiency is improved, the problem that an existing fashion regression system cannot operate due to time variation during game operation can be avoided, testing time of testers is shortened, testing efficiency is improved, and meanwhile, the fashion testing method provided by the application can be compatible with various fashion systems of different games.
Optionally, the device is further configured to: determining a target fashion list corresponding to the game role; the target fashion list comprises fashion information of fashion resources corresponding to game roles in initial fashion resources of the fashion system; determining fashion protocol data according to the target fashion list, wherein the fashion protocol data is protocol data of different fashion in the target fashion list worn by the game character; and determining the reference fashion image according to the fashion protocol data, wherein the reference fashion image comprises sequence frame images when different fashion game roles in the target fashion list are worn to execute each target action in each game direction.
Optionally, the device is further configured to: acquiring an original fashion list, wherein the original fashion list contains fashion information of initial fashion resources corresponding to all game roles in the target game, and the initial fashion resources comprise: at least one set of fashion items and/or at least one piece of fashion items; acquiring a game role list corresponding to each initial fashion resource in the original fashion list; and determining initial fashion resources corresponding to the game roles in the original fashion list according to the game role list, and determining a target fashion list corresponding to the game roles according to the initial fashion resources corresponding to the game roles.
Optionally, the device is further configured to: if the target fashion list corresponding to the game role contains single initial fashion resources, carrying out combination calculation on the single initial fashion resources in the target fashion list to obtain a single combination list; and determining the target fashion list according to the single piece combination list, the single piece initial fashion resource in the target fashion list and at least one set of initial fashion resource in the target fashion list.
Optionally, the device is further configured to: obtaining a fashion guide table, wherein the fashion guide table comprises a first type guide table and/or a second type guide table, the first type guide table is used for indicating first identification information and ID information of a whole set of fashion resources corresponding to the first identification information, and the second type guide table is used for indicating second identification information and ID information of a single piece of fashion resources corresponding to the second identification information; analyzing the fashion guide table to obtain the ID information of the whole set of fashion resources and the ID information of the single-piece fashion resources; and determining the original fashion list according to the ID information of the whole fashion resource and the ID information of the single fashion resource.
Optionally, the device is further configured to: creating a corresponding fashion protocol function for each initial fashion resource in the target fashion list and setting corresponding input data for the fashion protocol data, wherein the corresponding input data comprises at least one of: identity information of the game character, initial fashion number information, position and direction of the game character; and determining the fashion protocol data according to the fashion protocol function and the input data corresponding to the fashion protocol function.
Optionally, the device is further configured to: calling the fashion protocol function, and responding to the fashion protocol function according to the input data, thereby creating a game character wearing each initial fashion resource in the target fashion list; and controlling game characters wearing all initial fashion resources in the target fashion list to execute all target actions in all game character directions, and recording image frames in the process of executing all target actions so as to obtain the reference fashion image.
Optionally, the device is further configured to: acquiring an action list of the game role, wherein the action list comprises action information of the target action; setting the directions of all game roles corresponding to the game roles; and controlling the game role to execute each target action in each game role direction according to the action list and each game role direction corresponding to the game role.
Optionally, the device is further configured to: and calling a game direction interface for setting the game role direction, and setting the game role direction according to the game direction interface.
Optionally, the computing unit is configured to: in the case where the target fashion image is plural, calculating the similarity between the target fashion image and the reference fashion image includes: determining a reference fashion image corresponding to each target fashion image in the reference fashion images; and calculating the similarity between each target fashion image and the corresponding reference fashion image.
Optionally, the device is further configured to: if the similarity is smaller than a preset similarity, determining target information corresponding to the target fashion image, wherein the target information comprises: character information, fashion information, action information, and game character direction; and recording target information corresponding to the target fashion image.
The device provided by the embodiment of the present invention has the same implementation principle and technical effects as those of the foregoing method embodiment, and for the sake of brevity, reference may be made to the corresponding content in the foregoing method embodiment where the device embodiment is not mentioned.
Embodiment III:
referring to fig. 6, an embodiment of the present invention further provides a game client 100, including: a processor 60, a memory 61, a bus 62 and a communication interface 63, the processor 60, the communication interface 63 and the memory 61 being connected by the bus 62; the processor 60 is arranged to execute executable modules, such as computer programs, stored in the memory 61.
The memory 61 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is achieved via at least one communication interface 63 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc.
Bus 62 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 6, but not only one bus or type of bus.
The memory 61 is configured to store a program, and the processor 60 executes the program after receiving an execution instruction, and the method executed by the apparatus for flow defining disclosed in any of the foregoing embodiments of the present invention may be applied to the processor 60 or implemented by the processor 60.
The processor 60 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry in hardware or instructions in software in the processor 60. The processor 60 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU), a network processor (Network Processor, NP), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory 61 and the processor 60 reads the information in the memory 61 and in combination with its hardware performs the steps of the method described above.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (14)

1. A fashion test method for a character of a game, comprising:
determining a to-be-tested fashion in a fashion system of a target game, wherein the to-be-tested fashion is the latest all fashion resource in the fashion system;
acquiring a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction;
calculating the similarity between the target fashion image and the reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system;
and determining a target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back a target fashion image of the target fashion to be tested to a target object, manually confirming the target fashion image of the target fashion to be tested, and updating a reference fashion image corresponding to the target fashion to be tested according to a manual confirmation result.
2. The method of claim 1, further comprising determining the reference fashion image by:
Determining a target fashion list corresponding to the game role; the target fashion list comprises fashion information of fashion resources corresponding to game roles in initial fashion resources of the fashion system;
determining fashion protocol data according to the target fashion list, wherein the fashion protocol data is protocol data of different fashion in the target fashion list worn by the game character;
and determining the reference fashion image according to the fashion protocol data, wherein the reference fashion image comprises sequence frame images when different fashion game roles in the target fashion list are worn to execute each target action in each game direction.
3. The method of claim 2, wherein determining a target fashion list for the game character comprises:
acquiring an original fashion list, wherein the original fashion list contains fashion information of initial fashion resources corresponding to all game roles in the target game, and the initial fashion resources comprise: at least one set of fashion items and/or at least one piece of fashion items;
acquiring a game role list corresponding to each initial fashion resource in the original fashion list;
And determining initial fashion resources corresponding to the game roles in the original fashion list according to the game role list, and determining a target fashion list corresponding to the game roles according to the initial fashion resources corresponding to the game roles.
4. The method of claim 3, wherein determining a target fashion list corresponding to the game character based on an initial fashion resource corresponding to the game character comprises:
if the target fashion list corresponding to the game role contains single initial fashion resources, carrying out combination calculation on the single initial fashion resources in the target fashion list to obtain a single combination list;
and determining the target fashion list according to the single piece combination list, the single piece initial fashion resource and at least one set of initial fashion resource.
5. The method of claim 3, wherein obtaining the original fashion list comprises:
obtaining a fashion guide table, wherein the fashion guide table comprises a first type guide table and/or a second type guide table, the first type guide table is used for indicating first identification information and ID information of a whole set of fashion resources corresponding to the first identification information, and the second type guide table is used for indicating second identification information and ID information of a single piece of fashion resources corresponding to the second identification information;
Analyzing the fashion guide table to obtain the ID information of the whole set of fashion resources and the ID information of the single-piece fashion resources;
and determining the original fashion list according to the ID information of the whole fashion resource and the ID information of the single fashion resource.
6. The method of claim 2, wherein determining fashion protocol data from the target fashion list comprises:
creating a corresponding fashion protocol function for each initial fashion resource in the target fashion list and setting corresponding input data for the fashion protocol data, wherein the corresponding input data comprises at least one of: identity information of the game character, initial fashion number information, position and direction of the game character;
and determining the fashion protocol data according to the fashion protocol function and the input data corresponding to the fashion protocol function.
7. The method of claim 6, wherein determining the reference fashion image from the fashion protocol data comprises:
calling the fashion protocol function, and responding to the fashion protocol function according to the input data, thereby creating a game character wearing each initial fashion resource in the target fashion list;
And controlling game characters wearing all initial fashion resources in the target fashion list to execute all target actions in all game character directions, and recording image frames in the process of executing all target actions so as to obtain the reference fashion image.
8. The method of claim 7, wherein controlling the game character wearing each initial fashion resource in the target fashion list to perform each target action in each game character direction comprises:
acquiring an action list of the game role, wherein the action list comprises action information of the target action;
setting the directions of all game roles corresponding to the game roles;
and controlling the game role to execute each target action in each game role direction according to the action list and each game role direction corresponding to the game role.
9. The method of claim 8, wherein setting respective game character directions for the game characters comprises:
and calling a game direction interface for setting the game role direction, and setting the game role direction according to the game direction interface.
10. The method of claim 1, wherein the target fashion image is a plurality of;
calculating the similarity between the target fashion image and the reference fashion image includes:
determining a reference fashion image corresponding to each target fashion image in the reference fashion images;
and calculating the similarity between each target fashion image and the corresponding reference fashion image.
11. The method according to claim 1, wherein the method further comprises:
if the similarity is smaller than a preset similarity, determining target information corresponding to the target fashion image, wherein the target information comprises: character information, fashion information, action information, and game character direction;
and recording target information corresponding to the target fashion image.
12. A fashion test device for a character of a game, comprising:
a determining unit, configured to determine a fashion to be tested in a fashion system of a target game, where the fashion to be tested is a latest all fashion resource in the fashion system;
an acquisition unit for acquiring a target fashion image of the fashion to be tested; the target fashion image is a sequence frame image when a game character wearing the fashion to be tested executes each target action in each game character direction;
A calculating unit for calculating a similarity between the target fashion image and a reference fashion image; wherein the reference fashion image is a fashion image determined based on an initial fashion resource in the fashion system;
the manual confirmation unit is used for determining target fashion to be tested, the similarity of which is smaller than the preset similarity, in the fashion to be tested, feeding back target fashion images of the target fashion to be tested to a target object, manually confirming the target fashion images of the target fashion to be tested, and updating reference fashion images corresponding to the target fashion to be tested according to a manual confirmation result.
13. A game client comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1 to 11 when the computer program is executed.
14. A computer readable medium having non-volatile program code executable by a processor, the program code causing the processor to perform the steps of the method of any one of the preceding claims 1 to 11.
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基于内容的服装检索匹配模型构建及系统设计;秦辉;;自动化技术与应用(第04期);全文 *
基于用户属性偏好与时间因子的服装推荐研究;周静;何利力;;软件导刊(第06期);全文 *
面向游戏体验的玩家匹配综述;林昉;高波;;现代计算机(第27期);全文 *

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