CN111026371A - Game development method and device, electronic equipment and storage medium - Google Patents
Game development method and device, electronic equipment and storage medium Download PDFInfo
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- CN111026371A CN111026371A CN201911266694.2A CN201911266694A CN111026371A CN 111026371 A CN111026371 A CN 111026371A CN 201911266694 A CN201911266694 A CN 201911266694A CN 111026371 A CN111026371 A CN 111026371A
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- G06—COMPUTING; CALCULATING OR COUNTING
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
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Abstract
The embodiment of the invention discloses a game development method and device, electronic equipment and a storage medium. The method comprises the steps of establishing a demand list of a game to be developed through a work order making system, generating identification information of each demand element in the demand list, obtaining the identification information of each demand element through a game engine, generating resource data according to the identification information of the demand element, determining functional data of each demand element through the game engine based on the identification information in the resource data, testing relevant information of the game to be developed through the game engine according to the identification information, and generating a target game if the relevant information passes the test. The problem that different game development tools need to be synchronized manually in the prior art is solved, the requirement list resource data, the function data and the like can be generated through unique identification information, the purpose that different systems do not need to be synchronized manually is achieved, and the effect of improving the game development efficiency is achieved.
Description
Technical Field
The present invention relates to game development technologies, and in particular, to a game development method and apparatus, an electronic device, and a storage medium.
Background
In recent years, network economy has increased rapidly, and in particular, the network game market has continued to be active. The variety of online game products is becoming more abundant, such as adventure games, role-playing games, leisure games, simulation games, and the like. The game Development system is a very complex system, and comprises an SVN (open source code version control system), a GIT (distributed version control system), a TAPD (Tencent Agile Product Development, which requires multiple tool platforms for Tencent Agile Product Development), a wiki (knowledge sharing with multi-person cooperation), and the like, and the game Development is carried out in a joint cooperation manner.
In the prior art, when a game is developed, a requirement list is usually established on a collaboration tool, a data table structure is determined, resources are manufactured according to names in the table structure, logs are submitted according to numbers in the requirement list, corresponding equipment functions are manufactured, requirement states are respectively updated, and then operations such as testing are performed. However, in the development process, task submission, task allocation and knowledge sharing are performed through different tool platforms, the relevance among different tools is not good, a large amount of manual work is required to perform operations such as synchronization on different systems, and the game development efficiency is low.
Disclosure of Invention
The embodiment of the invention provides a game development method, a game development device, electronic equipment and a storage medium, and aims to improve the relevance among different tools and improve the game development efficiency.
In a first aspect, an embodiment of the present invention provides a game development method, where the game development method includes:
establishing a demand list of a game to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring the identification information of each required element through a game engine, and generating resource data according to the identification information of the required element;
determining, by the game engine, functional data for each of the demand elements based on the identification information in the resource data;
and testing the relevant information of the game to be developed according to the identification information by the game engine, and generating a target game if the relevant information passes the test, wherein the relevant information at least comprises the resource data and the function data.
In a second aspect, an embodiment of the present invention further provides a game development apparatus, including:
the identification information generation block is used for establishing a requirement list of the game to be developed through a work order production system and generating identification information of each requirement element in the requirement list;
the resource data generation module is used for acquiring the identification information of each required element through a game engine and generating resource data according to the identification information of the required element;
a function data determination module, configured to determine, by the game engine, function data of each demand element based on the identification information in the resource data;
and the target game generation module is used for testing the relevant information of the game to be developed through the game engine according to the identification information, and generating a target game if the relevant information passes the test, wherein the relevant information at least comprises the resource data and the function data.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the game development method according to any one of the first aspect when executing the computer program.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions, wherein the computer-executable instructions, when executed by a computer processor, implement the game development method according to any one of the first aspect.
According to the technical scheme provided by the embodiment of the invention, a demand list of a game to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is obtained through a game engine, resource data are generated according to the identification information of the demand element, functional data of each demand element are determined through the game engine based on the identification information in the resource data, related information of the game to be developed is tested through the game engine according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a requirement list is established, resource data are generated and functional data are manufactured, mapping relations of external names, internal names, serial numbers and other characteristic identifications of requirement elements need to be established, so that different game development tools need to be synchronized manually, the requirement list resource data, the functional data and the like can be generated through unique identification information, the purpose of synchronizing different systems manually is achieved, and the effect of improving the game development efficiency is achieved.
Drawings
Fig. 1 is a schematic flow chart of a game development method according to an embodiment of the present invention;
fig. 2 is a schematic flow chart of a game development method according to a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a game development apparatus according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a schematic flow chart of a game development method according to an embodiment of the present invention, where the present embodiment is applicable to a case where a game is developed through different systems, and the relationship between the different systems is improved through unique identification information, and the method may be executed by a game development device, where the device may be implemented by software and/or hardware, and is generally integrated in a terminal or an electronic device. Referring specifically to fig. 1, the method may include the steps of:
s110, establishing a requirement list of the game to be developed through the work order making system, and generating identification information of each requirement element in the requirement list.
The work order making system can automatically generate a demand list according to demand elements by receiving the demand elements input by a user. Alternatively, the work order making system may be an SVN (open source code version control system), a GIT (distributed version control system), and other systems, and the requirement elements may include at least one of a background, a character outline, a special effect, a sound effect, and a scene.
It will be appreciated that the work order production system needs to distinguish between each requirement element when producing the list of requirements. In this embodiment, the work order creation system may generate identification information of each required element, so that other systems in game development may identify each required element according to the identification information. The identification information may be a number or a character string code.
In this embodiment, each requirement element may be encoded according to the requirement category and the target feature by determining the requirement category and the target feature to which each requirement element belongs, so as to obtain identification information of each requirement element. Alternatively, the requirement category may include a category feature, a special effect category, a sound effect category, and the like of the game to be developed, and the target feature may be understood as an appearance feature and a region feature of a character image in the game to be developed.
Illustratively, the game to be developed is a hand game, the game development related personnel inputs information of character personnel, character classification, special effect classification, sound effect classification and the like of the hand game into the work order making system, the work order making system makes a requirement list according to the information input by the game development related personnel, for example, the requirement list comprises hero classification, fighting forms, skin types, grade information and the like, which can be called requirement classification, in addition, each hero classification can comprise a plurality of different heros, the appearance, skin and energy value of each hero can be different, the different heros can be called different target characteristics, and then each requirement element is coded according to the requirement classification and the target characteristics, so that the identification information of each requirement element can be generated.
And S120, acquiring the identification information of each required element through the game engine, and generating resource data according to the identification information of the required element.
The game engine can be understood as a game development tool, and is used for generating resource data according to the identification information of the demand element. Illustratively, a certain hand game comprises M heros, the electronic device receives the identification information, and generates resource data according to the identification information, such as body shape characteristics, skin characteristics, scenes, spoken words and the like of each hero. Optionally, after the resource data is generated, the resource data may also be submitted to indicate that the manufacturing process of the resource data is completed.
S130, determining the function data of each demand element through the game engine based on the identification information in the resource data.
It can be understood that after the resource data is made for each demand element, a function needs to be configured for each demand element, and the function data of each demand element is determined. For example, the game engine sets up different skills and drafts for each hero, etc.
In this embodiment, after the resource data is generated by the identification information, the functional data of each required element may be determined according to the identification information. Compared with the prior art, the requirement list does not need to be manufactured according to the external name of the requirement element, the resource data does not need to be manufactured according to the internal name of the requirement element, the resource data does not need to be submitted according to the number of the requirement element, the functional data does not need to be generated according to other characteristic identifications of the requirement element, and the like.
S140, testing the relevant information of the game to be developed according to the identification information through the game engine, and generating the target game if the relevant information passes the test.
The related information at least includes resource data and function data, and may also include other information of the game to be developed in the development process, for example, including code information, picture information, model information, and the like. The data belonging to the same function or the same system can be screened out for testing by screening the resource data and the function data.
It can be understood that the resource data and the function data are generated through S110 to S130, that is, the basic information and the function information are configured for each required element, the game development process is basically completed, then the game engine tests the related information of the game to be developed, if the test is passed, the game development can be completed, and the online application can be prepared. Alternatively, if the test fails, the failure step may be located and re-executed S110-S140 until the test passes, generating the target game.
According to the technical scheme provided by the embodiment of the invention, a demand list of a game to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is obtained through a game engine, resource data are generated according to the identification information of the demand element, functional data of each demand element are determined through the game engine based on the identification information in the resource data, related information of the game to be developed is tested through the game engine according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a requirement list is established, resource data are generated and functional data are manufactured, mapping relations of external names, internal names, serial numbers and other characteristic identifications of requirement elements need to be established, so that different game development tools need to be synchronized manually, the requirement list resource data, the functional data and the like can be generated through unique identification information, the purpose of synchronizing different systems manually is achieved, and the effect of improving the game development efficiency is achieved.
Example two
Fig. 2 is a schematic flow chart of a game development method according to a second embodiment of the present invention. The technical scheme of the embodiment adds a new step on the basis of the embodiment. Optionally, before the obtaining, by the game engine, the identification information of each requirement element, the method further includes: determining structural information of the requirement list. In the method, reference is made to the above-described embodiments for those parts which are not described in detail. Referring specifically to fig. 2, the method may include the steps of:
s210, establishing a requirement list of the game to be developed through the work order making system, and generating identification information of each requirement element in the requirement list.
S220, determining the structural information of the demand list.
The structural information of the requirement list can show structural features or classification features of the game to be developed. For example, the types of heroes for the game to be developed include a juridical, a shooter, a tank, a thorn, an assistant, etc., each of which includes different heroes, for example, the juridical includes A, B, C … Q, and the shooter includes 1, 2, 3 … N, and the classification characteristics of the requirement list can be shown by the structural information.
And S230, acquiring the identification information of each required element through the game engine, and generating resource data according to the identification information of the required element.
It is understood that, when the game development system develops the game to be developed, the development can be performed according to the structural information of the requirement list, for example, the resource data is created according to the hero category, the scene category, the battle category and the partition category of the resource data. Optionally, pre-stored basic data may be imported according to the identification information and the structure information, and resource data corresponding to the structure information may be generated, where the pre-stored basic data at least includes picture data, sound data, and model data.
Alternatively, the picture data may be used to make the background of the game to be developed, the sound data may be used to make the sound effect of the game to be developed, the model data may be used to make the appearance of the game image, etc.,
s240, determining the function data of each demand element by the game engine based on the identification information in the resource data.
And S250, testing the relevant information of the game to be developed according to the identification information through the game engine, and if the relevant information passes the test, generating the target game.
Optionally, the data system may further establish an association relationship between a preset version of the game to be developed and the play-out time according to the identification information, then obtain the update time of the target game through the data system, and update the current version of the target game to the preset version according to the association relationship when the update time of the target game reaches the play-out time. Compared with the prior art, when the target game reaches the update time, namely when the version reaches the expected version, the structure of the requirement list needs to be manually modified, and the structure information of the requirement list and the mapping relation between different identification information need to be manually established again. According to the implementation, the incidence relation between the preset version of the game to be developed and the playing time is only needed to be established according to the identification information, and when the target game needs to be updated, the version is automatically updated according to the incidence relation, so that the aim of synchronizing different systems without manual operation during version updating is achieved, and the effect of improving the version updating efficiency is achieved.
Optionally, in this embodiment, the testing information and the testing result of the game to be developed may also be recorded through the knowledge sharing system, where the testing information at least includes encoding information, related information, and version information of the game to be developed, and the testing result includes a success result, a failure result, and failure node information. Optionally, the knowledge sharing system can be understood as a system for executing the instruction sharing, so that developers at different stages can check the test result and the test problem in time and modify the test result and the like through the test information and the test result shared by the system, and the cooperation effect of game development is improved.
It is understood that both the above-described S110-S140 and the above-described S210-S250 require game development through different systems. In this embodiment, the work order making system, the game engine, the data system, and the knowledge sharing system may be integrated into one system, and a requirement list, resource data, function data, and the like may be made in one system according to unique identification information, thereby further improving game development efficiency.
The technical proposal provided by the embodiment of the invention generates the resource data corresponding to the structure information by determining the structure information of the demand list and importing the pre-stored basic data according to the identification information and the structure information, establishing the incidence relation between the preset version of the game to be developed and the playing time through the data system according to the identification information, the updating time of the target game is obtained through the data system, when the updating time of the target game reaches the play-out time, the current version of the target game is updated to the preset version according to the incidence relation, and the testing information and the testing result of the game to be developed are recorded through the knowledge sharing system, so that the aim of synchronizing different systems without manual operation during game development and version updating is fulfilled, the effects of improving the game development efficiency and the version updating efficiency are achieved, and the cooperation capability of the game development is improved.
EXAMPLE III
Fig. 3 is a schematic structural diagram of a game development device according to a third embodiment of the present invention. Referring to fig. 3, the system includes: an identification information generation block 31, a resource data generation block 32, a function data determination block 33, and a target game generation block 34.
The identification information generating block 31 is configured to establish a requirement list of a game to be developed through a work order making system, and generate identification information of each requirement element in the requirement list; the resource data generation module 32 is used for acquiring the identification information of each required element through the game engine and generating resource data according to the identification information of the required element; a function data determination module 33, configured to determine, by the game engine, function data of each demand element based on the identification information in the resource data; and the target game generating module 34 is configured to test, by the game engine, related information of the game to be developed according to the identification information, and generate the target game if the related information passes the test, where the related information at least includes resource data and function data.
On the basis of the technical solutions, the requirement elements in the requirement list at least include at least one of a background, a character shape, a special effect, a sound effect and a scene.
On the basis of the above technical solutions, the identification information generating block 31 is further configured to determine a requirement category and a target feature to which each requirement element belongs;
and coding each demand element according to the demand type and the target characteristics to obtain the identification information of each demand element.
On the basis of the above technical solutions, the apparatus further includes: a structural information determination module; the structure information determining module is used for determining the structure information of the demand list.
On the basis of the foregoing technical solutions, the resource data generation module 32 is further configured to import pre-stored basic data according to the identification information and the structural information, and generate resource data corresponding to the structural information, where the pre-stored basic data at least includes picture data, sound data, and model data.
On the basis of the above technical solutions, the apparatus further includes: a version update module; the version updating module is used for establishing an incidence relation between a preset version of the game to be developed and the playing time according to the identification information through the data system;
and obtaining the updating time of the target game through the data system, and updating the current version of the target game into a preset version according to the association relation when the updating time of the target game reaches the play-out time.
On the basis of the above technical solutions, the apparatus further includes: a recording module; the recording module is used for recording test information and test results of the game to be developed through the knowledge sharing system, wherein the test information at least comprises coding information and related information of the game to be developed and version information of the game to be developed, and the test results comprise success results, failure results and failure node information.
According to the technical scheme provided by the embodiment of the invention, a demand list of a game to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is obtained through a game engine, resource data are generated according to the identification information of the demand element, functional data of each demand element are determined through the game engine based on the identification information in the resource data, related information of the game to be developed is tested through the game engine according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a requirement list is established, resource data are generated and functional data are manufactured, mapping relations of external names, internal names, serial numbers and other characteristic identifications of requirement elements need to be established, so that different game development tools need to be synchronized manually, the requirement list resource data, the functional data and the like can be generated through unique identification information, the purpose of synchronizing different systems manually is achieved, and the effect of improving the game development efficiency is achieved.
Example four
Fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the present invention. FIG. 4 illustrates a block diagram of an exemplary electronic device 12 suitable for use in implementing embodiments of the present invention. The electronic device 12 shown in fig. 4 is only an example and should not bring any limitation to the function and the scope of use of the embodiment of the present invention.
As shown in FIG. 4, electronic device 12 is embodied in the form of a general purpose computing device. The components of electronic device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM)30 and/or cache memory 32. The electronic device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, and commonly referred to as a "hard drive"). Although not shown in FIG. 4, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. The memory 28 may include at least one program product having a set of program modules (e.g., a game development device identification information generation block 31, a resource data generation module 32, a function data determination module 33, and a target game generation module 34) that are configured to perform the functions of embodiments of the present invention.
A program/utility 44 having a set of program modules 46 (e.g., game development device identification information generation block 31, resource data generation module 32, function data determination module 33, and target game generation module 34) may be stored, for example, in memory 28, such program modules 46 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which or some combination of which may comprise an implementation of a network environment. Program modules 46 generally carry out the functions and/or methodologies of the described embodiments of the invention.
The processing unit 16 executes various functional applications and data processing by executing programs stored in the system memory 28, for example, implementing a game development method provided by an embodiment of the present invention, the method including:
establishing a demand list of a game to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring identification information of each required element through a game engine, and generating resource data according to the identification information of the required element;
determining the functional data of each demand element based on the identification information in the resource data through the game engine;
and testing the relevant information of the game to be developed according to the identification information by the game engine, and generating the target game if the relevant information passes the test, wherein the relevant information at least comprises resource data and functional data.
The processing unit 16 executes various functional applications and data processing by executing programs stored in the system memory 28, for example, implementing a game development method provided by an embodiment of the present invention.
Of course, those skilled in the art will understand that the processor may also implement the technical solution of a game development method provided by any embodiment of the present invention.
EXAMPLE five
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements a game development method provided in an embodiment of the present invention, where the method includes:
establishing a demand list of a game to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring identification information of each required element through a game engine, and generating resource data according to the identification information of the required element;
determining the functional data of each demand element based on the identification information in the resource data through the game engine;
and testing the relevant information of the game to be developed according to the identification information by the game engine, and generating the target game if the relevant information passes the test, wherein the relevant information at least comprises resource data and functional data.
Of course, the computer program stored on the computer-readable storage medium provided by the embodiments of the present invention is not limited to the above method operations, and may also perform related operations in a game development method provided by any embodiments of the present invention.
Computer storage media for embodiments of the invention may employ any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, or device.
A computer readable signal medium may include a requirement list, identification information, resource data, and function data, etc., having computer readable program code embodied therein. Such propagated requirement lists, identification information, resource data, and function data. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It should be noted that, in the embodiment of the game development device, the included modules are only divided according to the functional logic, but not limited to the above division as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.
Claims (10)
1. A game development method, comprising:
establishing a demand list of a game to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring the identification information of each required element through a game engine, and generating resource data according to the identification information of the required element;
determining, by the game engine, functional data for each of the demand elements based on the identification information in the resource data;
and testing the relevant information of the game to be developed according to the identification information by the game engine, and generating a target game if the relevant information passes the test, wherein the relevant information at least comprises the resource data and the function data.
2. The method of claim 1, wherein the requirement elements in the requirement list include at least one of a background, a character outline, an effect, a sound effect, and a scene.
3. The method of claim 1 or 2, wherein the generating identification information for each requirement element in the requirement list comprises:
determining a requirement category and a target characteristic to which each requirement element belongs;
and coding each demand element according to the demand type and the target characteristics to obtain the identification information of each demand element.
4. The method of claim 1, further comprising, prior to obtaining the identification information of each of the requirement elements by a game engine:
determining, by the game engine, structure information of the requirement list.
5. The method of claim 4, wherein generating resource data from the identification information of each of the demand elements comprises:
and importing pre-stored basic data according to the identification information and the structural information, and generating resource data corresponding to the structural information, wherein the pre-stored basic data at least comprises picture data, sound data and model data.
6. The method of claim 1, further comprising:
establishing an incidence relation between a preset version of the game to be developed and the playing time according to the identification information through a data system;
and obtaining the updating time of the target game through the data system, and updating the current version of the target game to the preset version according to the association relation when the updating time of the target game reaches the play-out time.
7. The method of claim 1, further comprising:
recording test information and test results of the game to be developed through a knowledge sharing system, wherein the test information at least comprises coding information of the game to be developed, the related information and version information of the game to be developed, and the test results comprise success results, failure results and failure node information.
8. A game development apparatus, comprising:
the identification information generation block is used for establishing a requirement list of the game to be developed through a work order production system and generating identification information of each requirement element in the requirement list;
the resource data generation module is used for acquiring the identification information of each required element through a game engine and generating resource data according to the identification information of the required element;
a function data determination module, configured to determine, by the game engine, function data of each demand element based on the identification information in the resource data;
and the target game generation module is used for testing the relevant information of the game to be developed through the game engine according to the identification information, and generating a target game if the relevant information passes the test, wherein the relevant information at least comprises the resource data and the function data.
9. An electronic device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor implements the game development method of any one of claims 1-7 when executing the computer program.
10. A storage medium containing computer-executable instructions which, when executed by a computer processor, implement the game development method of any one of claims 1-7.
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