CN111026371B - Game development method and device, electronic equipment and storage medium - Google Patents

Game development method and device, electronic equipment and storage medium Download PDF

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CN111026371B
CN111026371B CN201911266694.2A CN201911266694A CN111026371B CN 111026371 B CN111026371 B CN 111026371B CN 201911266694 A CN201911266694 A CN 201911266694A CN 111026371 B CN111026371 B CN 111026371B
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game
demand
identification information
information
data
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CN111026371A (en
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张巍
刘振斌
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Shanghai Mihayou Network Science And Technology Co ltd
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Shanghai Mihayou Network Science And Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/20Software design
    • G06F8/24Object-oriented
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Hardware Design (AREA)
  • Quality & Reliability (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the invention discloses a game development method, a game development device, electronic equipment and a storage medium. The method comprises the steps of establishing a demand list of games to be developed through a work order making system, generating identification information of each demand element in the demand list, acquiring the identification information of each demand element through a game engine, generating resource data according to the identification information of the demand element, determining functional data of each demand element through the game engine based on the identification information in the resource data, testing related information of the games to be developed through the game engine according to the identification information, and generating a target game if the related information passes the test. The method solves the problem that in the prior art, different game development tools are required to be synchronized manually, and achieves the purposes that the resource data, the function data and the like of the requirement list can be generated through unique identification information, and the synchronization of different systems is not required manually, so that the effect of improving the game development efficiency is achieved.

Description

Game development method and device, electronic equipment and storage medium
Technical Field
The embodiment of the invention relates to a game development technology, in particular to a game development method, a game development device, electronic equipment and a storage medium.
Background
In recent years, network economy has grown rapidly, and in particular, the network game market has continued to be active. The variety of online game products is becoming increasingly rich, such as adventure games, role-playing games, recreational games, simulated games, and the like. The game development system is a very complex system, including SVN (version control system of open source), GIT (distributed version control system), TAPD (Tencent Agile Product Development, a flight agile product development platform requires multiple tool platforms), wiki (knowledge sharing of multi-person collaboration), and the like, and performs game development in a joint collaboration manner.
In the prior art, when developing games, a demand list is generally established on a collaboration tool, a data table structure is determined, resources are made according to names in the table structure, logs are submitted according to numbers in the demand list, corresponding equipment functions are made, demand states are updated respectively, and then testing and other operations are performed. However, in the development process, task submission, task allocation and knowledge sharing are performed by different tool platforms, so that the relevance between different tools is not good, a great deal of manpower is required to perform operations such as synchronization in different systems, and the game development efficiency is low.
Disclosure of Invention
The embodiment of the invention provides a game development method, a game development device, electronic equipment and a storage medium, which are used for realizing the effect of improving the relevance among different tools and improving the game development efficiency.
In a first aspect, an embodiment of the present invention provides a game development method, including:
establishing a demand list of games to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring the identification information of each demand element through a game engine, and generating resource data according to the identification information of the demand element;
determining, by the game engine, functional data for each of the demand elements based on the identification information in the resource data;
and testing related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises the resource data and the function data.
In a second aspect, an embodiment of the present invention further provides a game development device, including:
the system comprises an identification information generation block, a game generation block and a game generation block, wherein the identification information generation block is used for establishing a requirement list of a game to be developed through a work order making system and generating identification information of each requirement element in the requirement list;
the resource data generation module is used for acquiring the identification information of each demand element through a game engine and generating resource data according to the identification information of the demand element;
a function data determining module for determining, by the game engine, function data of each of the demand elements based on the identification information in the resource data;
and the target game generation module is used for testing the related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises the resource data and the function data.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the game development method according to any one of the first aspects when executing the computer program.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions, wherein the computer-executable instructions, when executed by a computer processor, implement the game development method of any one of the first aspects.
According to the technical scheme provided by the embodiment of the invention, a demand list of games to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is acquired through a game engine, resource data is generated according to the identification information of the demand element, the function data of each demand element is determined through the game engine based on the identification information in the resource data, the game engine tests related information of the games to be developed according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a demand list is established, resource data is generated and function data is produced, the mapping relation of external names, internal names, numbers and other characteristic identifiers of demand elements is required to be established, and different game development tools are required to be synchronized artificially, so that the purposes that the demand list resource data, the function data and the like can be generated through unique identification information, synchronization of different systems is not required artificially, and the effect of improving the game development efficiency is achieved.
Drawings
FIG. 1 is a schematic flow chart of a game development method according to an embodiment of the invention;
FIG. 2 is a schematic flow chart of a game development method according to a second embodiment of the present invention;
FIG. 3 is a schematic diagram of a game development device according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
Example 1
Fig. 1 is a schematic flow chart of a game development method according to an embodiment of the present invention, where the method can be implemented by a game development device, and the device can be implemented by software and/or hardware and is generally integrated in a terminal or an electronic device, where the method is applicable to a case of performing game development through different systems and improving the relevance of the different systems through unique identification information. Referring specifically to fig. 1, the method may include the steps of:
s110, a demand list of games to be developed is established through a work order making system, and identification information of each demand element in the demand list is generated.
The work order making system can receive the requirement elements input by the user and automatically generate a requirement list according to the requirement elements. Alternatively, the work order production system may be SVN (version control system of open source code), GIT (distributed version control system), and other systems, and the demand element may include at least one of a background, a character outline, a special effect, a sound effect, and a scene.
It will be appreciated that the worksheet creation system needs to distinguish each demand element when creating the demand list. In this embodiment, the work order creation system may generate the identification information of each demand element, so that other systems of game development identify each demand element according to the identification information. Wherein, the identification information can be a number or a character string code, etc.
In this embodiment, the identification information of each demand element may be obtained by determining the demand category and the target feature to which each demand element belongs, and encoding each demand element according to the demand category and the target feature. Alternatively, the demand category may include category characteristics of a game to be developed, special effect categories, sound effect categories, and the like, and the target characteristics may be understood as outline characteristics and area characteristics of character images in the game to be developed.
Illustratively, the game to be developed is a game, the game development related personnel inputs information such as character personnel, character classification, special effect type, effect type and the like of the game into a work order making system, the work order making system makes a requirement list according to the information input by the game development related personnel, for example, the work order making system comprises hero classification, combat form, skin type, grade information and the like, the requirement list can be called as requirement type, in addition, each hero classification can comprise a plurality of different heros, the appearance, skin and energy value of each hero can be different, the different heros can be called as different target characteristics, then each requirement element is coded according to the requirement type and the target characteristics, and identification information of each requirement element can be generated.
S120, acquiring the identification information of each demand element through the game engine, and generating resource data according to the identification information of the demand element.
The game engine may be understood as a game development tool for generating resource data based on the identification information of the demand element. Illustratively, a certain tour includes M heros, the electronic device receives identification information, and generates resource data based on the identification information, such as, for example, a figure feature, a skin feature, a scene, a spoken word, etc., of each hero. Optionally, after the resource data is generated, the resource data may be submitted to indicate that the process of producing the resource data is completed.
S130, determining the functional data of each requirement element based on the identification information in the resource data through the game engine.
It will be appreciated that after the resource data is created for each demand element, a function needs to be configured for each demand element, and the function data of each demand element needs to be determined. For example, the game engine sets different skills and big recruits for each hero, etc.
In this embodiment, after the resource data is generated by the identification information, the function data of each requirement element may be determined according to the identification information. Compared with the prior art, the method and the system have the advantages that a demand list is not required to be manufactured according to the external names of the demand elements, resource data is not required to be manufactured according to the internal names of the demand elements, resource data is not required to be submitted according to the numbers of the demand elements, functional data is not required to be generated according to other characteristic identifiers of the demand elements, and the like, that is, the method and the system do not need to establish the mapping relation of the external names, the internal names, the numbers and the other characteristic identifiers of the demand elements, and the resource data, the functional data and the like of the demand list can be generated only through unique identification information, so that the aim of synchronizing different systems is achieved, and the effect of improving the game development efficiency is achieved.
And S140, testing related information of the game to be developed according to the identification information through the game engine, and if the related information passes the test, generating the target game.
The related information at least comprises resource data and function data, and can also comprise other information of the game to be developed in the development process, such as code information, picture information, model information and the like. The data belonging to the same function or the same system can be screened out for testing by screening the resource data and the function data.
It can be understood that the resource data and the function data are generated through S110-S130, that is, the basic information and the function information are configured for each requirement element, the game development process is basically completed, then the relevant information of the game to be developed is tested through the game engine, if the test is passed, the game development can be completed, and the online application can be prepared. Alternatively, if the test fails, the failed step may be located and S110-S140 re-executed until the test passes, generating the target game.
According to the technical scheme provided by the embodiment of the invention, a demand list of games to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is acquired through a game engine, resource data is generated according to the identification information of the demand element, the function data of each demand element is determined through the game engine based on the identification information in the resource data, the game engine tests related information of the games to be developed according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a demand list is established, resource data is generated and function data is produced, the mapping relation of external names, internal names, numbers and other characteristic identifiers of demand elements is required to be established, and different game development tools are required to be synchronized artificially, so that the purposes that the demand list resource data, the function data and the like can be generated through unique identification information, synchronization of different systems is not required artificially, and the effect of improving the game development efficiency is achieved.
Example two
Fig. 2 is a flow chart of a game development method according to a second embodiment of the present invention. The technical scheme of the embodiment adds new steps on the basis of the embodiment. Optionally, before the identification information of each of the demand elements is acquired by a game engine, the method further includes: and determining the structural information of the requirement list. For parts which are not described in detail in this method embodiment, reference is made to the above-described embodiments. Referring specifically to fig. 2, the method may include the steps of:
s210, a demand list of games to be developed is established through a work order making system, and identification information of each demand element in the demand list is generated.
S220, determining the structural information of the requirement list.
The structural information of the requirement list may show structural features or classification features of the game to be developed. For example, hero categories of games to be developed include a teacher, a shooter, a tank, a stab, an assistant, and the like, each category includes a different hero, for example, the teacher includes A, B, C … Q, the shooter includes 1, 2, 3 … N, and the classification feature of the requirement list can be displayed through the structural information.
S230, acquiring the identification information of each demand element through the game engine, and generating resource data according to the identification information of the demand element.
It will be appreciated that when a game to be developed is developed by the game development system, the development may be performed according to the structural information of the requirement list, for example, the resource data may be made according to hero category, scene category, combat category, and partition category of the resource data. Alternatively, the pre-stored basic data may be imported according to the identification information and the structure information, and the resource data corresponding to the structure information may be generated, where the pre-stored basic data includes at least picture data, sound data, and model data.
Alternatively, the picture data may be used to make a background of the game to be developed, the sound data may be used to make a sound special effect of the game to be developed, the model data may be used to make an outline of the game image or the like,
s240, determining the functional data of each demand element by the game engine based on the identification information in the resource data.
S250, testing related information of the game to be developed according to the identification information through the game engine, and if the related information passes the test, generating a target game.
Optionally, the association relation between the preset version of the game to be developed and the play time can be established through the data system according to the identification information, then the update time of the target game is obtained through the data system, and when the update time of the target game reaches the play time, the current version of the target game is updated to the preset version according to the association relation. Compared with the prior art, when the target game reaches the update time, namely when the version reaches the expected version, the structure of the requirement list is required to be manually modified, and the mapping relation between the structure information of the requirement list and different identification information is required to be manually established again. According to the method and the device, the association relation between the preset version of the game to be developed and the play time is only established according to the identification information, and when the target game needs to be updated, the version is automatically updated according to the association relation, so that the aim of synchronizing different systems manually during version updating is achieved, and the effect of improving the version updating efficiency is achieved.
Optionally, in this embodiment, test information and test results of the game to be developed may also be recorded by the knowledge sharing system, where the test information includes at least coding information, related information, and version information of the game to be developed, and the test results include a success result, a failure result, and failure node information. Optionally, the knowledge sharing system can be understood as a system for executing instruction sharing, so that developers in different stages can check test results, test problems, modify and the like in time through test information and test results shared by the system, and the cooperation effect of game development is improved.
It will be appreciated that the above S110-S140 and the above S210-S250 all require game development through different systems. In this embodiment, the work order making system, the game engine, the data system and the knowledge sharing system may be integrated into one system, and in one system, the requirement list may be made according to the unique identification information, the resource data may be generated, the function data may be generated, and the game development efficiency may be further improved.
According to the technical scheme provided by the embodiment of the invention, the structural information of the requirement list is determined, the pre-stored basic data is imported according to the identification information and the structural information, the resource data corresponding to the structural information is generated, the association relation between the preset version of the game to be developed and the release time is established according to the identification information through the data system, the update time of the target game is acquired through the data system, when the update time of the target game reaches the release time, the current version of the target game is updated to the preset version according to the association relation, the test information and the test result of the game to be developed are recorded through the knowledge sharing system, the aim of synchronizing different systems manually during game development and version update is achieved, and the effect of improving the game development efficiency and the version update efficiency and the collaborative capability of the game development are achieved.
Example III
Fig. 3 is a schematic structural diagram of a game development device according to a third embodiment of the present invention. Referring to fig. 3, the system includes: an identification information generation block 31, a resource data generation block 32, a function data determination block 33, and a target game generation block 34.
The identification information generation block 31 is configured to establish a requirement list of games to be developed through a work order making system, and generate identification information of each requirement element in the requirement list; a resource data generating module 32, configured to obtain, by using the game engine, identification information of each demand element, and generate resource data according to the identification information of the demand element; a function data determining module 33 for determining, by the game engine, function data of each demand element based on the identification information in the resource data; the target game generating module 34 is configured to test, by the game engine, related information of a game to be developed according to the identification information, and if the related information passes the test, generate a target game, where the related information includes at least resource data and functional data.
On the basis of the technical schemes, the demand elements in the demand list at least comprise at least one of a background, a character appearance, a special effect, a sound effect and a scene.
On the basis of the above technical solutions, the identification information generating block 31 is further configured to determine a demand category and a target feature to which each demand element belongs;
and encoding each demand element according to the demand category and the target characteristic to obtain the identification information of each demand element.
On the basis of the technical schemes, the device further comprises: a structural information determining module; the structure information determining module is used for determining the structure information of the requirement list.
On the basis of the above aspects, the resource data generating module 32 is further configured to import, according to the identification information and the structure information, pre-stored basic data, to generate resource data corresponding to the structure information, where the pre-stored basic data includes at least picture data, sound data, and model data.
On the basis of the technical schemes, the device further comprises: version updating module; the version updating module is used for establishing an association relation between a preset version of the game to be developed and the playing time through the data system according to the identification information;
and acquiring the update time of the target game through the data system, and updating the current version of the target game to a preset version according to the association relation when the update time of the target game reaches the play time.
On the basis of the technical schemes, the device further comprises: a recording module; the system comprises a recording module, a knowledge sharing system and a control module, wherein the recording module is used for recording test information and test results of a game to be developed through the knowledge sharing system, the test information at least comprises coding information, related information and version information of the game to be developed, and the test results comprise success results, failure results and failure node information.
According to the technical scheme provided by the embodiment of the invention, a demand list of games to be developed is established through a work order making system, identification information of each demand element in the demand list is generated, the identification information of each demand element is acquired through a game engine, resource data is generated according to the identification information of the demand element, the function data of each demand element is determined through the game engine based on the identification information in the resource data, the game engine tests related information of the games to be developed according to the identification information, and if the related information passes the test, a target game is generated. The method solves the problem that in the prior art, when a demand list is established, resource data is generated and function data is produced, the mapping relation of external names, internal names, numbers and other characteristic identifiers of demand elements is required to be established, and different game development tools are required to be synchronized artificially, so that the purposes that the demand list resource data, the function data and the like can be generated through unique identification information, synchronization of different systems is not required artificially, and the effect of improving the game development efficiency is achieved.
Example IV
Fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the present invention. Fig. 4 illustrates a block diagram of an exemplary electronic device 12 suitable for use in implementing embodiments of the present invention. The electronic device 12 shown in fig. 4 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 4, the electronic device 12 is in the form of a general purpose computing device. Components of the electronic device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, a bus 18 that connects the various system components, including the system memory 28 and the processing units 16.
Bus 18 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, and a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, micro channel architecture (MAC) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 12 typically includes a variety of computer system readable media. Such media can be any available media that is accessible by electronic device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 30 and/or cache memory 32. The electronic device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from or write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, commonly referred to as a "hard disk drive"). Although not shown in fig. 4, a magnetic disk drive for reading from and writing to a removable non-volatile magnetic disk (e.g., a "floppy disk"), and an optical disk drive for reading from or writing to a removable non-volatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In such cases, each drive may be coupled to bus 18 through one or more data medium interfaces. The memory 28 may include at least one program product having a set of program modules (e.g., an identification information generation block 31, a resource data generation block 32, a function data determination block 33, and a target game generation block 34 of a game development device) configured to perform the functions of the various embodiments of the invention.
A program/utility 44 having a set of program modules 46 (e.g., an identification information generation block 31, a resource data generation module 32, a functional data determination module 33, and a target game generation module 34) of game development devices may be stored, for example, in memory 28, such program modules 46 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 46 generally perform the functions and/or methods of the embodiments described herein.
The electronic device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), one or more devices that enable a user to interact with the electronic device 12, and/or any devices (e.g., network card, modem, etc.) that enable the electronic device 12 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 22. Also, the electronic device 12 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, through a network adapter 20. As shown, the network adapter 20 communicates with other modules of the electronic device 12 over the bus 18. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 12, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
The processing unit 16 executes various functional applications and data processing by running programs stored in the system memory 28, for example, implementing a game development method provided by an embodiment of the present invention, the method including:
establishing a demand list of games to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring identification information of each demand element through a game engine, and generating resource data according to the identification information of the demand element;
determining, by the game engine, functional data for each demand element based on the identification information in the resource data;
and testing related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises resource data and functional data.
The processing unit 16 executes various functional applications and data processing by running programs stored in the system memory 28, for example, implementing a game development method provided by an embodiment of the present invention.
Of course, those skilled in the art will appreciate that the processor may also implement the technical solution of a game development method provided by any embodiment of the present invention.
Example five
The fifth embodiment of the present invention also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a game development method as provided by the embodiments of the present invention, the method comprising:
establishing a demand list of games to be developed through a work order making system, and generating identification information of each demand element in the demand list;
acquiring identification information of each demand element through a game engine, and generating resource data according to the identification information of the demand element;
determining, by the game engine, functional data for each demand element based on the identification information in the resource data;
and testing related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises resource data and functional data.
Of course, the computer-readable storage medium provided by the embodiments of the present invention, on which the computer program stored, is not limited to the above-described method operations, but may also perform related operations in a game development method provided by any of the embodiments of the present invention.
The computer storage media of embodiments of the invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, or device.
The computer readable signal medium may include a requirement list, identification information, resource data, function data, and the like, in which computer readable program code is carried. Such propagated demand listings, identification information, resource data, and functional data, among other forms. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
It should be noted that, in the embodiment of the game development device, each module included is only divided according to the functional logic, but not limited to the above-mentioned division, so long as the corresponding function can be implemented; in addition, the specific names of the functional units are also only for distinguishing from each other, and are not used to limit the protection scope of the present invention.
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.

Claims (9)

1. A game development method, comprising:
establishing a demand list of games to be developed through a work order making system, and generating identification information of each demand element in the demand list, wherein the demand elements comprise at least one of a background, a role appearance, a special effect, a sound effect and a scene;
acquiring the identification information of each demand element through a game engine, and generating resource data according to the identification information of the demand element, wherein the resource data is basic information of each demand element;
determining, by the game engine, functional data of each of the demand elements based on the identification information in the resource data, wherein the functional data is functional information of each of the demand elements;
and testing related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises the resource data and the function data.
2. The method of claim 1, wherein the generating the identification information for each demand element in the demand list comprises:
determining a demand category and a target feature to which each demand element belongs, wherein the target feature is an appearance feature and an area feature of a character image in the game to be developed;
and encoding each demand element according to the demand category and the target feature to obtain the identification information of each demand element.
3. The method of claim 1, further comprising, prior to obtaining the identification information for each of the demand elements by a game engine:
and determining structural information of the requirement list through the game engine, wherein the structural information is used for displaying structural features or classification features of the game to be developed.
4. A method according to claim 3, wherein said generating resource data from said identification information of each of said demand elements comprises:
and importing pre-stored basic data according to the identification information and the structure information, and generating resource data corresponding to the structure information, wherein the pre-stored basic data at least comprises picture data, sound data and model data.
5. The method as recited in claim 1, further comprising:
establishing an association relation between a preset version of the game to be developed and the play time through a data system according to the identification information;
and acquiring the update time of the target game through the data system, and updating the current version of the target game to the preset version according to the association relation when the update time of the target game reaches the play time.
6. The method as recited in claim 1, further comprising:
and recording test information and test results of the game to be developed through a knowledge sharing system, wherein the test information at least comprises coding information of the game to be developed, related information and version information of the game to be developed, and the test results comprise success results, failure results and failure node information.
7. A game development device, comprising:
an identification information generation block, configured to establish a requirement list of a game to be developed through a work order making system, and generate identification information of each requirement element in the requirement list, where the requirement elements include at least one of a background, a character appearance, a special effect, a sound effect, and a scene;
the resource data generation module is used for acquiring the identification information of each demand element through a game engine and generating resource data according to the identification information of the demand element, wherein the resource data is basic information of each demand element;
a function data determining module, configured to determine, by the game engine, function data of each of the demand elements based on the identification information in the resource data, where the function data is function information of each of the demand elements;
and the target game generation module is used for testing the related information of the game to be developed according to the identification information through the game engine, and generating a target game if the related information passes the test, wherein the related information at least comprises the resource data and the function data.
8. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the game development method of any one of claims 1-6 when the computer program is executed by the processor.
9. A storage medium containing computer executable instructions which when executed by a computer processor implement the game development method of any one of claims 1-6.
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