CN112044086B - 一种vr游戏播放方法和存储介质 - Google Patents

一种vr游戏播放方法和存储介质 Download PDF

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CN112044086B
CN112044086B CN202010894279.8A CN202010894279A CN112044086B CN 112044086 B CN112044086 B CN 112044086B CN 202010894279 A CN202010894279 A CN 202010894279A CN 112044086 B CN112044086 B CN 112044086B
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CN112044086A (zh
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梁应滔
梁应鸿
陈勇先
韩治州
潘大为
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Guangzhou Jiudi Digital Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

本发明公开了一种VR游戏播放方法和存储介质,该方法把VR游戏画面播放给观众观看,播放锁定特定的游戏角色的视角,同步同屏播放该游戏角色的操作画面特写视角。该方法在播放的视角锁定特定的游戏角色时,同步同屏显示该游戏角色的操作画面特写视角,使得观众可以看到该游戏角色对应的玩家的操作行为。

Description

一种VR游戏播放方法和存储介质
技术领域
本发明涉及VR游戏转播技术领域,尤其涉及一种VR游戏播放方法和存储介质。
背景技术
游戏转播使得非玩家的人员可以观看到游戏比赛过程。传统的2D设备类游戏,其用户交互、控制的对象,基本上是界面类的操作,即使有游戏内的物件交互,也是基于平面视野下的控制,因此,在进行转播时只需对平面视野下的界面进行转播即可。
而在VR游戏中,用户的操作并不一定是在同一个视野范围内进行操作的,例如,用户在VR中的头向左方看,但手却在右方操作。现有的VR基本上都是转播玩家视角或者跟随视角,优点在于转播“玩家所见”可以让观看者可以代入到玩家的体验中。但是,转播玩家视角无法看到玩家在自身视野范围外的一些操作行为,而跟随视角下也存在视野死角,有时候也无法看到玩家的操作行为。
发明内容
本发明所要解决的技术问题是提供一种VR游戏播放方法,使得观众能够看到玩家的操作行为。
为了解决上述技术问题,本发明的一种VR游戏播放方法,把VR游戏画面播放给观众观看,播放锁定特定的游戏角色的视角,同步同屏播放该游戏角色的操作画面特写视角。
进一步地,锁定特定的游戏角色的视角在主窗口进行播放,操作画面特写视角则在主窗口中开设小窗口进行播放。
进一步地,锁定特定的游戏角色的视角类型是玩家视角或跟随视角。
进一步地,主窗口播放的视角可切换,若新切换的视角锁定特定的新游戏角色,则同步同屏显示新游戏角色的操作画面特写视角。
进一步地,视角切换方式为:按照预设的切换规则切换主窗口播放的视角,和/或按照用户输入的切换指令切换主窗口播放的视角。
一种计算机可读存储介质,其上存储有计算机程序,其特征是:所述计算机程序被处理器执行时实现如上所述的VR游戏播放方法。
该方法在播放的视角锁定特定的游戏角色时,同步同屏显示该游戏角色的操作画面特写视角,使得观众可以看到该游戏角色对应的玩家的操作行为,从而能够学习到优秀玩家的操作策略。
附图说明
图1是本发明提供的玩家视角、跟随视角和操作画面特写视角对应的虚拟摄像机机位图。
图2是应用了本发明的一种VR游戏播放方法的播放画面第一示例图,图中大窗口显示的是跟随视角;
图3是应用了本发明的一种VR游戏播放方法的播放画面第二示例图,图中大窗口显示的是玩家视角;
具体实施方式
VR游戏转播系统包括VR设备、转播客户端以及分别无线连接VR设备和转播客户端的VR服务器。VR设备包括手柄和VR头显,玩家佩戴手柄和VR头显在预设的游戏场地中进行游戏。本发明的VR游戏播放方法以计算机程序的形式存储在转播客户端的存储器中,转播客户端的处理器执行该计算机程序即可实现该VR游戏播放方法,下面以VR射击游戏转播为例进行说明:
在玩家进行游戏的过程中,VR服务器实时获取手柄的操作信息以及手柄的和VR头显的空间坐标信息,然后把所获取到的上述信息转发给转播客户端,转播客户端把所接收到的信息应用到对应的VR角色上并在屏幕中显示出相应的VR游戏画面,从而实现VR游戏的实时转播,以供观众观看。转播客户端可以播放不同的视角,以使观众可以观看到不同的角度画面,播放视角可以是玩家视角、跟随视角或全局视角,其中玩家视角和跟随视角均会锁定特定的游戏角色。
如图2所示的VR射击游戏播放画面,主窗口播放玩家视角下的VR游戏画面,由于玩家视角锁定了当前玩家的游戏角色,因此在主窗口中开设了小窗口来同步播放该游戏角色手持的枪械的特写视角。在本实施例中,玩家视角是指如图1所示的1号虚拟摄像机机位的摄像画面,即玩家视野;游戏角色手持的枪械的特写镜头是指如图1中的3号虚拟摄像机机位的摄像画面。小窗口所播放的视角为图2主窗口的枪械的正面视角,小窗口所播放的画面的上半部分是主窗口中的虚线框部位,而下半部分在主窗口中看不到。如此可见,仅仅播放玩家视角下的VR游戏画面,有时候是看不到游戏角色的操作画面的。如小窗口播放的画面所示,枪械的显示屏上显示有该枪械的剩余弹量、游戏角色的血量等信息,根据该虚拟显示屏上的数据即可得知玩家的操作行为,例如所显示的弹量减少了三个,则意味着玩家连续射击了三次。同样地,图3所示的VR射击游戏播放画面,主窗口播放跟随视角下的VR游戏画面。跟随视角是指如图1中的2号虚拟摄像机机位的摄像画面。由于跟随视角锁定了所跟随的游戏角色,因此在主窗口中开设了小窗口来同步播放游戏角色手持的枪械的特写视角。若播放的视角既不是玩家视角也不是跟随视角,而是巡场视角或其他未锁定游戏角色的视角,则转播客户端仅以主窗口进行播放,取消小窗口。
观众可以在如图2所示的转播界面的左侧点击对应的视角切换按钮,切换至自己想要观看的视角。图中左侧沿竖向排列有5个按钮,分别为:
视角自动切换按钮,选定该按钮,则转播客户端会依照预设程序自动切换视角;
玩家视角切换按钮,观众想要直接切换至玩家视角则可选定该按钮,转播客户端则显示玩家视角下的VR游戏画面;
跟随视角切换按钮,若观众想要直接切换至跟随视角,则可选定该按钮,转播客户端则显示跟随玩家的视角下的VR游戏画面;
巡场视角切换按钮,若该按钮被选定,转播客户端则按照设定的轨道循环显示游戏虚拟空间各个区域的画面,使得观众可以观看到整个游戏虚拟空间的场景和战况;
自由视角切换按钮,若该按钮被选定,观众可以控制当前视角对应的虚拟摄像机前、后、左、右、上、下移动从而使转播客户端显示出相应的VR游戏画面。

Claims (4)

1.一种VR游戏播放方法,把VR游戏画面实时转播给观众观看,播放锁定特定的游戏角色的视角,其特征是:同步同屏播放该游戏角色的操作画面特写视角,该操作画面特写视角显示有据以推知玩家操作行为的数据;锁定特定的游戏角色的视角在主窗口进行播放,操作画面特写视角则在主窗口中开设小窗口进行播放;主窗口播放的视角可切换,若新切换的视角锁定特定的新游戏角色,则同步同屏显示新游戏角色的操作画面特写视角;所述操作画面特写视角是游戏角色手持的枪械的特写视角;游戏角色手持的枪械的特写视角是游戏场景中对应的虚拟摄像机拍摄的画面。
2.如权利要求1所述的VR游戏播放方法,其特征是:锁定特定的游戏角色的视角类型是玩家视角或跟随视角。
3.如权利要求1所述的VR游戏播放方法,其特征是:视角切换方式为:按照预设的切换规则切换主窗口播放的视角,且/或按照用户输入的切换指令切换主窗口播放的视角。
4.一种计算机可读存储介质,其上存储有计算机程序,其特征是:所述计算机程序被处理器执行时实现如权利要求1至3任一项所述的VR游戏播放方法。
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