CN111841014A - Virtual article display method and device, electronic equipment and storage medium - Google Patents

Virtual article display method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN111841014A
CN111841014A CN202010711070.3A CN202010711070A CN111841014A CN 111841014 A CN111841014 A CN 111841014A CN 202010711070 A CN202010711070 A CN 202010711070A CN 111841014 A CN111841014 A CN 111841014A
Authority
CN
China
Prior art keywords
virtual
user interface
display
container
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202010711070.3A
Other languages
Chinese (zh)
Other versions
CN111841014B (en
Inventor
刘毅
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202010711070.3A priority Critical patent/CN111841014B/en
Publication of CN111841014A publication Critical patent/CN111841014A/en
Application granted granted Critical
Publication of CN111841014B publication Critical patent/CN111841014B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a virtual article display method, a virtual article display device, electronic equipment and a storage medium, wherein the method comprises the following steps: displaying a user interface, wherein the user interface comprises a personal weighing view angle picture for observing a virtual environment by using a personal weighing view angle of a virtual object, and the user interface also comprises a display control component; controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly; and displaying the virtual article after the position adjustment through the display control assembly. The method and the device can improve the adjustment and display efficiency of the virtual articles, reduce the influence of complicated adjustment operation on the use convenience of the user due to the fact that a new user is not familiar with the adjustment operation, and improve the use experience of the user in the mobile terminal.

Description

Virtual article display method and device, electronic equipment and storage medium
Technical Field
The invention relates to a multimedia information generation technology, in particular to a virtual article display method, a virtual article display device, electronic equipment and a storage medium.
Background
In the related technology, with the development of network games, in some games operated by mobile terminals, the requirements of game players on game scenes are higher and higher, and in the process of game, due to the limitation of the display range of mobile terminals, in the process of editing real-time scenes of game characters held by users, due to numerous scene objects, the objects are very inconvenient to place, and the use of the users is affected.
Disclosure of Invention
In view of this, embodiments of the present invention provide a virtual article display method, an apparatus, an electronic device, and a storage medium, which can control to adjust different virtual article positions in the display user interface in a game process, improve adjustment display efficiency of virtual articles, reduce the influence of complicated adjustment operations on user convenience due to new users unfamiliar with the adjustment operations, and improve user experience in a mobile terminal.
The technical scheme of the embodiment of the invention is realized as follows:
the embodiment of the invention provides a virtual article display method, which comprises the following steps:
displaying a user interface, wherein the user interface comprises a person name view angle picture for observing a virtual environment by using a person name view angle of a virtual object, and a virtual article is displayed in the user interface;
the user interface also comprises a display control component;
controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly;
and displaying the virtual article after the position adjustment through the display control assembly.
An embodiment of the present invention further provides a virtual article display device, including:
The information transmission module is used for displaying a user interface, and the user interface comprises a personal weighing view angle picture for observing the virtual environment by using the personal weighing view angle of the virtual object;
the information processing module is used for controlling the adjustment of the positions of different virtual articles in the display user interface in the game process through the display control component;
the functions of the virtual props are matched with the types of the virtual objects, and the user interface also comprises a display control component;
and the information processing module is used for displaying the virtual article after the position adjustment through the display control component.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for receiving a virtual article adjusting instruction through the display control assembly, wherein the virtual article comprises a virtual prop matched with a virtual object, or different virtual roles in a game process;
the function of the virtual prop is matched with the type of the virtual object;
the information processing module is used for responding to the virtual article adjusting instruction and determining corresponding container information in the person weighing view angle picture of the virtual object;
the information processing module is used for determining slot position information matched with different virtual articles in the display user interface based on the container information, wherein the container carries at least one slot position, and the slot position is used for containing and displaying the virtual articles;
And the information processing module is used for adjusting the positions of different virtual articles in the display user interface in the game process according to the slot position information matched with the virtual articles.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for determining the state information of the slot position configured by the container based on the container information;
the information processing module is used for determining the type parameter of the virtual article corresponding to the slot position configured by the container based on the container information;
and the information processing module is used for determining local coordinate parameters of the slot position configured with the container based on the container information.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for responding to the virtual article adjusting instruction and determining an operation local orientation parameter corresponding to the virtual article adjusting instruction;
the information processing module is used for determining world coordinate parameters of the container based on the container information;
the information processing module is used for determining the coordinate parameter of the position of the virtual article according to the sum of the world coordinate parameter of the container and the local coordinate parameter of the slot position configured by the container; and adjusting the display orientation of the virtual article according to the operation local orientation parameter.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for changing the state information of the slot position in the container when the position adjustment of different virtual articles in the display user interface is completed in the game process;
the information processing module is used for responding to the change of the state information of the slot position in the container and displaying prompt information through the display control component so as to broadcast the state of the slot position in the container.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for emptying all virtual articles in a display state in the slot configured in the container when the virtual article adjusting instruction is used for automatically sorting all virtual articles in the user interface;
the information processing module is used for determining a corresponding virtual article list to be adjusted according to all virtual articles in the user interface;
the information processing module is used for determining a corresponding empty slot position set according to the state information of the slot positions in the container;
the information processing module is used for performing polling adjustment on different virtual articles in the virtual article list to be adjusted based on the empty slot position set so as to automatically arrange all the virtual articles in the user interface to corresponding slot positions for displaying.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for displaying the virtual article when the target user selects any displayed virtual article,
the information processing module is used for determining a payment mode matched with the target user based on the user characteristic vector of the target user, or,
the information processing module is used for determining a payment mode matched with the target user based on the user characteristic vector of the target user and the type information of the virtual article;
and the information processing module is used for triggering a corresponding payment process based on the payment mode matched with the target user.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for determining the grade parameter of the target user and the grade parameter of the virtual object;
the information processing module is used for adjusting the number of the containers through the display control component according to the grade parameter of the target user;
and the information processing module is used for adjusting the number of the slot positions in the container through the display control component according to the grade parameter of the target user and the grade parameter of the virtual object.
In the above-mentioned scheme, the first step of the method,
The information processing module is used for enabling the user interface to further comprise an injury control component when the virtual object comprises a virtual prop matched with the virtual object;
the information processing module is used for controlling the virtual prop to attack a corresponding injury object in the display user interface by triggering the injury control component so as to realize that the virtual object in the display user interface attacks the injury object; alternatively, the first and second electrodes may be,
the information processing module is used for controlling the virtual prop to launch defense to a corresponding injury object in the display user interface through the trigger injury control component so as to realize that the virtual object in the display user interface defends attack launched by the injury object.
In the above-mentioned scheme, the first step of the method,
the information processing module is used for acquiring the item type of the virtual item;
the information processing module is used for acquiring setting items corresponding to the prop types, and the setting items are used for setting different attack modes of the virtual props.
An embodiment of the present invention further provides an electronic device, where the electronic device includes:
a memory for storing executable instructions;
And the processor is used for realizing the virtual article display method when the executable instructions stored in the memory are run.
The embodiment of the invention also provides a computer-readable storage medium, which stores executable instructions, and the executable instructions are executed by a processor to realize the virtual article display method of the preamble.
The embodiment of the invention has the following beneficial effects:
the method comprises the steps that a user interface is displayed, and the user interface comprises a person name visual angle picture for observing a virtual environment by using a person name visual angle of a virtual object; the user interface also comprises a display control component; controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly; through show control assembly demonstrates the virtual article through position adjustment, from this, promotes the adjustment show efficiency of virtual article, reduces to appear because new user is unfamiliar with the adjustment operation for loaded down with trivial details adjustment operation influences user's use convenience, promotes user's use experience in mobile terminal.
Drawings
Fig. 1 is a schematic view of a usage scenario of a virtual article display method according to an embodiment of the present invention;
Fig. 2 is a schematic structural diagram of an electronic device according to an embodiment of the present invention;
fig. 3 is an alternative flow chart of a virtual article displaying method according to an embodiment of the present invention;
FIG. 4 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the present invention;
FIG. 5 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the present invention;
FIG. 6 is a schematic illustration of a display of a container provided in an embodiment of the present invention;
FIG. 7 is a schematic illustration of a slot display provided in an embodiment of the present invention;
FIG. 8 is a schematic illustration of a display for displaying a virtual article via a slot in a container as provided in an embodiment of the invention;
FIG. 9 is a schematic view of a pass container message provided in an embodiment of the present invention;
FIG. 10 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the present invention;
FIG. 11 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the invention;
FIG. 12 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the invention;
fig. 13 is an alternative flow chart of a virtual article displaying method according to an embodiment of the present invention;
fig. 14 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail with reference to the accompanying drawings, the described embodiments should not be construed as limiting the present invention, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
Before further detailed description of the embodiments of the present invention, terms and expressions mentioned in the embodiments of the present invention are explained, and the terms and expressions mentioned in the embodiments of the present invention are applied to the following explanations.
1) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
2) Terminals, including but not limited to: the system comprises a common terminal and a special terminal, wherein the common terminal is in long connection and/or short connection with a sending channel, and the special terminal is in long connection with the sending channel.
3) The client, the carrier in the terminal implementing the specific function, such as mobile client (APP), is the carrier of the specific function in the mobile terminal, such as executing the function of paying for consumption or purchasing a financial product.
4) Virtual environment: is a virtual environment that is displayed (or provided) when an application is run on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, and the following embodiments illustrate the virtual environment as a three-dimensional virtual environment, but are not limited thereto. Optionally, the virtual environment is also used for virtual environment engagement between at least two virtual objects. Optionally, the virtual environment is also used for a virtual firearm fight between at least two virtual objects. Optionally, the virtual environment is further configured to engage a virtual firearm between at least two virtual objects within a target area, the target area being smaller over time in the virtual environment.
5) Virtual props: the virtual target is a virtual weapon which attacks by shooting bullets in a virtual environment, or a virtual bow and arrow which shoot a bow cluster and a virtual slingshot, and the virtual target can pick up the virtual firearm in the virtual environment and attack the virtual firearm obtained by picking up. Optionally, each virtual firearm may be provided with at least one slot, each slot for fitting at least one firearm accessory, such as: the HK416 or 95 type automatic rifle is generally provided with a muzzle slot position, a grip slot position, a cartridge clip slot position, a gunstock slot position and a sighting telescope slot position, wherein any one of a red dot sighting telescope, a holographic sighting telescope, a 2-time sighting telescope (for short, a 2-time telescope), a 4-time sighting telescope (for short, a 4-time telescope) and an 8-time sighting telescope (for short, an 8-time telescope) can be assembled on the sighting telescope slot position, and when a user holds the M416 automatic rifle and opens the telescope, the user can carry out amplification observation to a certain extent on a virtual environment according to the sighting telescope assembled by a firearm. Alternatively, the virtual object may be a user virtual object controlled by an operation on the client, an Artificial Intelligence (AI Artificial Intelligence) set in a virtual scene fight by training, or a Non-user virtual object (NPC Non-Player Character) set in a virtual scene interaction. Alternatively, the virtual object may be a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
In the shooting game, for example, the user may control the virtual object to freely fall, glide, or open a parachute to fall in the sky of the virtual scene, to run, jump, crawl, bow to move ahead on land, or to swim, float, or dive in the sea, or the user may control the virtual object to move in the virtual scene by using a virtual vehicle, such as a virtual car, a virtual aircraft, or a virtual yacht, which is only exemplified in the above-mentioned scenes, but the present invention is not limited thereto. The user can also control the virtual object to interact with other virtual objects in the modes of fighting and the like through the virtual weapon, the virtual weapon can be a cold weapon or a hot weapon, and the type of the virtual weapon is not specifically limited by the invention.
The method provided by the invention can be applied to virtual reality application programs, three-dimensional map programs, military simulation programs, First-person shooter Games (FPS First-person shooting Games), multi-player on-line tactical Games (MOBILE Online Battle Arena Games), and the like, and the following embodiments are exemplified by application in Games.
The game based on the virtual environment is often composed of one or more maps of game worlds, the virtual environment in the game simulates the scene of the real world, the user can control the virtual object in the game to perform actions of walking, running, jumping, shooting, fighting, driving, switching to use a virtual weapon, attacking other virtual objects by using the virtual weapon and the like in the virtual environment, the interactivity is strong, and a plurality of users can form a team on line to play a competitive game. When the user controls the virtual object to use the virtual weapon to attack the target virtual object, the user selects a proper virtual weapon to attack the virtual object according to the position of the target virtual object or the operation habit.
A First-person Shooting game (FPS) refers to a Shooting game that a user can perform from a First-person perspective, and a screen of a virtual environment in the game is a screen of observing the virtual environment from a perspective of a First virtual object. In the game, at least two virtual objects carry out a single-game fighting mode in a virtual environment, the virtual objects achieve the purpose of survival in the virtual environment by avoiding attacks initiated by other virtual objects and dangers (such as poison circle, marshland and the like) existing in the virtual environment, when the life value of the virtual objects in the virtual environment is zero, the life of the virtual objects in the virtual environment is ended, and finally the virtual objects which survive in the virtual environment are winners. Optionally, each client may control one or more virtual objects in the virtual environment, with the time when the first client joins the battle as a starting time and the time when the last client exits the battle as an ending time. Optionally, the competitive mode of the battle may include a single battle mode, a double group battle mode or a multi-person group battle mode, and the competitive mode is not limited in the embodiment of the present invention.
6) The virtual articles placed in the slot positions can be game roles (for example, a user playing a role in playing a game and playing a moon knife holds a plurality of heros) held by a current user in a game scene during the game process, or virtual props (for example, a hero carries a plurality of weapons and precious stones) held by the game roles.
Fig. 1 is a schematic view of a usage scenario of a virtual article display method according to an embodiment of the present invention, referring to fig. 1, a client capable of loading software that runs and displays different game scenarios, such as clients or plug-ins of different games, is disposed on a terminal (including a terminal 10-1 and a terminal 10-2), a user may observe a virtual environment through a nominal viewing angle of a virtual object through the corresponding client, and perform position adjustment and display on a virtual item that is matched with the virtual object in a user interface and different ornaments that a target user holds in a process of changing a viewing angle screen (for example, perform position adjustment on different weapons that the virtual object holds in a process of playing a game, and adjust a commonly used game item to a virtual article position that is preferentially displayed); the terminal is connected to the server 200 through a network 300, and the network 300 may be a wide area network or a local area network, or a combination of the two, and uses a wireless link to realize data transmission.
As an example, the server 200 is configured to deploy the virtual article display apparatus to implement the virtual article display method provided by the present invention, so as to implement displaying a user interface, where the user interface includes a personal view angle picture for observing a virtual environment with a personal view angle of a virtual object, and the user interface further includes a display control component; controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly; and displaying the virtual article after the position adjustment through the display control assembly.
Certainly, the virtual article display device provided by the invention can be applied to different game environments including, but not limited to, virtual reality application programs, three-dimensional map programs, military simulation programs, First-person shooter games (FPS First-person shooting games), multi-player on-line tactical sports games (MOBA Multiplayer Online Battle arena games), and the like, and finally, corresponding virtual properties are presented on a User Interface (UI User Interface) and are controlled. The user can obtain different virtual objects (such as virtual items including virtual weapons or virtual archery arrows, virtual slingshots and the like for launching an arrow cluster or different virtual objects held by the user in the current game process) in the current display interface, and the adjusted virtual objects can be called by other application programs.
As will be described in detail below with respect to the structure of the virtual article display apparatus according to the embodiment of the present invention, the virtual article display apparatus may be implemented in various forms, such as a dedicated terminal with a processing function of the virtual article display apparatus, or an electronic device (a mobile phone or a tablet computer) with a processing function of the virtual article display apparatus, for example, the terminal 10-1 or the terminal 10-2 in the foregoing fig. 1. Fig. 2 is a schematic diagram of a composition structure of an electronic device according to an embodiment of the present invention, and it is understood that fig. 2 only shows an exemplary structure of the electronic device, and not a whole structure, and a part of the structure or the whole structure shown in fig. 2 may be implemented as needed.
The server 200 shown in fig. 2 includes: at least one processor 210, memory 240, at least one network interface 220. The various components in server 200 are coupled together by a bus system 230. It is understood that the bus system 230 is used to enable connected communication between these components. The bus system 230 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 230 in fig. 2.
The Processor 210 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The memory 240 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 240 optionally includes one or more storage devices physically located remote from processor 210.
The memory 240 includes either volatile memory or nonvolatile memory, and may include both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a Random Access Memory (RAM). The memory 240 described in connection with embodiments of the present invention is intended to comprise any suitable type of memory.
In some embodiments, memory 240 is capable of storing data, examples of which include programs, modules, and data structures, or subsets or supersets thereof, to support various operations, as exemplified below.
An operating system 241, including system programs for handling various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and handling hardware-based tasks;
a network communication module 242 for communicating to other computing devices via one or more (wired or wireless) network interfaces 220, exemplary network interfaces 220 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
in some embodiments, the virtual article display apparatus provided by the embodiments of the present invention may be implemented in software, and fig. 2 shows the virtual article display apparatus 243 stored in the memory 240, which may be software in the form of programs and plug-ins, and includes the following software modules: information transfer module 2431 and information processing module 2432, which are logical and thus may be arbitrarily combined or further separated depending on the functionality implemented. It should be noted that all of the above modules are shown in fig. 2 at once for convenience of expression, but should not be construed as excluding implementations that may include only the information transmission module 2431 and the information processing module 2432 at the virtual article display device 243, and the functions of each module will be explained below.
In other embodiments, the virtual article display Device provided in the embodiments of the present invention may be implemented in hardware, and for example, the virtual article display Device provided in the embodiments of the present invention may be a processor in the form of a hardware decoding processor, which is programmed to execute the network service scoring method provided in the embodiments of the present invention, for example, the processor in the form of the hardware decoding processor may be one or more Application Specific Integrated Circuits (ASICs), DSPs, Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field Programmable Gate Arrays (FPGAs), or other electronic components.
The following description will be given taking as an example that the server 200 and the terminal 10-1 or 10-2 in fig. 1 cooperate to implement the virtual article display method provided by the embodiment of the present invention. Before introducing the virtual article display method provided by the embodiment of the application, firstly, a virtual article display method in the traditional technology is introduced, and in some role playing games of mobile terminals, a user can control virtual objects to hit virtual objects of a killer through different skills in game scenes provided by game match so as to achieve the win of the game match. In the process, the game roles held by the user are in the real-time scene editing process, and due to numerous scene objects, the objects are very inconvenient to place, so that the use of the user is influenced.
In the related art, the adjustment of the virtual object in the game is mainly performed by placing the object in the game scene, the process mainly includes editing the scene through manual movement and rotation, and then the operation is simplified by using some auxiliary functions such as automatic adsorption, and generally based on grid adsorption, so that the placed objects are aligned as much as possible, and the influence of slight movement on editing is reduced.
In order to overcome the above-mentioned drawbacks, referring to fig. 3, fig. 3 is an optional flowchart of a virtual article displaying method according to an embodiment of the present invention, and it can be understood that the steps shown in fig. 3 can be executed by various electronic devices running the image processing apparatus, for example, various game devices with the image processing apparatus, wherein a dedicated terminal with the image processing apparatus can be packaged in the terminal 101-1 shown in fig. 1 to execute corresponding software modules in the image processing apparatus shown in the previous fig. 2. The following is a description of the steps shown in fig. 3.
Step 301: a user interface is displayed.
The user interface comprises a person name visual angle picture for observing the virtual environment by using the person name visual angle of the virtual object, wherein the virtual object comprises a virtual prop matched with the virtual object or different virtual roles in the game process; specifically, referring to fig. 4 and 5, fig. 4 is a schematic diagram of the front end display of the virtual article display method provided by the embodiment of the present invention, and fig. 5 is a schematic diagram of the front end display of the virtual article display method provided by the embodiment of the present invention, when a game process runs, a game user usually purchases an interesting virtual article (e.g., a game item) in a virtual environment, where the item may generally refer to any movable object (game weapon or transportation tool) for decoration and arrangement in a scene. There are also items in the game that are convenient items for the game target user, which are usually acquired by the game target user for a task or by purchase.
Different game target users often have different display requirements of virtual articles at different times, for example, the virtual items held by the game target users are displayed to the game target users, so that the target users can determine which matched virtual items are held by the virtual objects and which virtual items are lacked, the purchase rate of the game items by the game target users is improved, the game revenue of game application providers is increased, and the stickiness of the game target users to game applications can be improved.
The same display requirements of different virtual articles of different game target users at different times can be that virtual roles held by the game target users are displayed to the game target users, so that the target users can determine which roles (such as different role characters in a role playing game) are currently held and which virtual roles are lacked, the purchase rate of the game target users to the game roles is improved, the game revenue of game operators is increased, and the viscosity of the game target users to game applications can be improved.
In some embodiments of the present invention, the function of the virtual item is adapted to the kind of the virtual object, and the user interface further includes a presentation control component. In conjunction with the foregoing fig. 3 and 4, it is assumed that, taking any Role-playing game RPG (Role-playing game) as an example, seven game roles are preset: darts, catchers, hunters, killers, music, swords, and soldiers, each identity corresponding to a different game property to which a player may choose to join as a target object. The game props serving as virtual articles are game props which attack by launching bullets in a virtual environment or virtual archers and virtual slingshots which launch clusters of arches, and target users can purchase different game props in the virtual environment through different held game characters and attack through the purchased game props.
In this embodiment, taking a shooting game as an example, a user may control different game characters to freely fall, glide or open a parachute to fall in the sky in the virtual scene through the purchased game props, run, jump, crawl, bend over to move ahead on land, or control different game characters to swim, float, or dive in the sea, or naturally, the user may also control different game characters to ride the game props to move in the virtual scene, for example, the game props may be virtual cars, virtual aircrafts, virtual yachts, and the like, which is only exemplified in the above scenes, but the embodiment of the present invention is not limited thereto. The user can also control different game roles to interact with other different game roles in modes of fighting and the like through the game props, the game props can be cold weapons or hot weapons, and the types of the game props are not particularly limited.
Step 302: and receiving an adjusting instruction, and controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control component.
In some embodiments of the present invention, the display control component controls the adjustment of the positions of different virtual items in the display user interface in the game process, which may be implemented by:
Receiving a virtual article adjustment instruction through the display control component; responding to the virtual article adjusting instruction, and determining corresponding container information in the person weighing view angle picture of the virtual object; based on the container information, determining slot position information matched with different virtual articles in the display user interface, wherein the container carries at least one slot position, and the slot position is used for accommodating and displaying the virtual articles; the positions of different virtual articles in the display user interface in the game process can be adjusted according to the slot position information respectively matched with the different virtual articles. In this process, it is necessary to first introduce the concept of container, tank and ornament, which is referred to in this application, specifically: referring to fig. 6, fig. 6 is a schematic illustration of a display of a container provided in an embodiment of the present invention; the container can contain different virtual articles, specifically, the contained virtual article can be a specific ornament (such as a virtual character or a virtual prop for display) or an empty article, and the ornament can be freely placed on the container or automatically placed according to a certain rule.
Further, referring to fig. 7, fig. 7 is a schematic view illustrating a slot provided in an embodiment of the present invention; wherein, the slot is an attribute of the container, and defines the type of virtual article that can be accepted (i.e. the type of ornament), the placeable position and the orientation of each position, as shown in the figure, the dotted circle point is the slot of the current container, and it can accept the corresponding type of virtual article, automatically place it at this position, and rotate according to the orientation defined by the slot position.
With continued reference to fig. 8, fig. 8 is a schematic illustration of a display for displaying a virtual article via a slot in a container provided in an embodiment of the present invention; the virtual objects which can be contained in the current container are virtual characters 'brides' and are displayed in the left side in the display direction.
In some embodiments of the present invention, the determining slot position information matching different virtual articles in the display user interface based on the container information may be implemented by:
determining state information of a slot position configured by the container based on the container information; determining a type parameter of a virtual article corresponding to the slot position configured by the container based on the container information; and determining local coordinate parameters of the slot position configured by the container based on the container information. Referring to fig. 9, fig. 9 is a schematic diagram of information passing through a container provided in an embodiment of the present invention, where the container is used as a special ornament, and all slot information is recorded thereon, where the information includes: the acceptable ornament Type Accept Type; the state Slot _ Status of the current Slot position; a local coordinate Slot _ LocalPosition of the Slot position; local orientation of operation Slot _ LocalRotation; after the containers are placed, the world coordinates of the slots can be obtained according to the world coordinates (Container _ world Pos) of the containers, and the swing parts needing to be placed automatically are placed in the world coordinates; the position of the ornament to be placed is Container _ WorldPos + Slot _ LocalPosition; after the placement is finished, the Slot _ Status of the current Slot position is placed, and other ornaments cannot be accepted.
In some embodiments of the present invention, the positions of different virtual articles in the display user interface in the game process are adjusted according to the slot position information matched with the different virtual articles, and the adjustment may be implemented by:
in response to the virtual article adjustment instruction, determining an operation local orientation parameter corresponding to the virtual article adjustment instruction; determining world coordinate parameters of the container based on the container information; determining the coordinate parameter of the position of the virtual article according to the sum of the world coordinate parameter of the container and the local coordinate parameter of the slot position configured by the container; and adjusting the display orientation of the virtual article according to the operation local orientation parameter. The virtual article display method comprises the steps that a virtual article display direction is adjusted according to operation local direction parameters through virtual article adjustment instructions due to different use habits of target users, so that the use habits of different users are met, and meanwhile, corresponding direction parameters can be respectively configured for different slot positions during automatic adjustment, so that the virtual article to be displayed can be rapidly adjusted to the corresponding direction.
In some embodiments of the present invention, when the position adjustment of different virtual articles in the display user interface is completed in the game process, the state information of the slot position in the container may also be changed; and responding to the change of the state information of the slot position in the container, and displaying prompt information through the display control component so as to broadcast the state of the slot position in the container. When the number of virtual articles held by a target user is large, prompt information is displayed through the display control assembly in the state of manually adjusting the virtual articles, the state of the slot positions in the container is broadcasted, the user can be timely prompted which slot position bases and vacant states, the phenomenon that the user is not familiar with adjustment operation due to the fact that a new user is not familiar with the adjustment operation is reduced, the use convenience of the user is affected by the complicated adjustment operation, and the use experience of the user in the mobile terminal when the user uses the virtual article display method provided by the application is improved.
In some embodiments of the present invention, when the virtual article adjustment instruction is to automatically sort all virtual articles in the user interface, all virtual articles in the display state in the slot configured in the container are emptied; determining a corresponding virtual article list to be adjusted according to all virtual articles in the user interface; determining a corresponding empty slot position set according to the state information of the slot positions in the container; and polling and adjusting different virtual articles in the virtual article list to be adjusted based on the empty slot position set so as to automatically arrange all the virtual articles in the user interface to corresponding slot positions for displaying. Referring to fig. 10, fig. 10 is a schematic front-end display diagram of a virtual article display method according to an embodiment of the present invention, because a game process may be executed in a mobile terminal, when a number of virtual articles held by a target user is large (for example, a game player purchases a large number of game characters, and each game character is configured with a different game item), in a state where the virtual articles are manually adjusted, a large amount of time of the user is consumed to sequentially adjust the virtual articles and display the virtual articles, and therefore, a corresponding empty slot position set is determined; polling adjustment is carried out on different virtual articles in the virtual article list to be adjusted (for example, the list comprises three different virtual roles of thank-forming peak, bride and zhier) based on the empty slot position set, all the virtual articles in the user interface can be automatically arranged to corresponding slot positions for displaying, the adjustment display efficiency of the virtual articles is improved, and the defect that the adjustment display speed is slow due to the fact that the number of the virtual articles is large in the mobile terminal is overcome.
In some embodiments of the present invention, when the target user selects any one of the displayed virtual items, a payment method matched with the target user may be determined based on the user feature vector of the target user, or a payment method matched with the target user may be determined based on the user feature vector of the target user and the type information of the virtual item; and triggering a corresponding payment process based on the payment mode matched with the target user. The user can determine which virtual articles are lacking currently according to the adjusted and displayed virtual articles by triggering the corresponding payment process so as to fill the slot positions in the empty container, so that more choices are given to the user, and the use experience of the user is improved.
In some embodiments of the present invention, a rating parameter of the target user and a rating parameter of the virtual object may also be determined; adjusting the number of containers through the display control component according to the grade parameter of the target user; and adjusting the number of the slot positions in the container through the display control component according to the grade parameter of the target user and the grade parameter of the virtual object. Specifically, by increasing the level parameter of the target user and the level parameter of the virtual object, the number of containers and the number of slots in the containers can be increased, so that the user can display the adjusted virtual article in time.
In some embodiments of the invention, when the virtual item comprises a virtual prop that matches the virtual object, an injury control component is also included in the user interface;
controlling the virtual prop to attack a corresponding injury object in the display user interface by triggering the injury control component so as to realize that the virtual object in the display user interface attacks the injury object; or, the virtual prop is controlled to launch defense on a corresponding injury object in the display user interface through the trigger injury control component, so that the virtual object in the display user interface defends the attack launched by the injury object. In some embodiments of the present invention, the virtual object may also be a digital object operable by the computer device, such as a virtual character in a game scene. The controlled virtual object refers to a virtual object that can be operated by the current end user. The virtual interactive scene is a scene which is provided for a virtual object and can be interacted, and can be a two-dimensional interactive scene or a three-dimensional interactive scene. For example, an environment is provided for two parties to play against each other in a game. The interactive instruction is used for controlling the controlled virtual object to execute corresponding action. The generation of the interactive instruction can be generated by receiving the click operation of a keyboard or a mouse, or by detecting the sliding or click operation of a touch screen, and can be adjusted according to different game use environments, and certainly for the same game process, a matched interactive instruction generation mode (an interactive instruction is sent out through a control component of the touch screen or an interactive instruction is sent out through an external device of a terminal) can be selected according to the use habits of a user, wherein the interactive instruction is the interactive operation initiated by the user through an input device and is used for controlling a controlled virtual object to execute corresponding actions. The input device may be a touch layer covered on a display screen, a key, a track ball or a touch pad arranged on a casing of the computer device, or an external keyboard, a touch pad or a mouse. That is to say, the initiation of the interactive instruction may be an operation initiated by the user through the keyboard, an interactive operation triggered by a click operation of the touch screen, or an interactive operation triggered by other manners, and the operation of the interactive instruction is not limited here. The interactive action refers to an action which is controlled to be executed by the controlled virtual object and corresponds to the skill identification. The skill identification is used to uniquely identify a skill, and each skill corresponds to a corresponding performance action.
In some embodiments of the present invention, the interactive instruction may also be generated by detecting a gesture of the user, for example, in a three-dimensional interactive scene, the interactive instruction may be generated according to a given gesture of the user. Skill identification is used to uniquely identify a skill. Many skills are often available in a game scenario, including attack skills and avoidance skills, each of which corresponds to a skill identification. The interactive instruction refers to interactive operation initiated by a user and is used for controlling the controlled virtual object to execute corresponding interactive action. The interaction comprises attack interaction, evasion interaction and the like, wherein the attack can be divided into short-distance attack and long-distance attack.
In some embodiments of the present invention, a property category to which the virtual property belongs is obtained;
and acquiring a setting item corresponding to the property category, wherein the setting item is used for setting different attack modes of the virtual property. When the virtual prop hits the virtual object model, the interaction attribute value of the virtual object model can be deducted. The interaction attribute value is used to represent the attribute state of the virtual object model in the interaction process, for example, in a survival game, the interaction attribute value may be a virtual life value, a virtual blood volume, a virtual accuracy value, a virtual gold coin number, and the like of the virtual object model.
Step 303: and displaying the virtual article after the position adjustment through the display control assembly.
Continuing with the exemplary structure in which virtual goods presentation device 243 provided by the embodiments of the present invention is implemented as a software module, in some embodiments, as shown in fig. 2, the software module stored in virtual goods presentation device 243 of memory 240 may include: information transmission module 2431, information processing module 2432.
The information transmission module 2431 is configured to display a user interface, where the user interface includes a person-name view picture for observing the virtual environment with a person-name view of the virtual object;
the information processing module 2432 is configured to control, through the display control component, adjustment of positions of different virtual articles in the display user interface in a game process;
the functions of the virtual props are matched with the types of the virtual objects, and the user interface also comprises a display control component;
and the information processing module 2432 is used for displaying the virtual article with the adjusted position through the display control component.
In some embodiments of the present invention, the information processing module 2432 is configured to receive a virtual item adjustment instruction through the display control component, where the virtual item includes a virtual item matching a virtual object, or a different virtual character in a game process; the function of the virtual prop is matched with the type of the virtual object; the information processing module 2432 is configured to determine, in response to the virtual article adjustment instruction, corresponding container information in the personal weighing perspective screen of the virtual object; an information processing module 2432, configured to determine, based on the container information, slot position information that matches different virtual articles in the display user interface, where the container carries at least one slot position, and the slot position is used to receive and display the virtual articles;
And the information processing module 2432 is configured to adjust positions of different virtual articles in the display user interface in the game process according to the slot position information matched with the virtual article.
In some embodiments of the present invention, the information processing module 2432 is configured to determine, based on the container information, status information of a slot configured by the container; an information processing module 2432, configured to determine, based on the container information, a type parameter of a virtual article corresponding to a slot configured by the container; an information processing module 2432, configured to determine a local coordinate parameter of a slot configured with the container based on the container information.
In some embodiments of the invention, the information processing module 2432 is configured to determine, in response to the virtual article adjustment instruction, an operation local orientation parameter corresponding to the virtual article adjustment instruction; an information processing module 2432 for determining world coordinate parameters of the container based on the container information; the information processing module 2432 is configured to determine a coordinate parameter of the virtual article position according to a sum of a world coordinate parameter of the container and a local coordinate parameter of a slot configured in the container; and adjusting the display orientation of the virtual article according to the operation local orientation parameter.
In some embodiments of the invention, the information processing module 2432 is configured to change the state information of the slot in the container when the position adjustment of the different virtual items in the display user interface is completed during the game; an information processing module 2432, configured to display, by the presentation control component, a prompt message in response to a change in the status information of the slot in the container, so as to broadcast the status of the slot in the container.
In some embodiments of the present invention, the information processing module 2432 is configured to empty all virtual articles in the displayed state in the slot configured in the container when the virtual article adjustment instruction is to automatically sort all virtual articles in the user interface; the information processing module 2432 is configured to determine a corresponding virtual item list to be adjusted according to all virtual items in the user interface; the information processing module 2432 is configured to determine a corresponding empty slot position set according to the state information of the slot positions in the container; and the information processing module 2432 is configured to perform polling adjustment on different virtual articles in the virtual article list to be adjusted based on the empty slot position set, so as to automatically arrange all virtual articles in the user interface to corresponding slot positions for displaying.
In some embodiments of the present invention, the information processing module 2432 is configured to, when the target user selects any one of the presented virtual items, determine a payment method matching the target user based on the user feature vector of the target user, or determine a payment method matching the target user based on the user feature vector of the target user and the type information of the virtual item; and the information processing module 2432 is configured to trigger a corresponding payment process based on the payment method matched with the target user.
In some embodiments of the invention, an information processing module 2432 for determining the rating parameter of the target user and the rating parameter of the virtual object; the information processing module 2432 is configured to adjust the number of containers through the display control component according to the level parameter of the target user; and the information processing module 2432 is configured to adjust the number of slots in the container through the display control component according to the level parameter of the target user and the level parameter of the virtual object.
In some embodiments of the invention, the information processing module 2432 is configured to include an injury control component in the user interface when the virtual item includes a virtual prop matching the virtual object; the information processing module 2432 is configured to control the virtual prop to attack a corresponding injury object in the display user interface by triggering the injury control component, so that the virtual object in the display user interface attacks the injury object; or, the information processing module 2432 is configured to control, by the trigger injury control component, the virtual prop to launch a defense on a corresponding injury object in the display user interface, so as to implement that the virtual object in the display user interface defends an attack launched by the injury object.
According to the electronic device shown in fig. 2, in one aspect of the present application, the present application also provides a computer program product or a computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the method provided in the various alternative implementations of the virtual good presentation method described above.
Embodiments of the present application provide a computer-readable storage medium storing executable instructions, which when executed by a processor, will cause the processor to perform a method provided by embodiments of the present application, for example, a virtual article display method as shown in fig. 3.
In some embodiments, the computer-readable storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
The virtual article display method provided by the present application is described below with a role playing game, wherein fig. 11 is a schematic front-end display diagram of the virtual article display method according to the embodiment of the present invention. With reference to fig. 11, a game user typically purchases a virtual item of interest (e.g., a game item) in a virtual environment, where the item may generally refer to any movable item (weapon or vehicle held by a game character) used for decoration or placement in the scene. There are also items in the game that are convenient items for the game target user, which are usually acquired by the game target user for a task or by purchase. For example, the virtual item sequence purchased by the virtual character in fig. 11 may be (silver breaking-basic resource, gold stone needle converted coupon-stone needle system, universal heart law incomplete page (purple) -heart law system item) or (silver breaking, gold stone needle converted coupon, universal heart law incomplete page (purple)), where, referring to fig. 12, fig. 12 is a front-end display schematic diagram of the virtual item display method according to the embodiment of the present invention, and the virtual character currently held by the target user includes: bride, Zhi Er, Hao Chu Zi, Xie Feng. Specifically, referring to fig. 13, fig. 13 is an optional flow diagram of the virtual article display method provided by the embodiment of the present invention, and specifically includes the following steps:
Step 1301: all virtual roles to be placed are removed.
Step 1302: and collecting all placeable slots.
Step 1303: and judging whether the current slot position can be placed, if not, executing 1304, and otherwise, executing 1305.
In step 1301, a list with placement can be further put in, the virtual roles to be sorted and the slot positions are correspondingly placed respectively, one virtual role is placed, the current slot position is adjusted to be placed, and then the virtual role is deleted from the list to be placed.
Step 1304: the virtual character swings back to the original position.
Step 1305: and putting the virtual roles, modifying the state information and deleting the virtual roles from the list.
Step 1306: and judging whether virtual roles are to be placed or not.
Fig. 14 is a schematic front-end display diagram of a virtual item display method according to an embodiment of the present invention, in which a virtual character package held by a current target user: the letter mother, the child, the hochkeeper and the thank schoever are all placed in the corresponding container slot positions for display.
Furthermore, all the virtual roles can be embedded into the corresponding slots through the automatic sorting function. Because the virtual roles and the containers are automatically placed, the parent-child node relationship taking the groove as a link is established, all the virtual roles can be conveniently operated in batch, such as moving and deleting, by taking the containers as a reference, the problem that a new user in a game is not familiar with adjustment operation is avoided, the complicated operation influences the use of the user, and the use experience of the user is improved.
The beneficial technical effects are as follows:
the method comprises the steps that a user interface is displayed, wherein the user interface comprises a personal weighing view angle picture for observing a virtual environment by using a personal weighing view angle of a virtual object, and the user interface also comprises a display control assembly; controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly; through show control assembly demonstrates the virtual article through position adjustment, from this, promotes the adjustment show efficiency of virtual article, reduces to appear because new user is unfamiliar with the adjustment operation for loaded down with trivial details adjustment operation influences user's use convenience, promotes user's use experience in mobile terminal.
The above description is only exemplary of the present invention and should not be taken as limiting the scope of the present invention, and any modifications, equivalents, improvements, etc. made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (14)

1. A method of displaying a virtual item, the method comprising:
displaying a user interface in which a virtual item is displayed;
the user interface also comprises a display control component;
Controlling to adjust the positions of different virtual articles in the display user interface in the game process through the display control assembly;
and displaying the virtual article after the position adjustment through the display control assembly.
2. The method of claim 1, wherein said controlling, by said presentation control component, the adjustment of the position of different virtual items in said displayed user interface during the course of the game comprises:
receiving a virtual article adjusting instruction through the display control component, wherein the virtual article comprises a virtual item matched with a virtual object, or different virtual roles in a game process;
the function of the virtual prop is matched with the type of the virtual object;
responding to the virtual article adjusting instruction, and determining corresponding container information in the person weighing view angle picture of the virtual object;
based on the container information, determining slot position information matched with different virtual articles in the display user interface, wherein the container carries at least one slot position, and the slot position is used for accommodating and displaying the virtual articles;
and adjusting the positions of different virtual articles in the display user interface in the game process according to the slot position information matched with the virtual articles.
3. The method of claim 2, wherein determining slot information that matches a different virtual item in the displayed user interface based on the container information comprises:
determining state information of a slot position configured by the container based on the container information;
determining a type parameter of a virtual article corresponding to the slot position configured by the container based on the container information;
and determining local coordinate parameters of the slot position configured by the container based on the container information.
4. The method of claim 2, wherein adjusting the position of the different virtual items in the displayed user interface during the game according to the slot position information matched with the different virtual items comprises:
in response to the virtual article adjustment instruction, determining an operation local orientation parameter corresponding to the virtual article adjustment instruction;
determining world coordinate parameters of the container based on the container information;
determining the coordinate parameter of the position of the virtual article according to the sum of the world coordinate parameter of the container and the local coordinate parameter of the slot position configured by the container; and adjusting the display orientation of the virtual article according to the operation local orientation parameter.
5. The method of claim 2, further comprising:
when the position adjustment of different virtual articles in the display user interface is completed in the game process, changing the state information of the slot position in the container;
and responding to the change of the state information of the slot position in the container, and displaying prompt information through the display control component so as to broadcast the state of the slot position in the container.
6. The method of claim 2, further comprising:
when the virtual article adjusting instruction is to automatically arrange all virtual articles in a user interface, emptying all virtual articles in a display state in a slot configured in the container;
determining a corresponding virtual article list to be adjusted according to all virtual articles in the user interface;
determining a corresponding empty slot position set according to the state information of the slot positions in the container;
and polling and adjusting different virtual articles in the virtual article list to be adjusted based on the empty slot position set so as to automatically arrange all the virtual articles in the user interface to corresponding slot positions for displaying.
7. The method of claim 1, further comprising:
when the target user selects any of the presented virtual items,
determining a payment mode matched with the target user based on the user feature vector of the target user, or,
determining a payment mode matched with the target user based on the user feature vector of the target user and the type information of the virtual article;
and triggering a corresponding payment process based on the payment mode matched with the target user.
8. The method of claim 1, further comprising:
determining a grade parameter of a target user and a grade parameter of the virtual object;
adjusting the number of containers through the display control component according to the grade parameter of the target user;
and adjusting the number of the slot positions in the container through the display control component according to the grade parameter of the target user and the grade parameter of the virtual object.
9. The method of claim 1, further comprising:
when the virtual object comprises a virtual prop matched with the virtual object, an injury control component is further included in the user interface;
Controlling the virtual prop to attack a corresponding injury object in the display user interface by triggering the injury control component so as to realize that the virtual object in the display user interface attacks the injury object; alternatively, the first and second electrodes may be,
and controlling the virtual prop to launch defense to a corresponding injury object in the display user interface through the trigger injury control assembly so as to realize that the virtual object in the display user interface defends the attack launched by the injury object.
10. The method of claim 9, further comprising:
acquiring the property category of the virtual property;
and acquiring a setting item corresponding to the property category, wherein the setting item is used for setting different attack modes of the virtual property.
11. A virtual good display apparatus, the apparatus comprising:
the information transmission module is used for displaying a user interface, and the user interface comprises a personal weighing view angle picture for observing the virtual environment by using the personal weighing view angle of the virtual object;
the user interface also comprises a display control component;
the information processing module is used for controlling the adjustment of the positions of different virtual articles in the display user interface in the game process through the display control component;
And the information processing module is used for displaying the virtual article after the position adjustment through the display control component.
12. The apparatus of claim 11,
the information processing module is used for receiving a virtual article adjusting instruction through the display control assembly, wherein the virtual article comprises a virtual prop matched with a virtual object, or different virtual roles in a game process;
the function of the virtual prop is matched with the type of the virtual object;
the information processing module is used for responding to the virtual article adjusting instruction and determining corresponding container information in the person weighing view angle picture of the virtual object;
the information processing module is used for determining slot position information matched with different virtual articles in the display user interface based on the container information, wherein the container carries at least one slot position, and the slot position is used for containing and displaying the virtual articles;
and the information processing module is used for adjusting the positions of different virtual articles in the display user interface in the game process according to the slot position information matched with the virtual articles.
13. An electronic device, characterized in that the electronic device comprises:
a memory for storing executable instructions;
a processor for implementing the virtual article display method of any one of claims 1 to 10 when executing the executable instructions stored by the memory.
14. A computer-readable storage medium storing executable instructions, wherein the executable instructions when executed by a processor implement the virtual good display method of any one of claims 1 to 10.
CN202010711070.3A 2020-07-22 2020-07-22 Virtual article display method and device, electronic equipment and storage medium Active CN111841014B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010711070.3A CN111841014B (en) 2020-07-22 2020-07-22 Virtual article display method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010711070.3A CN111841014B (en) 2020-07-22 2020-07-22 Virtual article display method and device, electronic equipment and storage medium

Publications (2)

Publication Number Publication Date
CN111841014A true CN111841014A (en) 2020-10-30
CN111841014B CN111841014B (en) 2022-03-11

Family

ID=72949178

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010711070.3A Active CN111841014B (en) 2020-07-22 2020-07-22 Virtual article display method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN111841014B (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112330823A (en) * 2020-11-05 2021-02-05 腾讯科技(深圳)有限公司 Virtual item display method, device, equipment and readable storage medium
CN112494939A (en) * 2020-11-25 2021-03-16 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
CN113641443A (en) * 2021-08-31 2021-11-12 腾讯科技(深圳)有限公司 Interface element display method, device, equipment and readable storage medium
WO2024007606A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual article display method and apparatus, computer device, and storage medium

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102663245A (en) * 2012-03-30 2012-09-12 福建天趣网络科技有限公司 3D (three-dimensional) game world editor
CN108434735A (en) * 2018-03-19 2018-08-24 腾讯科技(深圳)有限公司 Virtual objects display methods, device, electronic device and storage medium
CN109663345A (en) * 2018-12-26 2019-04-23 网易(杭州)网络有限公司 Information processing method and device for 3D game
US20190279426A1 (en) * 2018-03-09 2019-09-12 Staples, Inc. Dynamic Item Placement Using 3-Dimensional Optimization of Space
CN110812837A (en) * 2019-11-12 2020-02-21 腾讯科技(深圳)有限公司 Virtual item placing method and device, storage medium and electronic device
US20200082633A1 (en) * 2018-09-11 2020-03-12 Shay Rom Virtual item placement system
CN111105507A (en) * 2019-12-10 2020-05-05 网易(杭州)网络有限公司 Virtual accessory model generation method and device, processor and electronic device

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102663245A (en) * 2012-03-30 2012-09-12 福建天趣网络科技有限公司 3D (three-dimensional) game world editor
US20190279426A1 (en) * 2018-03-09 2019-09-12 Staples, Inc. Dynamic Item Placement Using 3-Dimensional Optimization of Space
CN108434735A (en) * 2018-03-19 2018-08-24 腾讯科技(深圳)有限公司 Virtual objects display methods, device, electronic device and storage medium
US20200082633A1 (en) * 2018-09-11 2020-03-12 Shay Rom Virtual item placement system
CN109663345A (en) * 2018-12-26 2019-04-23 网易(杭州)网络有限公司 Information processing method and device for 3D game
CN110812837A (en) * 2019-11-12 2020-02-21 腾讯科技(深圳)有限公司 Virtual item placing method and device, storage medium and electronic device
CN111105507A (en) * 2019-12-10 2020-05-05 网易(杭州)网络有限公司 Virtual accessory model generation method and device, processor and electronic device

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
AIWO5656: "《bilibili网》", 28 June 2019 *

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112330823A (en) * 2020-11-05 2021-02-05 腾讯科技(深圳)有限公司 Virtual item display method, device, equipment and readable storage medium
CN112330823B (en) * 2020-11-05 2023-06-16 腾讯科技(深圳)有限公司 Virtual prop display method, device, equipment and readable storage medium
CN112494939A (en) * 2020-11-25 2021-03-16 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
WO2022110518A1 (en) * 2020-11-25 2022-06-02 网易(杭州)网络有限公司 Method and apparatus for processing dress-up prop, and storage medium and electronic device
CN112494939B (en) * 2020-11-25 2022-08-05 网易(杭州)网络有限公司 Processing method and device for decorating props, storage medium and electronic equipment
CN113641443A (en) * 2021-08-31 2021-11-12 腾讯科技(深圳)有限公司 Interface element display method, device, equipment and readable storage medium
CN113641443B (en) * 2021-08-31 2023-10-24 腾讯科技(深圳)有限公司 Interface element display method, device, equipment and readable storage medium
WO2024007606A1 (en) * 2022-07-08 2024-01-11 网易(杭州)网络有限公司 Virtual article display method and apparatus, computer device, and storage medium

Also Published As

Publication number Publication date
CN111841014B (en) 2022-03-11

Similar Documents

Publication Publication Date Title
CN111841014B (en) Virtual article display method and device, electronic equipment and storage medium
JP6661275B2 (en) Program and server system
CN111437601B (en) Game playback control method and device, electronic equipment and storage medium
KR102386962B1 (en) Systems and methods for a network-based video game application
WO2022017111A1 (en) Image processing method and apparatus, electronic device and computer-readable storage medium
Berens et al. The rough guide to videogaming
US9028311B2 (en) Target game incorporating strategy elements
CN111111191B (en) Virtual skill activation method and device, storage medium and electronic device
CN113398601B (en) Information transmission method, information transmission device, computer-readable medium, and apparatus
US20230072503A1 (en) Display method and apparatus for virtual vehicle, device, and storage medium
CN110876849B (en) Virtual vehicle control method, device, equipment and storage medium
CN111202979B (en) Virtual item control method and device, electronic equipment and storage medium
CN110681152A (en) Virtual object control method, device, terminal and storage medium
WO2023142617A1 (en) Virtual environment-based ray display method and apparatus, device, and storage medium
WO2022095672A1 (en) Screen display method and apparatus, device and storage medium
WO2022105480A1 (en) Virtual object control method, device, terminal, storage medium, and program product
CN114632325A (en) Virtual resource transfer method, device, equipment and storage medium
WO2024093940A1 (en) Method and apparatus for controlling virtual object group in virtual scene, and product
CN112755539A (en) Interactive display method and device and computer storage medium
WO2024093131A1 (en) Control method and control apparatus for virtual props in game, and device and medium
CN112755524B (en) Virtual target display method and device, electronic equipment and storage medium
WO2022078247A1 (en) Virtual object control method and apparatus, terminal and storage medium
US20230030619A1 (en) Method and apparatus for displaying aiming mark
CN115645923A (en) Game interaction method and device, terminal equipment and computer-readable storage medium
CN112156472B (en) Control method, device and equipment of virtual prop and computer readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 40030756

Country of ref document: HK

GR01 Patent grant
GR01 Patent grant