CN112755539A - Interactive display method and device and computer storage medium - Google Patents

Interactive display method and device and computer storage medium Download PDF

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Publication number
CN112755539A
CN112755539A CN202110080459.7A CN202110080459A CN112755539A CN 112755539 A CN112755539 A CN 112755539A CN 202110080459 A CN202110080459 A CN 202110080459A CN 112755539 A CN112755539 A CN 112755539A
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China
Prior art keywords
skill
target
target virtual
instrument
displaying
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CN202110080459.7A
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Chinese (zh)
Inventor
臧鑫
夏丹伟
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202110080459.7A priority Critical patent/CN112755539A/en
Publication of CN112755539A publication Critical patent/CN112755539A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides a method, an apparatus, and a computer storage medium for interactive display, which determine a target virtual appliance selected by a target virtual character; determining carrying elements of the target virtual appliance according to the interactive scene, and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual character; and responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element. According to the embodiment of the invention, after the player triggers the release operation of the target skill, the skill special effect matched with the target skill and the carrying element can be displayed to the player, so that the display picture is enriched, and the interactive experience in the operation of the interactive application is improved.

Description

Interactive display method and device and computer storage medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method and an apparatus for interactive display, and a computer storage medium.
Background
With the rapid development of computer technology, various interactive applications are gradually developed to meet the use requirements of users. For example, in a game application, a plurality of virtual instruments may exist in a general shooting game, and during the process of experiencing the game by a player, the player may use the virtual instruments to shoot by controlling virtual characters.
In shooting type game application, virtual characters have skills of controlling virtual instruments to shoot, change bullets and the like, when the virtual instruments are controlled to shoot, special effects of shooting bullets or ammunitions and the like can be displayed, the display form of the common special effects is single, and the requirements of different scenes cannot be met.
Disclosure of Invention
The embodiment of the disclosure at least provides an interactive display method, an interactive display device and a computer storage medium.
In a first aspect, an embodiment of the present disclosure provides an interactive display method, including:
determining a target virtual appliance selected by the target virtual character;
determining carrying elements of the target virtual appliance according to an interactive scene, and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual character;
and responding to the release operation aiming at any target skill, and displaying a skill special effect matched with the target skill and the carrying element.
In one possible embodiment, the target skills include a split skill;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the releasing operation of the splitting skill, and displaying the splitting special effect of the carried element.
In one possible embodiment, the displaying the splitting special effect of the piggyback element in response to the releasing operation of the splitting skill comprises:
responding to the release operation of the splitting skill, and determining splitting number information of the carrying element according to the instrument attribute information of the target virtual instrument;
and displaying the splitting special effect of the carrying element split into a plurality of sub carrying elements according to the splitting quantity information.
In a possible embodiment, the mounted element includes ammunition, and a splitting effect that the mounted element is split into a plurality of sub-mounted elements is exhibited according to the split number information, and the splitting effect includes:
and according to the splitting number information, displaying the splitting special effect of the ammunition into a plurality of small ammunitions and the explosion special effect of the small ammunitions.
In one possible embodiment, the target skills include teammate instrumental property adjustment skills of the target virtual character;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to release operation of team-friend instrument attribute adjustment skills of the target virtual character, and updating instrument attribute information of the target virtual character and the target virtual instrument of the team-friend character;
and when the release condition of the carrying element is met, displaying the skill special effect of the target virtual appliance of the target virtual role and the teammate role when the carrying element is released according to the updated appliance attribute information.
In one possible embodiment, the updating the device attribute information of the target virtual device of the target virtual character and the teammate character in response to the release operation of the teammate device attribute adjustment skill of the target virtual character includes:
responding to release operation of the teammate instrument attribute adjustment skill of the target virtual character, and determining an effective action area of the teammate instrument attribute adjustment skill of the target virtual character according to the current position of the target virtual character under the condition that the teammate instrument attribute adjustment skill of the target virtual character is matched with the action area;
determining team-friend roles of the target virtual role currently located in the effective action area, and updating the instrument attribute information of the target virtual role and target virtual instruments of the team-friend roles.
In one possible embodiment, the target skills include instrument replication skills;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to the release operation of the instrument copying skill, displaying the copied target virtual instruments, and displaying the skill special effect when the copied target virtual instruments release the carrying elements when the release conditions of the carrying elements are met.
In one possible embodiment, the displaying the skill special effect when the copied target virtual instruments release the mounted element includes:
displaying the skill enhancement special effect when the plurality of target virtual instruments release the carrying elements according to the total number of the copied target virtual instruments; compared with the skill special effect before the replication skill release of the apparatus, the quantity of the carrying elements corresponding to the skill enhancement special effect is increased and/or the action effect is enhanced.
In one possible embodiment, where the target virtual instrument is a shooting-type instrument, the enhanced skill effect includes a reduction in jitter frequency of a displayed sight.
In one possible embodiment, the target skills include area quiescence skills;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the releasing operation of the region static skill, determining a target action region of the carrying element according to the aiming direction of the target virtual instrument, and displaying a static special effect of the virtual object in the target action region.
In one possible embodiment, the target skills include automatic aiming skills;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the release operation of the automatic aiming skill, and displaying the skill special effect of the automatic attack of the carrying element on the locked target.
In one possible embodiment, the target skills include an automatic loading skill;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to the release operation of the automatic loading skill, displaying the automatic loading progress information of the target virtual instrument, and displaying the release special effect of the carrying element according to the aiming direction of the target virtual instrument after the target virtual instrument is fully loaded.
In one possible embodiment, the method further comprises:
and responding to the release operation aiming at any target skill, and updating the energy reserve information of the target virtual role according to the energy consumption information of the target skill.
In a second aspect, an embodiment of the present disclosure further provides an apparatus for interactive display, including:
the first determination module is used for determining a target virtual appliance selected by a target virtual role;
the second determination module is used for determining the carrying elements of the target virtual appliance according to the interactive scene and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual role;
and the display module is used for responding to the release operation aiming at any target skill and displaying the skill special effect matched with the target skill and the carrying element.
In one possible embodiment, the target skills include a split skill;
the display module is specifically configured to respond to the release operation of the splitting technique and display the splitting special effect of the carried element.
In a possible implementation manner, the display module is specifically configured to determine, in response to a release operation of the splitting skill, split number information of the carrying element according to instrument attribute information of the target virtual instrument; and displaying the splitting special effect of the carrying element split into a plurality of sub carrying elements according to the splitting quantity information.
In a possible embodiment, the carrying element includes ammunition, and the display module is specifically configured to display a splitting effect of the ammunition into a plurality of small ammunition and an explosion effect of the plurality of small ammunition according to the splitting number information.
In one possible embodiment, the target skills include teammate instrumental property adjustment skills of the target virtual character;
the display module is specifically used for responding to release operation of team-friend instrument attribute adjustment skills of the target virtual character and updating instrument attribute information of the target virtual character and the target virtual instrument of the team-friend character; and when the release condition of the carrying element is met, displaying the skill special effect of the target virtual appliance of the target virtual role and the teammate role when the carrying element is released according to the updated appliance attribute information.
In a possible implementation manner, the presentation module is specifically configured to determine, in response to a release operation of the teammate instrument attribute adjustment skill of the target virtual character, an effective action region of the teammate instrument attribute adjustment skill of the target virtual character according to a current position of the target virtual character under the condition that the teammate instrument attribute adjustment skill of the target virtual character is determined to be matched with the action region; determining team-friend roles of the target virtual role currently located in the effective action area, and updating the instrument attribute information of the target virtual role and target virtual instruments of the team-friend roles.
In one possible embodiment, the target skills include instrument replication skills;
the display module is specifically configured to respond to a release operation of the instrument copying skill, display the copied target virtual instruments, and display a skill special effect when the copied target virtual instruments release the carrying element when the release condition of the carrying element is met.
In a possible embodiment, the display module is specifically configured to display the skill-enhancing special effect when the plurality of target virtual instruments release the mounted element according to the total number of the copied target virtual instruments; compared with the skill special effect before the replication skill release of the apparatus, the quantity of the carrying elements corresponding to the skill enhancement special effect is increased and/or the action effect is enhanced.
In one possible embodiment, where the target virtual instrument is a shooting-type instrument, the enhanced skill effect includes a reduction in jitter frequency of a displayed sight.
In one possible embodiment, the target skills include area quiescence skills;
the display module is specifically configured to determine a target action region of the mounted element according to the aiming direction of the target virtual instrument in response to a release operation of the region static skill, and display a static special effect of the virtual object in the target action region.
In one possible embodiment, the target skills include automatic aiming skills;
the display module is specifically used for responding to the release operation of the automatic aiming skill and displaying the skill special effect of the automatic attack of the carrying element on the locked target.
In one possible embodiment, the target skills include an automatic loading skill;
the display module is specifically configured to respond to the release operation of the automatic loading technique, display automatic loading progress information of the target virtual instrument, and display a release special effect of the carrying element according to the aiming direction of the target virtual instrument after the target virtual instrument is fully loaded.
In a possible embodiment, the apparatus further comprises: and the updating module is used for responding to the release operation aiming at any target skill and updating the energy reserve information of the target virtual role according to the energy consumption information of the target skill.
In a third aspect, this disclosure also provides a computer device, a processor, and a memory, where the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory, and when the machine-readable instructions are executed by the processor, the machine-readable instructions are executed by the processor to perform the steps in the first aspect or any one of the possible implementations of the first aspect.
In a fourth aspect, this disclosure also provides a computer-readable storage medium having a computer program stored thereon, where the computer program is executed to perform the steps in the first aspect or any one of the possible implementation manners of the first aspect.
The interactive display method, the interactive display device and the computer storage medium provided by the embodiment of the disclosure determine a target virtual appliance selected by a target virtual character, determine carrying elements of the target virtual appliance according to an interactive scene, and select at least one target skill matched with the target virtual appliance from skills corresponding to the target virtual character; responding to the release operation aiming at any target skill, and displaying a skill special effect matched with the target skill and the carrying elements; here, after the player selects the target virtual instrument as the virtual instrument of the target virtual character, the carrying element of the target virtual instrument in the current interactive scene can be determined according to the prestored elements which can be carried by the target virtual instrument in each interactive scene, and in addition, at least one target skill matched with the target virtual instrument can be determined in multiple skills matched with the target virtual instrument.
For the description of the effects of the control device, the computer device, and the computer-readable storage medium, reference is made to the description of the control method, which is not repeated herein.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
FIG. 1 is a flow chart illustrating a method of interactive presentations provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram illustrating a presentation interface of an interactive scene selection interface in the interactive presentation method provided by the embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating a display interface of a game difficulty level setting interface in the interactive display method provided by the embodiment of the disclosure;
FIG. 4 is a schematic diagram illustrating a presentation interface of a virtual appliance recommendation interface in the method for interactive presentation provided by the embodiment of the present disclosure;
fig. 5 is a schematic diagram illustrating a display interface of a recommendation interface for loading elements and matching skills corresponding to a target virtual device in the interactive display method provided by the embodiment of the present disclosure;
fig. 6 is a schematic diagram illustrating a display interface of a splitting special effect corresponding to a splitting skill in the method for interactive display provided by the embodiment of the present disclosure;
FIG. 7 is a schematic diagram illustrating a display interface for explosion effects in the method for interactive display provided by the embodiment of the present disclosure;
fig. 8 is a schematic diagram illustrating a display interface showing a special effect corresponding to a teammate instrument property adjustment skill of a target virtual character in the interactive display method provided by the embodiment of the present disclosure;
FIG. 9 is a schematic diagram illustrating a display interface after a target virtual appliance is copied in the interactive display method provided by the embodiment of the disclosure;
FIG. 10 is a schematic diagram illustrating a display interface of an enhanced skill effect corresponding to a device duplication skill in a method of interactive display provided by an embodiment of the present disclosure;
fig. 11 is a schematic diagram illustrating a display interface of a static special effect corresponding to a region static skill in the method for interactive display provided by the embodiment of the present disclosure;
fig. 12 is a schematic diagram illustrating a display interface for displaying special effects corresponding to an automatic aiming skill in the method for interactive display provided by the embodiment of the present disclosure;
FIG. 13 is a schematic diagram of an interactive display apparatus provided by an embodiment of the present disclosure;
fig. 14 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of embodiments of the present disclosure, as generally described and illustrated herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
Generally, in shooting games, when a virtual character controls a virtual instrument to shoot, a display picture of an animation special effect corresponding to a shot bullet is single.
Based on this, the embodiment of the present disclosure provides an interactive display method, an interactive display device, and a computer storage medium, wherein after a player selects a target virtual appliance as a virtual appliance of a target virtual character, a carrying element of the target virtual appliance in a current interactive scene can be determined according to prestored elements that can be carried by the target virtual appliance in each interactive scene; and at least one target skill matched with the target virtual instrument can be determined in multiple skills matched with the target virtual instrument according to the current interactive scene, so that after a player triggers the release operation of the target skill, a skill special effect matched with the target skill and the carrying element can be displayed to the player, the display picture is enriched, and the interactive experience in the operation of the interactive application is improved.
The above-mentioned drawbacks are the results of the inventor after practical and careful study, and therefore, the discovery process of the above-mentioned problems and the solutions proposed by the present disclosure to the above-mentioned problems should be the contribution of the inventor in the process of the present disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
To facilitate understanding of the present embodiment, first, a detailed description is given to an interactive display method disclosed in the embodiments of the present disclosure, where an execution subject of the interactive display method provided in the embodiments of the present disclosure is generally a computer device with certain computing capability, and the computer device includes, for example: a terminal device, which may be a User Equipment (UE), a mobile device, a User terminal, a cellular phone, a cordless phone, a Personal Digital Assistant (PDA), a handheld device, a computing device, a vehicle mounted device, a wearable device, or a server or other processing device. In some possible implementations, the method of interactive presentation may be implemented by a processor calling computer readable instructions stored in a memory.
The following describes the method for interactive display provided by the embodiment of the present disclosure by taking an execution subject as a terminal device as an example.
Referring to fig. 1, which is a flowchart of an interactive display method provided in the embodiment of the present disclosure, the interactive display method includes steps S101 to S103, where:
s101, determining a target virtual appliance selected by the target virtual role.
Generally, in a shooting game, after a user logs in user information in a game login page, a corresponding virtual character is matched for the user, and the user can control the virtual character by touching a touch area in the game page; here, the target avatar is used to characterize the avatar matching the current user, and the user can control the target avatar to perform a series of actions.
Wherein the target virtual instrument is used for representing a virtual weapon which can be controlled by the target virtual character in the game; may include a shooting-type instrument: knives, guns, bullets, and the like; here, the knife may include at least one of a sickle and a chopper; the gun may comprise at least one of a shotgun, a sniper gun, a rifle, a submachine gun; the projectile may comprise a rocket projectile.
In the specific implementation, after a user inputs user information on a game login page, a selection interface of an interactive scene and a setting interface of game difficulty and easiness degree can be entered; after the user selects an interactive scene and sets the difficulty level, a plurality of virtual appliances matched with the interactive scene selected or controlled by the user to enter, the difficulty level set by the user and the like can be displayed to the user, and the user can select a target virtual appliance interested by the user from the recommended virtual appliances; after the user selects the target virtual appliance, the terminal device may determine the target virtual appliance selected by the user for the target virtual character.
Here, the interactive scene is used to represent a plurality of game scenes in the game, and may include a plurality of cold ice scenes, desert scenes, rainforest scenes, comprehensive scenes, and the like. The user can actively select the interactive scene (namely a scene map interface) entered by the target virtual character, and can also adapt the corresponding interactive scene for the user according to the current game level of the user.
Various types of monsters can be set in a general shooting game, and a user can set the difficulty level of the current level by selecting the types of monsters and the number of monsters; wherein the types of monsters may include at least one of fire monsters, ice monsters, and lightning monsters; the types of monsters in different interaction scenes are different in general, for example, the types of monsters in a rainforest scene may include lightning monsters, the types of monsters in a frigid-ice scene may include ice monsters, the types of monsters in a desert scene may include fire monsters, and the types of monsters in a composite scene may include lightning monsters, ice monsters, fire monsters, and the like; the difficulty level may include at least one of a simple difficulty level, a medium difficulty level, a difficult difficulty level, and a high difficulty level.
Here, each type of monster includes elite monsters having a high blood volume and strong injury ability, and common monsters having a low blood volume and weak injury ability. Generally, the ease of the user setting the current level of the checkpoint is related to the blood volume value, injury ability, and also to the number of monsters selected by the user; when the more elite monsters with higher blood volume values and stronger injury abilities are selected by the user, the higher the difficulty of the current checkpoint set by the user is; the more common monsters with lower blood volume and less injury ability are selected by the user, the less difficult the user is to set the current checkpoint.
Illustratively, after a user inputs user information on a game login page, a selection interface of an interactive scene can be entered; here, a specific display interface of the selection interface of the interactive scene may be as shown in fig. 2 (i.e., selecting the interactive scene, that is, selecting the map interface), taking a terminal device as a mobile phone as an example, the selection interface of the interactive scene may include four interactive scenes, i.e., a cold-ice scene, a rainforest scene, a desert scene, and a comprehensive scene, and further includes a touch area for the interactive scene selected by the user; after the user selects the cold ice scene from the four interactive scenes shown in fig. 2, the user enters a game difficulty level setting interface, which may be as shown in fig. 3, and takes a terminal device as an example, the game difficulty level setting interface may include ice monsters included in the game scene: the system comprises a common ice dragon monster, an elite ice dragon monster, a common ice flying bird monster and an elite ice flying bird monster, and a quantity touch area, wherein the quantity touch area is provided with quantities corresponding to the distribution of the common ice dragon monster and the elite ice dragon monster, and the common ice flying bird monster and the elite ice flying bird monster; when a user sets 10 common dragon monsters and 5 elite dragon monsters in the setting interface, determining that the difficulty level of the current level set by the user is a medium difficulty level; then a plurality of virtual appliances matched with the cold ice scene and the moderate difficulty are: displaying a rifle, a sniper gun, a submachine gun and a rocket projectile to a user, wherein a specific display interface can be shown in fig. 4, taking a terminal device as an example, and the display interface comprises four virtual instruments of the rifle, the sniper gun, the submachine gun and the rocket projectile and also comprises a touch area for the virtual instrument selected by the user; the user can select a target virtual appliance which is interested in the user from the recommended four virtual appliances: rifles, submachine guns; after the user selects the target virtual appliance, the terminal device may determine that the target virtual appliance selected by the user for the target virtual character is: rifles and submachine guns.
In a specific implementation, after determining a target virtual instrument selected by a target virtual character, a user may select a carrying element and a target skill for a target virtual weapon according to a carrying element and a skill recommended in a presentation interface, which is described in detail in step S102 below.
S102, determining carrying elements of the target virtual appliance according to the interactive scene, and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual character.
The interactive scene is a game scene currently selected by a user; the carrying elements can comprise bullets and ammunition in the virtual instrument and can also comprise additional elements of the bullets and the ammunition; for example, the incidental elements may include at least one of fire, ice, lightning, and the incidental elements may be associated with a particular interaction scenario; the incidental elements of the different virtual instruments may be the same or different.
Here, the display specific effects corresponding to different incidental elements are different, for example, the incidental fire element, the specific effect displayed when the bullet/ammunition is fired is "one fire", and the specific effect displayed when the bullet/ammunition is exploded is "spark splash"; with the ice element attached, the specific effect exhibited when the bullet/ammunition is fired is "frost flowers", and the specific effect exhibited when the bullet/ammunition is exploded is "snowflake dancing".
Here, a plurality of elements may be attached to the bullet/ammunition in the virtual instrument in general, and a fixed element may be attached to the bullet/ammunition in the virtual instrument; for example, for virtual weapons such as a skate blade and a gun which can only be applied to a fixed interactive scene, the incidental elements of the skate blade are as follows: ice; the additional elements of the gun are as follows: a fire.
In the embodiment of the disclosure, a plurality of skills are set for the virtual character, including not only conventional motion skills such as back-and-forth movement, squatting, getting up, jumping and the like, but also skills matched with virtual instruments; here, the skills collocated with the virtual instrument to characterize the skills that can be released by the virtual character controlling the virtual instrument may include: the system comprises an automatic firing skill for controlling the automatic firing of a virtual instrument, a splitting skill for controlling the splitting of bullets/ammunition fired by the virtual instrument, a teammate instrument attribute adjusting skill for controlling a teammate virtual instrument attribute of a target virtual character to be adjusted, an instrument copying skill for controlling the copying of the virtual instrument, an area static skill for controlling the static of monsters in an area pointed by a virtual instrument sight, an automatic aiming skill for controlling the virtual instrument to automatically aim at an attacked object, and an automatic loading skill for controlling the virtual instrument to automatically switch ammunition.
In a specific implementation, after the user selects an interactive scene and a target virtual weapon, elements attached to bullets/ammunition in the target virtual instrument can be recommended for the user according to the type of monsters existing in the interactive scene; the user may select an element accompanying a bullet/ammunition in the target virtual instrument in the recommendation; after determining the elements attached to the bullets/ammunition in the target virtual instrument, selecting a target skill matched with the target virtual instrument from a plurality of skills matched with the target virtual weapon and corresponding to the target virtual character according to the difficulty level of the current checkpoint set by a user; in an alternative embodiment, after determining the bullet/ammunition accompanying element in the target virtual instrument, the user can be shown a plurality of skills matched with the target virtual weapon in the target virtual character, and the user can select the interested target skills from the displayed plurality of skills.
Here, when the current level set by the user contains an elite monster, it is possible to select: controlling an instrument replication skill for replicating the virtual instrument as a target skill matched with the target virtual instrument; when the current level set by the user contains a large group of common monsters, the following options can be selected: the splitting skill for controlling the bullet/ammunition emitted by the virtual instrument to split, the area static skill for controlling the monster in the area pointed by the sight of the virtual instrument to be static are used as the target skill matched with the target virtual instrument; when the current level set by the user contains the flying bird monster with large motion amplitude, the following options can be selected: the static skill of the area for controlling the static of the monster in the area pointed by the virtual instrument sight is used as the target skill matched with the target virtual instrument.
Illustratively, when a user selects a target virtual weapon: after the rifle and submachine gun, the ice monsters may be selected from the four interactive scenarios in fig. 2 according to the ice monsters contained in the ice scene selected by the user: 10 common and 5 elite dragon monsters recommending the user the elements attached to the bullet in the target virtual instrument: fire; and according to the difficulty level of the current level set by the user: and (3) medium difficulty, recommending various skills, corresponding to the target virtual role, matched with the target virtual appliance to the user: the automatic shooting skill for controlling the automatic shooting of the virtual instrument, the static skill of the area of the monster in the area corresponding to the sight of the virtual instrument, the automatic aiming skill for controlling the virtual instrument to automatically aim at the attacked object and the automatic loading skill for controlling the virtual instrument to automatically change the bullets are controlled; a specific display interface of the recommendation interface for carrying elements and matching skills corresponding to the target virtual device may be as shown in fig. 5, and taking a terminal device as a mobile phone as an example, the recommendation display interface may include: carrying elements of target virtual instruments (i.e. rifle and submachine gun): the bullets with the 'fire' elements and the matching skills of the rifle and the submachine gun respectively correspond to the following: the method comprises the following steps of controlling automatic firing skills of a virtual instrument automatic gun, controlling static skills of areas where monsters in areas where virtual instrument sight points are static, controlling automatic aiming skills of the virtual instrument to automatically aim at attacked objects, controlling automatic loading skills of the virtual instrument to automatically replace bullets, and controlling touch areas used by a user to select loaded elements and skills; when the user selects from the recommendation display interface: the fire is used as an element of ammunition in the target virtual instrument, an automatic firing skill for controlling the virtual instrument to automatically fire a gun and an automatic aiming skill for controlling the virtual instrument to automatically aim at an attacked object are selected, and after the automatic firing skill and the automatic aiming skill are used as target skills matched with the target virtual instrument, the terminal equipment determines a carrying element of the target virtual instrument and at least one target skill matched with the target virtual instrument.
In specific implementation, an interactive scene selected by a user, a target virtual instrument, a carrying element of the target virtual instrument, and a target skill collocated with the target virtual instrument can be represented by highlighting, marking colors, and marking a special mark on a touch area in a highlighting manner.
In specific implementation, after determining a target virtual instrument selected by a user for a target virtual character, a carrying element of the target virtual instrument, and a target skill collocated with the target virtual instrument, the game battle display interface is entered, during a battle process, the user can release the target skill by triggering a touch area corresponding to the target skill, and when the target skill is released, the terminal device can display a skill special effect matched with the target skill and the carrying element, which is described in detail with reference to step S103 below.
S103, responding to the release operation aiming at any target skill, and displaying a skill special effect matched with the target skill and the carrying element.
In specific implementation, after a user triggers a touch area corresponding to a target skill in a battle display interface, the terminal device responds to a release operation aiming at the target skill and displays a skill special effect matched with the target skill and a carrying element.
In one possible implementation, when the target skill comprises a splitting skill for controlling the bullet/ammunition emitted by the virtual instrument to split, after the user triggers a touch area corresponding to the splitting skill in the battle display interface, the terminal device responds to the release operation of the splitting skill and displays the splitting effect of the carrying element.
In specific implementation, after a user triggers a touch area corresponding to a splitting skill in a battle display interface, terminal equipment responds to the releasing operation of the splitting skill and determines splitting number information of a carrying element of a target virtual instrument according to instrument attribute information of the target virtual instrument; when the carrying element includes ammunition, the splitting special effect of the ammunition split into a plurality of small ammunition and the explosion special effect of the small ammunition are displayed according to the splitting number information.
Wherein the instrument attribute information may include at least one of force value, type, and grade. For example, the higher the force value is, the more the ammunition of the target virtual instrument is split, and the lower the force value is, the less the ammunition of the target virtual instrument is split; for example, the number of splits of a rocket projectile is greater than the number of splits of a bullet, and the number of splits corresponding to a high-level virtual instrument is greater than the number of splits corresponding to a low-level virtual instrument.
Specifically, after a user triggers a touch area corresponding to the splitting skill in the battle display interface, the terminal device responds to the releasing operation of the splitting skill, and determines the splitting number information of the carrying elements of the target virtual instrument according to the lethality of the target virtual instrument currently used by the target virtual character, the bullet/ammunition type of the target virtual instrument and the grade of the target virtual instrument; after the target virtual instrument emits the bullets/ammunitions, a plurality of small bullets/ammunitions corresponding to the split number information can be split in the air, the terminal equipment displays the split special effect that one bullet/ammunition is split into the small bullets/ammunitions corresponding to the split number information, each small bullet/ammunition does free-fall motion and explodes after being attached to an object in an interactive scene, the terminal equipment displays the explosion special effect of the small bullets/ammunitions during explosion, and the explosion special effect comprises the explosion display special effect matched with elements attached to the bullets/ammunitions.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: controlling the bullet/ammunition emitted by the virtual instrument to perform split skill, entering a game battle display interface, triggering a touch area corresponding to the split skill by a user in a battle process, responding to the release operation of the split skill by the terminal equipment, and according to a target virtual instrument currently used by a target virtual character: determining the lethality of the rifle and the grade of the rifle to split a bullet of the rifle into 5 small-sized bullets; after the rifle emits a bullet, the bullet is split into 5 small bullets in the air, the terminal device displays a splitting special effect that one bullet is split into 5 small bullets, so that the split 5 small bullets respectively fall on 3 common ice monsters in the current fighting picture, and therefore one bullet can attack a plurality of monsters, a specific splitting special effect display interface can be shown in fig. 6, taking the terminal device as a mobile phone as an example, and the splitting special effect display interface can include: 5 small bullets (here, the special effect of each small bullet is 'one round of fire'), an interactive scene thumbnail map trigger area for viewing an interactive scene panoramic map, a target virtual character, three common ice dragon monsters, a switching touch area for switching a rifle and a submachine gun, and a rifle currently used by the target virtual character (here, the target virtual character is represented as a rifle in a manner of highlighting the 'rifle'), a shooting touch area for controlling the rifle to shoot bullets, a bullet changing touch area for controlling the rifle to change bullets, a squatting touch area for controlling the target virtual character to squat, a current bullet containing amount respectively corresponding to the rifle and the submachine gun, a jumping touch area for controlling the jumping of the target virtual character, and a movement touch area for controlling the movement of the target virtual character, And control areas of disruptive skills.
After a bullet emitted by a rifle is split into 5 small bullets, each small bullet makes free fall movement, is attached to an object in an interactive scene and then explodes, and during explosion, a terminal device can show a special display effect of 'spark splash' of the 5 small bullets during explosion, and a specific display interface of the special explosion effect of the 5 small bullets during explosion can be shown in fig. 7, taking the terminal device as a mobile phone as an example, and the display interface of the special explosion effect can include: the method comprises the following steps of 5, displaying special effects of 'spark splash', an interactive scene thumbnail map triggering area for viewing an interactive scene panoramic map, a target virtual character, three common ice dragon monsters, a switching touch area for switching a rifle and a submachine gun, a rifle currently used by the target virtual character, a launching touch area for controlling the rifle to launch a bullet, a bullet changing touch area for controlling the rifle to change the bullet, a squatting touch area for controlling the target virtual character to squat, a jumping touch area for controlling the target virtual character to jump, a motion touch area for controlling the target virtual character to move, and a control area for splitting skills.
In a possible implementation manner, when the target skill includes a teammate instrument attribute adjustment skill of a target virtual character for controlling teammate instrument attribute adjustment of the target virtual character, after a user triggers a touch area corresponding to the teammate instrument attribute adjustment skill of the target virtual character in a battle display interface, the terminal device responds to release operation of the teammate instrument attribute adjustment skill of the target virtual character, updates instrument attribute information of the target virtual instrument of the target virtual character and the teammate character, and when a release condition of a carrying element is met, displays a skill special effect when the target virtual instrument of the target virtual character and the teammate character releases the carrying element according to the updated instrument attribute information.
Wherein the instrument attribute information may include at least one of an attack force and a shooting speed.
In specific implementation, after a user triggers a touch area corresponding to the teammate instrument attribute adjustment skill of a target virtual character in a battle display interface, a terminal device responds to the release operation of the teammate instrument attribute adjustment skill of the target virtual character, and determines an effective action area of the teammate instrument attribute adjustment skill of the target virtual character according to the current position of the target virtual character under the condition that the team mate instrument attribute adjustment skill of the target virtual character is matched with the action area; determining each team friend role of the target virtual role currently located in the effective action area, and updating the instrument attribute information of the target virtual role and the target virtual instrument of each team friend role; and when the release condition of the carried elements is met, displaying the skill special effect of the target virtual appliance of the target virtual role and the teammate role when the carried elements are released according to the updated appliance attribute information.
Specifically, after a user triggers a touch area corresponding to the teammate instrument attribute adjustment skill of the target virtual character in the battle display interface, the terminal device responds to the release operation of the teammate instrument attribute adjustment skill of the target virtual character, when the teammate instrument attribute adjustment skill of the target virtual character has an effective action range, each team member of the target virtual character currently located in the effective action range of the teammate instrument attribute adjustment skill of the target virtual character can be determined according to the current position of the target virtual character, and the attacking power and the shooting speed of the target virtual character and the target virtual instrument of each team member character are updated; and after the user triggers the launching touch area corresponding to the target virtual instrument and the teammate triggers the launching touch area corresponding to the target virtual instrument, displaying the display special effects of the target virtual character and the target virtual instrument of the teammate character when ammunition is launched according to the updated attacking force and shooting speed, wherein the display special effects comprise elements attached to bullets/ammunition.
Here, the effective range in which the teammate instrument attribute adjustment skill of the target virtual character exists may be a spherical region or a region having a plurality of shapes such as a cubic region.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: after the team member instrument attribute adjustment skill of the target virtual character is adjusted, entering a game battle display interface, in the battle process, triggering a touch area corresponding to the team member instrument attribute adjustment skill of the target virtual character by a user, responding the releasing operation of the team member instrument attribute adjustment skill of the target virtual character by the terminal equipment, and if the effective action range of the team member instrument attribute adjustment skill of the target virtual character exists: when the target virtual character is taken as the sphere center and the radius is a spherical area of 5cm, the teammate character 1 and the teammate character 2 which are less than or equal to 5cm away from the target virtual character can be determined according to the current position of the target virtual character, the attacking power of the target virtual instrument of the target virtual character, the teammate character 1 and the teammate character 2 is increased from 100 to 200, the shooting speed is increased from 1 bullet shot in 1s to 1 bullet shot in 1s, so that the killing power on delicate monsters in the current fighting area is increased, and the monsters are killed quickly; and after the user triggers the launching touch area corresponding to the target virtual instrument, and the teammates 1 and 2 trigger the launching touch area corresponding to the target virtual instrument in the battle display interface thereof, according to the updated attacking power and shooting speed, displaying the display special effects when the target virtual instruments of the target virtual character, the teammate character 1 and the teammate character 2 launch ammunition, wherein the specific display interface for displaying the special effects can be shown in fig. 8, taking a terminal device as an example, and the display interface for displaying the special effects can include: an interactive scene thumbnail map trigger area, a target virtual character, a teammate character 1, a teammate character 2, an elite ice dragon monster and 6 bullets launched to the elite ice dragon monster (here, it is determined that target virtual appliances currently controlled by the teammate character 1 and the teammate character 2 are rifles with fire elements, and the display special effect of each bullet is 'a fire', a switching touch area for switching a rifle and a submachine gun, a rifle currently used by the target virtual character, current bullet containing amounts respectively corresponding to the rifle and the submachine gun, a launching touch area for controlling bullets launched by the rifle, a bullet changing touch area for controlling the bullet changing of the rifle, a squatting touch area for controlling the squatting of the target virtual character, and a jumping touch area for controlling the jumping of the target virtual character, And a movement touch area for controlling the movement of the target virtual character, and a teammate instrument attribute adjustment skill control area for the target virtual character.
In a possible implementation manner, when the target skill includes an instrument replication skill for controlling the virtual instrument to replicate, after a user triggers a touch area corresponding to the instrument replication skill in a battle display interface, the terminal device responds to a release operation of the instrument replication skill to display the replicated target virtual instruments, and when a release condition of the carrying element is met, the skill special effect when the replicated target virtual instruments release the carrying element is displayed.
In the embodiment of the present disclosure, the copying of the virtual appliance is generally to copy one target virtual appliance currently used by the target virtual character, and change the target virtual character into one target virtual appliance held by each hand when the target virtual character is held by both hands.
In specific implementation, after a user triggers a touch area corresponding to an instrument copying skill in a battle display interface, the terminal device responds to release operation of the instrument copying skill, displays a plurality of copied target virtual instruments, and displays an enhanced skill special effect when the plurality of target virtual instruments release the carrying elements according to the total number of the copied target virtual instruments after the user triggers a transmitting touch area corresponding to the target virtual instrument.
Compared with the skill special effect before the instrument replication skill is released, the quantity of the carrying elements corresponding to the skill enhancement special effect is increased and/or the action effect is enhanced; here, when the carrying element contains only bullets/ammunition, the increase in the amount may include an increase in the number of bullets/ammunition; when the carrying elements include not only the bullets/ammunition but also the elements attached to the bullets/ammunition, the increase in the amount of the carried elements may include an increase in the number of the bullets/ammunition and an increase in the volume, the number, and the area of the elements attached to each bullet/ammunition; for example, when the carried elements are bullets with ice elements attached, the increase of the volume can include that the number of the bullets launched is increased from 1s/1 to 1s/2, and the increase of the volume and the area of the ice elements can be included; here, the effect enhancement may include an increase in blood loss of the subject when the subject is attacked.
Specifically, after a user triggers a touch area corresponding to an instrument copying skill in a battle display interface, the terminal equipment responds to release operation of the instrument copying skill to display two copied target virtual instruments; after a user triggers a transmitting touch area corresponding to the target virtual instrument, the skill enhancement special effect when the two target virtual instruments release the carrying elements is displayed; the number of single shot bullet/ammunition shots corresponding to the skill enhancement special effect becomes twice as large as the original number, and the volume and area of elements attached to the bullet/ammunition increase, and when the bullet/ammunition attacks the attacked object, the blood loss amount of the attacked object is twice as large as that when a single target virtual instrument is used for attacking.
In a specific implementation, in the case that the target virtual instrument is a shooting type instrument, the skill enhancing effect may further include that the jitter frequency of the displayed sight is reduced, thereby improving the accuracy of shooting, so that bullets/ammunition can be accurately shot on the attacked object.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: after the instrument duplicates skill, the game battle display interface is entered, in the battle process, a user triggers a touch area corresponding to the instrument duplication skill, and the terminal equipment responds to the release operation of the instrument duplication skill to perform the following operation on the target virtual instrument currently used by the target virtual character: the rifle is duplicated to increase the killing power to the elite monster in the current battle area, thereby kill this monster with higher speed, terminal equipment shows the recreation battle show interface behind the virtual apparatus of duplication target, and specific show interface can be as shown in fig. 9, and use terminal equipment as the cell-phone for example, should show the interface and include: each hand respectively holds a target virtual character of a rifle, an interactive scene thumbnail map triggering area for viewing an interactive scene panoramic map, an elite ice dragon monster, a switching touch area for switching the rifle and the submachine gun, the rifle currently used by the target virtual character, the current bullet containing amount respectively corresponding to the rifle and the submachine gun, a shooting touch area for controlling the rifle to shoot bullets, a bullet switching touch area for controlling the rifle to switch bullets, a squatting touch area for controlling the squatting of the target virtual character, a jumping touch area for controlling the jumping of the target virtual character, a motion touch area for controlling the motion of the target virtual character, and an instrument copying skill control area.
After a user triggers a transmitting touch area corresponding to a target virtual instrument, according to the total number of copied target virtual instruments: the two rifles show the skill-enhancing special effects when the two rifles release bullets, and a specific skill-enhancing special effect display interface can be shown in fig. 10, taking a terminal device as a mobile phone as an example, and the skill-enhancing special effect display interface may include: an interactive scene thumbnail map trigger area for viewing an interactive scene panoramic map, a target virtual character of a rifle, an elite ice dragon monster and 2 bullets launched to the elite ice dragon monster by each hand respectively (wherein the special effect of each bullet when launched is 'one round of fire', and the volume and the area of the 'one round of fire' corresponding to the bullet are twice those before releasing the copying skill of the instrument), a switching touch area for switching the rifle and the submachine gun, a rifle currently used by the target virtual character, a current bullet containing amount respectively corresponding to the rifle and the submachine gun, a launching touch area for controlling the rifle to launch the bullet, a bullet changing touch area for controlling the rifle to change the bullet, a squatting touch area for controlling the squatting of the target virtual character, and a touch jump area for controlling the jumping of the target virtual character, And a motion touch area for controlling the motion of the target virtual character, and an instrument replication skill control area.
In a possible implementation manner, when the target skill includes a static skill of an area where a monster in an area where a target virtual instrument sight is controlled is static, after a user triggers a touch area corresponding to the static skill of the area in a battle display interface, the terminal device responds to a release operation of the static skill of the area, determines a target action area where an element is carried according to an aiming direction of the target virtual instrument, and displays a static special effect of a virtual object in the target action area.
Wherein, the aiming direction of the target virtual instrument is the direction aimed by the sight of the target virtual instrument; the target action region can be any one of various shapes such as a spherical region, a square region and the like; in the embodiment of the disclosure, the target action region is a spherical region with the position aligned by the target virtual instrument sight as the spherical center and the radius of R; here, the radius R may be determined according to the attack power and the force value of the target virtual instrument, and the larger the attack power and the force value is, the larger the corresponding radius R is, the larger the target action region is; the radius R may also be set according to current game requirements.
In the disclosed embodiment, the area static skill can only control the monsters in the target action area to be static, and does not limit other virtual characters in the target action area.
In specific implementation, after a user triggers a touch area corresponding to the area static skill in the battle display interface, the terminal equipment responds to the release operation of the area static skill, and determines an effective action area of the area static skill according to the direction of the target virtual instrument aimed at by the current sight, and the force value and the attack force of the target virtual instrument; the monsters in the effective action area are static, so that the target virtual character can more accurately attack the monsters with higher movement speed in the target action area; and the terminal equipment displays the static special effect of the monsters in the target action area.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: after the area static skill, entering a game fighting display interface, triggering a touch area corresponding to the area static skill by a user in a fighting process, responding to the release operation of the area static skill by the terminal equipment, taking the position aligned with the sight as a sphere center according to the current direction aligned with the sight of the target virtual instrument, and determining an effective action area of the area static skill as a spherical area with the radius of R according to the force value and the attacking force of the target virtual instrument; the monsters in the spherical area are static, so that the target virtual character can more accurately attack monsters with higher movement speed in the target action area; the terminal device displays the static special effect of the monster in the spherical area, and a specific static special effect display interface may be as shown in fig. 11, taking the terminal device as a mobile phone as an example, where the display interface includes: the system comprises a target virtual character, an interactive scene thumbnail map triggering area for viewing an interactive scene panoramic map, a spherical area with the center of sphere and the radius of R as the position of the sight alignment direction of a rifle, a common ice bird monster which is static in the spherical area, a switching touch area for switching the rifle and a submachine gun, a rifle which is currently used by the target virtual character, current bullet containing amounts respectively corresponding to the rifle and the submachine gun, a launching touch area for controlling the rifle to launch bullets, a bullet switching touch area for controlling the rifle to switch bullets, a squatting touch area for controlling the squatting of the target virtual character, a jumping touch area for controlling the jumping of the target virtual character, a moving touch area for controlling the movement of the target virtual character and an area static skill control area.
In a possible implementation manner, when the target skill comprises an automatic aiming skill for controlling automatic aiming of the target virtual instrument, after a user triggers a touch area corresponding to the automatic aiming skill in a battle display interface, the terminal device responds to a release operation of the automatic aiming skill to display a skill special effect of the carrying element for automatically attacking and locking the target.
In specific implementation, after a user triggers a touch area corresponding to an automatic aiming skill in a battle display interface, a terminal device responds to the release operation of the automatic aiming skill, controls a sight of a target virtual instrument to automatically aim at an attacked object in the current battle area, automatically emits the aimed object to attack, and displays a skill special effect that the target virtual instrument automatically attacks the attacked object; here, when the target virtual instrument is a shooting-type instrument, the skill effect may include a firing effect and an explosion effect that match elements attached to bullets/ammunition.
Wherein the attacked object may contain other virtual characters and monsters.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: after the skill is automatically aimed, entering a game fighting display interface, triggering a touch area corresponding to the automatic aiming skill by a user in a fighting process, responding to the release operation of the automatic aiming skill by a terminal device, controlling a sight of a target virtual instrument to automatically aim at the Elite dragon monster in the current fighting area, automatically launching a bullet to attack the Elite dragon monster, and displaying a skill special effect that the target virtual instrument automatically attacks the Elite dragon monster by the terminal device; a specific skill special effect display interface may be as shown in fig. 12, taking a terminal device as a mobile phone as an example, where the display interface includes: a target virtual character, an interactive scene thumbnail map triggering area for viewing an interactive scene panoramic map, an elite ice dragon monster, a bullet automatically launched to the elite ice dragon monster (the bullet shows a special effect of 'one round of fire'), an explosion special effect of 'spark spitting' of the bullet hitting the elite ice dragon monster, a switching touch area for switching a rifle and a submachine gun, a rifle currently used by the target virtual character, current bullet containing amounts respectively corresponding to the rifle and the submachine gun, a launching touch area for controlling the rifle to launch the bullet, a bullet changing touch area for controlling the rifle to change bullets, a squat touch area for controlling the target virtual squat character to rise, a jump touch area for controlling the target virtual character to jump, and a motion touch area for controlling the target virtual character to move, And automatically aiming the skill control area.
In a possible implementation manner, when the target skill includes an automatic loading skill for controlling the target virtual instrument to automatically switch the missile, after a user triggers a touch area corresponding to the automatic loading skill in a battle display interface, the terminal device responds to a release operation of the automatic loading skill to display automatic loading progress information of the target virtual instrument, and after the target virtual instrument is fully loaded, a release special effect of the carrying element is displayed according to an aiming direction of the target virtual instrument.
Wherein the automatic loading progress information is used to characterize the progress of the target virtual instrument in loading bullets/ammunition.
In specific implementation, after a user triggers a touch area corresponding to an automatic loading skill in a battle display interface, the terminal equipment responds to the release operation of the automatic loading skill to display progress information of automatic bullet/ammunition loading of a target virtual instrument; and after the bullet/ammunition of the target virtual instrument is filled, when a user triggers a launching touch area in a battle display interface, the target virtual instrument launches the bullet/ammunition in the direction aligned with the current sight, and the terminal equipment displays a launching special effect matched with elements attached to the bullet/ammunition.
Illustratively, in determining the target virtual appliance selected by the user for the target virtual character: carrying elements of the rifle, the submachine gun and the target virtual instrument: fire element-attached bullets, and target skills to match with the target virtual instrument: after the skill is automatically loaded, the game battle display interface is entered, in the battle process, a user triggers a touch area corresponding to the skill for automatic loading, the terminal device responds to the release operation of the skill for automatic loading, the user does not need to trigger a bullet changing touch area in the battle display interface, the rifle used at present can be automatically changed, and the terminal device displays the bullet changing progress of the rifle: 35/40 (the 35/40 is used to indicate the current rifle bullet changing progress, namely 35 bullets are loaded and the number of bullets is 40), and can also be displayed by adopting a progress bar; after the rifle bullet is filled, when a user triggers a launching touch area in a battle display interface, the virtual character controls the rifle to aim at the current sight to launch the bullet, and the terminal equipment displays a 'group of fire' launching special effect matched with fire elements attached to the bullet.
In the embodiment of the disclosure, after a player selects a target virtual instrument as a virtual instrument of a target virtual character, the carrying element of the target virtual instrument in a current interaction scene can be determined according to prestored elements which can be carried by the target virtual instrument in each interaction scene, and in addition, at least one matched target skill is selected for the target virtual instrument in multiple skills which can be matched with the target virtual instrument, so that after the player triggers the release operation of the target skill, a skill special effect matched with the target skill and the carrying element can be displayed to the player, thereby enriching a display picture and improving the interaction experience in the operation of an interactive application.
In a possible implementation manner, after the user triggers a touch area corresponding to a target skill collocated with a target virtual instrument, the terminal device responds to a release operation aiming at the target skill, and updates energy reserve information of a target virtual character according to energy consumption information of the target skill.
In the embodiment of the disclosure, a unified energy consumption system is used, and energy consumed when a target skill is triggered or a target virtual instrument launches a bullet/ammunition and the bullet/ammunition explodes is energy of a target virtual character; in this way, bullets/ammunition corresponding to various virtual instruments are not stored in the virtual backpack of the target virtual character, thereby saving the capacity of the virtual backpack corresponding to the virtual character.
Generally, the energy value of a single bullet/ammunition of each virtual instrument and the energy value consumed when each skill corresponding to the virtual character is released are stored in advance.
Specifically, the energy consumption value may be determined according to an energy value of a single bullet/ammunition of the target virtual instrument, a number of bullets/ammunitions fired by the target virtual instrument during a fighting process, and an energy value consumed when a skill corresponding to a skill released by a user-controlled target virtual character is released during the fighting process; and updating the energy reserve value of the target virtual role according to the energy consumption value.
In the embodiment of the present disclosure, the number of the target virtual instruments selected by the user may be two, and the target skill corresponding to each target virtual instrument may also be two; when a user controls a target virtual character to fight, if a required skill is not carried on two target virtual instruments capable of being controlled in a switching mode, a skill configuration button can be triggered to enter an interface for reconfiguring the skill matched with the target virtual instrument so as to reconfigure the target skill matched with the target virtual instrument, and thus the fighting requirements of the user are met.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, an interactive display device corresponding to the interactive display method is also provided in the embodiments of the present disclosure, and since the principle of solving the problem of the device in the embodiments of the present disclosure is similar to the control method in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and repeated details are not described.
Referring to fig. 13, there is shown a schematic diagram of an apparatus 1300 for interactive exhibition according to an embodiment of the present disclosure, the apparatus includes: a first determination module 1301, a second determination module 1302, and a presentation module 1303; wherein,
a first determining module 1301, configured to determine a target virtual appliance selected by the target virtual character.
A second determining module 1302, configured to determine, according to an interaction scenario, a carrying element of the target virtual appliance, and select at least one target skill collocated with the target virtual appliance from the skills corresponding to the target virtual character.
And the display module 1303 is used for responding to a release operation aiming at any target skill and displaying a skill special effect matched with the target skill and the carrying element.
In one possible embodiment, the target skills include a split skill;
and the display module 1303 is specifically configured to display the splitting special effect of the carried element in response to the releasing operation of the splitting technique.
In a possible implementation manner, the display module 1303 is specifically configured to determine, according to the instrument attribute information of the target virtual instrument, splitting number information of the carrying element in response to the release operation of the splitting skill; and displaying the splitting special effect of the carrying element split into a plurality of sub carrying elements according to the splitting quantity information.
In a possible embodiment, the carrying element includes ammunition, and the display module 1303 is specifically configured to display a splitting special effect of the ammunition split into a plurality of small ammunitions and an explosion special effect of the plurality of small ammunitions according to the splitting number information.
In one possible embodiment, the target skills include teammate instrumental property adjustment skills of the target virtual character;
the display module 1303 is specifically configured to respond to a release operation of the teammate instrument attribute adjustment skill of the target virtual character, and update the instrument attribute information of the target virtual character and the target virtual instrument of the teammate character; and when the release condition of the carrying element is met, displaying the skill special effect of the target virtual appliance of the target virtual role and the teammate role when the carrying element is released according to the updated appliance attribute information.
In a possible implementation manner, the display module 1303 is specifically configured to, in response to a release operation of the teammate instrument attribute adjustment skill of the target virtual character, determine, according to a current position of the target virtual character, an effective action region of the teammate instrument attribute adjustment skill of the target virtual character under the condition that it is determined that the teammate instrument attribute adjustment skill of the target virtual character matches the action region; determining team-friend roles of the target virtual role currently located in the effective action area, and updating the instrument attribute information of the target virtual role and target virtual instruments of the team-friend roles.
In one possible embodiment, the target skills include instrument replication skills;
the display module 1303 is specifically configured to display the multiple copied target virtual instruments in response to the release operation of the instrument copying skill, and when the release condition of the carrying element is met, display a skill special effect when the multiple copied target virtual instruments release the carrying element.
In a possible embodiment, the displaying module 1303 is specifically configured to display, according to the total number of the copied target virtual instruments, the skill enhancement special effect when the multiple target virtual instruments release the carrying elements; compared with the skill special effect before the replication skill release of the apparatus, the quantity of the carrying elements corresponding to the skill enhancement special effect is increased and/or the action effect is enhanced.
In one possible embodiment, where the target virtual instrument is a shooting-type instrument, the enhanced skill effect includes a reduction in jitter frequency of a displayed sight.
In one possible embodiment, the target skills include area quiescence skills;
the display module 1303 is specifically configured to determine a target action region of the mounted element according to the aiming direction of the target virtual instrument in response to the release operation of the region static skill, and display a static special effect of the virtual object in the target action region.
In one possible embodiment, the target skills include automatic aiming skills;
and the display module 1303 is specifically configured to display a skill effect of the carrying element automatically attacking the locked target in response to the release operation of the automatic aiming skill.
In one possible embodiment, the target skills include an automatic loading skill;
the display module 1303 is specifically configured to display automatic loading progress information of the target virtual instrument in response to the release operation of the automatic loading technique, and display a release special effect of the carrying element according to the aiming direction of the target virtual instrument after the target virtual instrument is fully loaded.
In the embodiment of the disclosure, a target virtual appliance selected by a target virtual character is determined, carrying elements of the target virtual appliance are determined according to an interaction scene, and at least one target skill matched with the target virtual appliance is selected from skills corresponding to the target virtual character; responding to the release operation aiming at the target skill, and displaying a skill special effect matched with the target skill and the carrying elements; here, after the player selects the target virtual instrument as the virtual instrument of the target virtual character, the carrying element of the target virtual instrument in the current interactive scene can be determined according to the prestored elements which can be carried by the target virtual instrument in each interactive scene, and in addition, at least one matched target skill can be selected for the target virtual instrument in multiple skills which can be matched with the target virtual instrument.
In a possible embodiment, the apparatus further comprises: and the updating module is used for responding to the release operation aiming at any target skill and updating the energy reserve information of the target virtual role according to the energy consumption information of the target skill.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
Based on the same technical concept, the embodiment of the application also provides computer equipment. Referring to fig. 14, a schematic structural diagram of a computer device 1400 provided in the embodiments of the present application includes a processor 1401, a memory 1402, and a bus 1403. The storage 1402 is used for storing execution instructions, and includes a memory 14021 and an external storage 14022; the memory 14021 is also referred to as an internal memory, and is used for temporarily storing operation data in the processor 1401 and data exchanged with an external memory 14022 such as a hard disk, and the processor 1401 exchanges data with the external memory 14022 through the memory 14021, and when the computer apparatus 1400 is operated, the processor 1401 and the memory 1402 communicate with each other through the bus 1403, and the processor 1401 is caused to execute the following instructions:
determining a target virtual appliance selected by the target virtual character; determining carrying elements of the target virtual appliance according to an interactive scene, and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual character; and responding to the release operation aiming at any target skill, and displaying a skill special effect matched with the target skill and the carrying element.
The specific processing flow of the processor 1401 may refer to the description of the above method embodiment, and is not described herein again.
The embodiments of the present disclosure also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the steps of the method for interactive display described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure also provide a computer program product, where the computer program product carries a program code, and instructions included in the program code may be used to execute the steps of the method for interactive display described in the foregoing method embodiments, which may be referred to specifically for the foregoing method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used for illustrating the technical solutions of the present disclosure and not for limiting the same, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (16)

1. A method of interactive display, comprising:
determining a target virtual appliance selected by the target virtual character;
determining carrying elements of the target virtual appliance according to an interactive scene, and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual character;
and responding to the release operation aiming at any target skill, and displaying a skill special effect matched with the target skill and the carrying element.
2. The method of claim 1, wherein the target skills comprise split skills; the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the releasing operation of the splitting skill, and displaying the splitting special effect of the carried element.
3. The method of claim 2, wherein displaying the split special effect of the piggybacked element in response to the release operation of the split skill comprises:
responding to the release operation of the splitting skill, and determining splitting number information of the carrying element according to the instrument attribute information of the target virtual instrument;
and displaying the splitting special effect of the carrying element split into a plurality of sub carrying elements according to the splitting quantity information.
4. The method according to claim 3, wherein the carrying element comprises ammunition, and the displaying of the splitting effect of the carrying element into a plurality of sub carrying elements according to the splitting number information comprises:
and according to the splitting number information, displaying the splitting special effect of the ammunition into a plurality of small ammunitions and the explosion special effect of the small ammunitions.
5. The method of claim 1, wherein the target skills comprise teammate instrument attribute adjustment skills of a target virtual character; the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to release operation of team-friend instrument attribute adjustment skills of the target virtual character, and updating instrument attribute information of the target virtual character and the target virtual instrument of the team-friend character;
and when the release condition of the carrying element is met, displaying the skill special effect of the target virtual appliance of the target virtual role and the teammate role when the carrying element is released according to the updated appliance attribute information.
6. The method according to claim 5, wherein the updating of the instrument attribute information of the target virtual instrument of the target virtual character and the teammate character in response to the releasing operation of the teammate instrument attribute adjustment skill of the target virtual character comprises:
responding to release operation of the teammate instrument attribute adjustment skill of the target virtual character, and determining an effective action area of the teammate instrument attribute adjustment skill of the target virtual character according to the current position of the target virtual character under the condition that the teammate instrument attribute adjustment skill of the target virtual character is matched with the action area;
determining team-friend roles of the target virtual role currently located in the effective action area, and updating the instrument attribute information of the target virtual role and target virtual instruments of the team-friend roles.
7. The method of claim 1, wherein the target skills include instrument replication skills;
the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to the release operation of the instrument copying skill, displaying the copied target virtual instruments, and displaying the skill special effect when the copied target virtual instruments release the carrying elements when the release conditions of the carrying elements are met.
8. The method according to claim 7, wherein the displaying the skill effect of the copied target virtual instruments when the piggybacked element is released comprises:
displaying the skill enhancement special effect when the plurality of target virtual instruments release the carrying elements according to the total number of the copied target virtual instruments; compared with the skill special effect before the replication skill release of the apparatus, the quantity of the carrying elements corresponding to the skill enhancement special effect is increased and/or the action effect is enhanced.
9. The method of claim 8, wherein the enhanced skill effect includes a reduction in jitter frequency of a displayed sight bead in the case where the target virtual instrument is a shooting-type instrument.
10. The method of claim 1, wherein the target skills comprise regional resting skills; the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the releasing operation of the region static skill, determining a target action region of the carrying element according to the aiming direction of the target virtual instrument, and displaying a static special effect of the virtual object in the target action region.
11. The method of claim 1, wherein the target skill comprises an automatic targeting skill; the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
and responding to the release operation of the automatic aiming skill, and displaying the skill special effect of the automatic attack of the carrying element on the locked target.
12. The method of claim 1, wherein the target skill comprises an auto-load skill; the responding to the release operation aiming at any target skill, and displaying the skill special effect matched with the target skill and the carrying element, wherein the displaying comprises the following steps:
responding to the release operation of the automatic loading skill, displaying the automatic loading progress information of the target virtual instrument, and displaying the release special effect of the carrying element according to the aiming direction of the target virtual instrument after the target virtual instrument is fully loaded.
13. The method of any one of claims 1 to 12, further comprising:
and responding to the release operation aiming at any target skill, and updating the energy reserve information of the target virtual role according to the energy consumption information of the target skill.
14. An apparatus for interactive presentations, comprising:
the first determination module is used for determining a target virtual appliance selected by a target virtual role;
the second determination module is used for determining the carrying elements of the target virtual appliance according to the interactive scene and selecting at least one target skill matched with the target virtual appliance from the skills corresponding to the target virtual role;
and the display module is used for responding to the release operation aiming at any target skill and displaying the skill special effect matched with the target skill and the carrying element.
15. A computer device, comprising: a processor, a memory storing machine-readable instructions executable by the processor, the processor for executing the machine-readable instructions stored in the memory, the processor performing the steps of the method of interactive exhibition of any one of claims 1 to 13 when the machine-readable instructions are executed by the processor.
16. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when executed by a computer device, performs the steps of the method of interactive exhibition of any one of claims 1 to 13.
CN202110080459.7A 2021-01-21 2021-01-21 Interactive display method and device and computer storage medium Pending CN112755539A (en)

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