CN111832930A - Online and online chess playing analogy match full-flow service platform - Google Patents

Online and online chess playing analogy match full-flow service platform Download PDF

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CN111832930A
CN111832930A CN202010654797.2A CN202010654797A CN111832930A CN 111832930 A CN111832930 A CN 111832930A CN 202010654797 A CN202010654797 A CN 202010654797A CN 111832930 A CN111832930 A CN 111832930A
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module
service platform
bidirectional connection
output end
information
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翟滨
王玲玲
许向武
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Jinan International Checkers Association
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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Abstract

The invention discloses a full-flow service platform for an online chess playing and chess playing analog match, which comprises a service platform, wherein the service platform is in bidirectional connection with a first wireless communication module through wireless, the first wireless communication module is in bidirectional connection with a data acquisition unit through wireless, the service platform is in bidirectional connection with a second wireless communication module through wireless, and the second wireless communication module is in bidirectional connection with a client through wireless. The online and online chess playing analogy match full-flow service platform realizes bidirectional connection with the first wireless communication module through the service platform in a wireless way, and chess enthusiasts can directly complete registration and payment through the platform without propaganda and promotion everywhere through various professional websites and platforms; before the registration is ended, players can also modify the registration groups or apply for a return match, the registration form is automatically extracted from the database by cloud arrangement, and drawing lots, arrangement and the like are completed by one key.

Description

Online and online chess playing analogy match full-flow service platform
Technical Field
The invention relates to the technical field of IT (information technology), in particular to a full-flow service platform for an online chess playing and online chess playing analogy game.
Background
The chess match is divided into an offline match and an online match, the offline match refers to a traditional chess match mode, players need to play chess face to face, the online match is a match mode which is gradually popular in the new crown epidemic period, players complete the match through network play, and the match is divided into links of creating the match, registering management, charging management, battle arrangement, round-by-round match, calculating score, releasing score, calculating grade and the like no matter the players are offline or online.
The form of registration and payment is low in efficiency and easy to make mistakes, most of the registration and payment of the existing match is gathered through a coach and then transferred to a match undertaking party, so that the number of intermediate links is large, and the error probability is high; even if a match with direct registration of players is supported, final registration and payment also needs manual statistics and summarization, even on-site payment, leading to confusion before the match and delay of the match, a single-machine edition arrangement software is generally used, match links such as registration management, score release and grade calculation cannot be seamlessly linked, and the existing match list of the match needs to be saved as a file format supported by the arrangement software, so that the arrangement link can be entered; the editing result can be disclosed to the public only by printing and pasting, and can not be automatically issued to the network or issued in the forms of WeChat, short message and the like, the existing editing software is numerous, the interface standards are different, the grouping calculation result of the parallel competition can not be supported, the existing grading system can not be connected, the result issuing is only a document everywhere, and the issuing form of network, WeChat and short message can not be supported.
Disclosure of Invention
Aiming at the defects of the prior art, the invention provides a full-flow service platform for an online and online chess-playing analog match, which solves the problems that the efficiency of the registration and payment form is low, the mistake is easy to occur, the links of the registration management, the score release and the grade calculation and other matches cannot be seamlessly connected, and the match cannot be automatically released to the network or released in the forms of WeChat, short message and the like.
In order to achieve the purpose, the invention is realized by the following technical scheme: an on-line and off-line chess analog competition full-flow service platform comprises a service platform, wherein the service platform is in bidirectional connection with a first wireless communication module through wireless, the first wireless communication module is in bidirectional connection with a data acquisition unit through wireless, the service platform is in bidirectional connection with a second wireless communication module through wireless, the second wireless communication module is in bidirectional connection with a client through wireless, the second wireless communication module is in bidirectional connection with a mobile terminal through wireless, the service platform is in bidirectional connection with a big database storage module, the service platform comprises a central processing module, the central processing module is in bidirectional connection with an announcement management module, the output end of the central processing module is connected with the input end of a mode selection unit, and the output end of the mode selection unit is connected with the input end of a competition score calculation module, and the output end of the competition result calculation module is connected with the input end of the result table generation module, the output end of the result table generation module is connected with the input end of the central processing module, the central processing module is in bidirectional connection with the grading calculation module, the central processing module is in bidirectional connection with the cloud arrangement unit, and the central processing module is in bidirectional connection with the large database storage module.
Preferably, the central processing module is wirelessly connected with the first wireless communication module in a bidirectional manner, and the central processing module is wirelessly connected with the second wireless communication module in a bidirectional manner.
Preferably, the data acquisition unit comprises a data acquisition module, and the data acquisition module comprises an identity information acquisition module and an information change module.
Preferably, the registration management module comprises an information auditing module, an output end of the information auditing module is connected with an input end of the payment module, and an output end of the payment module is connected with an input end of the information integration module.
Preferably, the identity information acquisition module mainly acquires names, contact ways and other information, the payment module can be realized through WeChat and Payment treasured, and the information integration module mainly integrates the registration information and the payment information.
Preferably, the cloud arrangement unit includes a drawing module, an output end of the drawing module is connected to an output end of the arrangement module, and an output end of the arrangement module is connected to an input end of the table generation module.
Preferably, the client comprises an information receiving module, an output end of the information receiving module is connected with an input end of a matching service adjusting module, the matching service adjusting module is mainly used for adjusting aspects such as a competition field, catering and accommodation, and an output end of the information receiving module is connected with an input end of a game result submitting module.
Advantageous effects
The invention provides a full-flow service platform for an online chess playing and an online chess playing analogy match. Compared with the prior art, the method has the following beneficial effects:
(1) the on-line chess playing and off-line chess playing analogy competition full-flow service platform realizes bidirectional connection with a first wireless communication module through a wireless mode through the service platform, realizes bidirectional connection with a data acquisition unit through a wireless mode through the first wireless communication module, realizes bidirectional connection with a second wireless communication module through a wireless mode, realizes bidirectional connection with a client through a wireless mode through the second wireless communication module, realizes bidirectional connection with a mobile terminal through a wireless mode, realizes bidirectional connection with a big database storage module through the service platform, comprises a central processing module, realizes bidirectional connection with a registration management module, is connected with an output end of a mode selection unit through an input end of the mode selection unit, is connected with an input end of a competition result calculation module through an output end of the competition result calculation module, and is connected with an input end of a result table generation module through an output end of the competition result table generation module, the output end of the score table generating module is connected with the input end of the central processing module, the central processing module is in bidirectional connection with the grade calculating module, the central processing module is in bidirectional connection with the cloud arrangement unit, the central processing module is in bidirectional connection with the large database storage module, once a match is created, all chess fans paying attention to a match host unit can receive registration notification, and the chess fans can directly complete registration and payment through the platform without propaganda and promotion everywhere through professional websites and platforms; before the registration is ended, the player can also modify the registration group or apply for a return match.
(2) The on-line chess playing and on-line chess playing analogy match full-flow service platform comprises an information receiving module through a client, wherein the output end of the information receiving module is connected with the input end of a matching service adjusting module, the matching service adjusting module is mainly used for adjusting aspects such as a match field, catering and accommodation, the output end of the information receiving module is connected with the input end of a match result submitting module, the registration and payment conditions are mastered at any time, and a host can pertinently adjust matching services such as the match field, the catering and the accommodation; when the registration is cut off, the match list can be determined, and the preparation works before match such as station signs, name signs and the like are made in advance.
(3) The online chess playing analogy match full-flow service platform is in two-way connection with the cloud arrangement unit through the central processing module, the cloud arrangement unit comprises a drawing and signing module, the output end of the drawing and signing module is connected with the output end of the arrangement module, the output end of the arrangement module is connected with the input end of the table generation module, the cloud arrangement automatically extracts a declaration table from a database, drawing and signing are completed in one key, arrangement and the like are automatically released to the service platform, and a player participating in a match is notified to enter the game through forms such as WeChat/short message and the like, and file format conversion and printing and posting are not needed.
(4) The on-line chess playing and off-line chess playing analogy game full-flow service platform comprises an information receiving module through a client, the output end of the information receiving module is connected with the input end of a matching service adjusting module, the matching service adjusting module is mainly used for adjusting aspects such as a game field, catering and accommodation, the output end of the information receiving module is connected with the input end of a game result submitting module, a judge who carries out on-site judgment can submit a game result through a mobile phone App, a paper judgment record is only used for filing and recording, the game is finished, the score is immediately issued to the platform and is notified to a player participating in the game, manual calculation and statistics do not need to be waited, and if the grade is required to be calculated, the work can be automatically completed.
Drawings
FIG. 1 is a schematic block diagram of the architecture of the system of the present invention;
FIG. 2 is a schematic block diagram of the architecture of the service platform of the present invention;
FIG. 3 is a schematic block diagram of the structure of a cloud orchestration unit according to the present invention;
FIG. 4 is a schematic block diagram of the structure of a data acquisition module of the present invention;
fig. 5 is a schematic block diagram of the structure of the client terminal of the present invention.
In the figure: 1-service platform, 11-central processing module, 12-registration management module, 121-information auditing module, 122-payment module, 123-information integration module, 13-mode selection unit, 14-competition result calculation module, 15-result table generation module, 16-grade calculation module, 17-cloud arrangement unit, 171-drawing module, 172-arrangement module, 173-table generation module, 2-first wireless communication module, 3-data acquisition unit, 31-data acquisition module, 311-identity information acquisition module, 312-information change module, 4-second wireless communication module, 5-client, 51-information receiving module, 52-matching service adjustment module, 53-matching result submission module, 6-mobile terminal, 7-big database storage module.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-5, the present invention provides a technical solution: a kind of online and online chess playing analogy match complete flow service platform, including the service platform 1, once the match is established, all chess fans paying attention to the game host unit can receive the registration notice, needn't to publicize and promote everywhere through every professional website, platform, chess fans can finish registration and pay fees directly through the platform; before the registration is ended, a player can also modify the registration group or apply for a refund, the service platform 1 is in bidirectional connection with the first wireless communication module 2 through wireless, the first wireless communication module 2 is in bidirectional connection with the data acquisition unit 3 through wireless, the data acquisition unit 3 comprises a data acquisition module 31, the data acquisition module 31 comprises an identity information acquisition module 311 and an information change module 312, the identity information acquisition module 311 mainly acquires names, contact ways and other information, the payment module 122 can be realized through WeChat and Payment, the information integration module 123 mainly integrates the registration information and payment information, the service platform 1 is in bidirectional connection with the second wireless communication module 4 through wireless, the second wireless communication module 4 is in bidirectional connection with the client 5 through wireless, the client 5 is a referee, and a referee in field judgment can submit a result of a game through a mobile phone App, paper cutting records are only used for filing and recording, after the match is finished, scores are immediately issued to the platform and are notified to players, manual calculation and statistics are not needed, if grades need to be calculated, the work can be automatically completed, the registration and payment conditions can be mastered at any time, and the host can pertinently adjust the matching services such as a match field, catering and accommodation; when the registration is finished, a match list can be determined, preparation works before a match such as a station sign, a name sign and the like are made in advance, the client 5 comprises an information receiving module 51, the output end of the information receiving module 51 is connected with the input end of a matching service adjusting module 52, the matching service adjusting module 52 mainly adjusts the aspects of a match field, a restaurant, an accommodation and the like, the output end of the information receiving module 51 is connected with the input end of a match result submitting module 53, the second wireless communication module 4 is in bidirectional connection with the mobile terminal 6 through wireless, the mobile terminal 6 is a contestant, the service platform 1 is in bidirectional connection with the large database storage module 7, the service platform 1 comprises a central processing module 11, the central processing module 11 is in bidirectional connection with the first wireless communication module 2 through wireless, and the central processing module 11 is in bidirectional connection with the second wireless communication module 4 through wireless, the central processing module 11 is in bidirectional connection with the entry management module 12, the entry management module 12 includes an information auditing module 121, an output end of the information auditing module 121 is connected with an input end of the payment module 122, an output end of the payment module 122 is connected with an input end of the information integration module 123, an output end of the central processing module 11 is connected with an input end of the mode selection unit 13, an output end of the mode selection unit 13 is connected with an input end of the game result calculation module 14, an output end of the game result calculation module 14 is connected with an input end of the result table generation module 15, the cloud arrangement unit 17 includes a drawing module 171, an output end of the drawing module 171 is connected with an output end of the arrangement module 172, an output end of the arrangement module 172 is connected with an input end of the table generation module 173, an output end of the table generation module 15 is connected with an input end of the central processing module 11, the central processing module 11 is connected with the grading calculation module 16 in a bidirectional manner, the central processing module 11 is connected with the cloud arrangement unit 17 in a bidirectional manner, the cloud arrangement automatically extracts the entry form from the database, one-key drawing, arrangement and the like are completed, the match form is automatically issued to the service platform 1, the entry of a participating chess player is notified in the form of WeChat/short message and the like, file format conversion and printing and posting are not needed, the central processing module 11 is connected with the big database storage module 7 in a bidirectional manner, and the contents which are not described in detail in the description belong to the prior art which is known by technicians in the field.
When the chess game service platform is used, chess enthusiasts can directly complete registration and payment through the service platform 1, identity information is collected through the data collection unit 3, before registration is ended, players can modify registration groups or apply for quitting games through the information change module 312, collected information can be transmitted to the service platform 1 through the first wireless communication module 2, the central processing module 11 controls the registration management module 12 to manage information of the registration workers, the information audit module 121 audits registration information of the registration workers, after audit is passed, the payment module 122 can use WeChat and Pay to pay fees, meanwhile, the client 5 can master registration and payment conditions at any time, a host can adjust matching services such as a competition field, catering and housing, registration is ended, a participation list can be determined, and a targeted platform sign is made in advance, The preparation before the match such as name tags, the information integration module 123 integrates the entry information and the payment information, and transmits the integrated information to the central processing module 11, the central processing module 11 stores the integrated information into the large database storage module 7, the entry of the approved entry can be selected by the mode selection unit 13 for online match or free play, the cloud arrangement unit 17 automatically extracts the entry form from the large database storage module 7, the drawing and arrangement are completed by one key, the form generation module 173 automatically issues the battle form to the service platform 1, and informs the entry of the players through the forms of WeChat/short message, and after the match is completed, the match score of the players is calculated through the match score calculation module 14, and the match scores of multiple players are generated into the form through the form generation module 15 and stored into the large database storage module, the grade calculation module calculates the grades of all the players, the referee who carries out the sanction on site can submit the result of the game through the mobile phone App, the papery record of carrying out the sanction is only used for filing and recording, the match is finished, the result is immediately released to the service platform 1, and the referee is informed through the second wireless communication module 4.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (7)

1. The utility model provides an online and online chess playing analogy match complete flow service platform, includes service platform (1), its characterized in that: the service platform (1) is in bidirectional connection with the first wireless communication module (2) in a wireless mode, the first wireless communication module (2) is in bidirectional connection with the data acquisition unit (3) in a wireless mode, the service platform (1) is in bidirectional connection with the second wireless communication module (4) in a wireless mode, the second wireless communication module (4) is in bidirectional connection with the client (5) in a wireless mode, the second wireless communication module (4) is in bidirectional connection with the mobile terminal (6) in a wireless mode, the service platform (1) is in bidirectional connection with the big database storage module (7), the service platform (1) comprises a central processing module (11), the central processing module (11) is in bidirectional connection with the roll call management module (12), and the output end of the central processing module (11) is connected with the input end of the mode selection unit (13), the output end of the mode selection unit (13) is connected with the input end of the competition result calculation module (14), the output end of the competition result calculation module (14) is connected with the input end of the result table generation module (15), the output end of the result table generation module (15) is connected with the input end of the central processing module (11), the central processing module (11) is in bidirectional connection with the grading calculation module (16), the central processing module (11) is in bidirectional connection with the cloud arrangement unit (17), and the central processing module (11) is in bidirectional connection with the big database storage module (7).
2. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the central processing module (11) is in bidirectional connection with the first wireless communication module (2) in a wireless mode, and the central processing module (11) is in bidirectional connection with the second wireless communication module (4) in a wireless mode.
3. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the data acquisition unit (3) comprises a data acquisition module (31), and the data acquisition module (31) comprises an identity information acquisition module (311) and an information change module (312).
4. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the entry management module (12) comprises an information auditing module (121), the output end of the information auditing module (121) is connected with the input end of a payment module (122), and the output end of the payment module (122) is connected with the input end of an information integration module (123).
5. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the identity information acquisition module (311) mainly acquires names, contact information and other information, the payment module (122) can be realized through WeChat and Payment treasured, and the information integration module (123) mainly integrates registration information and payment information.
6. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the cloud arrangement unit (17) comprises a drawing module (171), the output end of the drawing module (171) is connected with the output end of an arrangement module (172), and the output end of the arrangement module (172) is connected with the input end of a table generation module (173).
7. The on-line and on-line chess playing analog match full-flow service platform of claim 1, wherein: the client (5) comprises an information receiving module (51), the output end of the information receiving module (51) is connected with the input end of a matching service adjusting module (52), the matching service adjusting module (52) mainly adjusts the aspects of a competition field, catering, accommodation and the like, and the output end of the information receiving module (51) is connected with the input end of a game result submitting module (53).
CN202010654797.2A 2020-07-09 2020-07-09 Online and online chess playing analogy match full-flow service platform Pending CN111832930A (en)

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CN104640072A (en) * 2015-02-04 2015-05-20 湖南简成信息技术有限公司 Method and device for real-time online game, method and device for game watching, and system
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