CN111798544A - Visual VR content editing system and using method - Google Patents

Visual VR content editing system and using method Download PDF

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Publication number
CN111798544A
CN111798544A CN202010644332.9A CN202010644332A CN111798544A CN 111798544 A CN111798544 A CN 111798544A CN 202010644332 A CN202010644332 A CN 202010644332A CN 111798544 A CN111798544 A CN 111798544A
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China
Prior art keywords
resources
resource library
content
scene
cloud
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CN202010644332.9A
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Chinese (zh)
Inventor
万可谦
刘小兰
谌安
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Jiangxi Kejun Industrial Co ltd
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Jiangxi Kejun Industrial Co ltd
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Priority to CN202010644332.9A priority Critical patent/CN111798544A/en
Publication of CN111798544A publication Critical patent/CN111798544A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Abstract

The invention discloses a visual VR content editing system and a using method thereof, wherein the system comprises a VR cloud resource library and a VR content editor; the VR cloud resource library comprises a public resource library and a personal resource library; the VR resource sharing is realized by the public resource library, and the public resource library comprises control resources, character resources, picture resources, audio resources, video resources, scene resources, model resources, dynamic effect resources and other resources; the personal resource library is used for uploading VR resources manufactured by a user to the cloud personal library according to the requirement of the user, so that online acquisition at any time and place is realized; the VR content editor provides functionality for VR content authoring. The whole VR content manufacturing process does not relate to codes and programming, the process is visual, the VR resource sharing in the industry is realized, and the resource utilization rate is improved.

Description

Visual VR content editing system and using method
Technical Field
The invention relates to the technical field of VR (virtual reality), in particular to a visual VR content editing system and a using method thereof.
Background
VR, also known as virtual reality technology, is a technology for giving a user a simulated immersion sensation about senses such as sight, hearing, smell, taste, and touch in a three-dimensional environment that can be created on a computer and interacted with by comprehensively using a computer graphics system and various interface devices such as reality and control. For the scientific and technological development of China, the rise and development of the virtual reality technology are a great leap, and a sample is made for the innovation of the field of computers. The virtual reality technology is taken as important force for leading a new round of global industrial change, technology in a plurality of fields is fused in a cross-border mode, and the virtual reality technology is a next-generation universal technology platform and a next-generation internet entrance.
The VR editing tool is an essential tool in the development process of VR content resources and is used for manufacturing the VR content resources. However, most of the VR editing tools on the market are secondarily developed based on the existing engines (such as Unity3D, cos3D, etc.).
There are the following problems:
(1) the user threshold is high. These tools involve programming languages such as C #, JavaScript, UnityScript, etc., and thus must be available to professional developers who have a programming base, which is very difficult for some ordinary users who do not know about programming.
(2) The ease of use is poor. The concrete expression is as follows
1) The method has the advantages that the method is free of templates and resource libraries, a user needs to configure VR scenes from scratch, the compiling cost is extremely high, and the workload is large.
2) The VR model is difficult to quickly cast into the appropriate position of the scene. VR models are basically three-dimensional stereo models, and it is difficult for ordinary users, especially novice users, to quickly select a suitable position in a stereo space scene to place a three-dimensional model. The position of the VR model takes a lot of time;
3) the manufactured VR content resources lack a sharing way, and the utilization rate of the VR content resources in the industry is low.
In conclusion, the existing VR editing tool is difficult to meet the requirement of mass users for easily and quickly making VR contents, and does not play a positive role in promoting the development of the VR industry. At present, a simple and easy-to-use VR editing tool is needed to reverse the situation.
Disclosure of Invention
The invention aims to solve the problems that: a visual VR content editing system and a method for using the same are provided to solve the above problems in the background art.
The technical scheme provided by the invention for solving the problems is as follows: a visual VR content editing system comprises a VR cloud resource library and a VR content editor; the VR cloud resource library comprises a public resource library and a personal resource library;
the method comprises the following steps that VR resource sharing is achieved through a public resource library, and the public resource library comprises control resources, character resources, picture resources, audio resources, video resources, scene resources, model resources, dynamic effect resources and other resources, wherein the scene resources provide a large number of VR scene templates, a user can quickly retrieve required templates according to use requirements, the VR scene templates comprise a VR model anchor point positioning function, space positions are preset for various VR models in a scene, and when the user selects the models to put in the scene, the models can be automatically loaded into the preset positions;
the personal resource library is used for uploading VR resources manufactured by a user to the cloud personal library according to the requirement of the user, so that online acquisition at any time and place is realized;
the VR content editor provides VR content creation functions, and is used for acquiring and importing resources from a VR cloud resource library and then performing scene compilation.
Preferably, the cloud background of the public resource library provides an auditing mechanism, and resources issued to the cloud by a user can be audited, so that the resource quality is improved.
Preferably, the user can distribute the individual VR resources to the public VR resource pool to realize resource sharing.
A method of using a visual VR content editing system, the method including the steps of,
(1) creating a VR content project;
(2) acquiring and importing a VR scene template from a VR cloud resource library;
(3) on the basis of the scene template, performing scene compilation; the required resources such as controls, models, audio, video, dynamic effects and the like are directly obtained from a resource library; in the editing process, a user can upload resources to a cloud resource library;
(4) and generating a VR content executable file, and sending the VR content executable file to a terminal or uploading the VR content executable file to a cloud resource library.
Compared with the prior art, the invention has the advantages that:
(1) and zero threshold can be realized. The whole VR content production process does not involve code and programming. The process is visual and simple as a 3D assembly game, and even a beginner without any development experience can easily make complete VR content.
(2) Simple and efficient. Instead of heavy autonomous operation, a large number of shared resources are provided for the user to choose from. The user can easily complete scene construction, event arrangement, interactive setting and the like in the VR works only by dragging, dragging and the like of the mouse, and the creation of personal works can be rapidly completed. Meanwhile, the scene template has a VR model anchor point positioning function, space positions are preset for various VR models in the scene, when a user selects the model to put in the scene, the model can be automatically loaded into the preset position, the user only needs to perform fine adjustment operation on the position, and a complex position placing process is not needed.
(3) And the VR resource sharing of the industry is realized, and the resource utilization rate is improved.
(4) Standardizing the industry standard and promoting the industry development. The user can release the individual excellent creative content to the public resource library, and the background management personnel can verify the content released by the user, so that the content meeting the standard can be released.
(5) The cloud resource library realizes the online acquisition and manufacturing at any time and any place, and the complicated process of copying and uploading through an external memory in the traditional mode is omitted.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention and not to limit the invention.
FIG. 1 is a system block diagram of the present invention;
FIG. 2 is a flow chart of the use of the present invention;
FIG. 3 is a flow chart of a specific use of the present invention;
Detailed Description
The embodiments of the present invention will be described in detail with reference to the accompanying drawings and examples, so that how to implement the technical means for solving the technical problems and achieving the technical effects of the present invention can be fully understood and implemented.
A visual VR content editing system comprises a VR cloud resource library and a VR content editor; the VR cloud resource library comprises a public resource library and a personal resource library;
the method comprises the following steps that VR resource sharing is achieved through a public resource library, and the public resource library comprises control resources, character resources, picture resources, audio resources, video resources, scene resources, model resources, dynamic effect resources and other resources, wherein the scene resources provide a large number of VR scene templates, a user can quickly retrieve required templates according to use requirements, the VR scene templates comprise a VR model anchor point positioning function, space positions are preset for various VR models in a scene, and when the user selects the models to put in the scene, the models can be automatically loaded into the preset positions;
the personal resource library is used for uploading VR resources manufactured by a user to the cloud personal library according to the requirement of the user, so that online acquisition at any time and place is realized;
the VR content editor provides VR content creation functions, and is used for acquiring and importing resources from a VR cloud resource library and then performing scene compilation.
The cloud background of the public resource library provides an auditing mechanism, and resources issued to the cloud by a user can be audited, so that the resource quality is improved.
Furthermore, the user can release the individual VR resources to a public VR resource library to realize resource sharing.
A method of using a visual VR content editing system, the method including the steps of,
(1) creating a VR content project;
(2) acquiring and importing a VR scene template from a VR cloud resource library;
(3) on the basis of the scene template, performing scene compilation; the required resources such as controls, models, audio, video, dynamic effects and the like are directly obtained from a resource library; in the editing process, a user can upload resources to a cloud resource library;
(4) and generating a VR content executable file, and sending the VR content executable file to a terminal or uploading the VR content executable file to a cloud resource library.
Here, a detailed description is made of the VR cloud repository and VR content editor of the present invention:
VR cloud repository (public repository + personal repository):
(1) and providing massive high-quality VR resources (including controls, characters, pictures, audio, video, scenes, models, dynamic effects and the like according to types) for users to use when VR content is produced. The scene, the model and the dynamic effect provide a visual preview function, and the resources are classified according to types and industries, so that the user can quickly and accurately find the required resources.
(2) A public resource pool. VR resource sharing in the whole industry is realized, so that the resource utilization rate is improved. And the cloud background provides an auditing mechanism, and resources issued to the cloud by a user can be audited, so that the resource quality is improved. Promoting the development of the whole industry.
(3) A personal repository. The user can upload the VR resources manufactured by the user to the cloud personal library according to the requirement of the user, and online acquisition at any time and any place is realized. The user can also release the individual VR resources to a public VR resource library to realize resource sharing.
VR content editor:
(1) the function of VR content production is provided, the content is visual in the whole production process, codes and programming languages are not involved, and the method is simple, visual and convenient as playing assembly games.
(2) The user can directly obtain the VR resource from the high in the clouds, carries out the preparation of VR content, just as simply as preparation PPt on PPt template. Scene resources provide rich VR scene templates, spatial positions of various VR models in the templates are preset, and anchor points are set. When a user puts the model in a scene, the model can be automatically loaded into a preset position, and only fine adjustment operation needs to be carried out on the position, so that a complex position placing process is not needed.
(3) After the production is finished, the production is supported to generate an executable file, and the executable file is exported and issued to a VR terminal or uploaded to a cloud resource library.
The specific process of VR creation using the visual VR content editor is shown in fig. 3, and is roughly divided into the following steps:
(1) starting VR authoring;
(2) newly building a VR scene;
(3) selecting a required scene template from a locally downloaded VR scene library, and putting the scene template into the scene;
(4) selecting a needed model from a locally downloaded VR model library;
(5) putting the selected model into the scene, and automatically putting the model into a specified space region;
(6) fine adjustment is carried out on the effects of the position, the steering, the size and the like of the model;
(7) selecting a certain action from the action list corresponding to the model, and adding the action into the action attribute of the scene model;
(8) selecting a certain operation event from the trigger response operation corresponding to the model, and binding the operation event with the action;
(9) whether the model requires additional actions to be added. If yes, jumping to the step (7); otherwise, carrying out the next step;
(10) whether other models need to be added to the scene. If yes, jumping to the step (4); otherwise, carrying out the next step;
(11) adding other types of VR resources (controls, characters, pictures, audio, video, dynamic effects, and the like) required by the scene;
(12) whether the project needs to add other scenes. If yes, jumping to the step (2); otherwise, carrying out the next step;
(13) and whether an executable file corresponding to the VR content needs to be generated. If so, generating a corresponding file; otherwise, directly ending.
(14) And (6) ending.
The foregoing is merely illustrative of the preferred embodiments of the present invention and is not to be construed as limiting the claims. The present invention is not limited to the above embodiments, and the specific structure thereof is allowed to vary. All changes which come within the scope of the invention as defined by the independent claims are intended to be embraced therein.

Claims (4)

1. A visual VR content editing system, comprising: the system comprises a VR cloud resource library and a VR content editor; the VR cloud resource library comprises a public resource library and a personal resource library;
the method comprises the following steps that VR resource sharing is achieved through a public resource library, and the public resource library comprises control resources, character resources, picture resources, audio resources, video resources, scene resources, model resources, dynamic effect resources and other resources, wherein the scene resources provide a large number of VR scene templates, a user can quickly retrieve required templates according to use requirements, the VR scene templates comprise a VR model anchor point positioning function, space positions are preset for various VR models in a scene, and when the user selects the models to put in the scene, the models can be automatically loaded into the preset positions;
the personal resource library is used for uploading VR resources manufactured by a user to the cloud personal library according to the requirement of the user, so that online acquisition at any time and place is realized;
the VR content editor provides VR content creation functions, and is used for acquiring and importing resources from a VR cloud resource library and then performing scene compilation.
2. The visual VR content editing system of claim 1, wherein: the cloud background of the public resource library provides an auditing mechanism, and resources issued to the cloud by a user can be audited, so that the resource quality is improved.
3. The visual VR content editing system of claim 1, wherein: the user can release individual VR resources to a public VR resource library to realize resource sharing.
4. A method of using a visual VR content editing system as claimed in any one of claims 1-3 to: the method comprises the following steps of,
(1) creating a VR content project;
(2) acquiring and importing a VR scene template from a VR cloud resource library;
(3) on the basis of the scene template, performing scene compilation; the required resources such as controls, models, audio, video, dynamic effects and the like are directly obtained from a resource library; in the editing process, a user can upload resources to a cloud resource library;
(4) and generating a VR content executable file, and sending the VR content executable file to a terminal or uploading the VR content executable file to a cloud resource library.
CN202010644332.9A 2020-07-07 2020-07-07 Visual VR content editing system and using method Pending CN111798544A (en)

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CN112987921A (en) * 2021-02-19 2021-06-18 车智互联(北京)科技有限公司 VR scene explanation scheme generation method
CN114265583A (en) * 2022-03-01 2022-04-01 深圳市明源云客电子商务有限公司 VR content development optimization method and device, electronic equipment and readable storage medium
WO2023185315A1 (en) * 2022-03-28 2023-10-05 京东方科技集团股份有限公司 Method and apparatus for managing scenario data, and electronic device and readable medium

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US20180349108A1 (en) * 2017-06-05 2018-12-06 Umajin Inc. Application system for generating 3d applications
CN109859319A (en) * 2018-12-14 2019-06-07 浙江永拓信息科技有限公司 Environment Visualization editing system
CN109887097A (en) * 2019-02-01 2019-06-14 河南众诚信息科技股份有限公司 A kind of VR content development platform and method
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CN112987921A (en) * 2021-02-19 2021-06-18 车智互联(北京)科技有限公司 VR scene explanation scheme generation method
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CN114265583A (en) * 2022-03-01 2022-04-01 深圳市明源云客电子商务有限公司 VR content development optimization method and device, electronic equipment and readable storage medium
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