CN111796825B - Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium - Google Patents
Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium Download PDFInfo
- Publication number
- CN111796825B CN111796825B CN202010617527.4A CN202010617527A CN111796825B CN 111796825 B CN111796825 B CN 111796825B CN 202010617527 A CN202010617527 A CN 202010617527A CN 111796825 B CN111796825 B CN 111796825B
- Authority
- CN
- China
- Prior art keywords
- drawn
- entity
- bullet screen
- target
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000000034 method Methods 0.000 title claims abstract description 50
- 230000000875 corresponding effect Effects 0.000 claims description 30
- 238000012545 processing Methods 0.000 claims description 28
- 230000004044 response Effects 0.000 claims description 11
- 238000004590 computer program Methods 0.000 claims description 10
- 230000003068 static effect Effects 0.000 claims description 7
- 230000002596 correlated effect Effects 0.000 claims description 5
- 238000000926 separation method Methods 0.000 abstract description 5
- 238000009877 rendering Methods 0.000 description 12
- 238000010586 diagram Methods 0.000 description 9
- 230000006870 function Effects 0.000 description 7
- 238000004891 communication Methods 0.000 description 6
- 238000005096 rolling process Methods 0.000 description 6
- 230000003287 optical effect Effects 0.000 description 5
- 238000013523 data management Methods 0.000 description 4
- 238000011161 development Methods 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 239000013307 optical fiber Substances 0.000 description 2
- 230000000644 propagated effect Effects 0.000 description 2
- 239000004065 semiconductor Substances 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000000835 fiber Substances 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
- 239000002699 waste material Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Creation or generation of source code for implementing user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
Landscapes
- Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the disclosure discloses a bullet screen drawing method, device, equipment and storage medium, wherein the method comprises the following steps: responding to the acquired bullet screen information to be displayed, and determining a matched target entity to be drawn according to the bullet screen type of the bullet screen information; determining a target display layer matched with the barrage information, and transmitting the obtained barrage information and the target entity to be drawn to the target display layer so that the target display layer performs typesetting treatment on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn; and drawing the barrage information according to the typeset target entity to be drawn for display. According to the technical scheme, separation of barrage information and the entity to be drawn is achieved, technical support is provided for multiplexing of the entity to be drawn, occupation of memory of terminal equipment is reduced, and drawing efficiency of barrage information is improved.
Description
Technical Field
The embodiment of the disclosure relates to software technology, in particular to a bullet screen drawing method, device, equipment and storage medium.
Background
With the continuous development of software technology, various video software is beginning to appear on terminal devices, and a barrage becomes more and more important as an important component of video playing.
For drawing barrage information, an entity to be drawn is required to be used as a rendering carrier to execute rendering operation on the barrage information; in general, the information amount of the barrage in the video is very large (for example, a video segment includes 1000 barrage information pieces), and each barrage information piece needs to be drawn with a corresponding entity to be drawn (i.e., 1000 entities to be drawn need to be drawn), so that the drawing efficiency of the barrage information is low, and meanwhile, a large number of entities to be drawn also occupy too much memory of the terminal device.
Disclosure of Invention
The disclosure provides a barrage drawing method, device, equipment and storage medium, so as to realize separation of barrage information and an entity to be drawn and improve barrage information drawing efficiency.
In a first aspect, an embodiment of the present disclosure provides a method for drawing a barrage, including: in response to the acquired barrage information to be displayed, determining a matched target entity to be drawn according to the barrage type of the barrage information; determining a target display layer matched with the barrage information, transmitting the obtained barrage information and the target entity to be drawn to the target display layer, and typesetting the target entity to be drawn by the target display layer according to the barrage information to obtain the typeset target entity to be drawn; and drawing the barrage information according to the typeset target entity to be drawn for display.
In a second aspect, an embodiment of the present disclosure provides a drawing apparatus for a bullet screen, including: the target entity to be drawn obtaining module is configured to respond to obtaining the bullet screen information to be displayed and determine a matched target entity to be drawn according to the bullet screen type of the bullet screen information; the target display layer determining module is configured to determine a target display layer matched with the barrage information, and transmit the obtained barrage information and the target entity to be drawn to the target display layer, so that the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn; and the drawing execution module is configured to draw the barrage information according to the typeset target entity to be drawn for display.
In a third aspect, an embodiment of the present disclosure provides an electronic device, including a memory, a processing device, and a computer program stored on the memory and executable on the processing device, where the processing device implements the drawing method of the bullet screen of any embodiment of the present disclosure when the processing device executes the program.
In a fourth aspect, the disclosed embodiments provide a storage medium containing computer-executable instructions for performing the method of drawing a barrage of any of the embodiments of the disclosure when executed by a computer processor.
According to the technical scheme, the matched target to-be-drawn entity is determined according to the acquired bullet screen type of the bullet screen information to be displayed, typesetting processing is conducted through the target display layer, bullet screen information is drawn according to the typeset target to-be-drawn entity, new to-be-drawn entities are prevented from being created for each bullet screen information, separation of bullet screen information and to-be-drawn entities is achieved, technical support is provided for multiplexing of to-be-drawn entities, occupation of memory of terminal equipment is reduced, and drawing efficiency of the bullet screen information is improved.
Drawings
The above and other features, advantages, and aspects of embodiments of the present disclosure will become more apparent by reference to the following detailed description when taken in conjunction with the accompanying drawings. The same or similar reference numbers will be used throughout the drawings to refer to the same or like elements. It should be understood that the figures are schematic and that elements and components are not necessarily drawn to scale.
FIG. 1A is a flow chart of a method for drawing a bullet screen according to a first embodiment of the present disclosure;
FIG. 1B is a flowchart of a method for drawing a bullet screen in a first application scenario of the present disclosure;
FIG. 1C is a block diagram of a development framework for a barrage in a specific application scenario one of the present disclosure;
fig. 2 is a block diagram of a drawing apparatus of a bullet screen in a second embodiment of the present disclosure;
fig. 3 is a block diagram of an apparatus in a third embodiment of the present disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure have been shown in the accompanying drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but are provided to provide a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are for illustration purposes only and are not intended to limit the scope of the present disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order and/or performed in parallel. Furthermore, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "including" and variations thereof as used herein are intended to be open-ended, i.e., including, but not limited to. The term "based on" is based at least in part on. The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments. Related definitions of other terms will be given in the description below.
It should be noted that the terms "first," "second," and the like in this disclosure are merely used to distinguish between different devices, modules, or units and are not used to define an order or interdependence of functions performed by the devices, modules, or units.
It should be noted that references to "one", "a plurality" and "a plurality" in this disclosure are intended to be illustrative rather than limiting, and those of ordinary skill in the art will appreciate that "one or more" is intended to be understood as "one or more" unless the context clearly indicates otherwise.
The names of messages or information interacted between the various devices in the embodiments of the present disclosure are for illustrative purposes only and are not intended to limit the scope of such messages or information.
Example 1
Fig. 1A is a flowchart of a method for drawing a bullet screen according to an embodiment of the present disclosure, where the method may be applied to drawing bullet screen information in a video, and the method may be performed by a bullet screen drawing device according to an embodiment of the present disclosure, where the device may be implemented by software and/or hardware and integrated in an application program, and the method specifically includes the following steps:
s110, responding to the acquired barrage information to be displayed, and determining a matched target entity to be drawn according to the barrage type of the barrage information.
The bullet screen information may be classified into at least one of a variety of bullet screen types, for example, bullet screen information of plain text, bullet screen information with praise icons, bullet screen information with publisher head portraits and nicknames, etc., according to the presentation style of the bullet screen information. And the entity to be drawn (Draw Item) is a rendering carrier for carrying the barrage information, and after the barrage information is filled into the entity to be drawn, the entity to be drawn carrying the barrage information is rendered so as to display the barrage information in a screen, one entity to be drawn can only carry one barrage information at the same time, and meanwhile, the entity to be drawn also defines the display position and the display size of the barrage information in the screen.
Optionally, in an embodiment of the present disclosure, determining, according to a bullet screen type of bullet screen information, a matched target entity to be drawn includes: determining a corresponding entity type to be drawn according to the bullet screen type of the bullet screen information; selecting an idle entity to be drawn from the entity types to be drawn as a target entity to be drawn; each entity type to be drawn comprises at least one entity to be drawn, the number of the entities to be drawn, which are included in each entity type to be drawn, is positively correlated with the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen. For example, the entity type a to be drawn, the entity type B to be drawn and the entity type C to be drawn are respectively applicable to bullet screen information of pure characters, bullet screen information with praise icons and bullet screen information with publisher head portraits and nicknames, and the number of the entity types to be drawn included by each entity type to be drawn is related to the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen; taking the technical scheme as an example, comments posted by a common user scroll in the form of pure text barrage information, and 50 barrage information of the type can be displayed in a screen at most simultaneously, so that 50 entities to be drawn are also included in the entity type A matched with the barrage information of the type; comments posted by member users are all in the form of bullet screen information with a head portrait and a nickname of a publisher and at most 1 bullet screen information of the type can be displayed in the screen, so that only 1 entity to be drawn is needed in the entity type C matched with the bullet screen information of the type; in particular, the entities to be drawn in different entity types to be drawn are different. According to the correspondence between the bullet screen type and the entity type to be drawn, the entity to be drawn, which is matched with the bullet screen information, is determined, and the number of the entity to be drawn in the entity type to be drawn ensures that the bullet screen information of the type is displayed to the maximum extent in a screen, and resource waste caused by excessive number is avoided.
Optionally, in an embodiment of the present disclosure, after determining the corresponding entity type to be drawn, the method further includes: if no idle entity to be drawn exists in the corresponding entity type to be drawn, creating a new entity to be drawn in the entity type to be drawn, and taking the new entity to be drawn as a target entity to be drawn. Specifically, if the matched target entity to be drawn cannot be obtained according to the obtained barrage information, judging whether the corresponding entity type to be drawn can be obtained, if the corresponding entity type to be drawn cannot be obtained, adding the entity type to be drawn newly, and adding one entity to be drawn; if the corresponding entity type to be drawn can be obtained, adding a new entity to be drawn in the entity type to enable the entity to be drawn in the corresponding entity type to still meet the drawing requirement when the maximum display quantity of the barrage information in the screen is changed (for example, the display strategy of the barrage information is changed, five barrage information display lines in the screen are modified into six barrage information display lines, and correspondingly, the maximum display quantity of the barrage information in the screen is also changed); in particular, although the maximum display number of the barrage information in the screen becomes larger, new entities to be drawn are added, the number of the added entities to be drawn is still far smaller than that of the entities to be drawn used in the prior art, for example, a video includes 1000 barrage information, 1000 corresponding entities to be drawn are needed in the prior art, in this application, although the new entities to be drawn are added according to the maximum display number, the maximum display number of the barrage information in the screen is limited, for example, from 50 to 60, and accordingly, the number of the entities to be drawn also needs to be newly increased by 10, and the number of the newly increased entities to be drawn is also only 60, which is still far smaller than 1000 entities to be drawn used in the prior art.
Specifically, in response to obtaining a new entity type instruction to be drawn, creating a corresponding entity type to be drawn according to the new entity type instruction to be drawn, and adding at least one entity to be drawn in the created entity type to be drawn. And determining the number of the added entities to be drawn according to the data information contained in the new entity type instruction to be drawn, and if the new entity type instruction to be drawn does not comprise the specific addition number, adding one entity to be drawn by default.
S120, determining a target display layer matched with the barrage information, and transmitting the obtained barrage information and the target entity to be drawn to the target display layer, so that the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn.
Optionally, in an embodiment of the present disclosure, the target presentation layer includes a rolling dynamic play presentation layer and/or a static play presentation layer; the dynamic play display layer displays the bullet screen information in a dynamic display mode, for example, displays the bullet screen information in a rolling play mode and displays the bullet screen information in a flashing play mode, wherein the dynamic play display layer can be divided according to the parameters such as the rolling direction, the rolling speed and the like. For example, the dynamic play presentation layer may include, but is not limited to, at least one of: a middle scroll display layer (located in the middle area of the screen) for scrolling bullet screen information from the left side to the right side of the screen or from the right side to the left side; and the oblique-end display layer is used for scrolling bullet screen information from the upper right corner of the screen to the lower left corner of the screen or from the upper left corner of the screen to the lower right corner of the screen. And the static playing display layer displays bullet screen information in a constant display mode. The static play presentation layer may also be divided according to the presentation position light parameters. For example, the static play presentation layer may include, but is not limited to, a top presentation layer and/or a bottom presentation layer. The top display layer and the bottom display layer can simultaneously display one piece of barrage information, and each barrage information disappears after being displayed for 5 seconds in a normal display mode. Through different types of show layers, can provide diversified visual effect for the barrage. It should be noted that, in the embodiment of the present disclosure, the above playing forms and positions are schematic, and do not constitute specific limitations on the playing forms of the target display layer and the positions of the target display layer in the screen.
Optionally, in an embodiment of the present disclosure, the typesetting processing is performed, by the target display layer, on a target entity to be drawn according to barrage information, including: the target display layer calculates the position information of the target entity to be drawn according to the content information of the barrage information; wherein, the content information of the barrage information comprises characters and/or images. The location information includes x-axis coordinates, y-axis coordinates, display width, and/or display height; the x-axis is the direction of entering bullet screen information horizontally and transversely in the screen, the y-axis is the direction perpendicular to the x-axis, and the origin is the upper left corner of the screen; the x-axis coordinate and the y-axis coordinate represent positions of the bullet screen information in the screen, and the display width and the display height represent display sizes of the bullet screen information; the display height of the bullet screen information is related to the height of the target display layer, and the display width is related to the length of the content information, for example, in order to ensure that as much comment information of a user as possible is displayed, the maximum display width is set to be 20 character lengths for each piece of comment information, when the comment information of the user is smaller than or equal to 20 character lengths, the display width is set according to the actual character lengths of the comment information, and when the comment information of the user is larger than 20 character lengths, the display width is set to be 20 character lengths. By setting the display area information, the display position of the bullet screen information is determined, and the phenomenon that the display of comment information of other users is influenced due to excessive content of one comment information is avoided on the premise of displaying the detailed comment information of the users. Particularly, if the target display layer is a dynamic play display layer, the target display layer calculates the position information of the target entity to be drawn according to the content information of the barrage information, including: the target display layer sets the stepping of the barrage information in the x-axis direction according to the content information of the barrage information. When the dynamic play display layer displays the bullet screen information in a rolling play mode, the position in the x-axis direction is not fixed, and besides the initial position, the stepping speed is required to be set so as to realize rolling play.
And S130, drawing the barrage information according to the typeset target entity to be drawn for display.
Optionally, in the embodiment of the present disclosure, drawing of bullet screen information may be implemented by Canvas; where Canvas is the container of interface components, specific drawing work is performed by creating a Canvas object and then invoking the Draw method.
Optionally, in an embodiment of the present disclosure, after drawing the barrage information according to the typeset target entity to be drawn, the method further includes: resetting the position information of the target entity to be drawn in response to the bullet screen information being displayed in the screen; and returning the reset target entity to be drawn to the corresponding entity type to be drawn as an idle entity to be drawn, and continuing to bear other barrage information so as to realize multiplexing of the entity to be drawn.
According to the technical scheme, the matched target to-be-drawn entity is determined according to the acquired bullet screen type of the bullet screen information to be displayed, typesetting processing is conducted through the target display layer, bullet screen information is drawn according to the typeset target to-be-drawn entity, new to-be-drawn entities are prevented from being created for each bullet screen information, separation of bullet screen information and to-be-drawn entities is achieved, technical support is provided for multiplexing of to-be-drawn entities, occupation of memory of terminal equipment is reduced, and drawing efficiency of the bullet screen information is improved.
Specific application scenario 1
Fig. 1B is a data flow chart of a drawing method of a barrage provided in a specific application scenario of the disclosure, where the method specifically includes:
and S210, transmitting the barrage information to the controller module when the view module acquires the barrage information to be displayed.
View is a base class of Interface (UI) layer controls, which is used for abstractly representing the controls in the Interface layer, and a View module represents a specific control; in the embodiment of the disclosure, the view module is a barrage information control, and is used for acquiring barrage information to be displayed and acquiring touch operation of a user; the view module can be realized by custom controls library, view group and TextView.
As shown in fig. 1C, after acquiring the processing task, the view module 101 delegates the processing logic to the Controller module 102 for execution by applying the Controller (Controller) module 102; the controller module 102 separates the acquired bullet screen information from the view that is finally presented, i.e., decouples the view from the data, so that the bullet screen information processed by the back end is independent of the format of the bullet screen information displayed by the front end; the controller module 102 also provides an external interface, which reduces the variety of classes used and facilitates access by other applications.
S220, the controller module transmits the barrage information to the data management module.
A Data management (Data Manager) module 103 for managing bullet screen information; the play, pause, clear, double speed play, etc. of the bullet screen information are managed by the data management module 103.
S230, the data management module transmits the barrage information to the rendering engine module.
A rendering Engine (Reader Engine) module 104 for rendering the data information of the barrage into a presentation view for final presentation.
S240, the rendering engine module determines a display layer matched with the barrage information and transmits the obtained barrage information to the display layer.
S250, the display layer performs typesetting processing on the barrage information to form typeset entities to be drawn and transmits the typeset entities to the rendering engine module.
And S260, the rendering engine module draws the entity to be drawn for display.
The rendering engine module can realize the drawing of the entity to be drawn through Canvas; where Canvas is the container of interface components, specific drawing work is performed by creating a Canvas object and then invoking the Draw method.
Particularly, when the controller module acquires the newly added entity type instruction to be drawn, the newly added entity type instruction to be drawn is transmitted to the rendering engine; and the rendering engine adds the corresponding entity type to be drawn according to the new entity type instruction to be drawn, and adds at least one entity to be drawn in the new entity type to be drawn.
According to the technical scheme, when the bullet screen information to be displayed is obtained, the matched display layer is obtained, the bullet screen information is typeset in the display layer to obtain the entity to be drawn, and then the entity to be drawn is drawn, so that layered drawing of the bullet screen is realized, the complicated process of modifying operation in all bullet screen codes is avoided, the flexibility of bullet screen drawing is ensured, and the development efficiency of the bullet screen is greatly improved.
Example two
Fig. 2 is a block diagram of a drawing device for a barrage according to a second embodiment of the disclosure, which specifically includes: the entity to be drawn target acquisition module 210, the target presentation layer determination module 220 and the drawing execution module 230.
The target entity to be drawn obtaining module 210 is configured to determine a matched target entity to be drawn according to the bullet screen type of the bullet screen information in response to obtaining the bullet screen information to be displayed;
the target display layer determining module 220 is configured to determine a target display layer matched with the barrage information, and transmit the obtained barrage information and the target entity to be drawn to the target display layer, so that the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn;
the drawing execution module 230 is configured to draw the barrage information for display according to the typeset target entity to be drawn.
According to the technical scheme, the matched target to-be-drawn entity is determined according to the acquired bullet screen type of the bullet screen information to be displayed, typesetting processing is conducted through the target display layer, bullet screen information is drawn according to the typeset target to-be-drawn entity, new to-be-drawn entities are prevented from being created for each bullet screen information, separation of bullet screen information and to-be-drawn entities is achieved, technical support is provided for multiplexing of to-be-drawn entities, occupation of memory of terminal equipment is reduced, and drawing efficiency of the bullet screen information is improved.
Optionally, based on the above technical solution, the target entity to be drawn obtaining module 210 includes:
the entity type to be drawn obtaining unit is configured to determine the corresponding entity type to be drawn according to the bullet screen type of the bullet screen information;
the target entity to be drawn determining unit is configured to select an idle entity to be drawn from the entity types to be drawn as a target entity to be drawn;
each entity type to be drawn comprises at least one entity to be drawn, the number of the entities to be drawn, which are included in each entity type to be drawn, is positively correlated with the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen.
Optionally, based on the above technical solution, the target entity to be drawn obtaining module 210 further includes:
the entity to be drawn creation unit is configured to create a new entity to be drawn in the entity type to be drawn and take the new entity to be drawn as a target entity to be drawn if no idle entity to be drawn exists in the corresponding entity type to be drawn.
Optionally, on the basis of the above technical solution, the drawing device of the barrage includes:
the new instruction acquisition module is configured to respond to the acquired new entity type instruction to be drawn, create a corresponding entity type to be drawn according to the new entity type instruction to be drawn, and add at least one entity to be drawn in the created entity type to be drawn.
Optionally, on the basis of the above technical solution, the target display layer includes a dynamic play display layer and/or a static play display layer.
Optionally, on the basis of the above technical solution, the target display layer is specifically configured to calculate the location information of the target entity to be drawn according to the content information of the barrage information; wherein, the content information of the barrage information comprises characters and/or images.
Optionally, on the basis of the above technical solution, the drawing device of the barrage includes:
and the position information resetting module is configured to reset the position information of the target entity to be drawn in response to the bullet screen information being displayed in the screen.
The device can execute the bullet screen drawing method provided by any embodiment of the disclosure, and has the corresponding functional modules and beneficial effects of the execution method. Technical details not described in detail in this embodiment may be found in the methods provided by any of the embodiments of the present disclosure.
Example III
Fig. 3 shows a schematic diagram of an electronic device (e.g., a terminal device or server in fig. 1) 300 suitable for use in implementing embodiments of the present disclosure. The terminal devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and stationary terminals such as digital TVs, desktop computers, and the like. The electronic device shown in fig. 3 is merely an example and should not be construed to limit the functionality and scope of use of the disclosed embodiments.
As shown in fig. 3, the electronic device 300 may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 301 that may perform various suitable actions and processes in accordance with a program stored in a Read Only Memory (ROM) 302 or a program loaded from a storage means 308 into a Random Access Memory (RAM) 303. In the RAM 303, various programs and data required for the operation of the electronic apparatus 300 are also stored. The processing device 301, the ROM 302, and the RAM 303 are connected to each other via a bus 304. An input/output (I/O) interface 305 is also connected to bus 304.
In general, the following devices may be connected to the I/O interface 305: input devices 306 including, for example, a touch screen, touchpad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 307 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 308 including, for example, magnetic tape, hard disk, etc.; and communication means 309. The communication means 309 may allow the electronic device 300 to communicate with other devices wirelessly or by wire to exchange data. While fig. 3 shows an electronic device 300 having various means, it is to be understood that not all of the illustrated means are required to be implemented or provided. More or fewer devices may be implemented or provided instead.
In particular, according to embodiments of the present disclosure, the processes described above with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a non-transitory computer readable medium, the computer program comprising program code for performing the method shown in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via a communication device 309, or installed from a storage device 308, or installed from a ROM 302. The above-described functions defined in the methods of the embodiments of the present disclosure are performed when the computer program is executed by the processing means 301.
It should be noted that the computer readable medium described in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, fiber optic cables, RF (radio frequency), and the like, or any suitable combination of the foregoing.
In some implementations, the clients, servers may communicate using any currently known or future developed network protocol, such as HTTP (HyperText Transfer Protocol ), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the internet (e.g., the internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed networks.
The computer readable medium may be contained in the electronic device; or may exist alone without being incorporated into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: in response to the acquired barrage information to be displayed, determining a matched target entity to be drawn according to the barrage type of the barrage information; determining a target display layer matched with the barrage information, transmitting the obtained barrage information and the target entity to be drawn to the target display layer, and typesetting the target entity to be drawn by the target display layer according to the barrage information to obtain the typeset target entity to be drawn; and drawing the barrage information according to the typeset target entity to be drawn for display.
Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including, but not limited to, an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented in software or hardware. The name of the module is not limited to the module itself in some cases, for example, the location information resetting module may be further described as "configured to reset the location information of the target entity to be drawn in response to the barrage information being displayed in the screen". The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: a Field Programmable Gate Array (FPGA), an Application Specific Integrated Circuit (ASIC), an Application Specific Standard Product (ASSP), a system on a chip (SOC), a Complex Programmable Logic Device (CPLD), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. The machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
According to one or more embodiments of the present disclosure, there is provided a drawing method of a barrage [ example 1 ], including:
in response to the acquired barrage information to be displayed, determining a matched target entity to be drawn according to the barrage type of the barrage information;
determining a target display layer matched with the barrage information, transmitting the obtained barrage information and the target entity to be drawn to the target display layer, and typesetting the target entity to be drawn by the target display layer according to the barrage information to obtain the typeset target entity to be drawn;
and drawing the barrage information according to the typeset target entity to be drawn for display.
According to one or more embodiments of the present disclosure, there is provided a method of example 1 [ example 2 ], further comprising:
determining a corresponding entity type to be drawn according to the bullet screen type of the bullet screen information;
selecting an idle entity to be drawn from the entity types to be drawn as a target entity to be drawn;
each entity type to be drawn comprises at least one entity to be drawn, the number of the entities to be drawn, which are included in each entity type to be drawn, is positively correlated with the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen.
According to one or more embodiments of the present disclosure, there is provided a method of example 2 [ example 3 ], further comprising:
if no idle entity to be drawn exists in the corresponding entity type to be drawn, creating a new entity to be drawn in the entity type to be drawn, and taking the new entity to be drawn as a target entity to be drawn.
According to one or more embodiments of the present disclosure, there is provided a method of example 1 [ example 4 ], further comprising:
and responding to the acquired instruction of the newly added entity type to be drawn, creating a corresponding entity type to be drawn according to the instruction of the newly added entity type to be drawn, and adding at least one entity to be drawn in the created entity type to be drawn.
According to one or more embodiments of the present disclosure, there is provided a method of example 1 [ example 5 ], further comprising:
the target presentation layer comprises a dynamic play presentation layer and/or a static play presentation layer.
According to one or more embodiments of the present disclosure, there is provided a method of example 1 [ example 6 ], further comprising:
the target display layer calculates the position information of the target entity to be drawn according to the content information of the barrage information; wherein, the content information of the barrage information comprises characters and/or images.
According to one or more embodiments of the present disclosure, there is provided the method of example 6 [ example 7 ], further comprising:
and resetting the position information of the target entity to be drawn in response to the bullet screen information being displayed in the screen.
According to one or more embodiments of the present disclosure, there is provided a drawing apparatus of a bullet screen [ example 8 ], including:
the target entity to be drawn obtaining module is configured to respond to obtaining the bullet screen information to be displayed and determine a matched target entity to be drawn according to the bullet screen type of the bullet screen information;
the target display layer determining module is configured to determine a target display layer matched with the barrage information, and transmit the obtained barrage information and the target entity to be drawn to the target display layer, so that the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn;
and the drawing execution module is configured to draw the barrage information according to the typeset target entity to be drawn for display.
According to one or more embodiments of the present disclosure, there is provided an electronic device [ example 9 ] including a memory, a processing means and a computer program stored on the memory and executable on the processing means, the processing means implementing the drawing method of a bullet screen according to any one of examples 1 to 7 when the program is executed.
According to one or more embodiments of the present disclosure, there is provided a storage medium containing computer-executable instructions, which when executed by a computer processor, are for performing the method of drawing a barrage as described in any one of examples 1-7.
The foregoing description is only of the preferred embodiments of the present disclosure and description of the principles of the technology being employed. It will be appreciated by persons skilled in the art that the scope of the disclosure referred to in this disclosure is not limited to the specific combinations of features described above, but also covers other embodiments which may be formed by any combination of features described above or equivalents thereof without departing from the spirit of the disclosure. Such as those described above, are mutually substituted with the technical features having similar functions disclosed in the present disclosure (but not limited thereto).
Moreover, although operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. In certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limiting the scope of the present disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are example forms of implementing the claims.
Claims (8)
1. A method of drawing a barrage, comprising:
responding to the acquired bullet screen information to be displayed, and determining a matched target entity to be drawn according to the bullet screen type of the bullet screen information;
the determining the matched target entity to be drawn according to the bullet screen type of the bullet screen information comprises the following steps:
determining a corresponding entity type to be drawn according to the bullet screen type of the bullet screen information; selecting an idle entity to be drawn from the entity types to be drawn as a target entity to be drawn; the method comprises the steps that each entity type to be drawn comprises at least one entity to be drawn, and the number of the entities to be drawn, which are included in each entity type to be drawn, is positively correlated with the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen;
determining a target display layer matched with the barrage information, and transmitting the obtained barrage information and the target entity to be drawn to the target display layer so that the target display layer performs typesetting treatment on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn;
drawing the barrage information according to the typeset target entity to be drawn for display;
and resetting the position information of the target entity to be drawn in response to the bullet screen information being displayed in the screen.
2. The method of claim 1, wherein after determining the corresponding entity type to be drawn, further comprising:
if no idle entity to be drawn exists in the corresponding entity type to be drawn, creating a new entity to be drawn in the entity type to be drawn, and taking the new entity to be drawn as a target entity to be drawn.
3. The method of claim 1, further comprising:
and responding to the acquired new entity type instruction to be drawn, creating a corresponding entity type to be drawn according to the new entity type instruction to be drawn, and adding at least one entity to be drawn in the created entity type to be drawn.
4. The method of claim 1, wherein the target presentation layer comprises a dynamic play presentation layer and/or a static play presentation layer.
5. The method of claim 1, wherein the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information, and the method comprises the following steps:
the target display layer calculates the position information of the target entity to be drawn according to the content information of the barrage information; wherein, the content information of the barrage information comprises characters and/or images.
6. A drawing apparatus for a bullet screen, comprising:
the target entity to be drawn obtaining module is configured to respond to obtaining bullet screen information to be displayed, and determine a matched target entity to be drawn according to bullet screen types of the bullet screen information;
the target entity to be drawn obtaining module is specifically configured to determine the corresponding entity type to be drawn according to the bullet screen type of the bullet screen information; selecting an idle entity to be drawn from the entity types to be drawn as a target entity to be drawn; each entity type to be drawn comprises at least one entity to be drawn, the number of the entities to be drawn, which are included in each entity type to be drawn, is positively correlated with the maximum display number of bullet screen types corresponding to each entity type to be drawn in a screen;
the target display layer determining module is configured to determine a target display layer matched with the barrage information, and transmit the obtained barrage information and the target entity to be drawn to the target display layer, so that the target display layer performs typesetting processing on the target entity to be drawn according to the barrage information to obtain the typeset target entity to be drawn;
the drawing execution module is configured to draw the barrage information according to the typeset target entity to be drawn for display;
and the position information resetting module is configured to reset the position information of the target entity to be drawn in response to the bullet screen information being displayed in the screen.
7. An electronic device comprising a memory, processing means and a computer program stored on the memory and executable on the processing means, characterized in that the processing means implement the drawing method of a bullet screen according to any one of claims 1-5 when executing the program.
8. A storage medium containing computer executable instructions which, when executed by a computer processor, are for performing the method of drawing a barrage as claimed in any of claims 1-5.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010617527.4A CN111796825B (en) | 2020-06-30 | 2020-06-30 | Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010617527.4A CN111796825B (en) | 2020-06-30 | 2020-06-30 | Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
CN111796825A CN111796825A (en) | 2020-10-20 |
CN111796825B true CN111796825B (en) | 2024-02-09 |
Family
ID=72810848
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202010617527.4A Active CN111796825B (en) | 2020-06-30 | 2020-06-30 | Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN111796825B (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN115379281A (en) * | 2021-05-20 | 2022-11-22 | 北京字节跳动网络技术有限公司 | Message display method, device and equipment of virtual live broadcast room |
CN113766298B (en) * | 2021-09-03 | 2023-01-03 | 上海哔哩哔哩科技有限公司 | Bullet screen display method, device and system |
CN116661634A (en) * | 2022-02-18 | 2023-08-29 | 腾讯科技(深圳)有限公司 | Interactive content display method, related device, equipment and storage medium |
Citations (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105307030A (en) * | 2015-09-30 | 2016-02-03 | 广州酷狗计算机科技有限公司 | Barrage displaying method and device |
CN105979337A (en) * | 2015-12-28 | 2016-09-28 | 武汉斗鱼网络科技有限公司 | Video comment playing device and method |
CN106933587A (en) * | 2017-03-10 | 2017-07-07 | 广东欧珀移动通信有限公司 | A kind of figure layer draws control method, device and mobile terminal |
CN107092643A (en) * | 2017-03-06 | 2017-08-25 | 武汉斗鱼网络科技有限公司 | A kind of barrage rendering intent and device |
CN107750007A (en) * | 2017-12-06 | 2018-03-02 | 北京搜狐新动力信息技术有限公司 | A kind of processing method and processing device of video barrage |
CN108322807A (en) * | 2018-02-24 | 2018-07-24 | 武汉斗鱼网络科技有限公司 | A kind of barrage methods of exhibiting and device |
CN108521583A (en) * | 2018-04-23 | 2018-09-11 | 黄宇松 | A kind of a large amount of barrage information concurrent processing methods and cloud computing server based on cloud computing |
CN108540850A (en) * | 2018-03-27 | 2018-09-14 | 优酷网络技术(北京)有限公司 | Barrage display methods and device |
CN108600852A (en) * | 2018-04-28 | 2018-09-28 | 北京酷我科技有限公司 | A kind of implementation method of barrage effect |
CN108804182A (en) * | 2018-05-28 | 2018-11-13 | 优酷网络技术(北京)有限公司 | A kind of adjusting method and client in barrage region |
CN108966036A (en) * | 2018-06-26 | 2018-12-07 | 掌阅科技股份有限公司 | Barrage display methods, electronic equipment and computer storage medium |
CN109120984A (en) * | 2018-09-30 | 2019-01-01 | 重庆小雨点小额贷款有限公司 | Barrage display methods, device, terminal and server |
CN109495782A (en) * | 2018-10-30 | 2019-03-19 | 武汉斗鱼网络科技有限公司 | A kind of storage method, system and the storage medium of barrage message |
CN110392293A (en) * | 2019-06-21 | 2019-10-29 | 平安普惠企业管理有限公司 | Barrage control method, device, equipment and storage medium based on canvas |
CN110740338A (en) * | 2019-10-29 | 2020-01-31 | 网易(杭州)网络有限公司 | bullet screen processing method and device, electronic equipment and storage medium |
CN111246275A (en) * | 2020-02-07 | 2020-06-05 | 北京字节跳动网络技术有限公司 | Comment information display and interaction method and device, electronic equipment and storage medium |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170199748A1 (en) * | 2016-01-13 | 2017-07-13 | International Business Machines Corporation | Preventing accidental interaction when rendering user interface components |
-
2020
- 2020-06-30 CN CN202010617527.4A patent/CN111796825B/en active Active
Patent Citations (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105307030A (en) * | 2015-09-30 | 2016-02-03 | 广州酷狗计算机科技有限公司 | Barrage displaying method and device |
CN105979337A (en) * | 2015-12-28 | 2016-09-28 | 武汉斗鱼网络科技有限公司 | Video comment playing device and method |
CN107092643A (en) * | 2017-03-06 | 2017-08-25 | 武汉斗鱼网络科技有限公司 | A kind of barrage rendering intent and device |
CN106933587A (en) * | 2017-03-10 | 2017-07-07 | 广东欧珀移动通信有限公司 | A kind of figure layer draws control method, device and mobile terminal |
CN107750007A (en) * | 2017-12-06 | 2018-03-02 | 北京搜狐新动力信息技术有限公司 | A kind of processing method and processing device of video barrage |
CN108322807A (en) * | 2018-02-24 | 2018-07-24 | 武汉斗鱼网络科技有限公司 | A kind of barrage methods of exhibiting and device |
CN108540850A (en) * | 2018-03-27 | 2018-09-14 | 优酷网络技术(北京)有限公司 | Barrage display methods and device |
CN108521583A (en) * | 2018-04-23 | 2018-09-11 | 黄宇松 | A kind of a large amount of barrage information concurrent processing methods and cloud computing server based on cloud computing |
CN108600852A (en) * | 2018-04-28 | 2018-09-28 | 北京酷我科技有限公司 | A kind of implementation method of barrage effect |
CN108804182A (en) * | 2018-05-28 | 2018-11-13 | 优酷网络技术(北京)有限公司 | A kind of adjusting method and client in barrage region |
CN108966036A (en) * | 2018-06-26 | 2018-12-07 | 掌阅科技股份有限公司 | Barrage display methods, electronic equipment and computer storage medium |
CN109120984A (en) * | 2018-09-30 | 2019-01-01 | 重庆小雨点小额贷款有限公司 | Barrage display methods, device, terminal and server |
CN109495782A (en) * | 2018-10-30 | 2019-03-19 | 武汉斗鱼网络科技有限公司 | A kind of storage method, system and the storage medium of barrage message |
CN110392293A (en) * | 2019-06-21 | 2019-10-29 | 平安普惠企业管理有限公司 | Barrage control method, device, equipment and storage medium based on canvas |
CN110740338A (en) * | 2019-10-29 | 2020-01-31 | 网易(杭州)网络有限公司 | bullet screen processing method and device, electronic equipment and storage medium |
CN111246275A (en) * | 2020-02-07 | 2020-06-05 | 北京字节跳动网络技术有限公司 | Comment information display and interaction method and device, electronic equipment and storage medium |
Non-Patent Citations (2)
Title |
---|
Yun-Ya Huang et al..Selecting Representative Thumbnail Image and Video Clip from a Video via Bullet Screen.WWW '20: Companion Proceedings of the Web Conference 2020.2020,全文. * |
在线视频社区中弹幕信息交互群体的用户画像研究;朱钰涵;《中国优秀硕士学位论文全文数据库信息科技辑》(第07期);全文 * |
Also Published As
Publication number | Publication date |
---|---|
CN111796825A (en) | 2020-10-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN111796825B (en) | Bullet screen drawing method, bullet screen drawing device, bullet screen drawing equipment and storage medium | |
CN109508128B (en) | Search control display method, device and equipment and computer readable storage medium | |
CN112188275B (en) | Bullet screen generation method, bullet screen generation device, bullet screen generation equipment and storage medium | |
CN111291244B (en) | House source information display method, device, terminal and storage medium | |
CN111796826B (en) | Bullet screen drawing method, device, equipment and storage medium | |
CN114116101B (en) | Message display method, device, equipment and storage medium | |
CN113934349B (en) | Interaction method, interaction device, electronic equipment and storage medium | |
CN105808307B (en) | Page display method and device | |
CN111596995B (en) | Display method and device and electronic equipment | |
CN114416261B (en) | Information display method, device, equipment and medium | |
CN116320654A (en) | Message display processing method, device, equipment and medium | |
CN115328429A (en) | Display method, display device, electronic apparatus, and storage medium | |
CN114817630A (en) | Card display method, card display device, electronic device, storage medium, and program product | |
CN113961280B (en) | View display method and device, electronic equipment and computer readable storage medium | |
CN113535662B (en) | Information position indicating method and device, electronic equipment and storage medium | |
CN112492399B (en) | Information display method and device and electronic equipment | |
CN116301457A (en) | Target content and page display method, device, equipment and storage medium | |
CN115878115A (en) | Page rendering method, device, medium and electronic equipment | |
CN114489910A (en) | Video conference data display method, device, equipment and medium | |
CN114742013A (en) | Online document display method and device and electronic equipment | |
CN111290812A (en) | Application control display method and device, terminal and storage medium | |
CN115150653B (en) | Media content display method and device, electronic equipment and storage medium | |
CN112492381B (en) | Information display method and device and electronic equipment | |
CN112965778B (en) | Chat page display method, chat page display device, electronic equipment and computer readable medium | |
EP4418089A1 (en) | Data processing method and apparatus, electronic device, and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |