CN111714898A - Method, system and server for distributing game rewards based on game task results - Google Patents
Method, system and server for distributing game rewards based on game task results Download PDFInfo
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- CN111714898A CN111714898A CN202010540928.4A CN202010540928A CN111714898A CN 111714898 A CN111714898 A CN 111714898A CN 202010540928 A CN202010540928 A CN 202010540928A CN 111714898 A CN111714898 A CN 111714898A
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- 238000000034 method Methods 0.000 title claims abstract description 56
- 238000012544 monitoring process Methods 0.000 claims abstract description 13
- 230000008569 process Effects 0.000 claims abstract description 13
- 230000001960 triggered effect Effects 0.000 claims description 10
- 230000004069 differentiation Effects 0.000 description 5
- 230000009471 action Effects 0.000 description 3
- 238000012797 qualification Methods 0.000 description 3
- 230000009286 beneficial effect Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
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Abstract
The invention belongs to the technical field of mobile phone games, and discloses a method, a system and a server for distributing game rewards based on game task results, wherein the method comprises the following steps: monitoring whether a target game triggers a predetermined event in the running process, if so, executing a unified lottery; acquiring all players participating in the unified lottery, and distributing the same number of basic lottery identifiers to each player; acquiring game data of each player participating in the unified lottery currently, and identifying the number of tasks with the game task results in the optimal level from the game data; distributing a corresponding number of supplementary lottery drawing identifiers to corresponding players according to the number of the tasks with the optimal level of the game task result; constructing a lottery drawing pool, and placing both the basic lottery drawing identification and the supplementary lottery drawing identification into the lottery drawing pool; randomly drawing at least one lottery drawing identifier in a lottery drawing pool to complete lottery drawing; in conclusion, the invention improves the fairness of the player for obtaining the game award through the differential distribution of the award winning probability.
Description
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a method, a system and a server for distributing game rewards based on game task results.
Background
In the existing mobile phone games, a game operator generally provides game rewards to game players, so that the attractiveness of electronic games to the game players is increased, and the game experience of the game players is improved.
However, the probability of obtaining the game reward for the player who performs the game mission seriously and the player who does not perform the game mission seriously is the same, so that it is difficult to stimulate the player to complete the game mission seriously in a game reward mode, and it is not beneficial to realize forward guidance for the player to perform the game mission.
In summary, the method for distributing the game rewards, which can guide the player to execute the game task with high quality forward, is provided, and has a good application prospect.
Disclosure of Invention
In order to achieve the above object, the present invention provides a method, a system and a server for allocating game rewards based on game task results, and specifically, when allocating rewards, the method performs differentiated allocation of probability of winning prizes according to task results of game tasks executed by players, so that players who execute the game tasks seriously can have higher probability of acquiring rewards, thereby guiding players to execute the game tasks seriously and ensuring fairness of the players when acquiring the game rewards.
In order to achieve the purpose, the invention provides the following technical scheme:
a method for distributing game awards based on game mission results, which relates to a target game capable of uniformly drawing a lottery, in which a plurality of players can be logged in simultaneously, the method being performed by a server, and the server performing the uniform lottery of the target game by performing the method, the method comprising the steps of:
in the server, monitoring whether the target game triggers a predetermined event in the running process, if so, executing a unified lottery;
in the server, all players participating in the unified lottery are obtained, and the same number of basic lottery identifiers are distributed to each player;
acquiring game data of each player participating in the unified lottery currently, and identifying the number of tasks with the game task results in the optimal level from the game data;
distributing a corresponding number of supplementary lottery drawing identifiers to corresponding players according to the number of the tasks with the optimal level of the game task result;
building a lottery drawing pool in the server, and placing both the basic lottery drawing identification and the supplementary lottery drawing identification in the lottery drawing pool;
randomly drawing at least one lottery drawing identification in the lottery drawing pool to serve as a winning identification, and distributing the currently drawn game award to a player corresponding to the winning identification;
the supplementary lottery drawing identification and the basic lottery drawing identification are the same, and each lottery drawing identification is only loaded with a unique mark of one player.
In the invention, the method also comprises the step of grading the task result of the player when the game task is completed, and the grading mode is that the grading is carried out according to the rule set by the target game.
In the present invention, the predetermined event is preset in a game task of the target game. In particular, the predetermined event may preferably be the end of a game mission time.
In the present invention, all players participating in a unified lottery include: and the player has completed the game task corresponding to the preset event triggered currently.
In the invention, when the number of the tasks with the game task results of the optimal level is identified, the game tasks corresponding to the preset events triggered currently are included.
In the present invention, when the same number of base lottery identifications are assigned to each player: the number of the allocated basic lottery drawing identifiers is set according to the game task corresponding to the preset event triggered currently.
In the present invention, the number of the base lottery identifications allocated to each player within each of the game missions does not exceed 10. Based on the method, the number of the basic lottery drawing identifiers is adjusted and limited within a certain range, so that the operation difficulty of the server is reduced, and the influence of the game task result on the probability of winning is limited within a range value, so that the forward guiding effect of the whole method is ensured.
In the present invention, when a corresponding number of supplementary lottery flags are allocated to corresponding players, one task result of an optimal level corresponds to one supplementary lottery flag.
Compared with the prior art, the invention has the following beneficial effects:
in the invention, the probability of winning a prize is differentially distributed based on the task result when the player executes the game task, so that the player who seriously executes the game task can have higher probability of obtaining the prize.
Aiming at the differentiated distribution of the winning probability, the lottery drawing identification with different quantities is distributed to each player through the server, the mode is simple, excessive data operation generated in the lottery drawing process can be effectively avoided, and the operating efficiency of the server is ensured.
When different numbers of lottery drawing marks are distributed to each player, the lottery drawing marks comprise basic lottery drawing marks and supplementary lottery drawing marks, wherein the basic lottery drawing marks owned by each player are the same in number, the fact that each player can effectively participate in lottery drawing is guaranteed, the supplementary lottery drawing marks are distributed in a difference mode according to game task results, and therefore effective difference of lottery drawing probabilities is guaranteed.
Aiming at the basic lottery drawing identification, different basic quantities are distributed according to different game tasks, and when the basic quantities of the basic lottery drawing identification are different, the differentiation influence brought by the supplementary lottery drawing identification is also different, so that the influence degree of the game task result on the current lottery drawing probability can be effectively adjusted by adjusting the quantity of the basic lottery drawing identification, the actual requirements of different game tasks in lottery drawing are further met, and the flexibility of the overall game lottery drawing distribution is improved.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a system for distributing game awards based on game mission results, performed in accordance with the method disclosed above, and comprising:
the monitoring module is used for monitoring whether the target game triggers a predetermined event for executing the unified lottery in the running process;
the acquisition module is used for responding to the identification result of the monitoring module, acquiring all players who can participate in the unified lottery in the target game and acquiring game data of all players who can participate in the unified lottery;
the basic distribution module is used for distributing the same number of basic lottery drawing identifiers to each player according to the acquisition result of the acquisition module;
the identification module is used for identifying the task number of which the game task result corresponding to each player is the optimal level according to the acquisition result of the acquisition module;
the supplementary distribution module is used for distributing a corresponding number of supplementary lottery drawing identifiers to each player according to the identification result of the identification module;
the lottery drawing pool is used for accommodating a basic lottery drawing identifier and a supplementary lottery drawing identifier;
the random lottery drawing module is used for randomly drawing at least one lottery drawing mark in the lottery drawing pool, and the drawn lottery drawing mark is any one of a basic lottery drawing mark or a supplementary lottery drawing mark;
and the reward module is used for distributing the currently drawn game reward to the corresponding player according to the drawing result of the random drawing module.
A server comprising a storage and a processor;
the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when loaded and executed, implements the above-disclosed method of allocating game awards based on game task results.
Drawings
FIG. 1 is a flow chart of a method for distributing game awards based on game mission results according to the present invention;
FIG. 2 is a block diagram of a system for distributing game awards based on game mission results according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
In this embodiment, a method for allocating a game award based on a game task result is provided, and particularly, when the method is implemented, the method relates to a target game and a first server supporting the target game to run. Hereinafter, the first server and the second server are specifically described by taking the same server as an example.
The target game can be logged in by a plurality of players simultaneously during running, and the plurality of players can log in and run the target game through mobile phones, IPADs and other intelligent mobile terminals.
Specifically, as shown in fig. 1, a flowchart of a method for allocating a game award based on a game task result according to an embodiment of the present invention is shown, and it can be seen that the method of the present embodiment includes the following steps:
s1, monitoring whether a target game triggers a predetermined event or not in the running process in a server, and if yes, executing a unified lottery;
specifically, the predetermined event is preset in the game task of the target game. In the present embodiment, there is no limitation on the specific form or triggering manner of the predetermined event.
For example, the predetermined event may be the arrival of a task deadline at the game task to which it corresponds. For example, the game operator issues a game task in the target game through the server, and the game task can execute a lottery to obtain a corresponding prize when the game task is completed, and the execution time of the game task is from "6/15/0 in 2019 to" 6/18/24 in 2019 ", in the above-mentioned exemplary game task, the predetermined event is" 6/18/24 in 2019 ", and when the trigger of the predetermined event is completed in the target game, the same lottery corresponding to the game task is executed.
As will be readily explained, a unified lottery refers to a synchronous lottery performed on all players after a predetermined event is triggered, and any player performing the game mission may not obtain a game award corresponding to the game mission before the synchronous lottery is performed.
S2, acquiring all players participating in the unified lottery in the server, and distributing the same number of basic lottery identifiers to each player;
wherein, regarding all players participating in the unified lottery include: and the player has completed the game task corresponding to the preset event triggered currently. Based on this, namely, it means that only the players who complete the current game mission can take the unified lottery, and neither of the players who have not executed or have executed but have not completed can take the unified lottery.
Acquiring game data of each player participating in the unified lottery currently, and identifying the number of tasks with the game task results in the optimal level from the game data;
specifically, the ranking of the game task results is performed according to the rules set by the target game itself, and the rules of the specific game itself are not limited in detail in this embodiment. For easy understanding, in a customs clearance game such as xiao le, the rating mode of the game itself is as follows: the higher the score accumulated in the passing process is, the higher the passing grade is, and the score is specifically divided into one star, two stars and three stars, wherein the three stars are the optimal grade of the game task result in the game.
Distributing a corresponding number of supplementary lottery drawing identifiers to corresponding players according to the number of the tasks with the optimal level of the game task result;
specifically, when the operation is executed, one task result in the optimal level corresponds to one supplementary lottery identifier, so that the simplification of running calculation is ensured.
Constructing a lottery drawing pool in a server, and placing both a basic lottery drawing identifier and a supplementary lottery drawing identifier in the lottery drawing pool;
randomly drawing at least one lottery drawing identification in the lottery drawing pool to serve as a winning identification, and distributing the currently drawn game award to a player corresponding to the winning identification;
as described above, the supplementary lottery identifier and the basic lottery identifier are the same lottery identifier, and each lottery identifier is loaded with only one unique identifier of one player. The unique mark of the player loaded on the lottery drawing identification can be preferably the ID corresponding to the player, so that the one-to-one corresponding relation between each lottery drawing identification and the player is constructed, and the corresponding player can be quickly acquired after the lottery drawing identification is randomly drawn.
In addition, in the above description, the identification regarding the base lottery is for marking the above-described player who has completed the game mission to have the qualification to participate in the unified lottery. And each player is assigned the same number of base lottery identifications: the number of the allocated basic lottery drawing identifiers is set according to the game task corresponding to the preset event triggered currently.
As is readily explained, it is assumed that:
in the game task M, the players who have the qualification of participating in the unified lottery include five a/B/C/D/E, and the number of the basic lottery identifiers set in the game task M is 1, that is, 1 basic lottery identifier is allocated to each player, and under only the basic lottery identifiers, only 5 lottery identifiers exist in the lottery pool, at this time, the probability of winning corresponding to each lottery identifier is P1-1/5-20%, and the probabilities of acquiring the awards by the corresponding five a/B/C/D/E players are also 20%;
if the supplementary lottery identifier of the player a is 1 and the supplementary lottery identifiers of the four players, B/C/D/E, are all 0, there are only 6 lottery identifiers in the lottery pool, and at this time, the winning probability corresponding to each lottery identifier is P2 ═ 1/6 ═ 16.7%, and the corresponding:
player a includes 2 lottery identifiers (1 supplementary lottery identifier +1 basic lottery identifier), and the probability P2A ═ 1/6 ═ 2 ═ 33.2% of awards;
the probability of the remaining four players to receive the bonus is 16.7%.
In the game task N, the players who participate in the unified lottery qualification include five a/B/C/D/E, and the number of the basic lottery identifiers set in the game task M is 2, that is, 2 basic lottery identifiers are allocated to each player, under only the basic lottery identifiers, there are only 10 lottery identifiers in the lottery pool, at this time, the probability of winning corresponding to each lottery identifier is P1 ═ 1/10 ═ 10%, and each player corresponds to two basic lottery identifiers, then the probabilities of acquiring the bonus by the five a/B/C/D/E players are all 10% × 2 ═ 20%;
if the supplementary lottery identifier of player a is 1 and the supplementary lottery identifiers of four players, B/C/D/E, are all 0, there are only 11 lottery identifiers in the lottery pool, and at this time, the winning probability corresponding to each lottery identifier is P2 ═ 1/11 ═ 9%, and the following corresponds:
player a includes 3 lottery ids (1 supplementary lottery id +2 basic lottery ids), whose probability P2A ═ 1/11 ═ 3 ═ 28% of awards;
the remaining four players, B/C/D/E, have a probability of awarding 9% × 2 ═ 18%.
In summary, based on the comparison between game task M and game task N, it can be seen that:
(1) when the number of the supplementary lottery identifications correspondingly allocated to each player is different, the probability of obtaining the bonus in the same game task is different, so that the method provided by the embodiment can effectively realize the differentiated setting of the bonus obtaining probability of each player, and the player who seriously and high-quality executes the game task has higher probability of obtaining the game bonus, so that the forward guiding effect of promoting the player to seriously execute the game task is achieved.
(2) When the number of the basic settings of the basic lottery marks is different and the number of the supplementary lottery marks is the same, the probability of winning each player is different, for example: in game mission M, player A has a 16.5% higher probability of winning than the remaining four players; in game mission N, player A has a 10% higher probability of winning than the remaining four players; therefore, when the basic set quantity of the basic lottery drawing identification is higher, the differentiation degree generated by the supplementary lottery drawing identification is lower, the actual differentiation degree can be adjusted by adjusting the quantity of the basic lottery drawing identification in the game task, the adjustment mode is simple, the flexibility is high, and the actual differentiation requirements of different game tasks can be effectively met.
In addition, the specific set numbers regarding the base lottery flag in each game task are: in each game task, the number of the basic lottery drawing identifications distributed to each player is not more than 10. Therefore, the differentiation degree of the game tasks can be effectively limited within a certain range, so that the phenomenon that lottery drawing cannot be differentiated due to unreasonable basic quantity setting of basic lottery drawing identifiers is avoided, and the difficulty of the server in operation and calculation is reduced due to the limited quantity range.
While various steps have been illustrated and described as sequential processes, many of the steps may be performed in the alternative, in parallel, concurrently or in parallel. In addition, the order of the steps may be rearranged. Also, the process may be terminated when its operations are completed, but may have additional steps not included in the drawing. The processes may correspond to methods, functions, procedures, subroutines, subprograms, and the like.
Example 2
Specifically, as shown in fig. 2, a block diagram of a system for distributing game rewards based on game task results according to an embodiment of the present invention is shown, and it can be seen that the system provided by the embodiment includes:
a monitoring module 10 for monitoring whether a predetermined event for executing a unified lottery is triggered during the running of the target game;
an acquiring module 20, responsive to the identification result of the monitoring module 10, for acquiring all players who can participate in the unified lottery in the target game, and for acquiring game data of all players who can participate in the unified lottery;
a basic allocation module 30 for allocating the same number of basic lottery identifications to each player according to the acquisition result of the acquisition module 20;
the identification module 40 is configured to identify the number of tasks with the game task result of the optimal level corresponding to each player according to the acquisition result of the acquisition module 20;
a supplementary distribution module 50 for distributing a corresponding number of supplementary lottery identifications to each player differently according to the recognition result of the recognition module 40;
a building module 60, configured to build a lottery pool, where the lottery pool is used to accommodate a basic lottery identifier and a supplementary lottery identifier;
a random lottery module 70, configured to randomly draw at least one lottery identifier in the lottery pool, where the drawn lottery identifier is any one of a base lottery identifier and a supplementary lottery identifier;
and a bonus module 80 for distributing the currently drawn game bonus to the corresponding player according to the drawing result of the random lottery module 70.
In this embodiment, the system is implemented according to the method for distributing game rewards based on the result of the game task disclosed in embodiment 1.
Example 3
A server comprising a storage and a processor;
the storage is stored with at least one executable code; at least one executable code is loaded and executed by a processor, and when loaded and executed, implements the method of allocating game rewards based on game mission results disclosed in embodiment 1 above.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (10)
1. A method of distributing a game award based on a game mission result, relating to a target game for which a unified lottery is possible, in which a plurality of players are logged in simultaneously, the method being performed by a server, and the server performing the unified lottery of the target game by performing the method, the method comprising the steps of:
in the server, monitoring whether the target game triggers a predetermined event in the running process, if so, executing a unified lottery;
in the server, all players participating in the unified lottery are obtained, and the same number of basic lottery identifiers are distributed to each player;
acquiring game data of each player participating in the unified lottery currently, and identifying the number of tasks with the game task results in the optimal level from the game data;
distributing a corresponding number of supplementary lottery drawing identifiers to corresponding players according to the number of the tasks with the optimal level of the game task result;
building a lottery drawing pool in the server, and placing both the basic lottery drawing identification and the supplementary lottery drawing identification in the lottery drawing pool;
randomly drawing at least one lottery drawing identification in the lottery drawing pool to serve as a winning identification, and distributing the currently drawn game award to a player corresponding to the winning identification;
the supplementary lottery drawing identification and the basic lottery drawing identification are the same, and each lottery drawing identification is only loaded with a unique mark of one player.
2. A method for allocating game rewards based on game mission results according to claim 1, wherein the method further comprises ranking the mission results when the player completes the game mission, and the ranking is performed according to the rules set by the target game itself.
3. A method of allocating a game award based on game mission result as recited in claim 1, wherein: the predetermined event is preset in a game task of the target game.
4. A method of allocating a game award based on game mission result according to claim 3, wherein all players participating in the unified lottery include: and the player has completed the game task corresponding to the preset event triggered currently.
5. The method of claim 4, wherein identifying the number of tasks with the game task outcome at the optimal level comprises identifying the game task corresponding to the predetermined event currently triggered.
6. A method of distributing a game award based on game mission results according to claim 4 wherein each player is assigned the same number of base lottery identifications: the number of the allocated basic lottery drawing identifiers is set according to the game task corresponding to the preset event triggered currently.
7. A method of allocating a game award based on game mission result according to claim 6, wherein in each of the game missions, the number of the base lottery ticket identifications allocated to each player does not exceed 10.
8. A method of allocating a game award based on game mission results according to claim 1, wherein an optimal level of mission results corresponds to a supplementary lottery ticket when a corresponding number of supplementary lottery tickets are allocated to the corresponding player.
9. A system for distributing game rewards based on game mission results, comprising:
the monitoring module is used for monitoring whether the target game triggers a predetermined event for executing the unified lottery in the running process;
the acquisition module is used for responding to the identification result of the monitoring module, acquiring all players who can participate in the unified lottery in the target game and acquiring game data of all players who can participate in the unified lottery;
the basic distribution module is used for distributing the same number of basic lottery drawing identifiers to each player according to the acquisition result of the acquisition module;
the identification module is used for identifying the task number of which the game task result corresponding to each player is the optimal level according to the acquisition result of the acquisition module;
the supplementary distribution module is used for distributing a corresponding number of supplementary lottery drawing identifiers to each player according to the identification result of the identification module;
the lottery drawing pool is used for accommodating a basic lottery drawing identifier and a supplementary lottery drawing identifier;
the random lottery drawing module is used for randomly drawing at least one lottery drawing mark in the lottery drawing pool, and the drawn lottery drawing mark is any one of a basic lottery drawing mark or a supplementary lottery drawing mark;
and the reward module is used for distributing the currently drawn game reward to the corresponding player according to the drawing result of the random drawing module.
10. A server, comprising a storage and a processor; the storage is stored with at least one executable code; the at least one executable code is loaded and executed by a processor, and when loaded and executed, implements a method of allocating a game prize based on a game task outcome as claimed in any one of claims 1 to 8.
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