CN111701243A - Virtual object configuration method, virtual object display method and device - Google Patents

Virtual object configuration method, virtual object display method and device Download PDF

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Publication number
CN111701243A
CN111701243A CN202010565847.XA CN202010565847A CN111701243A CN 111701243 A CN111701243 A CN 111701243A CN 202010565847 A CN202010565847 A CN 202010565847A CN 111701243 A CN111701243 A CN 111701243A
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target
interface
virtual
virtual object
page
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文晓晴
毛克
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202010565847.XA priority Critical patent/CN111701243A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a configuration method of a virtual object, a display method of the virtual object and a device, which are used in the field of human-computer interaction. The method comprises the following steps: displaying an operation main interface in the game application; when a backpack display instruction is received through the virtual backpack interface, the virtual backpack interface is displayed; receiving a first configuration instruction aiming at a target virtual object through a virtual backpack interface; and responding to the first configuration instruction, and displaying the target virtual object in the target slot position included in the custom interface. In the application, because the setting inlet of the user-defined interface is shallow, a user can directly use the required virtual object through the slot position without selecting the corresponding sub-page in the virtual backpack interface, and then inquires the required virtual object from the lattice area corresponding to the sub-page, so that the operation efficiency is improved.

Description

Virtual object configuration method, virtual object display method and device
Technical Field
The present application relates to the field of human-computer interaction, and in particular, to a virtual object configuration method, a virtual object display method, and a virtual object display device.
Background
Whether it is a mobile phone Game or a web Game, whether it is a strategic Game (SLG) or a Massively Multiplayer Online Role Playing Game (MMORPG), a "Game backpack" is a very important function.
At present, the backpack function can be designed according to the game planning requirement, and some backpacks are simpler in design and some backpacks are more complex in design. For example, in a casual competitive game, a single round may accumulate a smaller number of virtual items and therefore a smaller volume of backpacks, while in a MMORPG, a larger number of virtual items may accumulate and therefore the volume of backpacks tends to be larger.
However, when there are many virtual objects stored in the "game backpack", it takes much time for the user to search for the required virtual object from the backpack, resulting in low operation efficiency.
Disclosure of Invention
The embodiment of the application provides a configuration method of a virtual object, a display method of the virtual object and a device, which are convenient for a user to use the virtual object in a slot position, and can improve the contact operation efficiency due to the fact that the set inlet of a user-defined interface is shallow.
In view of the above, an aspect of the present application provides a method for configuring a virtual object, including:
displaying an operation main interface in the game application, wherein the operation main interface is displayed with a virtual backpack interface;
when a backpack display instruction is received through a virtual backpack interface, displaying the virtual backpack interface, wherein the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving a first configuration instruction aiming at a target virtual object through a virtual backpack interface, wherein the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page;
and responding to the first configuration instruction, displaying the target virtual object in a target slot included in the custom interface, wherein the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer which is greater than or equal to 1 and less than M.
Another aspect of the present application provides a method for displaying a virtual object, including:
the method comprises the steps that an operation main interface is displayed in game application, wherein the operation main interface is displayed with a user-defined virtual backpack interface, the operation main interface is also displayed with a virtual backpack interface, the virtual backpack interface is used for entering the virtual backpack interface, the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving an interface display instruction through a user-defined virtual backpack interface;
responding to an interface display instruction, and displaying a custom interface, wherein the custom interface comprises N configurable slot positions, N is an integer which is greater than or equal to 1 and is less than M;
and displaying a target virtual object in a target slot position included in the custom interface, wherein the target slot position corresponds to any one configurable slot position in the N configurable slot positions, the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page.
One aspect of the present application provides a virtual object configuration apparatus, including:
the display module is used for displaying an operation main interface in the game application, wherein the operation main interface is displayed with a virtual backpack interface;
the virtual backpack display system comprises a display module and a backpack display module, wherein the display module is further used for displaying a virtual backpack interface when a backpack display instruction is received through the virtual backpack interface, the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
the virtual backpack system comprises a receiving module, a first configuration instruction and a second configuration instruction, wherein the first configuration instruction is directed at a target virtual object through a virtual backpack interface, the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page;
the display module is further used for responding to the first configuration instruction and displaying the target virtual object in a target slot included in the custom interface, wherein the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer greater than or equal to 1 and less than M.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the receiving module is further used for receiving a second configuration instruction aiming at the target sub-page through the virtual backpack interface after the virtual backpack interface is displayed when the backpack display instruction is received through the virtual backpack interface;
the display module is further used for responding to the second configuration instruction and displaying a target sub-page on the virtual backpack interface, wherein M grid areas are displayed on the target sub-page;
the receiving module is specifically configured to receive a first configuration instruction for a target virtual object through a target sub-page corresponding to the virtual backpack interface.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the receiving module is specifically used for detecting contact operation between the receiving module and the touch screen aiming at M grid areas corresponding to a target sub-page in the virtual backpack interface;
when continuous contact with the touch screen is kept, acquiring a first configuration instruction according to the starting position and the ending position of the contact point on the touch screen, wherein the starting position is located in one target grid area in the M grid areas, and the target grid area corresponds to the target virtual object;
the display module is specifically used for moving the target virtual object from the target grid area to the target slot position according to the moving direction corresponding to the first configuration instruction if the termination position is located in the target slot position included in the user-defined interface;
and displaying the target virtual object on the target slot position.
In one possible design, in one implementation of another aspect of the embodiments of the present application, the virtual object configuration apparatus further includes a moving module,
the moving module is used for moving the target virtual object from the termination position to the target grid area if the termination position is not located in the target slot position included in the user-defined interface after receiving a first configuration instruction aiming at the target virtual object through a target sub-page corresponding to the virtual backpack interface;
and the display module is also used for displaying the target virtual object on the target grid area.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the receiving module is specifically used for detecting contact operation between the receiving module and the touch screen aiming at M grid areas corresponding to a target sub-page in the virtual backpack interface;
when at least two times of contact with the touch screen exist in a preset time period, acquiring a first configuration instruction according to a target position of the contact point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the display module is specifically used for responding to the first configuration instruction and moving the target virtual object from the target grid area to the target slot position;
and displaying the target virtual object on the target slot position.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the receiving module is specifically used for detecting contact operation between the receiving module and the touch screen aiming at M grid areas corresponding to a target sub-page in the virtual backpack interface;
when the time of keeping contact with the touch screen is greater than or equal to a time threshold, acquiring a first configuration instruction at a target position of the touch point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the display module is specifically used for responding to the first configuration instruction and moving the target virtual object from the target grid area to the target slot position;
and displaying the target virtual object on the target slot position.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the display module is also used for highlighting the target slot position in the user-defined interface when the target virtual object is displayed on the target slot position;
and the display module is also used for marking the target grid area and displaying the marked target grid area when the target virtual object is displayed in the target slot position.
In one possible design, in one implementation of another aspect of the embodiment of the present application, the virtual object configuration apparatus further includes an obtaining module and a determining module,
the game system comprises an acquisition module, a processing module and a processing module, wherein the acquisition module is used for acquiring game state information, and the game state information comprises at least one item of scene information corresponding to a game role, attribute information of the game role and interaction information of the game role;
the determining module is used for determining N recommended virtual objects according to the game state information, wherein N is an integer greater than or equal to 1;
and the display module is specifically used for responding to the second configuration instruction, displaying the target sub-page on the virtual backpack interface, and prominently displaying the N recommended virtual objects on the target sub-page.
In one possible design, in one implementation of another aspect of an embodiment of the present application,
the receiving module is further used for responding to the first configuration instruction, and receiving a third configuration instruction aiming at the target slot position through the custom interface after the target virtual object is displayed in the target slot position included in the custom interface;
and the moving module is also used for responding to a third configuration instruction and removing the target virtual object from the target slot position.
In one possible design, in one implementation of another aspect of the embodiments of the present application, the virtual object configuration apparatus further includes a control module,
the display module is also used for responding to the first configuration instruction, and displaying the user-defined virtual backpack interface on the operation main interface after the target virtual object is displayed in the target slot position included in the user-defined interface;
the display module is also used for displaying the user-defined interface when receiving the interface display instruction through the user-defined virtual backpack interface;
the receiving module is also used for receiving a control instruction aiming at the target virtual object through a custom interface;
and the control module is used for responding to the control instruction and controlling the target virtual object to execute the corresponding function.
Another aspect of the present application provides a virtual object display device, including:
the system comprises a display module, a display module and a display module, wherein the display module is used for displaying an operation main interface in game application, the operation main interface is displayed with a user-defined virtual knapsack interface, the operation main interface is also displayed with a virtual knapsack interface, the virtual knapsack interface is used for entering the virtual knapsack interface, the virtual knapsack interface comprises at least one subpage, each subpage is used for displaying virtual articles with the same attribute, each subpage comprises M grid areas, and M is an integer greater than or equal to 1;
the receiving module is used for receiving an interface display instruction through a user-defined virtual backpack interface;
the display module is further used for responding to an interface display instruction and displaying a custom interface, wherein the custom interface comprises N configurable slot positions, N is an integer which is greater than or equal to 1 and is less than M;
the display module is further configured to display a target virtual object in a target slot included in the custom interface, where the target slot corresponds to any one of the N configurable slots, the target virtual object is any one of the virtual objects displayed in the target sub-page, and the target sub-page is any one of the at least one sub-page.
Another aspect of the present application provides a computer-readable storage medium having stored therein instructions, which when executed on a computer, cause the computer to perform the method of the above-described aspects.
According to the technical scheme, the embodiment of the application has the following advantages:
in the embodiment of the application, an operation main interface comprising a virtual backpack interface is displayed in game application, a backpack display instruction is received through the virtual backpack interface, the virtual backpack interface comprising at least one sub-page is displayed, a first configuration instruction aiming at a target virtual object is received through the virtual backpack interface, and finally the target virtual object is displayed in a target slot position included in a custom interface based on the first configuration instruction. Through the mode, the user can directly configure the virtual objects in the game backpack to the slot positions of the user-defined interface, and the number of the slot positions of the user-defined interface is less than that of the grid areas in the virtual backpack interface, so that the user can conveniently and quickly search the virtual objects. Because the setting entrance of the user-defined interface is shallow, if the virtual backpack interface comprises at least two sub-pages, a user can directly use the required virtual object through the slot position without selecting the corresponding sub-page in the virtual backpack interface and inquiring the required virtual object from the grid area corresponding to the sub-page, thereby improving the operation efficiency. In addition, the interface of the 'game backpack' often occupies a large space on the operation main interface, so that the content on part of the operation main interface is blocked, and the user-defined interface is only provided with a plurality of slot positions, so that the occupied space is small, and the visibility of the interface is increased.
Drawings
FIG. 1 is a block diagram of a virtual object allocation system according to an embodiment of the present application;
FIG. 2 is a schematic flow chart illustrating a method for configuring pseudo-objects according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an embodiment of a method for configuring virtual objects according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an operating host interface in an embodiment of the present application;
FIG. 5 is a schematic diagram of a virtual backpack interface in an embodiment of the present application;
FIG. 6 is a schematic diagram of a custom interface in an embodiment of the present application;
FIG. 7 is a schematic diagram of an embodiment of the present application illustrating a target sub-page based on a virtual backpack interface;
FIG. 8 is a drawing of an embodiment of configuring a target virtual object based on a drag operation in an embodiment of the present application;
FIG. 9 is a schematic diagram of another embodiment of configuring a target virtual object based on a drag operation in an embodiment of the present application;
FIG. 10 is a schematic diagram of another embodiment of configuring a target virtual object based on a double-click operation in the embodiment of the present application;
FIG. 11 is a schematic diagram of another embodiment of configuring a target virtual object based on a long-press operation in an embodiment of the present application;
FIG. 12 is a schematic diagram illustrating a target slot and a target grid area after successful configuration in an embodiment of the present application;
FIG. 13 is a schematic diagram illustrating an embodiment of recommending virtual items in an embodiment of the present application;
FIG. 14 is a schematic diagram of an embodiment of removing a target virtual object in the present embodiment;
FIG. 15 is a schematic diagram of an embodiment of selecting a target virtual object in the embodiment of the present application;
FIG. 16 is a schematic diagram illustrating an embodiment of a method for displaying a virtual object according to an embodiment of the present application;
FIG. 17 is another schematic illustration of the operation of the primary interface in an embodiment of the present application;
FIG. 18 is another illustration of a custom interface in an embodiment of the present application;
FIG. 19 is a schematic diagram of an embodiment of a target virtual object shown in the embodiment of the present application;
FIG. 20 is a diagram of an embodiment of a virtual object configuration apparatus according to the present application;
FIG. 21 is a schematic view of an embodiment of a virtual object displaying apparatus according to the present application;
fig. 22 is a schematic structural diagram of a terminal device in the embodiment of the present application.
Detailed Description
The embodiment of the application provides a configuration method of a virtual object, a display method of the virtual object and a device, which are convenient for a user to use the virtual object in a slot position, and can improve the contact operation efficiency due to the fact that the set inlet of a user-defined interface is shallow.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present application and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "corresponding" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
With the progress and development of science and technology, the living standard of people is gradually improved, and the game is taken as a common entertainment mode to enrich the daily life of people. Many games have a function of "game backpack", and a user can store virtual items (for example, supplies in the game, equipment in the game, and the like) picked up in the game process into the "game backpack", open the "game backpack" when the virtual items need to be used, and select the corresponding virtual items. It is understood that the Game types with the "Game backpack" function include, but are not limited to, SLG, MMORPG, Role-playing Game (RPG), Shooting Game (FPS), and action Game (AVG). Specifically, the application of the MMORPG is described as an example, the types of the virtual objects are various, the virtual backpack interface may be divided into a plurality of sub-pages, which are respectively used for displaying different types of virtual objects, if a certain virtual object needs to be used, the virtual backpack interface is usually required to be entered, then the corresponding sub-interface is selected, and then the required virtual object is found from the sub-interfaces. According to the virtual object configuration method, a user can directly configure the commonly used virtual object to the slot position of the user-defined interface, and the user can quickly select the required virtual object after the user opens the user-defined interface by one key due to the fact that the setting entrance of the user-defined interface is shallow, so that the operation efficiency is improved. According to the virtual object configuration method, a user can directly configure the virtual object to the slot position of the user-defined interface, the user can quickly set the virtual object after the user-defined interface is opened by one key due to the fact that the set inlet of the user-defined interface is shallow, and therefore operation efficiency is improved.
For convenience of understanding, the present application provides a method for configuring a virtual object, which is applied to a virtual object configuration system shown in fig. 1, where the virtual object configuration system includes a terminal device and a server, and the server related to the present application may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a Content Delivery Network (CDN), and a big data and artificial intelligence platform. The terminal device can be a smart phone, a tablet computer, a notebook computer, a palm computer or a personal computer.
The connection between the terminal device and the server may be through a wireless network, a wired network, or a removable storage medium. The wireless Network is typically the Internet (Internet), but may be any Network including, but not limited to, bluetooth, Local Area Network (LAN), Metropolitan Area Network (MAN), Wide Area Network (WAN), mobile Network, private Network, or any combination of virtual private networks. It is understood that the example in fig. 1 is only used for understanding the present solution, and in practical applications, the number and type of the terminal devices and the number and type of the servers should be flexibly determined according to practical situations.
Taking the example of the application to the MMORPG, the user may pick up the virtual object during the game, or may win the virtual object with other user objects. Some virtual items may be limited, for example, 100 pieces of "armor" are taken all over, and then when the user acquires the "armor", the server may assign the item identifier of the "armor" to the user, and at this time, the user may view the "armor" in his "game backpack". Optionally, if the game is a standalone game, the server is not required to allocate the object identifier, and the user can view the corresponding virtual object in the "game backpack" after obtaining the virtual object.
The game backpack is provided with a corresponding virtual backpack interface, in the game process, the terminal device can display an operation main interface comprising the virtual backpack interface in game application, when a user needs to configure virtual articles in the virtual backpack, backpack display instructions can be received by the virtual backpack interface, the virtual backpack interface can be displayed in a classified mode according to the attributes of the virtual articles, and the user can select a target virtual article based on requirements and configure the target virtual article to a target slot position of a user-defined interface. In the process of playing games by a user, if a target virtual object needs to be used, the user-defined virtual backpack interface is directly triggered, so that the user-defined interface is displayed, and then the target virtual object in the target slot position is clicked, so that the target virtual object can be used.
Based on this, a method for configuring virtual objects will be described below, please refer to fig. 2, where fig. 2 is a schematic flow chart of a method for configuring virtual objects according to an embodiment of the present application, and specifically as shown in the figure:
in step S1, after the user enters the game application, an operation main interface may be displayed in the game application, and a virtual backpack interface is displayed on the operation main interface.
In step S2, after the user clicks the virtual backpack interface, the virtual backpack interface is displayed on the operation host interface, where the virtual backpack interface includes at least one sub-page, and each sub-page is used to display a virtual item with the same attribute, and each sub-page includes at least one grid area.
In step S3, since the virtual backpack interface includes at least one sub-page, the user can select a target sub-page from the sub-pages according to the requirement, i.e. the target sub-page on the virtual backpack interface.
In step S4, M grid areas are displayed in the target sub-page, each grid area can be used to place a virtual object, and the user can select any one of the virtual objects in the target sub-page as the target virtual object.
In step S5, the terminal device detects a contact operation between the user and the touch screen, where the contact operation may be specifically a drag operation, a double-click operation, or a long-press operation.
In step S6, it is determined whether the movement of the target virtual object is successfully triggered, in one case, if the touch operation is a drag operation, the target virtual object needs to be moved from the target grid area to the end position, and if the end position is located in the target slot, step S7 is executed, and if the end position is not located in the target slot, step S8 is executed. In another case, if the contact operation is a double-click operation, the step S7 is performed when the contact with the touch screen is completed at least twice within a preset time period, and the step S8 is performed when the contact with the touch screen is not completed twice within the preset time period. Alternatively, if the contact operation is a long push operation, the step S7 is executed if the time of contact with the touch panel is greater than or equal to the time threshold, and the step S8 is executed if the time of contact with the touch panel is less than or equal to the time threshold.
In step S7, it is determined that the target virtual object has been moved into the target slot, and the target virtual object is then displayed in the target slot on the user-defined interface.
In step S8, it is determined that the target virtual object has not moved into the target slot, and the virtual object returns to the target grid area.
With reference to the above description, a method for configuring virtual objects in the present application will be described below, please refer to fig. 3, where fig. 3 is a schematic diagram of an embodiment of a method for configuring virtual objects in the present application, and as shown in the drawing, an embodiment of a method for configuring virtual objects in the present application includes:
101. the terminal equipment displays an operation main interface in game application, wherein the operation main interface is displayed with a virtual backpack interface;
in this embodiment, after the game application is started on the terminal device, an operation main interface may be displayed in the game application, the operation main interface is displayed with a virtual backpack interface, and the terminal device may receive a backpack display instruction triggered by a user through the virtual backpack interface. For easy understanding, please refer to fig. 4, fig. 4 is a schematic diagram of an operation host interface in the embodiment of the present application, as shown in the drawing, a1 indicates the operation host interface, and a2 indicates a virtual backpack interface in the operation host interface. It is understood that the virtual backpack interface may also be located in other areas of the operation main interface, for example, the upper left corner of the operation main interface, the lower right corner of the operation main interface, etc., and the shape of the virtual backpack interface may be rectangular, elliptical, or polygonal, etc., so the example of fig. 4 is only used for understanding the present solution, and the application does not limit the position, shape, and size of the virtual backpack interface.
102. When the terminal equipment receives a backpack display instruction through a virtual backpack interface, displaying the virtual backpack interface, wherein the virtual backpack interface comprises at least one subpage, each subpage is used for displaying virtual articles with the same attribute, each subpage comprises M lattice areas, and M is an integer greater than or equal to 1;
in this embodiment, the terminal device may detect whether there is a contact operation for the virtual backpack interface, and if it is detected that there is a contact operation, trigger the backplane display instruction. The contact operation may be a single-click operation, a double-click operation, a long-press operation, or a drag operation on the virtual backpack interface, which is not limited herein. Therefore, the terminal equipment responds to the knapsack display instruction and displays a virtual knapsack interface comprising at least one sub-page, each sub-page can display virtual objects with the same attribute, and each sub-page comprises at least one grid area.
Specifically, the attributes of the virtual object, which have different division modes for different games, are described as an example applied to the MMORPG, and include, but are not limited to, "resources", "equipment", "props", and "cuisine", wherein the sub-page corresponding to the "resource" is used for storing the composite material of the game props, such as "precious stone", "steel", and "stone", etc. The corresponding sub-pages of "equipment" are used to store wearing items of game characters, such as "shoes", "armor", and "helmet" in the game. The subpage corresponding to "cuisine" is used for storing supplement compositions, such as "beef", "hamburger" and "corn". The subpages corresponding to the "props" are used for storing game supplies, such as "blood bottles", "blue bottles", and "energy water". It should be noted that the attributes and types of the virtual objects should be flexibly designed based on the specific game types, which is only an illustration and should not be construed as a limitation of the present application.
For the convenience of understanding, taking the MMORPG as an example for explanation, please refer to fig. 5, fig. 5 is a schematic diagram of a virtual backpack interface in the embodiment of the present application, as shown in the drawing, B1 indicates an operation main interface, B2 indicates a virtual backpack interface included in the operation main interface, and B3 indicates a sub-page included in the virtual backpack interface. The virtual backpack interface can display 4 different sub-pages, which are respectively a sub-page corresponding to the resource attribute, a sub-page corresponding to the equipment attribute, a sub-page corresponding to the cuisine attribute and a sub-page corresponding to the prop attribute, wherein the sub-page specifically indicated by B3 is a target sub-page (i.e., a currently selected sub-page). As shown in fig. 5, 20 grid areas are shown in the sub-page corresponding to the "resource" attribute, i.e. M equals to 20, and 18 grid areas have virtual objects stored therein. Alternatively, the same type of virtual objects can be displayed in an overlapping manner, for example, two pieces of "rice" can be stored in the same grid area, and the grid area is marked with the number label "2", so that more grid areas can be left, and more virtual objects can be stored.
It is understood that the virtual backpack interface may also display a plurality of sub-pages with other attributes, the example in fig. 5 is only used for understanding the present solution, and the application does not limit the number of sub-pages included in the virtual backpack interface and the number of grid areas included in each sub-page.
103. The terminal equipment receives a first configuration instruction aiming at a target virtual object through a virtual backpack interface, wherein the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page;
in this embodiment, the user may select one virtual object to be configured (i.e., the target virtual object) in the target sub-page corresponding to the virtual backpack interface.
Specifically, the application to the MMORPG is taken as an example for explanation, if the target virtual object is a "resource" attribute, the sub-page corresponding to the "resource" attribute is the target sub-page, and the target virtual object is a virtual object (or a class of virtual objects) shown in the target sub-page. The user may trigger the first configuration instruction for the target virtual object through the virtual backpack interface, for example, the triggering manner of the first configuration instruction includes, but is not limited to, a single-click operation, a double-click operation, a long-press operation, and a drag operation, which is not limited herein.
104. The terminal equipment responds to the first configuration instruction, and displays a target virtual object in a target slot position included in a custom interface, wherein the custom interface includes N configurable slot positions, the target slot position corresponds to any one of the N configurable slot positions, and N is an integer which is greater than or equal to 1 and smaller than M.
In this embodiment, the terminal device responds to the first configuration instruction, and then displays the target virtual object in the target slot included in the custom interface, where the custom interface includes at least one configurable slot, and the target slot is one of the configurable slots, it can be understood that, in order to facilitate a user to quickly use and query the virtual object stored in the custom interface, the configurable slot in the custom interface may be set to a smaller value in a normal case, for example, a value of N may be greater than or equal to 4 and less than or equal to 10, or may be another reasonable value.
For convenience of understanding, the application of the MMORPG is taken as an example for explanation, and assuming that the target virtual object is a "prop" attribute, please refer to fig. 6, fig. 6 is a schematic diagram of a customized interface in an embodiment of the present application, as shown in the drawing, C1 indicates an operation main interface, C2 indicates a virtual knapsack interface included in the operation main interface, and C3 indicates a target sub-interface (i.e. a currently selected sub-page, such as a sub-page with an attribute of "prop") included in the virtual knapsack interface. C4 indicates a custom interface, and C5 indicates a target slot included in the custom interface. The user puts the target virtual object into any one configurable slot position in the user-defined interface from the target sub-page in the virtual backpack interface, and the configurable slot position in which the target virtual object is placed is defined as the target slot position. Each configurable slot position in the initial custom interface is empty, and after the virtual object is configured, the corresponding virtual object is displayed on the corresponding configurable slot position. And the target slot position displays the target virtual object. It should be noted that, although only 7 props are shown in the target sub-page in fig. 6 and only 4 configurable slots are shown in the custom interface, it should be understood that the example in fig. 6 is only used for understanding the present solution, and the number of grid areas included in the target sub-page and the number of configurable slots included in the custom interface should be flexibly determined in combination with actual situations.
It should be noted that, when the user closes the virtual backpack interface or switches to another sub-page of the virtual backpack interface, the terminal device automatically saves the configuration currently made by the user. And after returning to the operation main interface, displaying the user-defined interface newly set by the user by default.
In the embodiment of the application, an operation main interface comprising a virtual backpack interface is displayed in game application, a backpack display instruction is received through the virtual backpack interface, the virtual backpack interface comprising at least one sub-page is displayed, a first configuration instruction aiming at a target virtual object is received through the virtual backpack interface, and finally the target virtual object is displayed in a target slot position included in a custom interface based on the first configuration instruction. Through the mode, the user can directly configure the virtual objects in the game backpack to the slot positions of the user-defined interface, and the number of the slot positions of the user-defined interface is less than that of the grid areas in the virtual backpack interface, so that the user can conveniently and quickly search the virtual objects. Because the setting entrance of the user-defined interface is shallow, if the virtual backpack interface comprises at least two sub-pages, a user can directly use the required virtual object through the slot position without selecting the corresponding sub-page in the virtual backpack interface and inquiring the required virtual object from the grid area corresponding to the sub-page, thereby improving the operation efficiency. In addition, the interface of the 'game backpack' often occupies a large space on the operation main interface, so that the content on part of the operation main interface is blocked, and the user-defined interface is only provided with a plurality of slot positions, so that the occupied space is small, and the visibility of the interface is increased.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in this application embodiment, when the terminal device receives a backpack display instruction through the virtual backpack interface, after displaying the virtual backpack interface, the method for configuring the virtual article may further include the following steps:
the terminal equipment receives a second configuration instruction aiming at the target sub-page through the virtual backpack interface;
the terminal equipment responds to the second configuration instruction and displays a target sub-page on the virtual backpack interface, wherein M grid areas are displayed on the target sub-page;
the method for receiving the first configuration instruction for the target virtual object by the terminal equipment through the virtual backpack interface specifically comprises the following steps:
the terminal equipment receives a first configuration instruction aiming at a target virtual object through a target sub-page corresponding to the virtual backpack interface.
In this embodiment, a method for selecting a target sub-page from a plurality of sub-pages is introduced, where at least one sub-page may be displayed on a virtual backpack interface, and a corresponding target sub-interface needs to be selected for operation when a plurality of (two or more) sub-interfaces are provided. In general, when the virtual backpack interface includes a plurality of sub-pages, a default sub-page is displayed on the virtual backpack interface, for example, the default sub-page is a sub-interface corresponding to the "resource" attribute, if the sub-page corresponding to the "prop" attribute needs to be displayed, the user may trigger a second configuration instruction through the virtual backpack interface, the terminal device responds to the second configuration instruction, and displays the sub-page corresponding to the "prop" attribute on the virtual backpack interface, at this time, the target sub-page is the sub-page corresponding to the "prop" attribute. Further, the user may also operate the target virtual object on the target sub-page to trigger the first configuration instruction, and the terminal device responds to the first configuration instruction and performs related operations, which is not described herein again.
Specifically, the application of the method to the MMORPG is taken as an example for explanation, for the MMORPG, a default sub-page is displayed on a virtual backpack interface, and a sub-page corresponding to a "resource" attribute is taken as an example, when a terminal device responds to a backpack display instruction triggered by a user, a virtual backpack interface including the default sub-page (i.e., a sub-page corresponding to the "resource" attribute) is displayed, if a target virtual object is exactly located in the default sub-page, the user may directly operate the target virtual object, and at this time, the default sub-interface is the target sub-interface. If the target virtual object is not in the default sub-page, the user is required to select the corresponding target sub-interface. In practical application, it is considered that resources in the MMORPG may include a plurality of virtual objects, and therefore, in order to search a target virtual object more efficiently, the target virtual object may be divided into a plurality of sub-pages according to attributes of the virtual object, and a user selects a corresponding target sub-page according to the attributes to which the target virtual object belongs, and performs an operation on the target virtual object on the target sub-page, so as to improve configuration efficiency of the virtual object.
For convenience of understanding, a default sub-page is taken as a sub-page corresponding to a "resource" attribute, and a target sub-page is taken as an example for explanation, please refer to fig. 7, where fig. 7 is a schematic diagram illustrating the target sub-page based on a virtual backpack interface in the embodiment of the present application, as shown in fig. 7, D1 shown in fig. 7 (a) is used for indicating a virtual backpack interface in an operation host interface, D2 is used for indicating a sub-page (i.e., a default sub-page) corresponding to a "resource" attribute, D1 shown in fig. 7 (B) is still used for indicating a virtual backpack interface in the operation host interface, D3 is used for indicating a sub-page (i.e., a target sub-page) corresponding to a "prop" attribute, and when a user triggers a backpack display instruction through the virtual backpack interface, the terminal device displays the virtual backpack interface. The user can trigger a second configuration instruction aiming at the target sub-page through the virtual knapsack interface, and the terminal device responds to the second configuration instruction and displays the target sub-page as shown in (B) in fig. 7.
Taking a default sub-page as a sub-page corresponding to a "resource" attribute, and taking a target sub-page as a sub-page corresponding to a "prop" attribute as an example for explanation, please refer to fig. 7, fig. 7 is a schematic diagram illustrating the target sub-page based on a virtual backpack interface in the embodiment of the present application, as shown in the diagram, D1 shown in fig. 7 (C) is used for indicating a virtual backpack interface in an operation host interface, D2 is used for indicating a sub-page (i.e., a default sub-page) corresponding to a "resource" attribute, D1 shown in fig. 7 (D) is still used for indicating a virtual backpack interface in an operation host interface, D4 is used for indicating a sub-page (i.e., a target sub-page) corresponding to a "cuisine" attribute, and when a user triggers a backpack display instruction through the virtual backpack interface, the terminal device displays. The user can trigger a second configuration instruction aiming at the target sub-page through the virtual knapsack interface, and the terminal device responds to the second configuration instruction and displays the target sub-page as shown in (D) in fig. 7.
Therefore, the virtual objects are divided through the attributes, so that a user can find a needed target virtual object more conveniently, and the efficiency of configuring the target virtual object is improved. It is understood that the example in fig. 7 is only used for understanding the present solution, and both the default sub-page and the destination sub-page should be flexibly determined in combination with the actual situation.
In this embodiment, a method for selecting a target sub-page from a plurality of sub-pages is provided, and by the above manner, functions and graphs of virtual objects can be divided based on attributes, so that classification and search are facilitated, and therefore efficiency of searching for the target virtual object is improved, and efficiency of configuring the target virtual object is improved.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, the receiving, by the terminal device, the first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface specifically includes the following steps:
the terminal equipment detects contact operation between the terminal equipment and the touch screen aiming at M grid areas corresponding to a target sub-page in a virtual backpack interface;
when the continuous contact with the touch screen is kept, the terminal equipment acquires a first configuration instruction according to the starting position and the ending position of the contact point on the touch screen, wherein the starting position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the terminal equipment responds to the first configuration instruction, displays the target virtual object in the target slot position included in the user-defined interface, and specifically comprises the following steps:
if the termination position is located in a target slot position included in the user-defined interface, the terminal equipment moves the target virtual object from the target grid area to the target slot position according to the moving direction corresponding to the first configuration instruction;
and the terminal equipment displays the target virtual object on the target slot position.
In this embodiment, a method for implementing configuration of a target virtual object based on a dragging operation is introduced, where a virtual backpack interface includes at least one sub-page, each sub-page shows virtual objects with the same attribute, each sub-page includes M grid areas, and each grid area corresponds to a virtual object (or a class of virtual objects). The user can determine a target virtual object (or a class of target virtual objects) from the target object, the grid area corresponding to the target virtual object is a target grid area, and the sub-page where the target grid area is located is a target sub-page. When a user needs to configure a target virtual object into a slot position in a custom interface, the target grid area can be operated, the terminal device can detect a contact operation between a finger (or an object such as a touch pen) and the touch screen in real time, if the contact operation is that the finger (or the object such as the touch pen) and the touch screen keep continuous contact, the terminal device obtains a first configuration instruction according to a starting position and an ending position of a contact point on the touch screen, wherein the starting position is located in the target grid area (corresponding to the target virtual object), and the ending position represents a position corresponding to the contact with the touch screen when the contact with the touch screen is ended, for example, the finger continuously slides on the touch screen, and the ending position is a position of the contact point on the touch screen when the finger is released.
Specifically, the terminal device needs to determine whether the termination position is located in a target slot included in the custom interface, and if the termination position is located in the target slot included in the custom interface, it indicates that the user has dragged the target virtual object into the target slot, so that the terminal device moves the target virtual object from the target grid area into the target slot according to a direction of the dragging operation (i.e., a moving direction from the start position to the termination position), and displays the target virtual object in the target slot, where the target slot is a slot in which other virtual objects are not configured. Optionally, if the target virtual object has moved into the target slot, the target virtual object may still be displayed in the target grid area, but a label, such as "configured" or "used", is displayed on the target grid area, which is not limited herein.
In practical applications, if the configurable slot included in the custom interface is configured with virtual objects, the target slot may still be configured with other virtual objects. Specifically, after the target slot position is determined, the virtual object a (i.e., the non-target virtual object) in the target slot position is replaced with the virtual object B (i.e., the target virtual object), that is, the virtual object B (i.e., the target virtual object) is displayed in the target slot position, and the virtual object a (i.e., the non-target virtual object) appears in a certain grid area in the virtual backpack interface, and no corresponding label (e.g., "configured" or "used") is displayed on the grid area.
For convenience of understanding, a target sub-page is taken as an example to illustrate a sub-page corresponding to a property of "prop", please refer to fig. 8, fig. 8 is a schematic diagram of an embodiment of configuring a target virtual object based on a drag operation in an embodiment of the present application, as shown in the drawing, E1 indicates a virtual backpack interface, E2 indicates a target sub-page in the virtual backpack interface, E3 indicates a target grid region, E4 indicates a custom interface, E5 indicates a target slot position in the custom interface, E6 indicates a moving direction corresponding to a first configuration instruction (i.e., a drag operation), and E7 indicates a grid region. As shown in fig. 8 (a), if the drag operation is from the target grid area to the target slot, it is determined that the contact in the target grid area is the start position, the virtual object corresponding to the target grid area is the target virtual object, the contact in the target slot is the end position, and since the end position is located in the target slot, the terminal device moves the target virtual object from the target grid area to the target slot, thereby obtaining the interface shown in fig. 8 (B), that is, displaying the target virtual object on the target slot in the custom interface. The target virtual object has been successfully moved into the target slot, so that a label may be displayed on the corresponding target grid area, such as "configured", and the virtual object still exists in the grid area indicated by E7.
It can be understood that the example in fig. 8 is only used for understanding the present solution, the starting position and the ending position need to be determined by detecting a contact operation with the touch screen, and if other virtual objects have been configured in the target slot included in the custom interface, the target virtual object will replace other objects originally in the target slot.
In this embodiment, a method for implementing configuration of a target virtual object based on a dragging operation is provided, and in the above manner, a user may directly drag the target virtual object to a corresponding target slot position in a virtual backpack interface, so that configuration of the virtual object may be efficiently and flexibly implemented, and feasibility and operability of a scheme may be improved.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, after the terminal device receives the first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface, the method for configuring the virtual object may further include the following steps:
if the termination position is not located in the target slot position included in the user-defined interface, the terminal equipment moves the target virtual object from the termination position to the target grid area;
and the terminal equipment displays the target virtual object on the target grid area.
In this embodiment, another method for implementing configuration of a target virtual object based on a dragging operation is described. The starting position is located in the target grid area, and the ending position is the position of the contact point on the touch screen when the finger is released. The terminal equipment obtains a first configuration instruction according to the initial position and the termination position of the contact point on the touch screen, and judges whether the termination position is located in a target slot included in the user-defined interface. If the ending position is not located in the target slot position, the target virtual object is not configured in the target slot position, and therefore the target virtual object is continuously displayed on the target grid area.
For convenience of understanding, a target sub-page is taken as an example to be described, please refer to fig. 9, where fig. 9 is a schematic view of another embodiment of configuring a target virtual object based on a drag operation in an embodiment of the present application, as shown in the drawing, F1 is indicated as a virtual knapsack interface, F2 is used to indicate a target sub-page in the virtual knapsack interface, F3 is used to indicate a target grid area, F4 is indicated as a custom interface, and F5 is used to indicate a target slot position in the custom interface. As for the interface shown in fig. 9 (a), if the contact point at the end of the drag operation is not in the target slot position, the configuration of the target virtual object at this time fails, and then the terminal device moves the target virtual object from the termination position back into the target grid region, and obtains the interface shown in fig. 9 (B), and the target slot position in the custom interface has no change, and the target sub page in the virtual backpack interface has no change, and the target virtual object continues to be displayed in the target grid region.
It is understood that the example in fig. 9 is only used for understanding the present solution, and no matter what track of the continuous contact with the touch screen, in the case that the termination position is not located in the target slot included in the custom interface, the target virtual object moves back to the target grid area, and the target virtual object continues to be shown in the target grid area.
In this embodiment, another method for implementing configuration of a target virtual object based on a dragging operation is provided, in which a user may directly drag the target virtual object to a corresponding slot position in a virtual backpack interface, and if the target virtual object is not dragged in place, the target virtual object is automatically placed in a target grid area where the target virtual object is originally located, thereby implementing feasibility and flexibility of configuration.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, the receiving, by the terminal device, the first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface specifically includes the following steps:
the terminal equipment detects contact operation between the terminal equipment and the touch screen aiming at M grid areas corresponding to a target sub-page in a virtual backpack interface;
when at least two times of contact with the touch screen exist in a preset time period, the terminal equipment acquires a first configuration instruction according to a target position of the contact point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the terminal equipment responds to the first configuration instruction, displays the target virtual object in the target slot position included in the user-defined interface, and specifically comprises the following steps:
the terminal equipment responds to the first configuration instruction and moves the target virtual object from the target grid area to the target slot position;
and the terminal equipment displays the target virtual object on the target slot position.
In this embodiment, a method for implementing target virtual object configuration based on a double-click operation is introduced, and similarly, a virtual backpack interface includes at least one sub-page, each sub-page shows virtual objects with the same attribute, each sub-page includes M grid regions, and each grid region corresponds to one virtual object (or one type of virtual object). The user can determine a target virtual object (or a class of target virtual objects) from the target object, the grid area corresponding to the target virtual object is a target grid area, and the sub-page where the target grid area is located is a target sub-page. When a user needs to configure a target virtual object into a slot position in a user-defined interface, a target grid area can be operated, a terminal device can detect contact operation between a finger (or an object such as a touch pen) and a touch screen in real time, if the contact operation is that the finger (or the object such as the touch pen) has at least two times of contact with the touch screen within a preset time period, the terminal device directly obtains a first configuration instruction according to a target position of a contact point on the touch screen, the target position is a position of contact with the touch screen, the target position is a position where the finger (or the object such as the touch pen) continuously clicks the touch screen, and it can be understood that the grid area corresponding to the target position is a target grid area, and the target grid area is used for storing the target virtual object. It is understood that the preset time period may be 0.5 seconds, 1 second, or other values, and is not limited thereto.
For convenience of understanding, a target sub-page is taken as an example to illustrate a sub-page corresponding to the attribute of "prop", please refer to fig. 10, where fig. 10 is a schematic diagram of another embodiment of configuring a target virtual object based on a double-click operation in the embodiment of the present application, as shown in the drawing, G1 indicates a virtual knapsack interface, G2 indicates a target sub-page in the virtual knapsack interface, G3 indicates a target grid area, G4 indicates a custom interface, and G5 indicates a target slot position in the custom interface. As shown in (a) of fig. 10, the terminal device detects a contact operation between a target sub-page in the virtual backpack interface and the touch screen. If the user has at least two click operations for the target grid area within a preset time period (for example, 1 second), a first configuration instruction is triggered, and a touch point in the target grid area is determined as a target position, and a virtual object corresponding to the target grid area is determined as a target virtual object. And moving the target virtual object from the target grid area to the target slot position based on the first configuration instruction, thereby obtaining an interface as shown in (B) in fig. 10, namely displaying the target virtual object on the target slot position in the custom interface. The target virtual object has been successfully moved into the target slot, and therefore a label, such as "configured", may be displayed on the corresponding target grid area.
It is understood that the example in fig. 10 is only used for understanding the present solution, and the target position needs to be determined by detecting a contact operation with the touch screen, so in practical applications, the path of the target virtual object moving from the target grid area to the target slot position should be flexibly determined in combination with the actual situation of the target position. If other virtual objects are already configured in the target slot position included in the custom interface, the target virtual object replaces the original other objects on the target slot position.
In this embodiment, a method for implementing configuration of a target virtual object based on a double-click operation is provided, and in the manner, a user may directly double-click a target grid area corresponding to the target virtual object in a virtual backpack interface, so as to place the target virtual object into a corresponding target slot, thereby efficiently and flexibly implementing configuration of the virtual object and improving feasibility and operability of a scheme.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, the receiving, by the terminal device, the first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface specifically includes the following steps:
the terminal equipment detects contact operation between the terminal equipment and the touch screen aiming at M grid areas corresponding to a target sub-page in a virtual backpack interface;
when the time of keeping contact with the touch screen is greater than or equal to a time threshold, acquiring a first configuration instruction at a target position of a contact point of the terminal equipment on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the terminal equipment responds to the first configuration instruction, displays the target virtual object in the target slot position included in the user-defined interface, and specifically comprises the following steps:
the terminal equipment responds to the first configuration instruction and moves the target virtual object from the target grid area to the target slot position;
and the terminal equipment displays the target virtual object on the target slot position.
In this embodiment, a method for implementing target virtual object configuration based on long press operation is introduced, and similarly, the virtual backpack interface includes at least one sub-page, each sub-page shows virtual objects with the same attribute, each sub-page includes M grid areas, and each grid area corresponds to one virtual object (or one type of virtual object). The user can determine a target virtual object (or a class of target virtual objects) from the target object, the grid area corresponding to the target virtual object is a target grid area, and the sub-page where the target grid area is located is a target sub-page. When a user needs to configure a target virtual object into a slot position in a custom interface, a target grid area can be operated, a terminal device can detect a contact operation between a finger (or an object such as a touch pen) and a touch screen in real time, if the contact operation is that the time for keeping the finger (or the object such as the touch pen) in contact with the touch screen is greater than or equal to a time threshold, the terminal device can directly obtain a first configuration instruction according to the target position of a contact point on the touch screen, the target position is the position for keeping contact with the touch screen, for example, the time for keeping the finger (or the object such as the touch pen) in contact with the touch screen is greater than or equal to the time threshold, and the target position is the position corresponding to keeping the contact between the finger of the user and the touch screen. It is understood that the time threshold may be set to 2 seconds, 3 seconds, or other values, and is not limited herein.
For convenience of understanding, a target sub-page is taken as an example to illustrate a sub-page corresponding to the attribute of "prop", please refer to fig. 11, fig. 11 is a schematic diagram of another embodiment of configuring a target virtual object based on long-press operation in the embodiment of the present application, as shown in the drawing, H1 indicates a virtual knapsack interface, H2 indicates a target sub-page in the virtual knapsack interface, H3 indicates a target grid area, H4 indicates a custom interface, and H5 indicates a target slot position in the custom interface. As shown in fig. 11 (a), if the time for long pressing of a finger (or an object such as a touch pen) in a target grid area is greater than or equal to a time threshold (e.g., 5 seconds), it may be determined that the touch point of the long pressing is a target position, and a virtual object corresponding to the target grid area is a target virtual object, thereby obtaining a first configuration instruction, and moving the target virtual object from the target grid area to a target slot position based on the first configuration instruction, thereby obtaining the interface shown in fig. 11 (B), that is, displaying the target virtual object on the target slot position in the custom interface. The target virtual object has been successfully moved into the target slot, and therefore a label, such as "configured", may be displayed on the corresponding target grid area.
It is understood that the example in fig. 11 is only used for understanding the present solution, and the target position needs to be determined by detecting a contact operation with the touch screen, so in practical applications, the path of the target virtual object moving from the target grid area to the target slot position should be flexibly determined in combination with the actual situation of the target position. If other virtual objects are already configured in the target slot position included in the custom interface, the target virtual object replaces the original other objects on the target slot position.
In this embodiment, a method for implementing configuration of a target virtual object based on long-press operation is provided, and in the manner described above, a user may directly long-press a target grid area corresponding to the target virtual object in a virtual backpack interface, so as to place the target virtual object into a corresponding target slot, thereby efficiently and flexibly implementing configuration of the virtual object, and improving feasibility and operability of the scheme.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, the method for configuring a virtual object may further include the following steps:
when the target virtual object is displayed in the target slot position, the terminal equipment highlights the target slot position in a user-defined interface;
and when the target virtual object is displayed on the target slot position, the terminal equipment marks the target grid area and displays the marked target grid area.
In this embodiment, an interface display method after successful configuration of a target virtual object is introduced, and in the manner described in the foregoing embodiment, after the target virtual object is configured to a target operation, a terminal device may not only highlight the target slot position in a user-defined interface, but also mark a target grid area, so that a user may be more aware that the target virtual object has been successfully configured. It is to be understood that the manner of highlighting the target slot may be to highlight the target slot, or to amplify the target slot, and the like, which is not limited herein. The terminal device may further perform a marking process on the target grid area, and display the marked target grid area, where it is understood that the marking process may include displaying "configured" in the target grid area, or displaying "configured completed" in the target grid area, and a specific manner of the marking process is not limited herein.
For convenience of understanding, taking the application to MMORPG and highlighting as the target slot is highlighted, and the marking process is to display "equipped" in the target grid area as an example, please refer to fig. 12, fig. 12 is a schematic diagram showing the target slot and the target grid area after the configuration is successful in the embodiment of the present application, as shown in the figure, I1 indicates a virtual backpack interface, I2 indicates a target sub-page in the virtual backpack interface, I3 indicates the target grid area, I4 indicates a custom interface, and I5 indicates the target slot in the custom interface. Therefore, the target slot position is different from other configurable slot positions in the custom interface, and the target virtual object in the target grid area is already configured to the target slot position, so that a configured label or a character can be displayed on the target grid area. In other grid areas within the target sub-page, the "configured" label is not shown on the grid area, since the virtual item has not yet been configured.
In this embodiment, an interface display method after successful configuration of a target virtual object is provided, and by the above manner, a target grid area can be marked, and the marked target grid area is displayed, so that a user can more intuitively know the configuration condition of the virtual object, and thus the feasibility and operability of the scheme are improved.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, the method for configuring a virtual object may further include the following steps:
the method comprises the steps that terminal equipment obtains game state information, wherein the game state information comprises at least one item of scene information corresponding to game roles, attribute information of the game roles and interaction information of the game roles;
the terminal equipment determines N recommended virtual objects according to the game state information, wherein N is an integer greater than or equal to 1;
the terminal equipment responds to the second configuration instruction, and displays the target sub-page on the virtual backpack interface, and the method specifically comprises the following steps:
and the terminal equipment responds to the second configuration instruction, displays the target sub-page on the virtual backpack interface, and highlights N recommended virtual objects on the target sub-page.
In this embodiment, a method for actively recommending an outgoing package based on game state information is introduced, where the terminal device may further obtain the game state information in real time, where the game state information includes, but is not limited to, scene information where a game character is located, attribute information of the game character, and interaction information of the game character, and a recommended virtual object may be determined based on the game state information. It is understood that the scene information corresponding to the game character indicates a game scene in which the game character is located, for example, "grassland", "snowy mountain", "hillside", and "river" in the game. The attribute information of the game character indicates the current attribute of the game character, such as "blood volume", "blue volume", "physical strength", and "saturation". The interaction information of the game character indicates the interaction situation between the game character and other game characters or game copies, for example, the game character is about to enter a battle, or the game character is about to enter a copy, or the game character is out of a battle state.
Specifically, the terminal device determines different recommended virtual items according to different game state information. The scene information corresponding to the game character is taken as an example for explanation, if the game scene in which the game character is located is a "grassland", because the shelters are less and spacious in the "grassland" scene, for the attribute of "equipment", the game character needs to wear more agile equipment when avoiding the attack of other characters, and the virtual object suitable for recommendation is usually light and highly flexible equipment, such as "light clothing". For the attribute of the 'prop', since the game character is more easily attacked in a grassland scene, it is suitable to recommend a 'blood bottle' and supplement the blood volume of the game character in time. The attribute information of the game character is described as another example, and if the blood volume of the game character is insufficient, the game character is more likely to be attacked and the combat fails, so that it is appropriate to recommend equipment with a high defense coefficient for the "equipment" attribute so as to improve the defense ability when the game character is attacked, and recommend a cuisine with blood returning for the "cuisine" attribute so as to increase the blood volume of the game character. By taking the interaction information of the game character as another example, if the game character is about to enter into a battle, for the attribute of the 'equipment', equipment with high attack power and high defense coefficient is suitable for being recommended, so that the output capability and the defense capability of the battle of the game character are improved. If the game character is out of combat, since the physical strength, blood volume, and blue volume of the game character generally decrease after combat, a cuisine with increased physical strength, blood volume, and blue volume may be recommended for the "cuisine" attribute to maintain the state of the game character.
And the terminal equipment responds to the second configuration instruction, displays the target sub-page on the virtual backpack interface, and then highlights the determined recommended virtual object on the target sub-page. For ease of understanding, taking the MMORPG as an example for illustration, please refer to fig. 13, fig. 13 is a schematic diagram of an embodiment of the present application showing recommended virtual things, as shown, J1 indicates a virtual knapsack interface, J2 indicates a target sub-page in the virtual knapsack interface, J3 indicates one recommended virtual thing, and J4 indicates another recommended virtual thing. If the recommended virtual object is a device with a higher defense coefficient, the interface shown in fig. 13 (a) may be obtained, in which the recommended virtual object is highlighted on the target sub-page, and if the recommended virtual object is a prop for enhancing the attack power, the interface shown in fig. 13 (B) may be obtained, in which the recommended virtual object is highlighted on the target sub-page. The user may select the recommended virtual item indicated by J3, or select the recommended virtual item indicated by J4.
It is to be understood that the foregoing examples are only for understanding the present solution, and in practical applications, the specific game state information needs to be determined by the specific situation of the game character, and is not limited herein.
In the embodiment, a method for actively recommending the outgoing package based on the game state information is provided, and by the method, the recommended virtual object can be determined according to the game state information, and the recommended virtual object is highlighted.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, after the terminal device displays the target virtual item in the target slot included in the custom interface in response to the first configuration instruction, the method for configuring the virtual item may further include the following steps:
the terminal equipment receives a third configuration instruction aiming at the target slot position through a custom interface;
and the terminal equipment responds to the third configuration instruction and removes the target virtual object from the target slot position.
In this embodiment, a method for removing a target virtual object from a target slot is introduced, and when a user needs to remove the target virtual object from the target slot, the user can perform a contact operation on the target slot in a user-defined interface to trigger a third configuration instruction. It should be noted that the contact operation may be a drag operation, a double-click operation, or a long-press operation, which is similar to the foregoing embodiments and is not described herein again. Therefore, the terminal device can receive a third configuration instruction aiming at the target slot position through the custom interface, and remove the target virtual article from the target slot position based on the third configuration instruction.
For convenience of understanding, a target sub-page is taken as an example to illustrate a sub-page corresponding to the attribute of "prop", please refer to fig. 14, where fig. 14 is an exemplary illustration of an embodiment of the present application for removing a target virtual object, as shown in the drawing, K1 is a virtual backpack interface, K2 is used to indicate a target sub-page in the virtual backpack interface, K3 is used to indicate a target grid area, K4 is a custom interface, K5 is used to indicate a target slot position in the custom interface, and K6 is used to indicate a moving direction corresponding to a third configuration instruction, as shown in (a) of fig. 14, a terminal device detects a contact operation between the target sub-page in the virtual backpack interface and a touch screen, if a finger (or an object such as a touch pen) drags the target virtual object from the target slot position to the target grid area, a contact point in the target slot position is determined as a starting position, the contact point in the target grid area is the termination position, and the terminal device moves the target virtual object from the target slot position to the target grid area based on the third configuration instruction, thereby obtaining the interface as shown in (B) in fig. 14, that is, the target virtual object is displayed on the target grid area, and since the target virtual object has successfully moved back to the target grid area, the target virtual object is not displayed in the target slot position any more. It is to be understood that the foregoing examples are only used for understanding the present solution, and in practical applications, the removal of the target virtual object in the specific target slot needs to be flexibly determined according to practical situations.
In this embodiment, a method for removing a target virtual object from a target slot is provided, and in the above manner, a user can remove the target virtual object from the target slot of the user-defined interface, so that the user can reconfigure the virtual object conveniently. Because the setting entrance of the user-defined interface is shallow, the operation of removing the virtual object is simple and convenient, and the operation efficiency is improved.
Optionally, on the basis of the embodiment corresponding to fig. 3, in another optional embodiment provided in the embodiment of the present application, after the terminal device displays the target virtual item in the target slot included in the custom interface in response to the first configuration instruction, the method for configuring the virtual item may further include the following steps:
the terminal equipment displays a user-defined virtual backpack interface on the operation main interface;
when an interface display instruction is received through the user-defined virtual backpack interface, the terminal equipment displays the user-defined interface;
the terminal equipment receives a control instruction aiming at the target virtual object through a custom interface;
and the terminal equipment responds to the control instruction and controls the target virtual object to execute the corresponding function.
In this embodiment, a method for calling a target virtual object in a custom interface is provided, where when a user needs to use the target virtual object, the user may click a custom virtual backpack interface, that is, an interface display instruction is triggered, so that a terminal device may display the custom interface, and the user selects the target virtual object again, thereby triggering a control instruction for the target virtual object, so that the terminal device may control the target virtual object to execute a corresponding function. The triggering manner of the interface display instruction includes, but is not limited to, a single-click operation, a double-click operation, a long-press operation, or a dragging operation, and the specific contact operation is similar to the foregoing embodiment, and is not described herein again.
For easy understanding, please refer to fig. 15, fig. 15 is a schematic diagram of an embodiment of selecting a target virtual object in the embodiment of the present application, as shown in the drawing, L1 indicates an operation host interface, L2 indicates a custom virtual knapsack interface, L3 indicates a custom interface, and L4 indicates a target virtual object, as shown in fig. 15 (a), when a user uses the target virtual object, an interface exhibition instruction is received through the custom virtual knapsack interface on the operation host interface, thereby exhibiting the custom interface shown in fig. 15 (B), on which the target virtual object is also exhibited, so that the user triggers a control instruction through a target slot in which the target virtual object is located, and the terminal device responds to the control instruction, thereby controlling the target virtual object to execute a corresponding function.
In this embodiment, a method for calling a target virtual object in a custom interface is provided, and in the above manner, when a user needs to use the target virtual object, the user can directly select a corresponding target virtual object from the custom interface.
With reference to the above description, the method for displaying a virtual object in the present application will be described below, please refer to fig. 16, where fig. 16 is a schematic diagram of an embodiment of a method for displaying a virtual object in an embodiment of the present application, and as shown in the drawing, an embodiment of a method for displaying a virtual object in an embodiment of the present application includes:
201. the terminal equipment displays an operation main interface in game application, wherein the operation main interface displays a user-defined virtual backpack interface, the operation main interface also displays a virtual backpack interface, the virtual backpack interface is used for entering the virtual backpack interface, the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M lattice areas, and M is an integer greater than or equal to 1;
in this embodiment, after the game application is started on the terminal device, the operation host interface may be displayed in the game application, and the operation host interface is displayed with a custom virtual backpack interface and a virtual backpack interface, where the custom interface may be accessed through the custom virtual backpack interface, and the virtual backpack interface including at least one sub-page may be accessed through the virtual backpack interface, each sub-page is used to display virtual articles of the same attribute, and each sub-page includes at least one grid area. The attributes of the virtual objects have different definitions for different games, and it can be known from the foregoing embodiments that the attributes of specific virtual objects should be determined based on the classification and design flexibility of specific games, which is not described herein again.
For ease of understanding, taking the MMORPG as an example for explanation, please refer to fig. 17, fig. 17 is another schematic diagram of the operation host interface in the embodiment of the present application, as shown in the drawing, M1 indicates the operation host interface, M2 indicates the operation host interface, and M3 indicates the operation host interface. It can be understood that the customized virtual backpack interface and the virtual backpack interface may also be located in other areas of the operation host interface, for example, the customized virtual backpack interface is located at the upper left corner of the operation host interface, the virtual backpack interface is located at the lower right corner of the operation host interface, and the like, and the customized virtual backpack interface and the virtual backpack interface may also be in the shape of a square, a rectangle, or a polygon, and the like, so the example of fig. 17 is only used for understanding the present solution, and the positions, the shapes, and the sizes of the customized virtual backpack interface and the virtual backpack interface need to be flexibly determined according to the actual situation of the game.
202. The terminal equipment receives an interface display instruction through a user-defined virtual backpack interface;
in this embodiment, when the user needs to trigger the function of the target virtual object in the game process, the user-defined virtual backpack interface in the operation host interface can be operated, so as to generate an interface display instruction. The operation mode of the user may be a single-click operation, a double-click operation, a long-press operation, or a dragging operation on the virtual backpack interface, and the like.
203. The terminal equipment responds to an interface display instruction and displays a user-defined interface, wherein the user-defined interface comprises N configurable slot positions, N is an integer which is greater than or equal to 1 and is less than M;
in this embodiment, after receiving the interface display instruction, the terminal device displays a user-defined interface including at least one configurable slot based on the interface display instruction, where the configurable slot may be used to place a virtual object or a similar virtual object, and the number of the configurable slot is less than that of a grid region included in the sub-page, that is, N is less than M.
For ease of understanding, referring to fig. 18 for an example of the application to the MMORPG, fig. 18 is another schematic diagram of the custom interface in the embodiment of the present application, as shown, N1 indicates an operation main interface, N2 indicates the custom interface, N3 indicates one configurable slot, N4 indicates another configurable slot, N5 indicates another configurable slot, and N6 indicates another configurable slot. And in response to the interface display instruction, the terminal device displays a custom interface in the operation main interface, wherein in the example of fig. 18, the custom interface comprises 4 configurable slots. It is understood that the example in fig. 18 is only used for understanding the present solution, and the number of configurable slots included in the custom interface should be flexibly determined according to actual situations.
204. The terminal device displays a target virtual object in a target slot position included in the user-defined interface, wherein the target slot position corresponds to any one configurable slot position in the N configurable slot positions, the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page.
In this embodiment, the definition interface displayed by the terminal device includes at least one configurable slot, the target slot is one of the configurable slots, and the terminal device may display a target virtual object in the target slot included in the custom interface, where the target virtual object is any one virtual object in the target sub-page. It should be noted that, in the present embodiment, the description of the virtual object configuration method in the foregoing embodiment can be understood, and the detailed description is omitted.
For convenience of understanding, the target slot is taken as an example of the configurable slot indicated by N3 in fig. 18 for illustration, please refer to fig. 19, fig. 19 is a schematic diagram of an embodiment of the present application for showing a target virtual object, as shown in the figure, an operation host interface is indicated by O1, a custom interface is indicated by O2, and O3 is used for indicating the target slot, so that the terminal device can show the custom interface in the operation host interface and show the target virtual object in the target slot included in the custom interface. It is understood that the example in fig. 19 is only used for understanding the present solution, and the specific way of presenting the target virtual object should be flexibly determined in combination with the actual situation.
In the embodiment of the application, a virtual article display method is provided, and the method comprises the steps that firstly, a terminal device displays an operation main interface in game application, then an interface display instruction can be received through a user-defined virtual backpack interface, then the terminal device responds to the interface display instruction, displays the user-defined interface, and finally displays a target virtual article in a target slot position included in the user-defined interface. Through the mode, the user can configure the virtual objects to the slot positions of the user-defined interface, and the number of the slot positions of the user-defined interface is less than that of the grid areas in the virtual backpack interface, so that the user can use the virtual objects in the slot positions conveniently. Because the setting entrance of the user-defined interface is shallow, if the virtual backpack interface comprises at least two sub-pages, a user can directly use the required virtual object through the slot position without selecting the corresponding sub-page in the virtual backpack interface and inquiring the required virtual object from the grid area corresponding to the sub-page, thereby improving the operation efficiency.
Referring to fig. 20, fig. 20 is a schematic diagram of an embodiment of a virtual object allocation apparatus according to the present application, and as shown in the drawing, the virtual object allocation apparatus 30 includes:
the display module 301 is configured to display an operation host interface in a game application, where the operation host interface is displayed with a virtual backpack interface;
the display module 301 is further configured to display a virtual backpack interface when receiving a backpack display instruction through the virtual backpack interface, where the virtual backpack interface includes at least one sub-page, each sub-page is used to display a virtual item with the same attribute, each sub-page includes M lattice areas, and M is an integer greater than or equal to 1;
a receiving module 302, configured to receive a first configuration instruction for a target virtual object through a virtual backpack interface, where the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page;
the display module 301 is further configured to display a target virtual object in a target slot included in the custom interface in response to the first configuration instruction, where the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer greater than or equal to 1 and smaller than M.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
the receiving module 302 is further configured to receive, when the virtual backpack interface receives the backpack display instruction through the virtual backpack interface, a second configuration instruction for the target sub-page through the virtual backpack interface after the virtual backpack interface is displayed;
the display module 301 is further configured to display a target sub-page on the virtual backpack interface in response to the second configuration instruction, where the target sub-page is displayed with M grid areas;
the receiving module 302 is specifically configured to receive a first configuration instruction for a target virtual object through a target sub-page corresponding to a virtual backpack interface.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
a receiving module 302, configured to specifically detect, for M grid areas corresponding to a target sub-page in a virtual backpack interface, a contact operation with a touch screen;
when continuous contact with the touch screen is kept, acquiring a first configuration instruction according to the starting position and the ending position of the contact point on the touch screen, wherein the starting position is located in one target grid area in the M grid areas, and the target grid area corresponds to the target virtual object;
the display module 301 is specifically configured to, if the termination position is located in a target slot included in the custom interface, move the target virtual object from the target grid area to the target slot according to the moving direction corresponding to the first configuration instruction;
and displaying the target virtual object on the target slot position.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object allocation apparatus 30 provided in the embodiment of the present application, the virtual object allocation apparatus 30 further includes a moving module 303,
a moving module 303, configured to, after receiving a first configuration instruction for a target virtual object through a target sub-page corresponding to a virtual backpack interface, move the target virtual object from an end position to a target grid area if the end position is not located in a target slot included in a custom interface;
the display module 301 is further configured to display the target virtual object on the target grid area.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
a receiving module 302, configured to specifically detect, for M grid areas corresponding to a target sub-page in a virtual backpack interface, a contact operation with a touch screen;
when at least two times of contact with the touch screen exist in a preset time period, acquiring a first configuration instruction according to a target position of the contact point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the display module 301 is specifically configured to, in response to a first configuration instruction, move a target virtual object from a target grid area into a target slot;
and displaying the target virtual object on the target slot position.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
a receiving module 302, configured to specifically detect, for M grid areas corresponding to a target sub-page in a virtual backpack interface, a contact operation with a touch screen;
when the time of keeping contact with the touch screen is greater than or equal to a time threshold, acquiring a first configuration instruction at a target position of the touch point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to a target virtual object;
the display module 301 is specifically configured to, in response to a first configuration instruction, move a target virtual object from a target grid area into a target slot;
and displaying the target virtual object on the target slot position.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
the display module 301 is further configured to, when the target virtual object is displayed in the target slot, highlight the target slot in the user-defined interface;
the displaying module 301 is further configured to mark the target grid area when the target virtual object is displayed in the target slot, and display the marked target grid area.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object allocation apparatus 30 provided in the embodiment of the present application, the virtual object allocation apparatus 30 further includes an obtaining module 304 and a determining module 305,
an obtaining module 304, configured to obtain game state information, where the game state information includes at least one of scene information corresponding to a game role, attribute information of the game role, and interaction information of the game role;
a determining module 305, configured to determine N recommended virtual items according to the game state information, where N is an integer greater than or equal to 1;
the display module 301 is specifically configured to, in response to the second configuration instruction, display the target sub-page on the virtual backpack interface, and prominently display the N recommended virtual items on the target sub-page.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object configuration apparatus 30 provided in the embodiment of the present application,
the receiving module 302 is further configured to, in response to the first configuration instruction, receive, through the custom interface, a third configuration instruction for the target slot after the target virtual object is displayed in the target slot included in the custom interface;
the moving module 303 is further configured to remove the target virtual object from the target slot in response to a third configuration instruction.
Optionally, on the basis of the embodiment corresponding to fig. 20, in another embodiment of the virtual object allocation apparatus 30 provided in the embodiment of the present application, the virtual object allocation apparatus 30 further includes a control module 306,
the display module 301 is further configured to, in response to the first configuration instruction, display the target virtual object in the target slot included in the custom interface, and then display the custom virtual backpack interface on the operation host interface;
the display module 301 is further configured to display a custom interface when receiving an interface display instruction through the custom virtual backpack interface;
the receiving module 302 is further configured to receive a control instruction for the target virtual object through a custom interface;
the control module 306 is configured to, in response to the control instruction, control the target virtual object to execute a corresponding function.
Referring to fig. 21, fig. 21 is a schematic view of an embodiment of a virtual object displaying apparatus according to an embodiment of the present application, and as shown in the drawing, the virtual object displaying apparatus 40 includes:
the display module 401 is configured to display an operation main interface in a game application, where the operation main interface displays a user-defined virtual backpack interface, the operation main interface also displays a virtual backpack interface, the virtual backpack interface is used for entering the virtual backpack interface, the virtual backpack interface includes at least one sub-page, each sub-page is used for displaying a virtual object with the same attribute, each sub-page includes M lattice areas, and M is an integer greater than or equal to 1;
a receiving module 402, configured to receive an interface display instruction through a custom virtual backpack interface;
the display module 401 is further configured to display a custom interface in response to an interface display instruction, where the custom interface includes N configurable slots, and N is an integer greater than or equal to 1 and less than M;
the display module 401 is further configured to display a target virtual object in a target slot included in the custom interface, where the target slot corresponds to any one of the N configurable slots, the target virtual object is any one of the virtual objects displayed in the target sub-page, and the target sub-page is any one of the at least one sub-page.
The embodiment of the present application further provides a terminal device, where the terminal device may be a virtual object configuration device or a virtual object display device, as shown in fig. 22, for convenience of description, only a part related to the embodiment of the present application is shown, and details of the specific technology are not disclosed, please refer to the method part in the embodiment of the present application. The terminal device may include but is not limited to any terminal device such as a smart phone, a tablet computer, a notebook computer, a palm computer, and a personal computer, taking the terminal device as a mobile phone as an example:
fig. 22 is a block diagram illustrating a partial structure of a mobile phone related to a terminal device provided in an embodiment of the present application. Referring to fig. 22, as shown, the cellular phone includes: radio Frequency (RF) circuit 510, memory 520, input unit 530, display unit 540, sensor 530, audio circuit 560, wireless fidelity (WiFi) module 570, processor 580, and power supply 590. Those skilled in the art will appreciate that the handset configuration shown in fig. 22 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile phone in detail with reference to fig. 22:
RF circuit 510 may be used for receiving and transmitting signals during information transmission and reception or during a call, and in particular, for processing downlink information of a base station after receiving the downlink information to processor 580; in addition, the data for designing uplink is transmitted to the base station. In general, RF circuit 510 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, RF circuit 510 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to global system for Mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 520 may be used to store software programs and modules, and the processor 580 executes various functional applications and data processing of the mobile phone by operating the software programs and modules stored in the memory 520. The memory 520 may mainly include a program storage area and a data storage area, wherein the program storage area may store a touch operating system, an application program (such as a sound playing function, an image playing function, etc.) required for at least one function, and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 520 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 530 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the cellular phone. Specifically, the input unit 530 may include a touch panel 531 and other input devices 532. The touch panel 531, also called a touch screen, can collect touch operations of a user on or near the touch panel 531 (for example, touch operations of a user on or near the touch panel 531 with any suitable object or accessory such as a finger or a stylus pen), and drive the corresponding connection device according to a preset program. Alternatively, the touch panel 531 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch contact operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 580, and can receive and execute commands sent by the processor 580. In addition, the touch panel 531 may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. The input unit 530 may include other input devices 532 in addition to the touch panel 531. In particular, other input devices 532 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a touch-sensitive joystick, and the like.
The display unit 540 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The display unit 540 may include a display panel 541, and optionally, the display panel 541 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. Further, the touch panel 531 may cover the display panel 541, and when the touch panel 531 detects a touch contact operation on or near the touch panel 531, the touch panel is transmitted to the processor 580 to determine the type of the touch event, and then the processor 580 provides a corresponding visual output on the display panel 541 according to the type of the touch event. Although the touch panel 531 and the display panel 541 are shown as two separate components in fig. 22 to implement the input and output functions of the mobile phone, in some embodiments, the touch panel 531 and the display panel 541 may be integrated to implement the input and output functions of the mobile phone.
The handset may also include at least one sensor 530, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 541 according to the brightness of ambient light, and the proximity sensor may turn off the display panel 541 and/or the backlight when the mobile phone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Audio circuitry 560, speaker 561, and microphone 562 may provide an audio interface between a user and a cell phone. The audio circuit 560 may transmit the electrical signal converted from the received audio data to the speaker 561, and convert the electrical signal into a sound signal by the speaker 561 for output; on the other hand, the microphone 562 converts the collected sound signals into electrical signals, which are received by the audio circuit 560 and converted into audio data, which are then processed by the audio data output processor 580, and then passed through the RF circuit 510 to be sent to, for example, another cellular phone, or output to the memory 520 for further processing.
WiFi belongs to short distance wireless transmission technology, and the mobile phone can help the user to send and receive e-mail, browse web pages, access streaming media, etc. through the WiFi module 570, which provides wireless broadband internet access for the user. Although fig. 22 shows a WiFi module 570, it is understood that it does not belong to the essential components of the handset.
The processor 580 is a control center of the mobile phone, connects various parts of the entire mobile phone by using various interfaces and lines, and performs various functions of the mobile phone and processes data by operating or executing software programs and/or modules stored in the memory 520 and calling data stored in the memory 520, thereby performing overall monitoring of the mobile phone. Alternatively, processor 580 may include one or more processing units; preferably, the processor 580 may integrate an application processor, which mainly handles touch operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into processor 580.
The handset also includes a power supply 590 (e.g., a battery) for powering the various components, which may preferably be logically coupled to the processor 580 via a power management system, such that the power management system may be used to manage charging, discharging, and power consumption.
Although not shown, the mobile phone may further include a camera, a bluetooth module, etc., which are not described herein.
In the embodiment of the present application, the processor 580 included in the terminal device further has the following functions:
displaying an operation main interface in the game application, wherein the operation main interface is displayed with a virtual backpack interface;
when a backpack display instruction is received through a virtual backpack interface, displaying the virtual backpack interface, wherein the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving a first configuration instruction aiming at a target virtual object through a virtual backpack interface, wherein the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page;
and responding to the first configuration instruction, displaying the target virtual object in a target slot included in the custom interface, wherein the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer which is greater than or equal to 1 and less than M.
In the embodiment of the present application, the processor 580 included in the terminal device further has the following functions:
the method comprises the steps that an operation main interface is displayed in game application, wherein the operation main interface is displayed with a user-defined virtual backpack interface, the operation main interface is also displayed with a virtual backpack interface, the virtual backpack interface is used for entering the virtual backpack interface, the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving an interface display instruction through a user-defined virtual backpack interface;
responding to an interface display instruction, and displaying a custom interface, wherein the custom interface comprises N configurable slot positions, N is an integer which is greater than or equal to 1 and is less than M;
and displaying a target virtual object in a target slot position included in the custom interface, wherein the target slot position corresponds to any one configurable slot position in the N configurable slot positions, the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in at least one sub-page.
An embodiment of the present application further provides a computer-readable storage medium, in which a computer program is stored, and when the computer program runs on a computer, the computer is caused to execute the steps executed by the terminal device in the method described in the foregoing embodiments.
Embodiments of the present application also provide a computer program product including a program, which, when run on a computer, causes the computer to perform the steps performed by the terminal device in the methods described in the foregoing embodiments.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts shown as units may or may not be physical units, may be located in one position, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (15)

1. A method for configuring virtual objects, comprising:
displaying an operation main interface in a game application, wherein the operation main interface is displayed with a virtual backpack interface;
when a backpack display instruction is received through the virtual backpack interface, displaying the virtual backpack interface, wherein the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving a first configuration instruction aiming at a target virtual object through the virtual backpack interface, wherein the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in the at least one sub-page;
and in response to the first configuration instruction, displaying the target virtual object in a target slot included in a custom interface, wherein the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer greater than or equal to 1 and smaller than M.
2. The configuration method according to claim 1, wherein after the virtual backpack interface is exposed when the backpack exposure instruction is received through the virtual backpack interface, the method further comprises:
receiving a second configuration instruction for the target sub-page through the virtual backpack interface;
in response to the second configuration instruction, displaying the target sub-page on the virtual backpack interface, wherein the target sub-page is displayed with M grid areas;
the receiving, by the virtual backpack interface, a first configuration instruction for a target virtual item includes:
and receiving a first configuration instruction aiming at the target virtual object through the target sub-page corresponding to the virtual backpack interface.
3. The configuration method according to claim 2, wherein the receiving a first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface comprises:
detecting contact operation between the M grid areas corresponding to the target sub-page in the virtual backpack interface and a touch screen;
when continuous contact with the touch screen is kept, acquiring the first configuration instruction according to a starting position and an ending position of a contact point on the touch screen, wherein the starting position is located in one target grid area in the M grid areas, and the target grid area corresponds to the target virtual object;
the responding to the first configuration instruction, the target virtual object is displayed in a target slot position included in a custom interface, and the method comprises the following steps:
if the termination position is located in a target slot position included in the user-defined interface, moving the target virtual object from the target grid area to the target slot position according to the moving direction corresponding to the first configuration instruction;
and displaying the target virtual object on the target slot position.
4. The configuration method according to claim 3, wherein after receiving a first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual knapsack interface, the method further comprises:
if the termination position is not located in a target slot position included in the user-defined interface, moving the target virtual object from the termination position to the target grid area;
and displaying the target virtual object on the target grid area.
5. The configuration method according to claim 2, wherein the receiving a first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface comprises:
detecting contact operation between the M grid areas corresponding to the target sub-page in the virtual backpack interface and a touch screen;
when at least two times of contact with the touch screen exist in a preset time period, acquiring the first configuration instruction according to a target position of a contact point on the touch screen, wherein the target position is located in one target grid area in the M grid areas, and the target grid area corresponds to the target virtual object;
the responding to the first configuration instruction, the target virtual object is displayed in a target slot position included in a custom interface, and the method comprises the following steps:
in response to the first configuration instruction, moving the target virtual object from the target grid area into the target slot;
and displaying the target virtual object on the target slot position.
6. The configuration method according to claim 1, wherein the receiving a first configuration instruction for the target virtual object through the target sub-page corresponding to the virtual backpack interface comprises:
detecting contact operation between the M grid areas corresponding to the target sub-page in the virtual backpack interface and a touch screen;
when the time of keeping contact with the touch screen is greater than or equal to a time threshold, acquiring the first configuration instruction at a target position of a touch point on the touch screen, wherein the target position is located in one target grid area of the M grid areas, and the target grid area corresponds to the target virtual object;
the responding to the first configuration instruction, the target virtual object is displayed in a target slot position included in a custom interface, and the method comprises the following steps:
in response to the first configuration instruction, moving the target virtual object from the target grid area into the target slot;
and displaying the target virtual object on the target slot position.
7. The method of configuring according to any one of claims 3 to 6, the method further comprising:
when the target virtual object is displayed in the target slot position, the target slot position is highlighted in the user-defined interface;
and when the target virtual object is displayed on the target slot position, marking the target grid area, and displaying the marked target grid area.
8. The method of configuration according to claim 2, the method further comprising:
acquiring game state information, wherein the game state information comprises at least one item of scene information corresponding to a game role, attribute information of the game role and interaction information of the game role;
determining N recommended virtual objects according to the game state information, wherein N is an integer greater than or equal to 1;
the displaying the target sub-page on the virtual backpack interface in response to the second configuration instruction comprises:
and responding to the second configuration instruction, showing the target sub-page on the virtual backpack interface, and highlighting the N recommended virtual objects on the target sub-page.
9. The method of claim 1 or 2, wherein after the target virtual item is exposed in a target slot included in a custom interface in response to the first configuration instruction, the method further comprises:
receiving a third configuration instruction aiming at the target slot position through the custom interface;
removing the target virtual item from the target slot in response to the third configuration instruction.
10. The method of claim 1 or 2, wherein after the target virtual item is exposed in a target slot included in a custom interface in response to the first configuration instruction, the method further comprises:
displaying a user-defined virtual backpack interface on the operation main interface;
when an interface display instruction is received through the user-defined virtual backpack interface, displaying the user-defined interface;
receiving a control instruction aiming at the target virtual object through the custom interface;
and responding to the control instruction, and controlling the target virtual object to execute a corresponding function.
11. A method for displaying a virtual object, comprising:
the method comprises the steps that an operation main interface is displayed in a game application, wherein the operation main interface is displayed with a user-defined virtual knapsack interface, the operation main interface is further displayed with a virtual knapsack interface, the virtual knapsack interface is used for entering the virtual knapsack interface, the virtual knapsack interface comprises at least one sub-page, each sub-page is used for displaying virtual objects with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
receiving an interface display instruction through the user-defined virtual backpack interface;
responding to the interface display instruction, displaying a custom interface, wherein the custom interface comprises N configurable slots, and N is an integer greater than or equal to 1 and less than M;
and displaying a target virtual object in a target slot position included in the custom interface, wherein the target slot position corresponds to any one configurable slot position in the N configurable slot positions, the target virtual object is any one virtual object displayed in a target sub-page, and the target sub-page is any one sub-page in the at least one sub-page.
12. A virtual object allocation apparatus, comprising:
the display module is used for displaying an operation main interface in game application, wherein the operation main interface is displayed with a virtual backpack interface;
the display module is further configured to display a virtual backpack interface when a backpack display instruction is received through the virtual backpack interface, where the virtual backpack interface includes at least one sub-page, each sub-page is used to display a virtual object with the same attribute, each sub-page includes M lattice regions, and M is an integer greater than or equal to 1;
a receiving module, configured to receive, through the virtual backpack interface, a first configuration instruction for a target virtual object, where the target virtual object is any one virtual object displayed in a target subpage, and the target subpage is any one subpage in the at least one subpage;
the display module is further configured to display the target virtual object in a target slot included in a custom interface in response to the first configuration instruction, where the custom interface includes N configurable slots, the target slot corresponds to any one of the N configurable slots, and N is an integer greater than or equal to 1 and smaller than M.
13. A virtual object display apparatus, comprising:
the system comprises a display module, a user-defined virtual backpack interface, a virtual backpack interface and a virtual backpack interface, wherein the display module is used for displaying an operation main interface in game application, the operation main interface is also displayed with the virtual backpack interface, the virtual backpack interface is used for entering the virtual backpack interface, the virtual backpack interface comprises at least one sub-page, each sub-page is used for displaying virtual articles with the same attribute, each sub-page comprises M grid areas, and M is an integer greater than or equal to 1;
the receiving module is used for receiving an interface display instruction through the user-defined virtual backpack interface;
the display module is further configured to display a custom interface in response to the interface display instruction, where the custom interface includes N configurable slots, where N is an integer greater than or equal to 1 and less than M;
the display module is further configured to display a target virtual object in a target slot included in the custom interface, where the target slot corresponds to any one of the N configurable slots, the target virtual object is any one of the virtual objects displayed in a target sub-page, and the target sub-page is any one of the at least one sub-page.
14. A terminal device, comprising: a memory, a transceiver, a processor, and a bus system;
wherein the memory is used for storing programs;
the processor is configured to execute a program in the memory, the processor is configured to perform the method according to any one of claims 1 to 10 or the method according to claim 11 according to instructions in the program code;
the bus system is used for connecting the memory and the processor so as to enable the memory and the processor to communicate.
15. A computer-readable storage medium comprising instructions which, when executed on a computer, cause the computer to perform the method of any one of claims 1 to 10, or perform the method of claim 11.
CN202010565847.XA 2020-06-19 2020-06-19 Virtual object configuration method, virtual object display method and device Pending CN111701243A (en)

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