CN111701225A - Interactive control method, device, storage medium and electronic device in game system - Google Patents

Interactive control method, device, storage medium and electronic device in game system Download PDF

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Publication number
CN111701225A
CN111701225A CN202010531195.8A CN202010531195A CN111701225A CN 111701225 A CN111701225 A CN 111701225A CN 202010531195 A CN202010531195 A CN 202010531195A CN 111701225 A CN111701225 A CN 111701225A
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Prior art keywords
contact
mobile terminal
determining
virtual
game
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CN202010531195.8A
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CN111701225B (en
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刘海岩
李宇城
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an interaction control method and device in a game system, a storage medium and an electronic device. The method comprises the following steps: responding to the holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation; determining a virtual item controlled by the mobile terminal in a game scene according to the plurality of contacts; after the virtual item is determined, the virtual item is controlled to execute an instruction corresponding to the triggering operation in a game scene in response to the triggering operation received by the mobile terminal. The invention solves the technical problems that the operation mode of the game handle is single, the flexibility is lacked, and the game cost is increased.

Description

Interactive control method, device, storage medium and electronic device in game system
Technical Field
The invention relates to the field of computers, in particular to an interaction control method and device, a storage medium and an electronic device in a game system.
Background
Currently, in some games (such as Switch game, PS4 game or virtual reality game), a game pad and a display device are usually provided, wherein the display device (such as a television or VR glasses) is used to provide a game screen, and a player controls an associated virtual object in the game screen by manipulating the game pad. However, the game can be controlled by equipping the gamepad, the universality of the gamepad is not high, and different gamepads are needed to be equipped for different types of games, so that the game cost of a player is increased to a great extent; moreover, for some game players (especially new players) who are not familiar with VR, it is not clear how to use the VR gamepad, which may happen, and the game players need to spend a certain time to learn to use the VR gamepad, which reduces the game experience.
In view of the above problems, no effective solution has been proposed.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
At least some embodiments of the present invention provide an interactive control method, an interactive control device, a storage medium, and an electronic device in a game system, so as to at least solve the technical problems of a single operation mode of a gamepad, lack of flexibility, and increased game cost.
According to an embodiment of the present invention, there is provided an interaction control method in a game system, the game system including a display device and a control device, the control device being a mobile terminal, the method including:
responding to the holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation; determining a virtual item controlled by the mobile terminal in a game scene according to the plurality of contacts; after the virtual item is determined, the virtual item is controlled to execute an instruction corresponding to the triggering operation in a game scene in response to the triggering operation received by the mobile terminal.
Optionally, obtaining a plurality of contacts corresponding to the holding operation includes: acquiring a plurality of contacts corresponding to holding operation on at least three outer surfaces of a plurality of outer surfaces of the mobile terminal; determining a virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises: determining a distribution area based on the plurality of contacts; and determining the virtual prop according to the distribution area.
Optionally, the mobile terminal includes a plurality of outer surfaces, where the plurality of outer surfaces include a front surface, a back surface, two first side surfaces arranged in parallel, and two second side surfaces arranged in parallel of the mobile terminal, the first side surfaces are perpendicular to the second side surfaces, and the front surface and the back surface are perpendicular to the first side surfaces and the second side surfaces, respectively.
Optionally, the mobile terminal includes a plurality of outer surfaces, each of the plurality of outer surfaces is configured with a touch screen, and the touch screen is configured to obtain a plurality of touch points.
Optionally, the trigger operation comprises a first sliding operation or a second sliding operation; controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene comprises the following steps: controlling the virtual prop to execute a virtual attack instruction corresponding to the first sliding operation in a game scene; or controlling the virtual prop to execute a virtual missile changing instruction corresponding to the second sliding operation in the game scene.
Optionally, the first sliding operation is a sliding operation acting on the first side surface or the second side surface, and the first sliding operation corresponds to a sliding track formed by the contacts of the first side surface or the second side surface.
Optionally, the second sliding operation is a sliding operation for the front and/or the back, and the second sliding operation corresponds to a sliding track formed by the contacts of the front and/or the back.
Optionally, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points includes: selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact and the second contact are respectively positioned on the first side surfaces which are arranged in parallel relatively, and the at least one third contact is positioned on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact, the second contact and the at least one third contact are all positioned in the judgment area, determining that the virtual prop is a close combat type virtual prop.
Optionally, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points includes: selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact is positioned on the first side surface, the second contact is positioned on the second side surface, and the at least one third contact is positioned on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact point, the second contact point and the at least one third contact point are all positioned in the judgment area, determining that the virtual prop is a remote type virtual prop.
Optionally, the method further includes: selecting at least one fourth contact from the plurality of contacts, wherein the at least one fourth contact is positioned on at least one of the front surface and the back surface, and the second sliding operation corresponds to a sliding track formed by the at least one fourth contact; and when the first contact point, the second contact point and the at least one third contact point are all positioned in the judgment area and the at least one fourth contact point exists, determining that the virtual prop is a remote type virtual prop.
Optionally, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points includes: selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact and the second contact are respectively positioned on the first side surfaces which are arranged in parallel relatively, and the at least one third contact is positioned on at least one of the front surface and the back surface; and when the pressure value of the first contact and the pressure value of the second contact exceed the pressure value of at least one third contact, determining that the virtual prop is a close combat type virtual prop.
Optionally, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points includes: selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact is positioned on the first side surface, the second contact is positioned on the second side surface, and the at least one third contact is positioned on at least one of the front surface and the back surface; and when the pressure value of the first contact point and the pressure value of the second contact point do not exceed the pressure value of at least one third contact point, determining that the virtual prop is a remote type virtual prop.
Optionally, the game scene is a virtual display game scene presented by a head mounted display device.
According to an embodiment of the present invention, there is also provided an interaction control apparatus in a game system, the game system including a display device and a control device, the control device being a mobile terminal, the apparatus including:
the acquisition module is used for responding to holding operation of the mobile terminal and acquiring a plurality of contacts corresponding to the holding operation; the determining module is used for determining the virtual prop controlled by the mobile terminal in the game scene according to the plurality of contacts; and the control module is used for responding to the trigger operation received by the mobile terminal after the virtual prop is determined, and controlling the virtual prop to execute an instruction corresponding to the trigger operation in a game scene.
Optionally, the obtaining module is configured to obtain a plurality of contacts corresponding to the holding operation on at least three outer surfaces of the plurality of outer surfaces of the mobile terminal; a determination module for determining a distribution area based on the plurality of contacts; and determining the virtual prop according to the distribution area.
Optionally, the mobile terminal includes a plurality of outer surfaces, where the plurality of outer surfaces include a front surface, a back surface, two first side surfaces arranged in parallel, and two second side surfaces arranged in parallel of the mobile terminal, the first side surfaces are perpendicular to the second side surfaces, and the front surface and the back surface are perpendicular to the first side surfaces and the second side surfaces, respectively.
Optionally, the mobile terminal includes a plurality of outer surfaces, each of the plurality of outer surfaces is configured with a touch screen, and the touch screen is configured to obtain a plurality of touch points.
Optionally, the trigger operation comprises a first sliding operation or a second sliding operation; the control module is used for controlling the virtual prop to execute a virtual attack instruction corresponding to the first sliding operation in a game scene; or controlling the virtual prop to execute a virtual missile changing instruction corresponding to the second sliding operation in the game scene.
Optionally, the first sliding operation is a sliding operation acting on the first side surface or the second side surface, and the first sliding operation corresponds to a sliding track formed by the contacts of the first side surface or the second side surface.
Optionally, the second sliding operation is a sliding operation for the front and/or the back, and the second sliding operation corresponds to a sliding track formed by the contacts of the front and/or the back.
Optionally, the determining module is configured to select a first contact, a second contact, and at least one third contact from the plurality of contacts, where the first contact and the second contact are respectively located on first side surfaces that are arranged in parallel, and the at least one third contact is located on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact, the second contact and the at least one third contact are all positioned in the judgment area, determining that the virtual prop is a close combat type virtual prop.
Optionally, the determining module is configured to select a first contact, a second contact and at least one third contact from the plurality of contacts, where the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact point, the second contact point and the at least one third contact point are all positioned in the judgment area, determining that the virtual prop is a remote type virtual prop.
The selecting module is used for selecting at least one fourth contact from the plurality of contacts, wherein the at least one fourth contact is positioned on at least one of the front surface and the back surface, and the second sliding operation corresponds to a sliding track formed by the at least one fourth contact; and the confirmation module is used for determining that the virtual prop is a remote type virtual prop when the first contact point, the second contact point and the at least one third contact point are all positioned in the judgment area and the at least one fourth contact point exists.
Optionally, the determining module is configured to select a first contact, a second contact, and at least one third contact from the plurality of contacts, where the first contact and the second contact are respectively located on first side surfaces that are arranged in parallel, and the at least one third contact is located on at least one of the front surface and the back surface; and when the pressure value of the first contact and the pressure value of the second contact exceed the pressure value of at least one third contact, determining that the virtual prop is a close combat type virtual prop.
Optionally, the determining module is configured to select a first contact, a second contact and at least one third contact from the plurality of contacts, where the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface; and when the pressure value of the first contact point and the pressure value of the second contact point do not exceed the pressure value of at least one third contact point, determining that the virtual prop is a remote type virtual prop.
Optionally, the game scene is a virtual display game scene presented by a head mounted display device.
According to an embodiment of the present invention, there is further provided a storage medium having a computer program stored therein, wherein the computer program is configured to execute the interaction control method in the game system in any one of the above.
There is further provided, in accordance with an embodiment of the present invention, a processor for executing a program, wherein the program is configured to execute, when running, the method for interactive control in a game system of any one of the above.
There is further provided, according to an embodiment of the present invention, an electronic apparatus including a memory and a processor, the memory having a computer program stored therein, the processor being configured to execute the computer program to perform interactive control in a game system of any one of the above.
In at least some embodiments of the present invention, a manner of responding to a holding operation of a mobile terminal to obtain a plurality of contacts corresponding to the holding operation is adopted, a virtual item controlled by the mobile terminal in a game scene is determined through the plurality of contacts, and after the virtual item is determined, a trigger operation received by the mobile terminal is responded so as to control the virtual item in the game scene to execute an instruction corresponding to the trigger operation, so that a purpose of determining a virtual item to be controlled in the game scene in a multi-point touch manner of the mobile terminal so as to perform game control on the virtual item is achieved, thereby achieving technical effects of enriching a game control manner, improving game control experience, and enhancing game control flexibility, further realizing game control by adopting the mobile terminal to replace a game handle, and solving technical problems of single operation manner and lack of flexibility of the game handle, the game cost is reduced to a certain extent and the universality of the game equipment is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow chart of an interaction control method in a game system according to one embodiment of the present invention;
FIG. 2 is a schematic diagram of a plurality of external surface configurations of a mobile terminal in accordance with an alternate embodiment of the present invention;
FIG. 3 is a schematic view of interaction control in a gaming system according to an alternative embodiment of the present invention;
FIG. 4 is a schematic illustration of interaction control in a gaming system according to an alternative second embodiment of the present invention;
FIG. 5 is a block diagram of an interactive control device in a game system according to one embodiment of the present invention;
fig. 6 is a block diagram of an interactive control device in a game system according to an alternative embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an embodiment of an interaction control method in a game system, it should be noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer-executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than here.
The method embodiment may be performed in a gaming system. The game system includes a display device and a control device. Wherein, the display device is used for outputting game pictures. The display device may be a head-mounted display device (e.g., VR glasses) in a VR game or other type of game that is displayed on a display screen (e.g., television, computer monitor). The control device may be a mobile terminal, and it should be noted that although the mobile terminal may have a display screen, the mobile terminal serving as the control device is only used for game control, and does not output a game screen on the display screen of the mobile terminal, and a one-to-one mapping relationship is not established between content displayed on the display screen of the mobile terminal and the game screen output by the display device of the game system. Therefore, in the process of displaying the game picture by adopting the display device, the game player only needs to associate the mobile terminal (such as a smart phone) with the specific virtual item used in the game without particularly using a special handle or a controller of the game, so that the virtual item can be controlled to execute the instruction corresponding to the triggering operation in the game scene. The control device is a mobile terminal. The Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a Mobile Internet Device (MID), a PAD, etc.
The mobile terminal may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the interaction control method in the game system in the embodiment of the present invention, and the processor executes various functional applications and data processing by running the computer program stored in the memory, so as to implement the interaction control method in the game system described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
In this embodiment, an interaction control method in a game system running on the above-mentioned mobile terminal is provided, and fig. 1 is a flowchart of an interaction control method in a game system according to an embodiment of the present invention, as shown in fig. 1, the method includes the following steps:
step S11, responding to the holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation;
step S12, determining the virtual prop controlled by the mobile terminal in the game scene according to the plurality of contact points;
and step S13, after the virtual item is determined, responding to the trigger operation received by the mobile terminal, and controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene. Through the steps, a mode of responding to the holding operation of the mobile terminal to obtain a plurality of contacts corresponding to the holding operation can be adopted, the virtual prop controlled by the mobile terminal in the game scene is determined through the plurality of contacts, and after the virtual prop is determined, the triggering operation received by the mobile terminal is responded so as to control the virtual prop to execute the instruction corresponding to the triggering operation in the game scene, so that the aim of determining the virtual prop to be controlled in the game scene by using a multi-point touch mode of the mobile terminal so as to carry out VR game control on the virtual prop is fulfilled, the technical effects of enriching the game control mode, improving the game control experience and enhancing the game control flexibility are achieved, the game control can be realized by adopting the mobile terminal to replace a game handle, and the technical problems of single operation mode and lack of flexibility of the game handle are solved, the game cost is reduced to a certain extent and the universality of the game equipment is improved.
Compared with the prior art that when the mobile terminal is used as the control equipment, only the mobile terminal can be clicked or the control command can be sent through the built-in screw instrument, the game control mode is richer and more flexible, the game control equipment can adapt to different types of games, the compatibility is higher, and the game cost is greatly saved.
In step S11 described above, in response to a holding operation by the game player on the mobile terminal, a plurality of contact points can be obtained by the holding operation making contact with a plurality of outer surfaces on the mobile terminal. In step S12, after obtaining the plurality of contact points, the type of the virtual item may be determined according to the positions of the plurality of contact points. For example: when the mobile terminal is in a vertical state, the plurality of contacts are mainly concentrated in the middle and lower half areas of the front surface and/or the back surface of the mobile terminal and the middle and lower half areas of the two side surfaces in the vertical direction, so that the type of the virtual prop can be judged to be a close-up weapon. For another example: when the mobile terminal is in a horizontal state, the plurality of contact points are mainly concentrated on a corner area of the front surface and/or the back surface of the mobile terminal and a side area adjacent to the corner area in two mutually vertical side surfaces, so that the type of the virtual prop can be judged to be a remote weapon. Optionally, the type of the virtual prop may also be determined according to the pressure information of the plurality of contact points. For example: when the mobile terminal is in a vertical state, the contact with the larger pressure value in the plurality of contacts is mainly concentrated on two parallel vertical side surfaces of the mobile terminal, so that the type of the virtual prop can be judged to be a close-combat weapon. For another example: when the mobile terminal is in a horizontal state, the contact with the larger pressure value in the plurality of contacts is mainly concentrated in one corner area on the front surface and/or the back surface of the terminal, so that the type of the virtual prop can be judged to be a remote weapon.
The trigger operation may be a first sliding operation, which is a physical operation for controlling the virtual prop to launch an attack, where the sliding operation corresponds to a sliding track formed by contacts of the first side surface or the second side surface, for example: controlling virtual props such as daggers, magic sticks, whips and guns to launch attacks in a game scene by shaking the mobile terminal, or controlling virtual props such as guns and crossbows to launch attacks in the game scene by executing sliding operation in a side area of the mobile terminal; the second sliding operation may also be a physical operation for controlling the virtual prop to change the missile, where the sliding operation corresponds to a sliding track formed by the contacts on the front and/or back, for example: on the basis that a game player holds the mobile terminal by one hand in one corner area, the other hand performs sliding operation on the front and/or back area of the mobile terminal to control virtual items such as guns and the like in a game scene to change bullets. Therefore, by setting different types of sliding operation, various different types of game instructions (such as virtual attack instructions and virtual missile change instructions) in a game scene are flexibly executed, and the game playing method is enriched.
In an alternative embodiment, the game scene may be a virtual display game scene presented via a head mounted display device. It is not intended to unduly limit the scope of the invention. The game scene may also be other types of game scenes (e.g., gun battle type) displayed on a display screen (e.g., television). In the process of displaying the game picture by adopting the display screen, a game player only needs to associate a mobile terminal (such as a smart phone) with a specific virtual item used in the game without particularly using a special game handle or a special game controller, so that the virtual item can be controlled to execute an instruction corresponding to the triggering operation in a game scene.
The mobile terminal may include a plurality of outer surfaces. Since the outer surface of the mobile terminal is generally a hexahedron and includes six side surfaces, the plurality of outer surfaces may include a front surface, a back surface, two first side surfaces arranged in parallel (for example, a left side surface of the mobile terminal in the line of sight direction of the game player and a right side surface of the mobile terminal in the line of sight direction of the game player), and two second side surfaces arranged in parallel (for example, a bottom surface of the mobile terminal in the line of sight direction of the game player and a top surface of the mobile terminal in the line of sight direction of the game player), wherein the first side surface and the second side surfaces are perpendicular to each other, and the front surface and the back surface are.
Fig. 2 is a schematic diagram of a plurality of external surface arrangements of a mobile terminal according to an alternative embodiment of the present invention, as shown in fig. 2, two first side surfaces (e.g., a left side surface of the mobile terminal in the direction of the line of sight of the game player and a right side surface of the mobile terminal in the direction of the line of sight of the game player) are arranged relatively parallel along a first axis of symmetry, a front surface and a back surface are also arranged relatively parallel along the first axis of symmetry, and two second side surfaces (e.g., a bottom surface of the mobile terminal in the direction of the line of sight of the game player and a top surface of the mobile terminal in the direction of the. The first symmetry axis is perpendicular to the second symmetry axis and the length of the first symmetry axis is greater than the length of the second symmetry axis.
In an alternative embodiment, first, a plurality of contacts may be obtained on at least three of a plurality of outer surfaces of the mobile terminal; secondly, determining a distribution area based on the plurality of contact points; and then determining the virtual prop according to the distribution area. As an alternative example, first a plurality of contacts is obtained on both first sides and on the front side; then, determining distribution areas as two first side surfaces and a front surface based on the plurality of contacts; and then determining the virtual prop to be a close combat type virtual prop (such as a sword, a dagger, a crow and the like) according to the distribution areas of the two first side surfaces and the front surface.
Optionally, the mobile terminal includes a plurality of outer surfaces, each of the plurality of outer surfaces is configured with a touch screen, and the touch screen is configured to obtain a plurality of touch points.
The method can be suitable for the mobile terminal configured with a single-sided (namely front-side) touch display screen, the mobile terminal configured with a double-sided (namely front-side and back-side) touch display screen, and the mobile terminal configured with an annular (comprising the front-side, the back-side and the side-side) touch display screen. When the method is applied to a mobile terminal configured with a single-sided touch display screen or a mobile terminal configured with a double-sided touch display screen, the plurality of contacts can be determined by combining touch detection and pressure detection. When the method is applied to a mobile terminal configured with an annular touch display screen, the plurality of touch points can be determined by adopting a mode of combining touch detection and pressure detection, or can be determined by adopting a touch detection mode alone. Namely, the touch point in the area where the touch display screen is located can be determined by adopting a touch detection mode; the contact points in the shell wrapping area except the area where the touch display screen is located can be determined in a pressure detection mode.
Optionally, in step S13, the step of controlling the virtual item to execute the instruction corresponding to the trigger operation in the game scene may include the following steps:
step S131, controlling the virtual prop to execute a virtual attack action corresponding to the first sliding operation in the game scene;
step S132, controlling the virtual item to execute a virtual bullet changing action corresponding to the second sliding operation in the game scene.
When the first sliding operation is a physical operation for controlling the virtual prop to launch an attack, and the sliding operation corresponds to a sliding track formed by the contact points of the first side surface or the second side surface (for example, the virtual prop in a game scene is launched by shaking the mobile terminal to control a dagger, a magic stick, a whip, a gun and the like in the game scene, or the virtual prop in the game scene is launched by executing the sliding operation in the side area of the mobile terminal to control a gun, a bow and the like in the game scene), the virtual prop is controlled in the game scene to execute a virtual attack instruction corresponding to the first sliding operation. When the second sliding operation is a physical operation for controlling the virtual item to change the bullet, and the sliding operation corresponds to a sliding track formed by the contacts on the front side and/or the back side (for example, on the basis that a game player holds the mobile terminal by one hand at one corner area, the virtual item such as a gun in a game scene is controlled to change the bullet by executing the sliding operation on the front side and/or the back side area of the mobile terminal by the other hand), the virtual item is controlled to execute a virtual bullet changing instruction corresponding to the second sliding operation in the game scene.
Optionally, in step S12, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points may include the following steps:
step S121-1, selecting a first contact, a second contact and at least one third contact from a plurality of contacts, wherein the first contact and the second contact are respectively positioned on a first side surface which is relatively arranged in parallel, and the at least one third contact is positioned on at least one of a front surface and a back surface;
step S122-1, determining a judgment area based on the first contact and the second contact;
and S123-1, when the first contact, the second contact and the at least one third contact are all located in the judgment area, determining that the virtual prop is a close combat type virtual prop.
When the mobile terminal is configured with the annular touch display screen, the touch detection mode can be independently adopted to determine the plurality of touch points. Next, a first contact, a second contact, and at least one third contact are selected from the plurality of contacts. The first contact and the second contact are respectively positioned on the first side surfaces (namely the left side surface of the mobile terminal and the right side surface of the mobile terminal) which are oppositely arranged in parallel. At least one third contact is located on at least one of the front and back surfaces. Namely, at least one third contact point positioned on the back surface of the mobile terminal is obtained; or, acquiring at least one third contact point positioned on the front surface of the mobile terminal; alternatively, a plurality of third contacts on the front and back sides are acquired simultaneously. Then, the determination region is determined based on the first contact and the second contact. The determination region has a plurality of determination manners. In one optional example, the determination region may be determined based on a relative height difference between the first contact, the second contact, and the at least one third contact. In another alternative example, the determination region may be determined based on a connection line between the first contact and the second contact.
Fig. 3 is a schematic view of interaction control in a game system according to a first alternative embodiment of the present invention, and as shown in fig. 3, a contact point 1 is a first contact point, which is the highest contact point of the left side surface of the mobile terminal in the direction of a first symmetry axis (e.g., Y axis). The contact 3 is the second contact which is the highest contact of the right side of the mobile terminal in the direction of the first axis of symmetry (e.g. the Y-axis). The contacts 2 and 4 are third contacts, wherein the contact 2 is the highest contact on the back side of the mobile terminal in the direction of the first axis of symmetry (e.g., Y axis), and the contact 4 is the highest contact on the front side of the mobile terminal in the direction of the first axis of symmetry (e.g., Y axis). The width of the determination region is D. 5 and 6 indicate first sides arranged relatively parallel. When the contact 1, the contact 2, the contact 3 and the contact 4 are all located in the judgment area, determining that the type of equipment to be used by the virtual game character in the VR game scene is close-combat weapon equipment (such as a sword, a dagger, a stick and the like) so that the virtual game character can launch close-combat attack or close-combat defense.
It should be noted that the highest contact point is only an optional example of the present invention, and it does not constitute a limitation to the present invention, and other contact points may be selected, for example: the lowest contact.
Optionally, in step S12, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points may include the following steps:
step S121-2, selecting a first contact, a second contact and at least one third contact from a plurality of contacts, wherein the first contact is positioned on the first side surface, the second contact is positioned on the second side surface, and the at least one third contact is positioned on at least one of the front surface and the back surface;
step S122-2, determining a judgment area based on the first contact and the second contact;
and S123-2, when the first contact, the second contact and the at least one third contact are all located in the judgment area, determining that the virtual prop is a remote type virtual prop.
When the mobile terminal is configured with the annular touch display screen, the touch detection mode can be independently adopted to determine the plurality of touch points. Next, a first contact, a second contact, and at least one third contact are selected from the plurality of contacts. The first contact and the second contact are respectively positioned on the bottom surface of the mobile terminal and the right side surface of the mobile terminal which are adjacently and vertically arranged. At least one third contact is located on at least one of the front and back surfaces. Namely, at least one third contact point positioned on the back surface of the mobile terminal is obtained; or at least acquiring at least one third contact point positioned on the front surface of the mobile terminal; alternatively, a plurality of third contacts on the front surface and the back surface are simultaneously obtained. Then, the determination region is determined based on the first contact and the second contact. The determination region has a plurality of determination manners. In one optional example, the determination region may be determined based on a relative height difference between the first contact, the second contact, and the at least one third contact. In another alternative example, the determination region may be determined based on a connection line between the first contact and the second contact.
Fig. 4 is a schematic view of interaction control in a game system according to a second alternative embodiment of the present invention, and as shown in fig. 4, a contact point 1 is a first contact point which is the highest contact point of the bottom surface of the mobile terminal in the direction of a second axis of symmetry (e.g., X axis). The contact 3 is the second contact which is the highest contact of the right side of the mobile terminal in the direction of the first axis of symmetry (e.g. the Y-axis). The contacts 2 and 4 are third contacts, wherein the contact 2 is the highest contact on the back side of the mobile terminal in the direction of the second axis of symmetry (e.g., X axis), and the contact 4 is the highest contact on the front side of the mobile terminal in the direction of the second axis of symmetry (e.g., X axis). The width of the determination region is D. The contact 5 is an auxiliary confirmation contact. And 6 and 7 denote a bottom surface of the mobile terminal and a right side surface of the mobile terminal which are disposed perpendicular to each other. When the contact 1, the contact 2, the contact 3 and the contact 4 are all located in the judgment area, the type of equipment to be used by the virtual game character in the VR game scene is determined to be remote weapon equipment (such as firearms, crossbows and the like), so that the virtual game character launches remote attack or remote defense.
Optionally, the method may further include the following steps:
step S14-2, selecting at least one fourth contact from the plurality of contacts, wherein the at least one fourth contact is located on at least one of the front surface and the back surface, and the second sliding operation corresponds to a sliding track formed by the at least one fourth contact;
and step S15-2, when the first contact point, the second contact point and the at least one third contact point are all located in the judgment area and the at least one fourth contact point exists, determining that the virtual prop is a remote type virtual prop.
After determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points, at least one fourth contact point can be selected from the plurality of contact points. The at least one fourth contact may include, but is not limited to: and the second sliding operation corresponds to a sliding track formed by at least one fourth contact. Then, the equipment type is further confirmed based on the contact position of the at least one fourth contact. Still as shown in fig. 4, when the contact 1, the contact 2, the contact 3, and the contact 4 are all located in the determination area, it may be preliminarily determined that the equipment type to be used by the virtual game character in the VR game scene is remote weapon equipment (e.g., a firearm, a bow and bow, etc.) so that the virtual game character launches a remote attack or a remote defense. Further, in order to confirm the accuracy of the equipment type, in the process of the game player performing the holding operation on the mobile terminal, in addition to the above-mentioned contact 1, contact 2, contact 3 and contact 4, a plurality of contacts 5 (i.e. the above-mentioned fourth contact) are generated, and the second sliding operation corresponds to the sliding track formed by the plurality of contacts 5, and the most important role is that: the current gesture action of the game player can be restored in an auxiliary mode. In fig. 4, the mobile terminal is in a horizontally placed state, the plurality of contacts 5 are also horizontally distributed in the upper half area of the mobile terminal, and the second sliding operation corresponds to the sliding track formed by the plurality of contacts 5, so that it can be determined that the plurality of contacts 5 indicate that when one hand of the game player performs the holding operation, the other four fingers except the thumb on the other hand contact the front surface of the mobile terminal in the horizontal direction to generate contacts, and finally the virtual prop is determined to be a remote type virtual prop, thereby improving the accuracy of judging the type of the virtual prop, so as to more accurately execute a corresponding control instruction by using the virtual prop.
Optionally, in step S12, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points may include the following steps:
step S121-3, selecting a first contact, a second contact and at least one third contact from a plurality of contacts, wherein the first contact and the second contact are respectively positioned on a first side surface which is relatively arranged in parallel, and the at least one third contact is positioned on at least one of a front surface and a back surface;
and S122-3, when the pressure value of the first contact and the pressure value of the second contact exceed the pressure value of at least one third contact, determining that the virtual prop is a close combat type virtual prop.
In an alternative embodiment, the first contact, the second contact and the at least one third contact may be selected from a plurality of contacts, whereby the equipment type is determined based on a relative pressure relationship between the respective contacts. At this time, the equipment type is determined by comparing the magnitude of the pressure value between the plurality of contacts.
When the mobile terminal is configured with a single-sided touch display screen or a double-sided touch display screen, the touch detection and the pressure detection can be combined to determine the plurality of contacts. Next, a first contact, a second contact, and at least one third contact are selected from the plurality of contacts. The first contact and the second contact are respectively positioned on the left side surface and the right side surface of the mobile terminal which are oppositely arranged in parallel. At least one third contact is located on at least one of the front and back surfaces. Namely, at least one third contact point positioned on the back surface of the mobile terminal is obtained; or at least acquiring at least one third contact point positioned on the front surface of the mobile terminal; alternatively, a plurality of third contacts on the front surface and the back surface are simultaneously obtained. Then, when the pressure value of the first contact point and the pressure value of the second contact point both exceed the pressure value of at least one third contact point, the equipment type is determined to be close-combat weaponry.
As also shown in fig. 3, contact 1 is the first contact, which is the highest contact on the left side of the mobile terminal in the direction of the first axis of symmetry (e.g., the Y axis). The contact 3 is the second contact which is the highest contact of the right side of the mobile terminal in the direction of the first axis of symmetry (e.g. the Y-axis). The contacts 2 and 4 are third contacts, wherein the contact 2 is the highest contact on the back side of the mobile terminal in the direction of the first axis of symmetry (e.g., Y axis), and the contact 4 is the highest contact on the front side of the mobile terminal in the direction of the first axis of symmetry (e.g., Y axis). 5 and 6 indicate first sides arranged relatively parallel. When the pressure values of the contact 1 and the contact 3 exceed the pressure values of the contact 2 and the contact 4, determining that the type of equipment to be used by the virtual game character in the VR game scene is close-combat weapon equipment (such as sword, dagger, stick and the like) so that the virtual game character can launch close-combat attack or close-combat defense.
Optionally, in step S12, determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points may include the following steps:
step S121-4, selecting a first contact, a second contact and at least one third contact from a plurality of contacts, wherein the first contact is positioned on the first side surface, the second contact is positioned on the second side surface, and the at least one third contact is positioned on at least one of the front surface and the back surface;
and step S121-5, when the pressure value of the first contact point and the pressure value of the second contact point do not exceed the pressure value of at least one third contact point, determining that the virtual prop is a remote type virtual prop.
When the mobile terminal is configured with a single-sided touch display screen or a double-sided touch display screen, the touch detection and the pressure detection can be combined to determine the plurality of contacts. Next, a first contact, a second contact, and at least one third contact are selected from the plurality of contacts. The first contact and the second contact are respectively positioned on the bottom surface of the mobile terminal and the right side surface of the mobile terminal which are adjacently and vertically arranged. At least one third contact is located on at least one of the front and back surfaces. Namely, at least one third contact point positioned on the back surface of the mobile terminal is obtained; or at least acquiring at least one third contact point positioned on the front surface of the mobile terminal; alternatively, a plurality of third contacts on the front surface and the back surface are simultaneously obtained. Then, when neither the pressure value of the first contact nor the pressure value of the second contact exceeds the pressure value of the at least one third contact, the equipment type is determined to be remote weapon equipment.
As also shown in fig. 4, contact 1 is the first contact, which is the highest contact of the bottom surface of the mobile terminal in the direction of the second axis of symmetry (e.g., the X-axis). The contact 3 is the second contact which is the highest contact of the right side of the mobile terminal in the direction of the first axis of symmetry (e.g. the Y-axis). The contacts 2 and 4 are third contacts, wherein the contact 2 is the highest contact on the back side of the mobile terminal in the direction of the second axis of symmetry (e.g., X axis), and the contact 4 is the highest contact on the front side of the mobile terminal in the direction of the second axis of symmetry (e.g., X axis). When the pressure values of the contact 1 and the contact 3 do not exceed the pressure values of the contact 2 and the contact 4, determining that the equipment type to be used by the virtual game character in the VR game scene is remote weapon equipment (such as a firearm, a bow and a crossbow and the like) so that the virtual game character launches a remote attack or a remote defense. In the embodiment of the example, the holding mode of the mobile terminal can be more accurately judged by further combining the judgment mode of the pressure value on the basis of the contact mode, and then the type of the virtual prop controlled by the mobile terminal in the game scene is determined, so that the game system can accurately display the corresponding virtual prop according to the mode that a player holds the mobile terminal, and the game experience of the player is improved.
In another optional embodiment, the current gesture action of the game player can be determined by connecting lines among the contact points in the first part of contact points in a machine learning mode, and the equipment type can be further determined.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, an interactive control device in a game system is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, and the description of which has been already made is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 5 is a block diagram of an interaction control apparatus in a game system according to an embodiment of the present invention, as shown in fig. 5, the game system including a display device and a control device, the apparatus including: the acquiring module 10 is configured to respond to a holding operation of the mobile terminal, and acquire a plurality of contacts corresponding to the holding operation; the determining module 20 is configured to determine a virtual item controlled by the mobile terminal in a game scene according to the plurality of contact points; and the control module 30 is configured to, after determining the virtual item, respond to the trigger operation received by the mobile terminal, and control the virtual item to execute an instruction corresponding to the trigger operation in the game scene.
Optionally, the obtaining module 10 is configured to obtain a plurality of contacts corresponding to the holding operation on at least three outer surfaces of the plurality of outer surfaces of the mobile terminal; a determination module 20 for determining a distribution area based on the plurality of contacts; and determining the virtual prop according to the distribution area.
Optionally, the mobile terminal includes a plurality of outer surfaces, where the plurality of outer surfaces include a front surface, a back surface, two first side surfaces arranged in parallel, and two second side surfaces arranged in parallel of the mobile terminal, the first side surfaces are perpendicular to the second side surfaces, and the front surface and the back surface are perpendicular to the first side surfaces and the second side surfaces, respectively.
Optionally, the mobile terminal includes a plurality of outer surfaces, each of the plurality of outer surfaces is configured with a touch screen, and the touch screen is configured to obtain a plurality of touch points.
Optionally, the trigger operation comprises a first sliding operation or a second sliding operation; the control module 30 is configured to control the virtual item to execute a virtual attack instruction corresponding to the first sliding operation in the game scene; or controlling the virtual prop to execute a virtual missile changing instruction corresponding to the second sliding operation in the game scene.
Optionally, the first sliding operation is a sliding operation acting on the first side surface or the second side surface, and the first sliding operation corresponds to a sliding track formed by the contacts of the first side surface or the second side surface.
Optionally, the second sliding operation is a sliding operation for the front and/or the back, and the second sliding operation corresponds to a sliding track formed by the contacts of the front and/or the back.
Optionally, the determining module 20 is configured to select a first contact, a second contact and at least one third contact from a plurality of contacts, where the first contact and the second contact are respectively located on first side surfaces that are arranged in parallel, and the at least one third contact is located on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact, the second contact and the at least one third contact are all positioned in the judgment area, determining that the virtual prop is a close combat type virtual prop.
Optionally, the determining module 20 is configured to select a first contact, a second contact and at least one third contact from a plurality of contacts, where the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface; determining a determination region based on the first contact and the second contact; and when the first contact point, the second contact point and the at least one third contact point are all positioned in the judgment area, determining that the virtual prop is a remote type virtual prop.
Optionally, fig. 6 is a block diagram of an interaction control device in a game system according to an alternative embodiment of the present invention, and as shown in fig. 6, the device includes, in addition to all modules shown in fig. 5: a selecting module 40, configured to select at least one fourth contact from the plurality of contacts, where the at least one fourth contact is located on at least one of the front surface and the back surface, and the second sliding operation corresponds to a sliding track formed by the at least one fourth contact; and the confirmation module 50 is further configured to determine that the virtual prop is a remote type virtual prop when the first contact point, the second contact point and the at least one third contact point are all located in the determination area and the at least one fourth contact point exists.
Optionally, the determining module 20 is configured to select a first contact, a second contact and at least one third contact from a plurality of contacts, where the first contact and the second contact are respectively located on first side surfaces that are arranged in parallel, and the at least one third contact is located on at least one of the front surface and the back surface; and when the pressure value of the first contact and the pressure value of the second contact exceed the pressure value of at least one third contact, determining that the virtual prop is a close combat type virtual prop.
Optionally, the determining module 20 is configured to select a first contact, a second contact and at least one third contact from a plurality of contacts, where the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface; and when the pressure value of the first contact point and the pressure value of the second contact point do not exceed the pressure value of at least one third contact point, determining that the virtual prop is a remote type virtual prop.
Optionally, the game scene is a virtual display game scene presented by a head mounted display device.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, responding to the holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation;
s2, determining the virtual prop controlled by the mobile terminal in the game scene according to the plurality of contact points;
and S3, after the virtual item is determined, responding to the trigger operation received by the mobile terminal, and controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene.
Optionally, in this embodiment, the storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, responding to the holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation;
s2, determining the virtual prop controlled by the mobile terminal in the game scene according to the plurality of contact points;
and S3, after the virtual item is determined, responding to the trigger operation received by the mobile terminal, and controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (16)

1. An interaction control method in a game system, wherein the game system comprises a display device and a control device, the control device is a mobile terminal, and the method comprises:
responding to holding operation of the mobile terminal, and acquiring a plurality of contacts corresponding to the holding operation;
determining a virtual item controlled by the mobile terminal in a game scene according to the plurality of contact points;
after the virtual item is determined, responding to a trigger operation received by the mobile terminal, and controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene.
2. The method of claim 1, wherein obtaining a plurality of contacts corresponding to the gripping operation comprises:
acquiring a plurality of contacts corresponding to the holding operation on at least three outer surfaces of a plurality of outer surfaces of the mobile terminal;
determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises:
determining a distribution area based on the plurality of contacts;
and determining the virtual prop according to the distribution area.
3. The method according to claim 1, wherein the mobile terminal comprises a plurality of outer surfaces, and the plurality of outer surfaces comprises a front surface, a back surface, two first side surfaces arranged in parallel and two second side surfaces arranged in parallel, wherein the first side surfaces and the second side surfaces are perpendicular to each other, and the front surface and the back surface are perpendicular to the first side surfaces and the second side surfaces, respectively.
4. The method according to claim 1, wherein the mobile terminal comprises a plurality of external surfaces, each external surface of the plurality of external surfaces being configured with a touch screen, wherein the touch screen is used for acquiring the plurality of touch points.
5. The method of claim 3, wherein the trigger operation comprises a first sliding operation or a second sliding operation; controlling the virtual item to execute an instruction corresponding to the trigger operation in the game scene comprises:
controlling the virtual prop to execute a virtual attack instruction corresponding to the first sliding operation in the game scene; alternatively, the first and second electrodes may be,
and controlling the virtual prop to execute a virtual missile changing instruction corresponding to the second sliding operation in the game scene.
6. The method according to claim 5, wherein the first sliding operation is a sliding operation acting on the first side surface or the second side surface, the first sliding operation corresponding to a sliding track formed by contacts of the first side surface or the second side surface.
7. The method according to claim 5, characterized in that the second sliding operation is a sliding operation acting on the front side and/or the back side, the second sliding operation corresponding to a sliding track formed by contacts of the front side and/or the back side.
8. The method of claim 3 or 5, wherein determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises:
selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact and the second contact are respectively positioned on the first side surfaces which are arranged in parallel relatively, and the at least one third contact is positioned on at least one of the front surface and the back surface;
determining a determination region based on the first contact and the second contact;
when the first contact point, the second contact point and the at least one third contact point are all located in the judgment area, determining that the virtual prop is a close combat type virtual prop.
9. The method of claim 3, wherein determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises:
selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface;
determining a determination region based on the first contact and the second contact;
when the first contact point, the second contact point and the at least one third contact point are all located in the judgment area, determining that the virtual prop is a remote type virtual prop.
10. The method of claim 9, further comprising:
selecting at least one fourth contact from the plurality of contacts, wherein the at least one fourth contact is positioned on at least one of the front surface and the back surface, and the second sliding operation corresponds to a sliding track formed by the at least one fourth contact;
when the first contact point, the second contact point and the at least one third contact point are all located in the determination area and the at least one fourth contact point exists, determining that the virtual prop is a remote type virtual prop.
11. The method of claim 3, wherein determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises:
selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact and the second contact are respectively positioned on the first side surfaces which are arranged in parallel relatively, and the at least one third contact is positioned on at least one of the front surface and the back surface;
and when the pressure value of the first contact point and the pressure value of the second contact point both exceed the pressure value of the at least one third contact point, determining that the virtual prop is a close combat type virtual prop.
12. The method of claim 3, wherein determining the virtual item controlled by the mobile terminal in the game scene according to the plurality of contact points comprises:
selecting a first contact, a second contact and at least one third contact from the plurality of contacts, wherein the first contact is located on the first side surface, the second contact is located on the second side surface, and the at least one third contact is located on at least one of the front surface and the back surface;
and when the pressure value of the first contact point and the pressure value of the second contact point do not exceed the pressure value of the at least one third contact point, determining that the virtual prop is a remote type virtual prop.
13. The method of claim 1, wherein the game scene is a virtual display game scene presented via a head mounted display device.
14. An interaction control apparatus in a game system, the game system including a display device and a control device, the control device being a mobile terminal, the apparatus comprising:
the mobile terminal comprises an acquisition module, a control module and a control module, wherein the acquisition module is used for responding to holding operation of the mobile terminal and acquiring a plurality of contacts corresponding to the holding operation;
the determining module is used for determining the virtual prop controlled by the mobile terminal in a game scene according to the plurality of contact points;
and the control module is used for responding to the trigger operation received by the mobile terminal after the virtual prop is determined, and controlling the virtual prop to execute an instruction corresponding to the trigger operation in the game scene.
15. A storage medium having stored thereon a computer program, wherein the computer program is arranged to execute, when running, an interaction control method in a game system according to any one of claims 1 to 13.
16. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, and the processor is configured to execute the computer program to perform interactive control in a game system as claimed in any one of claims 1 to 13.
CN202010531195.8A 2020-06-11 2020-06-11 Interactive control method and device in game system, storage medium and electronic device Active CN111701225B (en)

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CN202010531195.8A CN111701225B (en) 2020-06-11 2020-06-11 Interactive control method and device in game system, storage medium and electronic device

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Application Number Priority Date Filing Date Title
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CN109865284A (en) * 2019-03-29 2019-06-11 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN110841290A (en) * 2019-11-08 2020-02-28 腾讯科技(深圳)有限公司 Processing method and device of virtual prop, storage medium and electronic device
CN111054066A (en) * 2019-12-17 2020-04-24 腾讯科技(深圳)有限公司 Operation method and device of virtual prop, storage medium and electronic device
CN111228793A (en) * 2020-01-21 2020-06-05 腾讯科技(深圳)有限公司 Interactive interface display method and device, storage medium and electronic device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109865284A (en) * 2019-03-29 2019-06-11 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN110841290A (en) * 2019-11-08 2020-02-28 腾讯科技(深圳)有限公司 Processing method and device of virtual prop, storage medium and electronic device
CN111054066A (en) * 2019-12-17 2020-04-24 腾讯科技(深圳)有限公司 Operation method and device of virtual prop, storage medium and electronic device
CN111228793A (en) * 2020-01-21 2020-06-05 腾讯科技(深圳)有限公司 Interactive interface display method and device, storage medium and electronic device

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