CN111666135A - Application program jumping method and device, electronic equipment and readable storage medium - Google Patents

Application program jumping method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN111666135A
CN111666135A CN201910176603.XA CN201910176603A CN111666135A CN 111666135 A CN111666135 A CN 111666135A CN 201910176603 A CN201910176603 A CN 201910176603A CN 111666135 A CN111666135 A CN 111666135A
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China
Prior art keywords
invitation
application program
instruction
terminal
instant messaging
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CN201910176603.XA
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Chinese (zh)
Inventor
刘思维
周宗奇
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Beijing Berlin Interactive Technology Co ltd
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Beijing Berlin Interactive Technology Co ltd
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Priority to CN201910176603.XA priority Critical patent/CN111666135A/en
Publication of CN111666135A publication Critical patent/CN111666135A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching
    • G06F9/4843Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system

Abstract

The application provides a jump method and device of an application program, electronic equipment and a computer readable storage medium, and relates to the field of application program processing. The method comprises the following steps: when the server receives a communication message containing an invitation instruction sent by the first terminal, generating an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of a first terminal and aims at a specified application program; sending the invitation request to the second terminal; receiving feedback information of the second terminal aiming at the invitation request; and if the feedback information is the invitation acceptance, sending a jump instruction to the first terminal and the second terminal, so that the first terminal jumps to the specified application program from the first instant messaging client according to the jump instruction, and the second terminal jumps to the specified application program from the second instant messaging client according to the jump instruction. The method simplifies the skipping process of the application program and improves the user experience.

Description

Application program jumping method and device, electronic equipment and readable storage medium
Technical Field
The present application relates to the field of application processing technologies, and in particular, to a method and an apparatus for skipping an application, an electronic device, and a computer-readable storage medium.
Background
With the development of science and technology, terminal devices become more and more intelligent, and users can realize different functions by installing various types of application programs, for example, an instant messaging application program realizes remote instant messaging among users, and a game application program realizes game functions of the users.
In a real scene, users often share different applications, even invite friends to join an application together, taking a game as an example: when a user A and a user B chat with a certain instant messaging client, the user A wants to invite the user B to play a certain game, at the moment, the user A and the user B need to minimize or quit the instant messaging client, then find a shortcut of the game from a desktop, open the game, find the user B in the game, and finally send a game invitation to the user B. It can be seen that the process of inviting friends to join an application is cumbersome, and user experience is poor.
Disclosure of Invention
The application provides a method and a device for skipping of an application program, electronic equipment and a computer readable storage medium, and can solve the problems that a process of inviting friends to join the application program is complicated, and user experience is poor. The technical scheme is as follows:
in a first aspect, a method for jumping of an application program is provided, and the method includes:
when a server receives a communication message containing an invitation instruction sent by a first terminal, generating an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
sending the invitation request to a second terminal;
receiving feedback information of the second terminal aiming at the invitation request;
and if the feedback information is the invitation acceptance, sending a jump instruction to the first terminal and the second terminal, so that the first terminal jumps to a specified application program from a first instant messaging client according to the jump instruction, and the second terminal jumps to the specified application program from a second instant messaging client according to the jump instruction.
Preferably, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
Preferably, the method further comprises:
before receiving feedback information of a second terminal aiming at the invitation request, if receiving a request for canceling the invitation sent by a first terminal, and receiving the feedback information of the second terminal aiming at the invitation request, discarding the feedback information.
In a second aspect, another method for jumping an application is provided, the method including:
receiving an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program;
the invitation instruction is displayed through the first instant messaging client side, and the invitation instruction is sent to a server;
receiving a jump instruction fed back by the server aiming at the invitation instruction;
and starting the specified application program according to the jump instruction, and jumping to the specified application program from the first instant messaging client.
Preferably, the method further comprises the following steps:
and before the jump instruction is received, if an instruction for quitting the first instant messaging client is received, sending an invitation cancel request to the server, and terminating the operation of the first instant messaging client.
Preferably, the step of jumping from the first instant messaging client to the specified application program comprises:
and jumping to a preset page of the specified application program from the current page of the first instant messaging client, and displaying a first user ID corresponding to the first terminal and a second user ID corresponding to the second terminal in the preset page.
Preferably, the method further comprises:
and when the specified application program stops running, jumping to the first instant messaging client.
Preferably, the specified application corresponds to a runtime technology based HTML5 game.
In a third aspect, a method for skipping an application program is provided, the method including:
when an invitation request sent by a server is received, the invitation request is displayed through a second instant messaging client, and feedback information is generated according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
sending the feedback information to a server;
if the feedback information is the invitation acceptance, receiving a jump instruction sent by the server;
and starting a specified application program according to the jump instruction, and jumping to the specified application program from the second instant messaging client.
Preferably, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
Preferably, the step of generating feedback information according to the invitation request includes:
when an invitation accepting instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information for accepting the invitation;
or the like, or, alternatively,
when an invitation refusing instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information of refusing the invitation;
or the like, or, alternatively,
when no instruction to accept the invitation or reject the invitation is received within the countdown time, feedback information to reject the invitation is generated.
Preferably, the step of jumping from the second instant messaging client to the specified application program comprises:
and jumping to a preset page of the specified application program from the current page of the second instant messaging client, and displaying a second user ID corresponding to the second terminal and a first user ID corresponding to the first terminal in the preset page.
Preferably, the method further comprises:
and when the specified application program stops running, jumping to the second instant messaging client.
In a fourth aspect, an apparatus for application jump is provided, the apparatus comprising:
the first receiving module is used for receiving a communication message which contains an invitation instruction and is sent by a first terminal;
the first generation module is used for generating an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
the first sending module is used for sending the invitation request to the second terminal;
the first receiving module is further configured to receive feedback information of the second terminal for the invitation request;
the first sending module is further configured to send a skip instruction to the first terminal and the second terminal if the feedback information is an invitation acceptance, so that the first terminal skips from a first instant messaging client to a specified application program according to the skip instruction, and the second terminal skips from a second instant messaging client to the specified application program according to the skip instruction.
Preferably, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
Preferably, the apparatus further comprises:
the first receiving module is further configured to receive an invitation cancellation request sent by the first terminal;
and the discarding module is used for discarding the feedback information.
In a fifth aspect, there is provided a jump apparatus for an application, the apparatus including:
the second receiving module is used for receiving an invitation instruction which is triggered by the first user based on the first instant messaging client and aims at the specified application program;
the first display module is used for displaying the invitation instruction through the first instant messaging client;
the second sending module is used for sending the invitation instruction to a server;
a third receiving module, configured to receive a jump instruction fed back by the server for the invitation instruction;
and the first starting module is used for starting the specified application program according to the jump instruction and jumping to the specified application program from the first instant messaging client.
Preferably, the apparatus further comprises:
the second receiving module is further configured to receive an instruction to quit the first instant messaging client;
the second sending module is further configured to send an invitation cancellation request to the server;
and the termination module is used for terminating the operation of the first instant messaging client.
Preferably, the first starting module comprises:
the first skip submodule is used for skipping from the current page of the first instant messaging client to the preset page of the specified application program;
and the first calling submodule is used for calling the first display module to display a first user ID corresponding to the first terminal and a second user ID corresponding to the second terminal in the preset page.
Preferably, the first starting module is further configured to jump to the first instant messaging client when the specified application program terminates running.
Preferably, the specified application corresponds to a runtime technology based HTML5 game.
In a sixth aspect, there is provided a jump apparatus for an application, the apparatus including:
the third receiving module is used for receiving an invitation request sent by the server;
the second display module is used for displaying the invitation request through a second instant messaging client;
the second generation module is used for generating feedback information according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
the third sending module is used for sending the feedback information to a server;
the third receiving module is further configured to receive a jump instruction sent by the server;
and the second starting module is used for starting the specified application program according to the jump instruction and jumping to the specified application program from the second instant messaging client.
Preferably, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
Preferably, the second generating module comprises:
the first feedback information generation submodule is used for generating feedback information for accepting the invitation when receiving an invitation accepting instruction triggered by a second user through the second instant messaging client within countdown time;
the second feedback information generation submodule is used for generating feedback information for refusing the invitation when receiving an invitation refusing instruction triggered by a second user through the second instant messaging client within the countdown time;
and the third feedback information generation submodule is used for generating feedback information for rejecting the invitation when the instruction for accepting the invitation or rejecting the invitation is not received within the countdown time.
Preferably, the second starting module comprises:
the second skip submodule is used for skipping from the current page of the second instant messaging client to the preset page of the specified application program;
and the second calling submodule is used for calling the second display module to display a second user ID corresponding to the second terminal and a first user ID corresponding to the first terminal in the preset page.
Preferably, the second starting module is further configured to jump to the second instant messaging client when the specified application program terminates running.
In a seventh aspect, an electronic device is provided, which includes:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is configured to call the operation instruction, and the executable instruction enables the processor to perform an operation corresponding to the method for jumping of the application program as shown in the first aspect of the present application.
In an eighth aspect, an electronic device is provided, which includes:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is configured to, by calling the operation instruction, make the processor perform an operation corresponding to the method for jumping of the application program as shown in the second aspect of the present application.
In a ninth aspect, an electronic device is provided, which includes:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is configured to, by calling the operation instruction, make the processor perform an operation corresponding to the method for jumping of the application program as shown in the third aspect of the present application.
In a tenth aspect, a computer-readable storage medium is provided, on which a computer program is stored, which when executed by a processor, implements the method for application jump as shown in the first aspect, or the second aspect, or the third aspect of the present application.
In an eleventh aspect, a computer-readable storage medium is provided, on which a computer program is stored, which when executed by a processor, implements the method for application jump as shown in the second aspect of the present application.
In a twelfth aspect, a computer-readable storage medium is provided, on which a computer program is stored, which when executed by a processor, implements the method for application jump as shown in the third aspect of the present application.
The beneficial effect that technical scheme that this application provided brought is:
in the embodiment of the invention, when a server receives a communication message containing an invitation instruction sent by a first terminal, an invitation request is generated according to the invitation instruction; the invitation instruction is triggered by a first user through a first instant messaging client of a first terminal and aims at an appointed application program, then the server sends a server invitation request to a second terminal, receives feedback information of the second terminal aiming at the invitation request, and sends a jump instruction to the first terminal and the second terminal if the feedback information is that the invitation is accepted, so that the first terminal jumps to the appointed application program from the first instant messaging client according to the jump instruction, and the second terminal jumps to the appointed application program from the second instant messaging client according to the jump instruction. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a flowchart illustrating a jump method of an application according to an embodiment of the present application;
FIG. 2 is a schematic view of an application program presentation of an instant messaging client communication page according to the present application;
fig. 3 is a flowchart illustrating a jump method of an application according to another embodiment of the present application;
FIG. 4 is a schematic diagram illustrating a first instant messaging client communication page showing an invite command according to the present application;
fig. 5 is a flowchart illustrating a jump method of an application according to another embodiment of the present application;
FIG. 6 is a schematic diagram illustrating a second instant messaging client communication page showing an invite command according to the present application;
fig. 7 is a schematic structural diagram of a jump apparatus for an application according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a jump apparatus for an application according to another embodiment of the present application;
fig. 9 is a schematic structural diagram of a jump apparatus for an application according to another embodiment of the present application;
FIG. 10 is a schematic structural diagram of an electronic device for application jump according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device for application jump according to another embodiment of the present application;
fig. 12 is a schematic structural diagram of an electronic device for application jump according to yet another embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present invention.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
In real-world scenarios, this is often the case: when a user A and a user B chat with a certain instant messaging client, the user A wants to invite the user B to play a certain game, at the moment, the user A and the user B need to minimize or quit the instant messaging client, then find a shortcut of the game from a desktop, open the game, find the user B in the game, and finally send a game invitation to the user B. The process is complicated and the user experience is poor.
The application program jumping method, device, electronic equipment and computer-readable storage medium provided by the application program aim to solve the above technical problems in the prior art.
The following describes the technical solutions of the present application and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
In one embodiment, a method for jumping an application is provided, as shown in fig. 1, the method including:
step S101, when a server receives a communication message containing an invitation instruction sent by a first terminal, an invitation request is generated according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
specifically, a first instant messaging client may be installed in the first terminal, a second instant messaging client may be installed in the second terminal, the first user logs in the first instant messaging client, and the second user logs in the second instant messaging client, so that instant messaging between the first user and the second user is achieved. The message types that the instant messaging client can send include, but are not limited to: text, expression, picture, voice, video, application invitation; the first instant messaging client and the second instant messaging client are the same and are only distinguished for convenience of description, the instant messaging clients are not limited to a certain instant messaging client, and the instant messaging clients with the messaging function are all suitable for the application.
Further, the first terminal and the second terminal may be the same terminal or different terminals, and terminals having the following characteristics are all suitable for the present application:
(1) on a hardware architecture, a device has a central processing unit, a memory, an input unit and an output unit, that is, the device is often a microcomputer device having a communication function. In addition, various input modes such as a keyboard, a mouse, a touch screen, a microphone, a camera and the like can be provided, and input can be adjusted as required. Meanwhile, the equipment often has a plurality of output modes, such as a telephone receiver, a display screen and the like, and can be adjusted according to needs;
(2) on a software system, the device must have an operating system, such as Windows Mobile, Symbian, Palm, Android, iOS, and the like. Meanwhile, the operating systems are more and more open, and personalized application programs developed based on the open operating system platforms are infinite, such as a communication book, a schedule, a notebook, a calculator, various games and the like, so that the requirements of personalized users are met to a great extent;
(3) in terms of communication capacity, the device has flexible access mode and high-bandwidth communication performance, and can automatically adjust the selected communication mode according to the selected service and the environment, thereby being convenient for users to use. The device can support GSM (Global System for Mobile Communication), WCDMA (Wideband Code Division Multiple Access), CDMA2000(Code Division Multiple Access), TDSCDMA (Time Division-Synchronous Code Division Multiple Access), Wi-Fi (WIreless-Fidelity), WiMAX (worldwide interoperability for Microwave Access), etc., thereby adapting to various systems of networks, not only supporting voice service, but also supporting various WIreless data services;
(4) in the aspect of function use, the equipment focuses more on humanization, individuation and multi-functionalization. With the development of computer technology, devices enter a human-centered mode from a device-centered mode, and the embedded computing, control technology, artificial intelligence technology, biometric authentication technology and the like are integrated, so that the human-oriented purpose is fully embodied. Due to the development of software technology, the equipment can be adjusted and set according to individual requirements, and is more personalized. Meanwhile, the device integrates a plurality of software and hardware, and the function is more and more powerful.
In practical applications, when a first user communicates with a second user, the first instant messaging client provides a communication page for the first user, an icon of "select application" can be displayed in the communication page, and after the icon is clicked, icons of a plurality of applications are continuously displayed.
For example, taking a game as an example, as shown in fig. 2, an icon of "select game" may be provided in the communication page, and when clicked, a game list may appear, which lists a number of games, each game may correspond to a game picture, and each game may also correspond to a game ID. The games within the game selection interface may be various types of games, such as the HTML5 game based on runtime technology.
When a first user clicks an icon of an application program, an invitation instruction for the application program is triggered, where the invitation instruction may include an ID, interface information, countdown time of the application program, and multimedia information (such as a background picture, background music, and the like), then the first instant messaging client obtains the first user ID, and sends the invitation instruction and the first user ID to a server, and the server generates an invitation request by using the ID, the interface information, the multimedia information of the application program, and the first user ID and the countdown time. Wherein the countdown time is the valid time of the invitation request.
Step S102, sending the invitation request to a second terminal;
after generating an invitation request, the first instant messaging client sends the invitation request to a server through the first terminal, and the server forwards the invitation request to the second terminal.
Step S103, receiving feedback information of the second terminal aiming at the invitation request;
after the second user receives the invitation request, the second user can feed back through the second instant messaging client to generate feedback information and send the feedback information to the server through the second terminal; wherein the feedback information comprises accepting the invitation or rejecting the invitation.
And step S104, if the feedback information is to accept the invitation, sending a jump instruction to the first terminal and the second terminal, so that the first terminal jumps to a specified application program from a first instant messaging client according to the jump instruction, and the second terminal jumps to the specified application program from a second instant messaging client according to the jump instruction.
Specifically, after receiving feedback information sent by the second terminal and accepting the invitation, the server may send a jump instruction to the first instant messaging client and the second instant messaging client at the same time, where the jump instruction includes an instruction to start a specified application program, and thus, after receiving the jump instruction, the first instant messaging client sends the instruction to start the specified application program to the processor of the first terminal, and the processor starts the specified application program according to the instruction of the specified application program, and the principle that the second instant messaging client starts the specified application program is the same as that of the first instant messaging client.
When the first terminal and the second terminal jump to the appointed application program, the server can distribute the first user and the second user to the same appointed application program, so that the first user and the second user can interact in the appointed application program, and the appointed application program can show the first user ID and the second user ID.
Also taking the game as an example, after the first terminal and the second terminal have both started the specified game, the server will assign the first user and the second user to the same game environment, such as the same "game room", so that the first user and the second user can play the game together in the "game room".
In a preferred embodiment of the invention, the method further comprises: before receiving feedback information of a second terminal aiming at the invitation request, if receiving a request for canceling the invitation sent by a first terminal, and receiving the feedback information of the second terminal aiming at the invitation request, discarding the feedback information.
Specifically, the invitation request includes a countdown time, and if the first user exits the communication page of the first instant messaging client or exits the first instant messaging client before the countdown time is over and the feedback information of the second terminal is not received, the first instant messaging client may send a request for cancellation of the invitation to the server when the first user exits the communication page or exits the first instant messaging client, and after the server receives the request for cancellation of the invitation, the server may directly discard the feedback information regardless of the received feedback information. That is, the invitation may be cancelled as a result of the first user logging out of the communication page and the first instant messaging client.
In the embodiment of the invention, when a server receives a communication message containing an invitation instruction sent by a first terminal, an invitation request is generated according to the invitation instruction; the invitation instruction is triggered by a first user through a first instant messaging client of a first terminal and aims at an appointed application program, then the server sends a server invitation request to a second terminal, receives feedback information of the second terminal aiming at the invitation request, and sends a jump instruction to the first terminal and the second terminal if the feedback information is that the invitation is accepted, so that the first terminal jumps to the appointed application program from the first instant messaging client according to the jump instruction, and the second terminal jumps to the appointed application program from the second instant messaging client according to the jump instruction. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
In another embodiment, a method for jumping an application is provided, as shown in fig. 3, the method including:
step S301, receiving an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program;
in practical applications, when a first user communicates with a second user, the first instant messaging client provides a communication page for the first user, an icon of "select application" can be displayed in the communication page, and after the icon is clicked, icons of a plurality of applications are continuously displayed.
When the first user clicks an icon of an application, an invitation instruction for the application is triggered, and the invitation instruction may include an ID of the application, interface information, a countdown time, and multimedia information. Wherein the countdown time is the valid time of the invitation request.
Step S302, the invitation instruction is displayed through the first instant communication client side, and the invitation instruction is sent to a server;
and after receiving the invitation instruction, the first instant messaging client sends the invitation instruction and the first user ID to the server, and simultaneously displays the invitation instruction in the communication page. Also taking a game as an example, as shown in fig. 4, in the communication page of the first instant messaging client, the invitation instruction sent by the first user may be presented in the form of a message box, where a game name (application ID), multimedia information of the application (such as background picture, background music, etc.), and countdown time are presented in the message box. Of course, the game name may not be displayed, and the interface information of the application program is included in the invitation instruction and cannot be displayed.
Step S303, receiving a jump instruction fed back by the server aiming at the invitation instruction;
after receiving feedback information sent by the second terminal and accepting the invitation, the server can generate a jump instruction and send the jump instruction to the first instant messaging client, wherein the jump instruction comprises an instruction for starting a specified application program.
Step S304, starting the specified application program according to the jump instruction, and jumping from the first instant messaging client to the specified application program.
After receiving the jump instruction, the first instant messaging client sends an instruction for starting the specified application program to a processor of the first terminal, and the processor starts the specified application program according to the instruction of the specified application program and displays the specified application program in display equipment of the first terminal.
In a preferred embodiment of the present invention, the step of jumping from the first instant messaging client to the designated application includes:
and jumping to a preset page of the specified application program from the current page of the first instant messaging client, and displaying a first user ID corresponding to the first terminal and a second user ID corresponding to the second terminal in the preset page.
Specifically, the first user sends an invitation instruction in a communication page of the first instant messaging client, so that when the first instant messaging client jumps to a specified application program, the communication page is jumped, a jump result is a preset page of the specified application program, and the first user ID and the second user ID are displayed in the preset page.
It should be noted that what the preset page is specifically may be set by a person skilled in the art according to an actual situation, and the embodiment of the present invention is not limited to this.
Further, the second user may be one user or a plurality of users. For example, when a first user is in one-to-one communication with a second user, then the second user may be one user; when a first user initiates an invitation in a "user group," a second user may be multiple users if multiple users accept the invitation simultaneously. That is, regardless of whether the second user is one user or a plurality of users, the IDs of all the users are displayed in the preset page.
In a preferred embodiment of the present invention, before receiving the jump instruction, if an instruction to quit the first instant messaging client is received, a request to cancel invitation is sent to the server, and the operation of the first instant messaging client is terminated.
Specifically, the invitation request includes a countdown time, and if the first user exits the communication page of the first instant messaging client or exits the first instant messaging client before the countdown time is over and the feedback information of the second terminal is not received, the first instant messaging client sends a request for canceling the invitation to the server when the first user exits the communication page or exits the first instant messaging client.
Further, if the first user exits the specified application program, that is, when the specified application program terminates running, the first user jumps to the communication page of the first instant messaging client, that is, the communication page where the jump occurred.
In the embodiment of the invention, after receiving an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program, a first terminal displays the invitation instruction through the first instant messaging client, sends the invitation instruction to a server, receives a jump instruction which is fed back by the server aiming at the invitation instruction, starts the specified application program according to the jump instruction, and jumps to the specified application program from the first instant messaging client. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
In another embodiment, a method for jumping an application is provided, as shown in fig. 5, the method including:
step S501, when receiving an invitation request sent by a server, displaying the invitation request through a second instant messaging client, and generating feedback information according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
in the embodiment of the present invention, after receiving an invitation request sent by a server, a second terminal may present the invitation request to a user in a communication page of a second instant messaging client, where the invitation request is generated according to an invitation instruction for a specific application program from a first instant messaging client of a first terminal, specifically, after a first user clicks an icon of an application program, the invitation instruction for the application program is triggered, the invitation instruction may include an ID of the application program, interface information, countdown time, and multimedia information, then the first instant messaging client may obtain the first user ID, and then send the invitation instruction and the first user ID to the server, and the server generates the invitation request by using the ID of the application program, the interface information, the multimedia information, and the first user ID and the countdown time. Wherein the countdown time is the valid time of the invitation request.
Also taking a game as an example, as shown in fig. 6, in the communication page of the second instant messaging client, the invitation request may be presented in the form of a message box, in which a game name (application ID), multimedia information of the application, such as background picture, background music, etc., a countdown time, and virtual buttons of "accept" (accept invitation) and "reject" (reject invitation) are presented. Of course, the game name may not be displayed, and the interface information of the application program is included in the invitation instruction and cannot be displayed.
In a preferred embodiment of the present invention, the step of generating feedback information according to the invitation request includes:
when an invitation accepting instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information for accepting the invitation;
or the like, or, alternatively,
when an invitation refusing instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information of refusing the invitation;
or the like, or, alternatively,
when no instruction to accept the invitation or reject the invitation is received within the countdown time, feedback information to reject the invitation is generated.
For example, as shown in fig. 6, if the second user clicks the virtual button of "invite" within 60 seconds, feedback information for accepting the invitation is generated, and if the virtual button of "reject" is clicked, feedback information for rejecting the invitation is generated, or if the user neither clicks "invite" nor "reject" within 60 seconds, feedback information for rejecting the invitation is generated, or if the second user directly exits the in-person communication page, even exits the second instant messaging client, feedback information for rejecting the invitation is generated. Of course, in practical applications, the feedback information of accepting the invitation and rejecting the invitation may also be generated in other forms, which is not limited in this application.
Step S502, sending the feedback information to a server;
and after the second instant messaging client generates the feedback information, the feedback information is sent to the server through the second terminal.
Step S503, if the feedback information is an invitation acceptance, a jump instruction sent by the server is received;
and if the feedback information sent to the server by the second terminal is the invitation acceptance, the server sends a jump instruction to the second terminal.
Step S504, starting the appointed application program according to the jump instruction, and jumping to the appointed application program from the second instant messaging client.
And after receiving the jump instruction, the second instant messaging client sends an instruction for starting the specified application program to a processor of the second terminal, and the processor starts the specified application program according to the instruction of the specified application program.
In a preferred embodiment of the present invention, the step of jumping from the second instant messaging client to the specified application includes:
and jumping to a preset page of the specified application program from the current page of the second instant messaging client, and displaying a second user ID corresponding to the second terminal and a first user ID corresponding to the first terminal in the preset page.
When the first terminal and the second terminal jump to the appointed application program, the server can distribute the first user and the second user to the same appointed application program, so that the first user and the second user can interact in the appointed application program, and the appointed application program can show the first user ID and the second user ID.
Also taking the game as an example, after the first terminal and the second terminal have both started the specified game, the server will assign the first user and the second user to the same game environment, such as the same "game room", so that the first user and the second user can play the game together in the "game room".
Further, if the second user exits the specified application program, that is, when the specified application program terminates running, the second user jumps to the communication page of the second instant messaging client, that is, the communication page where the jump occurred.
The second user may be one user or a plurality of users. For example, when a first user is in one-to-one communication with a second user, then the second user may be one user; when a first user initiates an invitation in a "user group," a second user may be multiple users if multiple users accept the invitation simultaneously. That is, regardless of whether the second user is one user or a plurality of users, the IDs of all the users are displayed in the preset page.
In the embodiment of the invention, when the second terminal receives an invitation request sent by the server, the invitation request is displayed through the second instant messaging client, and feedback information is generated according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal; and then, sending the feedback information to the server, if the feedback information is the invitation acceptance, receiving a jump instruction sent by the server by the second terminal, starting the specified application program by the second terminal according to the jump instruction, and jumping to the specified application program from the second instant messaging client. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then accepts or rejects the invitation request in the designated application program, in the embodiment of the invention, the user can accept or reject the invitation of other users through the instant messaging client and automatically jumps to the designated application program when accepting the invitation, so that the invitation flow is simplified, and the user experience is improved.
Fig. 7 is a schematic structural diagram of a jump apparatus for an application according to another embodiment of the present application, and as shown in fig. 7, the apparatus of this embodiment is applied to a server, and the apparatus may include:
a first receiving module 701, configured to receive a communication message that includes an invitation instruction and is sent by a first terminal;
a first generating module 702, configured to generate an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
a first sending module 703, configured to send the invitation request to the second terminal;
the first receiving module is further configured to receive feedback information of the second terminal for the invitation request;
the first sending module is further configured to send a skip instruction to the first terminal and the second terminal if the feedback information is an invitation acceptance, so that the first terminal skips from a first instant messaging client to a specified application program according to the skip instruction, and the second terminal skips from a second instant messaging client to the specified application program according to the skip instruction.
In a preferred embodiment of the present invention, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
In a preferred embodiment of the present invention, the apparatus further comprises:
the first receiving module is further configured to receive an invitation cancellation request sent by the first terminal;
and the discarding module is used for discarding the feedback information.
The application program jumping device of this embodiment can execute the application program jumping method shown in the first embodiment of this application, and the implementation principles are similar, and are not described herein again.
Fig. 8 is a schematic structural diagram of a jump apparatus for an application according to another embodiment of the present application, and as shown in fig. 8, the apparatus of this embodiment is applied to a first terminal, and the apparatus may include:
a second receiving module 801, configured to receive an invitation instruction, which is triggered by the first user based on the first instant messaging client and is for a specific application program;
a first display module 802, configured to display the invitation instruction through the first instant messaging client;
a second sending module 803, configured to send the invitation instruction to a server;
a third receiving module 804, configured to receive a jump instruction fed back by the server for the invitation instruction;
a first starting module 805, configured to start the specified application according to the jump instruction, and jump from the first instant messaging client to the specified application.
In a preferred embodiment of the present invention, the apparatus further comprises:
the second receiving module is further configured to receive an instruction to quit the first instant messaging client;
the second sending module is further configured to send an invitation cancellation request to the server;
and the termination module is used for terminating the operation of the first instant messaging client.
In a preferred embodiment of the present invention, the first starting module includes:
the first skip submodule is used for skipping from the current page of the first instant messaging client to the preset page of the specified application program;
and the first calling submodule is used for calling the first display module to display a first user ID corresponding to the first terminal and a second user ID corresponding to the second terminal in the preset page.
In a preferred embodiment of the present invention, the first starting module is further configured to jump to the first instant messaging client when the specified application terminates running.
The application program jumping device of this embodiment can execute the application program jumping method shown in the second embodiment of this application, and the implementation principles are similar, and are not described herein again.
Fig. 9 is a schematic structural diagram of a jump apparatus for an application according to another embodiment of the present application, and as shown in fig. 9, the apparatus of this embodiment is applied to a second terminal, and the apparatus may include:
a third receiving module 901, configured to receive an invitation request sent by a server;
a second presentation module 902, configured to present the invitation request through a second instant messaging client;
a second generating module 903, configured to generate feedback information according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
a third sending module 904, configured to send the feedback information to a server;
the third receiving module is further configured to receive a jump instruction sent by the server;
a second starting module 905, configured to start a specified application program according to the jump instruction, and jump from the second instant messaging client to the specified application program.
In a preferred embodiment of the present invention, the invitation request includes a specific application ID, a first user ID corresponding to the first terminal, interface information of the specific application, multimedia information of the specific application, and a countdown time.
In a preferred embodiment of the present invention, the second generating module includes:
the first feedback information generation submodule is used for generating feedback information for accepting the invitation when receiving an invitation accepting instruction triggered by a second user through the second instant messaging client within countdown time;
the second feedback information generation submodule is used for generating feedback information for refusing the invitation when receiving an invitation refusing instruction triggered by a second user through the second instant messaging client within the countdown time;
and the third feedback information generation submodule is used for generating feedback information for rejecting the invitation when the instruction for accepting the invitation or rejecting the invitation is not received within the countdown time.
In a preferred embodiment of the present invention, the second starting module includes:
the second skip submodule is used for skipping from the current page of the second instant messaging client to the preset page of the specified application program;
and the second calling submodule is used for calling the second display module to display a second user ID corresponding to the second terminal and a first user ID corresponding to the first terminal in the preset page.
In a preferred embodiment of the present invention, the second starting module is further configured to jump to the second instant messaging client when the specified application program terminates running.
The application program jumping device of this embodiment can execute the application program jumping method shown in the third embodiment of this application, and the implementation principles thereof are similar, and are not described herein again.
In another embodiment of the present application, there is provided an electronic device including: a memory and a processor; at least one program stored in the memory for execution by the processor, which when executed by the processor, implements: when the server receives a communication message containing an invitation instruction sent by the first terminal, an invitation request is generated according to the invitation instruction; the invitation instruction is triggered by a first user through a first instant messaging client of a first terminal and aims at an appointed application program, then the server sends a server invitation request to a second terminal, receives feedback information of the second terminal aiming at the invitation request, and sends a jump instruction to the first terminal and the second terminal if the feedback information is that the invitation is accepted, so that the first terminal jumps to the appointed application program from the first instant messaging client according to the jump instruction, and the second terminal jumps to the appointed application program from the second instant messaging client according to the jump instruction. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
In an alternative embodiment, there is provided an electronic device, as shown in fig. 10, an electronic device 10000 shown in fig. 10 includes: a processor 10001, and a memory 10003. The processor 10001 is coupled to the memory 10003, such as via a bus 10002. Optionally, the electronic device 10000 may further comprise a transceiver 10004. It should be noted that the transceiver 10004 is not limited to one in practical applications, and the structure of the electronic device 10000 is not limited to the embodiment of the present application.
The processor 10001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 10001 can also be a combination that performs a computing function, e.g., including one or more microprocessor combinations, combinations of DSPs and microprocessors, and the like.
Bus 10002 can include a path that conveys information between the aforementioned components. The bus 10002 may be a PCI bus, an EISA bus, or the like. The bus 10002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 10, but this is not intended to represent only one bus or type of bus.
The memory 10003 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, an optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), a magnetic disk storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 10003 is used for storing application program codes for executing the present application, and the processor 10001 controls the execution. The processor 10001 is configured to execute the application program code stored in the memory 10003 to implement any of the embodiments of the method described above.
Among them, electronic devices include but are not limited to: mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like.
In another embodiment of the present application, there is provided an electronic device including: a memory and a processor; at least one program stored in the memory for execution by the processor, which when executed by the processor, implements: the method comprises the steps that after a first terminal receives an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program, the invitation instruction is displayed through the first instant messaging client, the invitation instruction is sent to a server, then a jump instruction fed back by the server aiming at the invitation instruction is received, the specified application program is started according to the jump instruction, and the first instant messaging client jumps to the specified application program. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
In an alternative embodiment, an electronic device is provided, as shown in fig. 11, the electronic device 11000 shown in fig. 11 including: a processor 11001, and a memory 11003. The processor 11001 is coupled to the memory 11003, such as via a bus 11002. Optionally, the electronic device 11000 may also include a transceiver 11004. It should be noted that the transceiver 11004 is not limited to one in practical application, and the structure of the electronic device 11000 does not limit the embodiments of the present application.
The processor 11001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 11001 may also be a combination of computing devices, e.g., a combination of one or more microprocessors, a DSP and a microprocessor, or the like.
Bus 11002 may include a path that transfers information between the above components. The bus 11002 may be a PCI bus, an EISA bus, or the like. The bus 11002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 11, but this is not intended to represent only one bus or type of bus.
The memory 11003 may be, but is not limited to, ROM or other type of static storage device that may store static information and instructions, RAM or other type of dynamic storage device that may store information and instructions, EEPROM, CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 11003 is used for storing application program codes that implement the present solution, and the execution of which is controlled by the processor 11001. The processor 11001 is configured to execute the application program code stored in the memory 11003 to implement the contents shown in any one of the foregoing method embodiments.
Among them, electronic devices include but are not limited to: mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like.
In another embodiment of the present application, there is provided an electronic device including: a memory and a processor; at least one program stored in the memory for execution by the processor, which when executed by the processor, implements: when the second terminal receives an invitation request sent by the server, the invitation request is displayed through the second instant messaging client, and feedback information is generated according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal; and then, sending the feedback information to the server, if the feedback information is the invitation acceptance, receiving a jump instruction sent by the server by the second terminal, starting the specified application program by the second terminal according to the jump instruction, and jumping to the specified application program from the second instant messaging client. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then accepts or rejects the invitation request in the designated application program, in the embodiment of the invention, the user can accept or reject the invitation of other users through the instant messaging client and automatically jumps to the designated application program when accepting the invitation, so that the invitation flow is simplified, and the user experience is improved.
In an alternative embodiment, an electronic device is provided, as shown in fig. 12, the electronic device 12000 shown in fig. 12 including: a processor 12001, and a memory 12003. The processor 12001 is coupled to the memory 12003, such as via the bus 12002. Optionally, the electronic device 12000 may also include a transceiver 12004. In addition, the transceiver 12004 is not limited to one in practical applications, and the structure of the electronic device 12000 is not limited to the embodiment of the present application.
The processor 12001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 12001 may also be a combination of computing devices, e.g., including one or more microprocessors, a DSP and a microprocessor, or any other suitable combination.
Bus 12002 may include a path that allows information to be transferred between the components. Bus 12002 may be a PCI bus or EISA bus, etc. The bus 12002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 12, but this is not intended to represent only one bus or type of bus.
The memory 12003 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 12003 is used for storing application code that implements aspects of the subject application, and is controlled by the processor 12001 for execution. The processor 12001 is configured to execute application program code stored in the memory 12003 to implement any of the embodiments of the method shown above.
Among them, electronic devices include but are not limited to: mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like.
Yet another embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, which, when run on a computer, enables the computer to perform the corresponding content in the aforementioned method embodiments. Compared with the prior art, when the server receives a communication message which contains an invitation instruction and is sent by the first terminal, the server generates an invitation request according to the invitation instruction; the invitation instruction is triggered by a first user through a first instant messaging client of a first terminal and aims at an appointed application program, then the server sends a server invitation request to a second terminal, receives feedback information of the second terminal aiming at the invitation request, and sends a jump instruction to the first terminal and the second terminal if the feedback information is that the invitation is accepted, so that the first terminal jumps to the appointed application program from the first instant messaging client according to the jump instruction, and the second terminal jumps to the appointed application program from the second instant messaging client according to the jump instruction. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
Yet another embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, which, when run on a computer, enables the computer to perform the corresponding content in the aforementioned method embodiments. Compared with the prior art, after receiving an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program, a first terminal displays the invitation instruction through the first instant messaging client, sends the invitation instruction to a server, receives a jump instruction which is fed back by the server aiming at the invitation instruction, starts the specified application program according to the jump instruction, and jumps to the specified application program from the first instant messaging client. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then initiates an invitation request to other users in the designated application program, in the embodiment of the invention, the user can invite other users to join the designated application program through the instant messaging client, so that the invitation flow is simplified, and the user experience is improved.
Yet another embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, which, when run on a computer, enables the computer to perform the corresponding content in the aforementioned method embodiments. Compared with the prior art, when the second terminal receives the invitation request sent by the server, the invitation request is displayed through the second instant messaging client, and the feedback information is generated according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal; and then, sending the feedback information to the server, if the feedback information is the invitation acceptance, receiving a jump instruction sent by the server by the second terminal, starting the specified application program by the second terminal according to the jump instruction, and jumping to the specified application program from the second instant messaging client. Compared with the prior art that the user needs to switch from the instant messaging client to the designated application program first and then accepts or rejects the invitation request in the designated application program, in the embodiment of the invention, the user can accept or reject the invitation of other users through the instant messaging client and automatically jumps to the designated application program when accepting the invitation, so that the invitation flow is simplified, and the user experience is improved.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (22)

1. A jump method of an application program is characterized by comprising the following steps:
when a server receives a communication message containing an invitation instruction sent by a first terminal, generating an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
sending the invitation request to a second terminal;
receiving feedback information of the second terminal aiming at the invitation request;
and if the feedback information is the invitation acceptance, sending a jump instruction to the first terminal and the second terminal, so that the first terminal jumps to a specified application program from a first instant messaging client according to the jump instruction, and the second terminal jumps to the specified application program from a second instant messaging client according to the jump instruction.
2. The application program hopping method according to claim 1, wherein the invitation request includes a designated application program ID, a first user ID corresponding to the first terminal, interface information of the designated application program, multimedia information of the designated application program, and a countdown time.
3. The method for skipping the application program according to claim 1, wherein before receiving the feedback information of the second terminal for the invitation request, if receiving a request for cancellation of the invitation sent by the first terminal, then when receiving the feedback information of the second terminal for the invitation request, the feedback information is discarded.
4. A jump method of an application program is characterized by comprising the following steps:
receiving an invitation instruction which is triggered by a first user based on a first instant messaging client and aims at a specified application program;
the invitation instruction is displayed through the first instant messaging client side, and the invitation instruction is sent to a server;
receiving a jump instruction fed back by the server aiming at the invitation instruction;
and starting the specified application program according to the jump instruction, and jumping to the specified application program from the first instant messaging client.
5. The application program jump method according to claim 4, further comprising:
and before the jump instruction is received, if an instruction for quitting the first instant messaging client is received, sending an invitation cancel request to the server, and terminating the operation of the first instant messaging client.
6. The application program jumping method of claim 4, wherein the step of jumping from the first instant messaging client to the designated application program comprises:
and jumping to a preset page of the specified application program from the current page of the first instant messaging client, and displaying a first user ID corresponding to the first terminal and a second user ID corresponding to the second terminal in the preset page.
7. The application program jump method according to claim 4, further comprising:
and when the specified application program stops running, jumping to the first instant messaging client.
8. The application program jumping method of claim 4, wherein the specified application program corresponds to a Runtime technology-based HTML5 game.
9. A jump method of an application program is characterized by comprising the following steps:
when an invitation request sent by a server is received, the invitation request is displayed through a second instant messaging client, and feedback information is generated according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
sending the feedback information to a server;
if the feedback information is the invitation acceptance, receiving a jump instruction sent by the server;
and starting a specified application program according to the jump instruction, and jumping to the specified application program from the second instant messaging client.
10. The application program hopping method as claimed in claim 9, wherein the invitation request includes a designated application ID, a first user ID corresponding to the first terminal, interface information of the designated application program, multimedia information of the designated application program, and a countdown time.
11. The jump method of the application according to claim 9 or 10, wherein the step of generating feedback information according to the invitation request comprises:
when an invitation accepting instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information for accepting the invitation;
or the like, or, alternatively,
when an invitation refusing instruction triggered by a second user through the second instant messaging client is received within the countdown time, generating feedback information of refusing the invitation;
or the like, or, alternatively,
when no instruction to accept the invitation or reject the invitation is received within the countdown time, feedback information to reject the invitation is generated.
12. The application program jumping method of claim 9, wherein the step of jumping from the second instant messaging client to the designated application program comprises:
and jumping to a preset page of the specified application program from the current page of the second instant messaging client, and displaying a second user ID corresponding to the second terminal and a first user ID corresponding to the first terminal in the preset page.
13. The application program jump method according to claim 9, further comprising:
and when the specified application program stops running, jumping to the second instant messaging client.
14. An apparatus for jumping an application, comprising:
the first receiving module is used for receiving a communication message which contains an invitation instruction and is sent by a first terminal;
the first generation module is used for generating an invitation request according to the invitation instruction; the invitation instruction is an invitation instruction which is triggered by a first user through a first instant messaging client of the first terminal and aims at a specified application program;
the first sending module is used for sending the invitation request to the second terminal;
the first receiving module is further configured to receive feedback information of the second terminal for the invitation request;
the first sending module is further configured to send a skip instruction to the first terminal and the second terminal if the feedback information is an invitation acceptance, so that the first terminal skips from a first instant messaging client to a specified application program according to the skip instruction, and the second terminal skips from a second instant messaging client to the specified application program according to the skip instruction.
15. An apparatus for jumping an application, comprising:
the second receiving module is used for receiving an invitation instruction which is triggered by the first user based on the first instant messaging client and aims at the specified application program;
the first display module is used for displaying the invitation instruction through the first instant messaging client;
the second sending module is used for sending the invitation instruction to a server;
a third receiving module, configured to receive a jump instruction fed back by the server for the invitation instruction;
and the first starting module is used for starting the specified application program according to the jump instruction and jumping to the specified application program from the first instant messaging client.
16. An apparatus for jumping an application, comprising:
the third receiving module is used for receiving an invitation request sent by the server;
the second display module is used for displaying the invitation request through a second instant messaging client;
the second generation module is used for generating feedback information according to the invitation instruction; the invitation request is generated according to an invitation instruction aiming at a specified application program from a first instant messaging client of the first terminal;
the third sending module is used for sending the feedback information to a server;
the third receiving module is further configured to receive a jump instruction sent by the server;
and the second starting module is used for starting the specified application program according to the jump instruction and jumping to the specified application program from the second instant messaging client.
17. An electronic device, comprising:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is used for executing the jump method of the application program in any one of the claims 1-3 by calling the operation instruction.
18. An electronic device, comprising:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is used for executing the jump method of the application program according to any one of the claims 4 to 7 by calling the operation instruction.
19. An electronic device, comprising:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is configured to execute the jump method of the application program according to any one of claims 8 to 12 by calling the operation instruction.
20. A computer-readable storage medium for storing computer instructions which, when run on a computer, cause the computer to perform the method of application jump of any one of the preceding claims 1-3.
21. A computer-readable storage medium for storing computer instructions which, when run on a computer, cause the computer to perform the method of application jump of any one of the preceding claims 4-8.
22. A computer-readable storage medium for storing computer instructions which, when run on a computer, cause the computer to perform the method of application jump of any one of the preceding claims 9-13.
CN201910176603.XA 2019-03-08 2019-03-08 Application program jumping method and device, electronic equipment and readable storage medium Pending CN111666135A (en)

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