CN101155044A - Method and user's set for inviting instant communication user into network game - Google Patents

Method and user's set for inviting instant communication user into network game Download PDF

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Publication number
CN101155044A
CN101155044A CNA2006101406573A CN200610140657A CN101155044A CN 101155044 A CN101155044 A CN 101155044A CN A2006101406573 A CNA2006101406573 A CN A2006101406573A CN 200610140657 A CN200610140657 A CN 200610140657A CN 101155044 A CN101155044 A CN 101155044A
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China
Prior art keywords
invited
game
user
instant message
online game
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CNA2006101406573A
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CN101155044B (en
Inventor
冯博文
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN2006101406573A priority Critical patent/CN101155044B/en
Priority to PCT/CN2007/070790 priority patent/WO2008043296A1/en
Publication of CN101155044A publication Critical patent/CN101155044A/en
Priority to US12/410,184 priority patent/US8745138B2/en
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Publication of CN101155044B publication Critical patent/CN101155044B/en
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Abstract

The invention discloses a method of inviting the instant communication user into network game. The inviting part generates a first instant information to the invited part based on network game selected by the inviting part, wherein the said first instant information comprises descriptor for describing the network game selected by the inviting part. After the inviting part receives the instant confirmation message of agreement of the invited part to enter, the game server of the network game is provided to distribute the game resource based on the request of descriptor for describing the network game selected by the inviting part. After the said game server successfully distributes the game resource, the inviting part and the invited part respectively add the user of the inviting part and the user of the invited part into the network game provided by the said game server. The invention can prevent the inviting part from performing the needless operation on adding the user of the inviting part into the network game and save the transfer processing resource of instant information server.

Description

Invite instant communication users to add method, and the subscriber equipment of online game
Technical field
The present invention relates to instant messaging and online game technology in the Internet technical field, especially relate to a kind of method and invited party subscriber equipment and the side's of being invited subscriber equipment of inviting instant communication users to add online game.
Background technology
Along with the fast development of Internet technology, instant messaging and online game technology have obtained general development and application.Instant communication users can be invited in other online instant communication users fellowship to online games at any time, thereby promotes better emotion between the good friend contact person by online game of fellowship when exchanging based on instant message.
Please refer to Fig. 1, this figure is that present instant communication users is invited the processing procedure schematic diagram in other instant communication users fellowship to online games, and its main processing procedure is as follows:
S1. in instantaneous communication system, invited party (Inviter) is called the game client A (Game Client A) in the equipment of itself, and game client is a software program in the subscriber equipment, the corresponding recreation of a common game client;
The S2 invited party begins to add an online game in game server (Game Server) side by the game client that calls;
S3. game server activates the online game that invited party adds, and provides respective service for the online game of this activation;
S4. the game server connection detailed information that will connect this online game offers the invited party client;
S5. the connection detailed information that provides according to game server of invited party for self All Contacts [i.e. the side of being invited (Invitee)] creates an instant message, comprises the data of calling of calling this online game in the instant message of this establishment;
S6. invited party adds the state information of current recreation in the instant message of above-mentioned establishment, and the instant message that will upgrade after handling sends to IMU message server (Messenger Server);
S7. server of instant message instant message that invited party is sent is routed to all sides of being invited;
S8. each side's of being invited instant message client receives and comprises the instant message that data are called in recreation;
S9. some side's of being invited decisions wherein add this online game;
S10. decision adds the corresponding game client parsing of respectively the invited side of this online game calling in the equipment of itself and enumerates the data of calling that comprise in the instant message;
S11. the game client of the side of being invited joins in this online game of game server service based on the data of calling of resolving;
S12. game server is admitted new player's (referring to the side of being invited), so far finishes by instant communication mode and invites the good friend to add the processing procedure of network of relation recreation.
From above-mentioned processing procedure as can be seen, be as invited party in instantaneous communication system by an instant communication users, start a game client in the equipment of itself, and the game client by this startup joins in the online game that game server provides, to call the relevant data of calling of this online game by the instant message form by the instant message client in the invited party subscriber equipment (IM Client) simultaneously, all instant communication contacts as the sides of being invited to self are sent in the transfer of process server of instant message, wherein the decision side of the being invited user that adds this online game calls data according to these that receive and joins in the same online game that game server provides, thereby realizes the purpose in invited party and the online game of the side's of being invited fellowship to.
But be based on above-mentioned invitation mode, instant communication users as invited party is after initiating an online game success, and then with self All Contacts all as the side of being invited, invite these sides of being invited to participate in this online game respectively, if all disagreeing with, all like this sides of being invited join in this online game, then this online game initiation process of invited party just becomes and there is no need, also can waste the processing resource of invited party thus, simultaneously because invited party is per capita as the side of being invited with all contacts, send the relevant data of calling to each side of being invited respectively, the relevant data of calling of mass-sending are not targetedly given each contact person, the transmission process resource that certainly will yet can waste network like this.In addition, since invited party be with comprise be used to call online game call data by the instant message form, be transmitted to the side of being invited via server of instant message, like this will be invisible increase server of instant message relaying transmit the processing load of instant message, thereby the processing resource that can waste server of instant message.
Summary of the invention
The present invention proposes a kind of method of inviting instant communication users to add online game, can increase the problem of the unnecessary operation of invited party when inviting instant communication users to add online game in the prior art to solve.
Accordingly, the invention allows for a kind of invited party subscriber equipment and the side's of being invited subscriber equipment.
For addressing the above problem, the technical scheme that the present invention proposes is as follows:
A kind of method of inviting instant communication users to add online game, comprise step: the online game that invited party is selected according to the invited party user generates first instant message and sends to the side of being invited, and comprises the descriptor that is used to describe the online game that the invited party user selects in described first instant message; Invited party is after the instant acknowledge message that the side of the being invited user who receives the side of being invited feedback adheres to, and the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource; And after this game server distributed game resource success, invited party and invited side joined invited party user and the side of being invited user respectively in this online game that this game server provides.
Preferably, the described invited party process that generates first instant message specifically comprises: the game client of invited party provides the online game tabulation to the invited party user; And the instant message client of invited party generates first instant message according to invited party user selected online game in online game tabulation, comprises the descriptor that is used to describe the online game that the invited party user selects in first instant message of described generation.
Preferably, the side of the being invited user that the instant message client of described invited party is selected according to the invited party user sends to the side of being invited with first instant message that generates.
Preferably, the instant message client of described invited party first instant message that will generate sends to the side of being invited via server of instant message; Or directly send to the side of being invited by point-to-point interconnection or User Datagram Protoco (UDP) mode.
Preferably, the process of the instant acknowledge message of the described side's of being invited feedback specifically comprises: the online game descriptor that comprises in first instant message that the instant message client of the side of being invited will receive is resolved and is shown to the side of being invited user; And after this online game is adhereed in the side of being invited user indication, generate instant acknowledge message and feed back to invited party.
Preferably, the instant message client of the described side of being invited feeds back to invited party with instant acknowledge message via server of instant message; Or directly feed back to the side of being invited by point-to-point interconnection or User Datagram Protoco (UDP) mode.
Preferably, described invited party request correspondence provides the game server of this online game to distribute the process of game resource specifically to comprise: the game client of described invited party is according to the descriptor of the online game of invited party user selection, a game server that this online game is provided of selected network side; And ask this game server that online game is provided to distribute the corresponding game resource.
Preferably, the game client of described invited party is according to the game server of invited party user preset sign, provides the game server of a selected correspondence in the game server of this online game at network side; Or provide in each game server of this online game a selected minimum game server of current game on line number at network side.
Preferably, the game client of described invited party joins the invited party user in this online game according to the information that is used to add described online game of invited party user preset.
Preferably, described invited party specifically comprises the process that the invited party user joins in the online game: after described game server distributes the success of corresponding game resource, send to the game client of invited party and to be used to indicate the invited party user to add the adding information of this online game; The game client of invited party joins the invited party user in this networking recreation according to the adding information that described game server sends.
Preferably, the process that the described side of being invited will the side of being invited user joins in the online game specifically comprises: after described game server distributed corresponding game resource success, the game client of invited party sent to described game server and is invited square mark; Described game server is according to the square mark of being invited that receives, and the game client transmission to the correspondence side of being invited is used to indicate the side of being invited user to add the adding information of this online game; The game client of the side of being invited joins the side of being invited user in this networking recreation according to the adding information that described game server sends.
Preferably, the process that the described side of being invited will the side of being invited user joins in the online game specifically comprises: after described game server distributed corresponding game resource success, the adding information that will be used to indicate the side of being invited user to add this online game sent to invited party; The instant message client of invited party generates the instant message client that second instant message sends to the side of being invited, and comprises the correspondence that is used to indicate the side of being invited user to add this online game that game server sends in described second instant message and adds information; The instant message client of the side of being invited parses its correspondence that comprises and adds information in second instant message that receives, and sends to the game client of the side of being invited; The game client of the side of being invited adds information according to the correspondence that receives, and the side of being invited user is joined in this online game.
Preferably, the instant message client of described invited party second instant message that will generate sends to the instant message client of the side of being invited via server of instant message; Or directly send to the instant message client of the side of being invited by point-to-point interconnection or User Datagram Protoco (UDP) mode.
Preferably, described method also comprises step: described game server is after the side of being invited user successfully joins in this online game, and the game client feedback to the side of being invited adds successfully notice; The game client of the side of being invited is successfully notified the adding of game server feedback to resolve and is shown to the side of being invited user.
A kind of invited party subscriber equipment, comprise instant message client, be used for generating first instant message and send to the side of being invited, comprise the descriptor that is used to describe the online game that the invited party user selects in described first instant message according to the online game that the invited party user selects; Game client, be used for after the side of the being invited user that the invited party subscriber equipment receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource, and after game resource is allocated successfully, the invited party user is joined in this online game.
Preferably, described instant message client specifically comprises the first instant message generation unit, be used for generating first instant message, comprise the descriptor that is used to describe the online game that the invited party user selects in described first instant message according to the online game that the invited party user selects; The first instant message transmitting element is used for first instant message that the first instant message generation unit generates is sent to the side of being invited.
Preferably, the described first instant message transmitting element sends to the side of the being invited user that the invited party user selectes with first instant message via server of instant message, or directly sends to the side of the being invited user that the invited party user selectes by point-to-point interconnection or User Datagram Protoco (UDP) mode.
Preferably, described game client specifically comprises the game resource request unit, be used for after the side of the being invited user who receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource; Recreation adds the unit, is used for after corresponding game server distributes the game resource success invited party user being joined in this online game.
Preferably, described game resource request unit provides the corresponding game server request of this online game to distribute game resource according to the game server sign of invited party user preset to network side; Or provide in each game server of this online game at network side, a selected minimum game server of current game on line number, and distribute game resource to this selected game server request.
Preferably, described recreation adds the information that is used to add described online game of unit according to the invited party user preset, and the invited party user is joined in the described online game.
Preferably, described recreation adds the unit and specifically comprises the reception subelement, after being used to be received in corresponding game server and distributing the game resource success, indicates the invited party user to add the adding information of this online game to invited party being used to of sending; Add subelement, the adding information that is used for receiving according to the reception subelement joins this networking recreation with the invited party user.
Preferably, described instant message client comprises also that specifically the side of being invited adds information receiving unit, be used to receive corresponding game server issue invited party be used to indicate the side of being invited user to add the adding information of this online game; The second instant message generation unit is used to generate second instant message, comprises the side of being invited in described second instant message and adds the correspondence that is used to indicate the side of being invited user to add this online game that information receiving unit receives and add information; The second instant message transmitting element is used for second instant message that the second instant message generation unit generates is sent to the side of being invited.
The wherein said second instant message transmitting element sends to the side of the being invited user that the invited party user selectes with second instant message via server of instant message, or directly sends to the side of the being invited user that the invited party user selectes by point-to-point interconnection or User Datagram Protoco (UDP) mode.
A kind of side of being invited subscriber equipment, comprise: instant message client, the online game descriptor that is used for that first instant message that invited party is sent is comprised is resolved and is shown to the side of being invited user, and after described online game is adhereed in the side of being invited user indication, generate instant acknowledge message and feed back to invited party; Game client is used to receive and is used to indicate the side of being invited user to add the adding information of the online game that corresponding game server provides, and according to the adding information that receives the side of being invited user is joined in the described online game.
Preferably, described instant message client comprises that specifically instant message receives resolution unit, is used to receive first instant message that invited party is sent, and the online game descriptor parsing that comprises in first instant message is shown to the side of being invited user; Instant acknowledge message feedback unit is used for generating instant acknowledge message and feeding back to invited party after described online game is adhereed in the side of being invited user indication.
Preferably, described instant acknowledge message feedback unit directly feeds back to invited party with instant acknowledge message by point-to-point interconnection or User Datagram Protoco (UDP) mode.
Preferably, described game client specifically comprises the adding information receiving unit, is used to receive be used to indicate the side of being invited user to add the adding information of the online game that corresponding game server provides; Recreation adds the unit, is used for according to the adding information that the adding information receiving unit receives the side of being invited user being joined this online game.
Preferably, described adding information receiving unit receives being used for that the corresponding game server that online game is provided sends and indicates the side of being invited user to join the adding information of map network recreation; Or receive second instant message that invited party is sent, comprise in described second instant message and be used for indicating the side of being invited user to join the adding information of map network recreation.
The beneficial effect that the present invention can reach is as follows:
In technical solution of the present invention, invited party user is only after the side of being invited user adheres to the online game of its initiation, just to the game resource of the game server request correspondence of network side and add in the online game that this game server provides, thereby avoided invited party user to carry out unnecessary operational processes, saved the operational processes resource of invited party subscriber equipment.
Simultaneously, the selected targetedly side of the being invited user of invited party user, and, handle resource thereby can effectively save Network Transmission by the selected side of the being invited user of instant message form invitation.
Simultaneously, between invited party user and the side of the being invited user when mutual invitation message or mutual when adding the adding message of online game, with corresponding instant message directly by point-to-point interconnection or directly transmit alternately by the User Datagram Protoco (UDP) mode, handle thereby can avoid carrying out transfer, therefore reduced the processing load that the too much instant message of server of instant message transfer is brought by server of instant message.
In addition, invited party user only need select the game item that will initiate and the contact person that will invite, the subscriber equipment at follow-up invited party user place inviting linkman automatically adds online game, and after the contact person adheres to online game, join corresponding online game from the game server of the network side that is dynamically connected and with the invited party user, and the adding information that will be correlated with sends to the side of being invited, the side of being invited will join the side of being invited user in this online game automatically according to the adding information that receives, therefore no matter for the invited party user, still all very convenient in the operation for the side of being invited user, do not need to carry out too much manual operations, fabulous thus raising user's experience.
Description of drawings
Be explained in detail below in conjunction with the main realization principle and the embodiment thereof of each accompanying drawing technical solution of the present invention, in the accompanying drawings:
Fig. 1 is that present instant communication users is invited the processing procedure schematic diagram in other instant communication users fellowship to online games;
Fig. 2 adds the main realization principle flow chart of the method for online game for the present invention invites instant communication users;
Fig. 3 is the main composition structured flowchart of invited party subscriber equipment of the present invention;
Fig. 4 forms structured flowchart for the specific embodiment of instant message client in the invited party subscriber equipment of the present invention;
Fig. 5 is concrete group of structured flowchart of the present invention side of being invited subscriber equipment;
The specific embodiment flow chart of Fig. 6 for implementing according to the present invention program's realization principle.
Embodiment
The technological deficiency that technical solution of the present invention exists at prior art, the invited party user is proposed only after the side of being invited user adheres to the online game of its initiation, just the corresponding game server of this online game that provides of request distributes game resource, and this online game of adding after game resource is allocated successfully, thereby avoid the invited party user to carry out unnecessary operational processes, save the operational processes resource of invited party subscriber equipment.The invited party user selectes the side of being invited user targetedly simultaneously, and invites the selected side of being invited user by the instant message form, handles resource thereby can effectively save Network Transmission.Meanwhile between invited party user and the side of the being invited user when mutual invitation message or mutual when adding the adding message of online game, with corresponding instant message directly by point-to-point connection (P2P, Peer to peer) mode or directly by User Datagram Protoco (UDP) (UDP, User Datagram Protocol) mode is transmitted alternately, handle and can avoid carrying out transfer, therefore can reduce the processing load of server of instant message transfer instant message by server of instant message.In addition, invited party user only need select the game item that will initiate and the contact person that will invite, the subscriber equipment at follow-up invited party user place inviting linkman automatically adds online game, and after the contact person adheres to online game, add corresponding online game from the game server of the network side that is dynamically connected and with the invited party user, and the adding information that will be correlated with sends to the side of being invited, the side of being invited will join the side of being invited user in this online game automatically according to the adding information that receives, therefore for the invited party user, or it is all very convenient in the side of the being invited user operation, do not need to carry out too much manual operations, therefore fabulous raising user's experience.
Please refer to Fig. 2, this figure is that the present invention invites instant communication users to add the main realization principle flow chart of the method for online game, and its main implementation procedure is as follows:
Step 10, user-selected online game generates first instant message and sends to the side of being invited invited party according to invited party, wherein include in first instant message of this generation the descriptor that is used to describe the online game that the invited party user selects (wherein this descriptor can but be not limited to the id information of online game, be Game ID), this online game be exactly the invited party user plan to initiate, and and the online game of the side of being invited user fellowship; Wherein invited party first instant message that preferably will generate directly sends to the side of being invited by point-to-point interconnection or by the User Datagram Protoco (UDP) mode, can certainly handle via the transfer of server of instant message, send to the side of being invited again; Invited party generates this first instant message and sends to the process of the side of being invited mainly as follows:
The game client of invited party provides an online game tabulation to the invited party user;
The instant message client of invited party is according to invited party user selected network game project in this online game tabulation, generate an instant message, include the descriptor that is used to describe the online game that the invited party user selects in the instant message of this generation;
The contact person that the instant message client of invited party is selected the invited party user sends to the side of being invited user as the side of being invited user with the instant message with above-mentioned generation.
Step 20, invited party provides the game server of this online game to distribute game resource according to above-mentioned online game descriptor request network side correspondence after adhereing to the instant acknowledge message of the online game that the invited party user selects the side of the being invited user who receives the side of being invited feedback again; Wherein for the side of being invited user, detailed process from instant acknowledge message to invited party that feed back is mainly as follows:
Whether the online game descriptor that comprises in first instant message that the instant message client of the side of being invited will receive is resolved and is shown to the side of being invited user, be ready to join by in this online game of invited party Client-initiated with the inquiry side of being invited user;
If the side of being invited user decision adds this online game, will issue to the instant message client of self and adhere to instruction, the instant message client of the side of being invited is after this that receives that the side of being invited user issues is used to indicate the instruction of adhereing to this online game, just generate corresponding instant acknowledge message and feed back to invited party, wherein the instant message client of the side of being invited preferably passes through point-to-point interconnection, or directly instant acknowledge message is fed back to invited party by the User Datagram Protoco (UDP) mode, can certainly handle via the transfer of server of instant message, send to invited party again.
Wherein invited party request network side correspondence provides the game server of this online game to distribute the game resource process specific as follows:
The game client of invited party is according to the descriptor (as the Game id information) of the online game of invited party user selection, a game server that this online game is provided of selected network side, the Game id information that can choose according to the invited party user of the game client of invited party wherein, selected minimum game server of current online number in each game server of this online game is provided, or set in advance one and choose strategy (as setting in advance the game server ID that will choose), this chooses the game server of strategy selected correspondence in each game server of this online game is provided follow-up basis, asks this selected game server to distribute the corresponding game resource then.
Step 30, after this game server distributes the game resource success, invited party joins the invited party user in this online game that game server provides, and the side of being invited will the side of being invited user joins in this online game that game server provides, thereby has realized that invited party user invites the purpose of common amusement in the online game of the side of being invited user fellowship to.
Wherein after the game server that online game is provided distributes the game resource success, a kind of implementation is the adding information that is used to add described online game that the game client of invited party can set in advance according to the invited party user, for example room sign (Room ID), table sign (Table ID) and seat identify (SeatID) information etc., and the invited party user is joined in this online game that game server provides.The corresponding game server that another kind of implementation is a network side is after distributing the game resource success, can send to the game client of invited party is used to indicate the invited party user to add the concrete adding information of this online game, as room sign (Room ID), table sign (Table ID) and seat sign (Seat ID) information etc., the game client of invited party joins the invited party user in this networking recreation according to the concrete adding information that game server is sent again like this.
After the invited party user successfully joins in this online game, for the side of being invited user add this online game can but be not limited to adopt following dual mode to finish:
A kind of mode is after the game client of invited party successfully joins this online game that corresponding game server provides with the invited party user, send the sign (for example the IP address information of the side of being invited etc.) of the side of being invited to this game server, game server is according to the identification information of the side of being invited that receives, send to the game client of the side of being invited of correspondence and to be used to indicate the side of being invited user to add the concrete adding information of this online game, for example the room identifies (Room ID), table sign (Table ID) and seat sign (Seat ID) information etc., the concrete adding information that the game client of the side of being invited is sent according to this game server joins the side of being invited user in this networking recreation, thereby reaches the purpose that the invited party user invites common amusement in the online game of the side of being invited user fellowship to.
Another kind of mode is that corresponding game server will be used to indicate the side of being invited user to add the concrete adding information of this online game, comprise room sign (Room ID), table sign (Table ID) and seat sign (Seat ID) information etc. send to invited party, the instant message client of invited party generates the instant message client that second instant message sends to the side of being invited, wherein comprise the correspondence that is used to indicate the side of being invited user to add this online game that this game server sends in second instant message of this generation and add information, the instant message client of the side of being invited parses its correspondence that comprises and adds information in second instant message that receives, and send to the game client of the side of being invited, the game client of the side of being invited will the side of being invited user joins in the online game that this game server provides according to the adding information that receives, thereby reaches the purpose that the invited party user invites common amusement in the online game of the side of being invited user fellowship to.In like manner the instant message client of invited party is also by point-to-point interconnection or send to the instant message client of the side of being invited by second instant message that the User Datagram Protoco (UDP) mode will generate, can certainly handle via the transfer of server of instant message, send to the instant message client of the side of being invited again.
The subsequent game server is after will the side of being invited user successfully joining in this online game, can also and then add successful notification message to the game client of the side of the being invited feedback side of being invited user, the game client of the side of being invited is resolved the adding success notification message of game server feedback and is shown to the side of being invited user then.
Wherein in the foregoing description, invited party is meant the game client that includes game logic controlled entity (as usually said QQGame) with the game client that the side of being invited comprises.
Corresponding to the method principle of the above-mentioned proposition of the present invention, here also so that corresponding proposition a kind of invited party subscriber equipment and the side's of being invited subscriber equipment.Please refer to Fig. 3, this figure is the main composition structured flowchart of invited party subscriber equipment of the present invention, wherein mainly comprise instant message client and game client, wherein instant message client is used for generating first instant message according to the online game that the invited party user selects and sends to the side of being invited, and wherein comprises the descriptor that is used to describe the online game that the invited party user selects in first instant message; Game client is used for after the side of the being invited user that the invited party subscriber equipment receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource, and after game resource is allocated successfully, the invited party user is joined in this online game.Wherein instant message client specifically comprises:
The first instant message generation unit 100, be used for generating first instant message according to the online game that the invited party user selects, wherein comprise the descriptor that is used to describe the online game that the invited party user selects in first instant message of this generation, wherein this online game be that the invited party user plans to initiate, and and the online game that participates in together of the side of being invited user; Wherein the online game descriptor that comprises in first instant message of this generation can be the identification information of online game, i.e. Game id information.
The first instant message transmitting element 200 is used for first instant message that the above-mentioned first instant message generation unit 100 generates is sent to the side of being invited; Wherein the first instant message transmitting element 200 is preferably by point-to-point interconnection or send to the equipment at user place, the side of being invited by the first instant acknowledge message that the User Datagram Protoco (UDP) mode directly will generate, can certainly handle via the transfer of server of instant message, send to the equipment at user place, the side of being invited again.
Wherein game client specifically comprises:
Game resource request unit 300, be used for after the side of the being invited user who receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, online game descriptor (as the Game id information) the request network side correspondence of selecting according to the invited party user provides the game server of this online game to distribute game resource; The GameID information that can choose according to the invited party user of this game resource request unit 300 wherein, selected minimum game server of current online number in each game server of this online game is provided, or set in advance one and choose strategy (as setting in advance the game server ID that will choose), this chooses the game server of strategy selected correspondence in each game server of this online game is provided follow-up basis, asks this selected game server to distribute game resource then;
Recreation adds unit 400, be used for after corresponding game server distributes the game resource success, the invited party user is joined in this online game, wherein this recreation adds the relevant information that unit 400 can add being used to of setting in advance the online game of its selection according to the invited party user, as the room that sets in advance sign (Room ID), table sign (Table ID) and seat sign (Seat ID) information etc., the invited party user is joined in this online game; Recreation adds unit 400 and can also comprise following part in addition, and is finished by those parts the invited party user is joined in the online game of this initiation:
Receive subelement, after the corresponding game server distribution game resource success that is received in network side, indicate the invited party user to add the concrete adding information of this online game to invited party being used to of sending, the concrete adding information that is used to indicate the invited party user to add this online game that wherein game server is sent comprises that room sign (Room ID), table sign (Table ID) and seat identify (Seat ID) information etc.; Add subelement, be used for according to receiving the concrete adding information that subelement receives, the invited party user is joined in this networking recreation that corresponding game server provides.
Please refer to Fig. 4, this figure is that the specific embodiment of instant communication client in the invited party subscriber equipment of the present invention is formed structured flowchart, it is on the main composition architecture basics of above-mentioned Fig. 3, comprise that also the side of being invited adds information receiving unit 500, the second instant message generation unit 600 and the second instant message generation unit 700, wherein the concrete effect of newly-increased each unit is as follows:
The side of being invited adds information receiving unit 500, be used to receive the game server that this online game is provided issue invited party be used to indicate the side of being invited user to add the concrete adding information of this online game, the concrete adding information that wherein is used to indicate the side of being invited user to add this online game comprises that room sign (Room ID), table sign (Table ID) and seat identify (Seat ID) information etc.;
The second instant message generation unit 600, be used to generate second instant message, wherein comprise the above-mentioned side of being invited in second instant message of this generation and add the correspondence that is used to indicate the side of being invited user to add this online game that information receiving unit 500 receives and add information;
The second instant message transmitting element 700, be used for second instant message that the above-mentioned second instant message generation unit 600 generates is sent to the side of being invited, wherein the second instant message transmitting element 700 is preferably also by point-to-point interconnection or send to the equipment at user place, the side of being invited by second instant message that the User Datagram Protoco (UDP) mode directly will generate, can certainly handle via the transfer of server of instant message, send to the equipment at user place, the side of being invited again.
Please refer to Fig. 5, this figure is a concrete group of structured flowchart of the present invention side of being invited subscriber equipment, it mainly comprises instant message client, the online game descriptor that is used for that first instant message that invited party is sent is comprised is resolved and is shown to the side of being invited user, and after this online game is adhereed in the side of being invited user indication, generate instant acknowledge message and feed back to invited party; Game client is used to receive and is used to indicate the side of being invited user to add the adding information of the online game that corresponding game server provides, and according to the adding information that receives the side of being invited user is joined in this online game.Wherein this instant message client specifically comprises:
Instant message receives resolution unit 1000, is used to receive first instant message that invited party is sent, and and then the online game descriptor that comprises in this first instant message resolved be shown to the side of being invited user;
Instant acknowledge message feedback unit 1100 is used for generating instant acknowledge message and feeding back to invited party after this online game is adhereed in the side of being invited user indication; Wherein instant acknowledge message feedback unit 1100 can directly feed back to invited party by point-to-point interconnection or by the User Datagram Protoco (UDP) mode with the instant acknowledge message that generates, can certainly handle via the transfer of server of instant message, feed back to invited party again.
Wherein this game client specifically comprises:
Add information receiving unit 1200, be used to receive and be used to indicate the side of being invited user to add the concrete adding information of the online game that corresponding game server provides, wherein this adding information receiving unit 1200 can receive by the game server that this online game is provided being used for of sending and indicate the side of being invited user to join the adding information of this online game, also can receive second instant message that invited party is sent, wherein comprise in this second instant message and be used for indicating the side of being invited user to join the concrete adding information of map network recreation, wherein add the adding information that is used for indicating the side of being invited user to join the map network recreation that information receiving unit 1200 receives and specifically comprise room sign (Room ID), table sign (Table ID) and seat sign (SeatID) information etc.;
Recreation adds unit 1300, be used for the concrete adding information that receives according to above-mentioned adding information receiving unit 1200, the side of being invited user is joined in this online game that corresponding game server provides, reach the purpose that the invited party user invites common amusement in the online game of the side of being invited user fellowship to.
Realize principle in conjunction with the above-mentioned scheme that provides of the present invention, provide an embodiment below, this embodiment has described to initiate to play games from the invited party user and has asked the entire flow of playing games together between invited party user and the side of the being invited user, please refer to Fig. 6, this figure is the specific implementation flow chart of present embodiment, wherein this complete flow process specifically can be divided into recreation invitation process, invited party recreation adition process and the side's of being invited recreation adition process, wherein:
The recreation invitation process is specific as follows:
S20. the invited party user selects one or more good friends and popup menu to attend a game with the good friend who invites selection in the buddy list that instant message client provides;
S22. instant message client is before popup menu, load QQGame (Game Lobby, be used to provide the connection game server, initiating recreation waits and the irrelevant public function of particular game logic, it is a software program in subscriber equipment, as being a functional part of game client), the QQGame of this loading provides a plug-in unit (Plug-in, be independently parts, be used to provide the functional interface of some and instant message client agreement, and be used for providing gaming-related information to instant message client), list of games can be provided and is shown to the invited party user by this plug-in unit;
S24. the invited party user selects one of them to think the game item of playing together in the online game tabulation that the menu that ejects shows, the plug-in unit that QQGame provides is prepared the related invitation data according to the game item that the invited party user selects, wherein include GameID in the related invitation data of Zhun Beiing, GameID can allow the QQGame decision prepare to initiate which type of game item;
S26. instant message client related invitation data set that plug-in unit is prepared out is made into the instant message form, (include but not limited to modes such as Pear-to-Pear, UDP by certain Network Transmission mode, this depends on the internetwork connection mode of selecting when instant message client starts) directly send to the side of being invited user's instant message client, this process of transmitting can not need to handle by the transfer of server of instant message;
S28. the side of being invited user's instant message client resolve to show the related invitation message that invited party user's instant message client is sent, and it includes exercisable content, such as agreeing or cancelling current invitation etc.;
If S30. the side of being invited user agrees to participate in this and plays, then the response data will the side of being invited agreed of the side of being invited user's instant message client feeds back to invited party user's instant message client, it feeds back this response data also by modes such as Pear-to-Pear, UDP, and can not need to handle by the transfer of server of instant message, after invited party user's instant message client receives the side of being invited user's the response data of adhereing to recreation of instant message client feedback like this, just can carry out follow-up recreation adding and handle.
Invited party recreation adition process:
S32. after invited party user's instant message client is received the response data that the side of being invited user adheres to, start the QQGame of invited party user side, and send the gaming-related information (mainly referring to initiate the Game ID of invitation) that the invited party user selects to QQGame;
S34. after QQGame starts, can be according to the game server tabulation of fetching, from the game server of above-mentioned Game ID correspondence, go out a game server (as selecting one at random according to certain policy selection, or select less one of people), directly be connected to the game server that this is selected automatically, and ask this game server to distribute game resource for corresponding Game;
S36. game server distributes game resource for this Game, in order to prevent before the side of being invited user adds same Game, thereby unrelated person joins and causes the side of being invited user to add among this Game, can require the QQGame of the side's of being invited user side to report correlation attribute information, as invite sign, invited square mark or encrypted message etc., guarantee that by game server the irrelevant player beyond the side of the being invited user can't add;
S38. game server adds Game with the invited party user, and provides the side of being invited user to add the needed adding information of this Game to the invited party user, mainly comprises ServerID, RoomID, TableID and SeatID etc.;
This process can also set in advance adding information by the invited party user, as set in advance Table ID and Seat ID, and report information such as Table ID and Seat ID directly to join among the Game of game server initiation to the game server that corresponding Game is provided;
S40. invited party user's QQGame receive game server feedback be used to indicate the side of being invited user to add the game client that starts this Game correspondence after the concrete adding information of online game, so far the invited party user has successfully joined in the corresponding online game.
The side's of being invited recreation adition process:
S42. after invited party user's game client starts, invited party user's QQGame can be communicated by letter with invited party user's instant message client, notice invited party user's instant message client invited party user's game client is ready, and the relevant adding information that will be used to indicate the side of being invited user to add this Game offers (comprising game server ID, Game Room ID, Game ID, TableID and SeatID etc.) invited party user's instant message client;
S44. after invited party user's instant message client is received these adding information, by certain network communication mode (including but not limited to modes such as Pear-to-Pear, UDP), these adding information are sent to the side of being invited user's instant message client with the instant message form;
S46. after the side of being invited user's instant message client is received adding information, start the side of being invited user's QQGame, and these adding information are passed to the side of being invited user's QQGame;
S48. the side of being invited user's QQGame is connected to the identical game server that is connected with the invited party user according to these adding information that receive, and joins among this Game of this game server initiation;
S50. the game server arrangement side of being invited user adds among the invited party Client-initiated Game;
S52. game server sends the QQGame of successfully receiveing the response to the side of being invited user;
S54. the side of being invited user's QQGame starts corresponding this Game of game client preparation participation of the side of being invited user; After waiting the side of the being invited user of all agreements all to add this recreation, the recreation beginning.
In the foregoing description implementation process, it is mutual to carry out instant message by multiple communication mode between the instant message client between invited party user and the side of the being invited user, as using User Datagram Protoco (UDP) mode, point-to-point mode or the direct-connected mode of two machines etc.
Invited party user comprises GameID to the related invitation data that the side of being invited user sends, and the side of being invited user can learn what the recreation of invited party Client-initiated specifically is according to this GameID; The side of being invited user agrees or the response data of refusal can be the sign of a positive or negative.
In addition, the side of being invited user adds Game and can also not change into or not provide SeatID to game server, but distributes the Seat in a room by game server, and the id information of this Seat is responded the user to the side of being invited.
As fully visible, technical solution of the present invention does not need server of instant message to participate in, data mutual between invited party user and the side of being invited user's the instant message client can directly adopt point-to-point mode, User Datagram Protoco (UDP) mode etc., this makes server of instant message also to have saved bandwidth and number of connection for server of instant message for the transfer waste processing time of this category information.
Meanwhile, invited party user's QQGame provides plug-in unit and realizes, this plug-in unit that provides can be listed available online game tabulation etc., so instant message client can upgrade for the relevant information of recreation etc.
The maximum characteristics of technical solution of the present invention are that the initiator will wait for after the side of being invited user adheres to recreation and just starts QQGame, and prepare participation by QQGame startup game client and play, if this has just guaranteed that the side of being invited user does not adhere to this and plays, invited party user need not do unnecessary recreation startup work again, so the processing resource that can save the invited party user side preferably, the invited party user selectes the side of being invited user targetedly simultaneously, and, handle resource thereby can effectively save Network Transmission by the selected side of the being invited user of instant message form invitation.
Obviously, those skilled in the art can carry out various changes and modification to the present invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these are revised and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these changes and modification interior.

Claims (37)

1. a method of inviting instant communication users to add online game is characterized in that, comprises step:
The online game that invited party is selected according to the invited party user generates first instant message and sends to the side of being invited, and comprises the descriptor that is used to describe the online game that the invited party user selects in described first instant message;
Invited party is after the instant acknowledge message that the side of the being invited user who receives the side of being invited feedback adheres to, and the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource; And
After this game server distributed game resource success, invited party and invited side joined invited party user and the side of being invited user respectively in this online game that this game server provides.
2. the method for claim 1 is characterized in that, the process that described invited party generates first instant message specifically comprises:
The game client of invited party provides the online game tabulation to the invited party user; And
The instant message client of invited party generates first instant message according to invited party user selected online game in online game tabulation, comprises the descriptor that is used to describe the online game that the invited party user selects in first instant message of described generation.
3. the method for claim 1 is characterized in that, the side of the being invited user that the instant message client of described invited party is selected according to the invited party user sends to the side of being invited with first instant message that generates.
4. as claim 1 or 3 described methods, it is characterized in that first instant message that the instant message client of described invited party will generate sends to the side of being invited via server of instant message.
5. as claim 1 or 3 described methods, it is characterized in that first instant message that the instant message client of described invited party will generate directly sends to the side of being invited by point-to-point interconnection or User Datagram Protoco (UDP) mode.
6. the method for claim 1 is characterized in that, the process of the instant acknowledge message of the described side's of being invited feedback specifically comprises:
The online game descriptor that comprises in first instant message that the instant message client of the side of being invited will receive is resolved and is shown to the side of being invited user; And
After this online game is adhereed in the side of being invited user indication, generate instant acknowledge message and feed back to invited party.
7. as claim 1 or 6 described methods, it is characterized in that the instant message client of the described side of being invited feeds back to invited party with instant acknowledge message via server of instant message.
8. as claim 1 or 6 described methods, it is characterized in that the instant message client of the described side of being invited directly feeds back to the side of being invited with instant acknowledge message by point-to-point interconnection or User Datagram Protoco (UDP) mode.
9. the method for claim 1 is characterized in that, described invited party request correspondence provides the game server of this online game to distribute the process of game resource specifically to comprise:
The game client of described invited party is according to the descriptor of the online game of invited party user selection, a game server that this online game is provided of selected network side; And
Ask this game server that online game is provided to distribute the corresponding game resource.
10. method as claimed in claim 9 is characterized in that, the game client of described invited party is according to the game server of invited party user preset sign, provides the game server of a selected correspondence in the game server of this online game at network side.
11. method as claimed in claim 9 is characterized in that, the game client of described invited party provides in each game server of this online game at network side, a selected minimum game server of current game on line number.
12. the method for claim 1 is characterized in that, the game client of described invited party joins the invited party user in this online game according to the information that is used to add described online game of invited party user preset.
13. the method for claim 1 is characterized in that, described invited party specifically comprises the process that the invited party user joins in the online game:
After described game server distributes the success of corresponding game resource, send to the game client of invited party and to be used to indicate the invited party user to add the adding information of this online game;
The game client of invited party joins the invited party user in this networking recreation according to the adding information that described game server sends.
14. the method for claim 1 is characterized in that, the process that the described side of being invited will the side of being invited user joins in the online game specifically comprises:
After described game server distributed corresponding game resource success, the game client of invited party sent to described game server and is invited square mark;
Described game server is according to the square mark of being invited that receives, and the game client transmission to the correspondence side of being invited is used to indicate the side of being invited user to add the adding information of this online game;
The game client of the side of being invited joins the side of being invited user in this networking recreation according to the adding information that described game server sends.
15. the method for claim 1 is characterized in that, the process that the described side of being invited will the side of being invited user joins in the online game specifically comprises:
After described game server distributed corresponding game resource success, the adding information that will be used to indicate the side of being invited user to add this online game sent to invited party;
The instant message client of invited party generates the instant message client that second instant message sends to the side of being invited, and comprises the correspondence that is used to indicate the side of being invited user to add this online game that game server sends in described second instant message and adds information;
The instant message client of the side of being invited parses its correspondence that comprises and adds information in second instant message that receives, and sends to the game client of the side of being invited;
The game client of the side of being invited adds information according to the correspondence that receives, and the side of being invited user is joined in this online game.
16. method as claimed in claim 15 is characterized in that, second instant message that the instant message client of described invited party will generate sends to the instant message client of the side of being invited via server of instant message.
17. method as claimed in claim 15 is characterized in that, second instant message that the instant message client of described invited party will generate directly sends to the instant message client of the side of being invited by point-to-point interconnection or User Datagram Protoco (UDP) mode.
18. the method for claim 1 is characterized in that, also comprises step:
Described game server is after the side of being invited user successfully joins in this online game, and the game client feedback to the side of being invited adds successfully notice;
The game client of the side of being invited is successfully notified the adding of game server feedback to resolve and is shown to the side of being invited user.
19., it is characterized in that the described descriptor that is used to describe online game is the identification information of online game as claim 1,2,6 or 9 described methods.
20. an invited party subscriber equipment is characterized in that, comprising:
Instant message client is used for generating first instant message according to the online game that the invited party user selects and sends to the side of being invited, and comprises the descriptor that is used to describe the online game that the invited party user selects in described first instant message;
Game client, be used for after the side of the being invited user that the invited party subscriber equipment receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource, and after game resource is allocated successfully, the invited party user is joined in this online game.
21. subscriber equipment as claimed in claim 20 is characterized in that, described instant message client specifically comprises:
The first instant message generation unit is used for generating first instant message according to the online game that the invited party user selects, and comprises the descriptor that is used to describe the online game that the invited party user selects in described first instant message;
The first instant message transmitting element is used for first instant message that the first instant message generation unit generates is sent to the side of being invited.
22. subscriber equipment as claimed in claim 21 is characterized in that, the described first instant message transmitting element sends to the side of the being invited user that the invited party user selectes with first instant message via server of instant message.
23. subscriber equipment as claimed in claim 21 is characterized in that, the described first instant message transmitting element directly sends to the side of the being invited user that the invited party user selectes with first instant message by point-to-point interconnection or User Datagram Protoco (UDP) mode.
24. subscriber equipment as claimed in claim 20 is characterized in that, described game client specifically comprises:
The game resource request unit, be used for after the side of the being invited user who receives the side of being invited feedback adheres to the instant acknowledge message of the online game that the invited party user selects, the descriptor request correspondence of the online game of selecting according to the invited party user provides the game server of this online game to distribute game resource;
Recreation adds the unit, is used for after corresponding game server distributes the game resource success invited party user being joined in this online game.
25. subscriber equipment as claimed in claim 24 is characterized in that, described game resource request unit provides the corresponding game server request of this online game to distribute game resource according to the game server sign of invited party user preset to network side.
26. subscriber equipment as claimed in claim 24, it is characterized in that, described game resource request unit provides in each game server of this online game at network side, a selected minimum game server of current game on line number, and to this selected game server request distribution game resource.
27. subscriber equipment as claimed in claim 24 is characterized in that, described recreation adds the information that is used to add described online game of unit according to the invited party user preset, and the invited party user is joined in the described online game.
28. subscriber equipment as claimed in claim 24 is characterized in that, described recreation adds the unit and specifically comprises:
Receive subelement, after being used to be received in corresponding game server and distributing the game resource success, indicate the invited party user to add the adding information of this online game to invited party being used to of sending;
Add subelement, the adding information that is used for receiving according to the reception subelement joins this networking recreation with the invited party user.
29. subscriber equipment as claimed in claim 21 is characterized in that, described instant message client specifically also comprises:
The side of being invited adds information receiving unit, be used to receive corresponding game server issue invited party be used to indicate the side of being invited user to add the adding information of this online game;
The second instant message generation unit is used to generate second instant message, comprises the side of being invited in described second instant message and adds the correspondence that is used to indicate the side of being invited user to add this online game that information receiving unit receives and add information;
The second instant message transmitting element is used for second instant message that the second instant message generation unit generates is sent to the side of being invited.
30. subscriber equipment as claimed in claim 29 is characterized in that, the described second instant message transmitting element sends to the side of the being invited user that the invited party user selectes with second instant message via server of instant message.
31. subscriber equipment as claimed in claim 29 is characterized in that, the described second instant message transmitting element directly sends to the side of the being invited user that the invited party user selectes with second instant message by point-to-point interconnection or User Datagram Protoco (UDP) mode.
32. the side's of being invited subscriber equipment is characterized in that, comprising:
Instant message client, the online game descriptor that is used for that first instant message that invited party is sent is comprised is resolved and is shown to the side of being invited user, and after described online game is adhereed in the side of being invited user indication, generate instant acknowledge message and feed back to invited party;
Game client is used to receive and is used to indicate the side of being invited user to add the adding information of the online game that corresponding game server provides, and according to the adding information that receives the side of being invited user is joined in the described online game.
33. subscriber equipment as claimed in claim 32 is characterized in that, described instant message client specifically comprises:
Instant message receives resolution unit, is used to receive first instant message that invited party is sent, and the online game descriptor parsing that comprises in first instant message is shown to the side of being invited user;
Instant acknowledge message feedback unit is used for generating instant acknowledge message and feeding back to invited party after described online game is adhereed in the side of being invited user indication.
34. subscriber equipment as claimed in claim 33 is characterized in that, described instant acknowledge message feedback unit directly feeds back to invited party with instant acknowledge message by point-to-point interconnection or User Datagram Protoco (UDP) mode.
35. subscriber equipment as claimed in claim 32 is characterized in that, described game client specifically comprises:
Add information receiving unit, be used to receive and be used to indicate the side of being invited user to add the adding information of the online game that corresponding game server provides;
Recreation adds the unit, is used for according to the adding information that the adding information receiving unit receives the side of being invited user being joined this online game.
36. subscriber equipment as claimed in claim 35 is characterized in that, described adding information receiving unit receives being used for that the corresponding game server that online game is provided sends and indicates the side of being invited user to join the adding information of map network recreation.
37. subscriber equipment as claimed in claim 35, it is characterized in that, described adding information receiving unit receives second instant message that invited party is sent, and comprises in described second instant message to be used for indicating the side of being invited user to join the adding information of map network recreation.
CN2006101406573A 2006-09-29 2006-09-29 Method and user's set for inviting instant communication user into network game Active CN101155044B (en)

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PCT/CN2007/070790 WO2008043296A1 (en) 2006-09-29 2007-09-26 Method, equipment and system for joining a network game
US12/410,184 US8745138B2 (en) 2006-09-29 2009-03-24 Method, apparatus and system for joining online game

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