CN111643891B - Game control method, game operation device and storage medium - Google Patents

Game control method, game operation device and storage medium Download PDF

Info

Publication number
CN111643891B
CN111643891B CN202010459515.3A CN202010459515A CN111643891B CN 111643891 B CN111643891 B CN 111643891B CN 202010459515 A CN202010459515 A CN 202010459515A CN 111643891 B CN111643891 B CN 111643891B
Authority
CN
China
Prior art keywords
game
operation device
time
game operation
use time
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202010459515.3A
Other languages
Chinese (zh)
Other versions
CN111643891A (en
Inventor
黄浩
曹桂明
程占锋
王海勇
刘东宝
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Goertek Techology Co Ltd
Original Assignee
Goertek Techology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Goertek Techology Co Ltd filed Critical Goertek Techology Co Ltd
Priority to CN202010459515.3A priority Critical patent/CN111643891B/en
Publication of CN111643891A publication Critical patent/CN111643891A/en
Application granted granted Critical
Publication of CN111643891B publication Critical patent/CN111643891B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Telephone Function (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

The invention discloses a game control method, a game operation device and a storage medium, wherein the game control method comprises the following steps: acquiring a use state of the game operation device; if the game operation device is in a use state, acquiring accumulated use time of the game operation device; and controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold. According to the technical scheme, the game time of the user can be effectively limited, and adverse effects on the user caused by long-time game playing of the user are avoided.

Description

Game control method, game operation device and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a game control method, a game operating device, and a storage medium.
Background
With the development of science and technology, game products are more and more, functions are more and more, users are easy to indulge in games and cannot self-pull, and the game products are particularly obvious for teenagers. Once a teenager is addicted to a game for a long time, the learning and physical health of the teenager can be affected.
Disclosure of Invention
The embodiment of the invention aims to effectively limit the game time of a user and avoid adverse effects on the user caused by long-time game playing of the user by providing a game control method, a game operation device and a storage medium.
In order to achieve the above object, the present invention provides a game control method applied to a game operation device, the game control method comprising the steps of:
acquiring a use state of the game operation device;
if the game operation device is in a use state, acquiring accumulated use time of the game operation device;
and controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold.
Optionally, after the step of obtaining the usage state of the game operation device, the method further includes:
if the game operation device is in a non-use state, acquiring accumulated non-use time of the game operation device;
controlling the game operation device to enter a sleep mode when the accumulated non-use time of the game operation device reaches a non-use time threshold;
wherein the accumulated non-use time is a time when the game operating device is continuously in a non-use state.
Optionally, the step of acquiring the accumulated usage time of the game operation device if the game operation device is in a usage state includes:
acquiring a starting use time of the game operation device;
acquiring effective use time of the game operation device;
acquiring the accumulated use time according to the starting use time and the effective use time;
the effective use time is the time when the game operation device is continuously in a use state, and the effective use time is one or more times.
Optionally, the game operation device includes a key module and a controller, and when the accumulated usage time of the game operation device reaches the usage time threshold, the step of controlling the game operation device to enter the sleep mode includes:
when the accumulated using time of the game operating device reaches a using time threshold value, the controller is controlled to change a level signal output to the key module so as to control the game operating device to enter a sleep mode.
Optionally, after the step of obtaining the accumulated usage time of the game operation device, the method further includes:
when the accumulated use time of the game operation device reaches the dormancy reminding time, dormancy reminding information is sent out; wherein the sleep alert time is less than the use time threshold.
Optionally, before the step of controlling the game operation device to enter the sleep mode when the accumulated usage time of the game operation device reaches the usage time threshold, the method further includes:
acquiring face image information of a user through a preset image acquisition device;
determining identity information of the user according to the acquired face image information;
a usage time threshold corresponding to the identity information of the user is determined.
Optionally, after the step of controlling the game operation device to enter the sleep mode when the accumulated usage time of the game operation device reaches the usage time threshold, the method further includes:
calculating a sleep time of the game operating device;
and controlling the game operation device to enter a working mode when the sleep time of the game operation device reaches a sleep time threshold value.
In order to achieve the above object, the present invention also provides a game operation device including a memory, a processor, and a game control program stored on the memory and executable on the processor, which when executed by the processor, implements the respective steps of the game control method as described above.
Optionally, the game operating device further comprises a controller, a state acquisition module, a timing module and a key module;
the controller is connected with the state acquisition module, the controller is connected with the key module, and the controller is connected with the key module.
In order to achieve the above object, the present invention also provides a storage medium having stored thereon a game control program which, when executed by the processor, implements the respective steps of the game control method as described above.
According to the technical scheme, the use state of the game operation device is acquired firstly, when the game operation device is in the use state, the accumulated use time of the game operation device is acquired, and when the accumulated use time of the game operation device reaches the use time threshold, the game operation device is controlled to enter the sleep mode, so that long-time game playing of a user is avoided, and the study, work and physical health of the user are prevented from being influenced.
Drawings
FIG. 1 is a schematic diagram of an electronic device in a hardware operating environment according to an embodiment of the present invention;
FIG. 2 is a flow chart of an embodiment of a game control method according to the present invention;
FIG. 3 is a flow chart of another embodiment of a game control method according to the present invention;
FIG. 4 is a flow chart of a game control method according to another embodiment of the present invention;
FIG. 5 is a flow chart of a game control method according to another embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
The main solutions of the embodiments of the present invention are: acquiring a use state of the game operation device; if the game operation device is in a use state, acquiring accumulated use time of the game operation device; and controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold.
According to the technical scheme, the use state of the game operation device is acquired firstly, when the game operation device is in the use state, the accumulated use time of the game operation device is acquired, and when the accumulated use time of the game operation device reaches the use time threshold, the game operation device is controlled to enter the sleep mode, so that long-time game playing of a user is avoided, and the study, work and physical health of the user are prevented from being influenced.
As an embodiment, the game manipulation device may be as shown in fig. 1.
An embodiment of the present invention relates to a game operation device, including: a processor 1001, such as a CPU, a communication bus 1002, a memory 1003. Wherein the communication bus 1002 is used to enable connected communication between these components.
The memory 1003 may be a high-speed RAM memory or a stable memory (non-volatile memory), such as a disk memory. As shown in fig. 1, a game control program may be included in a memory 1003 as a computer storage medium; and the processor 1001 may be used to call a game control program stored in the memory 1003 and perform the following operations:
acquiring a use state of the game operation device;
if the game operation device is in a use state, acquiring accumulated use time of the game operation device;
and controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
if the game operation device is in a non-use state, acquiring accumulated non-use time of the game operation device;
controlling the game operation device to enter a sleep mode when the accumulated non-use time of the game operation device reaches a non-use time threshold;
wherein the accumulated non-use time is a time when the game operating device is continuously in a non-use state.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
acquiring effective use time of the game operation device;
acquiring the accumulated use time according to the starting use time and the effective use time;
the effective use time is the time when the game operation device is continuously in a use state, and the effective use time is one or more times.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
when the accumulated using time of the game operating device reaches a using time threshold value, the controller is controlled to change a level signal output to the key module so as to control the game operating device to enter a sleep mode.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
when the accumulated use time of the game operation device reaches the dormancy reminding time, dormancy reminding information is sent out; wherein the sleep alert time is less than the use time threshold.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
acquiring face image information of a user through a preset image acquisition device;
determining identity information of the user according to the acquired face image information;
a usage time threshold corresponding to the identity information of the user is determined.
Alternatively, the processor 1001 may be configured to call a game control program stored in the memory 1003, and perform the following operations:
calculating a sleep time of the game operating device;
and controlling the game operation device to enter a working mode when the sleep time of the game operation device reaches a sleep time threshold value.
FIG. 2 is a block flow diagram of an embodiment of a game control method according to the present invention.
Referring to fig. 2, the game control method includes the steps of:
step S1, acquiring the use state of the game operation device;
step S2, if the game operation device is in a use state, acquiring accumulated use time of the game operation device;
in this embodiment, the game control method is applicable to a game operating device, which may be a game input device such as a joystick, a game gun, a joystick, a steering wheel, or the like. The game operation device is internally provided with a controller, a state acquisition module and a key module, wherein the controller is connected with the state acquisition module, and the controller is connected with the key module; the controller is internally provided with a real-time clock (RTC), and can be a singlechip, a DSP or a microprocessor such as an FPGA; the state acquisition module can be composed of electronic devices with state detection functions, such as an inertial sensor, a touch sensor and the like. The following will describe an example of the game console as a game paddle.
Specifically, the state acquisition module arranged in the game handle detects the state of the game handle in real time, wherein the state of the game handle comprises a use state and a non-use state, and optionally, the state of the game handle can be determined by detecting the acceleration and the angular velocity of the game handle and detecting the touch state of the game handle through the inertial sensor in the state acquisition module and the touch state of the touch sensor (such as an infrared sensor, a pressure sensor and a temperature sensor), for example, when the acceleration is 0, the state of the game handle is represented as the non-use state, when the acceleration is not 0, and when the state that the game handle is touched by a user is detected, the state of the game handle is represented as the use state; alternatively, the game handle is indicated to be in a non-use state when the acceleration and the angular velocity are unchanged, and the game handle is indicated to be in a use state when the acceleration and the angular velocity are changed and the fact that the game handle is touched by the user is detected. The state of the game handle is determined by combining the inertial sensor and the touch sensor, so that the situation that the game handle is misjudged to be in a use state due to the fact that the acceleration and the angular velocity change caused by the fact that the game handle is knocked down is avoided.
Optionally, in an embodiment, step S2 includes:
s21, acquiring the starting use time of the game operation device;
s22, acquiring effective use time of the game operation device;
s23, acquiring the accumulated use time according to the starting use time and the effective use time.
In this embodiment, a game console will be described as an example of a joystick. The method comprises the steps of obtaining the starting use time of a game handle, informing a real-time clock of a controller to count, and obtaining the effective use time of the game handle, wherein the starting use time is the time of the game handle from a shutdown state or a dormant state to a startup state. Because the user may continuously use the game handle until the accumulated use time reaches the use time threshold during the use process, or may put down the handle for a short time and then pick up the handle for continuous use during the use process of the game handle for other reasons (such as taking a rest and continuing to use or answering a call), if the user only picks up the game handle, the state acquisition module in the game handle is awakened to inform the real-time clock of the controller to count the accumulated use time of the game handle, so that the user can restart to count the time when picking up the game handle again after putting down the game handle for a short time, and the accumulated use time of the game handle cannot be counted into the accumulated use time, so that the user cannot control the game handle to enter the sleep mode even though the actual accumulated use time reaches the use time threshold. At this time, the starting use time of the game handle is required to be acquired, the real-time clock of the controller is notified to count, the first effective use time of the game handle is acquired, the effective use time is the time when the game handle is continuously in a use state, and if the first effective use time reaches a use time threshold, namely, the accumulated use time is the first effective use time, and the accumulated use time reaches the use time threshold, the game handle is controlled to enter a sleep mode; if the first effective use time does not reach the use time threshold, the game handle is put down for a period of time for a short time and then taken up for continuous use, the second effective use time of the game handle is obtained, the accumulated use time is the sum of the first effective use time and the second effective use time, if the accumulated use time reaches the use time threshold, the game handle is controlled to enter a sleep mode, and the like. That is, the accumulated usage time of the present embodiment may be a single effective usage time or an accumulation of multiple effective usage times. Optionally, the measurement parameters of the state acquisition module may be preconfigured, specifically, the test parameters of the state acquisition module may be configured by the controller through an SPI interface (synchronous serial peripheral interface); for example, the measurement accuracy, measurement range, sampling frequency, and the like of the inertial sensor and the touch sensor are configured by the controller through the SPI interface.
And step S3, controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold value.
When the accumulated use time of the game handle reaches the use time threshold value preset in the controller, the game handle is controlled to enter a sleep mode, and when the game handle is in the sleep mode, a user cannot conduct game operation through the game handle. Specifically, the key module of the game handle can be controlled to be powered off, so that the game handle enters a sleep mode; the gamepad can also be put into a sleep mode by changing the level signal output to the key module. Optionally, when the gamepad enters the sleep mode, the real-time clock of the controller is reset first, and then the calculation of the sleep time of the gamepad in the sleep mode is started. When the sleep time of the game handle does not reach the sleep time threshold value, the game handle is controlled to be still in the sleep mode. And when the sleep time of the game handle reaches a preset sleep time threshold value, controlling the game handle to enter a working mode.
In this embodiment, when the accumulated usage time of the gamepad reaches the usage time threshold, the gamepad is controlled to enter the sleep module, so as to effectively control the game time of the user, so as to avoid the user from being immersed in the game for a long time, and influence the learning, working and physical health of the user.
Optionally, in an embodiment, step S3 includes:
and S31, when the accumulated use time of the game operation device reaches a use time threshold value, controlling the controller to change a level signal output to the key module so as to control the game operation device to enter a sleep mode.
In an alternative embodiment, when the accumulated use time of the gamepad reaches a preset use time threshold, that is, when the accumulated time of playing the game by the user exceeds the set use time threshold, the control controller changes the level signal output to the key module to control the gamepad to enter the sleep mode. Specifically, a plurality of IO ports of the controller are connected with a plurality of keys on the key module in a one-to-one correspondence manner in advance, and when the accumulated service time of the game handle does not reach the service time threshold value, each IO port of the controller outputs a high-level electric signal, so that each key on the key module can be normally used; when the accumulated use time of the game handle reaches the use time threshold, each IO port of the controller outputs a low-level electric signal, so that each key on the key module is invalid, and a user can not use the game handle to perform game operation. Of course, it can also be set that when each IO port of the controller outputs a low-level electric signal, each key on the key module can be normally used; when each IO port of the controller outputs a high-level electric signal, each key on the key module fails, and the method is not limited herein.
According to the technical scheme, when a user uses the game operation device to perform game operation, the accumulated use time of the game operation device is recorded, and when the accumulated use time of the game operation device reaches the use time threshold, the game operation device is controlled to enter the sleep mode, so that the user is prevented from playing a game for a long time, and the study, work and physical health of the user are prevented from being affected.
Optionally, referring to fig. 3, in an embodiment, after step S1, the method further includes:
step S4, if the game operation device is in a non-use state, acquiring accumulated non-use time of the game operation device;
and S5, controlling the game operation device to enter a sleep mode when the accumulated non-use time of the game operation device reaches a non-use time threshold.
In this embodiment, a game console will be described as an example of a joystick. If the game handle is in the non-use state, the accumulated non-use time of the game handle is obtained, wherein the accumulated non-use time is the accumulated time of the game handle in the non-use state continuously and uninterruptedly, and if the accumulated non-use time of the game handle reaches a non-use time threshold value, the game handle is controlled to enter a sleep mode. Specifically, if the non-use time threshold is set to be 5 minutes, the use time threshold is set to be 1 hour, the starting use time of the game handle is acquired, the real-time clock of the controller is informed to count, when the user starts to continuously use the game handle from the starting use time to reach 1 hour, the effective use time is 1 hour, the accumulated use time is 1 hour, and the use time threshold is reached, the game handle is controlled to enter a sleep mode; when a user starts to continuously use the game handle for 40 minutes from the starting use time, the effective use time for the first time is 40 minutes, then the game handle is put down briefly for 2 minutes, then the game handle is used continuously for 20 minutes, the effective use time for the first time is 20 minutes, at this time, the accumulated use time is the sum of the effective use time for the first time and the effective use time for the second time, namely the accumulated use time reaches 1 hour, and the use time threshold is reached, and the game handle is controlled to enter a sleep mode because the game handle is put down briefly for 2 minutes in the middle and the non-use time threshold is not reached; when the user starts to continuously use the game handle for 30 minutes from the starting use time, then the game handle is put down for 5 minutes, the non-use time threshold is reached, and the accumulated non-use time of the game handle reaches 5 minutes at the moment, the game handle is controlled to enter the sleep mode.
Optionally, referring to fig. 4, in an embodiment, before step S3, the method further includes:
s6, acquiring face image information of a user through a preset image acquisition device;
in this embodiment, a game console will be described as a joystick. The image acquisition device may be a device having an image acquisition function such as a video camera, a still camera, or the like. The image acquisition device and the game handle are arranged in the same space, and the image acquisition device can be connected with the game handle through a wireless communication module such as Bluetooth, WIFI and the like so as to transmit acquired face image information to the game handle; the image acquisition device can also be electrically connected with the game terminal or in wireless communication connection so as to transmit acquired face image information to the game handle through the game terminal; or analyzing the acquired face image information through the game terminal to determine the identity information of the user, and transmitting the analysis result to the game handle.
S7, determining identity information of the user according to the acquired face image information;
the corresponding relation between different face image information and identity information is established in advance, after the face image information of the user is acquired, the identity information of the user is determined according to the corresponding relation between the face image information and the identity information, for example, whether the user using the game handle currently is a parent or a child is determined according to the acquired face image information.
And S8, determining a using time threshold corresponding to the identity information of the user.
After the identity information of the user is determined, determining a use time threshold corresponding to the identity information of the user, for example, if the identity information of the user is a parent, acquiring the use time threshold corresponding to the parent; and if the identity information of the user is the child, acquiring a use time threshold corresponding to the child. Therefore, different using time thresholds can be distributed according to different identity information of the user, the user experience can be improved, the game time of children or teenagers can be effectively limited, and the user experience is better.
Optionally, in an embodiment, after step S1, the method further includes:
step S11, when the accumulated use time of the game operation device reaches the dormancy reminding time, dormancy reminding information is sent out; wherein the sleep alert time is less than the use time threshold.
In one embodiment, the game console is described as a joystick. When the accumulated use time of the game handle reaches the preset dormancy reminding time, the game handle is controlled to send dormancy reminding information, for example, the buzzer, the LED lamp and the like are used for sending dormancy reminding information. Of course, the sleep prompt information may be displayed on the display screen of the game terminal, so as to remind the user that the game handle is about to enter the sleep mode, and the game needs to be ended as soon as possible. The sleep reminding time is smaller than the use time threshold, that is, when the accumulated use time of the gamepad is about to reach the use time threshold, the gamepad is controlled to send sleep reminding information so that users in the game can reasonably arrange the game progress.
Optionally, referring to fig. 5, in an embodiment, after step S2, the method further includes:
step S9, calculating the sleep time of the game operation device;
and step S10, controlling the game operation device to enter a working mode when the sleep time of the game operation device reaches a sleep time threshold value.
In this embodiment, when the game paddle enters the sleep mode, the real-time clock of the controller is reset first, and then the calculation of the sleep time of the game paddle in the sleep mode is started. When the sleep time of the game handle does not reach the sleep time threshold value, the game handle is controlled to be still in the sleep mode. And when the sleep time of the game handle reaches a preset sleep time threshold value, controlling the game handle to enter a working mode. Specifically, the controllable controller resumes the level signal output to the key module to control the game handle to enter the working mode. Optionally, in an embodiment, the operation mode of the game paddle is controlled only when the sleep time of the game paddle reaches a preset sleep time threshold, and the state acquisition module in the game paddle detects that the user picks up the game paddle. In this embodiment, the sleep time threshold is set to limit the time interval for playing the game by the user, so as to avoid the influence on the learning, working and physical health of the user caused by frequent game playing by the user.
The present invention also proposes a game operating device comprising a memory, a processor and a game control program stored on the memory and executable on the processor, which when executed by the processor implements the steps of the game control method as described above.
In one embodiment, the game operating device further comprises a controller, a state acquisition module, a timing module and a key module; the controller is connected with the state acquisition module, the controller is connected with the key module, and the controller is connected with the timing module.
The game console may be a game input device such as a joystick, a game gun, a joystick, a steering wheel, or the like. The game operation device is provided with a controller, a timing module, a state acquisition module and a key module, wherein the controller is connected with the state acquisition module, the controller is connected with the key module, and the controller is connected with the timing module; the controller is internally provided with a real-time clock (RTC), and can be a singlechip, a DSP or a microprocessor such as an FPGA; the state acquisition module can be composed of electronic devices with state detection functions, such as an inertial sensor, a touch sensor and the like.
The present invention also proposes a storage medium having stored thereon a game control program which, when executed by the processor, implements the steps of the game control method as described above.
The foregoing description is only of the optional embodiments of the present invention, and is not intended to limit the scope of the invention, and all the equivalent structural changes made by the description of the present invention and the accompanying drawings or the direct/indirect application in other related technical fields are included in the scope of the invention.

Claims (8)

1. The game control method is characterized by being applied to a game operation device, wherein a controller and a state acquisition module are arranged in the game operation device, the controller is connected with the state acquisition module, a real-time clock is arranged in the controller, and the real-time clock is used for timing; the state acquisition module comprises an inertial sensor and a touch sensor; the inertial sensor is used for detecting acceleration and angular velocity of the game operation device, and the touch sensor is used for detecting touch state of the game operation device; wherein a state of the game operation means is determined by the inertial sensor in combination with the touch sensor; the states of the game operation device include a use state and a non-use state; wherein,,
when the acceleration and the angular velocity acquired by the conventional sensor are zero or unchanged, the game operation device is indicated to be in a non-use state, and when the acceleration and the angular velocity are not zero or changed and the touch sensor detects a touch state, the game operation device is indicated to be in a use state;
the game control method includes the steps of:
acquiring a use state of the game operation device;
if the game operation device is in a use state, acquiring accumulated use time of the game operation device; the method specifically comprises the following steps: acquiring the starting use time of the game operation device, and informing the real-time clock of the controller to time, wherein the starting use time is the time from the shutdown state or the dormant state to the startup state of the game operation device; acquiring effective use time of the game operation device; acquiring the accumulated use time according to the starting use time and the effective use time; wherein the effective use time is the time when the game operation device is continuously in a use state, and the effective use time is one or more times;
controlling the game operation device to enter a sleep mode when the accumulated use time of the game operation device reaches a use time threshold;
after the step of obtaining the usage state of the game operation device, the method further comprises:
if the game operation device is in a non-use state, acquiring accumulated non-use time of the game operation device; wherein the accumulated non-use time is accumulated time when the game operation device is continuously and uninterruptedly in a non-use state;
controlling the game operation device to enter a sleep mode when the accumulated non-use time of the game operation device reaches a non-use time threshold; otherwise, when the accumulated non-use time of the game operation device does not reach the non-use time threshold value and the use state is continuously restored, the next effective use time is obtained by rechemg.
2. The game control method of claim 1, wherein the game operating device includes a key module and a controller, and the step of controlling the game operating device to enter the sleep mode when the accumulated usage time of the game operating device reaches a usage time threshold value includes:
when the accumulated using time of the game operating device reaches a using time threshold value, the controller is controlled to change a level signal output to the key module so as to control the game operating device to enter a sleep mode.
3. The game control method according to claim 2, wherein after the step of obtaining the accumulated usage time of the game operation means, further comprising:
when the accumulated use time of the game operation device reaches the dormancy reminding time, dormancy reminding information is sent out; wherein the sleep alert time is less than the use time threshold.
4. The game control method according to claim 1, wherein the step of controlling the game operation device to enter the sleep mode before the step of controlling the game operation device to enter the sleep mode when the accumulated usage time of the game operation device reaches a usage time threshold value, further comprises:
acquiring face image information of a user through a preset image acquisition device;
determining identity information of the user according to the acquired face image information;
a usage time threshold corresponding to the identity information of the user is determined.
5. The game control method according to any one of claims 1 to 4, wherein after the step of controlling the game operation device to enter the sleep mode when the accumulated usage time of the game operation device reaches a usage time threshold value, further comprising:
calculating a sleep time of the game operating device;
and controlling the game operation device to enter a working mode when the sleep time of the game operation device reaches a sleep time threshold value.
6. A game operating device comprising a memory, a processor and a game control program stored on the memory and executable on the processor, the game control program when executed by the processor implementing the steps of the game control method according to any one of claims 1 to 5.
7. The game console of claim 6, further comprising a controller, a status acquisition module, a timing module, and a key module;
the controller is connected with the state acquisition module, the controller is connected with the key module, and the controller is connected with the key module.
8. A storage medium having stored thereon a game control program which, when executed by a processor, implements the respective steps of the game control method according to any one of claims 1 to 5.
CN202010459515.3A 2020-05-27 2020-05-27 Game control method, game operation device and storage medium Active CN111643891B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010459515.3A CN111643891B (en) 2020-05-27 2020-05-27 Game control method, game operation device and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010459515.3A CN111643891B (en) 2020-05-27 2020-05-27 Game control method, game operation device and storage medium

Publications (2)

Publication Number Publication Date
CN111643891A CN111643891A (en) 2020-09-11
CN111643891B true CN111643891B (en) 2023-08-11

Family

ID=72343358

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010459515.3A Active CN111643891B (en) 2020-05-27 2020-05-27 Game control method, game operation device and storage medium

Country Status (1)

Country Link
CN (1) CN111643891B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117282093B (en) * 2023-10-10 2024-06-11 东莞市三奕电子科技股份有限公司 Game paddle, control method thereof, master control terminal and AR game assembly

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1858759A (en) * 2006-03-10 2006-11-08 华为技术有限公司 Method and system for limiting time of network gaming user
CN102520627A (en) * 2011-12-21 2012-06-27 深圳和而泰智能控制股份有限公司 Handheld electronic equipment and control method thereof
CN102902880A (en) * 2012-08-29 2013-01-30 四三九九网络股份有限公司 Anti-addict system and anti-addict method of game
CN107137929A (en) * 2017-03-20 2017-09-08 广东小天才科技有限公司 Control method and device for game application
CN108021794A (en) * 2017-11-29 2018-05-11 佛山市因诺威特科技有限公司 One kind game control method for preventing indulging, terminal installation and readable storage medium storing program for executing
CN109522069A (en) * 2018-10-26 2019-03-26 深圳壹账通智能科技有限公司 The method, apparatus and electronic equipment of Anti-addiction game
CN109558716A (en) * 2018-11-07 2019-04-02 浙江海洋大学 It is a kind of that network method is indulged using face recognition technology prevention minor

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1858759A (en) * 2006-03-10 2006-11-08 华为技术有限公司 Method and system for limiting time of network gaming user
CN102520627A (en) * 2011-12-21 2012-06-27 深圳和而泰智能控制股份有限公司 Handheld electronic equipment and control method thereof
CN102902880A (en) * 2012-08-29 2013-01-30 四三九九网络股份有限公司 Anti-addict system and anti-addict method of game
CN107137929A (en) * 2017-03-20 2017-09-08 广东小天才科技有限公司 Control method and device for game application
CN108021794A (en) * 2017-11-29 2018-05-11 佛山市因诺威特科技有限公司 One kind game control method for preventing indulging, terminal installation and readable storage medium storing program for executing
CN109522069A (en) * 2018-10-26 2019-03-26 深圳壹账通智能科技有限公司 The method, apparatus and electronic equipment of Anti-addiction game
CN109558716A (en) * 2018-11-07 2019-04-02 浙江海洋大学 It is a kind of that network method is indulged using face recognition technology prevention minor

Also Published As

Publication number Publication date
CN111643891A (en) 2020-09-11

Similar Documents

Publication Publication Date Title
EP2347269B1 (en) Method and system for waking up a device due to motion
CN111108506B (en) Prompt information display method and electronic equipment
CN109718112B (en) Medication reminding method and device and computer readable storage medium
CN105042769A (en) Sleeping state monitoring method and device and air conditioner system
CN108135033B (en) Bluetooth connection method and mobile terminal
CN105045386A (en) Sleeping state monitoring method, sleeping state monitoring terminal and air conditioner system
US20110313697A1 (en) Method and apparatus for monitoring battery life
KR101742408B1 (en) Health monitoring system and data collection method thereof
CN111405110B (en) Screen control method and device, storage medium and mobile terminal
CN110784915B (en) Power consumption control method of electronic equipment and electronic equipment
KR101361522B1 (en) Apparatus for measuring sample and system for measuring sample
CN111643891B (en) Game control method, game operation device and storage medium
EP3324269A1 (en) Single-chip microcomputer system, and reset method for single-chip microcomputer system
CN106201816B (en) Reminding method and device
CN106055953A (en) Unlocking control method and mobile terminal
CN106022061A (en) Unlocking control method and mobile terminal
CN111603761A (en) Game paddle, awakening method and device thereof and computer readable storage medium
CN113495609A (en) Sleep state judgment method and system, wearable device and storage medium
TWI502351B (en) Electronic apparatus and preventing data lost method thereof
CN114668368A (en) Sleep state monitoring method, electronic equipment and computer readable storage medium
CN108363652B (en) Usage monitoring method, device, equipment and storage medium of electronic equipment
CN117111508A (en) Switch control method and device of energy controller
CN107613140B (en) Alarm clock setting prompting method, mobile terminal and computer readable storage medium
JP6239873B2 (en) Activity amount measurement system, information terminal, activity amount measurement method, and program
CN109040434B (en) Mobile terminal and alarm clock reminding method and device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant