CN111615716B - 在客户端机器之间分配着色器来进行预缓存 - Google Patents
在客户端机器之间分配着色器来进行预缓存 Download PDFInfo
- Publication number
- CN111615716B CN111615716B CN201980008938.9A CN201980008938A CN111615716B CN 111615716 B CN111615716 B CN 111615716B CN 201980008938 A CN201980008938 A CN 201980008938A CN 111615716 B CN111615716 B CN 111615716B
- Authority
- CN
- China
- Prior art keywords
- client machine
- shader
- compiled
- code
- client
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformation of program code
- G06F8/41—Compilation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
- G06F9/45504—Abstract machines for programme code execution, e.g. Java virtual machine [JVM], interpreters, emulators
- G06F9/45516—Runtime code conversion or optimisation
- G06F9/4552—Involving translation to a different instruction set architecture, e.g. just-in-time translation in a JVM
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/60—Memory management
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/28—Indexing scheme for image data processing or generation, in general involving image processing hardware
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Graphics (AREA)
- Information Transfer Between Computers (AREA)
- Stored Programmes (AREA)
- Image Generation (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/881,552 | 2018-01-26 | ||
| US15/881,552 US10668378B2 (en) | 2018-01-26 | 2018-01-26 | Distributing shaders between client machines for precaching |
| PCT/US2019/015205 WO2019147974A2 (en) | 2018-01-26 | 2019-01-25 | Distributing shaders between client machines for precaching |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN111615716A CN111615716A (zh) | 2020-09-01 |
| CN111615716B true CN111615716B (zh) | 2024-01-12 |
Family
ID=67391755
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201980008938.9A Active CN111615716B (zh) | 2018-01-26 | 2019-01-25 | 在客户端机器之间分配着色器来进行预缓存 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US10668378B2 (https=) |
| EP (1) | EP3735679B1 (https=) |
| JP (1) | JP7297769B2 (https=) |
| KR (1) | KR102600025B1 (https=) |
| CN (1) | CN111615716B (https=) |
| WO (1) | WO2019147974A2 (https=) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2019227467A1 (zh) * | 2018-06-01 | 2019-12-05 | 富士通株式会社 | 带宽部分指示的配置方法、装置和通信系统 |
| CN110706147B (zh) * | 2019-09-29 | 2023-08-11 | 阿波罗智联(北京)科技有限公司 | 图像处理的环境确定方法、装置、电子设备和存储介质 |
| CN111228819B (zh) * | 2019-12-30 | 2022-03-11 | 广东趣炫网络股份有限公司 | 一种保护Shader的方法、装置和设备 |
| CN111857682B (zh) * | 2020-06-28 | 2022-09-13 | 厦门极致互动网络技术股份有限公司 | 客户端执行远程自定义代码方法及系统、客户端、服务器 |
| CN111736850B (zh) * | 2020-07-21 | 2020-12-22 | 腾讯科技(深圳)有限公司 | 图像处理方法、装置、服务器及介质 |
| US20220129295A1 (en) | 2020-10-25 | 2022-04-28 | Meta Platforms, Inc. | Server-side hosted environment for a cloud gaming system |
| CN116635120A (zh) * | 2020-12-23 | 2023-08-22 | 索尼互动娱乐有限责任公司 | 用于将传统代码转换为更新代码的系统和方法 |
| US11726755B2 (en) * | 2021-04-09 | 2023-08-15 | Nvidia Corporation | Caching of compiled shader programs in a cloud computing environment |
| KR20220156227A (ko) * | 2021-05-18 | 2022-11-25 | 주식회사 엔씨소프트 | 캐시 데이터를 관리하기 위한 전자 장치 및 방법 |
| US11900136B2 (en) * | 2021-07-28 | 2024-02-13 | Sony Interactive Entertainment LLC | AoT compiler for a legacy game |
| US12210867B2 (en) | 2021-09-13 | 2025-01-28 | Nvidia Corporation | Compiled shader program caches in a cloud computing environment |
| CN113553061B (zh) * | 2021-09-22 | 2021-12-17 | 西安芯瞳半导体技术有限公司 | 一种提升源程序执行性能的方法、装置及计算机存储介质 |
| CN115878209A (zh) * | 2021-09-29 | 2023-03-31 | 华为技术有限公司 | 加载着色器的方法和装置 |
| CN113971072B (zh) * | 2021-11-15 | 2024-08-23 | 腾讯数码(天津)有限公司 | 信息处理方法、装置、设备、存储介质及计算机程序产品 |
| CN116167906A (zh) * | 2021-11-24 | 2023-05-26 | 荣耀终端有限公司 | 一种图像处理方法及电子设备 |
| CN114115905B (zh) * | 2021-11-30 | 2025-01-24 | 北京字跳网络技术有限公司 | 着色器代码的编译方法、装置、计算机设备及存储介质 |
| US12499604B2 (en) * | 2021-12-27 | 2025-12-16 | Advanced Micro Devices, Inc. | Updating shader scheduling policy at runtime |
| US12254554B2 (en) | 2022-02-24 | 2025-03-18 | Nvidia Corporation | Offloading shader program compilation |
| US12388891B2 (en) * | 2022-04-01 | 2025-08-12 | Citrix Systems, Inc. | Uploading files via distributed devices |
| CN114925139B (zh) * | 2022-07-21 | 2022-11-18 | 沐曦科技(成都)有限公司 | 分级同步数据链的方法、装置及电子设备 |
| GB2641814A (en) * | 2024-06-14 | 2025-12-17 | Sony Interactive Entertainment Inc | System and method for selecting graphics shaders |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2053506A1 (en) * | 2007-10-26 | 2009-04-29 | Qualcomm Incorporated | Server-based code compilation |
| US8001531B1 (en) * | 2007-07-30 | 2011-08-16 | Nvidia Corporation | Translation of a shader assembly language binary for debugging a graphics application running on a remote device |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11328138A (ja) * | 1998-05-20 | 1999-11-30 | Hitachi Ltd | 分散型コンピュータシステム |
| JP2009098963A (ja) | 2007-10-17 | 2009-05-07 | Mitsubishi Electric Corp | モジュール自動生成システム |
| US8237720B2 (en) * | 2009-02-12 | 2012-08-07 | Microsoft Corporation | Shader-based finite state machine frame detection |
| EP2336882A1 (en) | 2009-12-18 | 2011-06-22 | Telefonaktiebolaget L M Ericsson (PUBL) | Technique for run-time provision of executable code using off-device services |
| US9274976B2 (en) * | 2010-11-05 | 2016-03-01 | Apple Inc. | Code tampering protection for insecure environments |
| US9412193B2 (en) * | 2011-06-01 | 2016-08-09 | Apple Inc. | Run-time optimized shader program |
| US9773344B2 (en) * | 2012-01-11 | 2017-09-26 | Nvidia Corporation | Graphics processor clock scaling based on idle time |
| US9646153B2 (en) * | 2012-08-08 | 2017-05-09 | Intel Corporation | Securing content from malicious instructions |
| US9430258B2 (en) * | 2013-05-10 | 2016-08-30 | Vmware, Inc. | Efficient sharing of identical graphics resources by multiple virtual machines using separate host extension processes |
| US9727339B2 (en) * | 2013-07-18 | 2017-08-08 | Nvidia Corporation | Method and system for distributed shader optimization |
| US9747084B2 (en) | 2014-09-09 | 2017-08-29 | Google Inc. | Offline shader compilation |
| US10068370B2 (en) * | 2014-09-12 | 2018-09-04 | Microsoft Technology Licensing, Llc | Render-time linking of shaders |
| US10163179B2 (en) * | 2015-03-27 | 2018-12-25 | Intel Corporation | Method and apparatus for intelligent cloud-based graphics updates |
| US9881351B2 (en) * | 2015-06-15 | 2018-01-30 | Microsoft Technology Licensing, Llc | Remote translation, aggregation and distribution of computer program resources in graphics processing unit emulation |
-
2018
- 2018-01-26 US US15/881,552 patent/US10668378B2/en active Active
-
2019
- 2019-01-25 JP JP2020537754A patent/JP7297769B2/ja active Active
- 2019-01-25 CN CN201980008938.9A patent/CN111615716B/zh active Active
- 2019-01-25 WO PCT/US2019/015205 patent/WO2019147974A2/en not_active Ceased
- 2019-01-25 KR KR1020207024264A patent/KR102600025B1/ko active Active
- 2019-01-25 EP EP19744298.1A patent/EP3735679B1/en active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8001531B1 (en) * | 2007-07-30 | 2011-08-16 | Nvidia Corporation | Translation of a shader assembly language binary for debugging a graphics application running on a remote device |
| EP2053506A1 (en) * | 2007-10-26 | 2009-04-29 | Qualcomm Incorporated | Server-based code compilation |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3735679A4 (en) | 2022-01-05 |
| EP3735679B1 (en) | 2024-04-17 |
| US20190232164A1 (en) | 2019-08-01 |
| JP2021512391A (ja) | 2021-05-13 |
| US10668378B2 (en) | 2020-06-02 |
| WO2019147974A2 (en) | 2019-08-01 |
| KR102600025B1 (ko) | 2023-11-07 |
| EP3735679A2 (en) | 2020-11-11 |
| WO2019147974A3 (en) | 2020-04-16 |
| KR20200115557A (ko) | 2020-10-07 |
| CN111615716A (zh) | 2020-09-01 |
| JP7297769B2 (ja) | 2023-06-26 |
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Legal Events
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| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |