CN111589116A - Method, device, terminal and storage medium for displaying function options - Google Patents

Method, device, terminal and storage medium for displaying function options Download PDF

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Publication number
CN111589116A
CN111589116A CN202010379119.XA CN202010379119A CN111589116A CN 111589116 A CN111589116 A CN 111589116A CN 202010379119 A CN202010379119 A CN 202010379119A CN 111589116 A CN111589116 A CN 111589116A
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China
Prior art keywords
skill
target
virtual object
upgrading
terminal
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CN202010379119.XA
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Chinese (zh)
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CN111589116B (en
Inventor
王怡然
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management

Abstract

The application provides a method, a device, a terminal and a storage medium for displaying function options, and belongs to the technical field of terminals. The method comprises the following steps: when the first virtual object is detected to meet the target condition, determining at least one target skill to be upgraded corresponding to the first virtual object; for any target skill, determining the skill level of the target skill currently; and responding to the skill level of the target skill currently being not less than the target level, and displaying at least two first upgrading options corresponding to the target skill. According to the technical scheme, when the virtual object meets the target condition for upgrading the skill, at least two first upgrading options are displayed, and at least two upgrading schemes are provided for the skill higher than the target level, so that the upgrading options can upgrade the skill, different skill attributes can be added for the skill, a terminal user has more selection space, and the human-computer interaction efficiency is improved.

Description

Method, device, terminal and storage medium for displaying function options
Technical Field
The present application relates to the field of terminal technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for displaying function options.
Background
With the development of multimedia technology and the diversification of terminal functions, more and more games can be played on the terminal. Among them, the MOBA (Multiplayer Online Battle Arena) game is a widely popular game including a plurality of different virtual objects. The virtual objects can be divided according to race, occupation and formation, and each virtual object has different skills. During the game, the end user can select any virtual object and control the virtual object to carry out antagonistic interaction with other virtual objects in the virtual scene.
At present, in an MOBA game, when a virtual object controlled by a user meets a skill upgrading condition, the user can upgrade the skill by clicking an upgrading option of the skill, and compared with the skill before upgrading, the upgraded skill has at least one effect of shortening a use interval and improving attack power, which is beneficial for the user to control the virtual object to use the skill to perform antagonistic interaction with other virtual objects.
Because the upgrading mode of the skill is single, the game mode is fixed and rigid, and therefore a method which is flexible and can improve the human-computer interaction efficiency is urgently needed to realize the skill.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for displaying function options, and at least two upgrading schemes can be provided for skills higher than a target level according to the skill level, so that different skill attributes can be added after the skills are upgraded, the number of skill combinations is increased, and the playability of games is improved. The technical scheme is as follows:
in one aspect, a method of displaying function options is provided, the method comprising:
when a first virtual object is detected to meet a target condition, determining at least one target skill to be upgraded corresponding to the first virtual object, wherein the first virtual object is a virtual object controlled by a terminal user;
for any target skill, determining the skill level of the target skill;
and in response to the skill level of the target skill currently being not less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In another aspect, an apparatus for displaying function options is provided, the apparatus comprising:
the system comprises a determining module, a judging module and a judging module, wherein the determining module is used for determining at least one target skill to be upgraded corresponding to a first virtual object when the first virtual object is detected to meet a target condition, and the first virtual object is a virtual object controlled by a terminal user;
the determining module is further used for determining the skill level of any target skill at present;
and the display module is used for responding to the current skill level of the target skill not less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In an optional implementation manner, the determining module is further configured to determine at least two skills corresponding to the first virtual object according to the object attribute of the first virtual object; in response to a skill level of any skill not reaching a highest level of the skill, the skill is treated as a target skill to be upgraded.
In an alternative implementation, the target condition includes at least one of:
upgrading the first virtual object;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
the first virtual object completes a target task.
In an optional implementation manner, the display module is further configured to, in response to that the current skill level of the target skill is not less than a target level, obtain user behavior information of the end user, where the user behavior information is used to indicate a historical behavior habit of the end user when upgrading the target skill; and displaying the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, frequency of use of the terminal user for at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the trigger options of the target skill according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options and the display distance between the first upgrading options and the trigger options of the target skill are in inverse proportion.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, the latest usage time of at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the trigger option of the target according to the latest usage time of the at least two first upgrading options, wherein the interval duration of the latest usage time of the first upgrading options and the current time is in direct proportion to the display distance between the first upgrading options and the trigger option of the target skill.
In an optional implementation, the apparatus further includes:
the upgrading module is used for upgrading the target skills in response to the detection of the triggering operation of any first upgrading option corresponding to the target skills and adding at least one additional skill attribute corresponding to the first function option to the target skills;
the information sending module is used for sending first synchronization information to at least one target terminal, wherein the first synchronization information is used for indicating the at least one target terminal to synchronize the target skills, the target terminal is a terminal used by a user for controlling a second virtual object, and the second virtual object is a virtual object which performs antagonistic interaction with the first virtual object.
In an optional implementation, the apparatus further includes:
the display module is further used for responding to the received trigger operation of the upgraded target skill and displaying the target display resource corresponding to the target skill;
and the instruction sending module is used for sending a target instruction to the at least one target terminal, and the at least one target terminal displays the target display resource corresponding to the target skill according to the target instruction.
In an optional implementation, the apparatus further includes:
the acquisition module is used for responding to the second synchronization information sent by any target terminal and acquiring the virtual object identifier, the skill identifier and the skill information indicated by the second synchronization information;
the determining module is further configured to determine a skill to be synchronized of a second virtual object according to the virtual object identifier and the skill identifier;
the checking module is used for carrying out consistency check on the skills to be synchronized based on the skill information;
and the synchronization module is used for responding to the consistency check and synchronizing the skill to be synchronized according to the skill information.
In an optional implementation manner, the display module is further configured to display a second upgrade option corresponding to the target skill in response to that the skill level of the target skill is smaller than a target level, where the second upgrade option is used to upgrade the target skill.
In another aspect, a terminal is provided, where the terminal includes a processor and a memory, where the memory is used to store at least one program code, and the at least one program code is loaded and executed by the processor to implement the operations performed in the method for displaying function options in the embodiments of the present application.
In another aspect, a storage medium is provided, where at least one program code is stored, where the at least one program code is used to execute the method for displaying function options in the embodiment of the present application.
In another aspect, an application program product is provided, which stores one or more instructions executable by a processor of a terminal to perform the above method of displaying function options.
The technical scheme provided by the embodiment of the application has the following beneficial effects:
in the embodiment of the application, when the virtual object meets the target condition for upgrading the skill, at least two first upgrading options are displayed according to the skill level of the skill at present, and at least two upgrading schemes are provided for the skill higher than the target level, so that the upgrading options can upgrade the skill, different skill attributes can be added for the skill, a terminal user has more selection spaces, and the human-computer interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of an implementation environment of a method for displaying function options according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for displaying function options according to an embodiment of the present application;
FIG. 3 is a flow chart of a method for displaying function options according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a second upgrade option provided according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a first upgrade option provided according to an embodiment of the present application;
FIG. 6 is a flow chart of another method for displaying function options provided in an embodiment of the present application;
FIG. 7 is a block diagram of an apparatus for displaying function options according to an embodiment of the present application;
fig. 8 is a block diagram of a terminal 800 according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
First, terms referred to in the embodiments of the present application are briefly described:
virtual scene: is a virtual world that is displayed (or provided) when an application program runs on a terminal. The virtual world can be a simulated world of a real world, can also be a semi-simulated semi-fictional three-dimensional world, and can also be a purely fictional three-dimensional world. The virtual world may be any one of a two-dimensional virtual world, a 2.5-dimensional virtual world, and a three-dimensional virtual world. Optionally, the virtual world is also used for virtual world fight between at least two virtual objects, in which virtual resources are available for use by the at least two virtual objects. Optionally, the virtual world comprises a symmetrical lower left corner region and an upper right corner region, wherein virtual objects belonging to two enemy camps occupy one region respectively, and a target building/site/base/crystal deep in the other region is destroyed to serve as a winning target.
Virtual object: refers to a movable object in a virtual world. The movable object may be at least one of a virtual character, a virtual animal, and an animation character. Alternatively, when the virtual world is a three-dimensional virtual world, the virtual objects may be three-dimensional solid models, each virtual object having its own shape and volume in the three-dimensional virtual world, occupying a part of the space in the three-dimensional virtual world. Optionally, the virtual object is a three-dimensional character constructed based on three-dimensional human skeletal technology, and the virtual object realizes different external images by wearing different skins. In some implementations, the virtual object may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this application.
Multi-person online tactical competition: in the virtual world, different virtual teams belonging to at least two enemy camps respectively occupy respective map areas, and compete with one another with a certain winning condition as a target. Such winning conditions include, but are not limited to: the method comprises the following steps of occupying site points or destroying enemy battle site points, killing virtual objects of enemy battles, guaranteeing the survival of the enemy battles in a specified scene and time, seizing certain resources, and comparing the resource with the resource of the other party in the specified time. The tactical competitions can be carried out by taking a game as a unit, and the map of each tactical competition can be the same or different. Each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5.
The MOBA game: the game is a game which provides a plurality of base points in the virtual world, and users in different camps control virtual objects to fight in the virtual world, take the base points or destroy enemy camp base points. For example, the MOBA game may divide the user into two enemy paradigms, and disperse the virtual objects controlled by the end users in the virtual world to compete with each other to destroy or dominate all the points of enemy as winning conditions. The MOBA game is in the unit of a game, and the duration of the game is from the time of starting the game to the time of reaching a winning condition.
The embodiment of the application provides a method for displaying function options, which can be applied to a scene that a terminal user controls a virtual object to play a game through a terminal. For example, in a MOBA game, an end user may control one virtual object to engage in antagonistic interactions with other end user controlled virtual objects in a virtual scene. The terminal user can control the virtual object to obtain experience values from the virtual scene to improve the grade of the virtual object, and can also obtain virtual currency from the virtual scene to purchase virtual props. Each virtual object has at least one skill, which may be an active skill released by the end user through a trigger operation or a passive skill that can function without the trigger operation, and the level of the skill may be continuously increased as the level of the virtual object is increased. Typically, for each level of virtual object promotion, the end user may select an under-rated skill level to promote.
The system architecture to which the present application relates is described below.
Fig. 1 is a schematic diagram of an implementation environment of a method for displaying function options according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes: a terminal 110 and a server 120.
The terminal 110 is connected to the server 120 through a wireless network or a wired network. The terminal 110 may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal 110 is installed and operated with a game program. Illustratively, the terminal 110 is logged in with a user account.
The server 120 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a CDN (Content Delivery Network), a big data and artificial intelligence platform. The server 120 is used for providing background services, such as data processing and the like, for the game program. Alternatively, the server 120 undertakes primary data processing tasks and the terminal 110 undertakes secondary data processing tasks; alternatively, the server 120 undertakes the secondary data processing work and the terminal 110 undertakes the primary data processing work; alternatively, the server 120 or the terminal 110 may be respectively provided with data processing jobs separately.
Optionally, the server 120 comprises: the system comprises an access server, a data processing server and a database. The access server is used for providing the terminal 110 with access service. The data processing server is used for providing data processing services. The data processing server may be one or more. When the data processing servers are multiple, at least two data processing servers exist for providing different services, and/or at least two data processing servers exist for providing the same service, for example, providing the same service in a load balancing manner, which is not limited in the embodiment of the present application.
The terminal 110 may be generally referred to as one of a plurality of terminals, and the embodiment is only illustrated by the terminal 110.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminal may be only one, or several tens or hundreds, or more, and in this case, other terminals are also included in the implementation environment. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 2 is a flowchart of a method for displaying function options according to an embodiment of the present application, and as shown in fig. 2, the method is described in the embodiment of the present application by taking application in a terminal as an example. The terminal may be the terminal 110 shown in fig. 1, and the method for displaying the function options includes the following steps:
201. and when the first virtual object is detected to meet the target condition, determining at least one target skill to be upgraded corresponding to the first virtual object, wherein the first virtual object is a virtual object controlled by an end user.
In this embodiment, during the game, the end user may control the first virtual object to collect a virtual article in the virtual scene, obtain an experience value, perform a competing interaction with an NPC (Non-Player Character) or other virtual objects controlled by the end user, and the like. When a first virtual object controlled by a terminal user meets a target condition, the terminal can upgrade the skill of the first virtual object which is not full.
202. For any target skill, the skill level at which the target skill is currently located is determined.
In the embodiment of the present application, the target skill may be a less-than-full-level skill, that is, a skill that can be upgraded, and the skill level of each current skill of the first virtual object may be determined by obtaining the object attribute of the first virtual object.
203. And in response to the skill level of the target skill currently being not less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In the embodiment of the application, for a target skill at which the skill level is not less than the target level, the terminal may provide at least two upgrading schemes for the target skill, such as a skill adding effect, a number of attacks for increasing the skill, an attack range for increasing the skill, an attack mode for changing the skill, and the like. Accordingly, the end user may be prompted to make a selection by displaying the first upgrade option.
In the embodiment of the application, when the virtual object meets the target condition for upgrading the skill, at least two first upgrading options are displayed according to the level of the skill, at least two upgrading schemes are provided for the skill higher than the target level, the upgrading options can upgrade the skill, different skill attributes can be added to the skill, a terminal user has more selection space, and the human-computer interaction efficiency is improved.
Fig. 3 is a flowchart of a method for displaying function options according to an embodiment of the present application, and as shown in fig. 3, the method is described in the embodiment of the present application by taking application in a terminal as an example. The method for displaying the function options comprises the following steps:
301. the terminal determines at least one target skill to be upgraded corresponding to a first virtual object when the first virtual object is detected to meet a target condition, wherein the first virtual object is a virtual object controlled by a terminal user.
In an embodiment of the present application, the first virtual object controlled by the end user may obtain an experience value through a reactive interaction in the virtual scene. The experience value is used for upgrading the first virtual object, for example, when the first virtual object obtains the experience values meeting the quantity required for upgrading, the terminal may upgrade the first virtual object and correspondingly adjust the object attributes of the first virtual object, where the object attributes include basic attack, life value, skill level, and the like of the first virtual object. The terminal may use the first virtual object upgrade as a target condition, correspondingly, when detecting that the first virtual object is upgraded, the terminal may determine that the first virtual object meets the target condition, and the terminal may determine, according to the object attribute of the first virtual object, at least two skills corresponding to the first virtual object, and in response to that the skill level of any one of the at least two skills does not reach the highest level of the skill, the terminal may use the skill as a target skill to be upgraded, that is, determine, from the at least two skills corresponding to the first virtual object, at least one skill capable of being upgraded, as a target skill. It should be noted that, for a skill set to be upgraded at a fixed level of the first virtual object, even if the skill does not reach a full level, since the first virtual object does not reach the level of upgrading the skill and the terminal cannot upgrade the skill, the terminal does not set the skill as a target skill.
For example, the first virtual object corresponds to A, B, C skills, where A and B skills may be upgraded when the first virtual object is rated above level 1 and to full when the skill rating reaches level 6, C skills require the first virtual object to be upgraded to levels 5, 10, and 15, and to full when the skill rating reaches level 3. The first virtual object is currently ranked 6, wherein the skill level of the A skill is currently ranked 3, the skill level of the B skill is currently ranked 2, and the skill level of the C skill is currently ranked 1. When the terminal detects that the first virtual object is upgraded from the level 6 to the level 7, the A skill and the B skill are used as target skills because the A skill and the B skill do not reach the full level. It should be noted that, although the C skill is not at a full level, the C skill can only be upgraded when the first virtual object reaches a fixed level, and is not the skill to be upgraded at this time, so that the terminal does not set the C skill as the target skill when the first virtual object does not reach the fixed level.
In an optional implementation manner, a first virtual object controlled by an end user may obtain a target virtual resource in a virtual scene, and the target virtual resource may be used to upgrade a skill corresponding to the first virtual object. That is, the target condition may be that the first virtual object has a target amount of target virtual resources. Correspondingly, when the terminal detects that the number of the target virtual resources owned by the first virtual object is not less than the target number, the first virtual object can be determined to meet the target condition. The terminal may determine a skill to be upgraded as a target skill from among the at least one skill upgraded based on the target virtual resource. The target virtual resource may be a skill point, a skill currency, an energy value, or the like, which is not limited in the embodiment of the present application. The skill can be upgraded by accumulating the target virtual resources, so that the enthusiasm of a terminal user for carrying out antagonistic interaction to obtain the target virtual resources is improved, the game athletics is enhanced, and the human-computer interaction efficiency is improved.
For example, taking a target virtual resource as a skill point, a first virtual object may accumulate a certain number of skill points when defeating other virtual objects or NPC objects by D skills. And when the number of the skill points is not less than the target number, the first virtual object meets the target condition, and the terminal takes the D skill as the target skill to be upgraded. The D skills are upgraded by deducting a certain number of skill points. Similarly, when the target virtual resource is an energy value, the first virtual object accumulates the energy value through countermeasure interaction, when the number of the energy value is not less than the target number, the first virtual object meets the target condition, and the D skill is upgraded through the energy value consumption. In addition, when the target virtual resource is a skill coin, the first virtual object accumulates the skill coins through countermeasure interaction, when the number of the skill coins is not less than the target number, the first virtual object meets the target condition, and the D skill is upgraded by spending the skill coins in the store.
It should be noted that the first virtual object may also accumulate the target virtual resource through one skill and then consume the target virtual resource to upgrade for another skill. That is, the skill to accumulate the target virtual resource and the target skill may not be the same skill.
In an optional implementation manner, the first virtual object controlled by the terminal user may obtain various virtual props in a virtual scene, where the virtual props are used to promote attributes of the first virtual object, such as life value upper limit promotion, attack speed promotion, attack force promotion, law strength promotion, skill level promotion, and the like. That is, the target condition may be that the first virtual object acquires a target virtual item for improving the skill level. Correspondingly, when the terminal detects that the first virtual object obtains the target virtual prop, the terminal determines that the first virtual object meets the target condition, and at least one skill of the first virtual object to be upgraded at present is used as the target skill. Optionally, different target virtual props may be used to upgrade different skills. Because the skill level is improved through the target virtual prop, the terminal user can flexibly select the collocation of the virtual prop and the skill, the interest of the game is increased, and the human-computer interaction efficiency is improved.
In an alternative implementation, the first virtual object controlled by the end user may perform various tasks in the virtual scene, including defeating other virtual objects or NPC objects, etc. After the first virtual object completes different tasks, different rewards can be obtained, such as life value upper limit promotion, attack speed promotion, attack force promotion, law strength promotion, skill level promotion and the like. That is, the target condition may be that the first virtual object completes a target task rewarded to increase the skill level. Correspondingly, when the terminal detects that the first virtual object completes the target task, the terminal determines that the first virtual object meets the target condition, and takes at least one skill to be upgraded of the first virtual object as the target skill. As the skill is upgraded by completing the target task, the terminal user can designate a game strategy around the target task, complete the target task by performing antagonistic interaction with the virtual objects controlled by other terminal users or prevent the virtual objects controlled by other terminal users from completing the target task, so that the competitive performance and the interestingness of the game are increased, and the human-computer interaction efficiency is improved.
302. For any target skill, the terminal determines the skill level at which the target skill is currently located.
In the embodiment of the application, the target skill may correspond to at least two levels, and the terminal may determine the skill level of the target skill at present according to the skill information corresponding to the target skill. The terminal may execute step 303 to prompt the terminal user to upgrade the target skill when the skill level of the target skill is less than the target level; the terminal may also execute step 304 when the skill level of the target skill is not less than the target level to prompt the end user to upgrade the target skill and to select an attachable skill attribute for the target skill.
303. And responding to the fact that the skill level of the target skill is smaller than the target level, and displaying a second upgrading option corresponding to the target skill by the terminal, wherein the second upgrading option is used for upgrading the target skill.
In the embodiment of the application, when the skill level of the target skill is smaller than the target level, the terminal may acquire and display a second upgrade option corresponding to the target skill. The second upgrading option is displayed beside the triggering option corresponding to the target skill, and when the terminal detects the triggering operation of the second upgrading option, the target skill can be upgraded.
For example, referring to fig. 4, fig. 4 is a schematic diagram of a second upgrade option provided according to an embodiment of the present application. As shown in fig. 4, 401 represents a first virtual object, 402 represents a trigger option of a skill of the first virtual object, 403 represents a trigger option of B skill of the first virtual object, 404 represents a trigger option of C skill of the first virtual object, 405 represents a second upgrade option corresponding to B skill, and 406 represents a trigger option of basic attack of the first virtual object.
304. And responding to the skill level of the target skill currently being not less than the target level, the terminal displays at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and provides at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In the embodiment of the application, when the level of the target skill is not less than the target level, the terminal may acquire and display at least two first upgrade options corresponding to the target skill. The at least two first upgrade options are displayed next to the trigger option corresponding to the target skill. The different first upgrading options are used for adding different skill attributes to the target skill, such as a skill attribute for adding an attack range for improving the target skill, a skill attribute for adding an attack number for improving the target skill, a skill attribute for adding a reduction effect on other virtual objects, and the like.
For example, taking a target level as 5, a level of the first virtual object 401 as 8, a level of the skill currently located in the skill a as 3, and a level of the skill currently located in the skill B as 5, as shown in fig. 5, fig. 5 is a schematic diagram of a first upgrade option provided according to an embodiment of the present application. As shown in fig. 5, since the B skill is currently at a skill level not less than the target level, the terminal displays a first skill option 501 and a first skill option 502. The first upgrade option 501 is used to increase the number of attacks for the B skill by 3 times based on the original number of attacks, and the first upgrade option 502 is used to increase the attack scope for the B skill by 50% based on the original attack scope.
In an alternative implementation manner, the terminal may display the at least two first upgrade options according to historical behavior habits of the terminal user when upgrading the target skills. Correspondingly, in response to that the skill level of the target skill is not less than the target level, the step of displaying, by the terminal, at least two first upgrade options corresponding to the target skill may be: in response to that the current skill level of the target skill is not less than the target level, the terminal may obtain user behavior information of the terminal user, where the user behavior information is used to indicate a historical behavior habit of the terminal user when upgrading the target skill. The terminal can display the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information. Because the historical behavior habit of the user when upgrading the target skill is obtained, and the first upgrading option is displayed based on the historical behavior habit, the position of the first upgrading option can better accord with the use habit of the terminal user, the game experience of the terminal user is improved, and the human-computer interaction efficiency is improved.
In an optional implementation manner, the terminal may determine, according to the user behavior information, a frequency of use of each first upgrade option by the terminal user, and display the first upgrade options based on the frequency of use. Correspondingly, the step of displaying, by the terminal, at least two first upgrade options beside the trigger option of the target skill according to the user behavior information may be: the terminal can determine the use frequency of the terminal user for the at least two first upgrading options corresponding to the target skills according to the user behavior information. The terminal can display the at least two first upgrading options beside the trigger option of the target skill according to the using frequency of the at least two first upgrading options, wherein the using frequency of the first upgrading options is inversely proportional to the display distance between the first upgrading options and the trigger option of the target skill. That is, the more frequently used first escalation option is closer to the display distance between the trigger options of the target skills. The distance between the position displayed by each first upgrading option and the triggering option of the target skill is determined according to the use frequency of the terminal user on each first upgrading option, so that the first upgrading option with high use frequency of the terminal user is closer to the triggering option of the target skill, the terminal user can trigger the first upgrading option more conveniently, and the human-computer interaction efficiency is improved.
In an optional implementation manner, the terminal may determine, according to the user behavior information, a latest usage time of each first upgrade option by the terminal user, and display the first upgrade option based on the latest usage time. Correspondingly, the step of displaying, by the terminal, at least two first upgrade options beside the trigger option of the target skill according to the user behavior information may be: the terminal can determine the latest use time of at least two first upgrading options corresponding to the target skills according to the user behavior information. The terminal can display at least two first upgrading options beside the trigger option of the target skill according to the latest using time of the at least two first upgrading options, wherein the interval duration of the latest using time of the first upgrading options and the current time is in direct proportion to the display distance between the first upgrading options and the trigger option of the target skill. That is, the shorter the interval between the last usage time and the current time, the closer the display distance between the first upgrade option and the trigger option of the target skill is. The distance between the position displayed by each first upgrading option and the triggering option of the target skill is determined according to the latest using time of the terminal user for each first upgrading option, and the first upgrading option used by the terminal user most recently is closest to the triggering option of the target skill, so that the terminal user can trigger the first upgrading option more conveniently, and the human-computer interaction efficiency is improved.
It should be noted that the terminal may also determine, according to the user behavior information, the display distance between the first upgrade option and the trigger option of the target skill in combination with the usage frequency and the latest usage time of the first upgrade option. If different weights are assigned to the use frequency and the latest use time, the distance score of each first upgrading option is calculated based on the weights, and the first upgrading option with higher distance score is closer to the display distance between the triggering option of the target skill. Of course, the terminal may also determine the position where the first upgrade option is displayed according to other information, which is not limited in this embodiment of the application.
305. In response to the detection of the triggering operation of any first upgrading option corresponding to the target skill, the terminal upgrades the target skill and appends at least one appended skill attribute corresponding to the first upgrading option to the target skill.
In this embodiment of the present application, one first upgrade option may correspond to at least one kind of attachable skill attribute, for example, the first upgrade option may correspond to a single attachable skill attribute such as increasing the number of attacks or increasing the attack range, may also correspond to two attachable skill attributes that increase the number of attacks and increase the attack power of a single attack, and may also correspond to multiple attachable skill attributes, which is not limited in this embodiment of the present application. The terminal user may trigger the first upgrade option displayed by the terminal by clicking on the first upgrade option. For any first upgrading option corresponding to the target skill, when the terminal detects the triggering operation of the first upgrading option, the target skill may be upgraded, and at least one attachable skill attribute corresponding to the first upgrading option is attached to the target skill, such as increasing the number of attacks or increasing the attack range.
For example, the user clicks the first upgrade option 501 shown in fig. 5 to trigger the first upgrade option of +3 attack times corresponding to B skills, so that the terminal may upgrade the level of the B skills from level 5 to level 6, and add an attribute of +3 attack times to the B skills. I.e., a level 6B skill would have 3 more attacks than a level 5B skill.
306. The terminal sends first synchronization information to at least one target terminal, wherein the first synchronization information is used for indicating the at least one target terminal to synchronize the target skill, the target terminal is used by a user for controlling a second virtual object, and the second virtual object is a virtual object which performs antagonistic interaction with the first virtual object.
In this embodiment, after ranking the target skills and adding at least one kind of attachable skill attributes, the terminal may generate first synchronization information including the object identifier of the first virtual object, the skill identifier of the target skills, and the upgraded skill information of the target skills, and send the first synchronization information to at least one target terminal, so as to instruct the at least one target terminal to perform synchronization according to the first synchronization information.
In an optional implementation manner, the terminal may receive second synchronization information sent by the at least one target terminal, and perform synchronization according to the second synchronization information. Correspondingly, the step of the terminal performing synchronization according to the second synchronization information may be: in response to receiving the second synchronization information sent by any target terminal, the terminal may acquire the virtual object identifier, the skill identifier and the skill information indicated by the second synchronization information. The terminal can determine the skill to be synchronized of the second virtual object according to the virtual object identification and the skill identification. The terminal may check consistency of the skills to be synchronized based on the skill information. In response to passing the consistency check, the terminal may synchronize the skills to be synchronized according to the skill information. The consistency check may include checking whether the skill level of the skill to be synchronized is not less than a target level, whether the upgrading process of the skill to be synchronized is continuous, and whether the attribute added to the skill to be synchronized is at least one of an attachable skill attribute of the skill to be synchronized, which is not limited in the embodiment of the present application. The skill to be synchronized of the second virtual object is synchronized by receiving the second synchronization information sent by the target terminal, so that the terminal can display the skill released by the second virtual object according to the updated skill information of the second virtual object.
For example, the description will be given by taking as an example that only a first virtual object controlled by a terminal and a second virtual object controlled by a target terminal are included in a virtual scene. The second virtual object has X, Y, Z three skills, the target terminal determines that the Y skill is the target skill, and according to the triggering operation of the first upgrading option corresponding to the detected Y skill, the upgrading and the skill attribute addition are carried out on the Y skill of the second virtual object. And then the target terminal sends second synchronous information carrying the object identification of the second virtual object, the skill identification of the Y skill and the skill information of the Y skill to the terminal. And after receiving the second synchronization information, the terminal determines a second virtual object according to the object identifier of the second virtual object, and then determines the Y skill according to the skill identifier of the Y skill. And the terminal performs consistency detection on the Y skill according to the locally stored skill information of the Y skill and by combining the skill information of the Y skill carried in the second synchronous information, such as whether the skill level of the Y skill is not less than the target level, whether the upgrading process of the Y skill is continuous, whether the additional skill attribute of the Y skill is the additional skill attribute of the Y skill, and the like. And after the Y skill passes the consistency check, the terminal synchronously updates the locally stored Y skill information according to the Y skill information carried in the second synchronous information.
307. And the terminal responds to the received trigger operation of the target skill and displays the target display resource corresponding to the target skill.
In the embodiment of the application, the user can release the target skill by triggering the trigger option corresponding to the target skill. The terminal may determine the currently triggered skill according to the detected skill identifier corresponding to the trigger option, and when the terminal determines that the trigger operation of the target skill is received, the terminal may acquire and display a target display resource corresponding to the target skill of the target skill, where the target display resource includes a display resource corresponding to an additional skill attribute, such as a display resource including attack times +3, or a display resource whose attack range is increased by 50%.
308. And the terminal sends a target instruction to the at least one target terminal, and the at least one target terminal displays the target display resource corresponding to the target skill according to the target instruction.
In the embodiment of the application, when the user triggers the target skill, in addition to the terminal displaying the target display resource, the at least one target terminal also needs to display the target display resource, so that the effect of synchronously displaying the release of the target skill by each terminal is achieved. Therefore, the terminal may send a target instruction to the at least one target terminal, and instruct the at least one target terminal to synchronously display a target display resource corresponding to the target skill, where the target display resource includes a display resource corresponding to an additional skill attribute, such as a display resource including the attack number +3, or a display resource whose attack range is increased by 50%.
It should be noted that, the above steps 301 to 308 are optional implementations of the method for displaying function options provided in the present application. Correspondingly, the method for displaying the function options is also implemented in other optional manners, for example, the terminal may send the first synchronization information to the server, and the server sends the first synchronization information to the at least one target terminal. The target terminal transmits the second synchronization information to the server, and the server transmits the second synchronization information and the like to the terminal. The terminal can also take the full-level skill as a target skill, and when the first virtual object meets the target condition, a first upgrading option for adding the skill attribute to the full-level skill is displayed, so that a terminal user changes the skill collocation strategy, preferentially promotes one skill to the full level to add the skill attribute, the diversity of skill combination is improved, and the playability of the game is improved.
In order to make the steps described in the above steps 301 to 308 clearer, it can be seen that as shown in fig. 6,
fig. 6 is a flow chart of another method for displaying function options provided in an embodiment of the present application. As shown in fig. 6, the method comprises the following steps: 601. the terminal detects the upgrading of the first virtual object. 602. The terminal obtains at least one target skill. 603. And the terminal judges whether the skill level of the target skill is greater than the target level or not. 604. And the current skill level of the target skill is smaller than the target level, and the terminal displays a second upgrading option corresponding to the target skill. 605. The current skill level of the target skill is not less than the target level, and the terminal displays at least two first upgrading options corresponding to the target skill. 606. The terminal determines a target skill triggered by the user. 607. The terminal sends first synchronization information to the server. 608. The server sends the first synchronization information to at least one target terminal. 609. And at least one target terminal carries out consistency check according to the first synchronization information, if the first synchronization information is not passed, the target terminal ignores the first synchronization information, and the terminal waits for the grade of the first virtual object to be improved again. 610. And if the target terminal passes the preset condition, at least one target terminal adjusts the skill information of the target skill. 611. And at least one target terminal displays target display resources corresponding to the target skills according to the target instructions of the terminal.
In the embodiment of the application, when the virtual object meets the target condition for upgrading the skill, at least two first upgrading options are displayed according to the level of the skill, at least two upgrading schemes are provided for the skill higher than the target level, so that different skill attributes can be added after the skill is upgraded, the number of skill combinations is increased, the playability of games is improved, the upgrading options can upgrade the skill, different skill attributes can be added for the skill, and the triggering efficiency of the upgrading options is improved.
Fig. 7 is a block diagram of an apparatus for displaying function options according to an embodiment of the present application. The device is used for executing the steps when the method for displaying the function options is executed, and referring to fig. 7, the device comprises: a determination module 701 and a display module 702.
A determining module 701, configured to determine, in response to detecting that a first virtual object meets a target condition, at least one target skill to be upgraded corresponding to the first virtual object, where the first virtual object is a virtual object controlled by a terminal user;
the determining module 701 is further configured to determine, for any target skill, a skill level at which the target skill is currently located;
a display module 702, configured to, in response to that the skill level of the target skill is not less than the target level, display at least two first upgrade options corresponding to the target skill, where the first upgrade options are used to upgrade the target skill, and provide at least one attachable skill attribute, where the attachable skill attributes corresponding to different first upgrade options are different.
In an optional implementation manner, the determining module 701 is further configured to determine at least two skills corresponding to the first virtual object according to the object attribute of the first virtual object; in response to a skill level of any skill not reaching the highest level of that skill, the skill is treated as a target skill to be upgraded.
In an alternative implementation, the target condition includes at least one of:
upgrading the first virtual object;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
the first virtual object completes the target task.
In an optional implementation manner, the display module is further configured to, in response to that the current skill level of the target skill is not less than the target level, obtain user behavior information of the terminal user, where the user behavior information is used to indicate a historical behavior habit of the terminal user when the target skill is upgraded; and displaying the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, usage frequencies of the terminal user for at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the trigger option of the target skill according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options is inversely proportional to the display distance between the first upgrading options and the trigger option of the target skill.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, the latest usage time of at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the trigger option of the target according to the latest using time of the at least two first upgrading options, wherein the interval duration of the latest using time of the first upgrading option and the current time is in direct proportion to the display distance between the first upgrading option and the trigger option of the target skill.
In an optional implementation, the apparatus further includes:
the upgrading module is used for responding to the trigger operation of any first upgrading option corresponding to the target skill, upgrading the target skill and adding at least one additional skill attribute corresponding to the first function option to the target skill;
the information sending module is used for sending first synchronization information to at least one target terminal, the first synchronization information is used for indicating the at least one target terminal to synchronize the target skill, the target terminal is a terminal used by a user for controlling a second virtual object, and the second virtual object is a virtual object which performs antagonistic interaction with the first virtual object.
In an optional implementation, the apparatus further includes:
the display module 702 is further configured to display, in response to receiving the trigger operation of the updated target skill, a target display resource corresponding to the target skill;
and the instruction sending module is used for sending a target instruction to the at least one target terminal, and the at least one target terminal displays the target display resource corresponding to the target skill according to the target instruction.
In an optional implementation, the apparatus further includes:
the acquisition module is used for responding to the second synchronization information sent by any target terminal and acquiring the virtual object identifier, the skill identifier and the skill information indicated by the second synchronization information;
the determining module 701 is further configured to determine a skill to be synchronized of a second virtual object according to the virtual object identifier and the skill identifier;
the checking module is used for carrying out consistency check on the skill to be synchronized based on the skill information;
and the synchronization module is used for responding to the consistency check and synchronizing the skill to be synchronized according to the skill information.
In an optional implementation manner, the display module 702 is further configured to, in response to that the skill level of the target skill is less than a target level, display an upgrade option corresponding to the target skill, where the upgrade option is used to upgrade the level of the target skill.
In the embodiment of the application, when the virtual object meets the target condition for upgrading the skills, at least two first upgrading options are displayed according to the skill level where the skills are located at present, at least two upgrading schemes are provided for the skills higher than the target level, so that different skill attributes can be added after the skills are upgraded, the number of skill combinations is increased, the playability of games is improved, the upgrading options can upgrade the skills, different skill attributes can be added for the skills, a terminal user has more selection spaces, and the man-machine interaction efficiency is improved.
It should be noted that: in the device for displaying function options provided in the above embodiment, when running an application program, only the division of each function module is exemplified, and in practical applications, the function distribution may be completed by different function modules according to needs, that is, the internal structure of the device is divided into different function modules to complete all or part of the functions described above. In addition, the apparatus for displaying function options and the method for displaying function options provided in the above embodiments belong to the same concept, and specific implementation processes thereof are detailed in the method embodiments and are not described herein again.
Fig. 8 is a block diagram of a terminal 800 according to an embodiment of the present application. Fig. 8 is a block diagram illustrating a terminal 800 according to an exemplary embodiment of the present invention. The terminal 800 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. The terminal 800 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, etc.
In general, the terminal 800 includes: a processor 801 and a memory 802.
The processor 801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so forth. The processor 801 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 801 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 801 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed on the display screen. In some embodiments, the processor 801 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 802 may include one or more computer-readable storage media, which may be non-transitory. Memory 802 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 802 is used to store at least one instruction for execution by processor 801 to implement a method of displaying functional options provided by method embodiments herein.
In some embodiments, the terminal 800 may further include: a peripheral interface 803 and at least one peripheral. The processor 801, memory 802 and peripheral interface 803 may be connected by bus or signal lines. Various peripheral devices may be connected to peripheral interface 803 by a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 804, a display screen 805, a camera assembly 806, an audio circuit 807, a positioning assembly 808, and a power supply 809.
The peripheral interface 803 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 801 and the memory 802. In some embodiments, the processor 801, memory 802, and peripheral interface 803 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 801, the memory 802, and the peripheral interface 803 may be implemented on separate chips or circuit boards, which are not limited by this embodiment.
The Radio Frequency circuit 804 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 804 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 804 converts an electrical signal into an electromagnetic signal to be transmitted, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 804 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 804 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 804 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 805 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 805 is a touch display, the display 805 also has the ability to capture touch signals on or above the surface of the display 805. The touch signal may be input to the processor 801 as a control signal for processing. At this point, the display 805 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 805 may be one, providing the front panel of the terminal 800; in other embodiments, the display 805 may be at least two, respectively disposed on different surfaces of the terminal 800 or in a folded design; in still other embodiments, the display 805 may be a flexible display disposed on a curved surface or a folded surface of the terminal 800. Even further, the display 805 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The Display 805 can be made of LCD (liquid crystal Display), OLED (Organic Light-Emitting Diode), and the like.
The camera assembly 806 is used to capture images or video. Optionally, camera assembly 806 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 806 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 807 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 801 for processing or inputting the electric signals to the radio frequency circuit 804 to realize voice communication. For the purpose of stereo sound collection or noise reduction, a plurality of microphones may be provided at different portions of the terminal 800. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 801 or the radio frequency circuit 804 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 807 may also include a headphone jack.
The positioning component 808 is used to locate the current geographic position of the terminal 800 for navigation or LBS (location based Service). The positioning component 808 may be a positioning component based on the GPS (global positioning System) in the united states, the beidou System in china, the graves System in russia, or the galileo System in the european union.
Power supply 809 is used to provide power to various components in terminal 800. The power supply 809 can be ac, dc, disposable or rechargeable. When the power source 809 comprises a rechargeable battery, the rechargeable battery may support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 800 also includes one or more sensors 810. The one or more sensors 810 include, but are not limited to: acceleration sensor 811, gyro sensor 812, pressure sensor 813, fingerprint sensor 814, optical sensor 815 and proximity sensor 816.
The acceleration sensor 811 may detect the magnitude of acceleration in three coordinate axes of the coordinate system established with the terminal 800. For example, the acceleration sensor 811 may be used to detect the components of the gravitational acceleration in three coordinate axes. The processor 801 may control the display 805 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 811. The acceleration sensor 811 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 812 may detect a body direction and a rotation angle of the terminal 800, and the gyro sensor 812 may cooperate with the acceleration sensor 811 to acquire a 3D motion of the user with respect to the terminal 800. From the data collected by the gyro sensor 812, the processor 801 may implement the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensors 813 may be disposed on the side frames of terminal 800 and/or underneath display 805. When the pressure sensor 813 is disposed on the side frame of the terminal 800, the holding signal of the user to the terminal 800 can be detected, and the processor 801 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 813. When the pressure sensor 813 is disposed at a lower layer of the display screen 805, the processor 801 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 805. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 814 is used for collecting a fingerprint of the user, and the processor 801 identifies the identity of the user according to the fingerprint collected by the fingerprint sensor 814, or the fingerprint sensor 814 identifies the identity of the user according to the collected fingerprint. Upon identifying that the user's identity is a trusted identity, the processor 801 authorizes the user to perform relevant sensitive operations including unlocking a screen, viewing encrypted information, downloading software, paying for and changing settings, etc. Fingerprint sensor 814 may be disposed on the front, back, or side of terminal 800. When a physical button or a vendor Logo is provided on the terminal 800, the fingerprint sensor 814 may be integrated with the physical button or the vendor Logo.
The optical sensor 815 is used to collect the ambient light intensity. In one embodiment, processor 801 may control the display brightness of display 805 based on the ambient light intensity collected by optical sensor 815. Specifically, when the ambient light intensity is high, the display brightness of the display screen 805 is increased; when the ambient light intensity is low, the display brightness of the display 805 is reduced. In another embodiment, the processor 801 may also dynamically adjust the shooting parameters of the camera assembly 806 based on the ambient light intensity collected by the optical sensor 815.
A proximity sensor 816, also known as a distance sensor, is typically provided on the front panel of the terminal 800. The proximity sensor 816 is used to collect the distance between the user and the front surface of the terminal 800. In one embodiment, when the proximity sensor 816 detects that the distance between the user and the front surface of the terminal 800 gradually decreases, the processor 801 controls the display 805 to switch from the bright screen state to the dark screen state; when the proximity sensor 816 detects that the distance between the user and the front surface of the terminal 800 becomes gradually larger, the display 805 is controlled by the processor 801 to switch from the breath-screen state to the bright-screen state.
Those skilled in the art will appreciate that the configuration shown in fig. 8 is not intended to be limiting of terminal 800 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The embodiment of the present application also provides a computer-readable storage medium, which is applied to a terminal, and at least one program code is stored in the computer-readable storage medium, and is used for being executed by a processor and implementing the operations executed by the terminal in the method for displaying function options in the embodiment of the present application.
The embodiment of the application further provides an application program product, wherein one or more instructions are stored in the application program product, and the one or more instructions can be executed by a processor of the terminal to complete the method for displaying the functional options.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A method of displaying function options, the method comprising:
when a first virtual object is detected to meet a target condition, determining at least one target skill to be upgraded corresponding to the first virtual object, wherein the first virtual object is a virtual object controlled by a terminal user;
for any target skill, determining the skill level of the target skill;
and in response to the skill level of the target skill currently being not less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
2. The method according to claim 1, wherein the determining at least one target skill to be upgraded for the first virtual object comprises:
determining at least two skills corresponding to the first virtual object according to the object attributes of the first virtual object;
in response to a skill level of any skill not reaching a highest level of the skill, the skill is treated as a target skill to be upgraded.
3. The method of claim 1, wherein the target condition comprises at least one of:
upgrading the first virtual object;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
the first virtual object completes a target task.
4. The method according to claim 1, wherein the step of displaying at least two first upgrade options corresponding to the target skill in response to the skill level at which the target skill is currently located being not less than the target level comprises:
responding to that the current skill level of the target skill is not less than a target level, and acquiring user behavior information of the terminal user, wherein the user behavior information is used for indicating historical behavior habits of the terminal user when the target skill is upgraded;
and displaying the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information.
5. The method of claim 4, wherein the displaying the at least two first upgrade options next to the trigger option of the target skill according to the user behavior information comprises:
determining the use frequency of the terminal user for at least two first upgrading options corresponding to the target skills according to the user behavior information;
and displaying the at least two first upgrading options beside the trigger options of the target skill according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options and the display distance between the first upgrading options and the trigger options of the target skill are in inverse proportion.
6. The method of claim 4, wherein the displaying the at least two first upgrade options next to the trigger option of the target skill according to the user behavior information comprises:
determining the latest use time of at least two first upgrading options corresponding to the target skills according to the user behavior information;
and displaying the at least two first upgrading options beside the trigger option of the target skill according to the latest using time of the at least two first upgrading options, wherein the interval duration of the latest using time of the first upgrading options and the current time is in direct proportion to the display distance between the first upgrading options and the trigger option of the target skill.
7. The method of claim 1, wherein after displaying at least two first upgrade options corresponding to the target skills, the method further comprises:
in response to the detection of the triggering operation of any first upgrading option corresponding to the target skill, upgrading the target skill, and adding at least one additional skill attribute corresponding to the first function option to the target skill;
and sending first synchronization information to at least one target terminal, wherein the first synchronization information is used for indicating the at least one target terminal to synchronize the target skills, the target terminal is a terminal used by a user for controlling a second virtual object, and the second virtual object is a virtual object which performs antagonistic interaction with the first virtual object.
8. The method according to claim 7, wherein after the target skill is upgraded and at least one attachable skill attribute corresponding to the first functional option is attached to the target skill, the method further comprises:
responding to the received trigger operation of the target skill, and displaying target display resources corresponding to the target skill;
and sending a target instruction to the at least one target terminal, and displaying the target display resource corresponding to the target skill by the at least one target terminal according to the target instruction.
9. The method of claim 7, further comprising:
responding to second synchronization information sent by any target terminal, and acquiring a virtual object identifier, a skill identifier and skill information indicated by the second synchronization information;
determining the skill to be synchronized of a second virtual object according to the virtual object identifier and the skill identifier;
performing consistency check on the skill to be synchronized based on the skill information;
in response to passing the consistency check, synchronizing the skills to be synchronized according to the skill information.
10. The method of claim 1, wherein after determining the skill level of the target skill, the method further comprises:
and in response to the fact that the skill level of the target skill is smaller than the target level, displaying a second upgrading option corresponding to the target skill, wherein the second upgrading option is used for upgrading the target skill.
11. An apparatus for displaying function options, the apparatus comprising:
the system comprises a determining module, a judging module and a judging module, wherein the determining module is used for determining at least one target skill to be upgraded corresponding to a first virtual object when the first virtual object is detected to meet a target condition, and the first virtual object is a virtual object controlled by a terminal user;
the determining module is further used for determining the skill level of any target skill at present;
and the display module is used for responding to the current skill level of the target skill not less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
12. The apparatus according to claim 11, wherein the determining module is further configured to determine at least two skills corresponding to the first virtual object according to the object attribute of the first virtual object; in response to a skill level of any skill not reaching a highest level of the skill, the skill is treated as a target skill to be upgraded.
13. The apparatus of claim 11, wherein the target condition comprises at least one of:
upgrading the first virtual object;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
the first virtual object completes a target task.
14. A terminal, characterized in that the terminal comprises a processor and a memory for storing at least one piece of program code, which is loaded by the processor and executes the method for improving option triggering efficiency according to any one of claims 1 to 10.
15. A storage medium storing at least one program code section for performing the method of improving option triggering efficiency as claimed in any one of claims 1 to 10.
CN202010379119.XA 2020-05-07 2020-05-07 Method, device, terminal and storage medium for displaying function options Active CN111589116B (en)

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