CN111586423B - Live broadcast room interaction method and device, storage medium and electronic device - Google Patents

Live broadcast room interaction method and device, storage medium and electronic device Download PDF

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Publication number
CN111586423B
CN111586423B CN202010335380.XA CN202010335380A CN111586423B CN 111586423 B CN111586423 B CN 111586423B CN 202010335380 A CN202010335380 A CN 202010335380A CN 111586423 B CN111586423 B CN 111586423B
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target
target object
reward
prompt information
displaying
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CN111586423A (en
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徐冬博
李婷婷
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0239Online discounts or incentives
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4784Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

Abstract

The invention discloses a live broadcast room interaction method and device, a storage medium and an electronic device. Wherein, the method comprises the following steps: in the process of playing the live content, displaying a target object on a display interface for playing the live content; under the condition that target operation executed on a target object is acquired, displaying first prompt information and second prompt information on a display interface, wherein the first prompt information is used for prompting that the current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing live broadcast content, the first reward is one part of the target reward, the second reward is the other part of the target reward, and the target reward is matched with the target object. The invention solves the technical problem of poor flexibility of interaction with the anchor in the live broadcast watching process.

Description

Live broadcast room interaction method and device, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a live broadcast room interaction method and device, a storage medium and an electronic device.
Background
In the prior art, in the process of watching the live broadcast, generally, after the user watches the live broadcast for a certain time, a certain reward can be received by clicking a reward button on an interface. The user may gift the award to the anchor via a gift button. And the user may send a bullet screen, etc.
However, the interaction between the user and the anchor is single, which results in poor flexibility of the interaction between the user and the anchor during the live broadcast watching process.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a live broadcast room interaction method and device, a storage medium and an electronic device, and at least solves the technical problem of poor flexibility of interaction with a main broadcast in a live broadcast watching process.
According to an aspect of an embodiment of the present invention, a live broadcast room interaction method is provided, including: in the process of playing live content, displaying a target object on a display interface for playing the live content; when a target operation executed on the target object is acquired, displaying first prompt information and second prompt information on the display interface, wherein the first prompt information is used for prompting that the current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing the live broadcast content, the first reward is one part of target rewards, the second reward is the other part of the target rewards, and the target reward is matched with the target object.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast room interaction apparatus, including: the first display unit is used for displaying a target object on a display interface used for playing the live broadcast content in the process of playing the live broadcast content; and a second display unit, configured to display, on the display interface, first prompt information and second prompt information when a target operation performed on the target object is acquired, where the first prompt information is used to prompt that a current object performing the target operation obtains a first reward, the second prompt information is used to prompt that a second reward is sent to a first account providing the live content, the first reward is a part of a target reward, the second reward is another part of the target reward, and the target reward is matched with the target object.
As an optional example, the apparatus further includes: and a third display unit configured to display, when the target object is displayed on the display interface during playback of the live content, a first target animation that matches the target object on the display interface when the target operation performed on the target object is acquired, the first target animation being used to indicate that the target operation performed on the target object is acquired, and cancel display of the target object after the first target animation is displayed.
As an optional example, the apparatus further includes: and a fourth display unit, configured to, when the target object is displayed on the display interface in a process of playing the live content, display a second target animation that matches the target object when the target operation performed on the target object is not acquired within a first time period, where the second target animation is used to indicate that the target operation performed on the target object is not acquired within the first time period, and cancel display of the target object after the second target animation is displayed.
As an alternative example, the first display unit may include: and the first display module is used for displaying the target object in the display interface once every second time length, and canceling the display of the target object after the first time length of the target object is displayed, wherein the number of the target objects displayed each time is increased and the first time length is reduced every third time length.
As an alternative example, the second display unit includes: the processing module is used for adding 1 to statistical data under the condition that the target operation executed on the target object is obtained, wherein the initial value of the statistical data is zero, and the statistical data is used for recording the number of times of executing the target operation on the target object; and the second display module is used for displaying the first prompt message and the second prompt message on the display interface under the condition that the statistical data reaches a preset value.
As an alternative example, the first display unit may include: the third display module is used for displaying a target window on the display interface, wherein the target window comprises a plurality of display areas; the determining module is used for randomly determining a target area from the display area; and the fourth display module is used for displaying the target object in the target area.
As an alternative example, the first display unit further includes: and a fifth display module, configured to display a target button after the target window is displayed on the display interface, where the target button is used to cancel display of the target window, and the display of the target window is cancelled when the trigger operation performed on the target button is acquired.
As an alternative example, the first display unit further includes: and a playing module, configured to play a third prompt message when the target operation performed on the target object is not obtained when a display duration of the target window reaches a first predetermined duration after the target object is displayed in the target area, where the third prompt message is used to prompt that the current object does not obtain a reward.
As an alternative example, the first display unit may include: and a sixth display module, configured to, in a process of playing the live content, start displaying the target object when a current time reaches a predetermined time.
As an optional example, the apparatus further includes: and the playing unit is used for playing fourth prompt information before the target object is displayed on the display interface in the process of playing the live broadcast content, wherein the fourth prompt information is used for prompting that the target object starts to be displayed after a second preset time.
As an optional example, the apparatus further includes: and a reward unit configured to, when the target operation performed on the target object is acquired, issue the first reward to a second account of the current object and issue the second reward to the first account after the first prompt information and the second prompt information are displayed on the display interface.
As an alternative example, the second display unit includes: the seventh display module is used for displaying the first prompt information and the second prompt information on the display interface under the condition that the click operation executed on the target object is obtained; or an eighth display module, configured to display the first prompt information and the second prompt information on the display interface when the long-press operation performed on the target object is acquired; or the ninth display module is used for displaying the first prompt information and the second prompt information on the display interface under the condition of acquiring the double-click operation executed on the target object; or the tenth display module is configured to display the first prompt information and the second prompt information on the display interface when the target object is dragged to the predetermined area.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the live-air interaction method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the live broadcast interaction method through the computer program.
In the embodiment of the invention, in the process of playing live content, a target object is displayed on a display interface for playing the live content; in the method, the target object can be displayed on the display interface, when the target operation performed on the target object is detected, a part of the target reward corresponding to the target object can be sent to the user, and a part of the target reward is sent to the main broadcast, so that the effect of improving the interaction flexibility of the user and the main broadcast interaction is realized, and then solved and watched the live process, with the interactive poor technical problem of flexibility of anchor.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative live-room interaction method according to an embodiment of the invention;
fig. 2 is a flow chart illustrating an alternative live room interaction method according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of an interface display of yet another alternative live room interaction method according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of an interface display of yet another alternative live room interaction method according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 11 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 12 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 13 is a schematic diagram of an interface display of an alternative live room interaction method according to an embodiment of the present invention;
FIG. 14 is a flow diagram illustrating an alternative method of live room interaction in accordance with an embodiment of the present invention;
FIG. 15 is a flow diagram illustrating an alternative method of live room interaction in accordance with an embodiment of the present invention;
FIG. 16 is a diagram of an alternative live room interaction method according to an embodiment of the invention;
fig. 17 is a schematic structural diagram of an alternative live room interaction apparatus according to an embodiment of the present invention;
fig. 18 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, a live broadcast room interaction method is provided, and optionally, as an optional implementation manner, the live broadcast room interaction method may be applied to, but is not limited to, an environment as shown in fig. 1.
Human-computer interaction between the user 102 and the user device 104 in fig. 1 is possible. The user equipment 104 comprises a memory 106 for storing interaction data and a processor 108 for processing the interaction data. User device 104 may interact with server 112 via network 110. The server 112 includes a database 114 for storing interaction data and a processing engine 116 for processing the interaction data. The user device 104 may display live content, the live content may be acquired from the server 112, the user device 104 may display a target object during the process of displaying the live content, and when a target operation performed on the target object is acquired, display first prompt information and second prompt information on a display interface of the user device 104, where the first prompt information is used to prompt that a current object performing the target operation obtains a first reward, the second prompt information is used to prompt that a second reward is sent to a first account providing the live content, the first reward is a part of the target reward, the second reward is another part of the target reward, and the target reward is matched with the target object. By the method, the target object is displayed on the display interface, and under the condition that the target operation executed on the target object is detected, part of the target reward corresponding to the target object can be sent to the user, and the other part of the target reward is sent to the anchor, so that the effect of improving the interaction flexibility of the user and the anchor is achieved.
Alternatively, the user device 104 may be, but is not limited to, a terminal such as a mobile phone, a tablet computer, a notebook computer, a PC, and the like, and the network 110 may include, but is not limited to, a wireless network or a wired network. Wherein, this wireless network includes: WIFI and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The server 112 may include, but is not limited to, any hardware device capable of performing computations.
Optionally, as an optional implementation manner, as shown in fig. 2, the live broadcast room interaction method includes:
s202, in the process of playing the live broadcast content, displaying a target object on a display interface for playing the live broadcast content;
s204, under the condition that the target operation executed on the target object is obtained, displaying first prompt information and second prompt information on a display interface, wherein the first prompt information is used for prompting that the current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing live broadcast content, the first reward is one part of the target reward, the second reward is the other part of the target reward, and the target reward is matched with the target object.
Optionally, the live room interaction method can be applied to the live domain, but is not limited to the live domain.
And (4) live broadcast: the method refers to a technology that broadcasting data is collected through certain equipment, and the broadcasting data is compressed into a viewable and transmittable video stream through a series of processing such as video coding and is output to a watching user side. And the user can generate interactive body behaviors through clicking and the interface in the live broadcast watching process.
In the live broadcasting process, a user can watch live broadcasting content and send a barrage in real time. During watching live content, a target object can be displayed on a display interface for displaying the live content, and under the condition that target operation executed on the target object is obtained, first prompt information and second prompt information are displayed on the display interface, wherein the first prompt information is used for prompting that a current object for executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account number for providing the live content, the first reward is one part of the target reward, the second reward is the other part reward of the target reward, and the target reward is matched with the target object.
By the method, the target object is displayed and the target operation of the user on the target object is detected in the live broadcast process, so that the first reward is issued to the current object and the second reward is issued to the second account providing the live broadcast content under the condition that the target operation on the target object is acquired, and the effect of improving the flexibility of interaction with the anchor broadcast in the live broadcast watching process is achieved.
Optionally, there may be multiple target objects in the scheme, and each target object corresponds to a different target reward.
Optionally, the target object in the present solution may be in a non-display state initially, and the live content is displayed on the display interface without displaying the target object. In the live broadcasting process, the target object is displayed under certain conditions. Such as pointing the display of the target object. The target object may occlude live content or be semi-transparent.
Optionally, in the present solution, the target object may be displayed on the display interface once every second duration, each time when the target object is displayed, one or more target objects may be displayed, and when a plurality of target objects are displayed, the same plurality of target objects or different plurality of target objects may be displayed. And under the condition that the target operation of the current object on the target object is acquired, a first reward in the target reward matched with the target object is issued to a first account of the current object, and a second reward in the target reward is issued to a second account providing live broadcast content.
For example, as shown in fig. 3-5, fig. 3 is an interface for playing live content, where a bullet screen, such as "666" or "shooter," may be displayed on the interface. Fig. 4 shows that when a target object 402 is displayed once, a plurality of the same target objects 402 can be displayed, and the displayed target objects 402 block live content. In fig. 5, when the target object 502 is displayed once, the displayed target object 502 may be different. The target object 502 has a different style and/or action and/or size.
Alternatively, when the target object is displayed once every second period, the display of the target object may be canceled after the first period in which the target object is displayed. That is, the target object is not always displayed on the live content, but disappears after the first duration of display.
Optionally, in this scheme, when the target object is displayed once every second duration, one target object may be displayed first, the duration of displaying the target object is the first duration, and if the target object starts to be displayed for the third duration, the display number of the target objects may be increased, and the time of the first duration may be reduced. For example, the target object is displayed every 2 seconds, 1 is displayed for the first time, 1 second is displayed, 2 is displayed every two seconds after waiting for 10 seconds, 0.8 is displayed every time, 3 is displayed every two seconds after waiting for 20 seconds, 0.6 is displayed every time, and the like.
Alternatively, during display of the target object, the user may perform a target operation on the target object. For example, the target operation may be a click operation, a long-press operation, a double-click operation, or an operation of dragging to a predetermined area, or the like. For example, as shown in fig. 6 and 7, a target object 602 is displayed in fig. 6, and the target object 602 may be clicked. Alternatively, a target object 702 is displayed in fig. 7, and the target object 702 may be dragged into the area 704 to be regarded as a target operation being performed on the target object.
Optionally, in this scheme, after a target operation is performed on a target object once, the first prompt information and the second prompt information may be displayed on the display interface, and the second reward is sent to the first account and the first reward is sent to the second account, or after a target object is performed multiple times of target operations, the first prompt information and the second prompt information may be displayed on the display interface, and the second reward is sent to the first account and the first reward is sent to the second account. That is, in the present scheme, it may be considered that, after the user performs the target operation on the target object once, the operation of the user is considered to be in accordance with the requirement, and the reward is issued, or after the user performs the target operation on the target object multiple times, the operation of the user is considered to be in accordance with the requirement, and the reward is issued.
Optionally, in this scheme, after the user performs the target operation on the target object, a first target animation matched with the target object may be displayed, for example, the first target animation may be an animation of the target object, such as dizziness and anger, and after the first target animation is played, the target object is cancelled from being displayed.
Or displaying a second target animation matched with the target object when the target operation executed on the target object by the user is not acquired within the first time period. The second animation may be an animation of a target object stealing a favorite, etc.
For example, as shown in fig. 8 and 9, when the target object 802 displayed in fig. 8 is subjected to a target operation, such as a click operation, a first target animation matching the target object 802 is played, and the target object 802 can be seen on the display interface to show an irritating animation. And then cancels the display of the target object 802.
As shown in fig. 9, after the target object 902 displayed in fig. 9 shows the first time period, and the target operation is not acquired, the target object 902 shows the second target animation, and then the display of the target object 902 is cancelled.
Alternatively, the target object in the present scheme may be displayed in the target window. That is, during the process of displaying live content, a target window is displayed on the display interface, the target window can be slid into the display, and the target window includes a plurality of display areas. For example, as shown in fig. 10, when displaying the target object in fig. 10, a target window 1002 is displayed first, a plurality of display areas 1004 are displayed in the target window 1002, target areas 1006 are randomly determined in the display areas 1004 (the target areas 1006 are one or more of the display areas 1004), and the target object 1008 is displayed in the target areas 1006. The display window 1002 may occlude live content.
Optionally, in the present solution, the target button may also be displayed when the target window is displayed, and if the target button is triggered by the user, the display of the target window is cancelled if the target button is clicked.
It should be noted that, when the target object is displayed in the target window, if the target window is closed, the target object is not displayed any more, and the live content played at this time is not blocked by other content. Or after the target window is closed, a recovery button is also displayed when the live content is displayed, and after the recovery button is clicked, the target window can be displayed again, and the target object is displayed in the target window.
For example, as shown in fig. 11, when the target window 1002 is displayed, a target button 1104 is simultaneously displayed in the target window, and when the target button 1104 is clicked, the display of the target window 1002 is canceled, and the display of the target object in the target window is canceled.
Optionally, in this scheme, when a target operation performed on a target object is acquired, a first reward in a target reward matched with the target object is issued to a first account of a current object, a second reward in the target reward is issued to a second account providing live content, and first prompt information and second prompt information are displayed. As shown in fig. 12, fig. 12 is an alternative display interface for displaying a first prompt message 1202 and a second prompt message 1204. When the first prompt message and the second prompt message are displayed, the first prompt message and the second prompt message can be displayed in the target window.
Optionally, when the display duration of the target window reaches a first predetermined duration and the target operation performed on the target object is not acquired, playing third prompt information, where the third prompt information is used to prompt that the current object does not obtain the reward. When the third prompt message is displayed, the third prompt message may be displayed in the target window, or the target window may be closed for display.
That is, if the user does not perform the target operation on the target object or the number of times of performing the target operation does not reach a predetermined number value during the display of the target object, no award is issued to the current object. At this time, the third prompt message is played, and the third prompt message may be voice, text, image, or the like. For example, as shown in fig. 13, fig. 13 is a display interface for optionally prompting the third prompting message 1302.
Optionally, in this scheme, before the target object is displayed, fourth prompt information may be further played, where the fourth prompt information is used to prompt that the target object starts to be displayed after a second predetermined time period. If the distance between the target object and the display is 1 minute or 3 seconds, the fourth prompt message is played to prompt the user.
Alternatively, the target object may be displayed when the predetermined time is not reached, such as 8 pm every day, or every hour.
Optionally, the target object in the present scheme may be an image or a combination of a text and an image, or a moving picture, etc.
The above live room interaction method is described below with reference to a specific example. The explanation will be given by taking a live room type squirrel game as an example. The target object in the scheme can be a hamster, the hamster is displayed in the process of playing live broadcast contents in a live broadcast room, and a user can click the hamster to realize the operation of playing the hamster.
In all live broadcast rooms of the platform, in a prime time period (16 o' clock-2: 00 a morning), all live broadcast rooms start the game of the hamster every time the whole spot is reached. The anchor may guide the user to prompt "game is about to start everyone ready" before starting the game. The user will be shown 3-5 minutes before the game is turned on. The mouse flick window (target window) from one click to one click automatically slides downwards from the top of the screen and is displayed in a full-screen floating layer mode. The user who is not interested in the playing method can click the closing button to cancel the game. Or, the groundmouse is directly slid upwards to cancel the game. The countdown time of 3s before the playing method is started is convenient for the user to prepare, and the game is prompted to start within three seconds. After the countdown was completed, the hamster began to appear. One rat appears at the beginning, and the time interval of each appearance is about 1 s; with the lapse of time, 2 voles can appear simultaneously, 3 at most appear simultaneously to the speed that disappearance appears is faster and faster, and the user need not beat the vole that gives off the head constantly. The hit hamster disappears after being displayed with the vertigo effect, and the missed hamster disappears after being displayed with the facial expression stealing preference effect. The playing time is 60s, and whether the user successfully meets the condition is judged after the countdown of 60s is finished. When 1 user in the room hits the hamster 8 times, or each person of 2 or more users successfully hits the hamster 8 times, the rat king can be caught and awarded, and the rewarded user platform prompts which awards are obtained. And the users who hit the game less than 8 times do not have rewards, the users are informed of the reappearance, and the users are prompted about the playing rules. The rewards are divided into the anchor rewards and the user rewards, the user rewards are automatically distributed to the backpack of the user, and the user can selectively send the rewards to the anchor; the anchor reward is automatically sent to the home anchor at the instant the user receives the reward, and notifies other users throughout the room in the form of gift banners and room broadcasts.
The above is an explanation of the process of playing the game on the foreground, and the explanation of the technical side is described below.
The interactive playing method utilizes full-screen Webview provided by embedding of APP as a carrier for display, and opens an entrance at fixed time for a user to participate. The whole interactive play process is shown in steps S1402 to S1418 of fig. 14: first, step S1402 is executed, the game entry is pushed in the live broadcast room at regular time, and step S1404 determines whether or not an operation of the user for clicking the close button is received, and if the operation is received, the game is closed, and if the operation is not received, step S1406 is executed to count down for 3 seconds and start the game. In the game process, the user participates in the game through the touch screen S1408, after the game is finished, the user score is automatically uploaded S1410, the user game result data is counted by taking the live broadcast as the dimension after the score is obtained by the background S1412, the background issues the reward of the live broadcast according to the game result statistic data in a condition of minutes S1414, the reward is received and issued by the front end S1416, and the game is finished S1418.
The game interactive playing method is implemented by taking a hamster as a theme and based on a Web technology of HTML5+ JavaScript. The Canvas API provides a way to draw graphics through the < Canvas > element of JavaScript and HTML, so that the drawing of game pictures can be realized through the Canvas API. In addition, touch event provided through the Web API can monitor the position of the user's point touch screen for game interaction.
The specific flow is shown in figure 15,
step S1502: a game start screen is drawn. Nine earth rat holes are drawn in sequence in the x-axis direction and the y-axis direction according to the width and the height of the earth rat holes.
Step S1504: count down for 3 seconds. To make the user psychologically ready, the game draws a 3 second last cue that the game is about to begin.
Step S1506: the game is formally started and a 60 second limit is set. After the 3 seconds of countdown is finished, the game is started formally and the game time limit is set to 60 seconds, and the game end countdown of 60 seconds is performed.
Step S1508: whether the game is over 60 seconds. It is determined whether the 60 second limit is over, and if so, the process proceeds to step S1520, and if not, the process continues to step 1510.
Step S1510: and randomly selecting x hamster holes to generate the hamster. If the time is limited to remain within 40 seconds, randomly selecting 2 mice holes to generate the mice; and if the time limit is within the remaining 20 seconds, randomly selecting 3 mice holes to generate the mice. Each selection is randomly selected from among its alternate mouseholes that were not selected last time and is allowed to respond to the user's tap operation.
Step S1512: and judging whether to hit the groundmouse according to the point touch position of the user. And acquiring x-axis and y-axis positions (tx, ty) of the point touch position according to the returned parameters of the touch event provided by the Web, sequentially calculating the collision range of the position (dx, dy) of the earth-tree hole where the earth-mouse appears, if dx + width < tx and dy + height < ty, determining that the user hits the earth-mouse and turning to the step S1516, otherwise, determining that the user does not hit the earth-mouse and turning to the step S1514.
Step S1516: recording the times of hitting the hamster by the user plus one.
Step S1514: the number of times of hitting the hamster by the user is unchanged.
Step S1518: whether the hamster disappears or not. The presence of the groundmouse is kept for 1 second, the groundmouse playing is finished after 1 second, the user does not respond to the point touch operation, and the process goes to the step S1508. If not, go to step S1512 to determine whether the user touches the mouse.
Step S1520: and uploading the game result of the user to the background. And finishing the game time limit for 60 seconds, feeding back the game result of the user to the back end by the front end after the game is finished, and counting the total number of the users with the hit times more than or equal to 8 times in the live broadcast by the back end by taking the live broadcast as a dimension.
Step S1522: and issuing game rewards in the background. According to game rules, if a live broadcast room requested by a front end meets the threshold of the King of the hamster (2 or more users in the live broadcast room successfully play 8 times of the hamster per person and the user successfully plays 8 times of the hamster), the King of the hamster type reward is issued. If not, the issued reward is null.
Step S1524: whether the user obtains the King of the hamster is awarded; if the reward returned by the background is the reward of the squirrel king, representing that the user successfully participates in the game, the process goes to step S1528; if the returned reward is null, the user fails to participate in the game, and the process goes to step S1526.
Step S1528: the game is successful. Prompting the user to successfully participate in the game, and issuing the reward to the user and the main player in the background.
Step S1526: the game fails. Prompting the user to fail to participate in the game.
The random algorithm used in the above process may be to map the hamster hole positions to 1 to 9, respectively, as shown in fig. 16, and record in an array pos (pos ═ 1,2,3,4,5,6,7,8, 9).
During the first selection, a random number (the range is 0-8) is directly generated according to a random number formula and is used as a subscript to extract a value from the array pos, and the value is the position of a mousehole where a mousetrap appears. From the second selection, the array pos is copied and the value of the last random result is removed as a new array, and random numbers are generated according to a random number formula and the positions of the rat holes are randomly generated from the new array. According to the probability theory, if y hamster hole positions are required to appear simultaneously, y selection results are continuously and randomly generated to serve as the hamster hole positions appearing simultaneously.
An alternative code to the random number formula is as follows:
v generating a random number i, min ═ i < max
Function getRandomInt(min,max){
Return mat floor (mat random () (max-min) + min); // random number formula
}
// generating a random number i from 0-8
getRandomInt(0,8)
By the method, the user can obtain the reward through the game and send the gift to the favorite anchor broadcast free of charge in the live broadcast watching process, and the effect of improving the live broadcast interaction efficiency is achieved.
As an optional implementation, when the target object is displayed on the display interface during playing of the live content, the method further includes:
s1, in the case that the target operation executed on the target object is acquired, displaying a first target animation matched with the target object on the display interface, wherein the first target animation is used for indicating that the target operation executed on the target object is acquired;
s2, after the first target animation is displayed, the display of the target object is canceled.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an optional implementation, when the target object is displayed on the display interface during playing of the live content, the method further includes:
s1, in the case that the target operation executed on the target object is not acquired within the first duration, displaying a second target animation matched with the target object, wherein the second target animation is used for indicating that the target operation executed on the target object is not acquired within the first duration;
s2, after the second target animation is displayed, the display of the target object is canceled.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an optional embodiment, in the process of playing the live content, displaying the target object on the display interface for playing the live content includes:
s1, displaying the target object in the display interface once every second time length;
s2, canceling the display of the target object after the target object is displayed for the first duration, wherein the number of the target objects displayed each time is increased and the first duration is decreased every third duration.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an optional implementation, in a case that a target operation performed on a target object is acquired, displaying the first prompt information and the second prompt information on the display interface includes:
s1, adding 1 to the statistical data under the condition of acquiring the target operation executed on the target object, wherein the initial value of the statistical data is zero, and the statistical data is used for recording the number of times of executing the target operation on the target object;
and S2, displaying the first prompt message and the second prompt message on the display interface under the condition that the statistical data reach the preset value.
Through the method, the flexibility of interaction with the anchor in the live broadcast watching process is improved.
As an optional embodiment, in the process of playing the live content, displaying the target object on the display interface for playing the live content includes:
s1, displaying a target window on the display interface, wherein the target window comprises a plurality of display areas;
s2, randomly determining a target area from the display area;
s3, the target object is displayed in the target area.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an optional embodiment, after displaying the target window on the display interface, the method further comprises:
s1, displaying a target button, wherein the target button is used for canceling the display of the target window;
s2, when the trigger operation to the target button is acquired, the display of the target window is canceled.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an alternative embodiment, after displaying the target object in the target area, the method further comprises:
and S1, playing third prompt information under the condition that the display duration of the target window reaches a first preset duration and the target operation executed on the target object is not acquired, wherein the third prompt information is used for prompting that the current object is not rewarded.
Through the method, the flexibility of interaction with the anchor in the live broadcast watching process is improved.
As an optional embodiment, in the process of playing the live content, displaying the target object on the display interface for playing the live content includes:
s1, in the process of playing the live content, when the current time reaches a predetermined time, the display of the target object is started.
Through the embodiment, the flexibility of displaying the target object is improved through the method.
As an optional embodiment, before displaying the target object on the display interface during playing of the live content, the method further includes:
and S1, playing fourth prompt information, wherein the fourth prompt information is used for prompting that the target object starts to be displayed after a second preset time.
Through the method, the flexibility of interaction with the anchor in the live broadcast watching process is improved.
As an optional implementation, in a case that a target operation performed on a target object is acquired, after displaying the first prompt information and the second prompt information on the display interface, the method further includes:
s1, the first reward is issued to the second account of the current object, and the second reward is issued to the first account.
Through the method, the flexibility of interaction with the anchor in the live broadcast watching process is improved.
As an optional implementation, displaying the first prompt message and the second prompt message on the display interface includes:
(1) under the condition that the click operation executed on the target object is acquired, displaying first prompt information and second prompt information on a display interface; or
(2) Under the condition that the long-press operation executed on the target object is acquired, displaying first prompt information and second prompt information on a display interface; or
(3) Under the condition that double-click operation performed on a target object is acquired, displaying first prompt information and second prompt information on a display interface; or
(4) And displaying the first prompt information and the second prompt information on the display interface under the condition that the target object is dragged to the preset area.
Through the method, the flexibility of interaction with the anchor in the live broadcast watching process is improved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, a live broadcast room interaction apparatus for implementing the live broadcast room interaction method is also provided. As shown in fig. 17, the apparatus includes:
(1) a first display unit 1702, configured to display a target object on a display interface for playing live content in a process of playing the live content;
(2) a second display unit 1704, configured to display, on a display interface, first prompt information and second prompt information when a target operation performed on a target object is acquired, where the first prompt information is used to prompt that a current object performing the target operation obtains a first reward, the second prompt information is used to prompt that a second reward is sent to a first account providing live content, the first reward is a part of the target reward, the second reward is another part of the target reward, and the target reward is matched with the target object.
Optionally, the live room interaction apparatus may be, but is not limited to, applied to the live domain.
And (4) live broadcast: the method refers to a technology that broadcasting data is collected through certain equipment, and the broadcasting data is compressed into a viewable and transmittable video stream through a series of processing such as video coding and is output to a watching user side. And the user can generate interactive body behaviors through clicking and the interface in the live broadcast watching process.
In the live broadcasting process, a user can watch live broadcasting content and send a barrage in real time. During watching live content, a target object can be displayed on a display interface for displaying the live content, and under the condition that target operation executed on the target object is obtained, first prompt information and second prompt information are displayed on the display interface, wherein the first prompt information is used for prompting that a current object for executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account number for providing the live content, the first reward is one part of the target reward, the second reward is the other part reward of the target reward, and the target reward is matched with the target object.
By the method, the target object is displayed and the target operation of the user on the target object is detected in the live broadcast process, so that the first reward is issued to the current object and the second reward is issued to the second account providing the live broadcast content under the condition that the target operation on the target object is acquired, and the effect of improving the flexibility of interaction with the anchor broadcast in the live broadcast watching process is achieved.
Optionally, there may be multiple target objects in the scheme, and each target object corresponds to a different target reward.
Optionally, the target object in the present solution may be in a non-display state initially, and the live content is displayed on the display interface without displaying the target object. In the live broadcasting process, the target object is displayed under certain conditions. Such as pointing the display of the target object. The target object may occlude live content or be semi-transparent.
Optionally, in the present solution, the target object may be displayed on the display interface once every second duration, each time when the target object is displayed, one or more target objects may be displayed, and when a plurality of target objects are displayed, the same plurality of target objects or different plurality of target objects may be displayed. And under the condition that the target operation of the current object on the target object is acquired, a first reward in the target reward matched with the target object is issued to a first account of the current object, and a second reward in the target reward is issued to a second account providing live broadcast content.
For example, as shown in fig. 3-5, fig. 3 is an interface for playing live content, where a bullet screen, such as "666" or "shooter," may be displayed on the interface. Fig. 4 shows that when a target object 402 is displayed once, a plurality of the same target objects 402 can be displayed, and the displayed target objects 402 block live content. In fig. 5, when the target object 502 is displayed once, the displayed target object 502 may be different. The target object 502 has a different style and/or action and/or size.
Alternatively, when the target object is displayed once every second period, the display of the target object may be canceled after the first period in which the target object is displayed. That is, the target object is not always displayed on the live content, but disappears after the first duration of display.
Optionally, in this scheme, when the target object is displayed once every second duration, one target object may be displayed first, the duration of displaying the target object is the first duration, and if the target object starts to be displayed for the third duration, the display number of the target objects may be increased, and the time of the first duration may be reduced. For example, the target object is displayed every 2 seconds, 1 is displayed for the first time, 1 second is displayed, 2 is displayed every two seconds after waiting for 10 seconds, 0.8 is displayed every time, 3 is displayed every two seconds after waiting for 20 seconds, 0.6 is displayed every time, and the like.
Alternatively, during display of the target object, the user may perform a target operation on the target object. For example, the target operation may be a click operation, a long-press operation, a double-click operation, or an operation of dragging to a predetermined area, or the like. For example, as shown in fig. 6 and 7, a target object 602 is displayed in fig. 6, and the target object 602 may be clicked. Alternatively, a target object 702 is displayed in fig. 7, and the target object 702 may be dragged into the area 704 to be regarded as a target operation being performed on the target object.
Optionally, in this scheme, after a target operation is performed on a target object once, the first prompt information and the second prompt information may be displayed on the display interface, and the second reward is sent to the first account and the first reward is sent to the second account, or after a target object is performed multiple times of target operations, the first prompt information and the second prompt information may be displayed on the display interface, and the second reward is sent to the first account and the first reward is sent to the second account. That is, in the present scheme, it may be considered that, after the user performs the target operation on the target object once, the operation of the user is considered to be in accordance with the requirement, and the reward is issued, or after the user performs the target operation on the target object multiple times, the operation of the user is considered to be in accordance with the requirement, and the reward is issued.
Optionally, in this scheme, after the user performs the target operation on the target object, a first target animation matched with the target object may be displayed, for example, the first target animation may be an animation of the target object, such as dizziness and anger, and after the first target animation is played, the target object is cancelled from being displayed.
Or displaying a second target animation matched with the target object when the target operation executed on the target object by the user is not acquired within the first time period. The second animation may be an animation of a target object stealing a favorite, etc.
For example, as shown in fig. 8 and 9, when the target object 802 displayed in fig. 8 is subjected to a target operation, such as a click operation, a first target animation matching the target object 802 is played, and the target object 802 can be seen on the display interface to show an irritating animation. And then cancels the display of the target object 802.
As shown in fig. 9, after the target object 902 displayed in fig. 9 shows the first time period, and the target operation is not acquired, the target object 902 shows the second target animation, and then the display of the target object 902 is cancelled.
Alternatively, the target object in the present scheme may be displayed in the target window. That is, during the process of displaying live content, a target window is displayed on the display interface, the target window can be slid into the display, and the target window includes a plurality of display areas. For example, as shown in fig. 10, when displaying the target object in fig. 10, a target window 1002 is displayed first, a plurality of display areas 1004 are displayed in the target window 1002, target areas 1006 are randomly determined in the display areas 1004 (the target areas 1006 are one or more of the display areas 1004), and the target object 1008 is displayed in the target areas 1006. The display window 1002 may occlude live content.
Optionally, in the present solution, the target button may also be displayed when the target window is displayed, and if the target button is triggered by the user, the display of the target window is cancelled if the target button is clicked.
It should be noted that, when the target object is displayed in the target window, if the target window is closed, the target object is not displayed any more, and the live content played at this time is not blocked by other content. Or after the target window is closed, a recovery button is also displayed when the live content is displayed, and after the recovery button is clicked, the target window can be displayed again, and the target object is displayed in the target window.
For example, as shown in fig. 11, when the target window 1002 is displayed, a target button 1104 is simultaneously displayed in the target window, and when the target button 1104 is clicked, the display of the target window 1002 is canceled, and the display of the target object in the target window is canceled.
Optionally, in this scheme, when a target operation performed on a target object is acquired, a first reward in a target reward matched with the target object is issued to a first account of a current object, a second reward in the target reward is issued to a second account providing live content, and first prompt information and second prompt information are displayed. As shown in fig. 12, fig. 12 is an alternative display interface for displaying a first prompt message 1202 and a second prompt message 1204. When the first prompt message and the second prompt message are displayed, the first prompt message and the second prompt message can be displayed in the target window.
Optionally, when the display duration of the target window reaches a first predetermined duration and the target operation performed on the target object is not acquired, playing third prompt information, where the third prompt information is used to prompt that the current object does not obtain the reward. When the third prompt message is displayed, the third prompt message may be displayed in the target window, or the target window may be closed for display.
That is, if the user does not perform the target operation on the target object or the number of times of performing the target operation does not reach a predetermined number value during the display of the target object, no award is issued to the current object. At this time, the third prompt message is played, and the third prompt message may be voice, text, image, or the like. For example, as shown in fig. 13, fig. 13 is a display interface for optionally prompting the third prompting message 1302.
Optionally, in this scheme, before the target object is displayed, fourth prompt information may be further played, where the fourth prompt information is used to prompt that the target object starts to be displayed after a second predetermined time period. If the distance between the target object and the display is 1 minute or 3 seconds, the fourth prompt message is played to prompt the user.
Alternatively, the target object may be displayed when the predetermined time is not reached, such as 8 pm every day, or every hour.
Optionally, the target object in the present scheme may be an image or a combination of a text and an image, or a moving picture, etc.
Through the device, the user can obtain rewards through games and send gifts to favorite anchor broadcasters free of charge in the live watching process, and the effect of improving the live broadcast interaction efficiency is achieved.
As an alternative embodiment, the above apparatus further comprises:
(1) and the third display unit is used for displaying a first target animation matched with the target object on the display interface under the condition that the target operation executed on the target object is obtained when the target object is displayed on the display interface in the process of playing the live broadcast content, wherein the first target animation is used for indicating that the target operation executed on the target object is obtained, and the display of the target object is cancelled after the first target animation is displayed.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the above apparatus further comprises:
(1) and the fourth display unit is used for displaying a second target animation matched with the target object under the condition that the target operation executed on the target object is not acquired within the first time length when the target object is displayed on the display interface in the process of playing the live content, wherein the second target animation is used for indicating that the target operation executed on the target object is not acquired within the first time length, and the target object is canceled after the second target animation is displayed.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the first display unit includes:
(1) and the first display module is used for displaying the target object in the display interface once every second time length, and canceling the display of the target object after the first time length of the target object is displayed, wherein the number of the target objects displayed each time is increased and the first time length is reduced every third time length.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the second display unit includes:
(1) the processing module is used for adding 1 to the statistical data under the condition of acquiring the target operation executed on the target object, wherein the initial value of the statistical data is zero, and the statistical data is used for recording the number of times of executing the target operation on the target object;
(2) and the second display module is used for displaying the first prompt message and the second prompt message on the display interface under the condition that the statistical data reaches a preset numerical value.
Through this embodiment, through above-mentioned device to the flexibility of watching live in-process and anchor interaction has been improved.
As an alternative embodiment, the first display unit includes:
(1) the third display module is used for displaying a target window on the display interface, wherein the target window comprises a plurality of display areas;
(2) the determining module is used for randomly determining a target area from the display area;
(3) and the fourth display module is used for displaying the target object in the target area.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the first display unit further includes:
(1) and the fifth display module is used for displaying a target button after the target window is displayed on the display interface, wherein the target button is used for canceling the display of the target window, and the display of the target window is canceled under the condition that the trigger operation executed on the target button is acquired.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the first display unit further includes:
(1) and the playing module is used for playing third prompt information under the condition that the target operation executed on the target object is not acquired when the display duration of the target window reaches a first preset duration after the target object is displayed in the target area, wherein the third prompt information is used for prompting that the current object does not acquire the reward.
Through this embodiment, through above-mentioned device to the flexibility of watching live in-process and anchor interaction has been improved.
As an alternative embodiment, the first display unit includes:
(1) and the sixth display module is used for starting to display the target object when the current time reaches the preset time in the process of playing the live content.
Through the embodiment, the flexibility of displaying the target object is improved through the device.
As an alternative embodiment, the above apparatus further comprises:
(1) and the playing unit is used for playing fourth prompt information before the target object is displayed on the display interface in the process of playing the live broadcast content, wherein the fourth prompt information is used for prompting that the target object starts to be displayed after a second preset time.
Through this embodiment, through above-mentioned device to the flexibility of watching live in-process and anchor interaction has been improved.
As an alternative embodiment, the above apparatus further comprises:
(1) and the reward unit is used for issuing a first reward to the second account of the current object and issuing a second reward to the first account after the first prompt information and the second prompt information are displayed on the display interface under the condition of acquiring the target operation executed on the target object.
Through this embodiment, through above-mentioned device to the flexibility of watching live in-process and anchor interaction has been improved.
As an alternative embodiment, the second display unit includes:
(1) the seventh display module is used for displaying the first prompt information and the second prompt information on the display interface under the condition that the click operation executed on the target object is obtained; or
(2) The eighth display module is used for displaying the first prompt information and the second prompt information on the display interface under the condition of acquiring the long press operation executed on the target object; or
(3) The ninth display module is used for displaying the first prompt information and the second prompt information on a display interface under the condition of acquiring the double-click operation executed on the target object; or
(4) And the tenth display module is used for displaying the first prompt information and the second prompt information on the display interface under the condition that the target object is dragged to the preset area.
Through this embodiment, through above-mentioned device to the flexibility of watching live in-process and anchor interaction has been improved.
According to yet another aspect of the embodiments of the present invention, there is also provided an electronic apparatus for implementing the live broadcast interactive method, as shown in fig. 18, the electronic apparatus includes a memory 1802 and a processor 1804, the memory 1802 stores therein a computer program, and the processor 1804 is configured to execute the steps in any one of the method embodiments described above through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, in the process of playing the live broadcast content, displaying the target object on the display interface for playing the live broadcast content;
s2, under the condition that the target operation executed on the target object is obtained, displaying first prompt information and second prompt information on the display interface, wherein the first prompt information is used for prompting that the current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing live broadcast content, the first reward is one part of the target reward, the second reward is the other part of the target reward, and the target reward is matched with the target object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 18 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 18 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 18, or have a different configuration than shown in FIG. 18.
The memory 1802 may be configured to store software programs and modules, such as program instructions/modules corresponding to the live broadcast interaction method and apparatus in the embodiments of the present invention, and the processor 1804 executes the software programs and modules stored in the memory 1802, so as to execute various functional applications and data processing, that is, implement the live broadcast interaction method. The memory 1802 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1802 can further include memory located remotely from the processor 1804, which can be connected to the terminals over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1802 may be used for storing information such as the number of reward and target operations and target objects, but not limited to these. As an example, as shown in fig. 18, the memory 1802 may include, but is not limited to, a first display unit 1702 and a second display unit 1704 of the live-air interaction apparatus. In addition, the present invention may further include, but is not limited to, other module units in the live broadcast room interaction apparatus, which is not described in this example again.
Optionally, the transmitting device 1806 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1806 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 1806 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1808 for displaying a target object; and a connection bus 1810 for connecting the respective module components in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is arranged to perform the steps in any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, in the process of playing the live broadcast content, displaying the target object on the display interface for playing the live broadcast content;
s2, under the condition that the target operation executed on the target object is obtained, displaying first prompt information and second prompt information on the display interface, wherein the first prompt information is used for prompting that the current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing live broadcast content, the first reward is one part of the target reward, the second reward is the other part of the target reward, and the target reward is matched with the target object.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (12)

1. A live broadcast room interaction method is characterized by comprising the following steps:
in the process of playing live content, displaying a target object on a display interface for playing the live content, specifically, displaying the target object in the display interface once every second time length, canceling the display of the target object after displaying the target object for the first time length, increasing the number of the target objects displayed each time every third time length, and reducing the first time length;
under the condition that target operation executed on the target object is acquired, displaying first prompt information and second prompt information on the display interface, wherein the first prompt information is used for prompting that a current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing the live broadcast content, the first reward is one part of target rewards, the second reward is the other part of the target rewards, and the target reward is matched with the target object;
adding 1 to statistical data under the condition that the target operation executed on the target object is acquired, wherein the initial value of the statistical data is zero, and the statistical data is used for recording the number of times of executing the target operation on the target object;
and under the condition that the statistical data reach a preset value, issuing the first reward to a second account of the current object, and issuing the second reward to the first account.
2. The method of claim 1, wherein while the target object is displayed on the display interface during the playing of the live content, the method further comprises:
under the condition that the target operation performed on the target object is obtained, displaying a first target animation matched with the target object on the display interface, wherein the first target animation is used for indicating that the target operation performed on the target object is obtained;
and after the first target animation is displayed, canceling the display of the target object.
3. The method of claim 1, wherein while the target object is displayed on the display interface during the playing of the live content, the method further comprises:
displaying a second target animation matched with the target object under the condition that the target operation executed on the target object is not acquired within a first duration, wherein the second target animation is used for indicating that the target operation executed on the target object is not acquired within the first duration;
and after the second target animation is displayed, canceling the display of the target object.
4. The method of claim 1, wherein during the playing of the live content, displaying a target object on a display interface for playing the live content comprises:
displaying a target window on the display interface, wherein the target window comprises a plurality of display areas;
randomly determining a target area from the display area;
displaying the target object in the target area.
5. The method of claim 4, wherein after displaying the target window on the display interface, the method further comprises:
displaying a target button, wherein the target button is used for canceling the display of the target window;
and under the condition that the triggering operation executed on the target button is acquired, canceling the display of the target window.
6. The method of claim 5, wherein after displaying the target object in the target area, the method further comprises:
and playing third prompt information under the condition that the display duration of the target window reaches a first preset duration and the target operation executed on the target object is not acquired, wherein the third prompt information is used for prompting that the current object does not obtain rewards.
7. The method of claim 1, wherein during the playing of the live content, displaying a target object on a display interface for playing the live content comprises:
and in the process of playing the live content, starting to display the target object when the current time reaches a preset time.
8. The method of claim 1, wherein during the playing of the live content, before displaying the target object on the display interface, the method further comprises:
and playing fourth prompt information, wherein the fourth prompt information is used for prompting that the target object starts to be displayed after a second preset time.
9. The method according to any one of claims 1 to 8, wherein in a case where a target operation performed on the target object is acquired, displaying first prompt information and second prompt information on the display interface includes:
under the condition that the click operation executed on the target object is obtained, displaying first prompt information and second prompt information on the display interface; or
Under the condition that the long-press operation executed on the target object is acquired, displaying first prompt information and second prompt information on the display interface; or
Under the condition that the double-click operation executed on the target object is acquired, displaying first prompt information and second prompt information on the display interface; or
And displaying first prompt information and second prompt information on the display interface under the condition that the target object is dragged to a preset area.
10. A live room interaction device, comprising:
the first display unit is used for displaying a target object on a display interface for playing live content in the process of playing the live content, and specifically comprises the steps of displaying the target object in the display interface once every second time length, canceling the display of the target object after the first time length of the target object is displayed, increasing the number of the target objects displayed each time every third time length, and reducing the first time length;
the second display unit is used for displaying first prompt information and second prompt information on the display interface under the condition that a target operation executed on the target object is acquired, wherein the first prompt information is used for prompting that a current object executing the target operation obtains a first reward, the second prompt information is used for prompting that a second reward is sent to a first account providing the live broadcast content, the first reward is one part of target rewards, the second reward is the other part of the target rewards, and the target rewards are matched with the target object;
adding 1 to statistical data under the condition that the target operation executed on the target object is acquired, wherein the initial value of the statistical data is zero, and the statistical data is used for recording the number of times of executing the target operation on the target object;
and under the condition that the statistical data reach a preset value, issuing the first reward to a second account of the current object, and issuing the second reward to the first account.
11. A storage medium readable by a computer, the storage medium storing a computer program, the computer program, when executed by a processor, implementing the method of any one of claims 1 to 9.
12. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program which, when executed by the processor, implements the method of any of claims 1 to 9.
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