CN111569433B - Game cheating detection method, device, equipment and storage medium - Google Patents
Game cheating detection method, device, equipment and storage medium Download PDFInfo
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- CN111569433B CN111569433B CN202010391835.XA CN202010391835A CN111569433B CN 111569433 B CN111569433 B CN 111569433B CN 202010391835 A CN202010391835 A CN 202010391835A CN 111569433 B CN111569433 B CN 111569433B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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Abstract
The embodiment of the invention discloses a game cheating detection method, a device, equipment and a storage medium. The method comprises the following steps: acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate; determining a target cheating detection formula according to the target checkpoint; and determining a cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result. Through the technical scheme, game cheating detection with more level pertinence is realized, and the accuracy of the cheating detection is improved.
Description
Technical Field
The embodiment of the invention relates to the internet technology, in particular to a game cheating detection method, a device, equipment and a storage medium.
Background
With the development of internet technology, online games are becoming more and more popular. However, the existence of the cheating phenomenon of the game seriously affects the benign development of the online game industry. Currently, software cheating is mainly adopted, for example, in the game operation process, game plug-in is adopted to change the difficulty level of game operation or improve the operation accuracy.
The current common anti-plug-in means is that a client encrypts or confuses codes so as to improve the threshold of plug-in cheating, or dynamically monitors when the client runs, and once the plug-in is found, the method of forced exit and the like is adopted. However, these anti-cheating methods are easily broken by the cheating user, and the prevention effect is limited.
Disclosure of Invention
The embodiment of the invention provides a game cheating detection method, a device, equipment and a storage medium, which are used for realizing game cheating detection with more level pertinence and improving the accuracy of the cheating detection.
In a first aspect, an embodiment of the present invention provides a method for detecting cheating in a game, including:
acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
determining a target cheating detection formula according to the target checkpoint;
and determining a cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
In a second aspect, an embodiment of the present invention further provides a game cheating detection apparatus, where the apparatus includes:
the target clearance operation data acquisition module is used for acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
the target cheating detection formula determining module is used for determining a target cheating detection formula according to the target checkpoint;
and the cheating detection module is used for determining the cheating detection result of the target user at the target gateway according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
In a third aspect, an embodiment of the present invention further provides an electronic device, including:
one or more processors;
storage means for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the method for detecting game cheating provided by any embodiment of the present invention.
In a fourth aspect, embodiments of the present invention further provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game cheating detection method provided by any of the embodiments of the present invention.
According to the embodiment of the invention, the target clearance operation data of the target user in the target gate is obtained, wherein the clearance operation data is game skill use data of the user in the gate; determining a target cheating detection formula according to the target checkpoint; and determining the cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result. The characteristic that cheating is difficult to occur by utilizing the clearance operation data related to the skills used in the clearance is realized, and at least one cheating detection formula is set for each game clearance in the game. After a gate of a target user is closed, the closing operation data of the gate is processed by using a target cheating detection formula corresponding to the gate to detect whether the closing operation data of the gate is abnormal or not, thereby improving the gate pertinence of game cheating detection and further improving the accuracy of cheating detection.
Drawings
FIG. 1 is a flow chart of a method for detecting cheating in a game according to a first embodiment of the present invention;
FIG. 2 is a flow chart of a method for detecting cheating in a game according to a second embodiment of the present invention;
FIG. 3 is a schematic diagram of a game cheating detection device according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
Example 1
The game cheating detection method provided by the embodiment can be suitable for cheating detection of the online game. The method may be performed by a game cheating detection device, which may be implemented in software and/or hardware, and which may be integrated in an electronic device, such as a desktop computer, a server, or a server cluster, corresponding to a server capable of receiving game data. Referring to fig. 1, the method in this embodiment specifically includes:
s110, acquiring target clearance operation data of a target user at a target clearance.
The target user refers to a user to be subjected to cheating detection. The target level refers to a game level to be cheated detected. The clearance operation data is game skill use data of the user in the clearance, is statistical data of player operation in the clearance process of the clearance, and can be, for example, skill types used in the clearance process of the clearance, the use times of each skill, injury values caused by using skills, total clearance duration, the clearance start-stop time of each clearance obstacle in the clearance and the like.
Specifically, in consideration of the fact that statistics data in a game level are difficult to be changed by cheaters in the game process, the embodiment of the invention carries out cheating detection design from the point of view of game skill implementation in the game level clearance process. First, the customs clearance operation data (i.e., target customs clearance operation data) of the target user at the target customs clearance is acquired. For example, after the game is finished, the player may be provided with a client for reporting the gate operation data of the game to the server through the gate finishing protocol.
S120, determining a target cheating detection formula according to the target checkpoint.
The cheating detection formula is a formula for detecting whether game data is abnormal by analyzing the data, and may be an equation or an inequality.
Specifically, in order to more accurately perform game cheating detection, in the embodiment of the invention, at least one cheating detection algorithm is designed for each game gate through big data analysis of the clearance operation data of each game gate based on the gate characteristics (such as gate type, gate passing rule, gate attribute and the like) of the game gate and the characteristics (such as usage rule, joint usage rule with other skills and the like) of various skills in the game, so as to perform cheating detection from different angles of game clearance operation. By the arrangement, each game level can be subjected to cheating detection more pertinently, and the cheating detection formula has better traceability and more flexible adjustability, so that the cheating data can be detected more effectively. In specific implementation, at least one cheating detection formula matched with the target checkpoint is selected from a plurality of cheating detection formulas according to the target checkpoint and used as a target cheating detection formula.
Illustratively, S120 includes: determining a target cheating detection algorithm according to the target checkpoint and a mapping table between the checkpoint and the cheating detection algorithm; the cheating detection formula is obtained by analyzing the gate information of the gate and the customs operation data of a plurality of users corresponding to the gate.
Specifically, the clearance operation data of a plurality of users corresponding to each game level are collected in advance, big data analysis is carried out on the clearance operation data, the normal data range of various clearance operations in the game clearance process is determined, then a cheating detection algorithm suitable for each level is constructed according to the analyzed data result, the level characteristics of the game level, the skill characteristics of the role and the like, and each level and the corresponding cheating detection algorithm are stored in a database of a server in the form of a mapping table. After the target checkpoint is determined, a target cheating detection formula can be searched from the mapping table according to the target checkpoint. The method has the advantages of improving the determination speed of the target cheating detection formula and further improving the cheating detection efficiency.
S130, determining a cheating detection result of the target user on the target gateway according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
Specifically, the server side carries out corresponding processing on the target clearance operation data according to the requirements of the operation factors in the target cheating detection formula to obtain each operation factor. Then, each obtained operation factor is substituted into the target cheating detection formula to calculate, so that a formula calculation result (if the formula is not met) can be obtained and used as the cheating detection result of the target user at the target checkpoint. If the target clearance operation data accords with the target clearance detection formula as a result of the cheating detection, the target clearance operation data passes the verification, and the target checkpoint performs normal settlement. If the target clearance operation data does not accord with the target clearance detection formula as a result of the cheating detection, the verification of the target clearance operation data fails, and the target user is considered to use the cheating means in the clearance process of the target checkpoint, so that the target user is marked for subsequent cheating punishment processing such as warning or number sealing.
According to the technical scheme, target clearance operation data of a target user in a target gate is obtained, wherein the clearance operation data are game skill use data of the user in the gate; determining a target cheating detection formula according to the target checkpoint; and determining the cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result. The characteristic that cheating is difficult to occur by utilizing the clearance operation data related to the skills used in the clearance is realized, and at least one cheating detection formula is set for each game clearance in the game. After a gate of a target user is closed, the closing operation data of the gate is processed by using a target cheating detection formula corresponding to the gate to detect whether the closing operation data of the gate is abnormal or not, thereby improving the gate pertinence of game cheating detection and further improving the accuracy of cheating detection.
On the basis of the technical scheme, after determining whether the target user has the cheating behavior according to the cheating detection result, the game cheating detection method further comprises the following steps: if the judgment result of whether the target user has the cheating behavior is wrong, the target cheating detection formula is corrected according to the clearance operation data of the target user clearance target gateway, and the mapping table is updated. Specifically, in order to further improve the accuracy of cheating detection and reduce the error sealing rate, in the embodiment of the invention, the judgment result judged to be cheating is manually analyzed. If the determination result is correct, the cheating penalty processing is continued. If the judging result is wrong, the target cheating detection algorithm of the target checkpoint is not accurate enough, data analysis is needed to be carried out by utilizing all customs operation data of the target user on the target checkpoint so as to check whether the target cheating detection algorithm is reasonable or not, and when the target cheating detection algorithm is unreasonable, the target cheating detection algorithm is properly adjusted, such as weight or coefficient in an adjustment algorithm, and the correction of the target cheating detection algorithm is completed. After correction, the map of the checkpoint stored in the database and the cheating detection algorithm need to be updated synchronously. The advantage of this arrangement is that the accuracy of the cheating detection formula can be further improved.
Example two
Based on the first embodiment, the present embodiment further optimizes "determining the cheating detection result of the target user at the target checkpoint according to the target cheating detection formula and the target customs clearance operation data". Wherein, the explanation of the same or corresponding terms as the above embodiments is not repeated herein. Referring to fig. 2, the game cheating detection method provided in this embodiment includes:
s210, acquiring target clearance operation data of a target user at a target clearance.
S220, determining a target cheating detection formula according to the target checkpoint and a mapping table between the checkpoint and the cheating detection formula.
And S230, if the target cheating detection formula is a formula for detecting continuity and reasonability of player skill attack, determining a single attack injury mean value of a target user in a target checkpoint and a character maximum injury value of a selected character according to target clearance operation data.
In particular, it is difficult for a real player to achieve seamless use of multiple skills during game play, i.e., the skill attack continuity of a real player is limited, which is difficult to infinitely approximate the skill attack continuity of a theoretical design of a game. Therefore, in this embodiment, the skill attack continuity is characterized by using the injury value caused by the skill attack, so as to construct the target cheating detection formula. The method comprises the following steps: and determining the maximum injury value of the character according to the attack injury value which can be caused by each equipment of the selected game character (namely the selected character) when the target user passes, wherein the maximum injury value of the character is considered as the injury value which can be caused by the skill attack with good continuity of the selected character. And then, calculating and obtaining an average value of injury values (namely an average value of injury of single attack) of each skill attack of the target user in the target checkpoint by using the selected role according to the clearance operation data. And finally, constructing a target cheating detection formula according to the condition that the single attack injury mean value does not exceed the set multiple of the maximum injury value of the role. In the specific implementation, the maximum injury value of the role and the single attack injury mean value are required to be calculated according to the target clearance operation data.
Illustratively, determining the single attack injury mean of the target user in the target checkpoint from the target clearance operation data includes: and determining a single attack damage mean value of the target user in the target gateway according to the skill attack times and the attack total damage value in the target gateway operation data. Specifically, dividing the total attack damage value and the skill attack times in the target clearance operation data to obtain a single attack damage mean value. By the arrangement, the accuracy of the damage mean value of single attack can be further improved, and the accuracy of cheating detection is further improved.
Illustratively, determining, according to the target clearance operation data, a role maximum injury value of a role selected by the target user in the target checkpoint includes: and determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role in the target clearance operation data and the preset injury maximum value of each piece of equipment. Specifically, according to character equipment information of a target user selected character in target clearance operation data, determining which equipment the selected character is equipped with, and summarizing attack injury maximum values (namely preset injury maximum values) of each equipment specified in the game to obtain the maximum injury value of the character of the selected character.
In an exemplary embodiment, determining the maximum injury value of the character of the selected character according to the character equipment information of the selected character and the preset injury maximum value of each equipment in the target clearance operation data includes: and if the gate attribute of the target gate and the character attack attribute of the selected character are mutually restrained, determining the maximum injury value of the selected character according to the attribute restraint degree between the gate attribute and the character attack attribute, the character equipment information of the selected character in the target clearance operation data and the preset injury maximum value of each equipment. Specifically, some of the games have the level attributes of water, fire, soil, etc., and accordingly, the character attacks in the games are also provided with different level character attack attributes. If the gate attribute of the gate and the character attack attribute of the user selected character belong to the same category or similar categories in a certain gate, the skill attack injury value of the selected character is the skill attack injury value originally designed. If the barrier attribute and the character attack attribute of the user selected character belong to the mutually-restricted system, the skill attack injury value of the selected character is larger than the skill attack injury value originally designed by the user, the degree of the injury value increase is dependent on the mutual restriction degree between the barrier attribute and the character attack attribute, and the larger the restriction degree is, the more the injury value is increased. Based on the above, when the target checkpoint is of the other checkpoint attribute, determining the maximum injury value of the selected character according to the attribute restriction degree between the checkpoint attribute and the character attack attribute, the character equipment information of the selected character and the preset injury maximum value of each equipment. The method has the advantages that the maximum injury value of the role can be more accurately determined according to the characteristics of the checkpoint, and the detection accuracy of the target cheating detection formula is further improved.
S240, taking the single attack injury mean value and the role maximum injury value as operation factors, and determining the cheating detection result of the target user on the target gateway based on the target cheating detection formula.
Specifically, if the set multiple is determined to be 20 times, the verification of the target cheating detection equation is: and calculating whether the single attack injury mean value exceeds a role maximum injury value of 20 times. If the result is exceeded, the cheating detection result is that the test fails. If the detection result is not exceeded, the detection result is that the verification passes.
S250, if the target cheating detection formula is a formula for detecting the rationality of skill use, the total duration of the customs clearance in the target customs clearance operation data, the set use duration of each selected skill and the skill use times of each selected skill in the target customs clearance operation data are used as operation factors, and the cheating detection result of the target user on the target checkpoint is determined based on the target cheating detection formula.
Specifically, each skill in the game has its rules of use, such as the length of time the skill is used, the length of time the skill is functioning, etc. Based on such skill usage rules, the skill types that can be used by the player and the number of skill uses (i.e., the number of skill uses) for each skill are limited over a period of time. Based on this, in this embodiment, the target cheating detection formula may be constructed by using the total time consumed by the clearance in the target clearance operation data (i.e., the total duration of the clearance), the set use duration (sum of the duration of the power storage and the duration of the action) of the skills selected by the target user in the clearance process (i.e., the selected skills), and the number of times of skill use of each selected skill. For example, the total required time length of the selected skills of the target user using the skill using times is calculated through the set using time length of each selected skill and the skill using times, and then the total required time length and the total customs time length are compared. If the total time length of the demand is not less than the total time length of the clearance, the cheating detection result is verification failure. If the total time length of the demand is smaller than the total time length of the clearance, the cheating detection result is that the verification is passed.
And S260, if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target checkpoint, determining the cheating detection result of the target user on the target checkpoint based on the target cheating detection formula by taking the clearance starting time, the obstacle eliminating starting time of the last clearance obstacle and the set time difference threshold in the target clearance operation data as operation factors.
Wherein the obstacle elimination start time refers to a point in time at which the last clearance obstacle (e.g., the biggest monster in the checkpoint) starts to be overcome. The set time difference threshold value refers to the shortest time period from the gate clearance start time to the last clearance obstacle that can be started, which is set at the time of game design.
Specifically, in some game levels, the clearance sequence or the opening time of each clearance obstacle is designed, and the clearance obstacle can be opened only by the previous clearance obstacle or can be opened only after a certain period of time. However, for quick clearance, the cheating player may mask all clearance barriers before the last clearance barrier and directly begin to attack the last clearance barrier. Based on this, the cheating detection is performed by the obstacle elimination start time of the last clearance obstacle in the present embodiment. The method comprises the following steps: and calculating a start time difference corresponding to the last clearance obstacle through the clearance start time and the obstacle elimination start time of the last clearance obstacle in the target clearance operation data. If the starting time difference does not exceed the set time difference threshold, the cheating detection result is verification failure. If the starting time difference exceeds the set time difference threshold, the cheating detection result is verification passing.
S270, determining whether the target user has cheating behaviors according to the cheating detection result.
S280, if the judgment result of whether the target user has the cheating behavior is wrong, correcting the target cheating detection formula according to the clearance operation data of the target user clearance target gateway, and updating the mapping table.
The order of execution of S230 to S240, S250 and S260 is not limited, and may be sequentially executed, or one of S250 and S260 may be executed first, and then the remaining two groups may be executed, or may be executed in parallel.
According to the technical scheme of the embodiment, if the target cheating detection formula is a formula for detecting continuity and reasonability of player skill attack, a single attack injury mean value of a target user in a target checkpoint and a character maximum injury value of a selected character are determined according to target clearance operation data; and taking the single attack injury mean value and the role maximum injury value as operation factors, and determining the cheating detection result of the target user on the target checkpoint based on the target cheating detection formula. If the target cheating detection formula is a formula for detecting the rationality of skill use, the cheating detection result of the target user on the target checkpoint is determined based on the target cheating detection formula by taking the customs clearance time in the target customs clearance operation data, the set use time of each selected skill and the skill use times of each selected skill in the target customs clearance operation data as operation factors. If the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target checkpoint, the clearance starting time, the obstacle starting time of the last clearance obstacle and the set time difference threshold value in the target clearance operation data are used as operation factors, and the cheating detection result of the target user on the target checkpoint is determined based on the target cheating detection formula. The cheating detection is carried out from the game clearance operation angles of consistent reasonability of skill attack, reasonable skill use and reasonable clearance sequence of clearance barriers of the player, and the cheating detection comprehensiveness of clearance operation data of the same clearance card is improved, so that the cheating detection accuracy is further improved.
Example III
The present embodiment provides a game cheating detection apparatus, referring to fig. 3, the apparatus specifically includes:
a target clearance operation data obtaining module 310, configured to obtain target clearance operation data of a target user at a target level, where the clearance operation data is game skill usage data of the user at the level;
the target cheating detection formula determining module 320 is configured to determine a target cheating detection formula according to the target checkpoint;
the cheating detection module 330 is configured to determine a cheating detection result of the target user at the target checkpoint according to the target cheating detection formula and the target clearance operation data, and determine whether the target user has a cheating behavior according to the cheating detection result.
Optionally, the target cheating detection formula determination module 320 is specifically configured to:
determining a target cheating detection algorithm according to the target checkpoint and a mapping table between the checkpoint and the cheating detection algorithm; the cheating detection formula is obtained by analyzing the gate information of the gate and the customs operation data of a plurality of users corresponding to the gate.
Further, on the basis of the technical scheme, the device further comprises a cheating inspection formula correction module for:
after determining whether the target user has the cheating behavior according to the cheating detection result, if the determination result of determining whether the target user has the cheating behavior is wrong, correcting the target cheating detection formula according to each customs operation data of the target user customs target checkpoints, and updating the mapping table.
Optionally, the cheating detection module 330 includes:
the injury value determining submodule is used for determining a single attack injury mean value of a target user in the target checkpoint and a character maximum injury value of a selected character according to the target clearance operation data if the target cheating detection formula is a formula for detecting continuity and reasonability of player skill attack;
and the cheating detection result determining sub-module is used for determining the cheating detection result of the target user at the target checkpoint based on the target cheating detection formula by taking the single attack injury mean value and the role maximum injury value as operation factors.
Further, the injury value determination submodule is specifically configured to:
according to the skill attack times and the attack total injury value in the target clearance operation data, determining a single attack injury mean value of a target user in a target checkpoint;
and/or determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role in the target clearance operation data and the preset injury maximum value of each piece of equipment.
Further, the injury value determination submodule is specifically configured to:
and if the gate attribute of the target gate and the character attack attribute of the selected character are mutually restrained, determining the maximum injury value of the selected character according to the attribute restraint degree between the gate attribute and the character attack attribute, the character equipment information of the selected character in the target clearance operation data and the preset injury maximum value of each equipment.
Optionally, the cheating detection module 330 is specifically configured to:
if the target cheating detection formula is a formula for detecting the rationality of skill use, determining the cheating detection result of the target user on the target checkpoint based on the target cheating detection formula by taking the total duration of the customs clearance in the target customs clearance operation data, the set use duration of each selected skill and the skill use times of each selected skill in the target customs clearance operation data as operation factors;
if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target checkpoint, the clearance starting time, the obstacle eliminating starting time of the last clearance obstacle and the set time difference threshold value in the target clearance operation data are used as operation factors, and the cheating detection result of the target user on the target checkpoint is determined based on the target cheating detection formula.
By means of the game cheating detection device, the characteristic that cheating is difficult to occur by using the clearance operation data related to the skills used in clearance in the clearance is achieved, and at least one cheating detection formula is set for each game clearance in the game. After a gate of a target user is closed, the closing operation data of the gate is processed by using a target cheating detection formula corresponding to the gate to detect whether the closing operation data of the gate is abnormal or not, thereby improving the gate pertinence of game cheating detection and further improving the accuracy of cheating detection.
The game cheating detection device provided by the embodiment of the invention can execute the game cheating detection method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
It should be noted that, in the embodiment of the above-mentioned game cheating detection apparatus, each unit and module included are only divided according to the functional logic, but not limited to the above-mentioned division, so long as the corresponding functions can be implemented; in addition, the specific names of the functional units are also only for distinguishing from each other, and are not used to limit the protection scope of the present invention.
Example IV
Referring to fig. 4, the present embodiment provides an electronic device 400, which includes: one or more processors 420; the storage device 410 is configured to store one or more programs, where the one or more programs are executed by the one or more processors 420, so that the one or more processors 420 implement the game cheating detection method provided by the embodiment of the present invention, and includes:
acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
determining a target cheating detection formula according to the target checkpoint;
and determining the cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
Of course, those skilled in the art will appreciate that the processor 420 may also implement the technical solution of the method for detecting cheating in a game according to any embodiment of the present invention.
The electronic device 400 shown in fig. 4 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 4, the electronic device 400 is embodied in the form of a general purpose computing device. The components of electronic device 400 may include, but are not limited to: one or more processors 420, a memory device 410, and a bus 450 that connects the different system components (including the memory device 410 and the processor 420).
Bus 450 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, or a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, micro channel architecture (MAC) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 400 typically includes a variety of computer system readable media. Such media can be any available media that is accessible by electronic device 400 and includes both volatile and nonvolatile media, removable and non-removable media.
Storage 410 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 411 and/or cache memory 412. Electronic device 400 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 413 may be used to read from or write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, commonly referred to as a "hard disk drive"). Although not shown in fig. 4, a magnetic disk drive for reading from and writing to a removable non-volatile magnetic disk (e.g., a "floppy disk"), and an optical disk drive for reading from or writing to a removable non-volatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In such cases, each drive may be coupled to bus 450 via one or more data medium interfaces. Storage device 410 may include at least one program product having a set (e.g., at least one) of program modules configured to carry out the functions of embodiments of the invention.
A program/utility 414 having a set (at least one) of program modules 415 may be stored, for example, in storage 410, such program modules 415 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 415 generally perform the functions and/or methods of any of the embodiments described herein.
The electronic device 400 may also communicate with one or more external devices 460 (e.g., keyboard, pointing device, display 470, etc.), one or more devices that enable a user to interact with the electronic device 400, and/or any device (e.g., network card, modem, etc.) that enables the electronic device 400 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 430. Also, electronic device 400 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet, through network adapter 440. As shown in fig. 4, the network adapter 440 communicates with other modules of the electronic device 400 via a bus 450. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 400, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
The processor 420 executes various functional applications and data processing by running a program stored in the storage device 410, for example, implementing the game cheating detection method provided by the embodiment of the present invention.
Example five
The present embodiment provides a storage medium containing computer executable instructions which, when executed by a computer processor, are used to perform a method of detecting game cheating, the method comprising:
acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
determining a target cheating detection formula according to the target checkpoint;
and determining the cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
Of course, the storage medium containing the computer executable instructions provided in the embodiments of the present invention is not limited to the above method operations, and may also perform the related operations in the game cheating detection method provided in any embodiment of the present invention.
The computer storage media of embodiments of the invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.
Claims (6)
1. A method for detecting cheating in a game, comprising:
acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
determining a target cheating detection formula according to the target checkpoint;
determining a cheating detection result of the target user on the target gate according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has a cheating behavior according to the cheating detection result;
the determining the target cheating detection formula according to the target checkpoint comprises the following steps:
determining the target cheating detection algorithm according to the target checkpoint and a mapping table between the checkpoint and the cheating detection algorithm; the cheating detection formula is obtained by analyzing the gate information of the gate and the clearance operation data of a plurality of users corresponding to the gate, and is an arithmetic formula or an inequality;
according to the target cheating detection formula and the target clearance operation data, determining the cheating detection result of the target user on the target checkpoint comprises:
if the target cheating detection formula is a formula for detecting continuity and reasonability of player skill attack, determining a single attack injury average value of the target user in the target checkpoint and a character maximum injury value of a selected character according to the target clearance operation data; wherein the consistent rationality of the attack is characterized by a damage value caused by a skill attack;
taking the single attack injury mean value and the role maximum injury value as operation factors, and determining a cheating detection result of the target user on the target checkpoint based on the target cheating detection formula;
the determining the single attack injury mean value of the target user in the target checkpoint according to the target clearance operation data comprises the following steps:
determining a single attack injury mean value of the target user in the target gateway according to the skill attack times and the attack total injury value in the target gateway operation data;
and/or determining, according to the target clearance operation data, a role maximum injury value of a role selected by the target user in the target checkpoint includes:
determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role and the preset injury maximum value of each equipment in the target clearance operation data;
according to the character equipment information of the selected character and the preset injury maximum value of each equipment in the target clearance operation data, determining the character maximum injury value of the selected character comprises:
and if the gate attribute of the target gate and the character attack attribute of the selected character are mutually restrained, determining the maximum injury value of the character of the selected character according to the attribute restraint degree between the gate attribute and the character attack attribute, the character equipment information of the selected character and the preset injury maximum value of each equipment in the target clearance operation data.
2. The method of claim 1, further comprising, after determining whether the target user has a cheating act based on the cheating detection result:
if the judgment result of whether the target user has the cheating behavior is wrong is determined, the target cheating detection formula is corrected according to the clearance operation data of the target user clearance the target checkpoint, and the mapping table is updated.
3. The method of claim 1, wherein determining the cheating detection result of the target user at the target checkpoint based on the target cheating detection formula and the target clearance operation data comprises:
if the target cheating detection formula is a formula for detecting the rationality of skill use, determining the cheating detection result of the target user on the target checkpoint based on the target cheating detection formula by taking the total duration of the customs clearance in the target customs clearance operation data, the set use duration of each selected skill and the skill use times of each selected skill in the target customs clearance operation data as operation factors;
if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target checkpoint, the clearance starting time in the target clearance operation data, the obstacle elimination starting time of the last clearance obstacle and a set time difference threshold are taken as operation factors, and the cheating detection result of the target user on the target checkpoint is determined based on the target cheating detection formula.
4. A game cheating detection apparatus, comprising:
the target clearance operation data acquisition module is used for acquiring target clearance operation data of a target user at a target gate, wherein the clearance operation data is game skill use data of the user at the gate;
the target cheating detection formula determining module is used for determining a target cheating detection formula according to the target checkpoint;
the cheating detection module is used for determining the cheating detection result of the target user at the target gateway according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behaviors according to the cheating detection result;
the target cheating detection formula determining module is specifically used for:
determining a target cheating detection algorithm according to the target checkpoint and a mapping table between the checkpoint and the cheating detection algorithm; the cheating detection arithmetic expression is obtained by analyzing the gate information of the gate and the clearance operation data of a plurality of users corresponding to the gate, and is an arithmetic expression or inequality;
the cheating detection module comprises:
the injury value determining submodule is used for determining a single attack injury mean value of the target user in the target checkpoint and a role maximum injury value of the selected role according to the target clearance operation data if the target cheating detection formula is a formula for detecting continuity and reasonability of player skill attack; wherein the consistent rationality of the attack is characterized by a damage value caused by a skill attack;
the cheating detection result determining submodule is used for determining the cheating detection result of the target user at the target checkpoint based on the target cheating detection formula by taking the single attack injury average value and the role maximum injury value as operation factors;
the injury value determination submodule is specifically used for:
according to the skill attack times and the attack total injury value in the target clearance operation data, determining a single attack injury mean value of a target user in a target checkpoint;
and/or determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role in the target clearance operation data and the preset injury maximum value of each equipment;
the injury value determination submodule is specifically used for:
and if the gate attribute of the target gate and the character attack attribute of the selected character are mutually restrained, determining the maximum injury value of the selected character according to the attribute restraint degree between the gate attribute and the character attack attribute, the character equipment information of the selected character in the target clearance operation data and the preset injury maximum value of each equipment.
5. An electronic device, the electronic device comprising:
one or more processors;
storage means for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the game cheating detection method of any of claims 1-3.
6. A computer-readable storage medium, on which a computer program is stored, characterized in that the program, when executed by a processor, implements a game cheating detection method according to any one of claims 1-3.
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CN114344916B (en) * | 2022-01-04 | 2024-08-06 | 腾讯科技(深圳)有限公司 | Data processing method and related device |
CN115068955A (en) * | 2022-06-02 | 2022-09-20 | 网易(杭州)网络有限公司 | Game data processing method and related equipment |
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