CN111569433A - Game cheating detection method, device, equipment and storage medium - Google Patents

Game cheating detection method, device, equipment and storage medium Download PDF

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Publication number
CN111569433A
CN111569433A CN202010391835.XA CN202010391835A CN111569433A CN 111569433 A CN111569433 A CN 111569433A CN 202010391835 A CN202010391835 A CN 202010391835A CN 111569433 A CN111569433 A CN 111569433A
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target
level
cheating detection
cheating
operation data
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CN111569433B (en
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沈武魁
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the invention discloses a game cheating detection method, a game cheating detection device, game cheating equipment and a storage medium. The method comprises the following steps: acquiring target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level; determining a target cheating detection formula according to the target level; and determining a cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behavior according to the cheating detection result. Through the technical scheme, game cheating detection with more targeted level is realized, and the cheating detection accuracy is improved.

Description

Game cheating detection method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the Internet technology, in particular to a game cheating detection method, a game cheating detection device, game cheating equipment and a storage medium.
Background
With the development of internet technology, online games are more and more popular. However, the existence of game cheating seriously affects the benign development of the network game industry. The current cheating phenomenon mainly includes software cheating, for example, in the game operation process, the difficulty degree of game operation is changed or the accuracy of operation is improved by adopting a plug-in game.
At present, a commonly used plug-in prevention method is that a client encrypts or confuses codes so as to improve a plug-in cheating threshold, or dynamically monitors when the client runs, and adopts a forced quit mode and other modes once the plug-in is found. However, these anti-cheating methods are easily cracked by cheating users, and the prevention effect is limited.
Disclosure of Invention
The embodiment of the invention provides a game cheating detection method, a game cheating detection device, game cheating detection equipment and a storage medium, so that game cheating detection with more targeted level can be realized, and the cheating detection accuracy is improved.
In a first aspect, an embodiment of the present invention provides a method for detecting cheating in a game, including:
acquiring target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level;
determining a target cheating detection formula according to the target level;
and determining a cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behavior according to the cheating detection result.
In a second aspect, an embodiment of the present invention further provides a cheating game detecting device, where the cheating game detecting device includes:
the system comprises a target customs operation data acquisition module, a game skill management module and a game skill management module, wherein the target customs operation data acquisition module is used for acquiring target customs operation data of a target user in a target level, and the customs operation data is game skill use data of the user in the level;
the target cheating detection formula determining module is used for determining a target cheating detection formula according to the target level;
and the cheating detection module is used for determining the cheating detection result of the target user at the target level according to the target cheating detection formula and the target customs operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
In a third aspect, an embodiment of the present invention further provides an electronic device, where the electronic device includes:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors are caused to implement the cheating detection method of a game provided by any of the embodiments of the present invention.
In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the cheating detection method for a game provided in any embodiment of the present invention.
The method comprises the steps of obtaining target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level; determining a target cheating detection formula according to a target level; and determining the cheating detection result of the target user in the target gate according to the target cheating detection formula and the target gate operation data, and determining whether the target user has cheating behavior according to the cheating detection result. The characteristic that the customs operation data related to the skills used by customs in the customs is difficult to cheat is utilized, and at least one cheating detection formula is set for each game customs in the game. After one level of the target user passes, the pass operation data of the user in the level is processed by using a target cheating detection formula corresponding to the level to detect whether the pass operation data of the level is abnormal or not, so that the level pertinence of cheating detection of the game is improved, and the cheating detection accuracy is further improved.
Drawings
FIG. 1 is a flow chart of a cheating game detection method according to an embodiment of the present invention;
FIG. 2 is a flowchart of a cheating game detection method according to a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a cheating game detection apparatus according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of an electronic device in a fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
The cheating detection method for the game provided by the embodiment can be suitable for cheating detection of the online game. The method may be performed by a game cheating detection apparatus, which may be implemented in software and/or hardware, and the apparatus may be integrated in an electronic device corresponding to a server capable of receiving game data, such as a desktop computer, a server or a server cluster. Referring to fig. 1, the method of the present embodiment specifically includes:
and S110, acquiring target clearance operation data of the target user at the target level.
The target user refers to a user to be subjected to cheating detection. The target level refers to a game level at which cheating detection is to be performed. The customs operation data is game skill use data of the user in the level, which is operation statistical data of the player in the level passing process, and can be, for example, the skill type used in the level passing process, the use times of each skill, the injury value caused by the use skill, the total time of the level passing, the passing starting and stopping time of each level passing obstacle in the level, and the like.
Specifically, considering that statistical data in a game level is difficult to change by a cheater in the game process, the embodiment of the invention carries out cheating detection design from the perspective of game skill realization in the level clearance process. First, customs operation data (i.e., target customs operation data) of a target user at a target customs clearance is acquired. For example, after the player finishes the level, the client installed in the game reports the clearance operation data of the level to the server through the level ending protocol.
And S120, determining a target cheating detection formula according to the target level.
The cheating detection formula is a formula for detecting whether game data is abnormal by analyzing the data, and may be an equation or an inequality.
Specifically, in order to more accurately perform game cheating detection, in the embodiment of the invention, based on the characteristics of the level of the game level (such as level type, level passing rule, level attribute and the like) and the characteristics of various skills in the game (such as usage rule, joint usage rule with other skills and the like), at least one cheating detection formula is designed for each game level through big data analysis of the clearance operation data of each game level, so that cheating detection can be performed from different angles of game clearance operation. According to the arrangement, cheating detection can be performed on each game level more pertinently, and the cheating detection formula has better traceability and more flexible adjustability, so that cheating data can be detected more effectively. In specific implementation, at least one cheating detection formula matched with the target level is screened out from a plurality of cheating detection formulas according to the target level and used as the target cheating detection formula.
Exemplarily, S120 includes: determining a target cheating detection formula according to a target level and a mapping table between the level and the cheating detection formula; the cheating detection formula is obtained by analyzing the level information of the level and the level operation data of a plurality of users corresponding to the level.
Specifically, customs operation data of a plurality of users corresponding to each game level are collected in advance, big data analysis is carried out on the customs operation data to determine normal data ranges of various customs operations in the game customs process, cheating detection algorithms suitable for each level are constructed according to analyzed data results, level characteristics of the game level, skill characteristics of roles and the like, and each level and the cheating detection algorithms corresponding to the level are stored in a database of a server side in the form of a mapping table. And after the target level is determined, searching a target cheating detection formula from the mapping table according to the target level. The advantage of setting up like this is, improve the definite speed of target cheating detection formula, further improve the detection efficiency of cheating.
S130, determining a cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behavior according to the cheating detection result.
Specifically, the server side performs corresponding processing on the target clearance operation data according to the requirements of the operation factors in the target cheating detection formula to obtain each operation factor. Then, the obtained operation factors are substituted into the target cheating detection formula for calculation, and the calculation result of the formula (whether the calculation result meets the formula or not) can be obtained as the cheating detection result of the target user at the target level. And if the cheating detection result is that the target customs operation data accords with the target cheating detection formula, the verification of the target customs operation data is passed, and the target customs clearance is normally settled. If the cheating detection result is that the target customs clearance operation data does not accord with the target cheating detection formula, the verification of the target customs clearance operation data fails, and the target user is marked if the target user uses a cheating means in the customs clearance process of the target customs clearance so as to carry out cheating punishment processing such as warning or seal number and the like in the following process.
According to the technical scheme, target customs operation data of a target user in a target level are obtained, wherein the customs operation data are game skill use data of the user in the level; determining a target cheating detection formula according to a target level; and determining the cheating detection result of the target user in the target gate according to the target cheating detection formula and the target gate operation data, and determining whether the target user has cheating behavior according to the cheating detection result. The characteristic that the customs operation data related to the skills used by customs in the customs is difficult to cheat is utilized, and at least one cheating detection formula is set for each game customs in the game. After one level of the target user passes, the pass operation data of the user in the level is processed by using a target cheating detection formula corresponding to the level to detect whether the pass operation data of the level is abnormal or not, so that the level pertinence of cheating detection of the game is improved, and the cheating detection accuracy is further improved.
On the basis of the technical scheme, after determining whether the target user has cheating behaviors according to the cheating detection result, the game cheating detection method further comprises the following steps: and if the judgment result of whether the target user has cheating behavior is wrong is determined, correcting the target cheating detection formula according to all customs operation data of the target user customs target level and updating the mapping table. Specifically, in order to further improve the accuracy of cheating detection and reduce the false sealing rate, the judgment result judged as cheating is manually analyzed in the embodiment of the invention. And if the judgment result is correct, continuing cheating punishment processing. If the judgment result is wrong, which indicates that the target cheating detection formula of the target level is not accurate enough, the data analysis needs to be performed by using all customs operation data of the target user in the target level to check whether the target cheating detection formula is reasonable, and when the target cheating detection formula is not reasonable, the target cheating detection formula is properly adjusted, such as adjusting the weight or the coefficient in the formula, and the like, so as to finish the correction of the target cheating detection formula. After the correction, the level and the mapping table of the cheating detection formula stored in the database need to be updated synchronously. The advantage of such an arrangement is that the cheating detection accuracy of the cheating detection equation can be further improved.
Example two
In this embodiment, based on the first embodiment, the "determining the cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data" is further optimized. The same or corresponding terms as those in the above embodiments are not explained in detail herein. Referring to fig. 2, the cheating game detection method provided by the embodiment includes:
s210, obtaining target pass operation data of the target user at the target pass.
S220, determining the target cheating detection formula according to the target level and a mapping table between the level and the cheating detection formula.
And S230, if the target cheating detection formula is a formula for detecting consistency and reasonability of player skill attack, determining a single attack injury mean value of the target user in the target level and a maximum injury value of the selected role according to the target level operation data.
Specifically, during the game operation, the seamless connection use of multiple skills is difficult to achieve by the real player, that is, the skill attack consistency of the real player is limited, and it is difficult to infinitely approach the skill attack consistency designed by the game theory. Therefore, in the embodiment, the damage value caused by the skill attack is used to represent the skill attack continuity, so as to construct the target cheating detection formula. The method specifically comprises the following steps: the method comprises the steps of determining a maximum injury value of a role according to an attack injury value which can be caused by each piece of equipment of a selected game role (namely, a selected role) when a target user is in clearance, wherein the maximum injury value of the role is considered to be an injury value which can be caused by one-time highly-consistent skill attack of the selected role. And then, calculating and obtaining the injury value average value of each skill attack (namely the single attack injury average value) of the target user in the target checkpoint by using the selected role according to the customs operation data. And finally, constructing a target cheating detection formula according to the set multiple that the single attack injury mean value does not exceed the maximum injury value of the role. In specific implementation, the maximum injury value of the role and the single attack injury mean value need to be calculated according to the target customs operation data.
Illustratively, determining the mean single-attack injury value of the target user in the target level according to the target level clearance operation data comprises: and determining the average value of single attack injuries of the target user in the target level according to the skill attack times and the total attack injury value in the target level operation data. Specifically, the total damage value of the attacks in the target customs operation data and the skill attack times are divided to obtain a single attack damage mean value. By means of the method, the accuracy of the single attack injury mean value can be further improved, and the cheating detection accuracy is further improved.
Illustratively, determining a role maximum injury value of the role selected by the target user in the target level according to the target level clearance operation data comprises: and determining the maximum injury value of the selected role according to the role equipment information of the selected role in the target customs clearance operation data and the preset injury maximum value of each equipment. Specifically, the selected character is determined according to the information of the character equipment of the character selected by the target user in the target customs operation data, and then the attack injury maximum value (namely the preset injury maximum value) of each equipment specified in the game is summarized, so that the maximum injury value of the character of the selected character can be obtained.
Exemplarily, determining the maximum injury value of the selected role according to the information of the role equipment of the selected role in the target customs operation data and the preset injury maximum value of each equipment includes: and if the level attribute of the target level and the role attack attribute of the selected role are restrained, determining the maximum damage value of the role of the selected role according to the attribute restraining degree between the level attribute and the role attack attribute, the role equipment information of the selected role in the target level operation data and the preset maximum damage value of each equipment. Specifically, some of the level in some games have level attributes such as water system, fire system, and soil system, and accordingly, the attack of the character in the game has different character attack attributes. If the level attribute of the level and the role attack attribute of the role selected by the user belong to the same family or a similar family in a certain level, the skill attack damage value of the selected role is the originally designed skill attack damage value. If the checkpoint attribute and the role attack attribute of the role selected by the user belong to the mutual restriction system, the skill attack damage value of the selected role is larger than the originally designed skill attack damage value, the degree of the damage value increase depends on the mutual restriction degree between the checkpoint attribute and the role attack attribute, and the larger the restriction degree is, the more the damage value increase is. Based on the above, when the target level has another level attribute, the maximum damage value of the selected role is determined according to the attribute restraining degree between the level attribute and the role attack attribute, the role equipment information of the selected role and the preset damage maximum value of each equipment. The method has the advantages that the maximum damage value of the role can be more accurately determined according to the characteristics of the level, and the detection accuracy of the target cheating detection formula is further improved.
S240, taking the single attack injury mean value and the role maximum injury value as operation factors, and determining the cheating detection result of the target user at the target level based on the target cheating detection formula.
Specifically, if the setting multiple is determined to be 20 times, the target cheating detection equation is verified as follows: and calculating whether the single attack injury mean value exceeds 20 times of the maximum injury value of the character. If the result exceeds the threshold, the cheating detection result is that the verification fails. If not, the cheating detection result is that the verification is passed.
And S250, if the target cheating detection formula is a formula for detecting reasonability of skill use, determining the cheating detection result of the target user at the target customs clearance based on the target cheating detection formula by taking the total customs clearance duration, the set use duration of each selected skill and the number of times of skill use of each selected skill in the target customs clearance operation data as operation factors.
Specifically, each skill in the game has its usage rules, such as the length of time the skill has been used, etc. Based on such skill use rules, the kind of skill that a player can use and the number of skill uses (i.e., the number of skill uses) per skill are limited within a certain period of time. Based on this, in the present embodiment, the target cheating detection algorithm may be constructed by the total time consumed for clearance in the target clearance operation data (i.e., the total clearance time), the set use time (the sum of the accumulation time and the action time) of the skill (i.e., the selected skill) selected by the target user in the clearance process, and the number of times of skill use of each selected skill. For example, the total required time length required for the target user to use the skills for selection of the skill use times is calculated from the set use time length and the skill use times of each selection skill, and then the total required time length and the total clearance time length are compared. And if the total required time is not less than the total customs clearance time, the cheating detection result is verification failure. And if the total required time is less than the total clearance time, the cheating detection result is that the verification is passed.
And S260, if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target clearance, determining the cheating detection result of the target user in the target clearance based on the target cheating detection formula by using the clearance starting time, the obstacle elimination starting time of the last clearance obstacle and a set time difference threshold value in the target clearance operation data as operation factors.
Wherein, the starting time of obstacle elimination refers to the time point for beginning to attack the last barrier of clearance (such as the biggest strange in the barrier). The set time difference threshold value refers to the shortest time length set in game design from the starting time of the level clearance to the time when the last clearance obstacle can be started.
Specifically, in some game levels, the level sequence or the turn-on time of each level barrier is designed, and the level barrier can be turned on only by the previous level barrier or only after a certain period of time. However, a cheating player may mask all barrier prior to the last barrier in order to quickly pass through, and begin to attack the last barrier directly. Based on this, in the present embodiment, the cheating detection is performed by the obstacle elimination start time of the last passing obstacle. The method specifically comprises the following steps: and calculating the corresponding starting time difference of the last clearance obstacle according to the clearance starting time in the target clearance operation data and the obstacle elimination starting time of the last clearance obstacle. And if the starting time difference does not exceed the set time difference threshold value, the cheating detection result is verification failure. And if the starting time difference exceeds a set time difference threshold value, the cheating detection result is that the verification is passed.
S270, determining whether the target user has cheating behaviors according to the cheating detection result.
S280, if the target user is determined to have the wrong judgment result of the cheating behavior, correcting the target cheating detection formula according to all customs operation data of the target user customs target customs pass and updating the mapping table.
The execution order of S230 to S240, S250, and S260 is not limited, and may be sequentially executed, or one of S250 and S260 may be executed first, and then the remaining two groups may be executed, or may be executed in parallel.
According to the technical scheme of the embodiment, if the target cheating detection formula is a formula for detecting consistency and reasonability of skill attack of the player, the single attack injury mean value of the target user in the target level and the maximum injury value of the selected role are determined according to the target level operation data; and determining the cheating detection result of the target user at the target checkpoint based on the target cheating detection formula by taking the single-time attack damage mean value and the maximum role damage value as operation factors. And if the target cheating detection formula is a formula for detecting the reasonability of skill use, determining the cheating detection result of the target user at the target level based on the target cheating detection formula by using the level of customs clearance in the target level clearance operation data, the set use time of each selected skill and the skill use times of each selected skill in the target level clearance operation data as operation factors. And if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target level, determining the cheating detection result of the target user in the target level based on the target cheating detection formula by using the clearance starting time, the obstacle starting time of the last clearance obstacle and a set time difference threshold value in the target clearance operation data as operation factors. The cheating detection is realized from the game customs operation angle of the game customs attack continuity rationality, skill use rationality and customs sequence rationality of customs obstacles, and the cheating detection comprehensiveness of customs operation data of the same customs barrier is improved, so that the cheating detection accuracy is further improved.
EXAMPLE III
The present embodiment provides a cheating game detection apparatus, referring to fig. 3, the apparatus specifically includes:
a target clearance operation data obtaining module 310, configured to obtain target clearance operation data of a target user at a target level, where the clearance operation data is game skill use data of the user at the level;
a target cheating detection formula determining module 320, configured to determine a target cheating detection formula according to a target level;
the cheating detection module 330 is configured to determine a cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data, and determine whether the target user has a cheating behavior according to the cheating detection result.
Optionally, the target cheating detection equation determining module 320 is specifically configured to:
determining a target cheating detection formula according to a target level and a mapping table between the level and the cheating detection formula; the cheating detection formula is obtained by analyzing the level information of the level and the level operation data of a plurality of users corresponding to the level.
Further, on the basis of the above technical solution, the apparatus further includes a cheating check formula correction module, configured to:
after whether the target user has cheating behaviors is determined according to the cheating detection result, if the determination result that whether the target user has the cheating behaviors is determined to be wrong, the target cheating detection formula is corrected according to all customs operation data of the target user customs target customs pass, and the mapping table is updated.
Optionally, the cheat detection module 330 includes:
the damage value determination submodule is used for determining a single attack damage mean value of a target user in a target barrier and a maximum damage value of a role of the selected role according to target customs operation data if the target cheating detection formula is a formula for detecting consistency and reasonability of skill attack of a player;
and the cheating detection result determining submodule is used for determining the cheating detection result of the target user at the target checkpoint by taking the single attack injury mean value and the role maximum injury value as operation factors and based on a target cheating detection formula.
Further, the injury value determination submodule is specifically configured to:
determining a single attack injury mean value of a target user in a target checkpoint according to the skill attack times and the attack total injury value in the target customs operation data;
and/or determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role in the target customs operation data and the preset injury maximum value of each equipment.
Further, the injury value determination submodule is specifically configured to:
and if the level attribute of the target level and the role attack attribute of the selected role are restrained, determining the maximum damage value of the role of the selected role according to the attribute restraining degree between the level attribute and the role attack attribute, the role equipment information of the selected role in the target level operation data and the preset maximum damage value of each equipment.
Optionally, the cheating detection module 330 is specifically configured to:
if the target cheating detection formula is a formula for detecting the reasonability of skill use, determining a cheating detection result of a target user at a target level based on the target cheating detection formula by using the total time length of customs clearance in target customs clearance operation data, the set time length of use of each selected skill and the skill use times of each selected skill in the target customs clearance operation data as operation factors;
and if the target cheating detection formula is a formula for detecting the reasonability of the clearance sequence of the clearance obstacle in the target clearance, determining the cheating detection result of the target user in the target clearance based on the target cheating detection formula by using the clearance starting time, the obstacle elimination starting time of the last clearance obstacle and a set time difference threshold value in the target clearance operation data as operation factors.
By the game cheating detection device, the characteristic that cheating is difficult to perform by using customs operation data related to the skills used by customs in the customs is utilized, and at least one cheating detection formula is set for each game customs in the game. After one level of the target user passes, the pass operation data of the user in the level is processed by using a target cheating detection formula corresponding to the level to detect whether the pass operation data of the level is abnormal or not, so that the level pertinence of cheating detection of the game is improved, and the cheating detection accuracy is further improved.
The game cheating detection device provided by the embodiment of the invention can execute the game cheating detection method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
It should be noted that, in the embodiment of the cheating game detecting device, the included units and modules are only divided according to the functional logic, but not limited to the above division as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
Example four
Referring to fig. 4, the present embodiment provides an electronic device 400, which includes: one or more processors 420; the storage device 410 is used for storing one or more programs, and when the one or more programs are executed by the one or more processors 420, the one or more processors 420 implement the cheating detection method for a game provided by the embodiment of the invention, including:
acquiring target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level;
determining a target cheating detection formula according to a target level;
and determining the cheating detection result of the target user in the target gate according to the target cheating detection formula and the target gate operation data, and determining whether the target user has cheating behavior according to the cheating detection result.
Of course, those skilled in the art will understand that the processor 420 may also implement the technical solution of the cheating detection method for a game provided by any embodiment of the present invention.
The electronic device 400 shown in fig. 4 is only an example and should not bring any limitation to the function and the scope of use of the embodiments of the present invention.
As shown in fig. 4, electronic device 400 is embodied in the form of a general purpose computing device. The components of electronic device 400 may include, but are not limited to: one or more processors 420, a memory device 410, and a bus 450 that connects the various system components (including the memory device 410 and the processors 420).
Bus 450 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, Industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 400 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by electronic device 400 and includes both volatile and nonvolatile media, removable and non-removable media.
The storage 410 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM)411 and/or cache memory 412. The electronic device 400 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 413 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, and commonly referred to as a "hard drive"). Although not shown in FIG. 4, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to bus 450 by one or more data media interfaces. Storage 410 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 414 having a set (at least one) of program modules 415, which may be stored, for example, in storage 410, such program modules 415 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which or some combination thereof may comprise an implementation of a network environment. The program modules 415 generally perform the functions and/or methods of any of the embodiments described herein.
Electronic device 400 may also communicate with one or more external devices 460 (e.g., keyboard, pointing device, display 470, etc.), with one or more devices that enable a user to interact with electronic device 400, and/or with any devices (e.g., network card, modem, etc.) that enable electronic device 400 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 430. Also, the electronic device 400 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet) via the network adapter 440. As shown in FIG. 4, the network adapter 440 communicates with the other modules of the electronic device 400 via a bus 450. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with electronic device 400, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processor 420 executes various functional applications and data processing, for example, implementing a game cheating detection method provided by an embodiment of the present invention, by running a program stored in the storage device 410.
EXAMPLE five
The present embodiments provide a storage medium containing computer-executable instructions that, when executed by a computer processor, perform a method of game cheating detection, the method comprising:
acquiring target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level;
determining a target cheating detection formula according to a target level;
and determining the cheating detection result of the target user in the target gate according to the target cheating detection formula and the target gate operation data, and determining whether the target user has cheating behavior according to the cheating detection result.
Of course, the storage medium provided by the embodiment of the present invention contains computer-executable instructions, and the computer-executable instructions are not limited to the above method operations, and may also perform related operations in the cheating detection method for games provided by any embodiment of the present invention.
Computer storage media for embodiments of the invention may employ any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. A method for detecting cheating in a game, comprising:
acquiring target customs operation data of a target user in a target level, wherein the customs operation data is game skill use data of the user in the level;
determining a target cheating detection formula according to the target level;
and determining a cheating detection result of the target user at the target level according to the target cheating detection formula and the target clearance operation data, and determining whether the target user has cheating behavior according to the cheating detection result.
2. The method of claim 1, wherein determining a target cheating detection algorithm based on the target level comprises:
determining the target cheating detection formula according to the target level and a mapping table between the level and the cheating detection formula; the cheating detection formula is obtained by analyzing the level information of the level and the customs clearance operation data of a plurality of users corresponding to the level.
3. The method of claim 2, wherein after determining whether the target user has cheating behavior according to the cheating detection result, the method further comprises:
and if the judgment result of whether the target user has cheating behaviors is wrong is determined, correcting the target cheating detection formula according to all customs operation data of the target user customs clearance and the target customs clearance, and updating the mapping table.
4. The method of claim 1, wherein determining the cheating detection result of the target user at the target level according to the target cheating detection algorithm and the target level operation data comprises:
if the target cheating detection formula is a formula for detecting consistency and reasonability of player skill attack, determining a single attack injury mean value of the target user in the target level and a maximum injury value of the selected role according to the target level operation data;
and determining the cheating detection result of the target user at the target level based on the target cheating detection formula by taking the single attack damage mean value and the maximum role damage value as operation factors.
5. The method of claim 4, wherein determining the mean single-attack injury value of the target user in the target level from the target level clearance operation data comprises:
determining a single attack injury mean value of the target user in the target level according to the skill attack times and the attack total injury value in the target customs operation data;
and/or determining the role maximum injury value of the role selected by the target user in the target level according to the target level operation data comprises:
and determining the maximum injury value of the role of the selected role according to the role equipment information of the selected role and the preset injury maximum value of each equipment in the target customs clearance operation data.
6. The method of claim 5, wherein determining the maximum injury value of the selected character according to the information about the equipment of the selected character and the preset injury maximum value of each equipment in the target customs manipulation data comprises:
and if the level attribute of the target level and the role attack attribute of the selected role are restricted, determining the role maximum damage value of the selected role according to the attribute restriction degree between the level attribute and the role attack attribute, the role equipment information of the selected role in the target clearance operation data and the preset damage maximum value of each equipment.
7. The method of claim 1, wherein determining the cheating detection result of the target user at the target level according to the target cheating detection algorithm and the target level operation data comprises:
if the target cheating detection formula is a formula for detecting reasonability of skill use, determining a cheating detection result of the target user at the target customs clearance based on the target cheating detection formula by using the total customs clearance duration, the set use duration of each selected skill and the number of times of skill use of each selected skill in the target customs clearance operation data as operation factors;
and if the target cheating detection formula is a formula for detecting the reasonability of a clearance sequence of clearance obstacles in the target clearance, determining the cheating detection result of the target user at the target clearance based on the target cheating detection formula by taking the clearance starting time, the obstacle elimination starting time of the last clearance obstacle and a set time difference threshold value in the target clearance operation data as operation factors.
8. A game cheating detection apparatus, comprising:
the system comprises a target customs operation data acquisition module, a game skill management module and a game skill management module, wherein the target customs operation data acquisition module is used for acquiring target customs operation data of a target user in a target level, and the customs operation data is game skill use data of the user in the level;
the target cheating detection formula determining module is used for determining a target cheating detection formula according to the target level;
and the cheating detection module is used for determining the cheating detection result of the target user at the target level according to the target cheating detection formula and the target customs operation data, and determining whether the target user has cheating behaviors according to the cheating detection result.
9. An electronic device, characterized in that the electronic device comprises:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more processors, cause the one or more processors to implement a cheating game detection method in accordance with any of claims 1-7.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a game cheating detection method according to any one of claims 1-7.
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