CN111494962A - Game system - Google Patents

Game system Download PDF

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Publication number
CN111494962A
CN111494962A CN201910098961.3A CN201910098961A CN111494962A CN 111494962 A CN111494962 A CN 111494962A CN 201910098961 A CN201910098961 A CN 201910098961A CN 111494962 A CN111494962 A CN 111494962A
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CN
China
Prior art keywords
game
signal
auxiliary
reminding
auxiliary signal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201910098961.3A
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Chinese (zh)
Inventor
林育玱
邓欣如
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhishen Technology Co ltd
Primax Electronics Ltd
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Zhishen Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhishen Technology Co ltd filed Critical Zhishen Technology Co ltd
Priority to CN201910098961.3A priority Critical patent/CN111494962A/en
Publication of CN111494962A publication Critical patent/CN111494962A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Telephonic Communication Services (AREA)

Abstract

The invention relates to a game system, which comprises a computer host capable of executing a competitive game, an intelligent judgment module and an auxiliary device. The intelligent judgment module is connected with the computer host and can monitor the game information of the electronic competition game and analyze the game information to generate an auxiliary signal. The auxiliary device is wirelessly connected with the intelligent judgment module so as to perform reminding operation corresponding to the auxiliary signal in response to the auxiliary signal. Therefore, the game system can assist the user to receive the game information and is helpful for the user to play the electronic contest game.

Description

Game system
Technical Field
The present invention relates to a game system, and more particularly, to a game system capable of conducting a game for an electronic contest.
Background
Generally, the most basic game system includes a computer host, a computer screen, a keyboard and a mouse. The computer host has the function of executing the electronic competition game, the computer screen is connected with the computer host, and the computer screen has the function of displaying a game picture of the electronic competition game for a user to watch. The keyboard and the mouse are respectively connected with the computer host, and can be used for conducting the electronic competition game according to the operation of a user.
Because the function of the electric competition game is complicated, the user must operate the mouse and the keyboard together to play the electric competition game. Taking the game of the electronic contest as an example, users must watch the game screen displayed on the computer screen with eyes and need to watch the game information provided by the game screen at any time. For example: the user must observe whether there is a prop or enemy present in the surrounding environment in the game screen to determine whether to pick up the prop or to kill the enemy. Specifically, the competitive game absolutely seeks to provide audible game information in addition to the visual game information, such as: the electronic competition game absolutely seeks for survival and can provide the sound effect of the footfall of the enemy, so that the user can hear the footfall of the enemy through the earphone to judge the direction of the enemy.
In other words, the user must obtain various information through the game screen displayed on the computer screen and the sound effects provided by the earphones to determine the game strategy to be played by the user. However, the game information is often too diverse and bulky, which may cause the user to receive too much information. For example: the user must pay attention to where a prop can be picked up, and also pay attention to whether enemies exist nearby or not, or when the user is concentrating on shooting a enemy, the situation that the user mistakenly steps on a forbidden zone is ignored due to attention transfer. Furthermore, there are also issues that need to be addressed for specific operations of the electronic competition game, such as: when a user performs a grenade throwing motion, the electronic competition game absolutely requires setting that the grenade explodes after 5 seconds after the plug pin is pulled out, so that the user must pay attention to the surrounding situation and pay attention to whether the throwing time limit exceeds 5 seconds.
In addition, the mobile phone is an electronic product that modern people must carry with, and the mobile phone may receive an incoming signal or various information at any time, and during the process of the user playing the electronic competition game, the user must pay attention to the game information of the electronic competition game and also need to pay attention to the information of the mobile phone. Therefore, it is often the case that the user is seriously injured by enemies because of the shift of attention to the mobile phone.
Therefore, a game system that assists a user in receiving game information is needed.
Disclosure of Invention
The invention aims to provide a game system, and corresponding reminding information can be generated through an intelligent judgment module according to game information of a power competition game, so that a user can be reminded that the game situation changes.
Another objective of the present invention is to provide a game system, which can control the mobile phone to enter the do-not-disturb mode through the intelligent determination module according to the game information of the electronic competition game, so as to avoid distracting the user.
In a preferred embodiment, the present invention provides a game system, which includes a host computer, an intelligent judgment module and an auxiliary device. The computer host is used for executing a competitive game. The intelligent judgment module is connected with the computer host and used for monitoring game information of the electronic competition game and analyzing the game information to generate an auxiliary signal. The auxiliary device is wirelessly connected to the intelligent judgment module and used for carrying out reminding operation corresponding to the auxiliary signal due to the auxiliary signal.
In a preferred embodiment, the present invention further provides a game system, which includes a computer host, an intelligent judgment module and an auxiliary device. The computer host is used for executing a competitive game. The intelligent judgment module is connected with the computer host and used for monitoring game information of the electronic competition game and analyzing the game information to generate an auxiliary signal. The auxiliary device is wirelessly connected with the intelligent judgment module and a mobile phone and is used for generating a mode change signal corresponding to the auxiliary signal to the mobile phone in response to the auxiliary signal so that the mobile phone enters a do-not-disturb mode in response to the mode change signal.
In summary, the game system of the present invention can utilize the intelligent judgment module to detect the game screen and the game sound effect of the electronic competition game, and output the corresponding auxiliary signal to the auxiliary device at the required time, so that the auxiliary device can perform the corresponding reminding operation in response to the auxiliary signal. Furthermore, the auxiliary device can control the mobile phone to enter the do-not-disturb mode in response to the auxiliary signal, so as to avoid disturbing the user to play the electronic competition game. Therefore, the game system can detect the game picture and the game sound effect of the electronic competition game so as to reduce the burden of a user and be beneficial to the progress of the electronic competition game.
Drawings
FIG. 1 is a block diagram of a first preferred embodiment of the gaming system of the present invention.
FIG. 2 is a schematic structural diagram of an auxiliary device of a game system according to a first preferred embodiment of the present invention.
FIG. 3 is a block diagram of a second preferred embodiment of the game system of the present invention.
Fig. 4A and 4B are schematic structural diagrams of an auxiliary device of a game system according to a second preferred embodiment of the present invention.
Description of reference numerals:
1. 2 game system 11, 21 computer host
12. 22 computer screen 13, 23 keyboard
14. 24 mouse 15 speaker
16. 26 intelligent judgment module 17, 27 auxiliary device
20 mobile phone 25 first speaker
111. 211 electric competition game 171, 271 main body
172. 272 fixing part 173, 273 wireless transmission module
174. 274 control unit 175, 275 alarm element
276 microphone 277 second speaker
278 input module I1 first game information
I2 Secondary Game information I3 tertiary Game information
R1 first reminder R2 second reminder
S1 first auxiliary signal S2 second auxiliary signal
S3 third auxiliary signal S4 incoming signal
S5 mode Change Signal
Detailed Description
The present invention provides a game system to solve the problems of the prior art. Please refer to fig. 1, which is a block diagram illustrating a game system according to a first preferred embodiment of the present invention. The game system 1 of the present invention includes a computer host 11, a computer screen 12, a keyboard 13, a mouse 14, a speaker 15, an intelligent judgment module 16 and an auxiliary device 17. The computer main body 11 is installed with a computer game 111, and can execute the computer game 111. The computer screen 12 is connected to the computer host 11 and functions to display the first game information I1 of the electronic game 111 in a visual form, wherein the first game information I1 is a game screen of the electronic game 111. The keyboard 13 is connected to the computer host 11, and functions to allow a user to operate the computer host to play a game 111. Similarly, the mouse 14 is connected to the host computer 11, and functions to be operated by the user to play the electric competition game 111. The speaker 15 is connected to the computer host 11, and functions to audibly present the second game information I2 of the electronic competition game 111, wherein the second game information I1 is the game sound effect of the electronic competition game 111. In the preferred embodiment, the speaker 15 is an earphone.
The intelligent judgment module 16 is connected to the computer host 11 and the auxiliary device 17, and functions to monitor the first game information I1 and the second game information I2 of the electronic competition game 111, and analyze the first game information I1 and the second game information I2 to generate a first auxiliary signal S1 and a second auxiliary signal S2 corresponding thereto. In the preferred embodiment, the intelligent judgment module 16 is disposed in the computer host 11 and connected to the auxiliary device 17 in a wireless connection manner, which is only for illustration purpose, but not limited thereto. In another preferred embodiment, the intelligent judgment module can also be disposed on the cloud end and connected to the computer host and the auxiliary device in a wireless connection manner.
Referring to fig. 1 and fig. 2, fig. 2 is a schematic structural diagram of an auxiliary device of a game system according to a first preferred embodiment of the present invention. The auxiliary device 17 is wirelessly connected to the intelligent determination module 16, and includes a main body 171, a fixing member 172, a wireless transmission module 173, a control unit 174, and a reminder 175, wherein the fixing member 172 is combined with the main body 171 and can be sleeved on a body (e.g., a wrist) of a user. The wireless transmission module 173 is disposed in the main body 171, and is wirelessly connected to the intelligent determination module 16, and is capable of wirelessly receiving the first auxiliary signal S1 and the second auxiliary signal S2. The control unit 174 is disposed in the body 171 and connected to the wireless transmission module 173, and functions to receive the first auxiliary signal S1 and the second auxiliary signal S2 and output a first alert signal R1 corresponding to the first auxiliary signal S1 and a second alert signal R2 corresponding to the second auxiliary signal S2. In the preferred embodiment, the fixing member 172 is in the shape of a band-shaped wrist strap, so that the auxiliary device 17 can be sleeved on the wrist of the user through the shape of the wrist strap. It is used for illustration only and not for limitation.
The reminding element 175 is disposed in the body 171 and connected to the control unit 174, and is capable of performing a corresponding reminding operation upon receiving the first reminding signal R1 or the second reminding signal R2 outputted by the control unit 174, so as to provide a reminding function for a user. In the preferred embodiment, the control unit 174 is a microcontroller or a control chip, and the reminding element 175 is a vibrator, and the reminding operation is a vibration.
Next, the operation of the game system 1 of the present invention will be described by taking the competition game as an example of absolute survival. When the computer system 11 starts to play the electronic game 111, the intelligent determining module 16 is also driven to obtain the first game information I1 and the second game information I2 of the electronic game 111, i.e. the game screen and the game sound effect thereof. In the preferred embodiment, the intelligent judgment module 16 is configured to output a first auxiliary signal S1 when detecting a game screen in which the pin of the grenade is pulled out, and output a second auxiliary signal S2 when detecting a game sound effect of footsteps of an enemy. When the user is ready to perform the grenade throwing operation, the user can input a grenade throwing instruction using the keyboard 13 and the mouse 14, and the electronic competition game 111 changes the game screen to the hand-held grenade screen in response to the instruction. After the user inputs the instruction to pull the plug pin, the plug pin of the grenade is pulled out, and at this time, the electronic competition game 111 starts to count down.
On the other hand, the intelligent judgment module 16 detects the game picture that the pin of the grenade is pulled out, so that a first auxiliary signal S1 is generated and transmitted to the auxiliary device 17 sleeved on the user body in a wireless manner. In the auxiliary device 17, the first auxiliary signal S1 is transmitted to the control unit 174 via the wireless transmission module 173, and the control unit 174 outputs the first alert signal R1 corresponding to the first auxiliary signal S1 to the alert element 175 after receiving the first auxiliary signal S1, so that the alert element 175 vibrates in response to the first alert signal R1 to alert the user that the grenade must be thrown within the time limit.
When the computer system 11 is in the process of the electronic contest game 111, an enemy approaches to generate the game sound effect of the footstep sound, and at this time, the intelligent determining module 16 detects the game sound effect of the footstep sound of the enemy and outputs the second auxiliary signal S2 to the auxiliary device 17. Similarly, the second auxiliary signal S2 is transmitted to the control unit 174, and the control unit 174 outputs the second alert signal R2 corresponding to the second auxiliary signal S2 to the alert element 175 after receiving the second auxiliary signal S2, so that the alert element 175 vibrates with a frequency different from that of the first alert signal R1 in response to the second alert signal R2 to alert the user that an enemy approaches.
In addition, the present invention further provides a second preferred embodiment which is different from the above. Please refer to fig. 3, which is a block diagram illustrating a game system according to a second preferred embodiment of the present invention. Fig. 3 shows the game system 2 and the user's mobile phone 20, with the mobile phone 20 being placed in the vicinity of the game system 2. The game system 2 of the present invention includes a computer host 21, a computer screen 22, a keyboard 23, a mouse 24, a first speaker 25, an intelligent judgment module 26 and an auxiliary device 27, the structure and function of the computer host 21, the computer screen 22, the keyboard 23, the mouse 24 and the first speaker 25 of the preferred embodiment are substantially the same as those of the computer system 1 of the preferred embodiment, and the same points of the two are not repeated. The difference between the two is the operation of the intelligent judgment module 26 and the auxiliary device 27.
Referring to fig. 3, fig. 4A and fig. 4B are schematic structural diagrams of an auxiliary device of a game system according to a second preferred embodiment of the present invention. The auxiliary device 27 is wirelessly connected to the intelligent determining module 26 and the mobile phone 20, and includes a body 271, a fixing member 272, a wireless transmission module 273, a control unit 274, a reminding device 275, a microphone 276, a second speaker 277, and an input module 278, wherein the fixing member 272 is combined with the body 171 and can be sleeved on the body of the user. The wireless transmission module 273 is disposed in the main body 271, and is wirelessly connected to the intelligent determination module 26 and the mobile phone 20, and functions to wirelessly receive the first auxiliary signal S1-the third auxiliary signal S3 and the incoming signal S4 from the mobile phone 20. The control unit 274 is disposed in the body 271 and connected to the wireless transmission module 273, and functions to receive the first to third auxiliary signals S1 to S3 and the incoming call signal S4, and output a first alert signal R1 corresponding to the first auxiliary signal S1, a second alert signal R2 corresponding to the second auxiliary signal S2, and a mode change signal S5 corresponding to the third auxiliary signal S3.
The reminding element 275 is disposed in the body 271 and connected to the control unit 274, and can perform a corresponding reminding operation upon receiving the first reminding signal R1 or the second reminding signal R2 outputted by the control unit 274, so as to provide a reminding function for a user. In the preferred embodiment, the reminding element 275 is a display, and the reminding operation thereof is to display a corresponding reminding message for the user to watch with naked eyes. Preferably, the reminder element may employ a display and a vibrator to provide a variety of reminder operations. The microphone 276 is disposed in the main body 271 and functions to receive the voice of the user, and the second speaker 277 is also disposed in the main body 271 and functions to output the voice from the mobile phone 20, in short, the microphone 276 and the second speaker 277 are used for the user to communicate. The input module 278 is disposed on the body 271 and receives an input command provided by a user to turn on the incoming call signal S4 or turn off the incoming call signal S4 of the mobile phone 20.
The operation of the inventive game system 2 follows. When the computer system 21 starts to play the electronic competition game 211, the intelligent judgment module 26 is also driven to obtain the first game information I1, the second game information I2 and the third game information I3 of the electronic competition game 211. The first game information I1 and the second game information I2 are the same as those in the above preferred embodiment, and are not described again. In the preferred embodiment, the intelligent determining module 26 outputs the third auxiliary signal S3 when the vital value is set to be low, wherein the definition of the vital value is set according to the user' S requirement.
When the user is conducting the electronic race game 211 and the life value is low, the intelligent determining module 26 detects a game picture (i.e. the third game information I3) corresponding to the low life value in the electronic race game 211, which indicates that the current game situation of the user is critical, so that the intelligent determining module 26 outputs a third auxiliary signal S3 to the auxiliary device 27. In the auxiliary device 27, the third auxiliary signal S3 is transmitted to the control unit 274 via the wireless transmission module 273, and the control unit 274 outputs the mode change signal S5 corresponding to the third auxiliary signal S3 after receiving the third auxiliary signal S3, and the mode change signal S5 can be transmitted to the mobile phone 20 via the wireless transmission module 273. The mobile phone 20 receiving the mode change signal S5 enters the do-not-disturb mode to avoid disturbing the user to play the electronic race game 211.
It should be noted that the do-not-disturb mode setting provided by each brand of mobile phone is different, for example: the do-not-disturb mode of a certain brand of mobile phone is set to display only incoming call pictures and information, but not to make sound or vibration; while the do-not-disturb mode of another brand of mobile phone is set to stop all incoming signals or messages. That is, the do-not-disturb mode of the mobile phone can generate different effects according to the setting of each brand, but the main spirit is to avoid disturbing the user to play the electronic competition game 211.
When the user is playing the electronic competition game 211 and the life value is not low, the mobile phone 20 will not force to enter the do-not-disturb mode and can receive the incoming call signal S4 and the message. In order to avoid the situation that the user has transferred his/her sight to the mobile phone 20, the game system 2 of the present invention sets the reminder 275 of the auxiliary device 27 to display the incoming call signal S4 and the information received by the mobile phone 20, so that the user can view the incoming call signal S4 and the information by using the remaining eye corner light, and can determine whether to turn on the incoming call signal S4 by using the input module 278 of the auxiliary device 27. When the user connects the incoming call signal S4, the user can also use the microphone 276 and the second speaker 277 of the auxiliary device 27 to communicate. Wherein, the reminding element 275 of the auxiliary device 27 can be lifted relative to the main body 271 so that the user can view the displayed content, as shown in fig. 4B.
According to the above, the game system of the invention can utilize the intelligent judgment module to detect the game picture and the game sound effect of the electronic competition game, and output the corresponding auxiliary signal to the auxiliary device at the required moment, so that the auxiliary device can perform the corresponding reminding operation according to the auxiliary signal. Furthermore, the auxiliary device can control the mobile phone to enter the do-not-disturb mode in response to the auxiliary signal, so as to avoid disturbing the user to play the electronic competition game. Therefore, the game system can detect the game picture and the game sound effect of the electronic competition game so as to reduce the burden of a user and be beneficial to the progress of the electronic competition game.
The above description is only a preferred embodiment of the present invention and is not intended to limit the scope of the present invention, so that other equivalent changes or modifications without departing from the spirit of the present invention are intended to be included in the appended claims.

Claims (10)

1. A gaming system, comprising:
a computer host for executing a computer game;
an intelligent judgment module connected with the computer host and used for monitoring game information of the electronic competition game and analyzing the game information to generate an auxiliary signal; and
and the auxiliary device is wirelessly connected with the intelligent judgment module and used for carrying out reminding operation corresponding to the auxiliary signal due to the auxiliary signal.
2. The game system of claim 1, wherein the auxiliary device comprises:
a body;
a fixing piece combined with the body and sleeved on the body of a user;
a wireless transmission module, which is arranged in the body and is wirelessly connected with the intelligent judgment module for receiving the auxiliary signal;
the control unit is arranged in the body, is connected with the wireless transmission module, is used for receiving the auxiliary signal and outputs a reminding signal corresponding to the auxiliary signal; and
and the reminding element is arranged on the body, is connected to the control unit and is used for receiving the reminding signal and carrying out the reminding operation corresponding to the reminding signal.
3. The gaming system of claim 2, wherein the alert element is a display and the alert operation is displaying an alert message.
4. The gaming system of claim 2, wherein the alert element is a vibrator and the alert operation is vibrating.
5. A gaming system, comprising:
a computer host for executing a computer game;
an intelligent judgment module connected with the computer host and used for monitoring game information of the electronic competition game and analyzing the game information to generate an auxiliary signal; and
an auxiliary device, which is wirelessly connected with the intelligent judgment module and a mobile phone and is used for generating a mode change signal corresponding to the auxiliary signal to the mobile phone in response to the auxiliary signal so that the mobile phone enters a do-not-disturb mode in response to the mode change signal.
6. The game system of claim 5, wherein the auxiliary device comprises:
a body;
a fixing piece combined with the body and sleeved on the body of a user;
a wireless transmission module, which is arranged in the body, is wirelessly connected with the intelligent judgment module and the mobile phone and is used for receiving the auxiliary signal; and
and the control unit is arranged in the body, is connected with the wireless transmission module, is used for receiving the auxiliary signal and outputting the mode change signal corresponding to the auxiliary signal.
7. The game system of claim 6, wherein the auxiliary device further comprises a reminding element disposed on the body and connected to the control unit for receiving a reminding signal from the control unit and performing a reminding operation corresponding to the reminding signal.
8. The gaming system of claim 7, wherein the alert element is a display and the alert operation is displaying an alert message.
9. The gaming system of claim 7, wherein the alert element is a vibrator and the alert operation is vibrating.
10. The game system of claim 6, wherein the auxiliary device further comprises;
a microphone;
a speaker; and
the input module is arranged on the body and used for receiving an input instruction when the mobile phone receives an incoming call signal so as to connect the incoming call signal or cut off the incoming call signal.
CN201910098961.3A 2019-01-31 2019-01-31 Game system Pending CN111494962A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910098961.3A CN111494962A (en) 2019-01-31 2019-01-31 Game system

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Application Number Priority Date Filing Date Title
CN201910098961.3A CN111494962A (en) 2019-01-31 2019-01-31 Game system

Publications (1)

Publication Number Publication Date
CN111494962A true CN111494962A (en) 2020-08-07

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Application Number Title Priority Date Filing Date
CN201910098961.3A Pending CN111494962A (en) 2019-01-31 2019-01-31 Game system

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Country Link
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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105376394A (en) * 2014-08-29 2016-03-02 中兴通讯股份有限公司 Terminal business processing method and apparatus
CN105700686A (en) * 2016-02-19 2016-06-22 联想(北京)有限公司 Control method and electronic device
CN105871664A (en) * 2015-12-15 2016-08-17 乐视致新电子科技(天津)有限公司 Control method and device of wearable device
US20180300051A1 (en) * 2015-06-25 2018-10-18 Samsung Electronics Co., Ltd. Method for controlling touch sensing module of electronic device, electronic device, method for operating touch sensing module provided in electronic device, and touch sensing module
CN109246315A (en) * 2018-11-30 2019-01-18 努比亚技术有限公司 Call processing method, mobile terminal, the readable storage medium storing program for executing of game on line process

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105376394A (en) * 2014-08-29 2016-03-02 中兴通讯股份有限公司 Terminal business processing method and apparatus
US20180300051A1 (en) * 2015-06-25 2018-10-18 Samsung Electronics Co., Ltd. Method for controlling touch sensing module of electronic device, electronic device, method for operating touch sensing module provided in electronic device, and touch sensing module
CN105871664A (en) * 2015-12-15 2016-08-17 乐视致新电子科技(天津)有限公司 Control method and device of wearable device
CN105700686A (en) * 2016-02-19 2016-06-22 联想(北京)有限公司 Control method and electronic device
CN109246315A (en) * 2018-11-30 2019-01-18 努比亚技术有限公司 Call processing method, mobile terminal, the readable storage medium storing program for executing of game on line process

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