CN111477060A - AR augmented reality technology-based earthquake real scene simulation method and system - Google Patents

AR augmented reality technology-based earthquake real scene simulation method and system Download PDF

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Publication number
CN111477060A
CN111477060A CN202010473654.1A CN202010473654A CN111477060A CN 111477060 A CN111477060 A CN 111477060A CN 202010473654 A CN202010473654 A CN 202010473654A CN 111477060 A CN111477060 A CN 111477060A
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simulation
scene
earthquake
simulating
vibration
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杨屹
疏燕平
李恬
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Anhui New Horizon Science & Education Culture Co ltd
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Anhui New Horizon Science & Education Culture Co ltd
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

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  • Business, Economics & Management (AREA)
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Abstract

The invention discloses an AR augmented reality technology-based earthquake real scene simulation method and system, wherein the method comprises the following steps: s1, virtually simulating a real scene by utilizing an AR technology; s2, simulating the vibration of different earthquake grades; and S3, simulating the real scene to follow the magnitude transformation simulation intensity and simulate the scene according to the image. The invention also discloses an AR augmented reality technology-based earthquake real scene simulation system, which comprises an AR scene simulation center for simulating a real scene, an earthquake simulation center for simulating vibrations of different vibration magnitudes, a main control CPU for processing the real scene image and analyzing and calculating the related vibration magnitude data and the position and angle of the camera image according to the image processing result, and a communication unit. The earthquake real-scene simulation method and system based on the AR augmented reality technology can simulate an earthquake scene and demonstrate real-scene earthquake vibration and real-scene reproduction of wind, rain and thunder on the premise of the AR augmented reality technology, and sensory experience of earthquake real-scene simulation is improved.

Description

AR augmented reality technology-based earthquake real scene simulation method and system
Technical Field
The invention relates to the technical field of image processing technology and earthquake simulation, in particular to an earthquake real scene simulation method and system based on AR augmented reality technology.
Background
The development of science and technology, whether natural disasters or big and small diseases, can realize demonstrating the essence and principle of the traditional Chinese medicine through scientific technology. Earthquake is a natural disaster, the harm caused by the earthquake is very serious, and in one earthquake, not only financial and material resources but also a plurality of people lose precious life. The earthquake live-action simulation has very obvious effects on earthquake refuge drilling and earthquake experience.
Prior art CN105869501A provides an earthquake experience platform, contains a manned mesa, the bottom of manned mesa is equipped with a mechanical drive system, but the longitudinal wave, the transverse wave vibrations of mechanical drive system analog earthquake, the platform is experienced to earthquake still contains a video system, an audio system, a sudden strain of a muscle electricity generation system and a smog generation system, mechanical drive system, video system, audio system, the system is taken place to lightning and smog generation system is by a control system unified control, manned mesa and mechanical drive system adopt the design of full steelframe, the automatic rust-resistant processing of full line of overall structure, video system's visual field picture refresh be not less than 75 HZ. The technology has the advantage that the real-scene simulation of the earthquake scene is realized through the system. However, the live-action reproduction of the technology is completed by adopting a simple scene simulation system which combines videos and audios and is simple in configuration, the actual effect and the actual influence of an earthquake cannot be reflected in the earthquake live-action simulation, and the simulation scene reproduced by the live-action is not materialized and actual enough and has low reality degree.
Disclosure of Invention
The invention aims to provide an AR augmented reality technology-based earthquake real-scene simulation method and an AR augmented reality technology-based earthquake real-scene simulation system, so as to solve the problems that the existing real-scene simulation presented in the background technology cannot sufficiently reflect the earthquake real-scene situation, and the simulation scene cannot reach a certain degree of reality.
In order to achieve the purpose, the invention provides the following technical scheme:
an AR augmented reality technology-based earthquake real scene simulation method comprises the following steps:
s1, virtually simulating a real scene by utilizing an AR technology;
s2, simulating the vibration of different earthquake grades;
and S3, simulating the real scene to follow the magnitude transformation simulation intensity and simulate the scene according to the image.
Preferably, the step S1 of virtually simulating the real scene by using the AR technology specifically includes:
s11, arranging a plurality of cameras to collect images;
s12, calculating the position and angle of the camera image in real time;
s13, the calculated positions and angles of the camera images are combined by image processing to generate a virtual world image simulation virtual reality scene.
More preferably, the step S13 of generating the virtual world video simulation virtual reality scene by combining the calculated position and angle of the camera video through image processing specifically includes:
s131, forming a full-enclosure simulation space through a plurality of seamless-connection multi-dimensional display screens;
s132, arranging wind, rain and electro-optical simulation devices at proper positions of the simulation space to simulate wind, rain and thunder scenes.
Preferably, the S2 simulating vibrations of different seismic levels specifically includes:
s21, configuring a seismic vibration simulation experiment table through a mechanical structure;
and S22, adjusting and controlling the vibration frequency and the vibration amplitude of the vibration simulation experiment table according to the earthquake magnitude requirement.
Preferably, the S3 simulating the simulation intensity of the real scene following the magnitude transformation and simulating the scene according to the image specifically includes:
s31, arranging the simulation space of the S131 arrangement on the simulation experiment table of the S2 arrangement;
s32, calculating and analyzing the magnitude of the display of the simulated real scene;
s33, receiving the seismic data obtained through calculation by the seismic shaking experiment table;
s34, adjusting the vibration frequency and the vibration amplitude by the earthquake vibration experiment table according to the received seismic data;
and S35, performing scene simulation of wind, rain and thunder according to the analyzed image content.
The invention also discloses an AR augmented reality technology-based earthquake real scene simulation system, which comprises the following components:
the AR scene simulation center is used for simulating a real scene and comprises an image unit, a display unit and a scene simulation unit;
the earthquake simulation center is used for simulating the vibrations of different earthquake magnitudes;
the main control CPU is used for processing the live-action image and analyzing and calculating the position and the angle of the relevant magnitude data and the camera image according to the image processing result; and
a communication unit;
the image unit is in communication connection with the main control CPU, and the display unit, the scene simulation unit, the earthquake simulation center and the communication unit are respectively and electrically connected with the main control CPU.
Preferably, the image unit is a plurality of cameras arranged on the scene image of the earthquake point, the display unit is a plurality of seamless-connection multidimensional display screens, the scene simulation unit comprises a wind simulation subunit for simulating wind blowing, a rain simulation subunit for simulating rain, a light effect simulation subunit for simulating lightning light effect and an audio playing subunit for playing real scene sound, and the wind simulation subunit, the rain simulation subunit, the light effect simulation subunit and the audio playing subunit are respectively and electrically connected with the main control CPU.
Preferably, the earthquake simulation center comprises an earthquake magnitude adjusting unit for adjusting the simulation earthquake magnitude and a vibration simulation unit for simulating earthquake vibration, and the earthquake magnitude adjusting unit is electrically connected with the main control CPU and the vibration simulation unit.
More preferably, the vibration simulation unit is a platform with a plurality of vibration motors arranged at the bottom for vibration so as to simulate vibration in the earthquake scene.
Compared with the prior art, the invention has the beneficial effects that:
according to the invention, a simple CAVE virtual reality experiment center is configured through an AR (augmented reality) technology, the position and the angle of an image are analyzed by using an image processing technology and are displayed through a display screen, and the earthquake scene is subjected to live-action simulation in combination with the simulation of wind, rain and thunder, so that the experience sense of the earthquake live-action simulation is improved, and the reality of the earthquake scene simulation scene is realized.
Drawings
FIG. 1 is a flow chart of a seismic reality simulation method based on AR augmented reality technology according to the present invention;
FIG. 2 is a flowchart illustrating the detailed steps of the AR augmented reality-based earthquake real-scene simulation method S1 according to the present invention;
FIG. 3 is a flowchart illustrating the detailed steps of the AR augmented reality-based earthquake real-scene simulation method S13 according to the present invention;
FIG. 4 is a flowchart illustrating the detailed steps of the AR augmented reality-based earthquake real-scene simulation method S2 according to the present invention;
FIG. 5 is a flowchart illustrating the detailed steps of the AR augmented reality-based earthquake real-scene simulation method S3 according to the present invention;
fig. 6 is a schematic structural diagram of the seismic real-scene simulation system based on the AR augmented reality technology of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1, a seismic reality simulation method based on the AR augmented reality technology includes the following steps:
s1, virtually simulating a real scene by utilizing an AR technology; as shown in fig. 2, the method comprises the following specific steps:
s11, arranging a plurality of cameras to collect images;
s12, calculating the position and angle of the camera image in real time;
s13, combining the calculated positions and angles of the camera images through image processing to generate a virtual world image simulation virtual reality scene; as shown in fig. 3, it specifically includes:
s131, forming a full-enclosure simulation space through a plurality of seamless-connection multi-dimensional display screens;
s132, arranging wind, rain and electro-optical simulation devices at proper positions of the simulation space to simulate wind, rain and thunder scenes.
S2, simulating the vibration of different earthquake grades; as shown in fig. 4, the method comprises the following specific steps:
s21, configuring a seismic vibration simulation experiment table through a mechanical structure;
and S22, adjusting and controlling the vibration frequency and the vibration amplitude of the vibration simulation experiment table according to the earthquake magnitude requirement.
S3, simulating the real scene to follow the magnitude transformation simulation intensity and simulate the scene according to the image; as shown in fig. 5, the specific steps include:
s31, setting the simulation space configured in S131 on the simulation experiment table configured in S2;
s32, calculating and analyzing the magnitude of the display of the simulated real scene;
s33, receiving the seismic data obtained through calculation by the seismic shaking experiment table;
s34, adjusting the vibration frequency and the vibration amplitude by the earthquake vibration experiment table according to the received seismic data;
and S35, performing scene simulation of wind, rain and thunder according to the analyzed image content.
As shown in fig. 6, a seismic reality simulation system based on the AR augmented reality technology includes:
the AR scene simulation center is used for simulating a real scene and comprises an image unit, a display unit and a scene simulation unit;
the earthquake simulation center is used for simulating the vibrations of different earthquake magnitudes;
the main control CPU is used for processing the live-action image and analyzing and calculating the position and the angle of the relevant magnitude data and the camera image according to the image processing result;
and a communication unit;
the image unit is in communication connection with the main control CPU, and the display unit, the scene simulation unit, the earthquake simulation center and the communication unit are respectively and electrically connected with the main control CPU.
The image unit is for locating a plurality of cameras of gathering earthquake point scene image, and the display element is a plurality of seamless connection's multidimension degree display screen, and the scene analog unit is including the wind simulation subunit of simulation wind, the rain simulation subunit of simulation rain, the light efficiency simulation subunit of simulation lightning light efficiency and the audio playback subunit of broadcast live action sound, wind simulation subunit, rain simulation subunit, light efficiency simulation subunit and audio playback subunit difference electric connection master control CPU.
The earthquake simulation center comprises an earthquake magnitude adjusting unit for adjusting the simulation earthquake magnitude and a vibration simulation unit for simulating earthquake vibration, and the earthquake magnitude adjusting unit is electrically connected with the main control CPU and the vibration simulation unit.
The vibration simulation unit is a platform with a plurality of vibration motors arranged at the bottom for vibration so as to simulate the vibration in the earthquake real scene.
The main control CPU receives the images shot by the camera in real time and processes the image contents according to the AR enhancement technology. The main control CPU calculates the position and the angle of the image in the process of image processing of the image, sends the image to the display unit according to the position and the angle, and displays the image data on the display screen in seamless connection to realize live-action simulation.
The AR scene simulation center is arranged on a platform of the earthquake simulation center, the user stands in a space surrounded by a screen of the scene simulation center, the main control CPU calculates the magnitude of the image after analyzing the image, and transmits the calculation result to the magnitude adjustment unit, and the magnitude adjustment unit controls a vibration motor of the vibration simulation unit to adjust the vibration frequency and the vibration amplitude to simulate the earthquake vibration.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (9)

1. An AR augmented reality technology-based earthquake real scene simulation method is characterized by comprising the following steps:
s1, virtually simulating a real scene by utilizing an AR technology;
s2, simulating the vibration of different earthquake grades;
and S3, simulating the real scene to follow the magnitude transformation simulation intensity and simulate the scene according to the image.
2. The method for simulating a seismic real scene based on the AR augmented reality technology of claim 1, wherein the step S1 of virtually simulating a real scene by using the AR technology specifically includes:
s11, arranging a plurality of cameras to collect images;
s12, calculating the position and angle of the camera image in real time;
s13, the calculated positions and angles of the camera images are combined by image processing to generate a virtual world image simulation virtual reality scene.
3. The method of claim 2, wherein the step S13 of generating the virtual world image-simulated virtual reality scene by combining the calculated positions and angles of the camera images through image processing specifically comprises:
s131, forming a full-enclosure simulation space through a plurality of seamless-connection multi-dimensional display screens;
s132, arranging wind, rain and electro-optical simulation devices at proper positions of the simulation space to simulate wind, rain and thunder scenes.
4. The method for simulating the seismic reality based on the AR augmented reality technology according to claim 1, wherein the simulating of the vibrations of different seismic levels by the S2 specifically comprises:
s21, configuring a seismic vibration simulation experiment table through a mechanical structure;
and S22, adjusting and controlling the vibration frequency and the vibration amplitude of the vibration simulation experiment table according to the earthquake magnitude requirement.
5. The method of claim 1, wherein the step of simulating the real scene with the simulated intensity of magnitude transformation according to the AR augmented reality technology at S3 specifically comprises:
s31, arranging the simulation space of the S131 arrangement on the simulation experiment table of the S2 arrangement;
s32, calculating and analyzing the magnitude of the display of the simulated real scene;
s33, receiving the seismic data obtained through calculation by the seismic shaking experiment table;
s34, adjusting the vibration frequency and the vibration amplitude by the earthquake vibration experiment table according to the received seismic data;
and S35, performing scene simulation of wind, rain and thunder according to the analyzed image content.
6. An AR augmented reality technology-based seismic live-action simulation system, comprising:
the AR scene simulation center is used for simulating a real scene and comprises an image unit, a display unit and a scene simulation unit;
the earthquake simulation center is used for simulating the vibrations of different earthquake magnitudes;
the main control CPU is used for processing the live-action image and analyzing and calculating the position and the angle of the relevant magnitude data and the camera image according to the image processing result; and
a communication unit;
the image unit is in communication connection with the main control CPU, and the display unit, the scene simulation unit, the earthquake simulation center and the communication unit are respectively and electrically connected with the main control CPU.
7. The AR augmented reality technology-based earthquake real scene simulation system as claimed in claim 6, wherein the image units are cameras arranged to collect images of a scene at an earthquake point, the display units are seamless multi-dimensional display screens, the scene simulation unit comprises a wind simulation subunit for simulating wind blowing, a rain simulation subunit for simulating rain, a light effect simulation subunit for simulating lightning light effect and an audio playing subunit for playing real scene sound, and the wind simulation subunit, the rain simulation subunit, the light effect simulation subunit and the audio playing subunit are respectively electrically connected to the main control CPU.
8. The AR augmented reality technology-based earthquake real-scene simulation system of claim 6, wherein the earthquake simulation center comprises a magnitude adjustment unit for adjusting the magnitude of the simulation and a vibration simulation unit for simulating the earthquake vibration, and the magnitude adjustment unit is electrically connected with the main control CPU and the vibration simulation unit.
9. The AR augmented reality technology-based earthquake real scene simulation system of claim 8, wherein the vibration simulation unit is a platform with a plurality of vibration motors at the bottom for vibration to simulate vibration in the earthquake real scene.
CN202010473654.1A 2020-05-29 2020-05-29 AR augmented reality technology-based earthquake real scene simulation method and system Pending CN111477060A (en)

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Publication number Priority date Publication date Assignee Title
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CN116741012B (en) * 2023-08-14 2023-10-27 河北省气象行政技术服务中心 Lightning simulation generating and processing method and device, electronic equipment and storage medium

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