CN111346383A - Method and device for rapidly accessing game and mobile terminal - Google Patents

Method and device for rapidly accessing game and mobile terminal Download PDF

Info

Publication number
CN111346383A
CN111346383A CN202010154762.2A CN202010154762A CN111346383A CN 111346383 A CN111346383 A CN 111346383A CN 202010154762 A CN202010154762 A CN 202010154762A CN 111346383 A CN111346383 A CN 111346383A
Authority
CN
China
Prior art keywords
game
rooms
friend
sequence
access
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010154762.2A
Other languages
Chinese (zh)
Inventor
汪汇川
高运
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing ELEX Technology Co Ltd
Original Assignee
Beijing ELEX Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing ELEX Technology Co Ltd filed Critical Beijing ELEX Technology Co Ltd
Priority to CN202010154762.2A priority Critical patent/CN111346383A/en
Publication of CN111346383A publication Critical patent/CN111346383A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention belongs to the technical field of games and discloses a method, a device and a mobile terminal for quickly accessing a game, wherein the method comprises the following steps: responding to a game access request sent by the player to be added, creating a game access window, and acquiring a friend list of the player to be added, wherein the friend list is matched with the current request; screening game rooms which are created in the friend list but do not start games, and performing optimized sequencing on the screened game rooms, wherein the optimized sequencing is obtained based on the arrangement of the intimacy of each friend in the friend list from high to low; displaying the optimized sequence in a game access window, and selecting a game room based on the optimized sequence to access a game; the invention utilizes the intimacy to carry out the optimized sequencing on the game rooms created by the friends, thereby providing the optimal game friends and game rooms for the game players, so that the players can quickly access the friend games, and the time for the players to access the games is greatly saved.

Description

Method and device for rapidly accessing game and mobile terminal
Technical Field
The invention belongs to the technical field of games, and particularly relates to a method and a device for quickly accessing a game and a mobile terminal.
Background
In the prior art, when playing chess games, card games and the like, corresponding game rooms are required to be established, and one room contains a plurality of game players for playing games; in the game, if a user wants to play a game with a plurality of friends, one of the friends creates a game room, and the other person enters the game room based on a game invitation or a room number search and then plays the game.
Specifically, the method comprises the following steps: when the game is accessed based on the game invitation, the player to be added needs to be ensured to receive the invitation information in time, otherwise, the game cannot be accessed in time; when the room number is used for searching, the room number needs to be acquired from the creating player in advance, then the steps of searching and requesting for joining are executed, and the game can be accessed only after the creating player agrees to the joining request;
in summary, the existing game access methods all have the problem of troublesome operation, so that the time consumed by the player to access the game is long, and the game experience is affected
Disclosure of Invention
In view of the above, the present invention provides a method, an apparatus and a mobile terminal for quickly accessing a game, so as to preferably recommend a game room for a player to be added, so that the player to be added can accurately and quickly access a friend game.
In order to achieve the purpose, the invention provides the following technical scheme:
a method for rapidly accessing a game specifically comprises the following steps:
responding to a game access request sent by the player to be added, creating a game access window, and acquiring a friend list of the player to be added, wherein the friend list is matched with the current request;
screening game rooms which are created in the friend list but do not start games, and performing optimized sequencing on the screened game rooms, wherein the optimized sequencing is obtained based on the arrangement of the intimacy of each friend in the friend list from high to low;
and displaying the optimized sequence in a game access window, and selecting a game room based on the optimized sequence to access the game.
Preferably, the method for evaluating the friend intimacy comprises the following steps: acquiring the game times of each friend in the friend list and the player to be added; presetting an intimacy basic value of each game; calculating the intimacy between each friend and the player to be added based on the game times and the intimacy basic value; wherein, the intimacy degree is the game times x intimacy degree basic value.
In summary, compared with the prior art, the invention has the following beneficial effects:
the invention utilizes the intimacy to carry out the optimized sequencing on the game rooms created by the friends, thereby providing the optimal game friends and game rooms for the game players, so that the players can quickly access the friend games, the whole access process does not need to create game invitations of the players and search the game rooms for the players to be added, the time for the players to access the games is greatly saved, and the game experience is improved.
Preferably, the optimizing the ranking comprises creating the ranking and adding the ranking, wherein: the creation sequence refers to the sequence of game rooms in the friend list with friends as players, and the adding sequence refers to the sequence of game rooms in the friend list with friends as players.
In conclusion, the invention also has the following beneficial effects:
the invention can effectively realize the quick access of indirect friends, and the creation sequence and the addition sequence are independently displayed, so that a player can more conveniently and quickly find a game room when joining a game.
Preferably, before screening the game rooms created in the buddy list but not started to play, the method further comprises: and acquiring the random sequence of game rooms created by stranger players who are not friends.
Further, the random ordering is obtained by: acquiring all game rooms established in the current game and recording as a total value of the game rooms; acquiring all game rooms related to the friend list and recording as friend rooms; and deleting the friend room from the total value of the game rooms, namely acquiring the game rooms created by strange players who are not friends.
Further, the method also comprises the following steps: selecting a game room in the random sequence and sending a joining request; and obtaining feedback of the consent request and accessing the game.
In addition, the game access window comprises a first display area, a second display area and a third display area, and is used for displaying creation sequencing, adding sequencing and random sequencing respectively.
In conclusion, the invention also has the following beneficial effects:
the player can access not only the friend room but also the strange room, and the display of different game rooms is carried out in a split screen mode, so that the player can quickly access the target game room.
In order to achieve the above purpose, the invention also provides the following technical scheme:
an apparatus for rapid access to a game, comprising: the acquisition unit is used for responding to the game access request sent by the player to be added, screening and acquiring a friend list and all game rooms established in the current game; the identification screening unit is used for identifying friend rooms and strange rooms in all game rooms and identifying and screening out game rooms which are created but do not start games from the friend rooms; the computing unit is used for computing the intimacy of each friend in the friend list; the preferred sorting unit is used for carrying out optimized sorting on the screened game rooms based on friend intimacy and also used for carrying out random sorting on strange rooms; a display unit for displaying the optimized sequence; and the selection unit is used for selecting a game room from the optimized sequence or the random sequence to access the game.
A mobile terminal comprising a transceiver, storage, and a processor; the transceiver is used for realizing wireless communication connection between the mobile terminal and the game server; the storage is at least stored with one program, and the at least one program is loaded and executed by the processor, and when the processor executes the program, the method for quickly accessing the game can be realized.
Drawings
FIG. 1 is a flow chart of a method for providing quick access to a game in accordance with the present invention;
FIG. 2 is a schematic illustration of a display of the present invention when a game room is selected for access to a game;
FIG. 3 is another illustration of a display of the present invention when a game room is selected for access to a game;
FIG. 4 is a block diagram of a device for fast access to a game according to the present invention;
fig. 5 is an architecture diagram of a method for quickly accessing a game according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Fig. 5 is an architecture diagram of a method for quickly accessing a game according to the present invention, which specifically includes a mobile terminal and a game server, where the mobile terminal is used to install the game and implement application of the method for quickly accessing the game, and the mobile terminal may be an intelligent electronic device with a network function, such as a tablet computer, a smart phone, a notebook computer, and a smart television.
In addition, in the overall architecture, a plurality of mobile terminals are provided, and a creating player and a to-be-added player are respectively registered in the plurality of mobile terminals.
Referring to fig. 1, a flow chart of a method for quickly accessing a game provided in the present embodiment is shown, and it can be known from the drawings that the method specifically includes the following two embodiments:
example 1:
the method for directly accessing the game based on the friend list of the player to be added specifically comprises the following steps:
s1, responding to an access game request sent by a player to be added, creating a game access window, and acquiring a friend list of the player to be added, wherein the friend list is matched with the current request.
After a player to be added, namely a game, is installed on the intelligent electronic equipment, registering an obtained game account, wherein a game room is not created after the game account logs in the game; the buddy list refers to a set of players formed by combining players who are buddies of each other with the player to be joined.
In this embodiment, as an implementation: taking a card type battle field game as an example, the existing battle field game comprises a new hand field, a high hand field, a master field, a ace field and the like, and each game field is limited by corresponding game chips; after a player to be added logs in the pit owner game, selecting one of the fields (selecting based on the game chips owned by the player to be added), and automatically triggering a game access request based on the selection of the game field, namely, initiating the game access request by the player to be added while selecting the game field; taking entering a high-hand place as an example, screening friends which are suitable for entering the high-hand place from all friends to be added into a player, and then integrating the screened friends to form a suitable friend list; in this process, the gaming chips of each friend to be added to the player need to be screened, so that whether the corresponding friend meets the current request can be judged.
In this embodiment, as another possible embodiment: taking chess games as an example, a new hand, a high hand, a master and the like are also set in the existing chess games, and each game field has corresponding game frequency limit; based on the same principle as the principle of the field main game, when one game field is selected, the game access request is automatically initiated. And then screening the friend list.
In summary, the present invention is not only applied to the game of fighting a floor and the game of chess, but also applied to other games similar to the above games, such as: the team plays the game of the game task, the game is used as an automatic game launching and accessing request after entering a game scene corresponding to the game task, the team room which is obtained and launched by the friend at the moment is used for automatically organizing the team after the player to be added enters the team room and creating the player, and then the game task is started based on the team.
S2, screening game rooms which are created in the friend list but do not start games, and performing optimized sequencing on the screened game rooms, wherein the optimized sequencing is obtained based on the arrangement of the intimacy degree of each friend in the friend list from high to low.
Specifically, the evaluation method of friend intimacy comprises the following steps:
acquiring the game times of each friend in the friend list and the players to be added;
presetting an intimacy basic value of each game;
calculating the intimacy between each friend and the player to be added based on the game times and the intimacy basic value;
wherein, the intimacy degree is the game times x intimacy degree basic value; specifically, for convenience of calculation, the base value of the intimacy degree may be set to any positive integer value from 1 to N.
In summary, the greater the number of times of playing with the friend who is to join the player, the higher the intimacy, and thus the familiarity between the player who is to join and the friend can be reflected to some extent. In a conventional situation, the higher the familiarity among friends is, the higher the probability of playing games together is, so that the sequencing of friend game rooms is realized based on the principle, the game intention of friends to be added to a player can be approached to the maximum degree, the game rooms are recommended to the player to be added more accurately, the whole recommendation process is automatically completed, and the player can be accessed to the games without screening the game rooms for a long time or searching based on game invitation or room numbers in game accessing operation.
Additionally, optimizing the rankings includes creating a ranking and adding a ranking, wherein: the creation sequence refers to the sequence of game rooms in the friend list with friends as players, and the addition sequence refers to the sequence of game rooms in the friend list with friends as players.
If a/b/c wants to enter a game room and the game room is created by a, b can enter the game room based on creation sequencing, and c can enter the game room based on joining sequencing after b enters the game room; in conclusion, the invention can effectively realize the quick access of indirect friends.
And S3, displaying the optimized sequence in a game access window, and selecting a game room based on the optimized sequence to access the game.
Specifically, in the embodiment, the access games are all accessed to the friend games, so that the games can be directly accessed after the game room is selected without the consent of the creating player, wherein the creating player is the player creating the game room.
In addition, in this embodiment, the game access window should include a first display area and a second display area to display the creation sequence and the joining sequence, respectively.
Example 2:
on the basis of the embodiment 1, a mode for realizing the game access among strange players is further provided, and the method specifically comprises the following steps:
s1, responding to a game access request sent by a player to be added, creating a game access window, and acquiring all created rooms in the current game.
S2, acquiring a friend list of the player to be added, which is matched with the current request, and friend rooms related to the friend list.
And S3, deleting friend rooms from all created rooms in the current game to obtain the random sequence of the game rooms created by strange players who are not friends.
And S4, selecting a game room in random sequencing and sending a joining request.
S5, obtaining feedback of the agreement request and accessing the game; wherein feedback regarding the consent request is sent by the creating player to the joining player.
In this embodiment, the game access window created by the game access device further includes a third display area for displaying the random sequence. Specifically, the display diagrams of the creation sequence, the join sequence and the random sequence in the mobile terminal are shown in fig. 2, and when a game room is selected in the sequence, the game room can be selected by double clicking the game room.
As another possible implementation manner, in conjunction with the schematic diagram shown in fig. 3, when a game room is clicked, the existing access situation in the game room is also displayed in the intelligent electronic device. That is, in this embodiment, the created game access window should further include a fourth display area.
Example 3
Referring to fig. 4, a block diagram of a device for quickly accessing a game provided in this embodiment is shown, which specifically includes:
the system comprises an acquisition unit 1, a selection unit and a selection unit, wherein the acquisition unit responds to a game access request sent by a player to be added, and screens and acquires a friend list and all game rooms established in a current game;
the identification screening unit 2 is used for identifying friend rooms and strange rooms in all game rooms, and identifying and screening out game rooms which are created but do not start games from the friend rooms;
the calculating unit 3 is used for calculating the intimacy of each friend in the friend list;
the preferred ordering unit 4 is used for carrying out optimized ordering on the screened game rooms based on friend intimacy and also used for carrying out random ordering on strange rooms;
a display unit 5 for displaying the optimized sequence;
and the selection unit 6 is used for selecting a game room from the optimized sequence or the random sequence to access the game.
In the present embodiment, the above-described structure is combined, so that the entire apparatus can perform game access of a player to be joined in accordance with any one of embodiment 1 and embodiment 2.
Example 4
The embodiment provides a mobile terminal, which comprises a transceiver, a storage and a processor; wherein: the transceiver is used for realizing wireless communication connection between the mobile terminal and the game server; the storage stores at least one program, and the at least one program is loaded and executed by the processor, and when the processor executes the program, the method for quickly accessing the game disclosed in any one of embodiment 1 or embodiment 2 can be implemented.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for quickly accessing a game, comprising the steps of:
responding to a game access request sent by the player to be added, creating a game access window, and acquiring a friend list of the player to be added, wherein the friend list is matched with the current request;
screening game rooms which are created in the friend list but do not start games, and performing optimized sequencing on the screened game rooms, wherein the optimized sequencing is obtained based on the arrangement of the intimacy of each friend in the friend list from high to low;
and displaying the optimized sequence in a game access window, and selecting a game room based on the optimized sequence to access the game.
2. The method for quickly accessing a game according to claim 1, further comprising a method for evaluating the affinity of the friend:
acquiring the game times of each friend in the friend list and the player to be added;
presetting an intimacy basic value of each game;
calculating the intimacy between each friend and the player to be added based on the game times and the intimacy basic value;
wherein, the intimacy degree is the game times x intimacy degree basic value.
3. The method of claim 2, wherein optimizing the ranking comprises creating a ranking and adding a ranking, wherein: the creation sequence refers to the sequence of game rooms in the friend list with friends as players, and the adding sequence refers to the sequence of game rooms in the friend list with friends as players.
4. The method of claim 3, wherein the game access window comprises a first display area and a second display area, and the creation sequence and the joining sequence are displayed in the first display area and the second display area respectively.
5. The method of claim 1, further comprising, before screening game rooms created in the buddy list but not starting a game: and acquiring the random sequence of game rooms created by stranger players who are not friends.
6. The method of claim 5, wherein the randomly ordered acquisition is:
acquiring all game rooms established in the current game and recording as a total value of the game rooms;
acquiring all game rooms related to the friend list and recording as friend rooms;
and deleting the friend room from the total value of the game rooms, namely acquiring the game rooms created by strange players who are not friends.
7. The method of claim 5, wherein the game access window comprises a third display area, and the third display area is used for displaying a random ordering.
8. The method of claim 5, comprising:
selecting a game room in the random sequence and sending a joining request;
and obtaining feedback of the consent request and accessing the game.
9. An apparatus for rapid access to a game, comprising:
the acquisition unit is used for responding to the game access request sent by the player to be added, screening and acquiring a friend list and all game rooms established in the current game;
the identification screening unit is used for identifying friend rooms and strange rooms in all game rooms and identifying and screening out game rooms which are created but do not start games from the friend rooms;
the computing unit is used for computing the intimacy of each friend in the friend list;
the preferred sorting unit is used for carrying out optimized sorting on the screened game rooms based on friend intimacy and also used for carrying out random sorting on strange rooms;
a display unit for displaying the optimized sequence;
and the selection unit is used for selecting a game room from the optimized sequence or the random sequence to access the game.
10. A mobile terminal comprising a transceiver, storage, and a processor;
the transceiver is used for realizing wireless communication connection between the mobile terminal and the game server;
the storage stores at least one program, and the at least one program is loaded and executed by the processor, and when the processor executes the program, the method for quickly accessing the game according to any one of claims 1 to 8 is implemented.
CN202010154762.2A 2020-03-08 2020-03-08 Method and device for rapidly accessing game and mobile terminal Pending CN111346383A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010154762.2A CN111346383A (en) 2020-03-08 2020-03-08 Method and device for rapidly accessing game and mobile terminal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010154762.2A CN111346383A (en) 2020-03-08 2020-03-08 Method and device for rapidly accessing game and mobile terminal

Publications (1)

Publication Number Publication Date
CN111346383A true CN111346383A (en) 2020-06-30

Family

ID=71192561

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010154762.2A Pending CN111346383A (en) 2020-03-08 2020-03-08 Method and device for rapidly accessing game and mobile terminal

Country Status (1)

Country Link
CN (1) CN111346383A (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013065973A1 (en) * 2011-11-03 2013-05-10 ㈜네오위즈게임즈 Method for managing game room, device for managing game room, recording medium for same, system for providing game comprising device for managing game room
CN103391283A (en) * 2013-06-27 2013-11-13 腾讯科技(深圳)有限公司 Game access method, game processing method, servers, terminals and system
CN105187469A (en) * 2015-06-01 2015-12-23 广东小天才科技有限公司 Method for processing user request, mobile terminal and server
CN107694097A (en) * 2017-09-06 2018-02-16 湖北卡游科技有限公司 A kind of network game about office system and method
CN107930113A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 A kind of Xbox platform multiplayer connection control methods based on client synchronization
CN109078333A (en) * 2018-08-09 2018-12-25 深圳市东方博雅科技有限公司 A kind of method and device matching game good friend
CN110210921A (en) * 2018-07-04 2019-09-06 腾讯科技(深圳)有限公司 Pay out display methods, device, terminal and the storage medium at interface

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013065973A1 (en) * 2011-11-03 2013-05-10 ㈜네오위즈게임즈 Method for managing game room, device for managing game room, recording medium for same, system for providing game comprising device for managing game room
CN103391283A (en) * 2013-06-27 2013-11-13 腾讯科技(深圳)有限公司 Game access method, game processing method, servers, terminals and system
CN105187469A (en) * 2015-06-01 2015-12-23 广东小天才科技有限公司 Method for processing user request, mobile terminal and server
CN107694097A (en) * 2017-09-06 2018-02-16 湖北卡游科技有限公司 A kind of network game about office system and method
CN107930113A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 A kind of Xbox platform multiplayer connection control methods based on client synchronization
CN110210921A (en) * 2018-07-04 2019-09-06 腾讯科技(深圳)有限公司 Pay out display methods, device, terminal and the storage medium at interface
CN109078333A (en) * 2018-08-09 2018-12-25 深圳市东方博雅科技有限公司 A kind of method and device matching game good friend

Similar Documents

Publication Publication Date Title
US8608572B1 (en) Game processing server apparatus and game processing server system
US20230040321A1 (en) Method of controlling a server, server, and non-transitory computer-readable recording medium
US8460088B1 (en) Game processing server apparatus
US10143923B2 (en) Electronic game-providing device, electronic game device, electronic game-providing program, and electronic game program
KR20140136951A (en) Apparatus and method for matching users to groups for online communities and computer simulations
US9592446B2 (en) Electronic game providing device and non-transitory computer-readable storage medium storing electronic game program
KR101670257B1 (en) Apparatus and method for visual representation of one or more characteristics of items
US20180353860A1 (en) Communication system, server, and information-processing method
CN108905211A (en) It is a kind of to accompany the user matching method and equipment for playing platform based on game
CN110267056B (en) Live broadcast method, device system and computer storage medium
CN109107165A (en) User's organizing method, graphic user interface and the terminal for playing platform are accompanied based on game
KR101573327B1 (en) Social network service method and system for discussion sympathy battle among on-line community
CN113144625B (en) Data processing method and device, equipment and storage medium
US10016686B2 (en) Game control device, game control method, a non-transitory computer-readable recording medium, and game system
CN105099727B (en) Add the method and device of group member
CN112587935B (en) Live broadcast data processing method and device, electronic equipment and storage medium
US9764241B2 (en) Game system utilizing network
CN110417728B (en) Online interaction method, device, medium and electronic equipment
CN111346383A (en) Method and device for rapidly accessing game and mobile terminal
CN111659125A (en) Game-based friend recommendation method and device and computer-readable storage medium
CN113730921B (en) Recommendation method and device for virtual organization, storage medium and electronic equipment
CN113171610B (en) Interaction method and device in game and mobile terminal
US9327201B2 (en) Gaming machine and server with bonus selection game
KR20050109350A (en) A service method utilizing network
US20240033645A1 (en) Game management device, game management method, and program

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20200630