CN111312298B - Audio and video playing method and system based on time scheduling - Google Patents

Audio and video playing method and system based on time scheduling Download PDF

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CN111312298B
CN111312298B CN202010118934.0A CN202010118934A CN111312298B CN 111312298 B CN111312298 B CN 111312298B CN 202010118934 A CN202010118934 A CN 202010118934A CN 111312298 B CN111312298 B CN 111312298B
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playing
audio
video
time
played
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CN111312298A (en
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王焱俊
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Hangzhou Tuya Information Technology Co Ltd
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Hangzhou Tuya Information Technology Co Ltd
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    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B20/00Signal processing not specific to the method of recording or reproducing; Circuits therefor
    • G11B20/10Digital recording or reproducing
    • G11B20/10009Improvement or modification of read or write signals
    • G11B20/10018Improvement or modification of read or write signals analog processing for digital recording or reproduction
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/10Indexing; Addressing; Timing or synchronising; Measuring tape travel

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Abstract

The application discloses an audio and video playing method based on time scheduling, which comprises the following steps: setting a playing flag bit; setting playing time; and playing the audio and video according to the playing flag bit and the playing time. Compared with the prior art, the method has the following beneficial effects: 1. the method is suitable for all Internet of things equipment with an audio playing function, has portability, and is suitable for platforms with different chip architectures. 2. The current audio can be played flexibly according to the set time. 3. The currently played audio can be switched at will, and the currently played task can be stopped at any time.

Description

Audio and video playing method and system based on time scheduling
Technical Field
The application relates to the field of Internet of things, in particular to an audio and video playing method based on time scheduling.
Background
In the prior art, security products generally have an audio playing function, for example, a security gateway has a function of arming and disarming. Playing stay and arm when deploying defense; playing disarm when disarming; when alarming, the alarming sound of ten minutes needs to be played, which is completed by the cyclic playing of the alarming sound of one second; when the 30S countdown is started, the 30S dripping sound is played first (the dripping sound is played circularly for one second), the countdown is carried out, and then the static and arm are played.
However, the prior art has the following disadvantages:
1. certain audio cannot be played circularly within a specified time, and only certain audio can be played independently.
2. Due to the technology related to the existing gateway product, the playing of the audio is performed only after the current audio is played, for example, the audio 1 is currently played, and the audio 2 to be played needs to wait for the completion of the playing of the audio 1 and cannot be played immediately. Therefore, in order to solve the problem, the audio playing can be switched at will (the current playing task is interrupted, the audio required by the current instruction is played), for example, the audio 1 is being played at this time, then the app can issue a command to play the audio 2, and the audio horse will cancel the current playing and play the audio 2.
Disclosure of Invention
The application mainly aims to provide an audio and video playing method based on time scheduling, which comprises the following steps:
setting a playing flag bit;
setting playing time;
and playing the audio and video according to the playing flag bit and the playing time.
Optionally, playing the audio/video according to the playing flag bit and the playing time includes:
when the mark character of the playing mark bit represents the audio and video to be played, and when the playing time is 0, playing the audio and video to be played once;
when the marker character of the playing marker bit represents the audio and video to be played, and when the playing time is n, playing the audio and video to be played at the time corresponding to n;
wherein n is a positive integer.
Optionally, playing the audio/video according to the playing flag bit and the playing time includes:
recording the starting playing time and the time of finishing the audio and video playing;
detecting whether the current time in the playing process exceeds the audio and video playing time in real time;
when the previous time exceeds the audio and video playing time, changing the mark character of the playing mark bit to ensure that the mark character represents that no audio and video to be played exists;
and stopping playing the current audio and video.
Optionally, the audio/video playing method based on time scheduling further includes:
in the process of playing the audio and video, changing the mark character of the playing mark bit to ensure that the mark character represents that the audio and video to be played does not exist;
stopping playing the current audio and video;
calling other audios and videos;
resetting the marker characters of the playing marker bits to enable the marker characters to represent the audio and video to be played;
and playing the other audios and videos.
Optionally, n is 30, and n corresponds to 30 seconds.
Optionally, when the flag character of the playing flag bit is TRUE, it indicates that the audio/video is to be played; and when the flag character of the playing flag bit is FALSE, the audio and video to be played is not shown.
According to another aspect of the present application, there is also provided an audio/video playing system based on time scheduling, including:
the first setting module is used for setting a playing flag bit;
the second setting module is used for setting the playing time;
and the playing module is used for playing the audio and video according to the playing zone bit and the playing time.
The application also discloses a computer device, which comprises a memory, a processor and a computer program stored in the memory and capable of being executed by the processor, wherein the processor realizes the method of any one of the above items when executing the computer program.
The application also discloses a computer-readable storage medium, a non-volatile readable storage medium, having stored therein a computer program which, when executed by a processor, implements the method of any of the above.
The present application also discloses a computer program product comprising computer readable code which, when executed by a computer device, causes the computer device to perform the method of any of the above.
Compared with the prior art, the method has the following beneficial effects:
1. the method is suitable for all Internet of things equipment with an audio playing function, has portability, and is suitable for platforms with different chip architectures.
2. The current audio can be played flexibly according to the set time.
3. The currently played audio can be switched at will, and the currently played task can be stopped at any time.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this application, serve to provide a further understanding of the application and to enable other features, objects, and advantages of the application to be more apparent. The drawings and their description illustrate the embodiments of the invention and do not limit it. In the drawings:
fig. 1 is a schematic flowchart of an audio/video playing method based on time scheduling according to an embodiment of the present application;
fig. 2 is a schematic flowchart of an audio/video playing method based on time scheduling according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a computer device according to one embodiment of the present application; and
FIG. 4 is a schematic diagram of a computer-readable storage medium according to one embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It should be understood that the data so used may be interchanged under appropriate circumstances such that embodiments of the application described herein may be used. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
Referring to fig. 1-2, an embodiment of the present application provides an audio and video playing method based on time scheduling, including:
s2: setting a playing flag bit;
s4: setting playing time;
s6: and playing the audio and video according to the playing flag bit and the playing time.
In an embodiment of the present application, playing the audio and video according to the playing flag bit and the playing time includes:
when the mark character of the playing mark bit represents the audio and video to be played, and when the playing time is 0, playing the audio and video to be played once;
when the marker character of the playing marker bit represents the audio and video to be played, and when the playing time is n, playing the audio and video to be played at the time corresponding to n;
wherein n is a positive integer.
In an embodiment of the present application, playing the audio and video according to the playing flag bit and the playing time includes:
recording the starting playing time and the time of finishing the audio and video playing;
detecting whether the current time in the playing process exceeds the audio and video playing time in real time;
when the previous time exceeds the audio and video playing time, changing the mark character of the playing mark bit to ensure that the mark character represents that no audio and video to be played exists;
and stopping playing the current audio and video.
In an embodiment of the application, the audio and video playing method based on time scheduling further includes:
in the process of playing the audio and video, changing the mark character of the playing mark bit to ensure that the mark character represents that the audio and video to be played does not exist;
stopping playing the current audio and video;
calling other audios and videos;
resetting the marker characters of the playing marker bits to enable the marker characters to represent the audio and video to be played;
and playing the other audios and videos.
In an embodiment of the present application, n is 30, and the time corresponding to n is 30 seconds.
In an embodiment of the application, when a flag character of a playing flag bit is TRUE, it indicates that an audio/video to be played is to be played; and when the flag character of the playing flag bit is FALSE, the audio and video to be played is not shown.
The application also claims an audio and video playing system based on time scheduling, comprising:
the first setting module is used for setting a playing flag bit;
the second setting module is used for setting the playing time;
and the playing module is used for playing the audio and video according to the playing zone bit and the playing time.
For example, the playback flow is as follows:
1.1 audio playing flag bit: audio _ play _ start, when the value is TRUE, it represents that there is audio to play, and when it is FALSE, it represents that the current audio play is stopped.
1.2 audio playing time: the play _ time, when 0, represents that the current audio only needs to be played once, and when not 0, for example, this value is 30, represents that the current audio needs to be played for 30S.
1.3 Audio Play host service: the service detects the value of audio _ play _ start, if TRUE, it indicates that there is audio to be played, and simultaneously obtains the audio file and play _ time that need to be played currently, where play _ time is 0, and only plays once, but not 0, and then plays in a loop; if it is FALSE, it indicates that the current playing task needs to be stopped.
1.4 Play time control service: the service detects the values of audio _ play _ start and play _ time as in the service of 1.3, and the service will execute when the audio _ play _ start is TRUE and the play _ time is not 0. For example, audio _ play _ start is TRUE, path _ time is 30S, the service just starts to record the current time and the time of audio playing end +30S, and then always detects whether the current time exceeds the audio playing time, if so, the audio _ play _ start is FALSE, and after detecting that the value is FALSE, the service of 1.3 stops the current playing task.
2. For better control of audio playback, two functions are also implemented:
2.1Audio Play Enable: and an audio _ run, which sets audio _ play _ start to TRUE, and sets the current play time, and sets the currently played audio.
2.2Audio Play stop: audio _ stop, which sets audio _ play _ start to FALSE
And will set the current playing time to 0.
3. With the above components in mind, and by way of example, the alert audio is currently required to be played for 30 seconds, and when half of the alert audio is required to be played, the disarm audio is then stopped.
3.1 first the 1.3 audio playback main service and the 1.4 playback time control service are running in the background all the time.
3.2 execute 2.1audio _ run, set audio _ play _ start to TRUE, play _ time to 30S, current audio to warning.
3.3 the service of 1.3 and 1.4 above would get these settings, 1.3 would loop through the current audio until audio _ play _ start is FALSE, and then exit.
3.4 the Play time control service will detect whether the current time exceeds the audio play time, if yes, audio _ play _ start is FALSE, and at the same time the audio play main service detects this value and stops playing.
3.5 when half of the warning sound is played, we want to play the disc, and will first execute 2.2audio _ stop, stop the current audio playing, and play the disc after calling audio _ run.
The above embodiments are examples of playing audio, but not limited thereto. Those skilled in the art can change the type of the playing file, such as video file, etc., according to the actual requirement, and all fall within the scope of the claimed application.
Compared with the prior art, the method has the following beneficial effects:
1. the method is suitable for all Internet of things equipment with an audio playing function, has portability, and is suitable for platforms with different chip architectures.
2. The current audio can be played flexibly according to the set time.
3. The currently played audio can be switched at will, and the currently played task can be stopped at any time.
In addition, in the above embodiment, when the playing time n is 30, the corresponding time is 30 seconds. This is because the scenes that need to be played in the above-described embodiment are shorter for the audio to be played. However, the present invention is not limited thereto. The time unit corresponding to n, such as minutes, hours, even days, months or years, etc., can be changed by those skilled in the art according to actual needs, and all fall within the scope of the present application.
Referring to fig. 3, the present application further provides a computer device including a memory, a processor, and a computer program stored in the memory and executable by the processor, wherein the processor implements the method of any one of the above methods when executing the computer program.
Referring to fig. 4, a computer-readable storage medium, a non-volatile readable storage medium, having stored therein a computer program which, when executed by a processor, implements any of the methods described above.
A computer program product comprising computer readable code which, when executed by a computer device, causes the computer device to perform the method of any of the above.
It will be apparent to those skilled in the art that the modules or steps of the present invention described above may be implemented by a general purpose computing device, they may be centralized on a single computing device or distributed across a network of multiple computing devices, and they may alternatively be implemented by program code executable by a computing device, such that they may be stored in a storage device and executed by a computing device, or fabricated separately as individual integrated circuit modules, or fabricated as a single integrated circuit module from multiple modules or steps. Thus, the present invention is not limited to any specific combination of hardware and software.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (7)

1. An audio and video playing method based on time scheduling is applied to security equipment and is characterized by comprising the following steps:
setting a playing flag bit;
setting playing time;
playing audio and video according to the playing flag bit and the playing time;
wherein, playing the audio and video according to the playing flag bit and the playing time comprises:
recording the starting playing time and the time of finishing the audio and video playing;
detecting whether the current time in the playing process exceeds the audio and video playing time in real time;
when the current time exceeds the audio and video playing time, changing the mark character of the playing mark bit to ensure that the mark character represents that no audio and video to be played exists;
stopping playing the current audio and video;
the audio and video playing method based on time scheduling further comprises the following steps:
in the process of playing the audio and video, changing the mark character of the playing mark bit to ensure that the mark character represents that the audio and video to be played does not exist;
stopping playing the current audio and video;
calling other audios and videos;
resetting the marker characters of the playing marker bits to enable the marker characters to represent the audio and video to be played;
and playing the other audios and videos.
2. The audio and video playing method based on time scheduling according to claim 1, wherein playing audio and video according to the playing flag bit and the playing time comprises:
when the mark character of the playing mark bit represents the audio and video to be played, and when the playing time is 0, playing the audio and video to be played once;
when the marker character of the playing marker bit represents the audio and video to be played, and when the playing time is n, playing the audio and video to be played at the time corresponding to n;
wherein n is a positive integer.
3. The audio-video playing method based on time scheduling according to claim 1, wherein n is 30, and the time corresponding to n is 30 seconds.
4. The audio-video playing method based on time scheduling according to claim 2, wherein when the flag character of the playing flag bit is TRUE, it indicates that the audio-video is to be played; and when the flag character of the playing flag bit is FALSE, the audio and video to be played is not shown.
5. An audio and video playing system based on time scheduling is characterized by comprising:
the first setting module is used for setting a playing flag bit;
the second setting module is used for setting the playing time;
the playing module is used for playing the audio and video according to the playing flag bit and the playing time; and
a flag character changing module;
the playing module records the starting playing time and the audio and video playing ending time, detects whether the current time in the playing process exceeds the audio and video playing time in real time, and changes the flag character of the playing flag bit when the current time exceeds the audio and video playing time so that the flag character indicates that no audio and video to be played exists and the playing of the current audio and video is stopped;
the flag character changing module changes the flag character of the playing flag bit in the process of playing the audio and video, so that the flag character indicates that no audio and video to be played exists, the playing of the current audio and video is stopped, other audio and video are called, the flag character of the playing flag bit is reset, the flag character indicates that the audio and video to be played, and the other audio and video are played.
6. A computer device comprising a memory, a processor and a computer program stored in the memory and executable by the processor, wherein the processor implements the method of any one of claims 1-4 when executing the computer program.
7. A computer-readable storage medium, a non-transitory readable storage medium, having stored therein a computer program, characterized in that the computer program, when executed by a processor, implements the method according to any one of claims 1-4.
CN202010118934.0A 2020-02-26 2020-02-26 Audio and video playing method and system based on time scheduling Active CN111312298B (en)

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CN100544387C (en) * 2005-05-27 2009-09-23 华为技术有限公司 A kind of method of playing Comfort Noise Generation (CNG)
CN100469081C (en) * 2006-06-05 2009-03-11 北京恒基伟业投资发展有限公司 Method for controlling play of mobile phone bell
CN101902467A (en) * 2010-07-06 2010-12-01 中兴通讯股份有限公司 Method and system for realizing random display of polyphonic ringtones
CN102682820B (en) * 2012-05-03 2015-01-28 福建星网视易信息系统有限公司 Method and system for embedding type linux platform media playing
CN102970484B (en) * 2012-11-27 2016-02-24 惠州Tcl移动通信有限公司 A kind of method of auditory tone cues and the electronic equipment based on the method when taking pictures
CN106777099A (en) * 2016-12-14 2017-05-31 掌阅科技股份有限公司 The processing method of business speech data, device and terminal device
CN109756784B (en) * 2018-12-21 2020-11-17 广州酷狗计算机科技有限公司 Music playing method, device, terminal and storage medium

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