CN111260513B - Interconnected management system for teaching of children's go - Google Patents
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Abstract
The invention discloses a teaching interconnection management system for children's weiqi, which comprises a student end, wherein the student end comprises a login module, a problem exercise module, an AI training module and a real person playing module; the login module is used for account login, logout, registration and password modification; the problem exercise module is used for accessing a problem exercise database in the cloud server and realizing simulation exercise, answer submission and problem correct and error judgment; the AI sparring module is used for connecting with an intelligent AI in the cloud server; the real person playing module is used for being connected with other users in a matching way; the student end also comprises an insertion module, wherein the insertion module is used for prompting the quality information of the user in the falling process of the AI training module or the real person playing module; the children can exercise exercises, AI exercises and play by real people through student ends, learn by themselves through lively activities, and the playing process can insert different information prompts to guide the children to promote attention so as to easily transmit concepts of strength, mistakes and sizes to the children.
Description
Technical Field
The invention relates to the field of go teaching, in particular to a child go teaching interconnection management system.
Background
"about not going around the night, the chess pieces are knocked down to be in the light of flowers", when showing the leisure and pleasure of ancient people, the chess is loved, the chess originates in China, the modern world is in the three kingdoms of China, the chess is taken as cultural treasure in China, and the chess contains the channels of yin and yang, and can exercise military strategy of users, so that the chess is loved by people in all countries worldwide; in order to further develop Chinese culture, education in the field of go in recent years is increasingly focused on teaching of children, and the idea of interest in small culture is implemented; however, the traditional go teaching directly explains the go knowledge by means of PPT or directly playing video, so that interactivity is not strong, the interest of students is difficult to arouse, and the teaching is too dead, a chess game cannot be operated to carry out more flexible explanation, meanwhile, the learning of children is limited, the brain development is not complete enough, and the memory capacity of the knowledge is extremely low, so that the teaching effect is not obvious and is greatly different from the original teaching purpose.
At present, a lot of APP for teaching the Weiqi of the children appear on the market, including teaching terminals and child terminals, a teacher manipulates the child terminals through the teaching terminals, and meanwhile, the child can also perform a part of operations on the child terminals, so that the teaching is more modern and more convenient than the traditional PPT teaching, but the teaching is difficult to rest and repair because the child is generally good, and the learning of the Weiqi is difficult to understand due to some characteristic points in the Weiqi, so that the teaching of the Weiqi of the children is not really helped.
Disclosure of Invention
Aiming at the defects existing in the technology, the invention provides the teaching interconnection management system for the weiqi of the children, which can enable the children to practice exercises, AI training and real playing games through students, learn through lively activities, and learn by oneself on the students, meanwhile, different information prompts can be inserted in the playing process to guide the children to promote the attention, so that the concepts of strength, mistakes and size can be transmitted to the children in an easy way.
In order to achieve the above purpose, the present invention adopts the following technical scheme:
the teaching interconnection management system for the children's go comprises a student end, wherein the student end comprises a login module, a problem exercise module, an AI training module and a real person playing module; the login module is used for account login, logout, registration and password modification; the problem exercise module is used for accessing a problem exercise database in the cloud server and realizing simulation exercise, answer submission and problem correct and error judgment; the AI sparring module is used for connecting with an intelligent AI in the cloud server; the real person playing module is used for being connected with other student ends in a matching way; the student end also comprises an insertion module, and the insertion module is used for prompting the quality information of the user in the falling process of the AI training module or the real person playing module.
The inserting module is used for inserting prompt information in the AI training process, after the user opens the AI training module, the inserting module judges whether the user falling position is good or bad before the user falls, if the user falling position is bad, the user is subjected to punishment and abstinence warning, and if the user falling position is good, the user is subjected to praise prompt.
The insertion module is used for inserting prompt information in the real person playing process, after the real person playing module is opened by a user, the insertion module judges whether the falling position of the user is good or bad after the falling of the user, if the falling position of the user is bad, the user is punished and stopped, and if the falling position of the user is good, the user is exaggerated and prompted.
The inserting module comprises a first animation display unit, wherein the first animation display unit is used for displaying animation special effects of falling prompt, the animation special effects comprise animation and/or characters and/or sound, the animation and/or characters and/or sound with negative meanings are punishment warnings, and the animation and/or characters and/or sound with positive meanings are exaggeration prompts.
The inserting module further comprises a second animation display unit, wherein the second animation display unit is used for displaying the special effects of the animation in the playing process, and the second animation display unit displays different special effects of the animation according to the received information of the number of the animation.
The AI training module further comprises a storage and recording unit, wherein the storage and recording unit is used for recording the score after the game is finished and recording the change of the segment bit through the score.
The student end further comprises a form judging module which is used for judging the area of the current falling situation to form two opposite areas with obvious difference, and after the form judging module is started, when the user falling situation is identified, the updated opposite areas are output in real time.
The form judging module comprises an optimal judging unit and a worst judging unit, wherein the optimal judging unit is used for identifying the situation of the area and judging the position of the optimal point and obviously prompting the position of the optimal point, and the worst judging unit is used for identifying the situation of the area and judging the position of the worst point and prompting the position of the worst point
The training system comprises a teacher end, a cloud server, a simulation intelligent AI module and a matching module, wherein the cloud server comprises a cloud database, an information management module, a training result statistics module, a simulation intelligent AI module and a matching module, the cloud database is used for storing training problem databases and other user information, and the information management module is used for registering, confirming and replacing account passwords; the exercise result statistics module is used for collecting behavior data of each student terminal accessing an exercise problem database, and simultaneously counting each student terminal simulating exercise condition and correct and wrong judgment condition of submitted answers; the simulation intelligent AI module is used for connecting with the AI training module and carrying out information interaction; the matching module is used for connecting at least two student ends and carrying out information interaction with the student ends;
the teacher end comprises a grouping module, a practice problem management module and a forced execution module, wherein the grouping module is used for connecting a cloud server so as to carry out induction grouping on a plurality of student ends; the practice problem management module is used for realizing the input, display, modification and deletion of practice problems in the practice problem database and the correct and incorrect judgment of the practice problems, the forced execution module is used for connecting a cloud server, and the forced execution module is used for controlling a student end so as to synchronize pictures of a teacher end to the student end.
The forced execution module comprises an indication unit, wherein the indication unit is used for superposing marks on a display screen of a teacher end, and the marks comprise range circle indication, click display and irregular scribing display.
The beneficial effects of the invention are as follows: compared with the prior art, the teaching interconnection management system for the children's go comprises a student end, wherein the student end comprises a login module, a problem exercise module, an AI training module and a real person playing module; the login module is used for account login, logout, registration and password modification; the problem exercise module is used for accessing a problem exercise database in the cloud server and realizing simulation exercise, answer submission and problem correct and error judgment; the AI sparring module is used for connecting with an intelligent AI in the cloud server; the real person playing module is used for being connected with other student ends in a matching way; the student end also comprises an insertion module, wherein the insertion module is used for prompting the quality information of the user in the falling process of the AI training module or the real person playing module; the children can exercise exercises, AI pair exercises and real persons play games through the student terminals, the students can learn by themselves through the teaching, and meanwhile, different information prompts can be inserted in the playing process to guide the children to improve the attention, so that the concepts of strength, mistakes and size can be easily transmitted to the children.
Drawings
FIG. 1 is a schematic block diagram of a simplified construction of the present invention;
FIG. 2 is a detailed structural schematic of the present invention;
FIG. 3 is a schematic diagram of the structure of the present invention;
FIG. 4 is a first schematic view of an insert module of the present invention;
FIG. 5 is a second schematic view of an insert module of the present invention;
FIG. 6 is a schematic diagram of a real person playing module of the present invention;
FIG. 7 is a third schematic view of an insert module of the present invention;
FIG. 8 is a schematic diagram of a problem practice module of the present invention;
FIG. 9 is a schematic view of a primary interface of a student end of the present invention;
FIG. 10 is a schematic diagram of a pet module of the present invention;
fig. 11 is a schematic diagram of a form judgment module of the present invention.
Description of the main reference signs
1. Student terminal 2 and cloud server
3. Teacher end 11 and login module
12. Exercise module 13, AI training module
14. Real person playing module 15 and form judging module
16. The module is inserted.
Detailed Description
In order to more clearly illustrate the technical solutions in the present technology, the following description will explain the drawings used in the description of the embodiments or the prior art.
Referring to fig. 1 and 2, the teaching interconnection management system for the children's go of the present embodiment includes a student end 1, where the student end 1 includes a login module 11, a problem exercise module 12, an AI training module 13, and a real person playing module 14; the login module 11 is used for account login, logout, registration and password modification; the problem exercise module 12 is used for accessing the exercise problem database in the cloud server 2 and realizing simulation exercise, answer submission and problem correct and error judgment; the AI sparring module 13 is used for connecting an intelligent AI in the cloud server 2; the real person playing module 14 is used for being connected with other student terminals 1 in a matching way; the student terminal 1 further comprises an insertion module 16, wherein the insertion module 16 is used for prompting information for a user in the sub-process of the AI sparring module 13 or the real person playing module 14; the child can exercise exercises, AI pair exercises and real persons play games through the student end 1, the child can learn by himself through the teaching on the student end 1, meanwhile, different information prompts can be inserted in the playing process to guide the child to improve attention, and the concepts of strength, mistakes and sizes can be transmitted to the child in an easy mode.
Referring to fig. 4 and 5, the inserting module 16 of the present embodiment is configured to insert a prompt message in the AI training process, after the user opens the AI training module 13, the inserting module 16 determines whether the user's falling position is good or bad before the user falls, if so, the user is punished and stopped, and if so, the user is exaggerated and prompted; the insertion module 16 of this embodiment is configured to insert a prompt message in the real playing process, after the user opens the real playing module 14, the insertion module 16 determines whether the user's drop position is good or bad after the user drops, if the user is bad, the user is punished with a punishment warning, and if the user is good, the user is exaggerated with a prompt; the user can freely select to open the insert module 16 or close the insert module 16, and can divide the chessboard situation into 3 grades, an optimal drop position, a worst drop position and other drop positions, when the user is in the AI training process, the insert module 16 gives a prompt for encouraging a prize before selecting the drop to the optimal drop position, the insert module 16 gives a prompt for warning and dissuading before selecting the drop to the worst drop position, and gives a prompt for medium evaluation before selecting the drop to the other drop positions, and the student can determine whether to drop to a preselected position according to the prompt selection.
Referring to fig. 4, 5 and 7, the inserting module 16 of the present embodiment includes a first animation display unit for displaying an animated special effect of the falling prompt, wherein the animated special effect includes an animation and/or text and/or sound, the animation and/or text and/or sound of a negative meaning is a punishment warning, and the animation and/or text and/or sound of a positive meaning is a exaggeration prompt; the animation can adopt cartoon characters or battlefield enemy-killing general-purpose soldiers and the like which are interested by students, for example, if a punishment warning is needed, the general-purpose soldier submachine is inserted to obtain a winning animation plus corresponding cheering, english or Chinese encouraging words can be matched, if a exaggeration prompt is needed, the general-purpose soldier is defeated by enemy, and music and words which are cool and sad are added, so that the interest of the students can be aroused, the impression of the students can be enhanced, and the children are led to form the concepts of 'strong, big, small' and 'correct errors'.
Referring to fig. 7, the inserting module 16 of the present embodiment further includes a second animation display unit, where the second animation display unit is configured to display special effects of the animation in the playing process, and the second animation display unit displays different special effects of the animation according to the received information of the number of the animation, if one of the other is eaten, the animation special effects of the opponent's chess pieces can be inserted by the hair worm to slowly eat, if the number of the other chess pieces is sequentially increased, the animation special effects of the opponent's chess pieces can be inserted by the higher-level animal with the fierce, such as inserting special effects of giant dragon phagocytosis, so as to attract the attention of the child, guide the student to generate an desire to eat the other chess pieces, and further guide the child to feel a winning mind.
Referring to fig. 6 and 10, the AI training module 13 of this embodiment further includes a storage recording unit, where the storage recording unit is configured to record a score after the game is finished, and calculate a score for a game after each game, and promote the score of a student according to the obtained score, and if the game is lost or landed, the score is deducted, and if the game is won or the opponent landed, the score is added, and the game is taken as landed; the storage recording unit is also used for classifying the students according to the multiple playing habits of the students, so as to give corresponding titles, for example, the students who often win can give honor titles of 'often wining chess players', 'excellent chess players' and the like, and the storage recording unit is used for encouraging enthusiasm of the students; the students who frequently greed to enter, lose the match for the heart to eat chess can grant 'submachine chess players', 'small and large' and other scales for barely exciting the students and guiding the students to improve the habit of playing chess and the like; the student terminal 1 of the embodiment further comprises a pet module, the pet is used for popping up the glandular information, and clicking the glandular information to pop up the glandular detailed information, wherein the glandular information comprises ' Jin Jiao silver grass bellybutum ', ' hanging from a wide place ', ' blank triangle fool ', ' initial chess no robbery ', ' central flowering thirty-mesh ', ' chess turning head is bigger than cattle ', ' and the like, the detailed information of the adamas is the interpretation of the information of the adamas, and the corresponding information of the adamas can be popped up according to the playing habits of students recorded by the storage recording unit, so that the students can carry out chess and game prompts on the aspects of frequent errors or defects of the students, and the students are assisted to deepen understanding.
Referring to fig. 11, the student terminal 1 of the present embodiment further includes a form judgment module 15, configured to perform area judgment on the current falling situation to form two opposite areas with obvious differences, and after the form judgment module 15 is turned on, when it is identified that the user falls, output the updated opposite areas in real time; the students can observe the situation change in real time, and then the AI training module 13 can observe the form change in advance when receiving the information prompt before confirming the falling of the students, so that the students can understand how much change is brought to the situation by one step of the falling of the students, and the students can know clearly and intuitively; the form judgment module 15 of this embodiment includes an optimal judgment unit and an worst judgment unit, the optimal judgment unit identifies the situation of the area and judges the position of the optimal point, and obviously prompts the position of the optimal point, the worst judgment unit identifies the situation of the area and judges the position of the worst point, and prompts the position of the worst point, because only one optimal point and one worst point are impossible on the chessboard, and generally, the form judgment module 15 displays the multiple optimal points and the multiple worst points, so that the thinking of students can be diverged, the thinking of the students can be walked out, and the thinking of the students can be prevented from being blocked.
Referring to fig. 3, the embodiment further includes a teacher end 3 and a cloud server 2, where the cloud server 2 includes a cloud database, an information management module, a problem practice result statistics module, an analog intelligent AI module and a matching module, the cloud database is used for storing the problem practice database and other user information, and the information management module is used for registering, confirming and replacing account passwords; the exercise result statistics module is used for collecting behavior data of each student end 1 accessing an exercise question database, and simultaneously counting each student end 1 simulating exercise conditions and correct and wrong judgment conditions of submitted answers; the simulation intelligent AI module is used for connecting the AI training module 13 and carrying out information interaction; the matching module is used for connecting at least two student terminals 1 and carrying out information interaction with the student terminals 1; the teacher end 3 comprises a grouping module, a practice problem management module and a forced execution module, wherein the grouping module is used for connecting the cloud server 2 so as to carry out induction grouping on a plurality of student ends 1; the practice problem management module is used for realizing the input, display, modification and deletion of practice problems in the practice problem database and the correct and incorrect judgment of the practice problems, the forced execution module is used for connecting the cloud server 2, and the forced execution module controls the student end 1 so as to realize the follow-up of the practice problems; meanwhile, a teacher can control the student end 1 to a certain extent through the teacher end 3, so that not only can the child be prevented from turning over other functions of the student end 1 during class, but also the teacher can conveniently improve the concentration of the child to synchronize the picture of the teacher end 3 to the student end 1.
The forced execution module of the embodiment comprises an indication unit, wherein the indication unit is used for superposing marks on a display screen of the teacher end 3, and the marks comprise range circle indication, click display and irregular scribing display; when a teacher is in class, a part of time is usually expected to explain all students, and a part of time is reserved for the students to perform actual combat operation, so that the student end 1 can be controlled through the forced execution module, the picture of the student end 1 is identical to the picture of the teacher end 3, and then the students can learn along with the rhythm of the teacher through marking at the teacher end 3, and the students are prevented from being distracted in the learning process; the teacher end 3 of the embodiment further comprises a team module, and the team module pulls the plurality of student ends 1 into a team, and can issue work, exercise explanation or judge to play games in the team.
The student terminal 1 of the embodiment further comprises an etiquette prompt module, wherein the etiquette prompt module is used for prompting necessary etiquette specifications before playing; the etiquette specifications comprise sitting still, bowing, guessing first and the like, firstly, the etiquette prompt module prompts students to enter a sitting still state, then, soft and comfortable music is played to guide the students to enter the sitting still state, the sitting still is the etiquette specification, meanwhile, the activity rhythm of the body of the students can be adjusted, the activity rhythm of the brains of the students is improved, the mind and body of the students are changed from the excited state to the peace state, the attention is fully concentrated, the mind and body state are peaceful, the sitting still time is generally controlled to be less than 3 minutes, then, the etiquette prompt module prompts to end the sitting still, the action of the bowing running is executed, and meanwhile, the animation model of the bowing running is displayed for the students to learn; after bowing, the student is prompted to execute a first guess operation.
Referring to fig. 8 and 9, the student end 1 of the present embodiment further includes a mall module, a novice guiding module, a mail module, a friend module, a check-in module, a sharing module, a battle summary module, and an information display module; the shopping mall module is used for purchasing or exchanging the appearance skin of the pet and the like, the shopping mall module receives a purchasing instruction and then transmits the purchasing instruction to the cloud server 2, and the cloud server 2 controls the pet at the student end 1 to change the appearance skin; the novice guide module is used for guiding a novice to learn basic rules, the mail module is used for sending information to other student ends 1, the mail module sends the information to the cloud server 2 and adds the identification code of a receiver, and then the cloud server 2 sends the information to the designated student end 1 through the identification code; the friend module is used for binding two or more student terminals 1, firstly, an information channel is established in the cloud server 2, and the two or more student terminals 1 communicate information through the information channel; the sign-in module comprises a daily sign-in to obtain rewards, and can attract students to help the students practice every day; the sharing module is used for connecting an external third party platform, such as WeChat, QQ, microblog and the like, logging in through the third party platform and sharing segments, achievements, skins, scales and the like on the third party platform; the achievement overview module is used for recording the historical achievement of the students, so that the students can observe own achievement intuitively, and meanwhile, the repeated playing of each chess game is facilitated, and the chess force of the students is improved rapidly; the information display module is used for enabling students to intuitively see personal information such as the segment position, the grade, the scale number and the like of the students, and the account information is stored in the cloud server 2 through the information display module, so that the students can log in the account number of the students on any student terminal 1 to operate.
The invention has the advantages that:
(1) The children can exercise exercises, AI pair exercises and real persons play games through the student terminals, the students can learn by themselves through the teaching, and meanwhile, different information prompts can be inserted in the playing process to guide the children to promote the attention, so that the concepts of strength, mistakes and size can be easily transmitted to the children;
(2) According to the playing habits of the students recorded by the storage recording unit, corresponding Hange shorthand information can be popped up, chess and Hange prompts are carried out on the aspect of frequent errors or defects of the students, and the students are assisted to deepen understanding;
(3) The teacher can also control the student end to a certain extent through the teacher end, so that not only can the child be prevented from turning over other functions of the student end during class, but also the teacher can conveniently improve the concentration of the child to synchronize the picture of the teacher end to the student end.
The above disclosure is only one or several embodiments of the present invention, but the present invention is not limited thereto, and any changes that can be made by those skilled in the art should fall within the protection scope of the present invention.
Claims (8)
1. The teaching interconnection management system for the children's go comprises a student end and is characterized in that the student end comprises a login module, a problem exercise module, an AI training module and a real person playing module; the login module is used for account login, logout, registration and password modification; the problem exercise module is used for accessing a problem exercise database in the cloud server and realizing simulation exercise, answer submission and problem correct and error judgment; the AI sparring module is used for connecting with an intelligent AI in the cloud server; the real person playing module is used for being connected with other student ends in a matching way; the student end further comprises an insertion module, wherein the insertion module is used for prompting the quality information of the user in the falling process of the AI training module or the real person playing module;
the inserting module is used for inserting prompt information in the AI training process, after a user opens the AI training module, the inserting module judges whether the falling position of the user is good or bad before the falling of the user, if the falling position of the user is bad, the user is subjected to punishment and abstinence warning, and if the falling position of the user is good, the user is subjected to praise prompt;
the insertion module is used for inserting prompt information in the real person playing process, after the real person playing module is opened by a user, the insertion module judges whether the falling position of the user is good or bad after the falling of the user, if the falling position of the user is bad, the user is punished and stopped, and if the falling position of the user is good, the user is exaggerated and prompted.
2. The interconnected management system of teaching of the children's weiqi according to claim 1, wherein the insertion module comprises a first animation display unit, wherein the first animation display unit is used for displaying an animation special effect of the falling-on prompt, the animation special effect comprises an animation and/or a word and/or a sound, the animation and/or the word and/or the sound of a negative meaning is a punishment warning, and the animation and/or the word and/or the sound of a positive meaning is a praise prompt.
3. The interconnected management system of teaching of the children's weiqi as claimed in claim 1, wherein the insertion module further comprises a second animation display unit, the second animation display unit is used for displaying the special effects of the animation in the playing process, and the second animation display unit displays different special effects of the animation according to the received information of the number of the pieces of information.
4. The interconnected management system of teaching of the children's weiqi as claimed in claim 1, wherein the AI training module further comprises a storage recording unit, the storage recording unit is used for recording the score after the completion of playing, and recording the change of the segment position through the score.
5. The teaching interconnection management system of the children go game according to claim 1, wherein the student end further comprises a form judgment module for judging areas of the current falling situation to form two opposite areas with obvious differences, and after the form judgment module is started, when the user falling situation is identified, the updated opposite areas are output in real time.
6. The interconnected teaching management system of the children's weiqi as claimed in claim 5, wherein the form judging module comprises an optimal judging unit and a worst judging unit, the optimal judging unit identifies the situation of the area and judges the position of the optimal point, and obviously prompts the position of the optimal point, and the worst judging unit identifies the situation of the area and judges the position of the worst point, and prompts the position of the worst point.
7. The interconnected management system for teaching of the children's weiqi as claimed in claim 1, further comprising a teacher end and a cloud server,
the cloud server comprises a cloud database, an information management module, a problem practice result statistics module, an intelligent simulation AI module and a matching module, wherein the cloud database is used for storing the problem practice database and other user information, and the information management module is used for registering, confirming and replacing account numbers and passwords; the problem exercise result statistics module is used for collecting behavior data of each student terminal for accessing the exercise problem database, and simultaneously counting each student terminal for simulating exercise conditions and correct and wrong judgment conditions of submitted answers; the simulation intelligent AI module is used for connecting the AI training module and carrying out information interaction; the matching module is used for connecting at least two student ends and carrying out information interaction with the student ends;
the teacher end comprises a grouping module, a practice problem management module and a forced execution module, wherein the grouping module is used for connecting the cloud server so as to carry out induction grouping on a plurality of student ends; the practice problem management module is used for realizing the input, display, modification and deletion of practice problems in the practice problem database and the correct and incorrect judgment of the practice problems, the forced execution module is used for connecting the cloud server, and the forced execution module is used for controlling the student end, so that the picture of the teacher end can be synchronized to the student end.
8. The interconnected management system of teaching of children's weiqi as claimed in claim 7, wherein the forced execution module comprises an indication unit, the indication unit is used for superposing marks on a display screen of a teacher end, and the marks comprise range circle indication, click indication and irregular scribing indication.
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CN111905355A (en) * | 2020-06-12 | 2020-11-10 | 上海纪烨物联网科技有限公司 | Intelligent chessboard display method and system suitable for chess game teaching rehearsal |
CN111744164A (en) * | 2020-06-12 | 2020-10-09 | 上海纪烨物联网科技有限公司 | Falling piece guiding display device suitable for intelligent chess |
CN113409627B (en) * | 2020-09-30 | 2023-10-03 | 北京奇智新元科技有限公司 | Chess teaching system |
CN112363615A (en) * | 2020-10-27 | 2021-02-12 | 上海影创信息科技有限公司 | Multi-user VR/AR interaction system, method and computer readable storage medium |
CN114462606A (en) * | 2022-01-29 | 2022-05-10 | 北京市商汤科技开发有限公司 | Man-machine chess-playing method and device, equipment and storage medium |
CN114566070A (en) * | 2022-03-04 | 2022-05-31 | 北京思明启创科技有限公司 | Online teaching method and device, electronic equipment and storage medium |
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