CN111249732A - Virtual object acquisition method and device, storage medium and electronic device - Google Patents

Virtual object acquisition method and device, storage medium and electronic device Download PDF

Info

Publication number
CN111249732A
CN111249732A CN202010018702.8A CN202010018702A CN111249732A CN 111249732 A CN111249732 A CN 111249732A CN 202010018702 A CN202010018702 A CN 202010018702A CN 111249732 A CN111249732 A CN 111249732A
Authority
CN
China
Prior art keywords
virtual
operation object
target
attack
prop
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010018702.8A
Other languages
Chinese (zh)
Inventor
刘智洪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202010018702.8A priority Critical patent/CN111249732A/en
Publication of CN111249732A publication Critical patent/CN111249732A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention discloses a method and a device for acquiring a virtual object, a storage medium and an electronic device. Wherein, the method comprises the following steps: the method comprises the steps that when a first virtual operation object executes an attack operation on a second virtual operation object of a target type, a preset number of virtual resources are transferred to the first virtual operation object, when the distance between the first virtual operation object and a target virtual prop is smaller than or equal to a preset distance threshold value and the total number of the virtual resources currently possessed by the first virtual operation object is larger than a preset number threshold value, a virtual identification of the target virtual object is displayed, the virtual resources of the preset number threshold value are transferred from the virtual resources currently possessed by the first virtual operation object, and the target virtual object is configured to the first virtual operation object in response to a first touch operation executed on the virtual identification. The invention solves the technical problem of low virtual object acquisition efficiency in the prior art.

Description

Virtual object acquisition method and device, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a method and a device for acquiring a virtual object, a storage medium and an electronic device.
Background
Many different play modes often exist in mobile terminal shooting games to enrich the game contents and attract more users to participate. One of the play modes is to add zombie elements to a game scene, and a player can obtain the final win of the game in a mode of killing or eliminating zombies.
Currently, in the zombie mode provided by the related art, a player is generally required to enter the next level or scene by continuously killing zombies. With the increase of the level or the scene, the difficulty of killing the zombies is increased, and further, virtual objects (such as equipment, skills or pets and the like) which are assembled by the player and have higher level or are suitable are needed to deal with the zombies with higher difficulty of killing.
In the related art, the player can generally only obtain the assembled virtual object by scraping or picking up, but the operability of the obtaining method is low, so that the player cannot obtain the virtual object with higher level or applicability more quickly.
That is, the conventional technology has a technical problem of low acquisition efficiency of the virtual object.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for acquiring a virtual object, a storage medium and an electronic device, which are used for at least solving the technical problem of low acquisition efficiency of the virtual object in the prior art.
According to an aspect of the embodiments of the present invention, there is provided a method for acquiring a virtual object, including: under the condition that a first virtual operation object executes attack operation on a second virtual operation object of a target type, transferring a preset number of virtual resources to the first virtual operation object; when the distance between the first virtual operation object and the target virtual item is smaller than or equal to a preset distance threshold and the total quantity of the virtual resources currently possessed by the first virtual operation object is larger than a preset quantity threshold, displaying a virtual identifier of the target virtual object, and transferring the virtual resources of the preset quantity threshold from the virtual resources currently possessed by the first virtual operation object; and responding to a first touch operation executed on the virtual identifier, and configuring the target virtual object to the first virtual operation object.
According to another aspect of the embodiments of the present invention, there is also provided an apparatus for acquiring a virtual object, including: a transfer unit, configured to transfer a predetermined number of virtual resources to a first virtual operation object when the first virtual operation object performs an attack operation on a second virtual operation object of a target type; a display unit, configured to display a virtual identifier of a target virtual object and transfer a virtual resource of a predetermined number threshold from the virtual resource currently possessed by the first virtual operation object when a distance between the first virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold and a total number of the virtual resources currently possessed by the first virtual operation object is greater than the predetermined number threshold; and the configuration unit is used for responding to a first touch operation executed on the virtual identifier and configuring the target virtual object to the first virtual operation object.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the above-mentioned method for acquiring a virtual object when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method for acquiring a virtual object through the computer program.
In the embodiment of the present invention, in a case where a first virtual operation object performs an attack operation on a second virtual operation object of a target type, a predetermined number of virtual resources are transferred to the first virtual operation object, and in a case where a distance between the first virtual operation object and a target virtual item is less than or equal to a predetermined distance threshold and a total number of the virtual resources currently possessed by the first virtual operation object is greater than a predetermined number threshold, a virtual identifier of the target virtual object is displayed and the virtual resources of the predetermined number threshold are transferred from the virtual resources currently possessed by the first virtual operation object, and in response to a first touch operation performed on the virtual identifier, the target virtual object is configured to the first virtual operation object, and the virtual resources are acquired by attacking the second virtual operation object, and the virtual resources are used for replacing the virtual objects, so that the purpose of quickly acquiring the virtual objects is achieved, the technical effect of improving the acquisition efficiency of the virtual operation objects is achieved, and the technical problem that the acquisition efficiency of the virtual objects is low in the prior art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 2 is a flow chart diagram illustration of an alternative virtual object acquisition method according to an embodiment of the invention;
FIG. 3 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the present invention;
FIG. 4 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 5 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 6 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 7 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 8 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 9 is a diagram illustrating an alternative method for acquiring a virtual object according to an embodiment of the invention;
FIG. 10 is a schematic diagram of an alternative virtual object acquisition method according to an embodiment of the invention;
FIG. 11 is a schematic structural diagram of an alternative apparatus for acquiring a virtual object according to an embodiment of the present invention;
fig. 12 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, a method for acquiring a virtual object is provided, and optionally, as an optional implementation manner, the method for acquiring a virtual object may be applied to, but is not limited to, an environment as shown in fig. 1. The above method for acquiring a virtual object may be, but is not limited to, applied to an acquisition system of a virtual object in an environment as shown in fig. 1, where the acquisition system of a virtual object may include, but is not limited to, a terminal device 102, a network 104, and a server 106. A game application client for logging in a target user account is run in the terminal device 102. The terminal device 102 includes a human-machine interaction screen 1022, a processor 1024, and a memory 1026. The man-machine interaction screen 1022 is configured to present a virtual scene in a game task executed by the game application client, provide a man-machine interaction interface to receive a man-machine interaction operation performed on the man-machine interaction interface, and display an acquisition picture of a virtual object; the processor 1024 is configured to receive the notification message of the acquisition of the target virtual object B and control the transfer of a predetermined number of virtual resources (100 coins) from the virtual operation object a; and the virtual object configuration method is also used for setting the target virtual object B to be configured to the virtual operation object A under the condition that the distance between the virtual operation object A and the target virtual prop C is detected to be smaller than or equal to a preset distance threshold, the total quantity of virtual resources currently possessed by the virtual operation object A is larger than a preset quantity threshold, and the first touch operation is performed on the virtual identifier of the target virtual object B. The memory 108 is used for storing the virtual resource amount of the virtual operation object A controlled by the game application client and the virtual resource amount required to be transferred for obtaining the target virtual object B.
In addition, the server 106 includes a database 1062 and a processing engine 1064, where the database 1062 is used to store a target virtual object B and other virtual objects (not shown in the figure) existing in the target virtual item C placed in the game task. The processing engine 1064 is configured to notify the terminal device 102 to perform the acquisition operation of the virtual object if it is determined that the virtual identifier of the target virtual object B has been selected by the virtual operation object a. It should be noted that the target virtual object may be, but is not limited to, a placement operation performed by a virtual character controlled by another game application client participating in the same game task, where the terminal device of the another game application client is not the same terminal device (not shown in the figure) as the terminal device 102.
The specific process comprises the following steps: in steps S102 to S106, a touch operation is triggered on the human-computer interaction screen 1022 in the terminal device 102, and an execution instruction of the touch operation is obtained and sent to the server 106 through the network 104; the server 106 determines that the target virtual object is configured to the virtual operation object, and then sends the acquisition result of the target virtual object to the terminal device 102 through the network 104.
It should be noted that, in this embodiment, in the process of the one-game mode running in the game application client, when the distance between the virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold and the total amount of the virtual resources currently possessed by the virtual operation object is greater than the predetermined number threshold, the virtual operation object may configure the target virtual object in a manner of, but not limited to, executing a touch operation and transferring the virtual resources of the predetermined number threshold from the virtual resources currently possessed. That is, the acquisition of the target virtual object can no longer be achieved only by means of random pick-up or seek, but also by means of "equivalence" exchange of virtual resources. The obtaining of the virtual resource may include, but is not limited to, performing an attack operation on the second virtual operation object of the target type. Therefore, the purpose of rapidly acquiring the virtual object is achieved, the technical effect of improving the acquisition efficiency of the virtual object is further achieved, and the problem of low acquisition efficiency of the virtual object is solved.
Optionally, in this embodiment, the above-mentioned removing operation control method may be, but is not limited to, applied to a terminal device, and the terminal device may be, but is not limited to, a terminal device supporting running of an application client, such as a mobile phone, a tablet Computer, a notebook Computer, a Personal Computer (Personal Computer, abbreviated as PC), and the like. The server and the terminal device may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for acquiring a virtual object includes:
s202, under the condition that the first virtual operation object executes attack operation on a second virtual operation object of the target type, transferring a preset number of virtual resources to the first virtual operation object;
s204, when the distance between the first virtual operation object and the target virtual prop is smaller than or equal to a preset distance threshold and the total quantity of virtual resources currently possessed by the first virtual operation object is larger than a preset quantity threshold, displaying a virtual identifier of the target virtual object, and transferring the virtual resources of the preset quantity threshold from the virtual resources currently possessed by the first virtual operation object;
s206, responding to the first touch operation executed on the virtual identifier, and configuring the target virtual object to the first virtual operation object.
Optionally, in this embodiment, the above-mentioned method for acquiring a virtual object may be, but is not limited to, applied in a game application, such as a shooting game application. During a play mode of a shooting game, game players participating in the shooting game play mode are divided into a battle. Wherein a player in a battle will collaboratively kill the enemy virtual operation object of the play mode target type. Alternatively, the game players participating in the shooting game play mode will be divided into a plurality of bays. Wherein, the players in one battle can collaboratively kill the players in the other battle and the enemy virtual operation object of the play mode target type.
Alternatively, in the present embodiment, the Game application may be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Alternatively, the first virtual operation object may be, but is not limited to, a player operation object. The target type second virtual operands may be, but are not limited to, player operands or non-player operands. The virtual resource may be, but is not limited to, a gold coin, an energy, a diamond, a point ticket, etc. The target virtual property can be, but is not limited to, a box, a package, a mechanical storage property, and the like. The touch operation may include, but is not limited to, the target area detecting a target pressing signal, wherein the pressing signal may include, but is not limited to, a pressing identification (such as a fingerprint), a pressing location, a pressing duration, a pressing pressure, and the like.
It should be noted that, in a case where the first virtual operation object performs an attack operation on a second virtual operation object of the target type, a predetermined number of virtual resources are transferred to the first virtual operation object, and in a case where a distance between the first virtual operation object and the target virtual prop is less than or equal to a predetermined distance threshold, and a total number of virtual resources currently possessed by the first virtual operation object is greater than a predetermined number threshold, a virtual identifier of the target virtual object selected by the target virtual prop for the first virtual operation object is displayed, and a virtual resource of the predetermined number threshold is transferred from a virtual resource currently possessed by the first virtual operation object, and in a case where the acquired first touch operation indicates that the target virtual object is configured to the first virtual operation object, wherein the first touch operation is a touch operation performed on a virtual identifier of a target virtual object, the target virtual object being set to be allowed to be used by the first virtual operation object if configured to the first virtual operation object.
For further example, as shown in fig. 3, it is assumed that the above-mentioned method for acquiring a virtual object is applied in a zombie mode scene in a shooting game, and the specific steps may be as in S302-330: determining that the first virtual operation object is in a zombie mode, further judging whether the first virtual operation object attacks the zombie, continuing judging under the condition that the attacking zombie is not identified, and increasing the gold coins of the first virtual operation object under the condition that the attacking zombie is identified; further, whether the first virtual operation object is close to the skill machine or not is judged, and under the condition that the close skill machine is not identified, the judgment is continued, and under the condition that the close skill machine is identified, the required gold coin is displayed; further, whether the gold coin of the first virtual operation object meets the required gold coin or not is judged, if not, the required gold coin is continuously displayed, and if so, a purchase button is displayed; further, whether the first virtual operation object performs the operation of clicking a purchase button is judged, and the purchase button is continuously displayed under the condition that the purchase button is not clicked, and the skill is extracted under the condition that the purchase button is clicked; in addition, after the skill extraction is finished, whether the first virtual operation object executes the picking operation or not is judged, the judgment is continued under the condition that the first virtual operation object is not identified to execute the picking operation, and a new skill is acquired under the condition that the first virtual operation object is identified to execute the picking operation; further, it is determined whether or not the first virtual operation object performs the use operation, and if the first virtual operation object does not perform the use operation, the determination is continued, and if the first virtual operation object performs the use operation, the skill is released.
For further example, as shown in fig. 4, it is assumed that the method for acquiring a virtual object is executed in the server 402 and the client 404, and the specific steps may be as follows: the method comprises the steps that a first virtual operation object is obtained at a client 404 to execute attack zombie operation, the operation is reported to a server 402, the server 402 calculates gold coin acquisition amount according to attack, and the acquisition amount is reported to the client 404; further, the client 404 controls the first virtual operation object to obtain the gold coins with the same obtaining amount; further, when the first virtual operation object performs the purchase skill operation, the client 404 reports the operation to the server 402, and the server 402 determines whether or not the operation is successfully performed based on the number of coins that the first virtual operation object has and the number of coins required for the purchase skill, and when the operation is successfully performed, reports execution success information to the client 404 to instruct the client 404 to control the first virtual operation object to acquire the skill.
Through the embodiment, under the condition that the distance between the first virtual operation object and the target virtual prop is smaller than or equal to the preset distance threshold and the total quantity of the virtual resources currently possessed by the first virtual operation object is larger than the preset quantity threshold, the virtual identifier of the target virtual object selected by the target virtual prop for the first virtual operation object is displayed, the virtual resources with the preset quantity threshold are transferred from the virtual resources currently possessed by the first virtual operation object, and then the target virtual object is obtained through the transferred virtual resources, so that the purpose of rapidly obtaining the virtual object is achieved, and the technical effect of improving the obtaining efficiency of the virtual object is achieved.
As an optional solution, configuring the target virtual object to the first virtual operation object includes:
s1, configuring the virtual attack prop to a first virtual operation object, wherein the target virtual object comprises the virtual prop, and the virtual prop is used for executing attack operation to a second virtual operation object of a target type, or the virtual prop is a virtual defense device of the first virtual operation object; and/or
And S2, configuring the virtual skill to a first virtual operation object, wherein the target virtual object comprises the virtual skill, and the virtual skill is used for executing attack operation to a second virtual operation object of the target type or adjusting the object attribute of the first virtual operation object.
Optionally, the virtual attack prop may include, but is not limited to, a firearm-type prop, a cold weapon-type prop, a mechanical prop, a throwable prop, an ammunition-type prop, and the like. Virtual defense equipment may include, but is not limited to, protective equipment such as body armor, helmets, and the like. The virtual skills may be, but are not limited to, active or passive skills that may be assigned to the virtual operation object. The active skill may be but is not limited to a skill actively released by the virtual operation object, and the passive skill may be but is not limited to a skill which cannot be actively released by the virtual operation object and which adjusts an attribute, a state or triggers release under a certain condition of the virtual operation object.
It should be noted that the virtual attack prop is configured to the first virtual operation object, where the target virtual object includes a virtual prop, and the virtual prop is used to execute an attack operation on a second virtual operation object of a target type, or the virtual prop is a virtual defense device of the first virtual operation object; and/or configuring the virtual skill to the first virtual operation object, wherein the target virtual object comprises the virtual skill, and the virtual skill is used for executing attack operation to a second virtual operation object of the target type or adjusting the object attribute of the first virtual operation object.
For further example, optionally, assuming that a target virtual object configured to the virtual operation object is a virtual skill, the virtual operation object may, but is not limited to, implement active release of the virtual skill by performing touch operation on the virtual skill under the condition that the virtual skill is an active skill; or in the case that the virtual skill is a passive skill, the virtual skill may be, but is not limited to, adjusting the property or state of the virtual operation object, or releasing the virtual skill under a preset condition (e.g., the virtual operation object receives an attack).
To further illustrate, optionally as shown in fig. 5, assuming that virtual firearm 506 is a virtual prop, in the event that first virtual operand 502 acquires virtual firearm 506, virtual firearm 506 is displayed in a weapon list 504, where weapon list 504 may be, but is not limited to, displaying all virtual firearms configured by first virtual operand 502.
Through the embodiment, the technical effect of improving the variety diversity of the virtual objects is achieved by utilizing the mode of configuring the virtual attack prop and/or the virtual skill to the first virtual operation object.
As an optional scheme, before displaying the virtual identifier of the target virtual object generated by the target virtual item for the first virtual operation object, the method further includes:
and under the condition that the distance between the first virtual operation object and the target virtual prop is smaller than or equal to a preset distance threshold value and the total quantity of virtual resources currently possessed by the first virtual operation object is larger than a preset quantity threshold value, selecting the target virtual object in a preset virtual object set for the first virtual operation object through the target virtual prop.
It should be noted that, when the distance between the first virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold and the total amount of virtual resources currently possessed by the first virtual operation object is greater than the predetermined number threshold, the target virtual object is selected from the predetermined virtual object set for the first virtual operation object through the target virtual item.
Further by way of example, optionally, as shown in fig. 6, a collision detection box (a plurality of circles are shown in the figure) is provided on target virtual prop 602, and a collision detection box (not shown in the figure) is also provided on virtual operation object 604. For example, in the process that the virtual operation object 604 approaches the target virtual item 602, if the collision detection box of the virtual operation object 604 comes into contact with the collision detection box of the target virtual item 602, a contact signal is obtained, and it is determined according to the contact signal that the distance between the virtual operation object 604 and the target virtual item 602 is less than or equal to the predetermined distance threshold.
For further example, optionally, assuming that, in a case that the distance between the first virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold, it is determined that the total amount of virtual resources currently possessed by the first virtual operation object is greater than or equal to the predetermined number threshold, the first virtual operation object is allowed to select the target virtual object in the predetermined virtual object set through the target virtual item. Alternatively, as shown in FIG. 7, assuming that the target virtual object needs to consume 100 coins to obtain the virtual resource, and the total amount of the virtual resources (coins) currently owned by the first virtual operation object is only 50, a dialog box is displayed, wherein the dialog box can include, but is not limited to, the contents "obtaining the current skill consumes 100 coins, the current skill has insufficient coins, and the skill cannot be obtained! ", and the first virtual operation object cannot acquire the target virtual object.
By means of the embodiment, when the distance between the first virtual operation object and the target virtual item is smaller than or equal to the predetermined distance threshold and the total amount of the virtual resources currently possessed by the first virtual operation object is greater than the predetermined number threshold, the target virtual object is selected in the predetermined virtual object set for the first virtual operation object by the target virtual item, so that the technical effect of improving the correspondence between the virtual object and the virtual resources is achieved.
As an optional scheme, selecting a target virtual object in a predetermined virtual object set for the first virtual operation object through the target virtual prop includes:
and randomly selecting a target virtual object in the virtual object set for the first virtual operation object through the target virtual prop.
It should be noted that, the target virtual object is randomly selected in the virtual object set for the first virtual operation object through the target virtual item. The randomly selected manner may include, but is not limited to, at least one of: simple random sampling, equidistant random sampling, classified random sampling, global random sampling, and the like. Optionally, after randomly selecting the target virtual object, the first virtual operation object may, but is not limited to, selecting or abandoning the configuration target virtual object within a predetermined time, and in the case that the first virtual operation object does not select or abandon the configuration target virtual object within more than the predetermined time, the reduction virtual resource may, but is not limited to, being returned or not being returned to the first virtual operation object.
By way of further example, optionally, during the process of randomly selecting the target virtual object in the virtual object set for the first virtual operation object through the target virtual item, it may be, but is not limited to, indicated that a random lottery is being drawn through a wheel rotation manner. Specifically, as shown in fig. 8, 4 circular areas are provided on the wheel disc, and represent different types of virtual object identifiers, respectively, in the process of random selection, the 4 circular areas are sequentially and independently lighted (shaded), and when the preset time is over, the circular area lighted at the end time is determined, and the virtual object identifier corresponding to the lighted circular area is selected as the target virtual object identifier. For example, if the first virtual operation object triggers a condition that the target virtual item is randomly selected in the virtual object set (if the transferred virtual resources reach a preset number), the target virtual item is randomly selected in the virtual object set in a wheel rotation manner, and when the preset time is over, the circular area that is lit at the end time is determined, and the virtual object corresponding to the lit circular area is selected as the target virtual object.
By the embodiment, the technical effect of increasing the diversity of the virtual object acquisition ways is achieved by utilizing the mode of randomly selecting the target virtual object in the virtual object set for the first virtual operation object through the target virtual prop.
As an optional scheme, in a case where a first virtual operation object performs an attack operation on a second virtual operation object of a target type, transferring a predetermined number of virtual resources to the first virtual operation object includes:
and under the condition that the first virtual operation object executes an attack operation on the second virtual operation object, transferring a first number of virtual resources to the first virtual operation object, wherein the predetermined number comprises a first number, and the first number is positively correlated with the reduction amount of the life value of the second virtual operation object caused by the attack operation, or the first number is a fixed value.
It should be noted that, when the first virtual operation object performs an attack operation on the second virtual operation object, the first number of virtual resources is transferred to the first virtual operation object, where the predetermined number includes the first number, and the first number is positively correlated to a reduction amount of the life value caused by the attack operation on the second virtual operation object, or the first number is a fixed value. Alternatively, the first amount and the amount of reduction of the life value caused by the attack operation on the second virtual operation object may be, but not limited to, linearly related in a forward direction.
Further by way of example, optionally, as shown in fig. 9, in the zombie mode, the second virtual operation object is a zombie object operated by a non-player, wherein the first virtual operation object is a third perspective virtual operation object operated by the player. Further, while the first virtual operand causes harm to zombie object 902 (-500), the virtual resources (gold coins) of the first virtual operand also grow (+ 500).
By the embodiment, the technical effect of improving the diversity of virtual resource acquisition is realized by defining the acquisition path of the virtual resources as attacking the second virtual operation in a manner of transferring the first number of virtual resources to the first virtual operation object under the condition that the first virtual operation object executes the attacking operation on the second virtual operation object.
As an optional scheme, in a case where a first virtual operation object performs an attack operation on a second virtual operation object of a target type, transferring a predetermined number of virtual resources to the first virtual operation object includes:
and in the case that the first virtual operation object performs an attack operation on the second virtual operation object and the attack operation causes the second virtual operation object to be eliminated, transferring a second number of virtual resources to the first virtual operation object, wherein the predetermined number comprises the second number.
It should be noted that, when the first virtual operation object performs an attack operation on the second virtual operation object and the attack operation makes the second virtual operation object obsolete, a second number of virtual resources are transferred to the first virtual operation object, where the predetermined number includes the second number. Alternatively, the second number may be, but is not limited to being, higher than the first number, and the second number may be, but is not limited to being, related to an attribute of the second virtual operand. Wherein the second virtual operand attribute may include, but is not limited to, at least one of: grade, vital value, defense, attack, speed, etc.
To further illustrate, alternatively, as shown in fig. 10, it is assumed that a knockout virtual resource (1000 coins) is obtained in a case where a first virtual operation object rejects a second virtual operation object. The obsolete virtual resource acquired by the first virtual operation object through obsoleting the second virtual operation object can be, but is not limited to be, linearly related to the level of the second virtual operation object in a forward direction. Optionally, for example, if the level of the second virtual operation object 1002 is 10, the obsolete virtual resource obtained by the first virtual operation object by obsoleting the second virtual operation object 1002 is 1000 coins; if the level of the second virtual operation object 1002 is 20, the obsolete virtual resource obtained by the first virtual operation object through the obsolete second virtual operation object 1002 is 2000 coins.
By means of the embodiment, the technical effect of improving the virtual resource acquisition efficiency is achieved by eliminating the second virtual operation object to acquire the virtual resources in a manner of transferring the second number of virtual resources to the first virtual operation object when the first virtual operation object executes the attack operation on the second virtual operation object and the attack operation makes the second virtual operation object eliminated.
As an optional solution, after configuring the target virtual object to the first virtual operation object, the method further includes:
under the condition that the target virtual object comprises the virtual skill, acquiring a second touch operation, wherein the second touch operation is used for indicating to apply the virtual skill;
and responding to the second touch operation, and controlling the first virtual operation object to apply the virtual skill.
It should be noted that, in the case that the target virtual object includes a virtual skill, a second touch operation is acquired, and the first virtual operation object is controlled to release the virtual skill in response to the second touch operation.
For further example, optionally, as shown in fig. 5, assuming that the virtual skill configured by the first virtual operation object is an active skill, the first virtual operation object applies the virtual skill when the second touch operation is acquired.
According to the embodiment, by using the mode of controlling the first virtual operation object to release the virtual skill in response to the second touch operation and by selectively releasing the virtual skill in the game process, the technical effect of improving the efficiency of the virtual operation object in completing the game process is achieved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided an apparatus for acquiring a virtual object, which is used for implementing the method for acquiring a virtual object. As shown in fig. 11, the apparatus includes:
a transferring unit 1102, configured to transfer a predetermined number of virtual resources to a first virtual operation object when the first virtual operation object performs an attack operation on a second virtual operation object of the target type;
a display unit 1104, configured to display a virtual identifier of the target virtual object and transfer a virtual resource of a predetermined number of thresholds from the virtual resource currently possessed by the first virtual operation object when a distance between the first virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold and a total number of virtual resources currently possessed by the first virtual operation object is greater than the predetermined number threshold;
a configuration unit 1106, configured to configure the target virtual object to the first virtual operation object in response to the first touch operation performed on the virtual identifier.
Optionally, in this embodiment, the above-mentioned acquiring apparatus of the virtual object may be applied, but not limited, to a game application, such as a shooting game application. During a play mode of a shooting game, game players participating in the shooting game play mode are divided into a battle. Wherein a player in a battle will collaboratively kill the enemy virtual operation object of the play mode target type. Alternatively, the game players participating in the shooting game play mode will be divided into a plurality of bays. Wherein, the players in one battle can collaboratively kill the players in the other battle and the enemy virtual operation object of the play mode target type.
Alternatively, in the present embodiment, the Game application may be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Alternatively, the first virtual operation object may be, but is not limited to, a player operation object. The target type second virtual operands may be, but are not limited to, player operands or non-player operands. The virtual resource may be, but is not limited to, a gold coin, an energy, a diamond, a point ticket, etc. The target virtual property can be, but is not limited to, a box, a package, a mechanical storage property, and the like. The touch operation may include, but is not limited to, the target area detecting a target pressing signal, wherein the pressing signal may include, but is not limited to, a pressing identification (such as a fingerprint), a pressing location, a pressing duration, a pressing pressure, and the like.
It should be noted that, in a case where the first virtual operation object performs an attack operation on a second virtual operation object of the target type, a predetermined number of virtual resources are transferred to the first virtual operation object, and in a case where a distance between the first virtual operation object and the target virtual prop is less than or equal to a predetermined distance threshold, and a total number of virtual resources currently possessed by the first virtual operation object is greater than a predetermined number threshold, a virtual identifier of the target virtual object selected by the target virtual prop for the first virtual operation object is displayed, and a virtual resource of the predetermined number threshold is transferred from a virtual resource currently possessed by the first virtual operation object, and in a case where the acquired first touch operation indicates that the target virtual object is configured to the first virtual operation object, wherein the first touch operation is a touch operation performed on a virtual identifier of a target virtual object, the target virtual object being set to be allowed to be used by the first virtual operation object if configured to the first virtual operation object.
According to the embodiment, when the distance between the first virtual operation object and the target virtual item is smaller than or equal to the preset distance threshold and the total number of the virtual resources currently possessed by the first virtual operation object is larger than the preset number threshold, the virtual identifier of the target virtual object selected by the target virtual item for the first virtual operation object is displayed, and the virtual resources with the preset number threshold are transferred from the virtual resources currently possessed by the first virtual operation object, so that the target virtual object is obtained through the transferred virtual resources, the purpose of quickly obtaining the virtual object is achieved, and the technical effect of improving the obtaining efficiency of the virtual object is achieved.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
As an optional solution, the configuration unit 1106 includes:
the system comprises a first configuration module, a second configuration module and a third configuration module, wherein the first configuration module is used for configuring a virtual attack prop to a first virtual operation object, the target virtual object comprises the virtual prop, and the virtual prop is used for executing attack operation to a second virtual operation object of a target type or is virtual defense equipment of the first virtual operation object; and/or
And the second configuration module is used for configuring the virtual skill to the first virtual operation object, wherein the target virtual object comprises the virtual skill, and the virtual skill is used for executing attack operation to the second virtual operation object of the target type or adjusting the object attribute of the first virtual operation object.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
As an optional scheme, the apparatus further comprises:
and the selecting unit is used for selecting the target virtual object in the preset virtual object set for the first virtual operation object through the target virtual prop under the condition that the distance between the first virtual operation object and the target virtual prop is less than or equal to a preset distance threshold value and the total quantity of the virtual resources currently possessed by the first virtual operation object is greater than a preset quantity threshold value before displaying the virtual identifier of the target virtual object generated by the target virtual prop for the first virtual operation object.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
As an alternative, the selection unit includes:
and the selection module is used for randomly selecting the target virtual object in the virtual object set for the first virtual operation object through the target virtual prop.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
As an alternative, the transferring unit 1102 includes:
the first transfer module is configured to transfer a first number of virtual resources to a first virtual operation object when the first virtual operation object performs an attack operation on a second virtual operation object, where the predetermined number includes the first number, and the first number is positively correlated with a reduction amount of a life value caused by the attack operation on the second virtual operation object, or the first number is a fixed value.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
As an alternative, the transferring unit 1102 includes:
and the second transferring module is used for transferring a second number of virtual resources to the first virtual operation object under the condition that the first virtual operation object executes attack operation on the second virtual operation object and the attack operation causes the second virtual operation object to be eliminated, wherein the preset number comprises the second number.
The embodiments in this embodiment may refer to the above method embodiments, but are not limited thereto.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the method for acquiring a virtual object, as shown in fig. 12, the electronic device includes a memory 1202 and a processor 1204, the memory 1202 stores a computer program, and the processor 1204 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, transferring the virtual resource with preset quantity to the first virtual operation object when the first virtual operation object executes the attack operation to the second virtual operation object with the target type;
s2, when the distance between the first virtual operation object and the target virtual prop is less than or equal to a preset distance threshold and the total amount of virtual resources currently possessed by the first virtual operation object is greater than a preset number threshold, displaying a virtual identifier of the target virtual object, and transferring the virtual resources of the preset number threshold from the virtual resources currently possessed by the first virtual operation object;
s3, responding to the first touch operation executed on the virtual identifier, and configuring the target virtual object to the first virtual operation object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 12 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 12 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 12, or have a different configuration than shown in FIG. 12.
The memory 1202 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for acquiring a virtual object in the embodiment of the present invention, and the processor 1204 executes various functional applications and data processing by running the software programs and modules stored in the memory 1202, that is, implements the method for acquiring a virtual object described above. The memory 1202 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1202 can further include memory located remotely from the processor 1204, which can be connected to a terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1202 may be, but not limited to, specifically configured to store information such as virtual identifiers and virtual resources of virtual objects. As an example, as shown in fig. 12, the memory 1202 may include, but is not limited to, a transfer unit 1102, a display unit 1104, and a configuration unit 1106 in the acquiring apparatus of the virtual object. In addition, the virtual object may further include, but is not limited to, other module units in the above-mentioned virtual object obtaining apparatus, which is not described in detail in this example.
Optionally, the transmitting device 1206 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmitting device 1206 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmitting device 1206 is a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1208, configured to display information such as a virtual identifier and a virtual resource of the virtual object; and a connection bus 1210 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, transferring the virtual resource with preset quantity to the first virtual operation object when the first virtual operation object executes the attack operation to the second virtual operation object with the target type;
s2, when the distance between the first virtual operation object and the target virtual prop is less than or equal to a preset distance threshold and the total amount of virtual resources currently possessed by the first virtual operation object is greater than a preset number threshold, displaying a virtual identifier of the target virtual object, and transferring the virtual resources of the preset number threshold from the virtual resources currently possessed by the first virtual operation object;
s3, responding to the first touch operation executed on the virtual identifier, and configuring the target virtual object to the first virtual operation object.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for acquiring a virtual object, comprising:
under the condition that a first virtual operation object executes attack operation on a second virtual operation object of a target type, transferring a preset number of virtual resources to the first virtual operation object;
when the distance between the first virtual operation object and the target virtual prop is smaller than or equal to a preset distance threshold and the total quantity of the virtual resources currently possessed by the first virtual operation object is larger than a preset quantity threshold, displaying a virtual identifier of the target virtual object, and transferring the virtual resources of the preset quantity threshold from the virtual resources currently possessed by the first virtual operation object;
and responding to a first touch operation executed on the virtual identifier, and configuring the target virtual object to the first virtual operation object.
2. The method of claim 1, wherein said configuring the target virtual object to the first virtual operand comprises:
configuring a virtual attack prop to the first virtual operation object, wherein the target virtual object comprises the virtual prop, and the virtual prop is used for executing attack operation to a second virtual operation object of the target type, or the virtual prop is virtual defense equipment of the first virtual operation object; and/or
And configuring a virtual skill to the first virtual operation object, wherein the target virtual object comprises the virtual skill, and the virtual skill is used for executing attack operation to a second virtual operation object of the target type or adjusting the object attribute of the first virtual operation object.
3. The method of claim 1, wherein prior to displaying the virtual identification of the target virtual object generated by the target virtual item for the first virtual operation object, the method further comprises:
and selecting a target virtual object in a preset virtual object set for the first virtual operation object through the target virtual prop when the distance between the first virtual operation object and the target virtual prop is less than or equal to a preset distance threshold value and the total amount of the virtual resources currently possessed by the first virtual operation object is greater than a preset number threshold value.
4. The method of claim 3, wherein selecting the target virtual object in a predetermined set of virtual objects for the first virtual operation object via the target virtual prop comprises:
and randomly selecting the target virtual object in the virtual object set for the first virtual operation object through the target virtual prop.
5. The method of claim 1, wherein transferring a predetermined number of virtual resources to a first virtual operand in the event that the first virtual operand performs an attack operation on a second virtual operand of a target type comprises:
and when the first virtual operation object executes the attack operation on the second virtual operation object, transferring a first quantity of the virtual resources to the first virtual operation object, wherein the predetermined quantity comprises the first quantity, and the first quantity is positively correlated with the reduction amount of the life value of the second virtual operation object caused by the attack operation, or the first quantity is a fixed value.
6. The method of claim 1, wherein transferring a predetermined number of virtual resources to a first virtual operand in the event that the first virtual operand performs an attack operation on a second virtual operand of a target type comprises:
transferring a second number of the virtual resources to the first virtual operand if the first virtual operand performs the attack operation on the second virtual operand and the attack operation causes the second virtual operand to be deselected, wherein the predetermined number includes the second number.
7. The method of any of claims 1 to 6, wherein after configuring the target virtual object to the first virtual operand, the method further comprises:
acquiring a second touch operation under the condition that the target virtual object comprises the virtual skill, wherein the second touch operation is used for indicating to apply the virtual skill;
and responding to the second touch operation, and controlling the first virtual operation object to apply the virtual skill.
8. An apparatus for acquiring a virtual object, comprising:
a transfer unit, configured to transfer a predetermined number of virtual resources to a first virtual operation object when the first virtual operation object performs an attack operation on a second virtual operation object of a target type;
a display unit, configured to display a virtual identifier of a target virtual object and transfer a virtual resource of a predetermined number threshold from the virtual resource currently possessed by the first virtual operation object when a distance between the first virtual operation object and the target virtual item is less than or equal to the predetermined distance threshold and a total number of the virtual resources currently possessed by the first virtual operation object is greater than the predetermined number threshold;
and the configuration unit is used for responding to a first touch operation executed on the virtual identifier and configuring the target virtual object to the first virtual operation object.
9. The apparatus of claim 8, wherein the configuration unit comprises:
a first configuration module, configured to configure a virtual attack prop to the first virtual operation object, where the target virtual object includes the virtual prop, and the virtual prop is used to execute an attack operation on a second virtual operation object of the target type, or the virtual prop is a virtual defense apparatus of the first virtual operation object; and/or
And the second configuration module is used for configuring the virtual skill to the first virtual operation object, wherein the target virtual object comprises the virtual skill, and the virtual skill is used for executing attack operation to the second virtual operation object of the target type or adjusting the object attribute of the first virtual operation object.
10. The apparatus of claim 8, further comprising:
a selecting unit, configured to, before displaying a virtual identifier of a target virtual object generated by the target virtual item for the first virtual operation object, select the target virtual object in a predetermined virtual object set for the first virtual operation object through the target virtual item when a distance between the first virtual operation object and the target virtual item is less than or equal to a predetermined distance threshold and a total amount of the virtual resources currently possessed by the first virtual operation object is greater than a predetermined number threshold.
11. The apparatus of claim 10, wherein the selection unit comprises:
and the selection module is used for randomly selecting the target virtual object in the virtual object set for the first virtual operation object through the target virtual prop.
12. The apparatus of claim 8, wherein the transfer unit comprises:
a first transfer module, configured to, when the first virtual operation object performs the attack operation on the second virtual operation object, transfer a first amount of the virtual resource to the first virtual operation object, where the predetermined amount includes the first amount, and the first amount is positively correlated to a reduction amount of a life value caused by the attack operation on the second virtual operation object, or the first amount is a fixed value.
13. The apparatus of claim 8, wherein the transfer unit comprises:
a second transfer module, configured to transfer a second amount of the virtual resources to the first virtual operand when the first virtual operand performs the attack operation on the second virtual operand and the attack operation causes the second virtual operand to be eliminated, where the predetermined amount includes the second amount.
14. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 7.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 7 by means of the computer program.
CN202010018702.8A 2020-01-08 2020-01-08 Virtual object acquisition method and device, storage medium and electronic device Pending CN111249732A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010018702.8A CN111249732A (en) 2020-01-08 2020-01-08 Virtual object acquisition method and device, storage medium and electronic device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010018702.8A CN111249732A (en) 2020-01-08 2020-01-08 Virtual object acquisition method and device, storage medium and electronic device

Publications (1)

Publication Number Publication Date
CN111249732A true CN111249732A (en) 2020-06-09

Family

ID=70943833

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010018702.8A Pending CN111249732A (en) 2020-01-08 2020-01-08 Virtual object acquisition method and device, storage medium and electronic device

Country Status (1)

Country Link
CN (1) CN111249732A (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102542174A (en) * 2012-01-19 2012-07-04 马卡里 Live RPG system
CN107213634A (en) * 2017-06-13 2017-09-29 北京凯罗天下科技有限公司 A kind of game user management method, game server and system
CN109568963A (en) * 2017-09-29 2019-04-05 腾讯科技(深圳)有限公司 Virtual resource data processing method, device, computer equipment and storage medium
CN109771953A (en) * 2019-01-04 2019-05-21 东莞理工学院 A kind of 3D fighting games system based on instant messages display technology
CN109876438A (en) * 2019-02-20 2019-06-14 腾讯科技(深圳)有限公司 Method for displaying user interface, device, equipment and storage medium
US20190192971A1 (en) * 2017-12-22 2019-06-27 Activision Publishing, Inc. Video Game Content Aggregation, Normalization, and Publication Systems and Methods

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102542174A (en) * 2012-01-19 2012-07-04 马卡里 Live RPG system
CN107213634A (en) * 2017-06-13 2017-09-29 北京凯罗天下科技有限公司 A kind of game user management method, game server and system
CN109568963A (en) * 2017-09-29 2019-04-05 腾讯科技(深圳)有限公司 Virtual resource data processing method, device, computer equipment and storage medium
US20190192971A1 (en) * 2017-12-22 2019-06-27 Activision Publishing, Inc. Video Game Content Aggregation, Normalization, and Publication Systems and Methods
CN109771953A (en) * 2019-01-04 2019-05-21 东莞理工学院 A kind of 3D fighting games system based on instant messages display technology
CN109876438A (en) * 2019-02-20 2019-06-14 腾讯科技(深圳)有限公司 Method for displaying user interface, device, equipment and storage medium

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
前方路很迷茫: "《优酷网》", 24 January 2015 *
华南理工大学党委宣传部: "《2009年媒体报道(上)》", 30 September 2010 *

Similar Documents

Publication Publication Date Title
CN108211358B (en) Information display method and device, storage medium and electronic device
CN111298430A (en) Virtual item control method and device, storage medium and electronic device
CN111265870A (en) Control method and device of virtual operation object and storage medium
CN111111191B (en) Virtual skill activation method and device, storage medium and electronic device
CN111104021B (en) Control method and device of virtual prop, storage medium and electronic device
CN108310771A (en) The execution method and apparatus of task, storage medium, electronic device
CN113457150A (en) Information prompting method and device, storage medium and electronic equipment
CN111228807B (en) Control method and device of virtual operation object, storage medium and electronic device
CN111672123A (en) Control method and device of virtual operation object, storage medium and electronic equipment
CN112691384B (en) Virtual article information sending method, virtual article information display device and terminal
CN111249731A (en) Virtual item control method and device, storage medium and electronic device
CN111265850B (en) Control method and device of virtual operation object, storage medium and electronic device
CN108144301B (en) Virtual object information display method and device, storage medium and electronic device
CN114404965A (en) Virtual object control method and device, storage medium and electronic equipment
CN111167124A (en) Virtual prop obtaining method and device, storage medium and electronic device
CN111202978A (en) Method and device for acquiring virtual prop, storage medium and electronic device
CN111318014A (en) Image display method and apparatus, storage medium, and electronic apparatus
CN111228805B (en) Virtual operation object control method and device, storage medium and electronic device
CN111258489B (en) Operation method and device of virtual prop and storage medium
CN110102047B (en) Game operation processing method and device, and game effect display method and device
CN111359207B (en) Operation method and device of virtual prop, storage medium and electronic device
CN112138379A (en) Interaction method and device between different application modes and storage medium
CN111111165A (en) Control method and device of virtual prop, storage medium and electronic device
CN111228806B (en) Control method and device of virtual operation object, storage medium and electronic device
CN111249732A (en) Virtual object acquisition method and device, storage medium and electronic device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 40023569

Country of ref document: HK

RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20200609