CN111246235A - Live broadcast control method and device, electronic equipment and computer readable storage medium - Google Patents

Live broadcast control method and device, electronic equipment and computer readable storage medium Download PDF

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Publication number
CN111246235A
CN111246235A CN202010071268.XA CN202010071268A CN111246235A CN 111246235 A CN111246235 A CN 111246235A CN 202010071268 A CN202010071268 A CN 202010071268A CN 111246235 A CN111246235 A CN 111246235A
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China
Prior art keywords
live broadcast
interaction
data
event
target
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CN202010071268.XA
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Chinese (zh)
Inventor
朱天任
陈志坚
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010071268.XA priority Critical patent/CN111246235A/en
Publication of CN111246235A publication Critical patent/CN111246235A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure relates to a live broadcast control method and device, electronic equipment and a computer readable storage medium, relates to the technical field of network live broadcast, and can be applied to a scene of judging whether a main broadcast has a wheat win or a wheat win in live broadcast. The live broadcast control method comprises the following steps: receiving live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals, and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end; and determining live broadcast interaction ranking among live broadcast terminals according to the interaction result data and the virtual gift data. The method and the system can determine the wheat connecting score of the wheat connecting main broadcast by combining the game data of each live broadcast terminal in the wheat connecting process, and improve the participation degree of the live broadcast in the wheat connecting live broadcast process.

Description

Live broadcast control method and device, electronic equipment and computer readable storage medium
Technical Field
The present disclosure relates to the field of network live broadcast technologies, and in particular, to a live broadcast control method, a live broadcast control apparatus, an electronic device, and a computer-readable storage medium.
Background
With the rapid development of internet technology, the online live broadcast industry is developing rapidly, and more users watch online live video through terminals such as computers and mobile phones. At present, when a main broadcast of each live broadcast platform is in a live broadcast game, a wheat connecting playing method can be used for connecting wheat with other main broadcasts so as to improve the atmosphere of a live broadcast room.
When the current first main broadcast and the second main broadcast are connected, the two parties can carry out connected-broadcast competition (PK) according to the received gifts, namely, the score of the connected-broadcast PK is determined according to the received gift data, and the score of the connected-broadcast PK finally determines the win-or-lose of the main broadcast.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
However, in the live broadcast match-making scheme, since the success or failure of the live broadcast PK of the anchor is determined only according to the number of virtual gifts received by the anchor, the participation degree of the anchor is low, and the live broadcast content is disconnected to some extent.
The present disclosure is directed to a live broadcast control method, a live broadcast control apparatus, an electronic device, and a computer-readable storage medium, which overcome, at least to some extent, the problems that in a live broadcast and live broadcast session, the participation degree of a main broadcast is low, and the live broadcast and live broadcast session is disconnected from live broadcast content to some extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the invention.
According to a first aspect of the present disclosure, there is provided a live broadcast control method, including: receiving live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals, and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end; and determining live broadcast interaction ranking among live broadcast terminals according to the interaction result data and the virtual gift data.
Optionally, the live broadcast end includes a first live broadcast end and a second live broadcast end, matches at least two live broadcast ends to the same target interaction event according to the live broadcast microphone connecting request, and includes: determining a second live broadcast end according to a live broadcast connecting request initiated by a first live broadcast end; acquiring an interactive event identifier from a live broadcast microphone connecting request; and matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier.
Optionally, matching the first live broadcast terminal and the second live broadcast terminal to the target interactive event according to the interactive event identifier includes: acquiring a preset interactive event list, and acquiring a target interactive event from the interactive event list according to an interactive event identifier; and matching the first live broadcast end and the second live broadcast end to the target interaction event.
Optionally, determining, in response to the end of the target interaction event, interaction result data of each live broadcast end, including: responding to the end of the target interaction event, and generating a settlement page corresponding to the target interaction event; and acquiring settlement data in the settlement page, and determining interaction result data according to the settlement data.
Optionally, the target interaction event includes a game event, the interaction result data includes game result data, and determining the interaction result data of each live broadcast end in response to the end of the target interaction event includes: generating a game result page corresponding to the game event in response to the end of the game event; and determining game result data corresponding to each live broadcast terminal according to the game result page.
Optionally, before determining the virtual gift data corresponding to each live broadcast end, the method further includes: responding to the microphone connecting access request of each live broadcast end, and acquiring virtual gift data corresponding to each live broadcast end in real time; and displaying the virtual gift data on the live broadcast end.
Optionally, determining a live broadcast interaction ranking between live broadcast terminals according to the interaction result data and the virtual gift data includes: determining a first weight corresponding to the interaction result data; determining a second weight corresponding to the virtual gift data; based on the first weight and the second weight, carrying out weighted calculation on the interaction result data and the virtual gift data to determine user score data of each live broadcast end; and determining live broadcast interaction ranking according to the user score data.
Optionally, the method further includes: determining a target live broadcast end from a plurality of live broadcast ends, and acquiring identification data of the target live broadcast end; determining target user scoring data corresponding to the target live broadcast terminal according to the identification data; and displaying the target user score data and the live broadcast interaction ranking on a target live broadcast end according to a preset display style.
Optionally, after determining a live broadcast interaction ranking between live broadcast terminals according to the interaction result data and the virtual gift data, the method further includes: determining a winning live broadcast end and a battle failure live broadcast end based on the live broadcast interaction ranking; controlling the winning live broadcast end to execute the target reward event; and/or controlling a battle live end to execute a target penalty event.
According to a second aspect of the present disclosure, there is provided a live broadcast control apparatus comprising: the event matching module is used for receiving live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; the data determining module is used for responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end; and the ranking determining module is used for determining live broadcast interaction ranking among the live broadcast terminals according to the interaction result data and the virtual gift data.
Optionally, the event matching module includes an event matching unit, configured to determine a second live broadcast terminal according to a live broadcast microphone connection request initiated by the first live broadcast terminal; acquiring an interactive event identifier from a live broadcast microphone connecting request; and matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier.
Optionally, the event matching unit includes an event matching subunit, configured to obtain a preset interaction event list, and obtain the target interaction event from the interaction event list according to the interaction event identifier; and matching the first live broadcast end and the second live broadcast end to the target interaction event.
Optionally, the data determining module includes a data determining unit, configured to generate a settlement page corresponding to the target interaction event in response to the end of the target interaction event; and acquiring settlement data in the settlement page, and determining interaction result data according to the settlement data.
Optionally, the data determining module further includes a data determining subunit, configured to generate, in response to the end of the game event, a game result page corresponding to the game event; and determining game result data corresponding to each live broadcast terminal according to the game result page.
Optionally, the data determining module further includes a data updating unit, configured to respond to the microphone access request of each live broadcast terminal, and obtain virtual gift data corresponding to each live broadcast terminal in real time; and displaying the virtual gift data on the live broadcast end.
Optionally, the ranking determining module includes a ranking determining unit, configured to determine a first weight corresponding to the interaction result data; determining a second weight corresponding to the virtual gift data; based on the first weight and the second weight, carrying out weighted calculation on the interaction result data and the virtual gift data to determine user score data of each live broadcast end; and determining live broadcast interaction ranking according to the user score data.
Optionally, the live broadcast control device further includes a result display module, configured to determine a target live broadcast end from the multiple live broadcast ends, and obtain identification data of the target live broadcast end; determining target user scoring data corresponding to the target live broadcast terminal according to the identification data; and displaying the target user score data and the live broadcast interaction ranking on a target live broadcast end according to a preset display style.
Optionally, the live broadcast control device further includes an event execution module, configured to determine a winning live broadcast end and a defeat live broadcast end based on the live broadcast interaction ranking; controlling the winning live broadcast end to execute the target reward event; and/or controlling a battle live end to execute a target penalty event.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory having computer readable instructions stored thereon that, when executed by the processor, implement a live control method according to any of the above.
According to a fourth aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements a live control method according to any one of the above.
The technical scheme provided by the disclosure can comprise the following beneficial effects:
the live broadcast control method in the exemplary embodiment of the disclosure receives live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals, and matches at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end; and determining live broadcast interaction ranking among live broadcast terminals according to the interaction result data and the virtual gift data. On the one hand, the interaction result data in the target interaction event is used as one of the calculation parameters for determining the live broadcast interaction ranking, so that the interaction result data can influence the calculation result of the live broadcast interaction ranking, the atmosphere of a live broadcast room can be improved to a certain extent, and the live broadcast watching experience of a live broadcast user is improved. On the other hand, the live broadcast interaction ranking is determined according to the interaction result data and the virtual gift data, so that the calculation mode of the online shopping competition result is more comprehensive, the participation degree of the anchor in the live broadcast process is improved, and the performance of the anchor in the live broadcast process determines the success or failure of the online shopping competition to a certain degree.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 schematically shows a flow chart of a live control method according to an exemplary embodiment of the present disclosure;
fig. 2 schematically shows a system configuration diagram of a live control method according to an exemplary embodiment of the present disclosure;
fig. 3 schematically illustrates a user interface diagram of two live broadcast ends for live-connected interaction according to an exemplary embodiment of the present disclosure;
fig. 4 is a diagram schematically illustrating a user interface of a direct broadcast end when multiple direct broadcast ends perform live online interaction according to an exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a flow chart for determining a ranking of live interactions, according to an exemplary embodiment of the present disclosure;
fig. 6 schematically illustrates a user score ranking display after a plurality of live end microphone live interactions have ended, according to an example embodiment of the present disclosure;
fig. 7 schematically illustrates a block diagram of a live control apparatus according to an exemplary embodiment of the present disclosure;
FIG. 8 schematically illustrates a block diagram of an electronic device according to an exemplary embodiment of the present disclosure;
fig. 9 schematically illustrates a schematic diagram of a computer-readable storage medium according to an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus, a repetitive description thereof will be omitted.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in the form of software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
In the network live broadcast industry, in order to improve the interest of live broadcast, a plurality of main broadcasts can be connected with the microphones PK in the live broadcast process. For example, when the anchor of each live broadcast platform is in live broadcast game, the live broadcast platform can use the wheat-connecting playing method to connect wheat with other anchor players so as to improve the atmosphere of the live broadcast room. The current online PK play method may be that when a first main player and a second main player are online, the score of the online PK is determined according to the gift data (such as the gift number and the gift type) received by both parties, and the win-or-lose of the main player is determined. However, in the current live-line PK, the win-or-lose of the game of the main broadcast during live broadcast has no influence on the win-or-lose of the live broadcast, and therefore, the live broadcast content is disconnected from the live broadcast content to some extent.
Based on this, in the present exemplary embodiment, first, a live broadcast control method is provided, which may be implemented by using a server, or a terminal device, where the terminal described in the present disclosure may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palm top computer, a Personal Digital Assistant (PDA), and a fixed terminal such as a desktop computer. Fig. 1 schematically illustrates a schematic diagram of a live control method flow, according to some embodiments of the present disclosure. Referring to fig. 1, the live control method may include the steps of:
step S110, receiving live broadcast connecting requests of a plurality of candidate live broadcast terminals, and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast connecting requests; wherein, the live broadcast end is included in the candidate live broadcast end.
And step S120, responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end.
And step S130, determining live broadcast interaction ranking among live broadcast terminals according to the interaction result data and the virtual gift data.
According to the live broadcast control method in the embodiment, on one hand, the interaction result data in the target interaction event is used as one of the calculation parameters for determining the live broadcast interaction ranking, so that the interaction result data can influence the calculation result of the live broadcast interaction ranking, the atmosphere of a live broadcast room can be improved to a certain extent, and the live broadcast watching experience of a live broadcast user is improved. On the other hand, the live broadcast interaction ranking is determined according to the interaction result data and the virtual gift data, so that the calculation mode of the online shopping competition result is more comprehensive, the participation degree of the anchor in the live broadcast process is improved, and the performance of the anchor in the live broadcast process determines the success or failure of the online shopping competition to a certain degree.
Next, the live control method in the present exemplary embodiment will be further explained.
In step S110, receiving live broadcast and microphone connecting requests of a plurality of candidate live broadcast terminals, and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast and microphone connecting requests; wherein, the live broadcast end is included in the candidate live broadcast end.
In some exemplary embodiments of the present disclosure, in the network live broadcasting industry, a network anchor may perform live broadcasting through a live broadcasting end, that is, the live broadcasting end may be a client corresponding to the network anchor performing live broadcasting, and the live broadcasting end may also be referred to as an anchor broadcasting end. The candidate live broadcast ends may be a plurality of live broadcast ends that initiate a microphone connecting request within a certain preset time period. Connecting microphones may refer to two people simultaneously opening microphones at a microphone sequence to interact. The live broadcast wheat connecting request can be a request sent by a network anchor when the network anchor performs wheat connecting interaction with other network anchors in the live broadcast process, and the network live broadcast can send the live broadcast wheat connecting request through a live broadcast end. The target interactive event can be an interactive event which is carried out by a plurality of live broadcast terminals through live broadcast microphone connection. For example, the target interaction event may be a game in which multiple webmasters play various types of network games during live broadcasting and live broadcasting, such as Multiplayer Online tactical sports games (MOBA) played by multiple webmasters, such as a magic series game, a duel peace and secure jing game, and games such as a fantasy western game and a yin-yang teacher; the target interaction event can also be that a plurality of network anchor play certain leisure intelligence-promoting competition activities, such as chess and card games, digital games, character games and the like which are played by a plurality of network anchor simultaneously. It should be noted that, various interactive events performed by multiple webcasts through live broadcasting and microphone connection belong to the scope to be protected by the present disclosure, and the present disclosure does not make any special limitation on the specific type of the target interactive event.
The live broadcast end can be a live broadcast end which is determined from the candidate live broadcast ends and matched with the same target interaction event. Since there is a possibility that a plurality of candidate live broadcast terminals initiating the live broadcast microphone connecting request are not all matched to the same target interaction event, the live broadcast terminal may be included in the candidate live broadcast terminals. When a server of a live broadcast platform receives a live broadcast microphone connecting request sent by a candidate live broadcast terminal, at least two live broadcast terminals can be determined from a plurality of candidate live broadcast terminals which initiate corresponding live broadcast microphone connecting requests, and the live broadcast terminals are matched to the same target interaction event, so that microphone connecting PK can be carried out through the target interaction event.
According to some exemplary embodiments of the present disclosure, a second live broadcast terminal is determined according to a live broadcast connecting request initiated by a first live broadcast terminal; acquiring an interactive event identifier from a live broadcast microphone connecting request; and matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier. The first live broadcast end is the live broadcast end which initiates the live broadcast wheat connecting request firstly in the plurality of live broadcast ends. The second live broadcast end can be other live broadcast ends matched with the live broadcast microphone connecting request sent by the first live broadcast end. The interactive event identifier may be an event identifier corresponding to a target interactive event for determining that the plurality of live broadcast terminals match.
When a plurality of live broadcast terminals initiate live broadcast microphone connecting requests, second live broadcast terminals matched with the live broadcast microphone connecting requests of the first live broadcast terminal can be matched according to the live broadcast microphone connecting requests initiated by the first live broadcast terminal, and the number of the second live broadcast terminals can be one or more. The method comprises the steps of obtaining an interactive event identification contained in a live broadcast microphone connecting request of a first live broadcast terminal, determining target interactive events corresponding to a plurality of live broadcast terminals according to the interactive event identification, and matching the first live broadcast terminal and a second live broadcast terminal into the target interactive events according to the interactive event identification. Referring to fig. 2, fig. 2 schematically shows a system configuration diagram of a live control method. The live broadcast end 210 can send a live broadcast microphone connecting request to the live broadcast platform server 220, and after receiving the live broadcast microphone connecting request sent by the live broadcast end, the live broadcast platform server 220 can match a live broadcast end 211 (live broadcast end 1), live broadcast ends 212 (live broadcast end 2), … and a live broadcast end 213 (live broadcast end n) containing the same interactive event identifier with the same target interactive event. The live platform server 220 may convert the live frame and display the converted live frame on the anchor end 210 and the viewer end 230. During the live broadcast process, the audience watching the live video can give a virtual gift to the concerned main broadcast through the audience end to indicate the support of a certain network main broadcast.
For example, when a first live broadcast terminal (anchor terminal a) performs a word guessing game with a second live broadcast terminal (anchor terminal B) by initiating a live broadcast microphone connection request, an interaction event identifier may be obtained from the live broadcast microphone connection request in the anchor terminal a, for example, the interaction event identifier may be IDcaici001, the anchor terminal B may be determined according to the interaction event identifier, and the anchor terminal a and the anchor terminal B are matched to the same word guessing game. Referring to fig. 3, fig. 3 schematically shows a user interface diagram of two live broadcast terminals for live-on-live interaction. The two anchor terminals can display live broadcast pictures of the live broadcast and microphone PK at the anchor terminals, and different live broadcast pictures are displayed according to different anchor terminals. When the word guessing game is carried out on the anchor A and the anchor B, the real-time competition conditions of the two anchors can be displayed at the live broadcast end. In another application scenario, if there are 10 anchor terminals requesting to match to the same target interactive event, that is, the anchor terminals 1 to 10 want to match to the same local network game through the live broadcast wheat-connecting request, when the anchor terminal 1 initiates the live broadcast wheat-connecting request for "royal glory" game, other second anchor terminals including the same interactive event identifier in the live broadcast wheat-connecting request can be matched to the game according to the interactive event identifier IDyouxi002 in the live broadcast wheat-connecting request of the anchor terminal 1, so that the 10 live broadcast terminals can play the same network game.
According to some exemplary embodiments of the present disclosure, a preset interaction event list is obtained, and a target interaction event is obtained from the interaction event list according to an interaction event identifier; and matching the first live broadcast end and the second live broadcast end to the target interaction event. The interactive event list may be a list consisting of event identifications of a plurality of interactive events. The interactive event list can be named in a multi-level mode according to the type of the interactive event so as to quickly find the corresponding target event. Because the live broadcast end can carry out various different interactive events when carrying out microphone connection interaction, the interactive event identification can be composed of the event type and the serial number of the interactive event.
After the interactive event identifier is obtained from the live broadcast microphone connecting request, a target interactive event corresponding to the interactive event identifier can be obtained from the interactive event list, and the first live broadcast end and the second live broadcast end are matched with the target interactive event. For example, when an interactive event identifier included in the live broadcast microphone connecting request is "IDyouxi 001", a corresponding interactive event identifier may be determined from the interactive event list, and after a corresponding target interactive event is acquired according to the interactive event identifier, the first live broadcast terminal and the second live broadcast terminal may be matched to the target interactive event.
In step S120, in response to the end of the target interaction event, the interaction result data of each live broadcast terminal is determined, and the virtual gift data corresponding to each live broadcast terminal is determined.
In some exemplary embodiments of the present disclosure, the interaction result data may be result data determined according to a performance condition of the network anchor in the target interaction event after the target interaction event performed by the multiple live broadcast terminals is ended. The virtual gift data can be the total amount of virtual gifts received by the network anchor of the live broadcast end, and the audience watching the live broadcast can give a virtual gift to the corresponding network anchor through the live broadcast audience end. The virtual gift is a gift for communication interaction in the virtual world, and the virtual gift may be a virtual gift, such as a virtual flower, a virtual love, or a virtual rocket that is sent to the webcast, or may be a valuable behavior of the audience to the webcast, such as turning on a webcast guard, turning on a noble member, or becoming a carrier leader, and the like, and this is not particularly limited in this exemplary embodiment. Different virtual gifts can correspond to different gift scores, and the total amount of the virtual gifts received by the network anchor can be calculated statistically.
The target interaction event may end after lasting for a period of time, and when the target interaction event ends, interaction result data corresponding to each live broadcast end can be determined according to the whole target interaction event, and the determined interaction result data is obtained, so that interaction ranking calculation can be performed based on the obtained interaction result data. In the whole live broadcast and microphone connecting process, audiences watching the live broadcast videos can give virtual gifts to the network anchor broadcasts concerned by the audiences. When the target interaction event is finished, virtual gift data received by a network anchor of a live broadcast end can be obtained, the virtual gift data can comprise gift types, gift numbers and point points corresponding to different gift types of the virtual gift received by the network anchor, and the virtual gift data can be calculated according to the gift types, the gift numbers and the point points corresponding to the gifts. Referring to fig. 3, during the live broadcast, the number of virtual gifts received by the anchor may be displayed in a display interface of the live broadcast end, for example, the current virtual gifts of the current anchor a and the anchor B are respectively: the total number of virtual gifts for anchor a is 234512 and the total number of virtual gifts for anchor B is 321516.
According to some exemplary embodiments of the present disclosure, in response to the end of the target interaction event, generating a settlement page corresponding to the target interaction event; and acquiring settlement data in the settlement page, and determining interaction result data according to the settlement data. The settlement page can be a page containing settlement data displayed on the live broadcast end when the target interaction event is ended. The settlement page may include event data generated when the target interaction event is performed. The settlement data can be the data of the results obtained by the network anchor of each live broadcast end in the target interaction event.
When the target interaction event is finished, a settlement page corresponding to the target interaction event corresponding to each network anchor can be generated at each live broadcast end, the settlement page can comprise behavior data and the like generated by the network anchor in the process of the target interaction event, and after the settlement data are obtained from the settlement page, interaction result data can be determined according to the settlement data.
For example, when the webcast 1 of the live broadcast end 1 and the webcast 2 of the live broadcast end 2 perform a guessing song competition through live broadcast microphone connection, after the guessing song competition is finished, the number of songs guessed by the two webcasts in the guessing song competition is respectively displayed in the display interface of the live broadcast end 1 and the display interface of the live broadcast end 2. The settlement page may be a page containing data of two-bit anchor song guessing quantity, and the corresponding settlement data, i.e., the song guessing quantity data, may be acquired from the settlement page. And converting the determined settlement data to determine interaction result data respectively corresponding to the two anchor broadcasters in the song guessing game interaction event.
According to another exemplary embodiment of the present disclosure, in response to the end of a game event, generating a game result page corresponding to the game event; and determining game result data corresponding to each live broadcast terminal according to the game result page. The game event can be a corresponding event that a plurality of live broadcast terminals match the same game through live broadcast microphone connecting requests and carry out game match. In particular, the game may include any type of online game, offline game, and the like. The game result page can be a page which can reflect the score data of each live broadcast end in the game process after the game is finished. The game result data may be game score data corresponding to each live broadcast terminal.
For example, when the webcast 1 of the live broadcast end 1 and the webcast 2 of the live broadcast end 2 perform a game match of "duan war peace and jin" through live broadcast and live wheat, taking the live broadcast end 1 as an example, after the game is finished, a game result interface containing game data generated by the webcast 1 in the game process can be generated on a display interface of the live broadcast end 1, and the game result interface can include game result data such as killing times, death times and attack assisting times, gold coin number, local office performance score and the like corresponding to hero characters operated by the webcast 1.
According to some exemplary embodiments of the present disclosure, in response to a microphone connecting access request of each live broadcast terminal, virtual gift data corresponding to each live broadcast terminal is acquired in real time; and displaying the virtual gift data on the live broadcast end. In the process of network live broadcast, when some audiences at audiences watch live broadcast videos, the audiences can select the network anchor concerned by themselves and express the attention and the support of the network anchor by presenting virtual gifts and other interactive modes to the network anchor. When the network anchor carries out live broadcast and wheat connection through the live broadcast end, the live broadcast platform server detects the wheat connection access operation of the live broadcast end, can acquire virtual gift data corresponding to each live broadcast end, and displays the virtual gift data in a display interface of the live broadcast end according to a preset display style.
For example, as the live broadcast progresses, the audience watching the live broadcast may present a virtual gift to the webcast 1 through the audience, and the server may obtain the virtual gift data corresponding to the live broadcast end 1, for example, in the live broadcast process of the target interactive event, the receiving of the virtual gift by the webcast 1 includes: 10000 flowers, 6000 lucky stars and 100 yachts etc. wherein, the point number that a flower corresponds is 5, and the point number that a lucky star corresponds is 10, and the point number that a yacht corresponds is 30000, and consequently, the total number of points that the virtual gift that network anchor 1 received corresponds is 3110000, can regard the point number that the virtual gift corresponds as virtual gift data in this disclosure.
During the live online PK, the game score and the gift score of the anchor participating in the PK may be displayed in real time at the anchor. Referring to fig. 4, fig. 4 schematically shows a user interface diagram of a live broadcast interaction with multiple live broadcast terminals. In fig. 4, the anchor 1 to the anchor 5 perform the inter-session PK, and the game score and the gift score of each anchor in the game can be displayed in real time at the anchor side. When score data of each anchor is displayed, anchor Identifications (IDs) may be arranged in alphabetical order and displayed one by one in a list form. When the target interaction event is finished, a corresponding settlement interface is generated in the display interface of the live broadcast end, and fig. 4 schematically shows that after the target interaction event is finished, the score obtained by the network anchor in the game and the number of the received virtual gifts are converted in the settlement interface displayed by the live broadcast end 1, and then the game score and the gift score corresponding to the anchor 1 to the anchor 5 can be obtained. The current anchor and other anchors can be displayed in the settlement interface in a distinguishing manner, for example, a preset identifier of "my party" can be marked before the user identifier of the current anchor.
In step S130, live interaction ranking between live terminals is determined according to the interaction result data and the virtual gift data.
In some exemplary embodiments of the present disclosure, the live interaction ranking may be a data ranking result corresponding to a target interaction event by a plurality of webcasts matched to the same target interaction event through live microphone connection. When the target interaction event is finished, the interaction result data generated in the interaction event by the network anchor of the live broadcast end and the virtual gift data corresponding to the received virtual gift can be acquired. And determining the live broadcast interaction ranking of each network anchor by combining the interaction result data and the virtual gift data.
According to some exemplary embodiments of the present disclosure, a first weight corresponding to interaction result data is determined; determining a second weight corresponding to the virtual gift data; based on the first weight and the second weight, carrying out weighted calculation on the interaction result data and the virtual gift data to determine user score data of each live broadcast end; and determining live broadcast interaction ranking according to the user score data. The first weight may be a calculation weight corresponding to the interaction result data when calculating the user score data of the network anchor of each live broadcast terminal; that is, the first weight may be a calculation coefficient corresponding to the interaction result data. The second weight may be a calculation weight corresponding to the virtual gift data when calculating the user score data of the network anchor of each live broadcast end; the second weight may be a calculated coefficient corresponding to the virtual gift data. The user score data may be score data corresponding to the network anchor determined according to the target interaction event. The live broadcast interaction ranking can be a ranking result obtained by sequencing a plurality of user score data in live broadcast microphone.
Referring to fig. 5, fig. 5 schematically illustrates a flow chart for determining a ranking of live interactions. Before calculating the user score data, in step S510, a first weight corresponding to the interaction result data, that is, a percentage of the interaction result data in calculating the user score data, may be determined; in step S520, a second weight corresponding to the virtual gift data, i.e., a percentage of the virtual gift data in calculating the user score data, is determined. In step S530, after the first weight and the second weight are determined, the interaction result data and the virtual gift data may be weighted and calculated based on the first weight and the second weight, so as to determine user score data corresponding to the network anchor of each live broadcast terminal. In step S540, after calculating user score data corresponding to all web anchors in the live broadcast and live broadcast interaction, the calculated user score data may be sorted to obtain a live broadcast interaction ranking.
For example, in the case where the user score data is determined only based on the interaction result data and the virtual gift data, the first weight corresponding to the interaction result data may be determined to be 0.6, and the second weight corresponding to the virtual gift data may be determined to be 0.4. Under the scene that a network anchor 1 of a live broadcast end 1 and a network anchor 2 of a live broadcast end 2 carry out microphone connecting PK, when a target interaction event is finished, acquiring interaction result data of the network anchor 1 as 30 and virtual gift data as 30; the interaction result data obtained to the network anchor 1 is 20, and the virtual gift data is 25. Therefore, the data is weighted and calculated, and the user score data of the network anchor 1 is: 30 0.6+30 0.4-30, the user score data of the webcast 2 is: 20 × 0.6+25 × 0.4 ═ 22. Determining live broadcast interaction ranking according to the obtained user score data, wherein the live broadcast interaction ranking is from high to low: network anchor 1, network anchor 2.
According to some exemplary embodiments of the present disclosure, a target live broadcast end is determined from a plurality of live broadcast ends, and identification data of the target live broadcast end is acquired; determining target user scoring data corresponding to the target live broadcast terminal according to the identification data; and displaying the target user score data and the live broadcast interaction ranking on a target live broadcast end according to a preset display style. The target live end may be one of a plurality of live ends. The identification data may be live broadcast end identification data used to distinguish the target live broadcast end from other live broadcast ends. For example, the identification data may be a user identification of the live broadcast, an Internet Protocol (IP) address corresponding to the live broadcast end, a Uniform Resource Locator (URL) address corresponding to a live broadcast screen of the live broadcast end, or the like. The target live broadcast end is provided with a network anchor corresponding to the target live broadcast end, namely a target live broadcast end user. The target user score data may be user score data of a network anchor corresponding to the target live broadcast terminal. The preset display style can be a style when the target user score data and the live interaction ranking are displayed on the target live end.
Because each network anchor has corresponding user score data in the target interaction event, the corresponding user score data and live user ranking can be displayed at each live broadcast end after the target interaction event is finished. For example, the user score data and the live user rank corresponding to webmaster 1 and webmaster 2 may be displayed on the corresponding live end.
In some application scenarios, referring to fig. 4 and 6, after the target interaction event is ended, the game score and the gift score of each anchor are weighted to determine the ranking results of all anchors. The overall ranking for each anchor, the game ranking in the interaction event, and the received virtual gift ranking are shown separately in fig. 6. After the target interaction event is ended, the obtained total ranking may be: anchor 2, anchor 3, anchor 1, anchor 4, anchor 5; the game rank may be: anchor 2, anchor 1, anchor 3, anchor 4, anchor 5; the gift ranking may be: anchor 2, anchor 3, anchor 1, anchor 4, anchor 5. In addition, the first-ranked and last-ranked anchor nicknames can be displayed in a preset display style, such as a bold, underline, artistic word and other display styles added to the anchor nicknames. The preset display style can be set by a user through the system, and the preset display style is not limited in any way by the present disclosure. Further, after the target interaction event is finished, for a main broadcast winning in live broadcast wheat, a winning special effect can be displayed in a display interface of a corresponding live broadcast end, for example, the winning special effects such as virtual fireworks can be displayed and released, so that the live broadcast display effect is improved.
According to some example embodiments of the present disclosure, a winning live broadcast peer and a battle-defeat live broadcast peer are determined based on a live broadcast interaction ranking; controlling the winning live broadcast end to execute the target reward event; and/or controlling a battle live end to execute a target penalty event. The winning live broadcast end can be a live broadcast end obtained in the target interaction event determined according to the live broadcast interaction ranking. The battle-defeat live broadcast end can be a live broadcast end which is determined to be left defeated in the target interaction event according to the live broadcast interaction ranking. In some exemplary embodiments, the number of winning live ends and the number of battle live ends may be one or more. The targeted bonus event may be a targeted event performed by the winning live cast. The target penalty event may be a target event executed by a battle live end.
For example, after determining the live interaction ranking, a winning anchor and a battle-defeat anchor can be determined according to the ranking result. The target bonus event and the target penalty event are not specially limited in specific types.
For example, in the live broadcast and live broadcast process, the network anchor 1 of the live broadcast end 1 and the network anchor 2 of the live broadcast end 2 perform live broadcast PK, and the preset game rules may be to promote the user level of the defeating party and reduce the user level of the defeating party, and also to transfer a certain number of virtual gifts to the victory network anchor for the defeating network anchor, and so on. For example, when the target interaction event is ended and the webmaster 1 wins, the user level of the webmaster 2 is lowered by one level, and the user level of the webmaster 1 is raised by one level. Those skilled in the art can easily understand that after the target interaction event is finished, only the winning live broadcast end can be controlled to execute the corresponding target reward event; or, only controlling the battle live broadcast end to execute the corresponding target punishment event; and controlling the winning live broadcast end to execute the corresponding target reward event and controlling the battle live broadcast end to execute the corresponding target punishment event at the same time.
It should be noted that, the terms "first", "second", and the like used in this disclosure are only used for distinguishing different live ends and different calculated weights corresponding to different data, and should not cause any limitation to this disclosure.
In conclusion, receiving live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals, and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end; and determining live broadcast interaction ranking among live broadcast terminals according to the interaction result data and the virtual gift data. On the one hand, when the live broadcast interaction ranking is determined, the interaction result data generated according to the target interaction event are calculated according to a certain weight, and the interaction result data can be used as an influence factor for determining the win or loss of live broadcast, so that the atmosphere of a live broadcast room can be improved in the live broadcast process, and the live broadcast watching experience of a live broadcast user is improved. On the other hand, the live broadcast interaction ranking is determined by combining the interaction result data and the virtual gift data, so that the computation mode of the continuous microphone and decision result is more comprehensive. On the other hand, the result data of the target interaction event can influence the live broadcast interaction ranking, so that the concentration degree of the network anchor in the target interaction event can be improved, and the benign development of the live broadcast industry is promoted.
It is noted that although the steps of the methods of the present invention are depicted in the drawings in a particular order, this does not require or imply that the steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
In addition, in the present exemplary embodiment, a live broadcast control apparatus is also provided. Referring to fig. 7, the live control apparatus 700 may include: an event matching module 710, a data determination module 720, and a ranking determination module 730.
Specifically, the event matching module 710 may be configured to receive live broadcast microphone connecting requests of multiple candidate live broadcast terminals, and match at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; the live broadcast end comprises a candidate live broadcast end; the data determining module 720 may be configured to determine, in response to the end of the target interaction event, interaction result data of each live broadcast terminal, and determine virtual gift data corresponding to each live broadcast terminal; the ranking determining module 730 may be configured to determine a live interaction ranking between live broadcast ends according to the interaction result data and the virtual gift data.
The live broadcast control device 700 may match at least two live broadcast terminals to the same target event, and when the target interaction event is ended, obtain interaction result data obtained by each live broadcast terminal in the target interaction event, obtain virtual gift data corresponding to each live broadcast terminal, and determine a live broadcast interaction ranking corresponding to each live broadcast terminal by combining the interaction result data and the virtual gift data, so as to execute the target event according to a ranking result. By taking the interaction result data and the virtual gift data as calculation parameters for calculating the live broadcast interaction ranking, the result data obtained by the live broadcast end in the target interaction event can be used as factors influencing the live broadcast interaction ranking instead of determining the live broadcast user ranking of live broadcast microphone connection according to the virtual gift data, so that the atmosphere of a live broadcast room can be improved to a certain extent, and the user experience of audience ends is improved.
In an exemplary embodiment of the present disclosure, the event matching module includes an event matching unit, configured to determine a second live broadcast end according to a live broadcast connecting request initiated by a first live broadcast end; acquiring an interactive event identifier from a live broadcast microphone connecting request; and matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier.
In an exemplary embodiment of the present disclosure, the event matching unit includes an event matching subunit, configured to obtain a preset interaction event list, and obtain a target interaction event from the interaction event list according to the interaction event identifier; and matching the first live broadcast end and the second live broadcast end to the target interaction event.
In an exemplary embodiment of the present disclosure, the data determining module includes a data determining unit, configured to generate a settlement page corresponding to the target interaction event in response to the end of the target interaction event; and acquiring settlement data in the settlement page, and determining interaction result data according to the settlement data.
In an exemplary embodiment of the present disclosure, the data determination module further includes a data determination subunit for generating a game result page corresponding to the game event in response to an end of the game event; and determining game result data corresponding to each live broadcast terminal according to the game result page.
In an exemplary embodiment of the present disclosure, the data determining module further includes a data updating unit, configured to respond to a microphone connecting access request of each live broadcast end, and obtain virtual gift data corresponding to each live broadcast end in real time; and displaying the virtual gift data on the live broadcast end.
In an exemplary embodiment of the present disclosure, the ranking determining module includes a ranking determining unit, configured to determine a first weight corresponding to the interaction result data; determining a second weight corresponding to the virtual gift data; based on the first weight and the second weight, carrying out weighted calculation on the interaction result data and the virtual gift data to determine user score data of each live broadcast end; and determining live broadcast interaction ranking according to the user score data.
In an exemplary embodiment of the present disclosure, the live broadcast control apparatus further includes a result display module, configured to determine a target live broadcast end from the multiple live broadcast ends, and obtain identification data of the target live broadcast end; determining target user scoring data corresponding to the target live broadcast terminal according to the identification data; and displaying the target user score data and the live broadcast interaction ranking on a target live broadcast end according to a preset display style.
In an exemplary embodiment of the present disclosure, the live broadcast control apparatus further includes an event execution module, configured to determine a winning live broadcast end and a defeat live broadcast end based on a live broadcast interaction ranking; controlling the winning live broadcast end to execute the target reward event; and/or controlling a battle live end to execute a target penalty event.
The specific details of each virtual live control device module are already described in detail in the corresponding live control method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the live control device are mentioned, this division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 800 according to such an embodiment of the invention is described below with reference to fig. 8. The electronic device 800 shown in fig. 8 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present invention.
As shown in fig. 8, electronic device 800 is in the form of a general purpose computing device. The components of the electronic device 800 may include, but are not limited to: the at least one processing unit 810, the at least one memory unit 820, a bus 830 connecting different system components (including the memory unit 820 and the processing unit 810), and a display unit 840.
Wherein the storage unit stores program code that is executable by the processing unit 810 to cause the processing unit 810 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification.
The storage unit 820 may include readable media in the form of volatile storage units, such as a random access storage unit (RAM)821 and/or a cache storage unit 822, and may further include a read only storage unit (ROM) 823.
Storage unit 820 may include a program/utility 824 having a set (at least one) of program modules 825, such program modules 825 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 830 may represent one or more of any of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 800 may also communicate with one or more external devices 870 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 800, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 800 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 850. Also, the electronic device 800 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 860. As shown, the network adapter 860 communicates with the other modules of the electronic device 800 via the bus 830. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.
Referring to fig. 9, a program product 900 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (12)

1. A live broadcast control method is characterized by comprising the following steps:
receiving live broadcast connecting requests of a plurality of candidate live broadcast ends, and matching at least two live broadcast ends to the same target interaction event according to the live broadcast connecting requests; wherein the live broadcast end is included in the candidate live broadcast end;
responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end;
and determining live broadcast interaction ranking between the live broadcast terminals according to the interaction result data and the virtual gift data.
2. The live broadcast control method according to claim 1, wherein the live broadcast terminals include a first live broadcast terminal and a second live broadcast terminal, and the matching of at least two live broadcast terminals to the same target interactive event according to the live broadcast microphone connecting request includes:
determining the second live broadcast end according to the live broadcast connecting request initiated by the first live broadcast end;
acquiring an interactive event identifier from the live broadcast microphone connecting request;
and matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier.
3. The live broadcast control method according to claim 2, wherein the matching the first live broadcast end and the second live broadcast end to the target interactive event according to the interactive event identifier comprises:
acquiring a preset interactive event list, and acquiring a target interactive event from the interactive event list according to the interactive event identifier;
and matching the first live broadcast end and the second live broadcast end to the target interaction event.
4. The live broadcast control method according to claim 1, wherein the determining interaction result data of each live broadcast end in response to the end of the target interaction event comprises:
responding to the end of the target interaction event, and generating a settlement page corresponding to the target interaction event;
and acquiring settlement data in the settlement page, and determining the interaction result data according to the settlement data.
5. The live broadcast control method according to claim 1, wherein the target interaction event comprises a game event, the interaction result data comprises game result data, and the determining the interaction result data of each live broadcast terminal in response to the end of the target interaction event comprises:
generating a game result page corresponding to the game event in response to the end of the game event;
and determining game result data corresponding to each live broadcast terminal according to the game result page.
6. A live broadcast control method according to claim 1, wherein before said determining the virtual gift data corresponding to each live broadcast terminal, the method further comprises:
responding to the microphone connecting access request of each live broadcast end, and acquiring virtual gift data corresponding to each live broadcast end in real time;
and displaying the virtual gift data at the live broadcast end.
7. The live broadcast control method according to claim 1, wherein the determining a live broadcast interaction ranking between the live broadcast terminals according to the interaction result data and the virtual gift data comprises:
determining a first weight corresponding to the interaction result data;
determining a second weight corresponding to the virtual gift data;
based on the first weight and the second weight, carrying out weighted calculation on the interaction result data and the virtual gift data to determine user score data of each live broadcast end;
and determining the live broadcast interaction ranking according to the user score data.
8. A live control method according to claim 1 or 7, characterized in that the method further comprises:
determining a target live broadcast end from a plurality of live broadcast ends, and acquiring identification data of the target live broadcast end;
determining target user score data corresponding to the target live broadcast terminal according to the identification data;
and displaying the target user score data and the live broadcast interaction ranking on the target live broadcast end according to a preset display style.
9. The live broadcast control method according to claim 1, wherein after determining the live broadcast interaction ranking between the live broadcast ends according to the interaction result data and the virtual gift data, the method further comprises:
determining a winning live broadcast end and a battle live broadcast end based on the live broadcast interaction ranking;
controlling the winning live broadcast end to execute a target reward event; and/or
And controlling the battle live broadcast end to execute a target penalty event.
10. A live control apparatus, comprising:
the event matching module is used for receiving live broadcast microphone connecting requests of a plurality of candidate live broadcast terminals and matching at least two live broadcast terminals to the same target interaction event according to the live broadcast microphone connecting requests; wherein the live broadcast end is included in the candidate live broadcast end;
the data determining module is used for responding to the end of the target interaction event, determining interaction result data of each live broadcast end, and determining virtual gift data corresponding to each live broadcast end;
and the ranking determining module is used for determining live broadcast interaction ranking between the live broadcast ends according to the interaction result data and the virtual gift data.
11. An electronic device, comprising:
a processor; and
a memory having computer readable instructions stored thereon that, when executed by the processor, implement a live control method as claimed in any one of claims 1 to 9.
12. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out a live control method according to any one of claims 1 to 9.
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CN111988634A (en) * 2020-08-14 2020-11-24 广州市百果园信息技术有限公司 Anchor selection method and device, computer readable storage medium and electronic equipment
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CN112546636A (en) * 2020-12-15 2021-03-26 百果园技术(新加坡)有限公司 Live broadcast fight matching method, device, equipment and storage medium
CN112702640A (en) * 2020-12-29 2021-04-23 广州博冠信息科技有限公司 Live broadcast wheat connecting method and device, storage medium and electronic equipment
CN112714330A (en) * 2020-12-25 2021-04-27 广州方硅信息技术有限公司 Gift presenting method and device based on live broadcast with wheat and electronic equipment
CN112866731A (en) * 2020-12-31 2021-05-28 百果园技术(新加坡)有限公司 Live broadcast interaction management method, system, equipment and storage medium
CN113163223A (en) * 2021-04-26 2021-07-23 广州繁星互娱信息科技有限公司 Live broadcast interaction method and device, terminal equipment and storage medium
CN113473169A (en) * 2021-07-05 2021-10-01 广州博冠信息科技有限公司 Group live broadcasting method and device, storage medium and computer equipment
CN113824975A (en) * 2021-09-03 2021-12-21 广州方硅信息技术有限公司 Live broadcast and microphone connection interaction method and system, storage medium and computer equipment
CN113824983A (en) * 2021-09-14 2021-12-21 腾讯数码(深圳)有限公司 Data matching method, device, equipment and computer readable storage medium
CN115119019A (en) * 2022-06-20 2022-09-27 北京达佳互联信息技术有限公司 Data processing method and device, electronic equipment and storage medium
CN115134626A (en) * 2022-06-30 2022-09-30 广州方硅信息技术有限公司 Interaction method for live broadcast and microphone connection, computer equipment and storage medium

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CN111757134B (en) * 2020-06-23 2022-04-26 广州方硅信息技术有限公司 Multi-main broadcasting user connection coordination control method, device, equipment and storage medium
CN111757134A (en) * 2020-06-23 2020-10-09 广州华多网络科技有限公司 Multi-main broadcasting user connection coordination control method, device, equipment and storage medium
CN111885392A (en) * 2020-07-28 2020-11-03 广州朱雀信息科技有限公司 Video live broadcast with wheat and anchor broadcast matching method, device, equipment and storage medium
CN111885392B (en) * 2020-07-28 2022-08-09 广州朱雀信息科技有限公司 Video live broadcast with wheat and anchor broadcast matching method, device, equipment and storage medium
CN111988634A (en) * 2020-08-14 2020-11-24 广州市百果园信息技术有限公司 Anchor selection method and device, computer readable storage medium and electronic equipment
CN111988634B (en) * 2020-08-14 2022-07-05 广州市百果园信息技术有限公司 Anchor selection method and device, computer readable storage medium and electronic equipment
CN111970574A (en) * 2020-08-28 2020-11-20 北京达佳互联信息技术有限公司 Live broadcast interaction result time determination method and device and server
CN111818359A (en) * 2020-09-14 2020-10-23 北京达佳互联信息技术有限公司 Processing method and device for live interactive video, electronic equipment and server
CN111818359B (en) * 2020-09-14 2021-01-26 北京达佳互联信息技术有限公司 Processing method and device for live interactive video, electronic equipment and server
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CN112346632A (en) * 2020-11-11 2021-02-09 腾讯科技(深圳)有限公司 Virtual item processing method and device, electronic equipment and storage medium
CN112546636A (en) * 2020-12-15 2021-03-26 百果园技术(新加坡)有限公司 Live broadcast fight matching method, device, equipment and storage medium
CN112714330A (en) * 2020-12-25 2021-04-27 广州方硅信息技术有限公司 Gift presenting method and device based on live broadcast with wheat and electronic equipment
CN112714330B (en) * 2020-12-25 2023-03-28 广州方硅信息技术有限公司 Gift presenting method and device based on live broadcast with wheat and electronic equipment
CN112702640A (en) * 2020-12-29 2021-04-23 广州博冠信息科技有限公司 Live broadcast wheat connecting method and device, storage medium and electronic equipment
CN112702640B (en) * 2020-12-29 2022-09-13 广州博冠信息科技有限公司 Live broadcast wheat connecting method and device, storage medium and electronic equipment
CN112866731A (en) * 2020-12-31 2021-05-28 百果园技术(新加坡)有限公司 Live broadcast interaction management method, system, equipment and storage medium
CN113163223A (en) * 2021-04-26 2021-07-23 广州繁星互娱信息科技有限公司 Live broadcast interaction method and device, terminal equipment and storage medium
CN113473169B (en) * 2021-07-05 2022-12-13 广州博冠信息科技有限公司 Group live broadcasting method and device, storage medium and computer equipment
CN113473169A (en) * 2021-07-05 2021-10-01 广州博冠信息科技有限公司 Group live broadcasting method and device, storage medium and computer equipment
CN113824975A (en) * 2021-09-03 2021-12-21 广州方硅信息技术有限公司 Live broadcast and microphone connection interaction method and system, storage medium and computer equipment
CN113824983A (en) * 2021-09-14 2021-12-21 腾讯数码(深圳)有限公司 Data matching method, device, equipment and computer readable storage medium
CN113824983B (en) * 2021-09-14 2024-04-09 腾讯数码(深圳)有限公司 Data matching method, device, equipment and computer readable storage medium
CN115119019A (en) * 2022-06-20 2022-09-27 北京达佳互联信息技术有限公司 Data processing method and device, electronic equipment and storage medium
CN115134626A (en) * 2022-06-30 2022-09-30 广州方硅信息技术有限公司 Interaction method for live broadcast and microphone connection, computer equipment and storage medium
CN115134626B (en) * 2022-06-30 2024-04-19 广州方硅信息技术有限公司 Live broadcast wheat linking interaction method, computer equipment and storage medium

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Application publication date: 20200605