CN114339438B - Interaction method and device based on live broadcast picture, electronic equipment and storage medium - Google Patents
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Abstract
The application discloses an interaction method and device based on a live broadcast picture, electronic equipment and a storage medium, and belongs to the technical field of computers. According to the method and the device, interactive options are provided in a live broadcast picture of target game-to-game, and each form option and the corresponding accumulated form value are displayed after the interactive options are triggered, so that an interactive mode of carrying out emotion forms on the target game-to-game based on the form options is provided, and when the accumulated form values meet target conditions, an interactive special effect corresponding to the form options is displayed, forward feedback can be provided for the interactive mode based on the form options, the interactive sense and the participation sense of all audience users are improved, the human-computer interaction efficiency is improved, and the immersive live broadcast viewing experience is favorably provided.
Description
The present application claims priority of chinese patent application with application number 202111402723.0 entitled "live-view-based interaction method, apparatus, electronic device, and storage medium" filed on 24/11/2021, the entire contents of which are incorporated herein by reference.
Technical Field
The present application relates to the field of computer technologies, and in particular, to an interaction method and apparatus based on a live view, an electronic device, and a storage medium.
Background
With the development of computer technology and the diversification of terminal functions, various live broadcasts such as game live broadcasts, event live broadcasts, dance live broadcasts and the like can be watched at any time and any place on the terminal, and audience users can interact with a main broadcast user in a mode of presenting virtual gifts in the live broadcast watching process. In the above process, since the virtual gifts usually need to be purchased by the audience users for payment, effective interaction cannot be performed on the audience users who do not want to pay, the participation sense is poor, and the human-computer interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides an interaction method and device based on a live broadcast picture, electronic equipment and a storage medium, and can improve the human-computer interaction efficiency, the interaction feeling and the participation feeling of a user when watching the live broadcast. The technical scheme is as follows:
in one aspect, an interaction method based on a live broadcast picture is provided, and the method includes:
displaying a target game in a live broadcast picture, wherein an interaction option is also displayed in the live broadcast picture and is used for triggering and displaying a form option;
responding to the triggering operation of the interaction option, and displaying at least one form option which is used for carrying out positive form or negative form on the target game;
displaying an accumulated form value corresponding to the at least one form option, wherein the accumulated form value is used for representing accumulated triggering times of the corresponding form option in the target game;
and under the condition that the accumulated form value corresponding to any form option meets the target condition, displaying the interactive special effect of the form option corresponding to the accumulated form value in the live broadcast picture.
In one aspect, an interactive device based on live broadcast pictures is provided, the device including:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a target game in a live broadcast picture, and interaction options are also displayed in the live broadcast picture and used for triggering and displaying form options;
the second display module is used for responding to the triggering operation of the interaction option and displaying at least one form option, and the form option is used for carrying out positive form or negative form on the target game;
the second display module is further configured to display an accumulated form value corresponding to the at least one form option, where the accumulated form value is used to represent accumulated trigger times of the corresponding form option in the target game;
and the third display module is used for displaying the interactive special effect of the table option corresponding to the accumulated table option in the live broadcast picture under the condition that the accumulated table option corresponding to any table option meets the target condition.
In one possible implementation, the second display module is configured to:
and responding to the triggering operation of the interaction option, and displaying at least one of a positive-direction form option and a negative-direction form option, wherein the positive-direction form option is used for performing positive-direction form on the target game, and the negative-direction form option is used for performing negative-direction form on the target game.
In one possible implementation, the second display module is configured to:
pulling an accumulated form value corresponding to each form option from the server;
and displaying the corresponding accumulated form value in the target range of each form option.
In one possible implementation, the third display module is further configured to:
and responding to the clicking operation of any tabular option, and displaying a corresponding clicking trigger special effect based on the tabular option.
In one possible implementation, the third display module is further configured to:
and under the condition that the time interval between the click operation and the last click operation of the tabular option is smaller than a target threshold value, displaying a corresponding continuous-click special effect based on the tabular option, wherein the continuous-click special effect is used for representing the detected accumulated continuous-click number of the tabular option.
In one possible implementation, the third display module is further configured to:
in response to a pressing operation on any tabular option, determining the continuous click number on the tabular option based on a pressing time length when the pressing time length of the pressing operation is less than or equal to a time length threshold value; displaying a continuous-click special effect corresponding to the continuous-click number;
and displaying a continuous-click special effect corresponding to a target continuous-click number under the condition that the pressing time length of the pressing operation is greater than the time length threshold, wherein the target continuous-click number is the maximum continuous-click number allowed to be accumulated by the single pressing operation.
In one possible embodiment, the apparatus further comprises:
and the vibration module is used for responding to the clicking operation or the pressing operation of any form option and controlling the terminal to keep vibrating under the condition that the form option is in a clicked state or a pressed state.
In one possible embodiment, the apparatus further comprises:
the sending module is used for responding to click operation or press operation on any form option and sending a form value increasing request to the server, wherein the form value increasing request is used for requesting to increase continuous click numbers corresponding to the click operation or the press operation on the accumulated form value corresponding to the form option.
In one possible embodiment, the apparatus further comprises:
a receiving module, configured to receive target prompt information returned by the server based on the table state value increase request, where the target prompt information is used to prompt that a table state value cumulatively increased in the target office pair exceeds a single office threshold;
the first display module is further configured to display the target prompt information in response to a click operation or a press operation on the tabular option after receiving the target prompt information.
In one possible implementation, the first display module is further configured to:
and under the condition that the triggering operation of the interaction option is detected for the first time in the target office, displaying operation prompt information of the at least one tabular option, wherein the operation prompt information is used for prompting that the interaction special effect can be unlocked when the accumulated tabular value meets the target condition.
In a possible implementation manner, the interactive option is located in a play control bar of the live broadcast picture, and the play control bar is used for controlling play setting of the live broadcast picture;
the second display module is further configured to:
hiding the playing control bar and displaying the at least one formal option in response to the triggering operation of the interactive option in the playing control bar;
the first display module is further configured to:
and in response to a trigger operation on any position except the at least one tabular option in the live broadcast picture, hiding the at least one tabular option and displaying the play control bar.
In one possible implementation, the third display module includes:
the receiving unit is used for receiving a special effect playing instruction sent by the server under the condition that the accumulated form value corresponding to any form option accords with a target condition, wherein the special effect playing instruction carries a special effect identifier of an interaction special effect of the form option corresponding to the accumulated form value;
and the playing unit is used for responding to the special effect playing instruction and playing the interactive special effect corresponding to the special effect identification.
In a possible implementation manner, the trickplay instruction further carries battle team information of the target battle;
the playback unit is further configured to:
searching for a corresponding original interaction special effect based on the special effect identification;
synthesizing an interactive special effect associated with the target match based on the match team information and the original interactive special effect;
and playing the interactive special effect associated with the target game.
In a possible implementation manner, the target condition is that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form option, where different preset form values correspond to different interactive special effects;
the third display module is configured to:
determining an interaction special effect corresponding to the maximum preset form value in one or more preset form values under the condition that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form options;
and displaying the interactive special effect corresponding to the maximum preset form value in the live broadcast picture.
In one possible implementation, the first display module is further configured to:
and under the condition that the key moment of the target game is played in the live broadcast picture, displaying operation prompt information of the at least one tabular option, wherein the operation prompt information is used for prompting that the interactive special effect can be unlocked when the accumulated tabular value meets the target condition.
In one aspect, an electronic device is provided, which includes one or more processors and one or more memories, where at least one computer program is stored in the one or more memories, and loaded and executed by the one or more processors to implement the live-view-based interactive method as described above.
In one aspect, a storage medium is provided, in which at least one computer program is stored, and the at least one computer program is loaded and executed by a processor to implement the live-view-based interactive method as described above.
In one aspect, a computer program product or computer program is provided that includes one or more program codes stored in a computer readable storage medium. One or more processors of the electronic device can read the one or more program codes from the computer-readable storage medium, and the one or more processors execute the one or more program codes, so that the electronic device can execute the above live-picture-based interaction method.
The beneficial effects that technical scheme that this application embodiment brought include at least:
the interactive options are provided in the live broadcast picture of the target game, and each form option and the corresponding accumulated form value are displayed after the interactive options are triggered, so that an interactive mode of carrying out emotion forms on the target game based on the form options is provided, and when the accumulated form values meet target conditions, an interactive special effect corresponding to the form options is displayed, positive feedback can be provided for the interactive mode based on the form options, the interactive feeling and the participation feeling of all audience users are improved, the man-machine interaction efficiency is improved, and the immersive live broadcast viewing experience is favorably provided.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to be able to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic diagram of an implementation environment of an interface display method according to an embodiment of the present disclosure;
fig. 2 is a flowchart of an interaction method based on a live view according to an embodiment of the present application;
fig. 3 is an interaction flowchart of an interaction method based on a live view according to an embodiment of the present application;
fig. 4 is an interface schematic diagram of a live view provided in an embodiment of the present application;
fig. 5 is an interface schematic diagram of a live view provided in an embodiment of the present application;
fig. 6 is an interface schematic diagram of a live view provided in an embodiment of the present application;
fig. 7 is an interface schematic diagram of a live view provided in an embodiment of the present application;
fig. 8 is a schematic flowchart of an interaction method based on a live view according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of an interactive apparatus based on a live frame according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The terms "first," "second," and the like in this application are used for distinguishing between similar items and items that have substantially the same function or similar functionality, and it should be understood that "first," "second," and "nth" do not have any logical or temporal dependency or limitation on the number or order of execution.
The term "at least one" in this application means one or more, and the meaning of "a plurality" means two or more, for example, a plurality of first locations means two or more first locations.
Hereinafter, terms related to the present application are explained.
Virtual scene: is a virtual scene that is displayed (or provided) by an application program when the application program runs on a terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiments of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene. Optionally, the virtual scene may also be used for virtual scene engagement between at least two virtual objects, in which virtual resources are available for use by the at least two virtual objects. Optionally, the virtual scene may include two symmetric regions, and the virtual objects belonging to two enemy camps occupy one of the two regions respectively, and destroy a target building/site/base/crystal deep in the other region as a winning target, where the symmetric regions include a lower left corner region and an upper right corner region, and further include a middle left side region and a middle right side region.
Virtual object: refers to a movable object in a virtual scene. The movable object can be a virtual character, a virtual animal, a virtual sprite, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. A plurality of virtual objects may be included in the virtual scene, each virtual object having its own shape and volume in the virtual scene, occupying a portion of the space in the virtual scene. Optionally, when the virtual scene is a three-dimensional virtual scene, optionally, the virtual object may be a three-dimensional stereo model, the three-dimensional stereo model may be a three-dimensional character constructed based on a three-dimensional human skeleton technology, and the same virtual object may exhibit different external images by wearing different skins. In some embodiments, the virtual object may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this application.
Alternatively, the virtual object may be a Player Character controlled by an operation on the client, or may be a Non-Player Character (NPC) provided in the virtual scene interaction. Alternatively, the virtual object may be a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects participating in interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in interaction.
MOBA (Multiplayer Online Battle Arena) game: the game is a game which provides a plurality of base points in a virtual scene, and users in different camps control virtual objects to fight in the virtual scene, take charge of the base points or destroy enemy camp base points. For example, the MOBA game may divide the user into at least two enemy camps, and different virtual teams divided into the at least two enemy camps occupy respective map areas, respectively, to compete with one another with a winning condition as a target. Such winning conditions include, but are not limited to: the method comprises the following steps of occupying site points or destroying enemy battle site points, killing virtual objects of enemy battle, ensuring the survival of the enemy battle in a specified scene and time, seizing certain resources, and exceeding the interaction score of the other party in the specified time. For example, the MOBA game may divide the user into two enemy paradigms, and disperse the virtual objects controlled by the user in the virtual scene to compete with each other, so as to destroy or occupy all the spots of the enemy as winning conditions.
Optionally, each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5 virtual objects, and the tactical competition can be divided into a 1V1 competitive puzzle, a 2V2 competitive puzzle, a 3V3 competitive puzzle, a 5V5 competitive puzzle, and the like according to the number of the virtual objects in each team participating in the tactical competition, where 1V1 means "1 to 1", and details are not described here.
Alternatively, the MOBA game may be played in units of game plays (or referred to as rounds), and the map of each tactical competition may be the same or different. The duration of a play of the MOBA game is from the moment the game is started to the moment the winning condition is achieved.
In the MOBA game, a user can select a virtual object of a good type from among virtual objects of various types, and control the virtual object to freely fall, glide, open a parachute to fall, etc. in the sky of the virtual scene, to run, jump, crawl, bow to go ahead, etc. on land, or control the virtual object to swim, float, or dive in the sea, etc. the above-mentioned scenes are merely exemplified, and the embodiment of the present invention is not particularly limited thereto.
In a MOBA game, the user may also control the virtual object to release a virtual skill to combat a target virtual object, for example, the skill type of the virtual skill may include an attack skill, a defense skill, a treatment skill, an assistance skill, a killing skill, and the like. In some embodiments, each virtual object has a correspondence with one or more preset virtual skills, optionally the number of virtual skills having a correspondence with each virtual object is greater than or equal to the number of virtual skills each virtual object can fit in the pair.
With the development of computer technology and the diversification of terminal functions, various types of live broadcasts, such as live games, live events (e.g., live game events), live dancing and the like, can be watched at any time and any place on the terminal, and audience users can interact with a main broadcast user in a mode of presenting virtual gifts in the process of watching the live broadcasts. In the above process, since the virtual gifts usually need to be purchased by the audience users for payment, effective interaction cannot be performed on the audience users who do not want to pay, the participation sense is poor, and the human-computer interaction efficiency is low.
In view of this, the embodiment of the present application provides an interaction method based on a live broadcast frame, which can provide a formal option for a user to perform a positive or negative formal state when a terminal is used to watch live broadcast content including a target match, such as a live broadcast of a game or a live broadcast of a game event, so that the user can participate in a saving process of a corresponding accumulated formal value through the formal option without paying a fee to purchase a virtual gift, and when an accumulated formal value corresponding to a certain formal option meets a target condition, an interaction special effect corresponding to the formal option is displayed, so that each user participating in the saving process can be given positive feedback, the user is encouraged to continue to participate in the formal process of the target match, and interaction atmosphere feeling and emotion expression will of the user in a live broadcast room are improved.
The interactive method based on the live broadcast picture can be applied to any confrontation game involving the participation of a plurality of teams in the game, such as an MOBA game, a self-propelled chess game, a round card game, a First-Person Shooting (FPS) game, a third-Person Shooting game, a virtual reality application program, a three-dimensional map program, or a multi-player gunfight survival game.
Hereinafter, a system architecture according to the present application will be described.
Fig. 1 is a schematic view of an implementation environment of an interface display method according to an embodiment of the present disclosure. Referring to fig. 1, the implementation environment includes a terminal 120 and a server 140.
The terminal 120 is installed and operated with an application program supporting playing of a live video stream, optionally, the application program includes but is not limited to: the game application with the live broadcast watching function, the game information application with the live broadcast watching function, the forum communication application with the live broadcast watching function, the authorized third party live broadcast application and the like, wherein the game applications include but are not limited to: the game system comprises an MOBA game, a self-propelled chess game, a turn card game, an FPS game, a third person named shooting game, a virtual reality application program, a three-dimensional map program or a multi-player gunfight survival game and the like.
In some embodiments, taking live event broadcasting of an MOBA game as an example, the terminal 120 is a terminal used by a user (i.e., a spectator user), the user starts the application program at the terminal 120, and triggers the terminal 120 to pull a live video stream of a target game in the server 140 through a live event broadcasting function option in the application program, and the terminal 120 displays the target game in a live broadcast picture based on the pulled live video stream, and simultaneously displays an interaction option in a play control bar of the live broadcast picture. And triggering to display the tabular option in the live broadcast picture by executing triggering operation on the interactive option by the user, wherein the interactive method based on the live broadcast picture related by the embodiment of the application can be executed through the tabular option.
The terminal 120 is in direct or indirect communicative connection with the server 140 via wired or wireless communication.
The server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, or a virtualization center. The server 140 is used to provide the live video stream for the above application program. Alternatively, the server 140 undertakes primary computational tasks and the terminal 120 undertakes secondary computational tasks; alternatively, the server 140 undertakes the secondary computing work and the terminal 120 undertakes the primary computing work; alternatively, the server 140 and the terminal 120 perform cooperative computing by using a distributed computing architecture.
Optionally, the server 140 is an independent physical server, or a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, cloud database, cloud computing, cloud function, cloud storage, web service, cloud communication, middleware service, domain name service, security service, content Delivery Network (CDN), big data and artificial intelligence platform, and the like.
Alternatively, the terminal 120 may refer to one of a plurality of terminals, and the embodiment is only illustrated by the terminal 120. The device types of the terminal 120 include: but not limited to, a smart phone, a tablet computer, a smart speaker, a smart watch, a laptop computer, a smart palm, a portable gaming device, or a desktop computer. For example, the terminal 120 is a smartphone, or other handheld portable gaming device. The following embodiments are illustrated with the terminal 120 comprising a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 2 is a flowchart of an interaction method based on a live view according to an embodiment of the present application. Referring to fig. 2, the embodiment is executed by an electronic device, and the following description takes the electronic device as an example, and the embodiment includes the following steps:
201. the terminal displays the target game in a live broadcast picture, and an interactive option is also displayed in the live broadcast picture and is used for triggering and displaying a form option.
The terminal refers to an electronic device used by a user watching live content including a target match, and the terminal is a smart phone, a portable game device, a tablet computer, a notebook computer, a desktop computer, a smart sound box, a smart watch, and the like, but is not limited thereto.
Wherein, an application program supporting the playing of the live video stream is installed and operated on the terminal, optionally, the application program includes but is not limited to: the game application with the live broadcast watching function, the game information application with the live broadcast watching function, the forum communication application with the live broadcast watching function, the authorized third party live broadcast application and the like, and the embodiment of the application does not specifically limit the types of application programs.
The target game included in the live view is a game play, and the game corresponding to the game play is any one of competing games involving a plurality of teams participating in the game play, such as an MOBA game, a self-propelled chess game, a round card game, an FPS game, a third person shooting game, a virtual reality application program, a three-dimensional map program, a multiplayer gunfight living game, and the like.
In some embodiments, taking an event match in which a target match is an MOBA game as an example, optionally, after the user starts an application program supporting playing of a live video stream of a game event, a live event function option is provided in the application program, and the user clicks the live event function option to display a live frame in the application program, where the live frame displays a target match that is the event match currently in a match; or, if there are a plurality of match-up games currently in match and all the match-up games are accessed to the live broadcast, the user can click the target match-up game to be watched, so as to trigger the display of the live broadcast picture containing the target match-up game.
In some embodiments, when displaying a live view of a target game, a terminal sends a resource pull request for a live video stream of the target game to a server in response to a click operation of a user on a live function option of the event, for example, if only a single target game is currently running the event, the live video stream of the target game can be pulled only by carrying a live room ID (Identification) of the live game in the resource pull request, or for example, if a plurality of game games are currently running the event, the game ID of the target game selected by the user and the like can be carried in the resource pull request, which is not specifically limited by Identification information carried in the resource pull request. And the server responds to the resource pulling request and sends the live video stream of the target game to the terminal, so that the terminal displays the target game in a live picture based on the live video stream of the target game. Optionally, because the live video stream of the target office may have a plurality of different bit rates, if the terminal specifies the requested bit rate in the resource pull request, the server may return the specified live video stream of the bit rate to the terminal, and if the terminal does not specify the requested bit rate in the resource pull request, the server may select the live video stream of the bit rate corresponding to the network state according to the network state of the communication link with the terminal.
In some embodiments, an interaction option is further displayed in the live view, where the interaction option is used to trigger display of a form option, in other words, the interaction option is equivalent to a "form entry" that triggers display of a form option, and the interaction option may be displayed at any position in the live view, for example, the interaction option is set in a play control bar at the bottom of the live view, so as to avoid blocking the local content of the live view, and for example, the interaction option is set in a lower left corner or a lower right corner of the live view, but is not limited to being set in the play control bar, so that a user can conveniently initiate a trigger operation on the interaction option under the condition of reducing the blocking influence on the live view, and the display position of the interaction option is not specifically limited in the embodiments of the present application.
202. And the terminal responds to the triggering operation of the interaction option and displays at least one form option which is used for carrying out positive form or negative form on the target game.
In some embodiments, if the user wants to perform a table-state on the target game (i.e. express the user's live viewing emotion on the target game), the user may trigger to display at least one table-state option in the live viewing screen by performing a trigger operation on the interactive option, and the table-state options may be divided into a positive table-state option and a negative table-state option according to the type of the table-state emotion, where the positive table-state option is used for performing a positive table-state on the target game, and the negative table-state option is used for performing a negative table-state on the target game.
In some embodiments, taking the triggering operation as an operation such as clicking, pressing, touching, and the like as an example, the process of the terminal detecting whether the user performs the triggering operation on the interaction option is as follows: the terminal senses a pressure signal applied to a terminal screen by a user through a pressure sensor, when the pressure sensor senses the pressure signal, screen coordinates of a pressure point of the pressure signal are determined, and if the screen coordinates of the pressure point are located in a corresponding display area of the interactive option in the terminal screen, it is determined that the user is detected to execute a trigger operation on the interactive option.
In some embodiments, taking the triggering operation as a voice instruction as an example, in the process of running the application program, if a voice instruction input by a user is received by the terminal, performing voice recognition on the voice instruction to obtain a recognized text, and if the recognized text carries "open" or a related synonym and "interaction option" or a related synonym, determining that it is detected that the user performs the triggering operation on the interaction option.
In some embodiments, taking the triggering operation as a gesture instruction as an example, in a process of running the application program, if a gesture instruction input by a user is received by the terminal, the gesture instruction performs gesture recognition to determine a gesture posture of this time, a command corresponding to the gesture posture of this time is determined based on a preset corresponding relationship between the gesture posture and the command, and if the command is to perform a triggering operation on the interaction option, it is determined that the user is detected to perform the triggering operation on the interaction option.
Optionally, only one or more positive emoji options are displayed in the live view, different positive emoji options representing different types of positive emoji, e.g. positive emoji options showing 2 emotions: like a favorite option, a cheers option, etc.
Optionally, only one or more negative-going gestural options are displayed in the live view, with different negative-going gestural options representing different types of negative-going gestural, e.g., negative-going gestural options showing 2 emotions: a point step option, a cry option, etc.
Optionally, one or more positive presence options and one or more negative presence options are displayed in the live view at the same time, that is, both the positive presence options and the negative presence options are displayed in the live view, but the number of the displayed positive presence options and the displayed negative presence options is not limited in the embodiment of the present application, for example, a please option and a step option are displayed at the same time.
203. And the terminal displays the accumulated form value corresponding to the at least one form option, and the accumulated form value is used for representing the accumulated triggering times of the corresponding form option in the target game.
In some embodiments, for each target bureau, the server may count, for each table option, the accumulated number of triggers to the table option, that is, the accumulated table value, by all the terminals, and update, in real time, the accumulated table value corresponding to each table option according to the received table value increase request sent by each terminal.
Optionally, the table state value increase request of each terminal carries the continuous hit number of the target table state option detected by the terminal, the server analyzes the table state value increase request to obtain the carried continuous hit number, determines the increment table state value corresponding to the continuous hit number according to the mapping relationship between the continuous hit number and the table state value, then updates the existing accumulated table state value corresponding to the target table state option cached originally, that is, the value obtained by adding the existing accumulated table state value to the increment table state value corresponding to the continuous hit number is used as a new accumulated table state value, and updates (or assigns, writes) the updated accumulated table state value corresponding to the target table state option, thereby completing the process of updating the accumulated table state value in real time, wherein the target table state option refers to the table state option clicked or pressed by the user corresponding to the terminal.
In some embodiments, when displaying each form option, the terminal further displays a corresponding accumulated form value based on each form option, optionally, since the accumulated form value corresponding to each form option is maintained and updated on the server side, the terminal pulls the accumulated form value corresponding to each form value from the server (i.e., the latest accumulated form value at the current time), and then displays the corresponding accumulated form value within the target range of each form option. The target range refers to any range associated with the form options, for example, a corresponding accumulated form value is displayed on each form option in an overlapping manner, or a corresponding accumulated form value is displayed in an upper area of each form option, or a corresponding accumulated form value is displayed in a lower area of each form option, and the target range displayed by the accumulated form value is not specifically limited in the embodiment of the present application.
204. And under the condition that the accumulated form value corresponding to any form option meets the target condition, the terminal displays the interactive special effect of the form option corresponding to the accumulated form value in the live broadcast picture.
In some embodiments, the form options themselves are used for guiding the user to interact with the form options so as to participate in the form of the target game, so as to improve the participation and interaction of the user in watching the live broadcast of the target game, therefore, when the accumulated form value corresponding to any form option meets the target condition, the interactive special effect corresponding to the form option meeting the target condition can be displayed, so that each user participating in the form is given a positive feedback, the user is encouraged to continue to participate in the interaction process based on the form options, and the human-computer interaction efficiency of emotional expression of the user in the live broadcast scene is improved.
In some embodiments, the target condition is that the accumulated form value corresponding to the form option exceeds a preset form value, and optionally, only one preset form value is set, so that when the accumulated form value corresponding to the form option exceeds the preset form value, the server broadcasts a special effect playing instruction for the interactive special effect, so that the terminal responds to the special effect playing instruction to play the interactive special effect corresponding to the form option, where the interactive special effect corresponding to the form option is to be played, because the form emotions corresponding to different form options are usually different, and therefore the corresponding interactive special effects are also different; optionally, a plurality of preset state values are set, so that each time the accumulated state value corresponding to a state option exceeds a new preset state value (as the accumulated state value increases, the exceeded preset state value increases), the server broadcasts a special effect playing instruction of the interactive special effect, so that the terminal responds to the special effect playing instruction to play the interactive special effect corresponding to the state option and the exceeded maximum preset state value, that is, by setting a plurality of preset state values, a stepped special effect triggering mechanism is equivalently constructed, even for the same state option, when different preset state values are exceeded, different interactive special effects can be played, generally, as the preset state value exceeded by the accumulated state value increases, the played interactive special effect becomes richer, and thus, a milestone-like "immersion" type interactive experience is achieved.
All the above optional technical solutions can be combined arbitrarily to form the optional embodiments of the present disclosure, and are not described herein again.
According to the method provided by the embodiment of the application, the interactive options are provided in the live broadcast picture of the target game, and the table options and the corresponding accumulated table values are displayed after the interactive options are triggered, so that an interactive mode of carrying out emotion table on the target game based on the table options is provided, and when the accumulated table values meet target conditions, interactive special effects corresponding to the table options are displayed, forward feedback can be provided for the interactive mode based on the table options, the interactive feeling and the participation feeling of all audience users are improved, the man-machine interaction efficiency is improved, and the immersive live broadcast viewing experience is favorably provided.
In the above embodiment, how to trigger and display the form options through the interaction options and how to trigger and display the interaction flow of the interaction special effect when the accumulated form value corresponding to any form option meets the target condition are described, but in the embodiment of the present application, taking the example that the user performs continuous multiple click operations (also referred to as continuous click operations) on the form options on the terminal, how to interact between the terminal and the server to provide a form mode based on the form options is described, which is described below.
Fig. 3 is an interaction flowchart of an interaction method based on a live view provided in an embodiment of the present application, and as shown in fig. 3, the embodiment includes the following steps:
301. and the terminal requests a target office-to-office live video stream from the server.
In some embodiments, taking an event match of a target match as an MOBA game as an example, optionally, after the user starts an application program supporting playing of a live video stream of the game event, a live event function option is provided in the application program, the user clicks the live event function option, and the terminal sends a resource pull request for the live video stream of the target match to the server in response to a click operation of the user on the live event function option, so as to request the live video stream of the target match from the server. For example, if only a single target game is currently playing a live event, the resource pull request only needs to carry a live broadcast room ID (Identification) of the live event, and the live broadcast video stream of the target game can be pulled, or if a plurality of game games are currently playing a live event, the resource pull request can carry a game ID of the target game selected by the user, and the like.
302. And the server returns the live video stream of the target game to the terminal.
In some embodiments, the server sends the live video stream of the target game to the terminal in response to the resource pull request, so that the terminal performs step 303 of causing the terminal to display the target game in a live screen based on the live video stream of the target game.
Optionally, since the live video stream of the target office may have a plurality of different bitrate, if the terminal specifies the requested bitrate in the resource pull request, the server may return the specified live video stream of the bitrate to the terminal, and if the terminal does not specify the requested bitrate in the resource pull request, the server may select the live video stream of the bitrate corresponding to the network state according to the network state of the communication link with the terminal.
303. And the terminal displays the target game in a live broadcast picture based on the live broadcast video stream, wherein an interactive option is also displayed in the live broadcast picture, and the interactive option is used for triggering and displaying a tabular option.
In some embodiments, after receiving the live video stream sent by the server, the terminal displays a live picture in the application program based on the live video stream, where a match currently being competed, that is, a target match, is displayed in the live picture.
In some embodiments, an interaction option is further displayed in the live broadcast picture, where the interaction option is used to trigger display of a form option, in other words, the interaction option is equivalent to a "form entry" that triggers display of a form option, and the interaction option may be displayed at any position in the live broadcast picture, for example, the interaction option is set in a play control bar at the bottom of the live broadcast picture, and the play control bar is used to control play setting of the live broadcast picture, so as to avoid blocking of the game content of the live broadcast picture, and for example, the interaction option is set in a lower left corner or a lower right corner of the live broadcast picture, but is not limited to being set in the play control bar, and in a case that an influence of blocking of the live broadcast picture is reduced, a user can conveniently initiate a trigger operation on the interaction option, and the display position of the interaction option is not specifically limited in this embodiment.
It should be noted that, in the present embodiment, only the target game played in the live view is a game match is taken as an example for description, alternatively, the target game played in the live view may be a game match in which a game player is participating, or the like, and the present embodiment is not specifically limited to whether or not the target game is a game match.
Fig. 4 is an interface schematic diagram of a live view provided in an embodiment of the present application, and as shown in fig. 4, a live view of a match event of an MOBA game is shown, a target match of the MOBA game is displayed in the live view 400, match condition information 410 of the target match is displayed in a top area of the live view 400, and the match condition information 410 may be used to represent the number of hits and kills, the economic value, the number of resource contention, the number of destroyed defense towers, and the like of both teams, so that a user can easily view the respective advantages and disadvantages of both teams. In the bottom area of the live view 400, live view information 420 and a play control bar 430 are displayed, the live view information 420 being used to display the title of the game that is live in the event, the type of the event, the current audience amount in the live view (also referred to as the live view popularity), and the like, and the play control bar 430 being used to control the play setting of the target game. Illustratively, a pause option 431, a refresh progress option 432, a pop-up screen input column 433, a menu expansion option 434, a resolution setting option 435, a view angle setting option 436, a pop-up screen switch 437, a gift special effect switch 438, an interaction option 439, and a full screen option 440 are included in the play control column 430. The pause option 431 is used for pausing the playing of the live video stream, the user clicks the pause option 431 for the first time to pause the playing of the live video stream, and clicks the pause option 431 again to continue playing the live video stream from the last paused progress; the refresh progress option 432 is used for switching from the current progress to the latest progress of the live video stream, and if the playing progress is lagged due to pause, the user can click the refresh progress option 432 to return to the latest progress of the live video stream; the bullet screen input field 433 is used for inputting bullet screen information, and a user can input bullet screen information in the bullet screen input field 433 and trigger sending of bullet screen information; the menu expansion option 434 is used to expand more play setting function options, and a user clicking the menu expansion option 434 may trigger the expansion of all play setting function options (but usually temporarily causes a large-area occlusion to the live broadcast picture, and thus the live broadcast picture is not expanded by default); the resolution setting option 435 is used to adjust the resolution of the live video stream being played, and the user can switch multiple resolutions through the resolution setting option 435: standard definition, high definition, ultra-definition, blue light, and the like; the view angle setting option 436 is used to set a viewing angle for the target game, and the user can change the switching of the viewing angle for the target game (for example, switching from a red team to a blue team) through the view angle setting option 436; the barrage switch 437 is configured to turn on or off a barrage message in a live view, where if the barrage switch 437 is in an on state, the barrage message is displayed in the live view, and if the barrage switch 437 is in an off state, the barrage message is not displayed in the live view; the gift special effect switch 438 is used for turning on or off a gift special effect in a live broadcast picture, if the gift special effect switch 438 is in an on state, when the user or other users give virtual gifts, the corresponding gift special effect can be played on the terminal, and if the gift special effect switch 438 is in an off state, no matter which user gives the virtual gifts, the corresponding gift special effect cannot be played on the terminal; the interactive option 439 refers to a "tabular entry" for triggering and displaying tabular options, and when a user clicks the interactive option 439, the user triggers and hides the playback control bar 430 and displays at least one tabular option, and when the user clicks any position in the live broadcast frame except the tabular option, the user can hide the at least one tabular option and return to the playback control bar 430; the full screen option 440 is used to switch the live view to full screen display, and a user clicking the full screen option 440 may trigger full screen display of the live view.
304. And the terminal responds to the triggering operation of the user on the interaction option, and pulls an accumulated form value corresponding to at least one form option from the server, wherein the form option is used for carrying out positive form or negative form on the target game.
The process of the terminal detecting whether the user performs the trigger operation on the interaction option is similar to that in step 202, and is not described herein again.
After the terminal detects that the user performs the triggering operation on the interaction option, because the interaction option is equivalent to a "table entry" for triggering and displaying a table option, at this time, the terminal needs to display the table option, and needs to display an accumulated table value corresponding to the table option while displaying the table option, and the accumulated table value is statistically updated on the server side in real time, therefore, for each table option in the at least one table option that the terminal needs to display, the terminal needs to pull the accumulated table value corresponding to each table option from the server (i.e., the latest accumulated table value at the current time), for example, the terminal sends a query request of the accumulated table value to the server, and the server returns the accumulated table value corresponding to each table option to the terminal in response to the query request of the accumulated table value, and then proceeds to the following step 305 to display each table option and the accumulated table value corresponding to each table option.
In some embodiments, after the terminal detects that the user performs the trigger operation on the interaction option, in addition to displaying the table option and the corresponding accumulated table value, the terminal may determine whether to display operation prompt information in the live broadcast screen by judging that the trigger operation on the interaction option is detected for the first time, where the operation prompt information is used to prompt that an interaction special effect corresponding to the table option is unlocked when the accumulated table value meets a target condition. Optionally, when the display duration of the operation prompt information reaches the display duration threshold, the terminal cancels display of the operation prompt information, avoids shielding of live content in a live frame by the operation prompt information, and optimizes live viewing experience of a user, wherein the display duration threshold is any value greater than 0, for example, the display duration threshold is 3 seconds.
In some embodiments, in a case that the triggering operation on the interactive option is detected for the first time in the target game, the terminal displays an operation prompt message for the at least one formal option in a live broadcast picture. In the process, when the triggering operation of the interactive option is detected for the first time, the operation prompt information is displayed in the live broadcast picture, and the operation prompt information is equivalent to a prompt description of an interactive mode based on the form options, so that the user can conveniently and quickly know the function and the effect of the accumulated form value corresponding to each form option, and the user can be stimulated to participate in the emotional form of the target game. However, since the frequent display of the operation prompt information is avoided, which may reduce the live viewing experience of the user, the operation prompt information is displayed only when the trigger operation on the interactive option is detected for the first time, so that the display logic of the operation prompt information is optimized.
In some embodiments, in addition to displaying the operation prompt information when the trigger operation on the interactive option is detected for the first time, some flexible display opportunities may be configured, for example, in a case where the key time of the target game play is played in the live view, the operation prompt information on the at least one modal option is displayed. The key moment is a video clip formed by a plurality of continuous key frames recognized by a live video stream by a server side, and is also called as "wonderful moment" or "highlight moment", and generally refers to a series of operations with higher difficulty, such as "three-link killing", "four-link killing" or "five-link killing" (team killing) and other conditions, completed by a virtual object controlled by a certain player in a target-to-game. In the process, the operation prompt information is automatically displayed at the key moment, because the audience users can have strong emotional form desire at the common key moment, and the operation prompt information is displayed, the audience users can be effectively guided to quickly enter into interaction with form options, so that the refreshing of the accumulated form values of all the platform users on the whole reaches a peak period, the accumulated form values are convenient to be promoted to accord with target conditions shortly after the key moment, the interaction special effect is displayed, and the celebration effect on the played key moment is achieved.
305. And the terminal displays at least one tabular option and a cumulative tabular value corresponding to the tabular option, wherein the cumulative tabular value is used for representing the cumulative triggering times of the corresponding tabular option in the target game.
In some embodiments, if the user wants to perform a table-state on the target game (i.e. express the live viewing emotion of the target game by the user), the interactive option is triggered to display at least one table-state option in the live viewing screen by performing a trigger operation on the interactive option, and the table-state options can be divided into a positive table-state option and a negative table-state option according to different types of table-state emotions, wherein the positive table-state option is used for performing a positive table-state on the target game, and the negative table-state option is used for performing a negative table-state on the target game.
Optionally, in response to a triggering operation of the interactive option by the user, only one or more forward-form options are displayed in the live screen, and different forward-form options represent different types of forward-form emotions, for example, a forward-form option displaying 2 emotions: like a favorite option, a cheers option, etc.
Optionally, in response to a user's trigger operation on the interaction option, only one or more negative-direction gestural options are displayed in the live frame, and different negative-direction gestural options represent different types of negative-direction gestural emotions, for example, negative-direction gestural options of 2 emotions are displayed: a point stepping option, a crying option, and the like.
Optionally, in response to a triggering operation of the user on the interaction option, one or more positive-going morphological options and one or more negative-going morphological options are displayed in the live frame at the same time, that is, both the positive-going morphological options and the negative-going morphological options are displayed in the live frame, but the embodiment of the present application does not limit the number of the displayed positive-going morphological options and the negative-going morphological options, for example, a praise option and a step-on option are displayed at the same time.
The above description of the display condition of the form options means that the terminal responds to the trigger operation of the user on the interaction option to display at least one of the positive form option and the negative form option.
In some embodiments, if the own interaction option is located in the playback control bar, the user performs a trigger operation on the interaction option, and the terminal hides the playback control bar in response to the trigger operation on the interaction option in the playback control bar and displays the at least one tabular option, that is, the terminal hides the original playback control bar when displaying the tabular option, so as to avoid that too many interaction controls are displayed in the live broadcast frame, which results in more shielding of live broadcast content of the live broadcast frame, and hiding the playback control bar can optimize a layout manner of the live broadcast frame.
In some embodiments, since there may be a need for adjusting the playback setting such as adjusting the bit rate, resolution, definition, volume, brightness, pop-up switch, pop-up position, etc. when the user views the target game, after the interactive option is triggered and the playback control bar is hidden, the playback control bar may be displayed by being turned back, that is, the terminal hides the at least one table option and displays the playback control bar in response to the triggering operation on any position in the live broadcast picture except for the at least one table option. In the process, the mode of calling the play control bar is provided, so that the user can conveniently switch back the play control bar to adjust the play setting by triggering any position except the formal option at any time after finishing the emotional form based on the formal option, and when the emotional form is required to be performed again, the user can perform triggering operation on the interactive option in the play control bar again and return to the layout mode of hiding the play control bar and displaying the formal option, so that the user can conveniently flexibly switch whether to display the play control bar.
In some embodiments, when displaying each form option and the accumulated form value corresponding to each form option, the corresponding accumulated form value is displayed in the target range of each form option. The target range refers to any range associated with the tabular option, for example, a corresponding accumulated tabular value is displayed in a superimposed manner on each tabular option, or a corresponding accumulated tabular value is displayed in an upper area of each tabular option, or a corresponding accumulated tabular value is displayed in a lower area of each tabular option, and the target range displayed by the accumulated tabular value is not specifically limited in the embodiments of the present application.
It should be noted that the multimedia resources of the content such as the interaction option, the table option, the accumulated table value corresponding to the table option, the operation prompt information, and the like may be cached locally by the terminal when the live video stream starts to be played, or the terminal may load the corresponding multimedia resource from the server in real time when a certain content needs to be displayed, and then render the multimedia resource by using the rendering engine, so that the corresponding content can be displayed in the live video frame, and the subsequent display modes of other types of content are similar, which does not specifically limit when the multimedia resource is loaded in the embodiment of the present application.
Fig. 5 is an interface schematic diagram of a live view provided in an embodiment of the present application, and as shown in fig. 5, a live view of a match event of an MOBA game is shown, a target game for the MOBA game is displayed in the live view 400, game status information 410 of the target game is displayed in a top area of the live view 400, and the game status information 410 may be used to represent the number of hits and kills, the economic value, the number of resource contention, the number of destroyed defense towers, and the like of both teams, so that a user can easily view the respective advantages and disadvantages of both teams. After the user clicks the interactive option 439 provided in fig. 4, the hidden live room information 420 and the play control bar 430 are triggered, the accumulated table value corresponding to each table option is pulled from the server, and then each table option and the corresponding accumulated table value are displayed in the live view. Illustratively, 1 positive-going form option 501 and 1 negative-going form option 502 are displayed in the live view 400, wherein the positive-going form option 501 is used for positive-going form of the target game (e.g., the positive-going form option 501 is referred to as a thumbs-up button) and the negative-going form option 502 is used for negative-going form of the target game (e.g., the negative-going form option 502 is referred to as a thumbs-down button). Further, a cumulative table value 511 of the positive table option 501 is displayed above the positive table option 501, for example, the cumulative table value 511 is "2.1 ten thousand", and a cumulative table value 512 of the negative table option 502 is displayed above the negative table option 502, for example, the cumulative table value 512 is "1.1 ten thousand". Illustratively, assuming that the user clicks the interactive option for the first time in the process of watching the target game, an operation prompt message 530 is further displayed in the live broadcast screen 400, where the operation prompt message 530 is used to prompt that the interactive special effect corresponding to the tabular option is unlocked when the accumulated tabular value meets the target condition, for example, the operation prompt message 530 is a bubble prompt of "please reach a certain value, and will unlock the celebration effect", and the bubble prompt automatically disappears after 3 seconds (i.e., the display duration threshold). Alternatively, the user clicks on any location in the live view 400 other than the positive aspect selection 501 and the negative aspect selection 502 (referred to as a "thumbs-up" hot zone), which triggers the playback control bar to be brought back and the positive aspect selection 501 and its cumulative aspect value 511, and the negative aspect selection 502 and its cumulative aspect value 512, to be displayed.
306. And the terminal responds to the clicking operation of the user on any one of the form options and displays a corresponding clicking trigger special effect based on the clicked form option.
In some embodiments, the terminal senses a pressure signal applied by a user to a terminal screen through a pressure sensor, determines screen coordinates of a pressure point of the pressure signal when the pressure sensor senses the pressure signal, and determines that a click operation performed on any form option by the user is detected if the screen coordinates of the pressure point are located in a corresponding display area of the form option in the terminal screen.
In some embodiments, after detecting that a user performs a click operation on any one of the tabular options, the terminal locally invokes a click trigger special effect corresponding to the clicked tabular option, or loads the click trigger special effect corresponding to the clicked tabular option from the server, then renders the click trigger special effect by using the rendering engine, and displays the click trigger special effect in a first association region of the tabular option, where for example, the first association region is an upper region of the tabular option, or the first association region is a side region of the tabular option, or the first association region is a lower region of the tabular option, and the location of the first association region is not specifically limited in this embodiment of the present application.
In the above step 306, a possible interaction manner that the user participates in the emotional form of the target game by clicking the form option is shown, and if the user clicks the form option in a short time (i.e. the time interval between adjacent clicking operations is smaller than the target threshold), an additional continuous-click special effect is triggered to be displayed in addition to the click-triggered special effect, which is described in detail in the following step 307.
As shown in fig. 5, a click-triggered special effect 521 corresponding to the positive morphological option 501 and a click-triggered special effect 522 corresponding to the negative morphological option 502 are also shown in fig. 5, respectively, and it can be seen that, since the positive morphological option 501 and the negative morphological option 502 correspond to different emotional states, the positive morphological option 501 and the negative morphological option 502 have different click-triggered special effects, for example, the click-triggered special effect 521 of the positive morphological option 501 is: the gesture "6" appears in sequence and gradually slides up, the gesture gradually shrinks and the transparency improves and finally disappears along with the process of sliding up, for example, the click trigger special effect 522 of the negative-going form option 502 is: the characters of 'GG' emerge in sequence and slide up gradually, the characters gradually shrink along with the process of sliding up, the transparency is improved, and finally the characters disappear, and fig. 5 only gives two exemplary descriptions of the click trigger special effect, but the style limitation of the click trigger special effect is not required to be formed.
307. And under the condition that the time interval between the clicking operation of the user on the tabular option and the last clicking operation is smaller than a target threshold value, the terminal displays a corresponding continuous-click special effect based on the clicked tabular option, wherein the continuous-click special effect is used for representing the accumulated continuous-click number of the tabular option.
In some embodiments, when the terminal continuously detects multiple click operations on the same form option in a detection manner similar to that in step 306, for each click operation, a time interval between the current click operation and the last click operation (on the same form option) is determined, and if the time interval is smaller than a target threshold, the cached continuous click number is incremented by 1, where the incrementing operation is a numerical value obtained by setting the continuous click number as an existing value and adding one to the existing value, where the target threshold is any numerical value greater than 0, for example, the target threshold is 1 second. Therefore, as long as the time interval between each click operation and the last click operation in the continuous multiple click operations is smaller than the target threshold, the cumulative increase of the continuous hit number is always triggered, and if the time interval between a certain click operation and the last click operation is larger than or equal to the target threshold, the continuous hit interruption is caused at this time, the continuous hit number is cleared, and the counting of the new continuous hit number is restarted until the user continuously hits the modal option again.
In some embodiments, when detecting that a time interval between the current click operation and the last click operation (on the same tabular option) is smaller than a target threshold, the terminal determines the number of continuous clicks accumulated for the tabular option, which have been detected currently, and then displays a continuous click special effect corresponding to the continuous click number in a second association area of the tabular option. For example, the second association region is an upper region of the tabular option, or the second association region is a side region of the tabular option, or the second association region is a lower region of the tabular option, the embodiment of the present application does not specifically limit the position of the second association region, and the second association region may be the same as or different from the first association region, and if the second association region is the same as the first association region, the click-through special effect may be displayed in an overlapping manner on the click-triggered special effect.
In some embodiments, the terminal locally calls the original continuous-click special effect corresponding to the continuously-clicked tabular option, or loads the original continuous-click special effect corresponding to the continuously-clicked tabular option from the server, and then generates a continuous-click special effect corresponding to the continuous-click number based on the original continuous-click special effect and the currently detected continuous-click number accumulated for the tabular option, for example, a dynamic sticker with the original continuous-click special effect of "+ continuous-click number" is generated, and the currently detected continuous-click number accumulated for the tabular option is "9", so that a "+9" dynamic sticker, that is, a continuous-click special effect corresponding to the continuous-click number, can be generated. And then, rendering the continuous-click special effect by using a rendering engine, and displaying the continuous-click special effect in a second associated area of the tabular option.
It should be noted that, because the number of continuous clicks is dynamically changed during the continuous overlapping and continuous clicking process of the user, that is, each new continuous click increases the number of continuous clicks by one, the continuous clicking special effect corresponding to the latest continuous clicks can be refreshed and displayed along with the continuous clicking process of the user on the tabular option, so as to achieve a more real-time visual interaction effect, for example, when the user performs the clicking operation for the first time, because the continuous clicking special effect is the same as the clicking process, only the click trigger special effect is displayed but the continuous clicking special effect is not displayed, meanwhile, the continuous clicking number is set to 1, when the user performs the clicking operation for the second time, if the terminal detects that the time interval between the terminal and the first clicking operation is less than the target threshold, the continuous clicking number is set to 2 and the continuous clicking special effect of "+2" is displayed, otherwise, if the terminal detects that the time interval between the terminal and the first clicking operation is greater than or equal to the target threshold, the continuous clicking number is reset to 1 again (or the continuous clicking number is still kept to 1). And under the condition that the time interval between the first click operation and the second click operation is smaller than the target threshold, the user executes the third click operation, if the time interval between the third click operation and the second click operation is still smaller than the target threshold, the number of continuous clicks is set to be 3, and the continuous click special effect of +3 is displayed, and so on, which is not described herein again.
In some embodiments, in addition to participating in the emotional form of the target game by clicking and clicking, the user can participate in the emotional form of the target game by pressing, optionally, if the pressing operation of the user on any one form option is detected, the pressing operation can be regarded as the clicking operation on the form option, but in order to prevent the user from pressing the form option for a long time to swipe the form value, an upper limit can be set on the number of clicks that the pressing operation can contribute to. Optionally, the number of continuous clicks corresponding to the pressing operation of the user is proportional to the pressing time length of the pressing operation of the user, that is, the longer the pressing time length is, the more the number of continuous clicks is contributed, and when the number of continuous clicks contributed reaches the upper limit, the number of continuous clicks is not accumulated even if the pressing time length continues to increase.
That is to say, the terminal responds to the pressing operation of the user on any one form option, and under the condition that the pressing time length of the pressing operation is less than or equal to the time length threshold value, the continuous clicking number of the form option is determined based on the pressing time length; displaying the continuous-click special effect corresponding to the continuous-click number; and under the condition that the pressing time length of the pressing operation is greater than the time length threshold, displaying a continuous-click special effect corresponding to a target continuous-click number, wherein the target continuous-click number is the maximum continuous-click number allowed to be accumulated by the single pressing operation. The pressing duration of the pressing operation refers to the duration of the pressure signal of which the pressure point detected by the pressure sensor is located in the display area of the form option, and the duration threshold refers to any value greater than 0, for example, 5 seconds.
It should be noted that the duration threshold and the target continuous-striking number have a corresponding relationship, and the target continuous-striking number refers to a maximum continuous-striking number that is allowed to be accumulated right when the pressing duration reaches the duration threshold, so that when the pressing duration is less than or equal to the duration threshold, the corresponding continuous-striking number can be determined according to the pressing duration, for example, a mapping relationship between the pressing duration and the continuous-striking number is established, the pressing duration can be mapped to obtain the corresponding continuous-striking number based on the mapping relationship, and when the pressing duration is greater than the duration threshold, the target continuous-striking number preset by the terminal is directly obtained. Illustratively, assuming that the duration threshold is 5 seconds, and the mapping relationship is that the number of continuous hits increases by 1 every 0.5 second of pressing, the target number of continuous hits refers to the maximum number of continuous hits 10 that is allowed to be accumulated right when the pressing duration reaches the duration threshold for 5 seconds, when the pressing duration is 3 seconds, since the pressing duration is less than the duration threshold for 5 seconds, the corresponding number of continuous hits is 6, and a continuous hit special effect of "+6" is displayed, when the pressing duration is 7 seconds, since the pressing duration is greater than the duration threshold for 5 seconds, the corresponding number of continuous hits is 10, and a continuous hit special effect of "+10" is displayed.
Fig. 6 is an interface schematic diagram of a live view provided in an embodiment of the present application, and as shown in fig. 6, a live view of a match event of an MOBA game is shown, a target match of the MOBA game is displayed in the live view 400, match condition information 410 of the target match is displayed in a top area of the live view 400, and the match condition information 410 may be used to represent the number of hits and kills, the economic value, the number of resource contention, the number of destroyed defense towers, and the like of both teams, so that a user can easily view the respective advantages and disadvantages of both teams. After the user clicks the interactive option, the terminal displays the positive visual representation 501 and its cumulative visual representation 511 and the negative visual representation 502 and its cumulative visual representation 512 in the live frame. Moreover, when the user clicks the forward form option 501, a click trigger special effect 521 corresponding to the forward form option 501 is displayed; when the user clicks on the negative-going gestural option 502, the click-trigger effect 522 corresponding to the negative-going gestural option 502 is displayed. Further, if the user continuously clicks the forward gesture option 501 multiple times, and the time interval between adjacent clicking operations is smaller than the target threshold, or the user keeps pressing the forward gesture option 501, that is, "continuous clicking" on the forward gesture option 501 is formed, the terminal further displays a continuous clicking special effect 610 corresponding to the current continuous clicking number, for example, the current continuous clicking number is "9", and the continuous clicking special effect 610 includes a celebration special effect in the shape of "+ 9".
308. And the terminal controls the terminal to keep vibrating under the condition that the form option is in a clicked state.
In some embodiments, when the user clicks the form option, the terminal detects that the form option is in a clicked state (i.e., when the pressure sensor can sense a pressure signal to the form option), the terminal can be controlled to keep vibrating by the micro vibration motor, so as to simulate a more realistic interaction effect.
In some embodiments, since the user can be divided into different operation modes of clicking, continuous clicking and long-time pressing, when the user performs a clicking operation or continuous clicking operation on the tabular option, the number of times of vibration of the control terminal can be matched with the corresponding continuous clicking number (if the clicking operation is regarded as that the continuous clicking number is equal to 1), and when the user performs a pressing operation on the tabular option, the terminal can be controlled to continuously vibrate until the user stops pressing (i.e. the user looses his hand). In other words, the terminal controls the terminal to keep vibrating in response to a click operation or a press operation on any one of the tabular options in a case where the tabular option is in a clicked state or a pressed state. In the process, when the user clicks or presses the form option, the control terminal vibrates, instant forward feedback of participation in the form can be provided for the user, the participation sense of the user in the emotion form of target game is increased, and the man-machine interaction efficiency is improved.
309. And the terminal sends a tabular value increasing request to the server, wherein the tabular value increasing request is used for requesting to increase the continuous hitting number corresponding to the clicking operation on the accumulated tabular value corresponding to the tabular option.
In some embodiments, the terminal sends the tabular form value increase request to the server whenever detecting that the single-click operation is ended, or after the continuous-click operation is interrupted, or after the press operation is ended or reaches the time length threshold, optionally, the tabular form value increase request carries a continuous-click number of operations performed on the tabular form option, for example, the continuous-click number of the single-click operation is 1, the continuous-click number of the continuous-click operation refers to an accumulated continuous-click number before continuous-click interruption (continuous-click number is cleared), and the continuous-click number of the press operation refers to a target continuous-click number determined based on the press time length when the continuous-click number is less than or equal to the time length threshold, or selected when the continuous-click number is greater than the time length threshold.
That is, in response to a click operation or a press operation on any one of the tabular options, the terminal sends a tabular value increase request to the server, where the tabular value increase request is used to request that the cumulative tabular value corresponding to the tabular option is increased by the continuous click number corresponding to the click operation or the press operation.
In some embodiments, at every target time interval, the terminal counts the continuous hit number of the operation performed by the user on each form option in the target time interval to form a continuous hit number set, and sends a form value increase request carrying the continuous hit number set to the server, where the target time interval is any value greater than 0, for example, 10 seconds. In the process, the batch of form value increasing requests are sent at intervals of the target time length, so that the communication overhead caused by sending the form value increasing requests after each click, continuous click or pressing can be reduced, and the processing resources of the terminal are saved.
310. And the server responds to the table state value increasing request, and increases the increment table state value corresponding to the continuous hit number to the existing accumulated table state value of the interaction option under the condition that the table state value of the target office-to-office accumulated increase by the terminal is less than or equal to the single office threshold value to obtain the updated accumulated table state value.
In some embodiments, the server receives the request for increasing the table state value sent by the terminal, analyzes the request for increasing the table state value to obtain the number of consecutive hits carried by the request for increasing the table state value, and then determines the incremental table state value corresponding to the number of consecutive hits according to the mapping relationship between the number of consecutive hits and the table state value, since the server itself maintains an existing accumulated table state value for each table state option, at this time, the existing accumulated table state value corresponding to the table state option is updated, that is, a value obtained by adding the existing accumulated table state value to the incremental table state value corresponding to the number of consecutive hits is used as a new accumulated table state value, and the updated accumulated table state value corresponding to the table state option is updated (or assigned, written) so as to complete the process of updating the accumulated table state value in real time, and since the terminal itself displays the corresponding accumulated table state value for each table state option, after the server completes updating of the accumulated table state value, the updated accumulated table state value needs to be returned to each terminal viewing the target table state value through the following step 311.
In some embodiments, the server may set an upper limit of the table state value allowed to be contributed by the terminal in a single game, where the upper limit of the table state value is referred to as a single game threshold, for example, the single game threshold is 300, which represents that the server allows each terminal to contribute at most 300 table state values in a single game, and if the sum of the table state values that the terminal successively requests to be added in the same game is greater than 300, the server performs processing according to the table state value added by a total of 300 table state values, and simultaneously returns to the terminal target prompt information for prompting the terminal that the table state value cumulatively added in the target game exceeds the single game threshold.
In some embodiments, the server determines, when receiving a request for adding a table value of the terminal, a table value that the terminal adds in an accumulated manner in the target pair, for example, the server maintains, for each terminal, a single-office table value for recording a sum of table values requested to be added by the request for adding a table value of each time in a single pair corresponding to the terminal, when receiving a new request for adding a table value, first determines whether the single-office table value cached for the terminal is equal to the single-office threshold, if the single-office table value is equal to the single-office threshold, directly returns target prompt information, if the cached single-office table value is less than the single-office threshold, determines an incremental table value corresponding to the hitter-to-click number according to the above manner, then adds the incremental table value to the cached single-office table value to obtain a new single-office table value, if the new single-office table value is greater than the single-office threshold, modifies the incremental table value between the incremental table value and the cached single-office table value based on the modified single-office value to update the new single-office table value (if the modified single-office table value is less than the single-office value), and modifies the new single-office table value to update the single-office value.
In some embodiments, after the server returns the target prompt message to the terminal, the terminal receives the target prompt message returned by the server based on the table state value increase request; and after receiving the target prompt message, responding to the click operation or the press operation of the tabular option, and displaying the target prompt message. In other words, if the tabular value cumulatively increased in the target game exceeds the single game threshold value, then when the user performs the click operation or the press operation on the tabular option again, the user will not trigger to send the tabular value increase request to the server, and will not display the click trigger special effect, the continuous click special effect, etc., but will display the target prompt information, and will prompt the user that the tabular value capable of contributing to the target game has reached the upper limit.
311. And the server returns the updated accumulated form value corresponding to the form option to the terminal.
In some embodiments, after calculating the updated accumulated table value through step 310, the server returns a table value update instruction to the terminal, and optionally, the table value update instruction carries the updated accumulated table value and the identification information corresponding to the table option.
In some embodiments, the above-mentioned table value updating instruction may be compressed by any compression algorithm, or may be encrypted by any encryption algorithm (e.g. a symmetric encryption algorithm, an asymmetric encryption algorithm), and this embodiment of the present application does not specifically limit whether compression or encryption is performed.
Optionally, there may be a certain time delay between the step of returning the updated accumulated table value in the step 311 and the step of calculating the updated accumulated table value in the step 310, that is, the step of calculating the new accumulated table value and the step of returning the new accumulated table value may be synchronous or asynchronous, for example, the server broadcasts the table value update instruction every time after updating the accumulated table value, or the server periodically broadcasts the table value update instruction to each terminal of the viewing destination peer (if the accumulated table value is updated many times in the same period, only the latest accumulated table value needs to be carried in the table value update instruction), which is not specifically limited in this embodiment of the present application.
312. And the terminal displays the updated accumulated form value based on the form option.
In some embodiments, if the terminal receives a form value update instruction sent by the server, the terminal parses the form value update instruction to obtain an updated accumulated form value and identification information corresponding to the form option. And then, replacing the accumulated form value corresponding to the form option with the updated accumulated form value in the live broadcast picture. The manner of displaying the updated accumulated table value in step 312 is similar to the manner of displaying the accumulated table value in step 305, and is not described herein again.
313. And the server sends a special effect playing instruction to the terminal under the condition that the accumulated form value corresponding to any form option accords with the target condition, wherein the special effect playing instruction carries the special effect identification of the interactive special effect of the form option corresponding to the accumulated form value.
In some embodiments, the form options are used for guiding the user to interact with the form options so as to participate in the form of the target game, so as to improve the participation and interaction of the user in the live broadcast of the watching target game, therefore, when the accumulated form value corresponding to any form option meets the target condition, the server can send a special-effect playing instruction to each terminal of the watching target game so as to trigger each terminal to display the interaction special effect corresponding to the form option meeting the target condition, so that each user participating in the form is given a positive feedback, the user is encouraged to continue to participate in the interaction process based on the form options, and the human-computer interaction efficiency of the user in emotional expression in the live broadcast scene is improved.
In some embodiments, the target condition is that the accumulated form value corresponding to the form option exceeds a preset form value, and optionally, only one preset form value is set, so that when the accumulated form value corresponding to the form option exceeds the preset form value, the server broadcasts a special effect playing instruction for the interactive special effect; optionally, a plurality of preset tabular values are set, so that each time the accumulated tabular value corresponding to the tabular option exceeds a new preset tabular value (as the accumulated tabular value increases, the exceeded preset tabular value also increases), the server broadcasts a special effect playing instruction of the interactive special effect, that is, by setting the plurality of preset tabular values, a stepped special effect triggering mechanism is constructed, even if the accumulated tabular value exceeds different preset tabular values for the same tabular option, the terminal is instructed to play different interactive special effects, generally, as the accumulated tabular value exceeds the preset tabular value, the effect of instructing the terminal to play the interactive special effect is increased, and thus, a hierarchical milestone immersion interactive experience similar to that of the immersion type is achieved.
In other words, the target condition is that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form option, wherein different preset form values correspond to different interactive special effects. Under the above condition, the server determines the interactive special effect corresponding to the maximum preset table value in the one or more preset table values when the accumulated table value corresponding to any table option exceeds the one or more preset table values of the table option, and then broadcasts a special effect playing instruction of the interactive special effect corresponding to the maximum preset table value to each terminal of the viewing target game, that is, the special effect playing instruction carries the special effect identifier of the interactive special effect corresponding to the maximum preset table value.
In some embodiments, in addition to setting the target condition based on the magnitude relationship between the accumulated table state value and the preset table state value, the target condition may also be set based on the number of consecutive hits detected by the terminal at a single time, for example, the target condition is that the number of consecutive hits for any table state option exceeds one or more preset number of consecutive hits, in this case, since the terminal itself reports a table state value increase request carrying the number of consecutive hits after the consecutive hits are broken, or the terminal periodically reports a table state value increase request carrying a set of consecutive hits, when determining that the number of consecutive hits for any table state option exceeds one or more preset number of consecutive hits, the server may trigger sending a play instruction to the terminal satisfying the target condition, that is, the server determines the maximum preset number of consecutive hits that the number of consecutive hits exceeds, and sends a special effect play instruction for special effect interaction corresponding to the maximum preset number of consecutive hits, where the preset number is any number greater than or equal to 0. Optionally, when the terminal locally detects that the number of continuous hits on any one of the morphological options exceeds one or more preset number of continuous hits, the terminal actively requests the multimedia resource of the corresponding interactive special effect to the play request, so that the corresponding interactive special effect is played based on the multimedia resource returned by the server, which is not specifically limited in this embodiment of the present application.
In some embodiments, the special effect playing instruction sent by the server may also carry battle information of the target battle, so that the terminal synthesizes an interactive special effect adapted to the target battle according to the battle information and the original interactive special effect indicated by the special effect identifier, and plays the interactive special effect, so that the interactive special effect is more targeted, and the displayed interactive special effect may also change along with changes of both battle parties, thereby greatly enriching the display effect of the interactive special effect.
In some embodiments, the server does not need to carry the special effect identifier of the interactive special effect to be played in the special effect playing instruction, but can directly carry the multimedia resource of the interactive special effect to be played, that is, the terminal does not need to locally cache the multimedia resource of the interactive special effect, and also does not need to pull the multimedia resource of the interactive special effect from the server, but directly receives and analyzes the special effect playing instruction, and can obtain the multimedia resource of the interactive special effect to be played, so that the communication overhead between the terminal and the server can be reduced.
314. And after receiving a special playing instruction sent by the server, the terminal responds to the special playing instruction and plays the interactive special effect corresponding to the special effect identification.
In some embodiments, after receiving a trick-play instruction from a server, a terminal parses the trick-play instruction to obtain a trick-play identifier carried in the trick-play instruction, where it should be noted that in this embodiment, the server broadcasts the trick-play instruction as an example for description, but the sending manner may also be multicast, unicast, and the like, and the sending manner of the trick-play instruction is not specifically limited in this embodiment.
In some embodiments, the terminal locally queries, based on the special effect identifier carried in the special effect playing instruction, the cached multimedia resource corresponding to the special effect identifier, so that the multimedia resource corresponding to the special effect identifier is played by using the playing control, and the interactive special effect is displayed in the live broadcast picture. For example, if a special effect identifier of an interactive special effect corresponding to a maximum preset table value that is exceeded by the accumulated table value is carried in a special effect playing instruction sent by the server, the terminal may finally display the interactive special effect corresponding to the maximum preset table value in the live broadcast picture. The multimedia resources of various interactive special effects are cached in advance through the terminal, so that the terminal does not need to be pulled temporarily when the interactive special effects are played, the instantaneity of playing the interactive special effects can be improved, and the communication overhead between the terminal and the server is saved.
In some embodiments, based on the special effect identifier carried in the special effect playing instruction, if the multimedia resource corresponding to the special effect identifier is not queried locally, the terminal pulls the multimedia resource corresponding to the special effect identifier from the server, and then plays the multimedia resource corresponding to the special effect identifier by using a playing control, so as to display the interactive special effect in the live broadcast picture. The interactive special effect is loaded from the server when playing requirements exist, so that the server can update the interactive special effect at the server side at any time, and the terminal only needs to pull the latest interactive special effect to play, thereby facilitating the updating and optimization of the interactive special effect.
In the above steps 313-314, under the condition that the accumulated form value corresponding to any form option meets the target condition, the terminal displays the interactive special effect of the form option corresponding to the accumulated form value in the live broadcast picture. In the above process, since different modality options usually represent different emotional modalities, different interactive special effects are usually configured for different modality options, so that the interactive special effects can be closer to the emotion of the user, that is, when the interactive special effects are displayed, at least the interactive special effects corresponding to the modality options are displayed. Further, for the same form option, if only one preset form value is set, only one interactive special effect is usually configured, and if multiple preset form values are set, it is supported that multiple corresponding interactive special effects are respectively configured for the multiple preset form values, or it is also supported that the same interactive special effect is configured for the multiple preset form values, which is not specifically limited in this embodiment of the present application.
Optionally, whether a plurality of corresponding interactive special effects are respectively configured for the plurality of preset state values or the same interactive special effect is configured for the plurality of preset state values, there is no obvious distinction for the display flow of the interactive special effects, that is, when an exclusive interactive special effect is configured for each preset state value, the server only needs to control the special effect identifier of the interactive special effect carried in the broadcasted special effect playing instruction when different preset state values are satisfied, and for example, the preset state values are divided into: 10 ten thousand, 20 ten thousand and 30 ten thousand respectively correspond to the interactive special effects a, B and C, so that when the state value just exceeds 10 ten thousand (no more than 20 ten thousand), the server may issue a special effect playing instruction carrying the special effect identifier of the interactive special effect a, when the state value just exceeds 20 ten thousand (no more than 30 ten thousand), the server may issue a special effect playing instruction carrying the special effect identifier of the interactive special effect B, and when the state value just exceeds 30 ten thousand, the server may issue a special effect playing instruction carrying the special effect identifier of the interactive special effect C.
In some embodiments, if the special-effect playing instruction does not carry a special-effect identifier but directly carries a multimedia resource corresponding to the special-effect identifier, at this time, the terminal does not need to locally query the cached multimedia resource or pull the multimedia resource to the server, and only needs to call a playing control to play the multimedia resource corresponding to the special-effect identifier, so as to display the interactive special effect in the live broadcast picture. By directly carrying multimedia resources in the special-effect playing instruction, local search or temporary download of the terminal is avoided, and the process of playing the interactive special effect can be simplified.
In some embodiments, the terminal automatically stops playing after playing the interactive special effect once to cancel displaying the interactive special effect and avoid blocking live content in a live broadcast picture, and optionally, after setting a playing time length for the interactive special effect, the terminal circularly plays the interactive special effect until the playing time length is reached and then automatically stops playing to cancel displaying the interactive special effect and avoid blocking live content in the live broadcast picture. The playing time length is any value greater than 0, for example, the playing time length is 5 seconds.
In some embodiments, before playing the interactive special effect, the terminal may detect whether the user turns on the interactive special effect switch, and only when the interactive special effect switch is in an on state, the terminal has a permission to play the interactive special effect, otherwise, when the interactive special effect switch is in an off state, the terminal does not have the permission to play the interactive special effect and does not execute the step of playing the interactive special effect.
Fig. 7 is an interface schematic diagram of a live view provided in an embodiment of the present application, and as shown in fig. 7, a live view of an event of an MOBA game is shown, and a target game of the MOBA game is displayed in the live view 400. After the user clicks the interactive option, the terminal displays the positive aspect option 501 and its cumulative aspect value 511, and the negative aspect option 502 and its cumulative aspect value 512 in the live view. Moreover, when the user clicks the forward form option 501, a click trigger special effect 521 corresponding to the forward form option 501 is displayed; when the user clicks on the negative-going gesture option 502, the click-trigger effect 522 corresponding to the negative-going gesture option 502 is displayed. Further, if the user continuously clicks the forward gesture option 501 multiple times, and the time interval between adjacent clicking operations is smaller than the target threshold, or the user keeps pressing the forward gesture option 501, that is, "continuous clicking" on the forward gesture option 501 is formed, the terminal further displays a continuous clicking special effect 710 corresponding to the current continuous clicking number, for example, the current continuous clicking number is "20", and the continuous clicking special effect 710 includes a celebration special effect in the shape of "+ 20". At this time, assuming that the accumulated table value 511 of the forward table option 501 exceeds the preset table value by 10 thousands (meeting the target condition), the terminal will play the interactive special effect 720 of the forward table option 501 in the live broadcast frame 400 based on the special effect playing instruction broadcast by the server, where the interactive special effect 720 illustratively includes: a cheering effect 721 displayed at the bottom of the live view 400 and a cheering cue 722 "a congratulatory playground cheering value reaches 10 ten thousand" displayed at the top of the live view 400, optionally the interactive special effect 720 automatically disappears after being played in a loop for 5 seconds. Illustratively, the accumulated tabular value corresponding to each tabular option is referred to as a "lighting value", the accumulated tabular value corresponding to each tabular option is referred to as an "accumulated tabular value" through praise/click-on during the competition watching process of the competition users, the interaction special effect triggered and displayed when the accumulated tabular value finally meets the target condition is referred to as a "milestone", and the interaction special effect displayed on the terminals of all competition users during the live broadcasting process after the accumulated "lighting value" of all competition users reaches a certain numerical value requirement (namely, the preset tabular value) during the competition watching process is referred to as a "milestone".
In some embodiments, if the trick play instruction carries the collation information in addition to the trick play identifier, the terminal may embed the collation information into the interactive trick effect, so that the interactive trick effect has a stronger association with the target collation, that is, the terminal searches for the corresponding original interactive trick effect based on the trick play identifier; synthesizing an interactive special effect associated with the target match based on the match team information and the original interactive special effect; and playing the interactive special effect associated with the target game. Optionally, the battle array information at least includes an array name of each participant array of the target match, and optionally, further includes current battle performance, economy, injury, equipment and the like of each virtual object in each participant array, and the embodiment of the present application does not specifically limit the battle array information.
In the process, the battle team information and the original interactive special effect are synthesized into the interactive special effect associated with the target game, so that the interactive special effect can be organically combined with the target game, and the immersive experience of watching the interactive special effect by a user can be further improved.
All the above optional technical solutions can be combined arbitrarily to form the optional embodiments of the present disclosure, and are not described herein again.
According to the method provided by the embodiment of the application, the interactive options are provided in the live broadcast picture of the target game, and the table options and the corresponding accumulated table values are displayed after the interactive options are triggered, so that an interactive mode of carrying out emotion table on the target game based on the table options is provided, and when the accumulated table values meet target conditions, interactive special effects corresponding to the table options are displayed, forward feedback can be provided for the interactive mode based on the table options, the interactive feeling and the participation feeling of all audience users are improved, the man-machine interaction efficiency is improved, and the immersive live broadcast viewing experience is favorably provided.
In the above embodiment, how the user participates in the emotional form in the form of clicking, continuous clicking, pressing, etc. with the form options, and the display logic of the interactive special effect by the terminal when the accumulated form value meets the target condition is described in detail.
Fig. 8 is a schematic flowchart of an interaction method based on a live broadcast picture provided in an embodiment of the present application, and as shown in 800, for any user of all users viewing a game, in a live broadcast process of a game match, a live broadcast picture of a game match (i.e., a target match) is displayed on a client of a terminal, an interaction option is displayed in the live broadcast picture, and the user clicks the interaction option to trigger 2 morphological options to be displayed in the live broadcast picture: a thumbs-up button (i.e., positive-going gesture option) and a thumbs-down button (i.e., negative-going gesture option).
The user clicks the like button or steps on the button by clicking, the client gives real-time feedback such as clicking trigger special effect of playing the corresponding button, and if the click is one of the continuous multiple clicks and the continuous multiple clicks meet continuous click conditions, the client also gives other real-time feedback such as continuous click special effect of playing the corresponding button.
In addition, the client sends a request for increasing the lighting value (i.e. a request for increasing the form value) to the server, if the request for increasing the lighting value is sent immediately after the single-click operation is finished, the continuous-click operation is interrupted, the pressing operation is finished or the pressing time length reaches a time length threshold value, the number of continuous clicks detected this time can be carried in the request for increasing the lighting value, and if the request for increasing the lighting value is sent periodically at intervals, the set of continuous-click numbers detected in the target time length for each button can be carried in the request for increasing the lighting value.
After receiving a request for increasing the lighting value of any terminal, the server judges whether the increment lighting value (namely, the increment table state value) corresponding to the carried continuous click number and the cached single-office lighting value (namely, the single-office table state value) exceed a single-office threshold value or not, if the single-office threshold value is not exceeded, the server increases the increment lighting value to the accumulated lighting value (namely, the accumulated table state value) of the corresponding button, and the updating process of the accumulated lighting value is realized; if the single game threshold value is exceeded, target prompt information is required to be returned to the terminal, and the target prompt information is used for prompting that the lighting value which is cumulatively increased in the game match of the local game exceeds the single game threshold value. Further, after the server finishes updating the accumulated lighting value, the server returns the updated accumulated lighting value to the terminal, and triggers the client on the terminal to display the updated accumulated lighting value, that is, the client can embody a change process of the accumulated lighting value. It should be noted that the above process of determining whether the single-round threshold is exceeded is an optional step, and the accumulated lighting value may also be directly updated without determining whether the single-round threshold is exceeded.
With the progress of the event and the accumulation of the lighting values, taking the example that the accumulated lighting value of the thumbs-up button meets the target condition (for example, exceeds the preset lighting value), the milestone special effect needs to be triggered, and at this time, the server broadcasts a special effect playing instruction of the milestone special effect (namely, the interactive special effect) to the terminals of all the users watching the event.
After receiving the special-effect playing instruction, any terminal starts playing the milestone special effect, illustratively, if the server also broadcasts the battle team information, the client on the terminal needs to display the milestone special effect and the battle team information in a matching manner, for example, the battle team information and the milestone special effect are combined into an interactive special effect, the interactive special effect is played, and the like, optionally, the battle team information can be carried in the special-effect playing instruction, or the server can independently broadcast again.
Alternatively, during the playing of the milestone effect, the user can still continue to click, press, etc. the like on the like button and/or the click button, thereby again triggering the client to send a new request for increasing the illumination value to the server, and when the request for increasing the illumination value exceeds a larger preset illumination value (again meeting the target condition), the client plays the new milestone effect again.
In the embodiment of the application, when a user watches a game, the user can express the self game emotion and the appearance of a target game in a more diversified manner through the form options, and finally can trigger the playing of an interactive special effect when the target condition is met through the common accumulation of the accumulated form values of other users, so that the forward special effect feedback is obtained.
Fig. 9 is a schematic structural diagram of an interactive apparatus based on a live view according to an embodiment of the present application, please refer to fig. 9, where the apparatus includes:
a first display module 901, configured to display a target game in a live broadcast frame, where an interaction option is also displayed in the live broadcast frame, and the interaction option is used to trigger display of a form option;
a second display module 902, configured to display at least one form option in response to a triggering operation on the interaction option, where the form option is used to perform a positive form or a negative form on the target game;
the second display module 902 is further configured to display an accumulated form value corresponding to the at least one form option, where the accumulated form value is used to represent the accumulated number of triggering times of the corresponding form option in the target game;
a third display module 903, configured to display, in the live view, an interactive special effect of the tabular option corresponding to the accumulated tabular option when the accumulated tabular value corresponding to any tabular option meets the target condition.
According to the device provided by the embodiment of the application, the interaction options are provided in the live broadcast picture of the target game, and each table option and the corresponding accumulated table value are displayed after the interaction options are triggered, so that an interaction mode of carrying out emotion table on the target game based on the table options is provided, and when the accumulated table value meets the target condition, the interaction special effect corresponding to the table options is displayed, positive feedback can be provided for the interaction mode based on the table options, the interaction feeling and the participation feeling of all audience users are improved, the man-machine interaction efficiency is improved, and the immersive live broadcast watching experience is favorably provided.
In one possible implementation, the second display module 902 is configured to:
and responding to the triggering operation of the interaction option, and displaying at least one of a positive-direction form option and a negative-direction form option, wherein the positive-direction form option is used for performing positive-direction form on the target game, and the negative-direction form option is used for performing negative-direction form on the target game.
In one possible implementation, the second display module 902 is configured to:
pulling an accumulated form value corresponding to each form option from the server;
and displaying the corresponding accumulated form value in the target range of each form option.
In one possible implementation, the third display module 903 is further configured to:
and responding to the clicking operation of any tabular option, and displaying a corresponding clicking trigger special effect based on the tabular option.
In one possible implementation, the third display module 903 is further configured to:
and under the condition that the time interval between the click operation of the tabular option and the last click operation is smaller than a target threshold value, displaying a corresponding continuous click special effect based on the tabular option, wherein the continuous click special effect is used for representing the detected cumulative continuous click number of the tabular option.
In one possible implementation, the third display module 903 is further configured to:
in response to the pressing operation of any tabular option, under the condition that the pressing time length of the pressing operation is less than or equal to a time length threshold value, determining the continuous click number of the tabular option based on the pressing time length; displaying the continuous-click special effect corresponding to the continuous-click number;
and under the condition that the pressing time length of the pressing operation is greater than the time length threshold, displaying a continuous hitting special effect corresponding to a target continuous hitting number, wherein the target continuous hitting number refers to the maximum continuous hitting number allowed to be accumulated by the pressing operation at one time.
In a possible embodiment, based on the apparatus composition of fig. 9, the apparatus further comprises:
and the vibration module is used for responding to the clicking operation or the pressing operation of any form option, and controlling the terminal to keep vibrating under the condition that the form option is in a clicked state or a pressed state.
In a possible embodiment, based on the apparatus composition of fig. 9, the apparatus further comprises:
and the sending module is used for responding to the click operation or the press operation of any tabular option and sending a tabular value increasing request to the server, wherein the tabular value increasing request is used for requesting the addition of the continuous click number corresponding to the click operation or the press operation to the accumulated tabular value corresponding to the tabular option.
In a possible embodiment, based on the apparatus composition of fig. 9, the apparatus further comprises:
a receiving module, configured to receive target prompt information returned by the server based on the table value increase request, where the target prompt information is used to prompt that the table value cumulatively increased in the target office exceeds a single office threshold;
the first display module 901 is further configured to, after receiving the target prompt message, display the target prompt message in response to a click operation or a press operation on the tabular option.
In a possible implementation, the first display module 901 is further configured to:
and under the condition that the triggering operation of the interaction option is detected for the first time in the target game, displaying operation prompt information of the at least one form option, wherein the operation prompt information is used for prompting that the interaction special effect can be unlocked when the accumulated form value meets the target condition.
In a possible implementation manner, the interactive option is located in a play control bar of the live broadcast picture, and the play control bar is used for controlling play setting of the live broadcast picture;
the second display module 902 is further configured to:
responding to the triggering operation of the interaction option in the playing control bar, hiding the playing control bar and displaying the at least one formal option;
the first display module 901 is further configured to:
and in response to the triggering operation of any position except the at least one tabular option in the live broadcast picture, hiding the at least one tabular option and displaying the playing control bar.
In one possible implementation, based on the apparatus composition of fig. 9, the third display module 903 includes:
the receiving unit is used for receiving a special effect playing instruction sent by the server under the condition that the accumulated form value corresponding to any form option accords with a target condition, wherein the special effect playing instruction carries a special effect identifier of an interaction special effect of the form option corresponding to the accumulated form value;
and the playing unit is used for responding to the special effect playing instruction and playing the interactive special effect corresponding to the special effect identification.
In a possible implementation manner, the trick-play instruction also carries the battle information of the target battle;
the playback unit is further configured to:
searching a corresponding original interaction special effect based on the special effect identification;
synthesizing an interactive special effect associated with the target match based on the match team information and the original interactive special effect;
and playing the interactive special effect associated with the target game.
In one possible embodiment, the target condition is that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form option, where different preset form values correspond to different interactive special effects;
the third display module 903 is configured to:
determining an interaction special effect corresponding to the maximum preset form value in one or more preset form values under the condition that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form option;
and displaying the interactive special effect corresponding to the maximum preset form value in the live broadcast picture.
In a possible implementation, the first display module 901 is further configured to:
and under the condition that the key moment of the target game is played in the live broadcast picture, displaying operation prompt information of the at least one form option, wherein the operation prompt information is used for prompting that the interaction special effect is unlocked when the accumulated form value meets the target condition.
All the above optional technical solutions can adopt any combination to form optional embodiments of the present disclosure, and are not described in detail herein.
It should be noted that: in the above-described embodiment, when the interaction device based on the live view performs interaction based on the live view, only the division of the function modules is illustrated, and in practical applications, the function distribution can be completed by different function modules as needed, that is, the internal structure of the electronic device is divided into different function modules, so as to complete all or part of the functions described above. In addition, the interaction apparatus based on the live broadcast picture and the interaction method based on the live broadcast picture provided by the above embodiments belong to the same concept, and specific implementation processes thereof are detailed in the interaction method based on the live broadcast picture and are not described herein again.
Fig. 10 is a schematic structural diagram of a terminal according to an embodiment of the present application, and as shown in fig. 10, the terminal 1000 is an exemplary illustration of an electronic device. Optionally, the device types of the terminal 1000 include: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Terminal 1000 can also be referred to as user equipment, portable terminal, laptop terminal, desktop terminal, or the like by other names.
In general, terminal 1000 can include: a processor 1001 and a memory 1002.
Optionally, the processor 1001 includes one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. Alternatively, the processor 1001 is implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). In some embodiments, processor 1001 includes a main processor and a coprocessor, the main processor is a processor for Processing data in a wake state, also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1001 is integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content that the display screen needs to display. In some embodiments, processor 1001 further includes an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
In some embodiments, memory 1002 includes one or more computer-readable storage media, which are optionally non-transitory. Optionally, the memory 1002 also includes high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1002 is used to store at least one program code for execution by the processor 1001 to implement the live view based interaction method provided by various embodiments herein.
In some embodiments, terminal 1000 can also optionally include: a peripheral interface 1003 and at least one peripheral. The processor 1001, memory 1002, and peripheral interface 1003 may be connected by buses or signal lines. Each peripheral can be connected to the peripheral interface 1003 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1004, display screen 1005, audio circuitry 1007, and power supply 1009.
Those skilled in the art will appreciate that the configuration shown in FIG. 10 is not intended to be limiting and can include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device 1100 may have relatively large differences due to different configurations or performances, and the electronic device 1100 includes one or more processors (CPUs) 1101 and one or more memories 1102, where the memory 1102 stores at least one computer program that is loaded and executed by the one or more processors 1101 to implement the live-view-based interaction method provided by the foregoing embodiments. Optionally, the electronic device 1100 further has components such as a wired or wireless network interface, a keyboard, and an input/output interface, so as to perform input/output, and the electronic device 1100 further includes other components for implementing device functions, which are not described herein again.
In an exemplary embodiment, a computer-readable storage medium, for example a memory including at least one computer program, is further provided, where the at least one computer program is executable by a processor in a terminal to perform the live-picture-based interaction method in the foregoing embodiments. For example, the computer readable storage medium includes a ROM (Read-Only Memory), a RAM (Random-Access Memory), a CD-ROM (Compact Disc Read-Only Memory), a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, a computer program product or computer program is also provided that includes one or more program codes stored in a computer-readable storage medium. One or more processors of the electronic device can read the one or more program codes from the computer-readable storage medium, and the one or more processors execute the one or more program codes, so that the electronic device can execute the method for performing the live-screen-based interaction in the above embodiments.
Those skilled in the art can understand that all or part of the steps for implementing the above embodiments can be implemented by hardware, or can be implemented by a program instructing relevant hardware, and optionally, the program is stored in a computer-readable storage medium, and optionally, the above-mentioned storage medium is a read-only memory, a magnetic disk, an optical disk, or the like.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (16)
1. An interaction method based on a live broadcast picture is characterized by comprising the following steps:
displaying a target game in a live broadcast picture, wherein an interaction option is also displayed in the live broadcast picture and is used for triggering and displaying a form option;
responding to the triggering operation of the interaction option, and displaying at least one form option which is used for carrying out positive form or negative form on the target game;
displaying an accumulated form value corresponding to the at least one form option, wherein the accumulated form value is used for representing accumulated triggering times of the corresponding form option in the target game;
under the condition that the accumulated form value corresponding to any form option meets a target condition, receiving a special effect playing instruction sent by a server, wherein the special effect playing instruction carries a special effect identifier of an interactive special effect of the form option corresponding to the accumulated form value; the special-effect playing instruction also carries battle array information of the target game, wherein the battle array information comprises at least one of the name of a team participating in the target game, the current battle performance, economy, harm and equipment of a virtual object participating in the target game;
responding to the special effect playing instruction, and searching a corresponding original interactive special effect based on the special effect identification;
synthesizing an interactive special effect associated with the target match based on the match team information and the original interactive special effect;
and playing the interactive special effect associated with the target game.
2. The method of claim 1, wherein the displaying at least one modal option in response to the triggering operation of the interactive option comprises:
and responding to the triggering operation of the interaction option, and displaying at least one of a positive-direction form option and a negative-direction form option, wherein the positive-direction form option is used for performing positive-direction form on the target game, and the negative-direction form option is used for performing negative-direction form on the target game.
3. The method of claim 1, wherein displaying the cumulative tabular value corresponding to the at least one tabular option comprises:
pulling an accumulated form value corresponding to each form option from the server;
and displaying the corresponding accumulated form value in the target range of each form option.
4. The method of claim 1, further comprising:
and responding to the clicking operation of any tabular option, and displaying a corresponding clicking trigger special effect based on the tabular option.
5. The method of claim 4, further comprising:
and under the condition that the time interval between the click operation of the tabular option and the last click operation is smaller than a target threshold value, displaying a corresponding continuous click special effect based on the tabular option, wherein the continuous click special effect is used for representing the detected cumulative continuous click number of the tabular option.
6. The method of claim 1, further comprising:
in response to a pressing operation on any tabular option, determining the continuous clicking number of the tabular option based on a pressing time length when the pressing time length of the pressing operation is less than or equal to a time length threshold value; displaying a continuous-click special effect corresponding to the continuous-click number;
and under the condition that the pressing duration of the pressing operation is greater than the duration threshold, displaying a continuous-click special effect corresponding to a target continuous-click number, wherein the target continuous-click number refers to the maximum continuous-click number allowed to be accumulated by the single pressing operation.
7. The method of claim 1, further comprising:
in response to the clicking operation or the pressing operation on any one form option, the control terminal keeps vibrating under the condition that the form option is in the clicked state or the pressed state.
8. The method of claim 1, further comprising:
responding to click operation or press operation on any tabular option, and sending a tabular value increasing request to a server, wherein the tabular value increasing request is used for requesting to increase the continuous hit number corresponding to the click operation or press operation on the accumulated tabular value corresponding to the tabular option.
9. The method of claim 8, further comprising:
receiving target prompt information returned by the server based on the table state value increasing request, wherein the target prompt information is used for prompting that the table state value which is cumulatively increased in the target office exceeds a single office threshold value;
and after receiving the target prompt message, responding to the click operation or the press operation of the tabular option, and displaying the target prompt message.
10. The method of claim 1, further comprising:
and under the condition that the triggering operation of the interaction option is detected for the first time in the target office, displaying operation prompt information of the at least one form option, wherein the operation prompt information is used for prompting that the interaction special effect is unlocked when the accumulated form value meets the target condition.
11. The method of claim 1, wherein the interactive option is located in a playback control bar of the live view, the playback control bar being configured to control playback settings of the live view;
the responding to the triggering operation of the interaction option, and the displaying at least one form option comprises the following steps:
hiding the playing control bar and displaying the at least one formal option in response to the triggering operation of the interactive option in the playing control bar;
the method further comprises the following steps:
and in response to a trigger operation on any position except the at least one tabular option in the live broadcast picture, hiding the at least one tabular option and displaying the play control bar.
12. The method of claim 1, wherein the target condition is that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form option, wherein different preset form values correspond to different interactive special effects;
under the condition that the accumulated form value corresponding to any form option meets a target condition, displaying an interactive special effect of the form option corresponding to the accumulated form value in the live broadcast picture comprises the following steps:
determining an interaction special effect corresponding to the maximum preset form value in one or more preset form values under the condition that the accumulated form value corresponding to any form option exceeds one or more preset form values of the form options;
and displaying the interactive special effect corresponding to the maximum preset form value in the live broadcast picture.
13. The method of claim 1, further comprising:
and under the condition that the key moment of the target game is played in the live broadcast picture, displaying operation prompt information of the at least one form option, wherein the operation prompt information is used for prompting that the interaction special effect is unlocked when the accumulated form value meets the target condition.
14. An interactive device based on live pictures, the device comprising:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a target game in a live broadcast picture, an interaction option is also displayed in the live broadcast picture, and the interaction option is used for triggering and displaying a form option;
the second display module is used for responding to the triggering operation of the interaction option and displaying at least one form option, and the form option is used for carrying out positive form or negative form on the target game;
the second display module is further configured to display an accumulated form value corresponding to the at least one form option, where the accumulated form value is used to represent accumulated triggering times of the corresponding form option in the target game;
the third display module is used for receiving a special effect playing instruction sent by the server under the condition that the accumulated form value corresponding to any form option accords with a target condition, wherein the special effect playing instruction carries a special effect identifier of an interaction special effect of the form option corresponding to the accumulated form value; the special-effect playing instruction also carries battle array information of the target game, wherein the battle array information comprises at least one of the name of a team participating in the target game, the current battle performance, economy, harm and equipment of a virtual object participating in the target game; responding to the special effect playing instruction, and searching for a corresponding original interactive special effect based on the special effect identification; synthesizing an interactive special effect associated with the target match based on the match team information and the original interactive special effect; and playing the interactive special effect associated with the target game.
15. An electronic device comprising one or more processors and one or more memories, wherein at least one computer program is stored in the one or more memories and loaded into and executed by the one or more processors to implement the live-view based interaction method as claimed in any one of claims 1 to 13.
16. A storage medium having at least one computer program stored therein, the at least one computer program being loaded and executed by a processor to implement the live-view-based interactive method according to any one of claims 1 to 13.
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CN115878065B (en) * | 2023-02-16 | 2023-05-23 | 青岛意想意创技术发展有限公司 | Control method and device for interactive system formed by interactive display units |
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