CN111212403A - Intelligent chess table triggering pairing method and system based on 5G network - Google Patents

Intelligent chess table triggering pairing method and system based on 5G network Download PDF

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CN111212403A
CN111212403A CN201911268510.6A CN201911268510A CN111212403A CN 111212403 A CN111212403 A CN 111212403A CN 201911268510 A CN201911268510 A CN 201911268510A CN 111212403 A CN111212403 A CN 111212403A
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intelligent
identification information
chess
virtual
pairing
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CN111212403B (en
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马科峰
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Shanghai Jiye Internet Of Things Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/70Services for machine-to-machine communication [M2M] or machine type communication [MTC]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/11Allocation or use of connection identifiers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/14Direct-mode setup

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  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Small-Scale Networks (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an intelligent chess table triggering pairing method and system based on a 5G network, which comprises the following steps: the equipment establishing connection step: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table; identification matching and identification: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification mark information; a pairing establishing step: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group. The intelligent chess set is reasonable in design and convenient to use, and can achieve a better trigger pairing combination effect of the intelligent chess set, so that a better game effect is achieved.

Description

Intelligent chess table triggering pairing method and system based on 5G network
Technical Field
The invention relates to the field of trigger pairing, in particular to an intelligent chess table trigger pairing method and system based on a 5G network.
Background
With the improvement of the living quality of people, people can not wait in line when going out to play, have a dinner, watch a film, sing a concert and other social activities, and the method is particularly suitable for the catering industry. The meal waiting time is often longer, and the problem of queue waiting is always the pain problem which is most painful and difficult to solve for the store and the masses. In order to keep the target user patiently waiting and improve the service level of the merchant, the merchant provides rich and diversified methods to relieve the anxiety of the users waiting for dining in line. Such as providing the user with a variety of tea drinks, snacks, mini-games, etc. Even so, the user still feels bored, anxious, and frustrated for most dining. And if the time is too long, some diner users leave to select other merchants to have diners, and the merchant customers pass and the performance of the customers declines over time. The simple games carried on the tea table, such as game contents of gobang, chess, Chinese checkers and the like, are provided for the merchants around the pain of the industry background, and the users can randomly select the games in the small tea table for resting at the restaurant gate, so that the waiting time can be eliminated when the users wait for dining and queuing, thereby not only winning customers for the merchants, but also improving the service level and the customer experience of the merchants. However, the existing table-board chess and card machine can not meet the diversified requirements of diners, and the structure needs to be further improved and enhanced. The era of mobile internet has gone through the 3G and 4G era so far, and is about to enter the fifth generation mobile communication era. The requirement of the application of the whole industry on the mobile broadband is higher and higher, from data transmission of characters to transmission of pictures to real-time video transmission, and the requirement of the mobile broadband based on a wireless network is never stopped. With the advent of the big data era, the 4G broadband can not meet the requirements of new content in new state no matter the network speed or the infrastructure realized by the core network of the operator. The requirements of virtual reality, holographic images and ubiquitous Internet of things require not only mobile broadband speed, but also real-time performance and processing capacity of a base station on massive terminals. Therefore, the peak theoretical transmission speed of the 5G network as a fifth generation mobile communication network can reach several tens of Gb per second, which is hundreds of times faster than the transmission speed of the 4G network, and the entire super high quality movie can be downloaded within 1 second. With the advent of 5G technology, the era of sharing 3D movies, games, and Ultra High Definition (UHD) programs with intelligent terminals has gone to us.
Patent document CN110249608A discloses a method of establishing a wireless communication connection for exchanging control messages between a first device and a second device using both a non-standardized locking mechanism and a standardized pairing protocol, the method comprising: applying a non-standardized locking mechanism to set whether to lock or unlock access to a standardized pairing protocol; and, on condition of being activated by the non-standardized locking mechanism, effectuating pairing between the first device and the second device using a standardized pairing protocol, wherein completion of the standardized pairing protocol activates a wireless communication connection for exchanging control messages. The patent is not well applicable to intelligent chess table triggering and matching based on a 5G network.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide an intelligent chess table triggering pairing method and system based on a 5G network.
The invention provides an intelligent chess table triggering pairing method based on a 5G network, which comprises the following steps: the equipment establishing connection step: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table; identification matching and identification: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece; a pairing establishing step: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
Preferably, the method comprises the following steps: a pairing effect enhancing step: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces; wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
Preferably, in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
According to the invention, the intelligent chess table triggering pairing system based on the 5G network comprises: the equipment establishes a connection module: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table; an identification matching recognition module: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece; a pairing establishing module: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
Preferably, the method comprises the following steps: pairing effect enhancement module: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces; wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
Preferably, in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
Compared with the prior art, the invention has the following beneficial effects:
1. the intelligent chess table is reasonable in design and convenient to use, and can achieve a better triggering, pairing and combining effect of the intelligent chess table, so that a better game effect is achieved.
2. The invention can distinguish the requirements of matching scenes between different intelligent wearing devices and intelligent chess pieces, adopts different schemes under different matching requirements and better realizes the matching of the intelligent chess in the 5G era.
3. The invention fully considers the pairing particularity of the intelligent chess in the 5G era and similar scenes, and pointedly makes up the defects in the prior art.
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Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a schematic flow chart of the method of the present invention.
FIG. 2 is a system framework diagram of the present invention.
Detailed Description
The present invention will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the invention, but are not intended to limit the invention in any way. It should be noted that it would be obvious to those skilled in the art that various changes and modifications can be made without departing from the spirit of the invention. All falling within the scope of the present invention.
As shown in fig. 1 and fig. 2, the method for triggering pairing of an intelligent chess table based on a 5G network provided by the invention comprises the following steps: the equipment establishing connection step: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table; identification matching and identification: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece; a pairing establishing step: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
Preferably, the method comprises the following steps: a pairing effect enhancing step: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces; wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
Preferably, in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
Specifically, in one embodiment, in the method for triggering and pairing the intelligent chess table based on the 5G network, a user uses an intelligent terminal (for example, a mobile phone) to trigger and pair chess pieces in the intelligent chess table into three-dimensional Chinese chess pieces (for example, marshal chess pieces wearing marshal clothes), and the user can trigger and pair an intelligent finger clip with the special Chinese chess pieces, so that the user can touch marshal clothes more truly. The user can trigger intelligent glasses and intelligent chess tool bottom plate and pair to can acquire information such as high-rise strategy analysis suggestion. In the processes, large data needs to be transmitted, and the traditional 4G network cannot well meet the requirements in the aspects of real-time performance, high efficiency and the like. Low latency, high speed 5G networks must be used to enable these functions.
Specifically, in one embodiment, an intelligent chess table triggering pairing method based on a 5G network comprises the following steps:
step M1: the user takes AI glasses, renders a chess-surface battle scene, and obtains chess-surface battle scene rendering information;
step M2, switching interface selection (switching to chessman visual angle from a macroscopic chess surface visual angle, namely a traditional playing visual angle) according to the chessman touch information of the user, and acquiring switching interface selection result information;
step M3, rendering a chess piece view angle scene, and acquiring chess piece view angle rendering scene information;
acquiring rendering scene information after switching according to the battlefield scene rendering information of the chess surface and the rendering scene information of the chess visual angle; so for the user can watch the chess game from the piece visual angle through touching specific piece, like the commander piece visual angle in the user selection Chinese chess, the user can see that the personage of wearing marshal clothing is transporting the tent (the user can also switch first visual angle, second visual angle), the user selects the chess piece visual angle in Chinese chess, the user can see that the conspiracy of wearing conspire clothing is being in the scene for monarch and king officer's accomplice.
Step M4, acquiring result information of the associated historical story according to the associated historical story selection information; the user can also select the associated historical story, and the tactics at the moment can be matched with the historical classical tactics through big data analysis, so that the user can experience the interest of intelligent chess playing more immersive;
step M5: acquiring switching visual information according to the chess piece rotating information of the user; the user rotates the chess piece information to indicate the change of the rotation of the chess pieces, and the visual angle of the virtual picture displayed by the AI glasses is changed along with the synchronous rotation of the chess pieces.
AI glasses can also adopt intelligent wearing equipment such as VR helmet, and the user can also use the sense of quality that intelligent finger presss from both sides experience the armor. The AI glasses can also find the most suitable music for the current war office through big data analysis. In the process, a large amount of data transmission is required, and a 5G network is necessarily required.
According to the invention, the intelligent chess table triggering pairing system based on the 5G network comprises: the equipment establishes a connection module: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table; an identification matching recognition module: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece; a pairing establishing module: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
Preferably, the method comprises the following steps: pairing effect enhancement module: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces; wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
Preferably, the first virtual figure and the second virtual figure are both appearance pictures of the chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
Preferably, in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
Those skilled in the art will appreciate that, in addition to implementing the systems, apparatus, and various modules thereof provided by the present invention in purely computer readable program code, the same procedures can be implemented entirely by logically programming method steps such that the systems, apparatus, and various modules thereof are provided in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers and the like. Therefore, the system, the device and the modules thereof provided by the present invention can be considered as a hardware component, and the modules included in the system, the device and the modules thereof for implementing various programs can also be considered as structures in the hardware component; modules for performing various functions may also be considered to be both software programs for performing the methods and structures within hardware components.
The foregoing description of specific embodiments of the present invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.

Claims (10)

1. An intelligent chess table triggering pairing method based on a 5G network is characterized by comprising the following steps:
the equipment establishing connection step: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table;
identification matching and identification: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece;
a pairing establishing step: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
2. The intelligent chess table triggering pairing method based on the 5G network is characterized by comprising the following steps:
a pairing effect enhancing step: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces;
wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
3. The intelligent chess table triggering pairing method based on the 5G network of claim 2, wherein the first virtual graph and the second virtual graph are both shape pictures of chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
4. The intelligent chess table triggering pairing method based on the 5G network of claim 2, wherein the first virtual graph and the second virtual graph are both shape pictures of chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
5. The intelligent chess table triggering pairing method based on the 5G network of claim 1, wherein in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back to the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
6. The utility model provides an intelligence chess table triggers system of pairing based on under 5G network which characterized in that includes:
the equipment establishes a connection module: establishing communication connection between the intelligent wearable equipment and the intelligent chess pieces through a 5G communication module of the intelligent chess table;
an identification matching recognition module: trying to match the first identification information with the second identification information to obtain mutually matched first identification information and second identification information, and obtaining non-matched first identification information and second identification information, wherein the first identification information is used for indicating an identification of the intelligent wearable device, and the second identification information is used for indicating an identification of the intelligent chess piece;
a pairing establishing module: according to the first identification information and the second identification information which are matched with each other, matching corresponding intelligent wearable equipment with the intelligent chess pieces to obtain a matching group; and defining the intelligent wearable device and the intelligent chess pieces corresponding to the first identification information and the second identification information which are not matched as an opponent group.
7. The intelligent chess table triggering pairing system based on 5G network of claim 6, comprising:
pairing effect enhancement module: for the pairing group, presenting a first virtual graph in a real interface of the paired intelligent wearable equipment based on a real shape of the intelligent chess pieces; for the opponent group, presenting a second virtual graph in an interface of the non-paired intelligent wearable device based on the real shape of the intelligent chess pieces;
wherein, for the same intelligent chess piece, the first virtual figure that shows among the intelligent wearing equipment that pairs is different with the second virtual figure that shows among the intelligent wearing equipment that unpaired.
8. The intelligent chess table triggering and pairing system based on 5G network of claim 7, wherein the first virtual pattern and the second virtual pattern are both shape pictures of chess pieces; when the hand wearing equipment in the intelligent wearing equipment virtually touches the first virtual graph, the hand wearing equipment feeds back the first body feeling; when the hand wearing equipment in the intelligent wearing equipment virtually touches the second virtual graph, the hand wearing equipment feeds back the second body feeling; the first bodily sensation is different from the second bodily sensation.
9. The intelligent chess table triggering and pairing system based on 5G network of claim 7, wherein the first virtual pattern and the second virtual pattern are both shape pictures of chess pieces; when the first virtual graph and the second virtual graph are in virtual collision, the sound effect device in the intelligent wearable device calls sound matched with the collision to play.
10. The intelligent chess table triggering pairing system based on 5G network of claim 6, wherein in the pairing group, the intelligent wearable device can control the intelligent chess pieces, and the intelligent chess pieces feed back to the intelligent wearable device; in opponent's crowd, intelligent wearing equipment can not control intelligent chess piece, and intelligent chess piece feeds back intelligent wearing equipment.
CN201911268510.6A 2019-12-11 2019-12-11 Intelligent chess table triggering pairing method and system based on 5G network Active CN111212403B (en)

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CN111905356A (en) * 2020-06-12 2020-11-10 上海纪烨物联网科技有限公司 Intelligent chess display method and system suitable for teaching guidance of chess games

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US20080045343A1 (en) * 2006-05-11 2008-02-21 Hermina Sauberman System and method for playing chess with three or more armies over a network
JP2018038441A (en) * 2016-09-05 2018-03-15 株式会社Mpg Communication service method using AR
CN106730821A (en) * 2016-12-31 2017-05-31 歌尔科技有限公司 A kind of reality-virtualizing game operation device and method, virtual reality device
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111905356A (en) * 2020-06-12 2020-11-10 上海纪烨物联网科技有限公司 Intelligent chess display method and system suitable for teaching guidance of chess games

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