CN111179654A - Immersive power grid emergency simulation training system based on CAVE - Google Patents

Immersive power grid emergency simulation training system based on CAVE Download PDF

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Publication number
CN111179654A
CN111179654A CN202010093204.XA CN202010093204A CN111179654A CN 111179654 A CN111179654 A CN 111179654A CN 202010093204 A CN202010093204 A CN 202010093204A CN 111179654 A CN111179654 A CN 111179654A
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China
Prior art keywords
equipment
cave
resource management
communication connection
simulation training
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Pending
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CN202010093204.XA
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Chinese (zh)
Inventor
张宝星
潘岐深
毕明利
郑松源
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Guangdong Power Grid Co Ltd
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Guangdong Power Grid Co Ltd
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Priority to CN202010093204.XA priority Critical patent/CN111179654A/en
Publication of CN111179654A publication Critical patent/CN111179654A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B21/00Projectors or projection-type viewers; Accessories therefor
    • G03B21/54Accessories
    • G03B21/56Projection screens
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B37/00Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe
    • G03B37/04Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe with cameras or projectors providing touching or overlapping fields of view
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/067Combinations of audio and projected visual presentation, e.g. film, slides

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The application discloses immersive power grid emergency simulation training system based on CAVE includes: CAVE projection equipment, central control equipment, resource management equipment and auxiliary equipment; the first communication end of the central control equipment is in communication connection with the control end of the CAVE projection equipment; the video signal output end of the resource management equipment is in communication connection with the video signal input end of the CAVE projection equipment; the auxiliary equipment specifically comprises 3D glasses and operating equipment, and a first communication end of the operating equipment is in communication connection with a signal acquisition end of the resource management equipment and is used for acquiring operation information input by a trainee; the resource management device is used for storing simulation training model resources and processing operation information acquired by the auxiliary device. By means of CAVE holographic display equipment, the training personnel can simulate real experience and operation of various emergency operations in an immersive environment, and the technical problem that the discomfort of emergency personnel in field emergency maintenance cannot be eliminated in the conventional emergency skill learning mode is solved.

Description

Immersive power grid emergency simulation training system based on CAVE
Technical Field
The application relates to the field of practical training equipment, in particular to an immersive power grid emergency simulation training system.
Background
Electric power enterprises play a pivotal role as national basic energy industries in national economy and people's life. At ordinary times, emergency personnel can only learn the skills of emergency rescue through courseware, video explanation and simple operation training, however, in reality, in the process of emergency rescue and power restoration, the problems that the emergency personnel frequently have emergency equipment use errors and are not familiar with basic emergency knowledge and disposal skills due to the fact that the emergency personnel cannot adapt to the difference between simulation training and on-site emergency rescue are exposed, the phenomenon is particularly obvious in a new population, and huge potential safety hazards are formed on the normal execution of emergency work and the personal safety of the emergency personnel.
Therefore, how to establish a power grid emergency simulation training system, reduce the difference between simulation training and on-site emergency, and eliminate the uncomfortable feeling of emergency personnel on-site emergency maintenance becomes a technical problem which needs to be solved urgently by technical personnel in the field.
Disclosure of Invention
The application provides an immersive power grid emergency simulation training system based on CAVE for solving the technical problems that the difference between simulation training of a traditional emergency skill learning mode and on-site emergency is large, the discomfort of emergency personnel to on-site emergency maintenance cannot be eliminated, and the normal execution of emergency work and the personal safety of the emergency personnel form huge potential safety hazards.
In view of this, the present application provides an immersive power grid emergency simulation training system based on CAVE, including: CAVE projection equipment, central control equipment, resource management equipment and auxiliary equipment;
the first communication end of the central control equipment is in communication connection with the control end of the CAVE projection equipment;
the video signal output end of the resource management equipment is in communication connection with the video signal input end of the CAVE projection equipment;
the auxiliary equipment specifically comprises 3D glasses and operating equipment, and a first communication end of the operating equipment is in communication connection with a signal acquisition end of the resource management equipment and is used for acquiring operation information input by a trainee;
the resource management device is used for storing simulation training model resources and processing the operation information acquired by the auxiliary device.
Preferably, the method further comprises the following steps: an audio signal playback device;
and the audio signal input end of the audio playing device is in communication connection with the audio signal output end of the resource management device.
Preferably, the central control device specifically includes: a central control host and a time sequence power supply;
the time sequence signal input end of the central control host is in communication connection with the time sequence signal output end of the time sequence power supply;
the first communication end of the central control host is in communication connection with the control end of the CAVE projection equipment;
and the second communication end of the central control host is in communication connection with the control end of the audio signal playing equipment.
Preferably, the operating device specifically includes: an image pickup apparatus;
the camera device is in communication connection with the first signal input end of the resource management module and is used for acquiring the limb action operation information of the trained personnel.
Preferably, the operating device specifically includes: an input handle;
the input handle is in communication connection with the second signal input end of the resource management module and is used for acquiring gesture action operation information of the trained personnel.
Preferably, the operating device specifically includes: a 3D glasses synchronizer;
and the 3D glasses synchronizer is in communication connection with a third signal input end of the resource management module.
Preferably, the CAVE projection system is a four-screen projection system;
the CAVE projection system comprises: a bottom projection screen, a first side projection screen, a second side projection screen, and a third side projection screen;
the bottom surface projection screen, the first side projection screen, the second side projection screen and the third side projection screen are of a cube combined structure.
Preferably, the projection mode of the bottom projection screen is a front projection.
Preferably, the first side projection screen, the second side projection screen and the third side projection screen are all rear-projection.
According to the technical scheme, the method has the following advantages:
the application provides an immersive power grid emergency simulation training system based on CAVE, includes: CAVE projection equipment, central control equipment, resource management equipment and auxiliary equipment; the first communication end of the central control equipment is in communication connection with the control end of the CAVE projection equipment; the video signal output end of the resource management equipment is in communication connection with the video signal input end of the CAVE projection equipment; the auxiliary equipment specifically comprises 3D glasses and operating equipment, and a first communication end of the operating equipment is in communication connection with a signal acquisition end of the resource management equipment and is used for acquiring operation information input by a trainee; the resource management device is used for storing simulation training model resources and processing the operation information acquired by the auxiliary device.
By means of advanced CAVE holographic display equipment, power grid disaster, emergency repair and rescue scene model resources obtained through refined modeling are matched, a trainer is enabled to simulate real experience and operation of various emergency operations in an immersive mode, the training effect approaching the real scene operations is simulated, and the technical problems that the difference between simulation training and field emergency repair of a traditional emergency skill learning mode is large, discomfort of emergency personnel to field emergency repair and maintenance cannot be eliminated, and huge potential safety hazards are formed to normal execution of emergency work and personal safety of the emergency personnel are solved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive exercise.
Fig. 1 is a schematic diagram of a logic architecture of an immersive power grid emergency simulation training system based on CAVE provided in the present application;
fig. 2 is an entity architecture schematic diagram of an immersive power grid emergency simulation training system based on CAVE provided by the present application.
Detailed Description
The embodiment of the application provides an immersive power grid emergency simulation training system based on CAVE, which is used for solving the technical problems that the difference between simulation training of a traditional emergency skill learning mode and on-site emergency is large, the discomfort of emergency personnel to on-site emergency maintenance cannot be eliminated, and the normal execution of emergency work and the personal safety of the emergency personnel form huge potential safety hazards.
In order to make the objects, features and advantages of the present invention more apparent and understandable, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the embodiments described below are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
CAVE (CAVE Automatic Virtual Environment) is an immersive Virtual reality display system based on projection, and is characterized by high resolution, strong immersion and good interactivity. The CAVE immersive virtual reality display system is relatively complex in principle, and is based on computer graphics, and a high-resolution stereoscopic projection display technology, a multi-channel visual synchronization technology, an acoustic technology, a sensor technology and the like are perfectly fused together, so that a completely immersive virtual environment surrounded by three-dimensional stereoscopic projection pictures and used by multiple people is generated
Referring to fig. 1 and fig. 2, an embodiment of the present application provides an immersive power grid emergency simulation training system based on CAVE, including: the CAVE projection equipment 1, the central control equipment 2, the resource management equipment 3 and the auxiliary equipment 4;
the first communication end of the central control equipment 2 is in communication connection with the control end of the CAVE projection equipment 1;
the video signal output end of the resource management device 3 is in communication connection with the video signal input end of the CAVE projection device 1;
the auxiliary device 4 specifically includes 3D glasses 41 and an operating device, and a first communication terminal of the operating device is in communication connection with a signal acquisition terminal of the resource management device 3, and is used for acquiring operation information input by a trainee;
the resource management device 3 is used for storing simulation training model resources and processing operation information acquired by the auxiliary device 4.
It should be noted that, in the immersive power grid emergency simulated training system provided in this embodiment, the scene model and the equipment model that are pre-stored in the simulated training model resource of the resource management device 3 are loaded and displayed by the CAVE holographic projection device, and the trainee simulates a training scene with a very high scene reality sense by wearing the 3D glasses 41 and other operating devices, so that the trainee can experience and operate various emergency operations at the position of the trainee through the immersive device, and simulate a training effect similar to the real scene operation, thereby solving the technical problems that the difference between the simulated training and the on-site emergency in the conventional emergency skill learning manner is large, the discomfort of the emergency personnel on-site emergency maintenance cannot be eliminated, and the normal execution of the emergency work and the personal safety of the emergency personnel form a huge potential safety hazard.
Meanwhile, the simulation training model resources stored in the resource management device 3 are divided into a plurality of different model packages according to the difference of the training courses, such as obstacle clearing operation skill training and disaster exploration skill training, and the training courses are selected in respective subject software. Training courses are used as content data of subject software, and the use of the specified courses can be increased or suspended. Such an architectural design can enable the interaction mode of the same type of training course to be consistent, and meanwhile, the expandability of the training course is increased.
The resource management device 3 of this embodiment may be implemented by a PC host or other VR hosts.
More specifically, the method further comprises the following steps: an audio signal playback device 5;
an audio signal input end of the audio playing device 5 is in communication connection with an audio signal output end of the resource management device 3.
It should be noted that, the present embodiment is further provided with an audio signal playing device 5, which specifically includes: the device comprises a digital audio processor, a power amplifier device, a sound playing box and the like, wherein the audio signal playing device 5 of the embodiment is in communication connection with the audio signal output end of the resource management device 3 and is used for being matched with the CAVE projection device 1 to play a background sound effect corresponding to a projection scene in a simulation training model resource, so that the real degree of operation site simulation is improved.
In addition, the audio signal playing device 5 of the present embodiment may further include a communication microphone in addition to the digital audio processor, the power amplifier device and the sound box, so as to transmit the voice indication of the background staff to the trainee.
More specifically, the central control device 2 specifically includes: a central control host and a time sequence power supply;
the time sequence signal input end of the central control host is in communication connection with the time sequence signal output end of the time sequence power supply;
the first communication end of the central control host is in communication connection with the control end of the CAVE projection equipment 1;
and the second communication end of the central control host is in communication connection with the control end of the audio signal playing equipment 5.
It should be noted that the central control device 2 in this embodiment specifically includes a central control host and a time sequence power supply, where the central control host and the time sequence power supply, the control end of the CAVE projection device 1, and the control end of the audio signal playing device 5 are in communication connection in an RS232 communication mode.
This embodiment is mutually supported through well accuse host computer and time sequence power, controls the start-up and the closing of CAVE projection equipment 1 and audio signal playback device 5, can effectual unified management and the all kinds of consumer of control, has avoided artificial error operation, can reduce the consumer simultaneously again in the switch impact to power supply electric wire netting in the twinkling of an eye, has also avoided the impact of induced current to equipment, has ensured whole power consumption system's stability.
More specifically, the operating device specifically includes: an image pickup apparatus 42;
the camera device 42 is connected to the first signal input end of the resource management module in communication, and is configured to obtain the limb movement operation information of the trainee.
It should be noted that the image capturing device 42 of this embodiment is specifically composed of at least one camera, and is configured to capture the limb motion information of the trainee, send the captured limb motion information to the resource management device 3, generate corresponding limb motion operation information, and feed back the corresponding limb motion operation information to the resource management device 3, so that the CAVE projection system synchronously projects a scene according to the limb motion operation information. The limb movement operation information of the embodiment includes, but is not limited to, walking movement information, climbing movement information, and the like.
More specifically, the operating device specifically includes: an input handle 43;
the input handle 43 is connected to the second signal input end of the resource management module in communication, and is used for acquiring the gesture operation information of the trained person.
It should be noted that the input handle 43 of this embodiment is specifically configured to capture gesture action information of a trainee, send the captured gesture action information to the resource management device 3, generate corresponding gesture action operation information, and feed back the gesture action operation information to the resource management device 3, so that the CAVE projection system synchronizes the projection device model according to the gesture action information. The gesture operation information of the present embodiment includes, but is not limited to, a pickup motion, and position information of a hand.
More specifically, the operating device specifically includes: a 3D glasses synchronizer 44;
the 3D glasses synchronizer 44 is communicatively connected to a third signal input of the resource management module.
It should be noted that, the 3D glasses synchronizer 44 of this embodiment is communicatively connected to the third signal input end of the resource management module, and is used in cooperation with the 3D glasses 41 worn by the trainee, so as to capture the view angle conversion action information of the trainee, send the captured view angle conversion action information to the resource management device 3, generate corresponding view angle conversion action operation information, and feed back the corresponding view angle conversion action operation information to the resource management device 3, so that the CAVE projection system synchronously projects the scene according to the view angle conversion action operation information.
More specifically, the CAVE projection system is specifically a four-screen projection system;
the CAVE projection system comprises: a bottom projection screen, a first side projection screen, a second side projection screen, and a third side projection screen;
the bottom surface projection screen, the first side projection screen, the second side projection screen and the third side projection screen are of a cube combined structure.
More specifically, the projection mode of the bottom projection screen is a front projection mode.
More specifically, the first side projection screen, the second side projection screen and the third side projection screen are all rear-projection.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (9)

1. The utility model provides an immersive electric wire netting emergency simulation training system based on CAVE which characterized in that includes: CAVE projection equipment, central control equipment, resource management equipment and auxiliary equipment;
the first communication end of the central control equipment is in communication connection with the control end of the CAVE projection equipment;
the video signal output end of the resource management equipment is in communication connection with the video signal input end of the CAVE projection equipment;
the auxiliary equipment specifically comprises 3D glasses and operating equipment, and a first communication end of the operating equipment is in communication connection with a signal acquisition end of the resource management equipment and is used for acquiring operation information of a trainee;
the resource management device is used for storing simulation training model resources and processing the operation information acquired by the auxiliary device.
2. The CAVE-based immersive power grid emergency simulation training system of claim 1, further comprising: an audio signal playback device;
and the audio signal input end of the audio playing device is in communication connection with the audio signal output end of the resource management device.
3. The CAVE-based immersive power grid emergency simulation training system of claim 2, wherein the central control device specifically comprises: a central control host and a time sequence power supply;
the time sequence signal input end of the central control host is in communication connection with the time sequence signal output end of the time sequence power supply;
the first communication end of the central control host is in communication connection with the control end of the CAVE projection equipment;
and the second communication end of the central control host is in communication connection with the control end of the audio signal playing equipment.
4. The CAVE-based immersive power grid emergency simulation training system of claim 1, wherein the operating device specifically comprises: an image pickup apparatus;
the camera device is in communication connection with the first signal input end of the resource management module and is used for acquiring the limb action operation information of the trained personnel.
5. The CAVE-based immersive power grid emergency simulation training system of claim 1, wherein the operating device specifically comprises: an input handle;
the input handle is in communication connection with the second signal input end of the resource management module and is used for acquiring gesture action operation information of the trained personnel.
6. The CAVE-based immersive power grid emergency simulation training system of claim 1, wherein the operating device specifically comprises: a 3D glasses synchronizer;
and the 3D glasses synchronizer is in communication connection with a third signal input end of the resource management module.
7. The CAVE-based immersive power grid emergency simulation training system of claim 1, wherein the CAVE projection system is specifically a four-screen projection system;
the CAVE projection system comprises: a bottom projection screen, a first side projection screen, a second side projection screen, and a third side projection screen;
the bottom surface projection screen, the first side projection screen, the second side projection screen and the third side projection screen are of a cube combined structure.
8. The CAVE-based immersive power grid emergency simulation training system of claim 7, wherein the projection mode of the bottom projection screen is a front projection.
9. The CAVE-based immersive power grid emergency simulation training system of claim 7, wherein the first side projection screen, the second side projection screen and the third side projection screen are all rear-projected.
CN202010093204.XA 2020-02-14 2020-02-14 Immersive power grid emergency simulation training system based on CAVE Pending CN111179654A (en)

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CN110264846A (en) * 2019-07-11 2019-09-20 广东电网有限责任公司 A kind of electric network emergency skill training system based on CAVE
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102263772A (en) * 2010-05-28 2011-11-30 经典时空科技(北京)有限公司 Virtual conference system based on three-dimensional technology
CN203825856U (en) * 2014-04-17 2014-09-10 国网上海市电力公司 Power distribution simulation training system
CN206639421U (en) * 2016-11-11 2017-11-14 国家电网公司 A kind of transmission line high-altitude operation simulation training system
CN106971028A (en) * 2017-03-10 2017-07-21 福州众衡时代信息科技有限公司 It is a kind of that virtual reality technology is used for the method for assembled architecture industry
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CN109658766A (en) * 2018-12-06 2019-04-19 国网辽宁省电力有限公司锦州供电公司 Immersion training on electric power collaboration method based on computer cooperative design
CN110189562A (en) * 2019-06-24 2019-08-30 广东电网有限责任公司 A kind of power equipment holography 3D tutoring system and method
CN110379240A (en) * 2019-06-24 2019-10-25 南方电网调峰调频发电有限公司 A kind of power station maintenance simulation training system based on virtual reality technology
CN110264846A (en) * 2019-07-11 2019-09-20 广东电网有限责任公司 A kind of electric network emergency skill training system based on CAVE

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