CN111177679B - Game starting method and device, cloud game platform and readable storage medium - Google Patents

Game starting method and device, cloud game platform and readable storage medium Download PDF

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CN111177679B
CN111177679B CN201911273128.4A CN201911273128A CN111177679B CN 111177679 B CN111177679 B CN 111177679B CN 201911273128 A CN201911273128 A CN 201911273128A CN 111177679 B CN111177679 B CN 111177679B
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game
target
child
cloud
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CN111177679A (en
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宋世娟
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Migu Cultural Technology Co Ltd
China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
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Migu Cultural Technology Co Ltd
China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/32User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/168Feature extraction; Face representation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/178Human faces, e.g. facial parts, sketches or expressions estimating age from face image; using age information for improving recognition

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Abstract

The embodiment of the invention relates to the technical field of games, and discloses a game starting method and device, a cloud game platform and a readable storage medium. In the present invention, the starting method of the game includes: after a player is detected to log in a cloud game platform, acquiring characteristic data of the player; wherein the characteristic data comprises at least: a point in time at which the player logs into the cloud gaming platform; determining a child player probability corresponding to the point in time; determining a target game matched with the player according to the probability of the child player; the player is allowed to start the target game, so that the identity of the player can be automatically identified, the target game matched with the identity of the player is determined, manual setting is not needed, the manual burden is reduced, and the method is more convenient.

Description

Game starting method and device, cloud game platform and readable storage medium
Technical Field
The embodiment of the invention relates to the technical field of games, in particular to a game starting method and device, a cloud game platform and a readable storage medium.
Background
At present, the online games are various and are a way for people to relax and entertain. It is always desirable for parents to be able to provide their children with safe, rich, scientific entertainment material, i.e., to select games suitable for children to play. In the related art, in order to select a game suitable for children to play, a parent first creates a parent account, and after the parent uses the parent account to log in a system, a child account can be created according to the condition of the child, and information such as a nickname, age, sex and the like of the child can be entered, and the parent can edit and modify the information. The parent can manually customize and manage the game content of one or more child accounts by logging in the parent account. After the child uses the child account to log in, the system provides the child with games played by the child according to the content customized by the parent.
However, the inventors found that at least the following problems exist in the related art: in order to select a game suitable for children, parents need to establish multiple accounts for management, and manually customize game contents, so that the burden of the parents is increased, and the game is inconvenient.
Disclosure of Invention
The invention aims to provide a game starting method, a game starting device, a cloud game platform and a readable storage medium, so that the identity of a player can be automatically identified, a target game matched with the identity of the player can be determined, manual setting is not needed, the manual burden is reduced, and the game starting method and the device are more convenient.
In order to solve the above technical problem, an embodiment of the present invention provides a method for starting a game, including the steps of: after a player is detected to log in a cloud game platform, acquiring characteristic data of the player; wherein the characteristic data comprises at least: a point in time at which the player logs into the cloud gaming platform; determining a child player probability corresponding to the point in time; determining a target game matched with the player according to the probability of the child player; allowing the player to initiate the target game.
An embodiment of the present invention provides a game starting apparatus, including: the cloud game system comprises an acquisition module, a storage module and a processing module, wherein the acquisition module is used for acquiring characteristic data of a player after the fact that the player logs in a cloud game platform is detected; wherein the characteristic data comprises at least: a point in time at which the player logs into the cloud gaming platform; a first determining module, configured to determine a probability of a child player corresponding to the time point; the second determining module is used for determining a target game matched with the player according to the probability of the child player; an enabling module for enabling the player to start the target game.
An embodiment of the present invention further provides a cloud game platform, including: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor, the instructions being executable by the at least one processor to enable the at least one processor to perform the method of initiating a game as described above.
The embodiment of the invention also provides a computer readable storage medium, which stores a computer program, and the computer program realizes the starting method of the game when being executed by a processor.
Compared with the prior art, the method and the device have the advantages that after the fact that the player logs in the cloud game platform is detected, the characteristic data of the player are obtained; the characteristic data at least includes: a point in time at which a player logs on to the cloud game platform; determining the probability of the child player corresponding to the time point; determining a target game matched with the player according to the probability of the child player; allowing the player to initiate the target game. Considering that there is usually a difference between the playing time points of the adult player and the child player, the target game matched with the player is determined according to the difference of the probability of the child player corresponding to the time points, and the simplicity of the matching process can be improved to a certain extent. The target game is automatically matched for the player, the player is allowed to start the game matched with the identity of the player, multiple accounts do not need to be established manually, the games which can be played by the players with different identities are managed through manual customization, the manual burden is reduced, and the game playing method is more convenient.
In addition, the child player probability is obtained by the following formula: pn is Cn/Xn; and Pn is the probability of the child players corresponding to the time points, Xn is the total number of the historical online players corresponding to the counted time points, and Cn is the number of the historical online child players corresponding to the counted time points. The method for calculating the probability of the child player is provided, and whether the player playing the game at the time point is the child player or not is accurately measured through counting the number of online players at the time point historically, so that the identity of the player is conveniently identified.
In addition, the feature data further includes: skin age and/or face area; the determining the target game matched with the player according to the child player probability comprises the following steps: identifying the identity of the player according to the child player probability and the skin age and/or face area; determining a target game that matches the player's identity. . By combining the probability of the child player and the skin age and/or the face area, the accuracy of identifying the identity of the player is improved, and the accuracy and pertinence of the matched target game are further improved.
Additionally, the allowing the player to initiate the goal game includes: canceling a starting entrance corresponding to the non-target game; wherein the non-target game is a game on the cloud game platform other than the target game. The method for allowing the player to start the target game is provided, the starting entrance of the target game is reserved, and the starting entrance of the non-target game is cancelled, so that the player can only start the game matched with the player identity, namely the target game, but cannot start the game not matched with the player identity, namely the non-target game, and the targeted game is recommended to the players with different identities conveniently.
Additionally, the allowing the player to initiate the goal game includes: if receiving a starting command of the player to the target game, responding to the starting command; if receiving a starting instruction of the player to the non-target game, refusing the response; wherein the non-target game is a game on the cloud game platform other than the target game. Another way of allowing the player to start the target game is provided, by responding to the starting command based on the target game and refusing to respond to the starting command based on the non-target game, the player can only start the game matched with the identity of the player, namely the target game, and can not start the game not matched with the identity of the player, namely the non-target game, and the targeted game recommendation to the players with different identities is facilitated.
In addition, after the determining the target game matched with the identity of the player, the method further comprises the following steps: and adjusting the arrangement sequence and/or the display size of the icons corresponding to the target game on the display interface of the player terminal. The arrangement sequence and/or the display size of the icons corresponding to the target game on the display interface of the player terminal are/is adjusted, so that the player can be attracted to quickly notice the icons of the target game, and the games which can be played can be known.
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One or more embodiments are illustrated by the corresponding figures in the drawings, which are not meant to be limiting.
Fig. 1 is a flowchart of a starting method of a game according to a first embodiment of the present invention;
fig. 2 is a flowchart of a starting method of a game according to a second embodiment of the present invention;
FIG. 3 is a flow diagram of an implementation of obtaining feature data for a player according to a second embodiment of the present invention;
fig. 4 is a schematic structural diagram of a cloud game platform according to a third embodiment of the present invention;
fig. 5 is a schematic diagram of a starting apparatus of a game according to a fourth embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, it will be appreciated by those of ordinary skill in the art that numerous technical details are set forth in order to provide a better understanding of the present application in various embodiments of the present invention. However, the technical solution claimed in the present application can be implemented without these technical details and various changes and modifications based on the following embodiments. The following embodiments are divided for convenience of description, and should not constitute any limitation to the specific implementation manner of the present invention, and the embodiments may be mutually incorporated and referred to without contradiction.
The first embodiment of the invention relates to a game starting method, which is applied to a cloud game platform. The games on the cloud game platform are various in types, and the games on the cloud game platform are not required to be downloaded, namely, the game playing mode is popular with children of lower age. Although many games such as intelligence-developing games and learning games can be used by children, the problem that parents are troubled is that the children can only play games of proper age due to the wide variety of games on the cloud game platform. The present embodiment provides a game starting method that makes it possible to identify whether a player using the same game account is a child player or an adult player, using the game account, thereby allowing the player to play a game matching the identity thereof. The following describes the implementation details of the game starting method of the present embodiment in detail, and the following is only provided for the convenience of understanding and is not necessary for implementing the present embodiment.
As shown in fig. 1, the flowchart of the game starting method in the present embodiment may include:
step 101: and acquiring characteristic data of the player after the fact that the player logs in the cloud game platform is detected.
Specifically, the player can log in the cloud game platform through cloud game software installed on the player terminal. The player terminal may be an electronic device such as a mobile phone or a computer used by a player during game play.
In one example, the cloud gaming software does not have a pre-registered game account number stored therein. Detecting that a player logs on the cloud game platform can be understood as: it is detected that the player has opened the cloud game software and entered a pre-registered game account. In another example, the cloud game software stores a pre-registered game account number. Detecting that a player logs on the cloud game platform can be understood as: it is detected that the player has opened the cloud gaming software.
Further, after detecting that the player logs in the cloud game platform, acquiring the characteristic data of the player is started. The characteristic data may include: the time point when the player logs in the cloud game platform is the time point when the cloud game platform detects that the player logs in, namely, the current time point can be recorded.
In one example, a player may choose whether to grant permission for a child mode when installing cloud game software on a player terminal. If the granting permission is selected, after the fact that the player logs in the cloud game platform is detected, the cloud game platform starts to acquire feature data of the player, and identification of the identity of the player is continued. For example, for a parent who wants to select a game of age for a child, the parent may select the right to grant the child mode when installing the cloud game software, and another person may select the right not to grant the child mode when installing the cloud game software.
Step 102: a child player probability corresponding to the point in time is determined.
In one example, the cloud game platform may pre-store the corresponding relationship between different time points and the probability of the child player. The correspondence may be used to characterize the amount of probability that a player playing the game at different points in time is a child player. For example, the time when the child plays the game is 5 pm to 8 pm, the probability of the child player corresponding to each time point between 5 pm and 8 pm is high. Usually, the time for playing the game by the children cannot be after 10 pm, and the probability of the children players corresponding to each time point after 10 pm is very small, even 0. After the cloud game platform acquires the time point when the player logs in the cloud game platform, the probability of the child player corresponding to the logged-in time point can be determined according to the pre-stored corresponding relation.
In another example, the cloud game platform may have pre-stored thereon correspondences between different time periods and probabilities of child players. After acquiring the time point when the player logs in the cloud game platform, the cloud game platform may determine a time period of the time point, and then determine the probability of the child player corresponding to the time period and use the probability of the child player as the probability of the child player corresponding to the logged-in time point.
In one example, the child player probability may be obtained by the following equation:
Pn=Cn/Xn;
and Pn is the probability of the child players corresponding to the logged-in time points, Xn is the total number of the historical online players corresponding to the logged-in time points, and Cn is the counted number of the historical online child players corresponding to the logged-in time points. That is, the total number Xn of playing games, the number Cn of child players, the number An of adult players, i.e., the total number of players minus the number An of child players, is found by statistical calculation at a certain time point n in history.
In one example, the time point of login may be a time point of day. For example, if the logged-in time point is 5 pm, the counted total number of historical online players corresponding to the time point can be understood as: the average of the total number of online players at 5 pm per day in the past month was counted. Similarly, the counted historical online child player number corresponding to the time point can be understood as: the average of the number of online children players at 5 pm each day in the past month was counted. In this example, the number of players in the past month is counted as an average value, and the number of players in the past month is not limited to this.
In another example, the time point of login may be a time point of the week. For example, the time point of login is 5 pm on monday, and the total number of historical online players corresponding to the time point is counted, which can be understood as: the average of the total number of online players counted over the past three months at 5 pm on each monday. Similarly, the counted historical online child player number corresponding to the time point can be understood as: the average of the number of online children players per monday afternoon 5 pm counted over the past three months. In this example, the number of players in the past three months is counted as an average value, and the present invention is not limited to this.
In both of the above examples, the number of players at a past time point is counted, and in a specific implementation, the number of players at a past time period may be counted to obtain the probability of child players corresponding to the past time period. For example, the average value of the total number of online players and the average value of the total number of online child players in the time period of 5 pm to 6 pm every day in the past month are counted, so that the probability of the child players corresponding to the time period of 5 pm to 6 pm is obtained.
Step 103: and determining a target game matched with the player according to the probability of the child player.
Specifically, first, the identity of the player may be identified based on the determined probability of the child player. For example, whether the determined probability of the child player is greater than a preset probability is determined, if so, the identified identity of the player is the child player, otherwise, the identified player is the adult player. The preset probability may be set according to actual needs, and this embodiment is not particularly limited thereto.
A target game may then be determined that matches the player's identity. Games of the cloud game platform can be divided into two categories in advance, namely children games suitable for children to play and adult games suitable for adults to play. And if the identity of the player is a child player, determining that the target game matched with the identity of the player is a child game, and if the identity of the player is an adult player, determining that the target game matched with the identity of the player is an adult game.
In one example, the cloud gaming platform may also receive game type information and then determine a target game that matches the player's identity based on the game type information; wherein the game type information can be sent to the cloud game platform by the player terminal. For example, the types of games on the cloud game platform may be classified into leisure intelligence development, flying shooting, running cool racing, answering and passing through a customs and the like, and a player may select a game type to be played according to actual requirements and send game type information to the cloud game platform through a player terminal, so that the cloud game platform may determine a target game matched with the identity of the player according to the game type information. At the moment, the determined target game can be matched with the identity of the player, meanwhile, the actual requirements of the player can be met, and the use experience of the player is improved.
In one example, after determining the target game matching the identity of the player, the arrangement order and/or the display size of the icons corresponding to the target game on the display interface of the player terminal may also be adjusted. Wherein, the adjustment display size may be: and amplifying the area of the icon corresponding to the target game on the display interface of the player terminal, namely amplifying and displaying the icon corresponding to the target game. In a specific implementation, the icon corresponding to the target game may be displayed in a reduced size, so as to achieve the purpose of distinguishing the icon corresponding to the non-target game. The adjustment of the arrangement order is understood as: and adjusting the arrangement positions of the target game and the non-target game on the display interface of the terminal, and controlling the display position of the icon of the target game to be relatively front relative to the display position of the icon of the non-target game. In a specific implementation, only the icon of the target game can be displayed, and the icon of the non-target game can be cancelled. The non-target game is a game on the cloud game platform except for the target game, that is, the target game is a game on the cloud game platform matched with the identity of the player, and the non-target game is a game on the cloud game platform unmatched with the identity of the player. In a specific implementation, only the display size may be adjusted, only the arrangement order may be adjusted, and the display size and the arrangement order may also be adjusted at the same time, however, this embodiment is not particularly limited to this. By adjusting the arrangement sequence and/or the display size of the icons corresponding to the target games on the display interface of the player terminal, the player can quickly notice the icons of the target games, so that the player can know which games can be played.
Step 104: allowing the player to initiate the target game.
In one example, the cloud gaming platform may reserve a start entry for the target game and cancel a start entry for the non-target game. The reservation of the starting entry corresponding to the target game can be understood as: and reserving a starting button corresponding to the target game, so that the corresponding target game can be started after the starting button is clicked. Canceling the starting entry corresponding to the non-target game can be understood as: canceling the start button corresponding to the non-target game, for example, graying out the start button corresponding to the non-target game, so that the start button cannot be used, and the player cannot start the corresponding non-target game by clicking the start button.
In another example, if the cloud gaming platform receives a player's start command for the target game, the player is allowed to start the target game in response to the start command. And if the cloud game platform receives the starting instruction of the player to the non-target game, refusing the response, namely not allowing the player to start the non-target game. In specific implementation, an icon of a target game displayed on a display screen of a player terminal can carry a preset identifier, and the preset identifier is used for reminding the player that the target game is a game which can be started, so that the player can distinguish the target game and a non-target game displayed on the screen of the terminal conveniently. The preset identifier may be set according to actual needs, and this embodiment is not specifically limited to this.
The above examples in the present embodiment are only for convenience of understanding, and do not limit the technical aspects of the present invention.
Compared with the prior art, the embodiment allows the player to start the game matched with the identity of the player by automatically identifying the identity of the player, does not need to manually establish multiple accounts, manages the games which can be played by the players with different identities by manual customization, reduces the manual burden and is more convenient. Parents do not need to manually establish accounts for one or more children and manually customize and manage games played by the children, and even if the parents and the children use the same game account numbers to play the games, whether the players playing the games are the children can be identified to a certain extent. The confusion and the trouble of parents for selecting proper entertainment contents for children are reduced, and the safe, rich and scientific entertainment games are provided for the development of intelligence and characters of the children.
A second embodiment of the present invention relates to a game starting method. This embodiment is substantially the same as the first embodiment, and mainly differs therefrom in that: in a first embodiment, the characteristic data of the player includes a time point of login. In this embodiment, the characteristic data of the player includes, in addition to the time point of registration: the age of the player's skin and/or the area of the face. The following describes the implementation details of the game starting method of the present embodiment in detail, and the following is only provided for the convenience of understanding and is not necessary for implementing the present embodiment.
As shown in fig. 2, a flowchart of a game starting method according to this embodiment may include:
step 201: and acquiring characteristic data of the player after the fact that the player logs in the cloud game platform is detected.
Specifically, the method for detecting that the player logs in the cloud game platform may refer to the related description in step 101 in the first embodiment, and in order to avoid repetition, this step is not described again. The following mainly describes the process of obtaining the feature data of the player in this step, and the specific process may refer to fig. 3, which includes:
step 301: a point in time at which a player logs into the cloud gaming platform is determined.
For example, when a player is detected to log on a cloud game platform, the time point of logging is recorded.
Step 302: video images uploaded by player terminals are received.
Specifically, when the cloud game software is installed on the player terminal, the permission for calling the camera function can be requested. After detecting that the player logs in the cloud game platform, the camera of the player terminal can be called to shoot the video image of the player, and the video image which is uploaded by the player terminal and shot by the camera is received. In a specific implementation, the cloud game platform may periodically invoke the camera to capture a video image of the player at preset time intervals. The preset time interval may be set according to actual needs, and this embodiment is not particularly limited to this.
Step 303: and screening out a target image containing a human face from the video image.
Specifically, a Multi-scale Block Local Binary Patterns (MB-LBP) feature algorithm based on Multi-scale blocks in an Open Source Computer Vision Library (OpenCV) can be adopted to read a video image uploaded by a player terminal, and meanwhile, whether the video image contains a face or not is judged, and the video image containing the face is screened out to be used as a target image.
Step 304: and carrying out identification analysis on the target image to obtain the skin age and/or the face area of the player.
In one example, the manner of determining the skin age may be: and positioning the face in the target image, and determining the area of the face. And extracting facial features of the area where the face is located, and analyzing according to the facial features to obtain the skin age of the player.
In one example, the way to determine the face area may be: and dividing the region of the face into a plurality of small regions by using an MB-LBP characteristic algorithm, and performing histogram statistics in each small region. And connecting the histograms of the small regions together for analysis to obtain a face edge vector of the face, and finally calculating the face area according to the face edge vector of the face.
In one example, after the target image is subjected to recognition analysis, the gender of the player can also be obtained.
It should be noted that, the determining of the time point when the player logs in the cloud game platform and the obtaining of the skin age and/or the face area of the player are not limited to the foregoing executing step 301, that is, the determining of the time point when the player logs in first. In a specific implementation, the precedence relationship can be flexibly set according to actual needs.
Step 202: a child player probability corresponding to the point in time is determined.
Step 203: and identifying the identity of the player according to the probability of the child player and the skin age and/or the face area.
In one example, the identity of the player may be identified based on the child player probability and skin age. For example, if the probability of the child player is greater than the preset probability and the skin age is less than the preset age, the identified identity of the player is the child player, otherwise, the identified identity of the player is the adult player.
In one example, the identity of the player may be identified based on the child player probability and the face area. For example, if the probability of the child player is greater than the preset probability and the face area is smaller than the preset area, the identified identity of the player is the child player, otherwise, the identified identity of the player is the adult player.
In one example, the identity of the player may be identified based on the child player probability, skin age, and face area. For example, if the probability of the child player is greater than the preset probability, the skin age is smaller than the preset age, and the face area is smaller than the preset area, the identified identity of the player is the child player, otherwise, the identified identity of the player is the adult player.
The preset probability, the preset age and the preset area can be set according to actual needs, and this embodiment is not particularly limited thereto.
In one example, the identified player identities may be further divided by gender. For example, after the child player is identified, it is determined whether the child player is a female child player or a male child player according to the gender of the player obtained by performing identification analysis on the target image.
Step 204: a target game is determined that matches the player's identity.
Specifically, this step is substantially the same as step 103 in the first embodiment, and the main difference is that: since the identity of the player identified in this step may also include the gender of the player. Therefore, the children game suitable for children and the adult game suitable for adults on the game of the cloud game platform can be further divided into: a female child-like game, a male child-like game, a female adult-like game, a male adult-like game. For example, if the player identity is a female child player, the determined target game matching the player identity is a female child game.
Step 205: allowing the player to initiate the target game.
It should be noted that, step 202 and step 205 are both described in detail in the first embodiment, and are not described again to avoid repetition of this embodiment.
The above examples in the present embodiment are only for convenience of understanding, and do not limit the technical aspects of the present invention.
Compared with the prior art, the method and the device have the advantages that the probability of the child player and the skin age and/or the face area are combined, so that the accuracy of the identified player identity is further improved, and players with different identities are matched with different types of games in a more targeted manner.
The steps of the above methods are divided for clarity, and the implementation may be combined into one step or split some steps, and the steps are divided into multiple steps, so long as the same logical relationship is included, which are all within the protection scope of the present patent; it is within the scope of the patent to add insignificant modifications to the algorithms or processes or to introduce insignificant design changes to the core design without changing the algorithms or processes.
A third embodiment of the present invention relates to a cloud game platform, as shown in fig. 4, including at least one processor 401; and a memory 402 communicatively coupled to the at least one processor 401; the memory 402 stores instructions executable by the at least one processor 401, and the instructions are executed by the at least one processor 401, so that the at least one processor 401 can execute the starting method of the game in the first or second embodiment.
Where the memory 402 and the processor 401 are coupled by a bus, which may include any number of interconnected buses and bridges that couple one or more of the various circuits of the processor 401 and the memory 402 together. The bus may also connect various other circuits such as peripherals, voltage regulators, power management circuits, etc., which are well known in the art, and therefore, will not be described any further herein. A bus interface provides an interface between the bus and the transceiver. The transceiver may be one element or a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The data processed by the processor 401 may be transmitted over a wireless medium via an antenna, which may receive the data and transmit the data to the processor 401.
The processor 401 is responsible for managing the bus and general processing and may provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And memory 402 may be used to store data used by processor 401 in performing operations.
A fourth embodiment of the present invention relates to a game starting apparatus, as shown in fig. 5, including: an obtaining module 501, configured to obtain feature data of a player after the player is detected to log in a cloud game platform; wherein the characteristic data comprises at least: a point in time at which the player logs into the cloud gaming platform; a first determining module 502 for determining a probability of a child player corresponding to the point in time; a second determining module 503, configured to determine a target game matched with the player according to the child player probability; an enabling module 504 for enabling the player to start the target game.
It should be understood that this embodiment is an example of the apparatus corresponding to the first or second embodiment, and may be implemented in cooperation with the first or second embodiment. The related technical details mentioned in the first or second embodiment are still valid in the present embodiment, and the technical effects that can be achieved in the first or second embodiment can also be achieved in the present embodiment. To reduce repetition, further description is omitted here. Accordingly, the related-art details mentioned in the present embodiment can also be applied to the first or second embodiment.
It should be noted that each module referred to in this embodiment is a logical module, and in practical applications, one logical unit may be one physical unit, may be a part of one physical unit, and may be implemented by a combination of multiple physical units. In addition, in order to highlight the innovative part of the present invention, a unit which is less closely related to solving the technical problem proposed by the present invention is not introduced in the present embodiment, but it does not indicate that no other unit exists in the present embodiment.
A fifth embodiment of the present invention relates to a computer-readable storage medium storing a computer program. The computer program realizes the above-described method embodiments when executed by a processor.
That is, as can be understood by those skilled in the art, all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing related hardware, where the program is stored in a storage medium and includes several instructions to enable a device (which may be a single chip, a chip, or the like) or a processor (processor) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples for carrying out the invention, and that various changes in form and details may be made therein without departing from the spirit and scope of the invention in practice.

Claims (9)

1. A method for starting a game, comprising:
after a player is detected to log in a cloud game platform, acquiring characteristic data of the player; wherein the characteristic data comprises at least: the time point, the skin age and/or the face area of the player logging in the cloud game platform;
determining a child player probability corresponding to the point in time;
identifying the identity of the player according to the child player probability and the skin age and/or face area;
determining a target game that matches the player's identity; wherein the target game is a game on the cloud game platform that matches the identity of the player;
allowing the player to initiate the target game.
2. A method of starting a game according to claim 1, wherein the child player probability is obtained by the following formula:
Pn=Cn/Xn
and Pn is the probability of the child players corresponding to the time point, Xn is the total number of the counted historical online players corresponding to the time point, and Cn is the number of the counted historical online child players corresponding to the time point.
3. The method for starting a game according to claim 1, wherein the skin age and/or face area is obtained by:
receiving a video image uploaded by a player terminal;
screening out a target image containing a human face from the video image;
and carrying out identification analysis on the target image to obtain the skin age and/or the face area of the player.
4. A method of starting a game according to claim 1, wherein said allowing the player to start the target game comprises:
canceling a starting entrance corresponding to the non-target game; wherein the non-target game is a game on the cloud game platform other than the target game.
5. A method of starting a game according to claim 1, wherein said allowing the player to start the target game comprises:
if receiving a starting command of the player to the target game, responding to the starting command;
if receiving a starting instruction of the player to the non-target game, refusing the response; wherein the non-target game is a game on the cloud game platform other than the target game.
6. A method of starting a game according to claim 1, further comprising, after said determining a target game that matches the identity of the player:
and adjusting the arrangement sequence and/or the display size of the icons corresponding to the target games on the display interface of the player terminal.
7. An apparatus for starting a game, comprising:
the cloud game system comprises an acquisition module, a storage module and a processing module, wherein the acquisition module is used for acquiring characteristic data of a player after the fact that the player logs in a cloud game platform is detected; wherein the characteristic data comprises at least: the time point, the skin age and/or the face area of the player logging in the cloud game platform;
the first determining module is used for determining the probability of the child player corresponding to the time point;
the second determining module is used for identifying the identity of the player according to the probability of the child player and the skin age and/or the face area; determining a target game that matches the player's identity; wherein the target game is a game on the cloud game platform that matches the identity of the player;
an enabling module for enabling the player to start the target game.
8. A cloud gaming platform, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform a method of initiating a game as claimed in any one of claims 1 to 6.
9. A computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor, implements a method of starting a game according to any one of claims 1 to 6.
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CN111672130A (en) * 2020-06-03 2020-09-18 西安万像电子科技有限公司 Game player identity authentication method, authentication device and cloud game system
CN111901636A (en) * 2020-07-09 2020-11-06 深圳康佳电子科技有限公司 Recommendation method for television game, smart television and storage medium
CN112245935A (en) * 2020-10-28 2021-01-22 衡阳圣堂科技有限公司 Unattended game platform charging system

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