CN111161382A - Graphical nonlinear voice interactive scenario editing method - Google Patents
Graphical nonlinear voice interactive scenario editing method Download PDFInfo
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- CN111161382A CN111161382A CN201911410578.3A CN201911410578A CN111161382A CN 111161382 A CN111161382 A CN 111161382A CN 201911410578 A CN201911410578 A CN 201911410578A CN 111161382 A CN111161382 A CN 111161382A
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Abstract
The invention discloses a graphical nonlinear voice interactive scenario editing method, and relates to the technical field of multimedia editing. The invention comprises the following steps: s1: entering a graphical editing interface; s2: selecting an editing node from the left side of the editing interface to an editing frame on the right side; s3: editing corresponding editing nodes in the system according to the preset script; s4: inputting corresponding edited text information on the corresponding node by a user; s5: the graphical editing interface directly drives a animation engine with the front end based on H5; s6: the background is connected with a voice recognition platform, and voice input of various users is preset in a drama; s7: the system automatically judges and triggers the animation according to the preset branch. The invention directly drives the front end based on the H5 inching engine through the graphical editing interface, can directly generate virtual character performance by inputting the character name, the lines and the animation number, and can see the edited animation and the interaction effect in real time without the need of the user to have programming knowledge, and the operation is convenient and rapid.
Description
Technical Field
The invention belongs to the technical field of multimedia editing, and particularly relates to a graphical nonlinear voice interactive scenario editing method.
Background
In recent years, personal computers have become popular among the public due to their increased data processing performance and reduced price. The tool becomes one of the necessary tools in schools, families and company lines. Therefore, the number of multimedia products created by computer is also increasing rapidly. In such multimedia applications, in order to increase the interest and richness of the image, technologies such as Flash and Java have been developed, and programs are written to achieve the interest and richness of the image, such as character movement and moving speed.
However, this programming method is not a friendly way for users who have not learned the programming language. Therefore, it is able to freely design interesting and rich multimedia creation for general users without learning complicated programming. Therefore, based on many years of research and practical experience, the inventor of the present invention provides a graphical nonlinear speech interaction scenario editing method through multi-party research design and special discussion, which is used as an implementation mode and basis for the above expectation.
Disclosure of Invention
The invention aims to provide a graphical nonlinear voice interactive scenario editing method, which directly drives a front-end jog-drawing engine based on H5 through a graphical editing interface, inputs character names, lines and animation numbers to directly generate virtual character performances, and sees the edited animations and interactive effects in real time, thereby solving the problems that the existing multimedia creation needs a large amount of programming knowledge and is complex and inconvenient to operate.
In order to solve the technical problems, the invention is realized by the following technical scheme:
the invention relates to a graphical nonlinear voice interactive scenario editing method, which comprises the following steps:
step S1: entering a graphical editing interface;
step S2: selecting an editing node from the left side of the editing interface to an editing frame on the right side;
step S3: editing corresponding editing nodes in the system according to the preset script;
step S4: inputting corresponding edited text information on the corresponding node by a user;
step S5: the graphical editing interface directly drives a animation engine with the front end based on H5;
step S6: the background is connected with a voice recognition platform, and voice input of various users is preset in a drama;
step S7: the system automatically judges and triggers the animation according to the preset branch.
Preferably, in step S2, the editing nodes include a speech node, a listening node, a mistaking node, a module node, and a variable node.
Preferably, in step S3, the script editing system has a tree structure; each editing node corresponds to a segment of script scenario information.
Preferably, the root editing node corresponds to the start information of the interactive scenario, and the segment scenario information corresponding to two adjacent editing nodes of the same branch has a precedence relationship.
Preferably, in step S4, the edited text information includes a serial number, a comment, a character name, a character line, a line animation number, a serial number of a next node, a prompt message, and a help message.
The invention has the following beneficial effects:
(1) the invention directly drives the front-end animation engine based on H5 through the graphical editing interface, inputs the role name, the lines and the animation number according to the corresponding editing nodes in the script editing system, directly generates the virtual role performance, realizes the edited animation and the interaction effect, does not need the user to have programming knowledge, is suitable for the crowd of course editing, scenario editing and the like, and has convenient and fast operation;
(2) the invention is connected with the voice recognition platform through the background, can preset multiple possibilities of voice input of a user, can automatically judge and trigger the animation according to the preset branch by the system, and provides convenience for the user to edit the interactive script.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 is a diagram of a graphical nonlinear speech interactive scenario editing method according to the present invention;
FIG. 2 is a schematic diagram of a graphical editing interface for starting node editing;
FIG. 3 is a first node edit diagram of a graphical edit interface;
FIG. 4 is a second node edit diagram of the graphical edit interface;
fig. 5 is a schematic diagram of the editing completion of the graphical editing interface.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-5, the present invention is a graphical nonlinear speech interactive scenario editing method, including the following steps:
step S1: entering a graphical editing interface;
step S2: selecting an editing node from the left side of the editing interface to an editing frame on the right side;
step S3: editing corresponding editing nodes in the system according to the preset script;
step S4: inputting corresponding edited text information on the corresponding node by a user;
step S5: the graphical editing interface directly drives a animation engine with the front end based on H5;
step S6: the background is connected with a voice recognition platform, and voice input of various users is preset in a drama;
step S7: the system automatically judges and triggers the animation according to the preset branch.
In step S2, the editing nodes include a speech node, a monitoring node, a mistaking node, a module node, and a variable node; the graphical editing interface is displayed in the computer device, and provides an operation picture with affinity and convenience, so that an editor can select an editing node in the graphical editing interface.
In step S3, the scenario editing system has a tree structure; each editing node corresponds to a section of script plot information, different branches correspond to different plot development directions respectively, in order to guarantee the completeness of a story, a finishing node is connected to the tail end of each branch, and a corresponding finishing plot is added in the finishing node, so that the engine can guarantee that the plot of each branch is complete and is a complete story.
The root editing node corresponds to the initial information of the interactive script, and the sectional script information corresponding to two adjacent editing nodes of the same branch has a precedence relationship, so that the script development continuity of the whole interactive script is guaranteed, and the completeness of each branch is guaranteed.
In step S4, the edited text information includes a serial number, a comment, a character name, a character line, a line animation number, a serial number of a next node, a prompt message, and help message.
It should be noted that, in the above system embodiment, each included unit is only divided according to functional logic, but is not limited to the above division as long as the corresponding function can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
In addition, it is understood by those skilled in the art that all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing associated hardware, and the corresponding program may be stored in a computer-readable storage medium.
The preferred embodiments of the invention disclosed above are intended to be illustrative only. The preferred embodiments are not intended to be exhaustive or to limit the invention to the precise embodiments disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, to thereby enable others skilled in the art to best utilize the invention. The invention is limited only by the claims and their full scope and equivalents.
Claims (5)
1. A graphical nonlinear voice interactive scenario editing method is characterized by comprising the following steps:
step S1: entering a graphical editing interface;
step S2: selecting an editing node from the left side of the editing interface to an editing frame on the right side;
step S3: editing corresponding editing nodes in the system according to the preset script;
step S4: inputting corresponding edited text information on the corresponding node by a user;
step S5: the graphical editing interface directly drives a animation engine with the front end based on H5;
step S6: the background is connected with a voice recognition platform, and voice input of various users is preset in a drama;
step S7: the system automatically judges and triggers the animation according to the preset branch.
2. The method for editing a graphical nonlinear speech interactive scenario as claimed in claim 1, wherein in step S2, the editing nodes include a speech line node, a listening node, a mistaking node, a module node and a variable node.
3. The method as claimed in claim 1, wherein in step S3, the scenario editing system is a tree structure; each editing node corresponds to a segment of script scenario information.
4. The method as claimed in any one of claims 1 to 3, wherein each editing node of the tree structure in the preset interactive scenario editing system is built, wherein a root editing node corresponds to the start information of the interactive scenario, and the segment scenario information corresponding to each of two adjacent editing nodes of the same branch has a precedence relationship.
5. The method as claimed in claim 1, wherein in step S4, the edited text information includes serial number, comment, character name, character line, line animation number, next node serial number, prompt information and help information.
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN108829654A (en) * | 2018-05-30 | 2018-11-16 | 互影科技(北京)有限公司 | A kind of interaction script editor's method and apparatus |
CN110227267A (en) * | 2019-06-28 | 2019-09-13 | 百度在线网络技术(北京)有限公司 | Voice games of skill edit methods, device, equipment and readable storage medium storing program for executing |
CN110570866A (en) * | 2019-09-11 | 2019-12-13 | 百度在线网络技术(北京)有限公司 | Voice skill creating method, device, electronic equipment and medium |
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Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108829654A (en) * | 2018-05-30 | 2018-11-16 | 互影科技(北京)有限公司 | A kind of interaction script editor's method and apparatus |
CN110227267A (en) * | 2019-06-28 | 2019-09-13 | 百度在线网络技术(北京)有限公司 | Voice games of skill edit methods, device, equipment and readable storage medium storing program for executing |
CN110570866A (en) * | 2019-09-11 | 2019-12-13 | 百度在线网络技术(北京)有限公司 | Voice skill creating method, device, electronic equipment and medium |
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