CN111147665A - Mobile phone game chat window display method and device and mobile terminal - Google Patents

Mobile phone game chat window display method and device and mobile terminal Download PDF

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Publication number
CN111147665A
CN111147665A CN201911312300.2A CN201911312300A CN111147665A CN 111147665 A CN111147665 A CN 111147665A CN 201911312300 A CN201911312300 A CN 201911312300A CN 111147665 A CN111147665 A CN 111147665A
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CN
China
Prior art keywords
chat window
state
inputtable
game
content
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911312300.2A
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Chinese (zh)
Inventor
王麒俨
王恺
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing ELEX Technology Co Ltd filed Critical Beijing ELEX Technology Co Ltd
Priority to CN201911312300.2A priority Critical patent/CN111147665A/en
Publication of CN111147665A publication Critical patent/CN111147665A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/7243User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Abstract

The invention relates to the technical field of mobile phone games, in particular to a mobile phone game chat window method, a mobile phone game chat window device and a mobile terminal. The method comprises the following steps: receiving a first operation generated at a first time for a first location; when a second operation aiming at the chat window in the minimized state is received at a second moment, displaying the chat window in the state of inputtable content at the first position, wherein the time difference between the second moment and the first moment is less than a preset time length.

Description

Mobile phone game chat window display method and device and mobile terminal
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a method and a device for displaying a chat window of a mobile phone game and a mobile terminal.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone game are more and more powerful, which is comparable to the web game of the computer game.
The user may need to communicate with others while playing the game. The user can communicate with other people through a text chat mode. In the prior art, for the text mode, an input box and a soft keyboard can be displayed on a game screen, and a user can input text chat contents through the input box and the soft keyboard.
However, the input frame and the soft keyboard displayed on the game screen can block the game screen, and if the blocked screen is a key area, the user's understanding of the game progress can be affected, which may possibly result in game failure.
Disclosure of Invention
The invention aims to provide a method and a device for displaying a chat window of a mobile game and a mobile terminal.
The invention provides a method for displaying a chat window of a mobile game, which is applied to a mobile terminal and comprises the following steps:
receiving a first operation generated at a first time for a first location;
when a second operation aiming at the chat window in the minimized state is received at a second moment, displaying the chat window in the state of inputtable content at the first position, wherein the time difference between the second moment and the first moment is less than a preset time length.
In one possible implementation, the first operation is a sliding operation.
In one possible implementation, displaying the chat window in an inputtable content state at the first location comprises: and determining the size of the chat window in a content inputtable state according to the sliding distance of the sliding operation.
In one possible implementation manner, the determining, according to the sliding distance of the sliding operation, the size of the chat window in the inputtable content state includes: setting the chat window in an inputtable content state to be a rectangle, wherein a diagonal length of the rectangle is equal to the sliding distance.
In one possible implementation manner, the determining, according to the sliding distance of the sliding operation, the size of the chat window in the inputtable content state includes: and setting the chat window in the state in which the content can be input into a square, wherein the side length of the square is equal to the sliding distance.
In one possible implementation, the first operation is a double-click operation.
In one possible implementation, the method further includes: minimizing the chat window when a minimization operation for the chat window in an inputtable content state is received.
In one possible implementation, the minimizing the chat window includes:
and displaying the chat window in the minimized state at the first position or the preset position.
In a second aspect, a device for displaying a chat window in a mobile game is provided, where the device is disposed in a mobile terminal, and the device includes:
a receiving unit configured to receive a first operation for a first location generated at a first time;
the display unit is used for displaying the chat window in the state of inputting contents at the first position when a second operation aiming at the chat window in the minimized state is received at a second moment, wherein the time difference between the second moment and the first moment is less than the preset time length.
In a third aspect of the present invention, a mobile terminal is provided, which includes a processor, a memory, and a transceiver; wherein the memory has stored therein executable code, which when executed by the processor, implements the method of the first aspect.
The invention has the following advantages: during the game playing process, if the user needs to communicate with other users, the display position of the chat frame can be appointed through related operations, so that the mobile terminal can display the chat frame at the appointed position of the user, the blocking of a key area can be avoided, and the influence of the display of the chat window on the user to obtain the game picture information in time is reduced.
Drawings
Fig. 1 is an application architecture diagram of a chat window display method for a mobile game according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for displaying a chat window in a mobile game according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a mobile game chat window display device according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a mobile game chat window display method provided by the embodiment of the present invention includes a plurality of mobile terminals and a mobile game server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the mobile game server are connected through a network. The mobile game client installed on the mobile terminal can perform information interaction with the mobile game server to acquire the picture data of the mobile game. And the mobile phone game client draws a rendered picture image according to the picture data by utilizing the computing resources provided by the mobile phone, so that the screen of the mobile terminal can be refreshed and displayed.
In the game process, if the user needs to communicate with other people, in order to avoid the displayed chat window from blocking the key area of the game picture, the user can click (for example, double click) the first position in the non-key area of the game picture, and then click the chat window in the minimized state. The mobile terminal displays the chat window at the first location in response to the operation of the chat window for the minimized status.
In the embodiment of the invention, the key area of the game picture is an area which intensively reflects the current game progress state. Taking a battle game as an example, the key area is a battle occurrence area. Taking a chess game as an example, the key area is a card-playing area. Etc., which are not listed here. The non-key area is an area other than the key area in the entire game screen. The non-key area is blocked, so that the user can not or less influence the game progress state.
Next, a detailed description is given of a chat window display method for a mobile game according to an embodiment of the present invention.
Example 1
In this embodiment, a method for displaying a chat window of a mobile game provided by the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a mobile terminal. As shown in fig. 2, the method includes the following steps.
Step 200, a first operation generated at a first time for a first location is received.
The user may generate a first operation for a first position on the game screen, where the first operation may be a mouse click operation or a touch operation (e.g., click, double click, press, etc.) by a finger or a stylus. When the mobile terminal receives the first operation, the position (namely the first position) aimed at by the first operation and the generation time (namely the first time) of the first operation are recorded.
In one illustrative example, the first operation is a double-click operation to avoid a touch operation.
In one embodiment, it is assumed that the user is playing the royal glory game, and when the user wants to open the chat window, the user may first select a first position, which is a position of the chat window, on the royal glory game screen. The user may perform a first operation at a first location. The operating system of the mobile terminal may record a location where the first operation occurs (i.e., coordinates of the first location on the display screen) and a time at which the first operation occurs, and generate a first operation event including the location and the time of the first operation. The operating system of the mobile terminal may communicate the first operational event to the game client "Rong Yao of King". The game client records the first operational event.
Step 202, when a second operation for the chat window in the minimized state is received at a second time, displaying the chat window in the state of inputtable content at the first position, wherein the time difference between the second time and the first time is less than a preset time length.
Taking the mobile game as "royal glory", for example, the mobile terminal may receive a second operation for the chat window in a minimized state, specifically. When the user performs a second operation with respect to the chat window in the minimized state, the operating system of the mobile terminal receives the second operation and generates a second operation event including a position (coordinates on the screen) and a time at which the second operation occurs. The operating system of the mobile terminal transmits the second operation event to the royal glory client. And the game application judges that the user wants to display the chat window according to the second operation event. The operation time in the second operation event and the operation time in the first operation event can be compared, and if the time difference between the operation time in the first operation time and the operation time in the second operation time is less than the preset time length, the chat window is displayed at the operation position in the first operation event.
The preset time duration can be a preset time length such as 0.5 second, 0.8 second or 1 second. And if the time difference between the second moment and the first moment is less than the preset time length, the user is indicated to perform a second operation on the chat window in the minimized state after performing the first operation on the first position. In this case, a chat window in a state in which contents can be input is displayed at the first position. It is easy to understand that the chat window in the state of inputting content needs to occupy a larger display position and be displayed at the position designated by the user, so that the influence of displaying the chat window on timely acquiring the game picture information can be reduced.
In one illustrative example, the first operation is a sliding operation. The first position may be a start point of the slide operation, an end point of the slide operation, or a midpoint of the slide operation. In this example, the chat window may be displayed centered on the first location, i.e., the center of the displayed chat window is the first location.
In one example of this example, displaying the chat window in an inputtable content state at the first location comprises: and determining the size of the chat window in a content inputtable state according to the sliding distance of the sliding operation. In this example, the user may determine the size of the chat window through a sliding operation, improving the user operation experience.
In a specific example of this example, the determining, according to the sliding distance of the sliding operation, the size of the chat window in the inputtable content state includes: setting the chat window in an inputtable content state to be a rectangle, wherein a diagonal length of the rectangle is equal to the sliding distance. In this example, the chat window may be rectangular (e.g., may be rectangular with a 4:3 ratio of length to width). The user can determine the diagonal line of the chat window through a sliding operation so as to determine the size of the chat window.
In a specific example of this example, the determining, according to the sliding distance of the sliding operation, the size of the chat window in the inputtable content state includes: setting the chat window in a state in which contents can be input to be a square having a side length equal to the sliding distance. In this example, the chat window may be square. The user can determine the side length of the chat window through sliding operation, so that the size of the chat window can be determined.
In one illustrative example, the method further comprises: minimizing the chat window when a minimization operation for the chat window in an inputtable content state is received.
In this example, when the original non-key zone becomes the key zone as the game progresses, the user may click on the minimize icon of the chat window, minimizing the chat window.
In one example of this example, said minimizing said chat window comprises: and displaying the chat window in the minimized state at the first position or the preset position.
Minimizing the chat window may minimize the chat window. The minimized-state chat window can be displayed in an icon form to minimize the occlusion of the game picture. The chat window in the minimized state may be displayed at a preset position, such as the lower left corner, or the lower right corner, or the upper left corner, or the upper right corner of the display screen, and so on. A chat window in a minimized state may also be displayed at the first location.
The method provided by the embodiment has the following advantages: during the game playing process, if the user needs to communicate with other users, the display position of the chat frame can be appointed through related operations, so that the mobile terminal can display the chat frame at the appointed position of the user, the blocking of a key area can be avoided, and the influence of the display of the chat window on the user to obtain the game picture information in time is reduced.
Example 2
The embodiment provides a mobile game chat window display device. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a receiving unit 310, configured to receive a first operation generated at a first time for a first location;
the display unit 320 is configured to display the chat window in the state in which content can be input at the first position when a second operation for the chat window in the minimized state is received at a second time, where a time difference between the second time and the first time is less than a preset time length.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device provided by the embodiment has the following advantages: during the game playing process, if the user needs to communicate with other users, the display position of the chat frame can be appointed through related operations, so that the mobile terminal can display the chat frame at the appointed position of the user, the blocking of a key area can be avoided, and the influence of the display of the chat window on the user to obtain the game picture information in time is reduced.
Example 3
The present embodiment provides a mobile terminal, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein the content of the first and second substances,
the memory 42 stores executable code, and the processor 41 implements the method of embodiment 1 when executing the executable code.
The mobile terminal provided by the embodiment has the following advantages: during the game playing process, if the user needs to communicate with other users, the display position of the chat frame can be appointed through related operations, so that the mobile terminal can display the chat frame at the appointed position of the user, the blocking of a key area can be avoided, and the influence of the display of the chat window on the user to obtain the game picture information in time is reduced.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.

Claims (10)

1. A mobile game chat window method is applied to a mobile terminal, and comprises the following steps:
receiving a first operation generated at a first time for a first location;
when a second operation aiming at the chat window in the minimized state is received at a second moment, displaying the chat window in the state of inputtable content at the first position, wherein the time difference between the second moment and the first moment is less than a preset time length.
2. The method of claim 1, wherein the first operation is a sliding operation.
3. The method of claim 2, wherein displaying the chat window in an inputtable content state at the first location comprises:
and determining the size of the chat window in a content inputtable state according to the sliding distance of the sliding operation.
4. The method of claim 3, wherein the determining the size of the chat window in the inputtable content state according to the sliding distance of the sliding operation comprises:
setting the chat window in an inputtable content state to be a rectangle, wherein a diagonal length of the rectangle is equal to the sliding distance.
5. The method of claim 3, wherein the determining the size of the chat window in the inputtable content state according to the sliding distance of the sliding operation comprises:
setting the chat window in a state in which contents can be input to be a square having a side length equal to the sliding distance.
6. The method of claim 1, wherein the first operation is a double-click operation.
7. The method of claim 1, further comprising: minimizing the chat window when a minimization operation for the chat window in an inputtable content state is received.
8. The method of claim 1, wherein minimizing the chat window comprises:
and displaying the chat window in the minimized state at the first position or the preset position.
9. A mobile game chat window display device is characterized in that the device is arranged on a mobile terminal, and the device comprises:
a receiving unit configured to receive a first operation for a first location generated at a first time;
the display unit is used for displaying the chat window in the state of inputting contents at the first position when a second operation aiming at the chat window in the minimized state is received at a second moment, wherein the time difference between the second moment and the first moment is less than the preset time length.
10. A mobile terminal comprising a processor, a memory, and a transceiver; wherein the content of the first and second substances,
the memory has stored therein executable code that when executed by the processor implements the method of any of claims 1-8.
CN201911312300.2A 2019-12-18 2019-12-18 Mobile phone game chat window display method and device and mobile terminal Pending CN111147665A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911312300.2A CN111147665A (en) 2019-12-18 2019-12-18 Mobile phone game chat window display method and device and mobile terminal

Publications (1)

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CN111147665A true CN111147665A (en) 2020-05-12

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8196055B2 (en) * 2006-01-30 2012-06-05 Microsoft Corporation Controlling application windows in an operating system
CN108536366A (en) * 2018-03-28 2018-09-14 维沃移动通信有限公司 A kind of application window method of adjustment and terminal
CN110362373A (en) * 2019-06-29 2019-10-22 华为技术有限公司 A kind of method and relevant device controlling screen wicket

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8196055B2 (en) * 2006-01-30 2012-06-05 Microsoft Corporation Controlling application windows in an operating system
CN108536366A (en) * 2018-03-28 2018-09-14 维沃移动通信有限公司 A kind of application window method of adjustment and terminal
CN110362373A (en) * 2019-06-29 2019-10-22 华为技术有限公司 A kind of method and relevant device controlling screen wicket

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Application publication date: 20200512

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