CN111135584A - Object processing method and device - Google Patents

Object processing method and device Download PDF

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Publication number
CN111135584A
CN111135584A CN201911348938.1A CN201911348938A CN111135584A CN 111135584 A CN111135584 A CN 111135584A CN 201911348938 A CN201911348938 A CN 201911348938A CN 111135584 A CN111135584 A CN 111135584A
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China
Prior art keywords
information
user account
virtual
game
user
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CN201911348938.1A
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Chinese (zh)
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CN111135584B (en
Inventor
余国辉
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201911348938.1A priority Critical patent/CN111135584B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02WCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO WASTEWATER TREATMENT OR WASTE MANAGEMENT
    • Y02W90/00Enabling technologies or technologies with a potential or indirect contribution to greenhouse gas [GHG] emissions mitigation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application provides an object processing method and device, wherein the method comprises the following steps: receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform. And determining a first object in the virtual object corresponding to the second user account of the appointed game according to the target object information. And responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform. When the server receives first information sent by a preset platform, the first object is actively determined in a virtual object corresponding to a second user, and the first object is transferred to a first user account, so that the second user account can timely and quickly acquire current request information aiming at the first object, and the efficiency of the first user for acquiring the request object is improved.

Description

Object processing method and device
Technical Field
The embodiment of the application relates to the field of computers, in particular to an object processing method and device.
Background
Games have become a very important entertainment mode in daily life, and users usually try to acquire target objects required by the users in order to improve the playability of the games.
Currently, when a first user attempts to acquire a requested object, object information of the requested object is usually published to a preset platform, so that a second player who owns the current requested object can acquire the requested information when browsing the preset platform, thereby contacting the first user.
However, the second user needs to actively browse the preset platform, which may cause that the second user cannot timely and effectively acquire the request information, thereby causing that the efficiency of the first user in acquiring the request object is low.
Disclosure of Invention
The embodiment of the application provides an object processing method and device, and aims to overcome the defect. The first user has low efficiency in obtaining the request object.
In a first aspect, an embodiment of the present application provides an object processing method, including:
receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform;
determining a first object in a virtual object corresponding to a second user account of the appointed game according to the target object information;
responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform.
In one possible design, the determining, according to the target object information, a first object in a virtual object corresponding to a second user account of a specified game includes:
determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state;
and determining the first object in the object set according to the target object information and the object information of the virtual object in the object set.
In one possible design, determining the first object in the set of objects based on the target object information and object information of virtual objects in the set of objects includes:
matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information;
determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information;
wherein the object information of the first object is the same as the target object information.
In one possible design, the method further includes:
and displaying the processing label of the first object in the game client corresponding to the second user account.
In one possible design, after displaying the processing tag of the first object in the game client corresponding to the second user account, the method further includes:
receiving second information sent by the game client, wherein the second information comprises an object transfer request and account information of the second user account;
the object transfer request is a request generated by the game client in response to the operation on the processing tag, and is used for instructing the second user account to transfer the first object to the first user account.
In one possible design, the transferring the first object to the first user account of the preset platform in response to the object transfer request of the second user account for the first object includes:
in response to an object transfer request of the second user account for the first object, recycling the first object to a server of a specified game;
transferring the first object to an account of the first user account in the designated game.
In one possible design, after the transferring the first object to the first user account of the preset platform, the method further includes:
and deleting the processing label of the first object in the game client corresponding to the second user account.
In one possible design, the first information further includes user information and exchange information of the first user account;
the tag information of the processing tag comprises user information and exchange information of the first user.
In one possible design, the preset platform is a game item trading platform.
In a second aspect, an embodiment of the present application provides an object processing apparatus, including:
the system comprises a receiving module, a processing module and a display module, wherein the receiving module is used for receiving first information sent by a preset platform, and the first information comprises target object information of an object requested by a first user account of the preset platform;
the determining module is used for determining a first object in a virtual object corresponding to a second user account of the appointed game according to the target object information;
and the transferring module is used for responding to an object transferring request of the second user account for the first object and transferring the first object to the first user account of the preset platform.
In one possible design, the determining module is specifically configured to:
determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state;
and determining the first object in the object set according to the target object information and the object information of the virtual object in the object set.
In one possible design, the determining module is specifically configured to:
matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information;
determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information;
wherein the object information of the first object is the same as the target object information.
In one possible design, further comprising: a display module;
the display module is configured to display the processing tag of the first object in the game client corresponding to the second user account.
In one possible design, the receiving module is further configured to:
after the processing label of the first object is displayed in the game client corresponding to the second user account, receiving second information sent by the game client, wherein the second information comprises an object transfer request and account information of the second user account;
the object transfer request is a request generated by the game client in response to the operation on the processing tag, and is used for instructing the second user account to transfer the first object to the first user account.
In one possible design, the transfer module is specifically configured to:
in response to an object transfer request of the second user account for the first object, recycling the first object to a server of a specified game;
transferring the first object to an account of the first user account in the designated game.
In one possible design, the display module is further configured to:
and after the first object is transferred to the first user account of the preset platform, deleting the processing tag of the first object in the game client corresponding to the second user account.
In one possible design, the first information further includes user information and exchange information of the first user account;
the tag information of the processing tag comprises user information and exchange information of the first user.
In one possible design, the preset platform is a game item trading platform.
In a third aspect, an embodiment of the present application provides an object processing apparatus, including:
a memory for storing a program;
a processor for executing the program stored by the memory, the processor being adapted to perform the method as described above in the first aspect and any one of the various possible designs of the first aspect when the program is executed.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, comprising instructions which, when executed on a computer, cause the computer to perform the method as described above in the first aspect and any one of the various possible designs of the first aspect.
The embodiment of the application provides an object processing method and device, wherein the method comprises the following steps: receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform. And determining a first object in the virtual object corresponding to the second user account of the appointed game according to the target object information. And responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform. When the server receives first information sent by a preset platform, the first object is actively determined in a virtual object corresponding to a second user account, an object transfer request of the second user account is responded, and the first object is transferred to the first user account, so that the second user account can timely and quickly acquire current request information for the first object, the first object requested by the first user account can be timely transferred to the first user account, and the efficiency of the first user account for acquiring the request object is improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
Fig. 1 is a system diagram of an object processing method according to an embodiment of the present application;
fig. 2 is a first flowchart of an object processing method according to an embodiment of the present application;
fig. 3 is a second flowchart of an object processing method according to an embodiment of the present application;
fig. 4 is a schematic diagram of a preset editing panel according to an embodiment of the present application;
FIG. 5 is a schematic diagram of configuration information provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of configuring a first object according to an embodiment of the present application;
fig. 7 is a first schematic structural diagram of an object processing apparatus according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an object processing apparatus according to an embodiment of the present application;
fig. 9 is a schematic hardware structure diagram of an object processing apparatus according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Fig. 1 is a schematic system diagram of an object processing method provided in an embodiment of the present application, and as shown in fig. 1, the system includes:
a preset platform 101, a server 102 and a terminal device 103.
In this embodiment, the preset platform 101 may be understood as a platform for issuing and trading information of an object, and in a possible implementation manner, the preset platform is a game item trading platform.
The embodiment does not particularly limit the specific implementation manner of the provisioning platform 101, as long as the provisioning platform 101 can send the received object information to the server 102.
And the server 102 can receive the object information sent by the preset platform 101, and perform object matching according to the received object information, so as to configure the matched available object to the user.
In this embodiment, a terminal device 103 is also provided, and a user can access the preset platform 101 through the terminal device 103 to transmit object information of an object requested by the user to the preset platform 101, where the terminal device may be, for example, a computer device, a tablet computer, or a mobile phone (or referred to as a "cellular" phone), and the terminal device may also be a portable, pocket, handheld, or computer-embedded mobile device or apparatus, and is not limited herein.
In this embodiment, interaction may be performed between the terminal device 103 and the preset platform 101, and between the game server 102 and the preset platform 101, where the interaction manner may be, for example, a Wireless network, and the Wireless network may be a 2G network, a 3G network, a 4G network, or a 5G network, a Wireless Fidelity (WIFI) network, and the like.
Meanwhile, in this embodiment, the terminal device 103 and the game server 102 may also perform information interaction, and the interaction manner may be through a wired network, in addition to the wireless network described above, where the wired network may include, for example, a coaxial cable, a twisted pair, an optical fiber, and the like.
In order to solve the problem that the efficiency of acquiring a request object from a first user account is low because a second user needs to actively browse a preset platform in the prior art, the present application provides an object processing method and device, and the following describes the technical scheme shown in the present application in detail through specific embodiments. It should be noted that the following embodiments may be combined with each other, and the description of the same or similar contents in different embodiments is not repeated.
First, referring to fig. 2, fig. 2 is a first flowchart of an object processing method provided in an embodiment of the present application, where an execution subject in the embodiment of fig. 2 is a server, and as shown in fig. 2, the method includes:
s201, receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform.
Specifically, the preset platform sends received first information sent by a first user account to the server, where the first information includes target object information of an object requested by the first user account, and the first user account is an account registered in the preset platform.
In a possible implementation manner, assuming that the object requested by the first user account is equipment a, the target object information may be equipment information, and may include one or more of equipment name, equipment level, attack power of the equipment, attack value of the equipment, brute force value of the equipment, and equipment-related information, for example, where a specific implementation manner of the target object information may be selected according to actual needs.
In another possible implementation manner, assuming that the object requested by the first user account is the virtual game character B, the target object information may be a game character name, a game character identifier, a game character level, and the like, and the target object information is not limited in this embodiment.
In more possible implementation manners, the object requested by the first user account may also be a game character skin, a game account number, a game gift package, and the like, and the implementation manner of the object requested by the first user account is not particularly limited in this embodiment, and all objects that can be obtained by the user account in the game may be used as the object requested by the first user account in this embodiment.
Meanwhile, it can be understood that, when the first user account requests to acquire a certain object, the first user account needs to correspondingly provide certain exchange information, where the exchange information may be, for example, virtual currency, such as gold coins, diamonds, and tickets in a game, or may also be real currency, such as funds in a bank card, funds in a third-party payment platform, and the like.
On the basis of the above-described exchange information, the first information in this embodiment may further include exchange information, where the exchange information is used to indicate that the first user account can give the exchange information for the object requested by the first user account, for example, the first user account currently wants to give 50 diamonds to request equipment a, and the target object information may include 50 diamonds, and the exchange information may be understood as information used to exchange the first object.
The first information may further include user account information of the first user account, for example, a nickname of the user account, so that the identity of the first user account may be determined quickly according to the user account information.
S202, according to the target object information, a first object is determined in the virtual object corresponding to the second user account of the appointed game.
Specifically, in order to avoid the problem in the prior art that the efficiency of acquiring an object from a first user account is low because only a second user account can be actively browsed, the server in this embodiment actively determines a first object in a virtual object corresponding to the second user account of a specified game according to the received target object information.
It can be understood that the second user account in this embodiment may be any user account other than the first user account, and the specific content of the virtual object corresponding to the second user account depends on the content of the object requested by the first user account, and assuming that the object requested by the first user account is equipment, the virtual object of the second user account is equipment; assuming that the object requested by the first user account is a virtual game character, the virtual object of the second user account is a virtual game character.
In this embodiment, the second user account is a user account of the designated game, because the object requested by the first user account can be acquired only in the designated game, the search efficiency can be effectively improved by setting the second user account as the user account of the designated game.
It can be understood that, in this embodiment, the first user account requests the object a, matching is performed according to the target object information of the object a at this time, and it is only necessary to match the same object a at this time, and it is ensured that the matched virtual object is requested by the first user account at this time, specifically, the server performs matching in the virtual object corresponding to the second user account according to the target object information.
In a possible implementation manner, an object with the same object information as the target object may be determined as the first object in the virtual object corresponding to the second user account.
S203, responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform.
In this embodiment, the server determines the first object, and at this time, the first object also needs to be transferred to the first user account, because the first object still belongs to the second user account when the first object is acquired, it is necessary for the second user account to operate to be able to transfer the first object to the first user account.
In a possible implementation manner, the second user account may generate an object transfer request by, for example, clicking a preset control, where the object transfer request is used to instruct to transfer the first object to the first user account; or, the second user account may also generate the object transfer request by calling a preset channel, and the implementation manner of the object transfer request is not particularly limited in this embodiment.
In a possible implementation manner, when the first object is transferred, the first object can be sent to the first user account through a mailbox in the game client, and when the first user account confirms the receiving according to the mailbox information, the first object is transferred to the first user account; alternatively, the first object may also be directly added to the account information of the first user account to implement transfer of the first object to the first user account, which is not limited in this embodiment.
The object processing method provided by the embodiment of the application comprises the following steps: receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform. And determining a first object in the virtual object corresponding to the second user account of the appointed game according to the target object information. And responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform. When the server receives first information sent by a preset platform, the first object is actively determined in a virtual object corresponding to a second user account, an object transfer request of the second user account is responded, and the first object is transferred to the first user account, so that the second user account can timely and quickly acquire current request information for the first object, the first object requested by the first user account can be timely transferred to the first user account, and the efficiency of the first user account for acquiring the request object is improved.
Based on the foregoing embodiments, the following describes in further detail an object processing method provided in the embodiment of the present application with reference to fig. 3 to 6, where fig. 3 is a second flowchart of the object processing method provided in the embodiment of the present application, fig. 4 is a schematic diagram of a preset editing panel provided in the embodiment of the present application, fig. 5 is a schematic diagram of configuration information provided in the embodiment of the present application, and fig. 6 is a schematic diagram of configuring a first object provided in the embodiment of the present application.
As shown in fig. 3, the method includes:
s301, receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform.
The implementation manner of S301 is similar to that of S201, and is not described herein again.
When the preset platform receives the first information input by the first user account, in a possible implementation manner, the preset platform may be a game item transaction platform, and in order to facilitate understanding, in the following embodiments, the preset platform may be understood as the game item transaction platform.
The preset platform may display a preset editing panel, and the user account in the preset platform may input the first information through the preset editing panel, and for example, the object requested by the first user account is equipment, the preset editing panel of the preset platform is described below with reference to fig. 4.
As shown in fig. 4, a preset edit panel 401 of the equipment is shown in fig. 4, wherein a horizontal line 402 is an editable portion of the user account, and the first user account can input the target object information of the requested equipment at the portion indicated by the horizontal line, it is understood that fig. 4 only indicates one horizontal line 402 by way of example, and actually any horizontal line is editable, and when the user account inputs the equipment name, the equipment identifier corresponding to the equipment name can be automatically matched and displayed in 403.
And "purchase price" in fig. 4 is actually the exchange information described in the above embodiment, in a possible implementation manner, the user account may only input a numerical value at an input position corresponding to the purchase price, and the corresponding price unit is the default; alternatively, the user account may input the value and the price unit at the same time, which is not limited in this embodiment.
Those skilled in the art can understand that the information included in the preset editing panel 401 is actually the information included in the target object information, so that the implementation manner of the preset editing panel 401 is not limited in this embodiment, in another alternative implementation manner, part of the editable controls in the preset editing panel 401 may also be pull-down selection controls, or rectangular input controls, and the like, the implementation manner of the preset editing panel 401 is not particularly limited in this embodiment, and in different games and when corresponding to different types of request objects, the implementation manner may be set according to the information required by the request objects.
After the user account is input in the preset editing panel, the target object information may be sent to the preset platform by clicking the publishing control 404, so that the preset platform may send the target object information to the server.
It can be understood that, the manner of the preset editing panel 401 described above is to preset editable entries, and in another possible implementation manner, target object information input by the user account may be received without the pre-edited entries, where the target object information may be, for example, information carrying an identifier, or may also be a segment of a word, and the like.
S302, an object set is determined, the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state.
When receiving first information sent by a preset platform, a server needs to match a first object for a first user account according to target object information in the first information, so in this embodiment, an object set is first determined, and specifically, the object set may include at least one virtual object in a configurable state in virtual objects of a second user account.
The following describes that the state of the virtual object is a configurable state, for example, if the current virtual object is an equipment, the equipment can be in the configurable state when the equipment is dropped and is available for trading; for another example, the current virtual object is a virtual game character, and when the second user account sets a virtual game character in a locked state, it indicates that the virtual game character is not currently sold, and at this time, the virtual game character is not in a configurable state, that is, the virtual object in the configurable state is an object that can be configured to the first user account.
In one possible implementation, the set of objects may include all virtual objects for all second user accounts; or the server may sequentially traverse the objects of the second user account, and the object set may also only include a part of virtual objects of a part of the second user account, which is not limited in this embodiment.
S303, matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information.
Specifically, the server sequentially matches the target object information with the object information of the virtual objects included in the object set, where a specific implementation manner of matching is to determine whether the object information of each virtual object included in the object information is the same as the specific content of the target object information, and finally obtain the matching degree between the object information of each virtual object in the object set and the target object information.
In one possible implementation manner, assuming that the initial matching degree is 100, when matching the object information of any virtual object with the target object information, assuming that different information is matched, the matching degree is directly set to 0.
Or, instead of setting a preset matching degree, it may be determined once whether each item of object information of the virtual object and the target object information is the same, where the matching degree is 100 when each item of information is the same, and the matching degree is 0 when any item of information is different, and the matching degree is obtained for any virtual object in the object set, and finally the final matching degree is determined according to the matching degree corresponding to each virtual object.
In this embodiment, the matching degrees may be 0 and 10, 0% and 100%, and the like, besides 0 and 100, and the specific implementation manner thereof may be selected according to actual requirements, as long as one of the minimum matching degrees and the other one of the maximum matching degrees are the minimum matching degrees.
S304, determining a first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information.
In a possible implementation manner, assuming that the object requested by the first user account is the equipment a with the attack power of 300, the first object matched at this time is necessarily the equipment a with the attack power of 300, and assuming that there is an equipment a with the attack power of 290 currently, the matching degree of the equipment a is definitely higher, but the equipment a is not requested by the first user account, so that the object with the highest matching degree in the object set may be determined as the first object in this embodiment.
In the present embodiment, the matching degree is the maximum, which is actually the full matching degree, and therefore the object information of the determined first object is the same as the target object information.
Assuming that a plurality of virtual objects with full matching degrees are currently determined, all objects with full matching degrees are determined as the first objects, so as to improve the probability of successful exchange.
S305, displaying the processing label of the first object in the game client corresponding to the second user account.
At least one first object is matched currently, but the exchange needs to be performed, but the agreement of a second user account with the first object is also needed, so in this embodiment, a processing tag of the first object is displayed in a game client corresponding to the second user account, and when the second user account sees the processing tag, it can be determined that there is a user account currently requesting to acquire the first object, and the second user account can operate the processing tag.
For example, the content displayed in the processing tag may be "someone requests to acquire the object, view", the second user account may click the processing tag, so as to view the user account information and exchange information of the first user account, when the second user account agrees to configure the first object to the first user account, a confirmation instruction may be input, such as clicking a confirmation button, or inputting voice information, and the server configures the first object to the first user account according to the confirmation instruction of the second user account.
In the following, the object requested by the first user account is an equipment, the processing tag is described with reference to fig. 5, as shown in fig. 5, shown in fig. 5 is a game client corresponding to the second user account, where the configuration information 501 shows object information of the first object, where the object requested by the first user account is an equipment "arrow", and with reference to fig. 4, the target object information of the object can be determined, and with reference to fig. 4 and fig. 5, it can be determined that the object information of the currently matched first object is consistent with the target object information, and with reference to step S302, the current first object is in a configurable state, and then the processing tag 502 of the first object can be displayed in the game client corresponding to the second user account.
The processing tag 502 is used to indicate that a current user account requests the first object, and the second user account can timely and quickly obtain the request information of the first user account according to the processing tag without browsing a preset platform by itself.
When the second user account clicks the processing tab 502, an exchange control 503 may be displayed in the interface, where the exchange control 503 includes tab information of the processing tab, and the tab information of the processing tab includes the user account information and the exchange information of the first user account.
The user account information of the first user account may be a nickname, account information, a mobile phone number, a mailbox number, and the like of the first user account, which is not limited in this embodiment, as long as the user account information may indicate the first user account, and the tag information of the processing tag further includes exchange information, where the exchange information may be a payment amount, and the second user account may determine, according to the user account information and the exchange information of the first user account, whether the second user account is currently willing to receive the exchange information provided by the first user account, and transfer the first object to the first user account.
It can be understood that, when a plurality of first objects are provided, the processing tag is added to the configuration information of each first object, so that different second user accounts can quickly determine the request information, thereby effectively improving the efficiency of acquiring the requested object by the first user account.
S306, receiving second information sent by the game client, wherein the second information comprises an object conversion request and account information of a second user account.
If the second user account is willing to be exchanged, the game client corresponding to the second user account may send an object transfer request to the server, where the object transfer request is a request generated by the game client in response to an operation on the processing tag, and is used to instruct the second user account to transfer the first object to the first user account.
In one possible implementation manner, the terminal device may receive a click operation input by the second user account on the control 503 in fig. 5 to generate an object transfer request.
Or, the terminal device may further receive an object transfer request through a voice message input by the second user account, which is not limited in this embodiment.
The terminal equipment sends the received object transfer request to the server, and the server can determine that the current second user account transfers the first object to the first user account according to the object transfer request.
Meanwhile, the second message received by the server and sent by the terminal device further includes account information of the second user account, so that the first user account can send the exchange information to the second user account, wherein the account information is similar to the account information of the first user account, and is not described herein again.
In a possible implementation manner, assuming that the exchange information is real money, the server may determine whether the account information of the second user account is bound to a bank card or a third-party payment platform, and if the account information of the second user account is not bound, the server sends prompt information to the terminal device of the second user account to prompt the second user account to bind the bank card or the third-party payment platform to the account information of the second user account; or, assuming that the exchange information is virtual money, the server may determine whether the second user account logs in the game account on the preset platform, and if not, the server may also send the prompt information.
S307, responding to the object transfer request of the second user account for the first object, and collecting the first object to a server of the appointed game.
In this embodiment, in order to ensure security of the exchange, when the server receives the second information, the server may respond to the object transfer request to recycle the first object to the server of the designated game, that is, the first object is not configured to the first user account, and when the second user account receives the exchange information of the first user account, the server of the designated game configures the first object to the first user account.
Different games correspond to different servers, and because the first object in the embodiment designates a virtual object of a game, the first object needs to be recycled to the server designating the game.
And S308, transferring the first object to an account of the first user account in the designated game.
In a possible implementation manner, when the server of the designated game recovers the first object, the server may send second information to the preset platform, where the second information may inform the preset platform that the first object has been recovered by the server, and at this time, the preset platform may send the exchange information to the account information of the second user account.
It should be noted that, in this embodiment, when the first user account sends the first information on the preset platform, the first user account sends the exchange information to the preset platform first, and if the exchange information is real currency, for example, the payment two-dimensional code may be triggered, and the first user account pays the amount corresponding to the exchange information input by the first user account to the preset platform by scanning the payment two-dimensional code; or, assuming that the exchange information is virtual currency, 30 diamonds corresponding to the exchange information may be sent to the preset platform, and the exchange information is sent to the preset platform in advance.
In this embodiment, the preset platform may send the exchange information to the account information in a manner that a preset amount is paid to a bank card or a payment platform bound to the account information of the second user account; alternatively, the virtual currency may also be sent to account information for the second user account.
The preset platform in this embodiment is a third-party exchange platform between the first user account and the second user account, and the safety of the exchange process can be effectively ensured by receiving and sending exchange information through the preset platform.
And third information sent by the preset platform can be received, wherein the third information is used for indicating that the preset platform sends the exchange information to the account information.
After the preset platform sends the exchange information to the account information corresponding to the second user account, at this time, the second user account has completed the exchange process of the second user account, at this time, the first object needs to be configured to the first user account, and then the preset platform sends third information to the server to indicate that the exchange information has been sent to the account information of the second user account at this time.
The server may transfer the first object to an account of the first user account in the designated game according to the third information, where the first user account obtains the object requested by the first user account, and the second user account also obtains the corresponding exchange information, so that the exchange process is completed.
By receiving and sending the exchange information on the preset platform, the transfer safety can be effectively ensured.
Referring to fig. 6, an implementation manner in which the server transfers the first object to the first user account in an email manner may be that, when the first user account clicks the pickup control in fig. 6, the equipment "bow and arrow" requested to be acquired by the first user account may be obtained.
In this embodiment, after the server transfers the first object to the account of the first user account in the designated game, the processing tag of the first object is deleted in the game client corresponding to the second user account unless the request information for the first object still exists, so as to avoid confusion of exchange information of the preset platform.
The object processing method provided by the embodiment of the application comprises the following steps: receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform. Determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state. And matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information. And determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information. And displaying the processing label of the first object in the game client corresponding to the second user account. And receiving second information sent by the game client, wherein the second information comprises an object conversion request and account information of a second user account. And in response to an object transfer request of the second user account for the first object, recycling the first object to a server of the specified game. The first object is transferred to an account of the first user account in the designated game.
After the first object is determined, the processing label is displayed in the game client corresponding to the second user account, so that the second user account can timely and quickly acquire the request information for the first object and process the request information, and exchange information is received and sent through a preset platform, and the safety of the exchange process can be effectively ensured.
Fig. 7 is a first schematic structural diagram of an object processing apparatus according to an embodiment of the present application. As shown in fig. 7, the apparatus 70 includes: a receiving module 701, a determining module 702, and a transferring module 703.
A receiving module 701, configured to receive first information sent by a preset platform, where the first information includes target object information of an object requested by a first user account of the preset platform;
a determining module 702, configured to determine, according to the target object information, a first object in a virtual object corresponding to a second user account of the specified game;
a transferring module 703, configured to respond to an object transfer request of the second user account for the first object, and transfer the first object to the first user account of the preset platform.
In one possible design, the determining module 702 is specifically configured to:
determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state;
and determining the first object in the object set according to the target object information and the object information of the virtual object in the object set.
In one possible design, the determining module 702 is specifically configured to:
matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information;
determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information;
wherein the object information of the first object is the same as the target object information.
The apparatus provided in this embodiment may be used to implement the technical solutions of the above method embodiments, and the implementation principles and technical effects are similar, which are not described herein again.
Fig. 8 is a schematic structural diagram of an object processing apparatus according to an embodiment of the present application. As shown in fig. 8, this embodiment further includes, on the basis of the embodiment in fig. 7: a display module 804;
in a possible design, the display module 804 is configured to display the processing tag of the first object in the game client corresponding to the second user account.
In one possible design, the receiving module 801 is further configured to:
after the processing label of the first object is displayed in the game client corresponding to the second user account, receiving second information sent by the game client, wherein the second information comprises an object transfer request and account information of the second user account;
the object transfer request is a request generated by the game client in response to the operation on the processing tag, and is used for instructing the second user account to transfer the first object to the first user account.
In one possible design, the transfer module 803 is specifically configured to:
in response to an object transfer request of the second user account for the first object, recycling the first object to a server of a specified game;
transferring the first object to an account of the first user account in the designated game.
In one possible design, the display module 804 is further configured to:
and after the first object is transferred to the first user account of the preset platform, deleting the processing tag of the first object in the game client corresponding to the second user account.
In one possible design, the first information further includes user information and exchange information of the first user account;
the tag information of the processing tag comprises user information and exchange information of the first user.
In one possible design, the preset platform is a game item trading platform.
The apparatus provided in this embodiment may be used to implement the technical solutions of the above method embodiments, and the implementation principles and technical effects are similar, which are not described herein again.
Fig. 9 is a schematic diagram of a hardware structure of an object processing apparatus according to an embodiment of the present application, and as shown in fig. 9, an object processing apparatus 90 according to the present embodiment includes: a processor 901 and a memory 902; wherein
A memory 902 for storing computer-executable instructions;
the processor 901 is configured to execute computer-executable instructions stored in the memory to implement the steps performed by the object processing method in the foregoing embodiments. Reference may be made in particular to the description relating to the method embodiments described above.
Alternatively, the memory 902 may be separate or integrated with the processor 901.
When the memory 902 is provided separately, the object processing apparatus further includes a bus 903 for connecting the memory 902 and the processor 901.
An embodiment of the present application further provides a computer-readable storage medium, where a computer executing instruction is stored in the computer-readable storage medium, and when a processor executes the computer executing instruction, the object processing method performed by the above object processing apparatus is implemented.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described device embodiments are merely illustrative, and for example, the division of the modules is only one logical division, and other divisions may be realized in practice, for example, a plurality of modules may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or modules, and may be in an electrical, mechanical or other form.
The integrated module implemented in the form of a software functional module may be stored in a computer-readable storage medium. The software functional module is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application.
It should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise a high-speed RAM memory, and may further comprise a non-volatile storage NVM, such as at least one disk memory, and may also be a usb disk, a removable hard disk, a read-only memory, a magnetic or optical disk, etc.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The storage medium may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present application.

Claims (20)

1. An object processing method, comprising:
receiving first information sent by a preset platform, wherein the first information comprises target object information of an object requested by a first user account of the preset platform;
determining a first object in a virtual object corresponding to a second user account of the appointed game according to the target object information;
responding to an object transfer request of the second user account for the first object, and transferring the first object to the first user account of the preset platform.
2. The method of claim 1, wherein determining the first object in the virtual object corresponding to the second user account of the designated game according to the target object information comprises:
determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state;
and determining the first object in the object set according to the target object information and the object information of the virtual object in the object set.
3. The method of claim 2, wherein determining the first object in the set of objects based on the target object information and object information for virtual objects in the set of objects comprises:
matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information;
determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information;
wherein the object information of the first object is the same as the target object information.
4. The method according to any one of claims 1-3, further comprising:
and displaying the processing label of the first object in the game client corresponding to the second user account.
5. The method of claim 4, wherein after displaying the processing tag of the first object in the game client corresponding to the second user account, the method further comprises:
receiving second information sent by the game client, wherein the second information comprises an object transfer request and account information of the second user account;
the object transfer request is a request generated by the game client in response to the operation on the processing tag, and is used for instructing the second user account to transfer the first object to the first user account.
6. The method of claim 5, wherein the transferring the first object to the first user account of the default platform in response to the object transfer request of the second user account for the first object comprises:
in response to an object transfer request of the second user account for the first object, recycling the first object to a server of a specified game;
transferring the first object to an account of the first user account in the designated game.
7. The method of claim 6, wherein after the transferring the first object to the first user account of the pre-defined platform, the method further comprises:
and deleting the processing label of the first object in the game client corresponding to the second user account.
8. The method of claim 7,
the first information further comprises user information and exchange information of the first user account;
the tag information of the processing tag comprises user information and exchange information of the first user.
9. The method according to any one of claims 1-8, wherein the predetermined platform is a game item trading platform.
10. An object processing apparatus, comprising:
the system comprises a receiving module, a processing module and a display module, wherein the receiving module is used for receiving first information sent by a preset platform, and the first information comprises target object information of an object requested by a first user account of the preset platform;
the determining module is used for determining a first object in a virtual object corresponding to a second user account of the appointed game according to the target object information;
and the transferring module is used for responding to an object transferring request of the second user account for the first object and transferring the first object to the first user account of the preset platform.
11. The apparatus of claim 10, wherein the determining module is specifically configured to:
determining an object set, wherein the object set comprises at least one virtual object, and the state of the virtual object in the object set is a configurable state;
and determining the first object in the object set according to the target object information and the object information of the virtual object in the object set.
12. The apparatus of claim 11, wherein the determining module is specifically configured to:
matching the target object information with the object information of the virtual objects in the object set to obtain the matching degree of the object information of each virtual object in the object set and the target object information;
determining the first object in the object set according to the matching degree of the object information of each virtual object in the object set and the target object information;
wherein the object information of the first object is the same as the target object information.
13. The apparatus of any one of claims 10-12, further comprising: a display module;
the display module is configured to display the processing tag of the first object in the game client corresponding to the second user account.
14. The apparatus of claim 13, wherein the receiving module is further configured to:
after the processing label of the first object is displayed in the game client corresponding to the second user account, receiving second information sent by the game client, wherein the second information comprises an object transfer request and account information of the second user account;
the object transfer request is a request generated by the game client in response to the operation on the processing tag, and is used for instructing the second user account to transfer the first object to the first user account.
15. The apparatus according to claim 14, wherein the transfer module is specifically configured to:
in response to an object transfer request of the second user account for the first object, recycling the first object to a server of a specified game;
transferring the first object to an account of the first user account in the designated game.
16. The apparatus of claim 15, wherein the display module is further configured to:
and after the first object is transferred to the first user account of the preset platform, deleting the processing tag of the first object in the game client corresponding to the second user account.
17. The apparatus of claim 16,
the first information further comprises user information and exchange information of the first user account;
the tag information of the processing tag comprises user information and exchange information of the first user.
18. The apparatus of any one of claims 10-17, wherein the predetermined platform is a game item trading platform.
19. An object processing apparatus, characterized by comprising:
a memory for storing a program;
a processor for executing the program stored by the memory, the processor being configured to perform the method of any of claims 1 to 9 when the program is executed.
20. A computer-readable storage medium comprising instructions which, when executed on a computer, cause the computer to perform the method of any one of claims 1 to 9.
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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103854192A (en) * 2012-12-06 2014-06-11 腾讯科技(深圳)有限公司 Online application virtual role automatic transaction method, device and system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103854192A (en) * 2012-12-06 2014-06-11 腾讯科技(深圳)有限公司 Online application virtual role automatic transaction method, device and system

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