CN111131305A - Video communication method and device and VR equipment - Google Patents
Video communication method and device and VR equipment Download PDFInfo
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- CN111131305A CN111131305A CN201911412452.XA CN201911412452A CN111131305A CN 111131305 A CN111131305 A CN 111131305A CN 201911412452 A CN201911412452 A CN 201911412452A CN 111131305 A CN111131305 A CN 111131305A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/60—Network streaming of media packets
- H04L65/75—Media network packet handling
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/10—Multimedia information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/52—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
- H04N7/141—Systems for two-way working between two video terminals, e.g. videophone
- H04N7/147—Communication arrangements, e.g. identifying the communication as a video-communication, intermediate storage of the signals
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Abstract
The embodiment of the invention provides a video communication method, a video communication device and VR equipment. The method comprises the following steps: receiving a request for video data from a first communication application; acquiring real-time image data in a virtual environment according to the video data request; importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application; the first communication application is a communication application in the VR device, and the second communication application is a communication application in the terminal device in the real environment. According to the embodiment of the invention, the real-time image data in the virtual environment can be sent to the user in the real environment, so that the communication between the virtual environment and the real environment is realized, and the user experience is enriched and improved.
Description
Technical Field
The present invention relates to the field of virtual reality video technologies, and in particular, to a video communication method, a video communication apparatus, a VR device, and a computer-readable storage medium.
Background
In a real environment, a user can use various social software to conduct video chat or live broadcast with friends, so that the other party can see the environment where the user is located. With the development of video technology and the increase of network bandwidth, this has become an increasingly common requirement for users.
When a user plays in a Virtual environment by using a Virtual Reality (VR) device, if a video chat request is initiated with a friend, the social application calls a camera of the VR device to an image in the real environment where the user is located, and cannot share the image in the current Virtual environment with the friend. This seriously affects the user experience to some extent.
Therefore, there is a need to provide a new method to implement VR video communication to enrich and enhance the user experience.
Disclosure of Invention
It is an object of embodiments of the present invention to provide a new solution for video communication.
According to a first aspect of the present invention, there is provided a video communication method applied to a VR device, the method including:
receiving a request for video data from a first communication application;
acquiring real-time image data in a virtual environment according to the video data request;
importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application;
the first communication application is a communication application on the VR device, and the second communication application is a communication application on a terminal device in the real environment.
Optionally, the acquiring real-time image data in a virtual environment includes:
invoking a virtual camera in the virtual environment;
and acquiring the real-time image data through a camera of the virtual camera.
Optionally, the virtual camera is a camera in the virtual environment in which the user is located.
Optionally, the real-time imagery data comprises an avatar of the user and/or imagery of the virtual environment.
Optionally, the video data request is initiated after the first communication application establishes a communication connection with the second communication application.
Optionally, the first communication application and the second communication application include, but are not limited to: WeChat, QQ, faceTime, live applications, and social applications with video capabilities.
According to a second aspect of the present invention, there is provided a video communication apparatus, the apparatus comprising:
a receiving module for receiving a video data request from a first communication application;
the acquisition module is used for acquiring real-time image data in a virtual environment according to the video data request;
the import module is used for importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application;
the first communication application is a communication application in the VR device, and the second communication application is a communication application of a terminal device in the real environment.
Optionally, the obtaining module is specifically configured to:
invoking a virtual camera in the virtual environment;
and acquiring the real-time image data through a camera of the virtual camera.
According to a third aspect of the present invention, there is provided a VR device comprising the video communication apparatus according to the second aspect of the present invention, or the VR device comprises:
a memory for storing executable commands;
a processor for performing the video communication method according to any one of the first aspect of the present invention under control of the executable command.
According to a fourth aspect of the present invention, there is also provided a computer readable storage medium storing executable instructions which, when executed by a processor, perform the video communication method according to any one of the first aspect of the present invention.
According to one embodiment of the invention, the real-time image data in the virtual environment can be sent to the user in the real environment, so that the communication between the virtual environment and the real environment is realized, and the user experience is enriched and improved.
Other features of the present invention and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description, serve to explain the principles of the invention.
Fig. 1 is a schematic structural diagram of an electronic device to which a video communication method according to an embodiment of the present invention can be applied;
fig. 2 is a flow chart of a video communication method according to an embodiment of the present invention;
FIG. 3 shows a schematic diagram of a virtual environment according to an embodiment of the invention;
fig. 4 shows a schematic view of a scenario of a first communication application and a second communication application according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a video communication apparatus according to an embodiment of the present invention;
fig. 6 is a schematic block diagram of a VR device according to an embodiment of the present invention.
Detailed Description
Various exemplary embodiments of the present invention will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the invention, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
< hardware configuration >
Fig. 1 is a schematic diagram of a component structure of an electronic device to which a video communication method according to an embodiment of the present invention can be applied.
As shown in fig. 1, the electronic apparatus 1000 of the present embodiment may include a processor 1010, a memory 1020, an interface device 1030, a communication device 1040, a display device 1050, an input device 1060, a speaker 1070, a microphone 1080, and the like.
The processor 1010 may be a central processing unit CPU, a microprocessor MCU, or the like. The memory 1020 includes, for example, a ROM (read only memory), a RAM (random access memory), a nonvolatile memory such as a hard disk, and the like. The interface device 1030 includes, for example, a USB interface, a headphone interface, and the like. The communication device 1040 can perform wired or wireless communication, for example. The display device 1050 is, for example, a liquid crystal display panel, a touch panel, or the like. The input device 1060 may include, for example, a touch screen, a keyboard, and the like.
The electronic device 1000 may output audio information through the speaker 1070. The electronic device 1000 can pick up voice information input by a user through the microphone 1080.
The electronic device 1000 may be a VR device such as a VR headset, VR glasses, or the like.
In this embodiment, the electronic device 1000 may receive a video data request from a first communication application; acquiring real-time image data in a virtual environment according to the video data request; importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application; the first communication application is a communication application in the VR device, and the second communication application is a communication application on a terminal device in the real environment.
In this embodiment, the memory 1020 of the electronic device 1000 is configured to store instructions for controlling the processor 1010 to operate in support of implementing the video communication method according to any embodiment of the present description.
It should be understood by those skilled in the art that although a plurality of devices of the electronic apparatus 1000 are illustrated in fig. 1, the electronic apparatus 1000 of the present embodiment may refer to only some of the devices, for example, the processor 1010, the memory 1020, the display device 1050, the input device 1060, and the like.
The skilled person can design the instructions according to the disclosed solution. How the instructions control the operation of the processor is well known in the art and will not be described in detail herein.
< method examples >
The present embodiment provides a video communication method, which may be implemented by an electronic device, such as a VR device, for example, which may be the electronic device 1000 shown in fig. 1.
As shown in FIG. 2, the method comprises the following steps 2100 to 2300:
at step 2100, a request for video data from a first communication application is received.
In the embodiment, various application programs are nested and used on the screen of the virtual mobile phone of the virtual environment through the unity 3D application just like using a real mobile phone. As shown in fig. 3, a user a wears a VR headset, and on a display screen of the VR headset, an avatar of the user a and a virtual phone screen can be displayed. Through the technology of the virtual mobile phone screen, a user can install a third-party communication application in the VR helmet so as to chat with other users in a real-time environment.
When a user wants to enable a video chat function, a video chat request is initiated to a real user by triggering a third-party communication application on a virtual mobile phone screen, namely, the video chat function in the first communication application described in this embodiment. After establishing a communication connection with a user in reality, the first communication application sends a video data request to the electronic device 1000; the video data request is used to obtain real-time image data in a virtual environment.
That is, the video data request is initiated after the first communication application establishes a communication connection with the second communication application. The first communication application is a communication application in the VR device, and the second communication application is a communication application on a terminal device in the real environment. The terminal device may be, for example, a mobile phone, a PC, a tablet computer, or the like.
Optionally, the first communication application and the second communication application may include: wechat, QQ, faceTime, live applications, social applications with video functionality, and the like.
In this embodiment, a virtual camera, such as a unity camera, is placed in the virtual environment for capturing images in the virtual environment in real time. After receiving a video data request, the electronic device 1000 invokes a virtual camera in the virtual environment according to the video data request; and acquiring the real-time image data through a camera of the virtual camera. Wherein the real-time image data comprises a virtual avatar of the user and/or a virtual environment image.
After acquiring the real-time image data in the virtual environment, the electronic device 1000 imports the real-time image data as a video stream of a camera from a system layer to the first communication application. Therefore, when the user in the real environment chats with the user in the virtual environment, the user can see the real-time image in the virtual environment in the chat window.
As shown in fig. 4, after a user a opens a chat application X in a virtual cell phone in a virtual unity world, and initiates a video chat request to the chat application X in a real cell phone of a user B in the real world, real-time image data in a virtual environment is acquired through a unity camera, and the real-time image data is imported from a system layer to the chat application X in the virtual cell phone as a video stream of a camera, at this time, the user B in the real world can see an avatar and a virtual environment image of the user a in the virtual environment in a chat window of the real cell phone.
Taking WeChat as an example, after a user opens WeChat in a virtual mobile phone of a virtual world, the user selects a friend in the real world to perform video chat with the friend, and after connection is established, the user in the virtual world can see the camera content of the friend in the real world. And the user of the real world can see the virtual avatar and the virtual environment of the friend in the virtual world on the screen.
It can be understood that, in practical application, besides performing video chat, the user can also use various live broadcast software to live broadcast the virtual scene in the virtual environment to the user in the real environment in real time, so that communication between the user in the virtual environment and the user in the real environment can be greatly enhanced, and user experience is enriched.
The video communication method of the present embodiment has been described above with reference to the drawings and examples. The method of the present embodiment is performed by receiving a request for video data from a first communication application; acquiring real-time image data in a virtual environment according to the video data request; importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application; the first communication application is a communication application in the VR device, and the second communication application is a communication application on a terminal device in the real environment. According to the embodiment of the invention, the real-time image data in the virtual environment can be sent to the user in the real environment, so that the communication between the virtual environment and the real environment is realized, and the user experience is enriched and improved.
< apparatus embodiment >
The present embodiment provides a video communication apparatus, for example, a video communication apparatus 5000 shown in fig. 5.
As shown in fig. 5, the video communication apparatus 5000 may include: receiving module 5100, obtaining module 5200 and importing module 5300.
The receiving module 5100 is configured to receive a video data request from a first communication application.
The obtaining module 5200 is configured to obtain real-time image data in a virtual environment according to the video data request.
The import module 5300 is configured to import the live video data into the first communication application, so that the first communication application sends the live video data to a second communication application.
The first communication application is a communication application in the VR device, and the second communication application is a communication application on a terminal device in the real environment.
In one example, the obtaining module 5200 may be specifically configured to invoke a virtual camera in the virtual environment; and acquiring the real-time image data through a camera of the virtual camera.
In one example, the virtual camera is a camera in a virtual environment in which the user is located.
In one example, the real-time imagery data includes at least an avatar of the user and/or imagery of the virtual environment.
In one example, the video data request is initiated after the first communication application establishes a communication connection with the second communication application.
In one example, the first communication application and the second communication application include, but are not limited to: WeChat, QQ, faceTime, live applications, and social applications with video capabilities.
The video communication apparatus of this embodiment may be used to implement the technical solutions of the above method embodiments, and the implementation principles and technical effects thereof are similar, and are not described herein again.
< apparatus embodiment >
In this embodiment, there is also provided a VR device including the video communication apparatus 5000 described in the apparatus embodiment of the present invention; alternatively, the VR device is VR device 6000 shown in fig. 6, and includes:
a memory 6100 for storing executable commands.
A processor 6200, configured to perform a method described in any method embodiment of the present invention under control of an executable command stored in a memory 6100.
< computer-readable storage Medium embodiment >
The present embodiments provide a computer-readable storage medium having stored therein executable instructions that, when executed by a processor, perform the method described in any of the method embodiments of the present invention.
The present invention may be a system, method and/or computer program product. The computer program product may include a computer-readable storage medium having computer-readable program instructions embodied therewith for causing a processor to implement various aspects of the present invention.
The computer readable storage medium may be a tangible device that can hold and store the instructions for use by the instruction execution device. The computer readable storage medium may be, for example, but not limited to, an electronic memory device, a magnetic memory device, an optical memory device, an electromagnetic memory device, a semiconductor memory device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), a Static Random Access Memory (SRAM), a portable compact disc read-only memory (CD-ROM), a Digital Versatile Disc (DVD), a memory stick, a floppy disk, a mechanical coding device, such as punch cards or in-groove projection structures having instructions stored thereon, and any suitable combination of the foregoing. Computer-readable storage media as used herein is not to be construed as transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission medium (e.g., optical pulses through a fiber optic cable), or electrical signals transmitted through electrical wires.
The computer-readable program instructions described herein may be downloaded from a computer-readable storage medium to a respective computing/processing device, or to an external computer or external storage device via a network, such as the internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers. The network adapter card or network interface in each computing/processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in the respective computing/processing device.
The computer program instructions for carrying out operations of the present invention may be assembler instructions, Instruction Set Architecture (ISA) instructions, machine-related instructions, microcode, firmware instructions, state setting data, or source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The computer-readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider). In some embodiments, aspects of the present invention are implemented by personalizing an electronic circuit, such as a programmable logic circuit, a Field Programmable Gate Array (FPGA), or a Programmable Logic Array (PLA), with state information of computer-readable program instructions, which can execute the computer-readable program instructions.
Aspects of the present invention are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer-readable program instructions.
These computer-readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. These computer-readable program instructions may also be stored in a computer-readable storage medium that can direct a computer, programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer-readable medium storing the instructions comprises an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer, other programmable apparatus or other devices implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions. It is well known to those skilled in the art that implementation by hardware, implementation by software, and implementation by a combination of software and hardware are equivalent.
Having described embodiments of the present invention, the foregoing description is intended to be exemplary, not exhaustive, and not limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein is chosen in order to best explain the principles of the embodiments, the practical application, or improvements made to the technology in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein. The scope of the invention is defined by the appended claims.
Claims (10)
1. A video communication method applied to a VR device, the method comprising:
receiving a request for video data from a first communication application;
acquiring real-time image data in a virtual environment according to the video data request;
importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application;
the first communication application is a communication application on the VR device, and the second communication application is a communication application on a terminal device in the real environment.
2. The method of claim 1, wherein said acquiring real-time imagery data in a virtual environment comprises:
invoking a virtual camera in the virtual environment;
and acquiring the real-time image data through a camera of the virtual camera.
3. The method of claim 2, wherein the virtual camera is a camera in a virtual environment in which the user is located.
4. The method of claim 2, wherein the real-time imagery data comprises a user's avatar and/or virtual environment imagery.
5. The method of claim 1, wherein the video data request is initiated after the first communication application establishes a communication connection with the second communication application.
6. The method of claim 1, wherein the first communication application and the second communication application include, but are not limited to: WeChat, QQ, faceTime, live applications, and social applications with video capabilities.
7. A video communication apparatus, characterized in that the apparatus comprises:
a receiving module for receiving a video data request from a first communication application;
the acquisition module is used for acquiring real-time image data in a virtual environment according to the video data request;
the import module is used for importing the real-time image data into the first communication application so that the first communication application sends the real-time image data to a second communication application;
the first communication application is a communication application in the VR device, and the second communication application is a communication application of a terminal device in the real environment.
8. The apparatus of claim 7, wherein the obtaining module is specifically configured to:
invoking a virtual camera in the virtual environment;
and acquiring the real-time image data through a camera of the virtual camera.
9. A VR device comprising the video communication apparatus of claim 8, or the VR device comprising:
a memory for storing executable commands;
a processor for performing the video communication method of any of claims 1-7 under control of the executable command.
10. A computer-readable storage medium having stored thereon executable instructions that, when executed by a processor, perform the video communication method of any one of claims 1-6.
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赵小炸: "VR版微信可能会是这样的!这有一个可以参考的……", 《HTTPS://WWW.JIANSHU.COM/P/44A42D3C150F》 * |
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