CN111111209B - Game client integrity checking and repairing method - Google Patents

Game client integrity checking and repairing method Download PDF

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CN111111209B
CN111111209B CN201911335575.8A CN201911335575A CN111111209B CN 111111209 B CN111111209 B CN 111111209B CN 201911335575 A CN201911335575 A CN 201911335575A CN 111111209 B CN111111209 B CN 111111209B
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game client
file
client
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CN111111209A (en
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刘德建
韦铭
陈宏展
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Fujian Tianqing Online Interactive Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/50Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems
    • G06F21/52Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems during program execution, e.g. stack integrity ; Preventing unwanted data erasure; Buffer overflow
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/07Responding to the occurrence of a fault, e.g. fault tolerance
    • G06F11/08Error detection or correction by redundancy in data representation, e.g. by using checking codes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

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Abstract

The invention provides a method for verifying and repairing the integrity of a game client, which comprises the following steps: step S1, a game integrity check engine is established, step S2, the game integrity check server issues a game client integrity check list, and the game client integrity check module traverses all game resources under the current game client to obtain the difference between the unique identification code corresponding to each game resource file and the unique identification code of the game resource file in the game client integrity check list, so as to form a game resource abnormal file list; step S3, carrying out priority verification on the game resource abnormal file, if the game resource abnormal file with the priority of 1 exists, firstly repairing the game resource abnormal file with the priority of 1 at the game client, and then the player can repair the rest game resource abnormal file while playing; if no player exists, the player can play the game and carry out the repair operation; and the redundant network communication times are reduced, and the occupation of the player bandwidth is reduced.

Description

Game client integrity checking and repairing method
Technical Field
The invention relates to the technical field of computer communication, in particular to a method for verifying and repairing the integrity of a game client.
Background
The existing general scheme is to extract the file characteristics or verify the file according to the signature of the file, and then to re-issue the reliable file by performing difference comparison with the server.
In the game client integrity verification and repair scheme mentioned in the prior art, a file feature extraction technology is used to verify that the integrity of the game client exists: the difficulty in extracting the file features is high, and the problem of high false alarm rate is caused; the method for verifying the signature of the file generally has the condition that the game resource file cannot be signed; frequent maintenance of the communication connection by verification with the server can create a bandwidth bottleneck for the gamer.
In the prior art, a non-stop hot update method is provided, and the method is disclosed in the application number: 201811580208.X, application date: 2018-12-24, which is a non-stop thermal update method, comprising the following steps: statically loading an application patch library with an executable file needing hot patching; repairing the executable file; the repaired executable file calls an interface for creating a patch library and indicates a module where the function to be repaired is located, an offset address of the function relative to a module base address and a new function address; the new function in the patch executable is used to replace the original function in the original file. The method of the invention can enable some BUGs with low priority to be processed in time, and can repair BUGs on line after some functions are temporarily closed and then restore services on line by matching with a service function control system, and the whole process does not need to close a server, thereby achieving the purpose of not interrupting the main game experience. Although the patent also repairs the BUG according to the priority, the adopted technical scheme is different from the patent.
Disclosure of Invention
In order to overcome the problems, the invention aims to provide a method for verifying and repairing the integrity of a game client, wherein a game player can start a game to shorten the repairing time by a game client resource integrity verification mechanism without waiting for the completion of repairing, so that the game experience and the playability are greatly improved.
The invention is realized by adopting the following scheme: a method of game client integrity verification and repair, the method comprising the steps of: step S1, creating a game integrity check engine, wherein the game integrity check engine comprises a game integrity check server and a game client integrity check module;
step S2, the game integrity check server issues a game client integrity check list, the game client integrity check module traverses all game resources under the current game client, the difference between the unique identification code corresponding to each game resource file and the unique identification code of the game resource file in the game client integrity check list is obtained, and a game resource abnormal file list is formed;
step S3, carrying out priority verification on the game resource abnormal file, if the game resource abnormal file with the priority of 1 exists, firstly repairing the game resource abnormal file with the priority of 1 at the game client, and after the repair is finished, the game player can play and repair the remaining game resource abnormal file; if the game resource abnormal file with the priority level of 1 does not exist, the game player can play the game and carry out the repairing operation.
Further, the priority includes a game resource abnormal file with a priority of 1 and a game resource abnormal file with a priority of 2, and the priority determination mode is as follows: judging whether the game resource abnormal file depends on the game in the running process, if the dependent file is missing, the game cannot be started, and if the independent file can be loaded in the game process: namely, the dependent file is the game resource abnormal file with the priority level of 1, and the non-dependent file is the game resource abnormal file with the priority level of 2; the game resource exception file with the priority level of 1 comprises the following files: dynamic library files, game login interfaces and character models; the game resource exception file with the priority of 2 comprises game scenes, maps, monsters and skin game resources loaded in the game process.
Further, the step S2 further specifically includes:
step S21, initializing the game integrity check server: a game client resource connection middle platform is arranged in the game integrity verification server; a game client resource version management middle table is arranged in the game client resource connection middle table; the game client resource connection middle platform is responsible for matching game resources required by the game client integrity check module and stored on the game client resource version management middle platform;
step S22, running the game integrity check server: establishing a network connection relation between a game client resource connection middle platform and a game client integrity verification module;
step S23, starting a game client integrity verification module; the game client integrity checking module packages dynamic library files which are relied on when the game client runs, and the game starts game login interfaces, scenes, maps and skin game resources which need to be loaded;
step S24, the integrity check module of the game client checks the resources of the game client; during the period, the game client resource version check code message is sent to the game integrity check server;
step S25, the game client integrity check module receives the response message of the game integrity check server and executes the game client resource check instruction; generating a game client resource exception list after the verification is finished; the game client resource exception list stores the unique identification code of the game resource file, the name of the game resource, the storage path of the game resource file, the version check code of the game resource and the priority of the game resource.
Further, the step S21 further specifically includes: the game client resource version management middle station stores a game client resource file required by game operation and a corresponding game client resource integrity check list file; the game client resource integrity check list file stored on the platform in the game client resource version management comprises: game resource name, unique identification code of game resource file, game resource priority and game resource version check code; the game client resource version management center is responsible for maintaining the game client resource version check codes and the game client resources provided by game updating.
Further, the step S22 further includes step S22-1, when the game integrity check server receives the version check code requested by the game client integrity check module, the game client resource connection middle station searches for a game client resource integrity check list file of the corresponding version check code in the game client resource version management middle station;
step S22-2, when the game client resource integrity check list file is found, the corresponding file is sent to the game client integrity check module; and if the matched file is not found, issuing a command message of the integrity check list of the resource of the unseen game client.
Further, the step S3 is further specifically: step S31, the game client end integrality checking module starts the restoring instruction, during which it will send the instruction of restoring game client end resource to the game integrality checking server to check the priority of the abnormal file of game resource,
step S32, the operation of the game client integrity check module involves the game client resource repair operation, and the operation of step S31 is circulated until there is no game client resource abnormal file needing to be repaired.
Further, the step S31 further includes a step S31-1, when the game client sends the request message for resource file repair, the game integrity check server performs the operations of the steps S31-2 and S31-3;
step S31-2, when a game client resource repair request is received, the game client resource connection middle platform searches the game client resource matched with the game resource unique identification code and the game resource version check code from the game client resource version management middle platform;
step S31-3, when the game client resource file is found, the corresponding game client resource file is issued; if the game client resource file is not found, issuing a game client resource file not found instruction message;
step S31-4, judging whether the current repaired game client resource file is a game client file with the priority of 1; if the method comprises the following steps: firstly, restoring the game resource file with the priority of 1 at the game client, and playing and restoring the remaining game resource abnormal file by the game player after restoring; if not: the game client is directly started, and the game player can play the game and carry out the repair operation.
The invention has the beneficial effects that: 1. through a mechanism for distinguishing the priority of resource files of the game client, a player can repair abnormal resources in the game while playing, and the experience and playability of the game are greatly improved;
2. when the game client integrity verification module executes the verification instruction, frequent communication with the game integrity verification server is not needed, and the consumption of player bandwidth is reduced;
3. the game resource unique identification code in the game client resource integrity check list is checked with the unique identification code calculated during the integrity check of the game client, so that abnormal files in the game client can be quickly positioned, the problem that a game player cannot start the game due to the abnormal game files is solved, and behaviors such as manual modification and damage to game modules and game resources are prevented.
Drawings
FIG. 1 is a schematic diagram of a game client resource connection center of the present invention.
FIG. 2 is a schematic diagram of a game client game integrity verification and repair process according to the present invention.
Fig. 3 is a schematic diagram of the game integrity verification server workflow of the present invention.
Detailed Description
The invention is further described below with reference to the accompanying drawings.
Referring to fig. 1 to 3, a method for integrity check and repair of a game client according to the present invention includes the following steps: step S1, creating a game integrity check engine, wherein the game integrity check engine comprises a game integrity check server and a game client integrity check module;
step S2, the game integrity check server issues a game client integrity check list, the game client integrity check module traverses all game resources under the current game client, the difference between the unique identification code corresponding to each game resource file and the unique identification code of the game resource file in the game client integrity check list is obtained, and a game resource abnormal file list is formed;
step S3, carrying out priority verification on the game resource abnormal file, if the game resource abnormal file with the priority of 1 exists, firstly repairing the game resource abnormal file with the priority of 1 at the game client, and after the repair is finished, the game player can play and repair the remaining game resource abnormal file; if the game resource abnormal file with the priority level of 1 does not exist, the game player can play the game and carry out the repairing operation. If the game client files with the priority of 1 need to be repaired to start the game, the game client files with the priority of 1 are indispensable depending on the files, the repairing while playing the game refers to repairing the files such as maps, scenes, skins and the like in the game process, and the game can be automatically reloaded and displayed after the files are repaired in the game process, namely the repairing while playing the game can be carried out.
The priority comprises a game resource abnormal file with the priority of 1 and a game resource abnormal file with the priority of 2, and the priority determination mode is as follows: judging whether the game resource abnormal file depends on the game in the running process, if the dependent file is missing, the game cannot be started, and if the independent file can be loaded in the game process: namely, the dependent file is the game resource abnormal file with the priority level of 1, and the non-dependent file is the game resource abnormal file with the priority level of 2; the game resource exception file with the priority level of 1 comprises the following files: dynamic library files, game login interfaces, character models, and the like; the game resource exception file with the priority of 2 comprises game scenes, maps, monsters, skin game resources and the like loaded in the game process.
Namely, the method for verifying and repairing the integrity of the game client comprises the following steps:
a1, creating a game integrity verification engine: the game integrity checking engine comprises a game integrity checking server and a game client integrity checking module; the game integrity verification server and the game client integrity verification module have a network connection relationship.
a2, initializing game integrity check server: a game client resource connection middle platform is arranged in the game integrity verification server; a game client resource version management middle table is arranged in the game client resource connection middle table; the game client resource connection middle platform is responsible for matching game resources required by the game client integrity check module and stored on the game client resource version management middle platform.
a2-1, storing the game client resource files needed by game operation and the corresponding game client resource integrity check list files in the game client resource version management middle desk; the game client resource integrity check list file stored on the platform in the game client resource version management comprises: game resource name, unique game resource identification code, game resource priority and game resource version check code; the game client resource version management center is responsible for maintaining the game client resource version check codes and the game client resources provided by game updating.
a3, running the game integrity verification server: establishing a network connection relation between a game client resource connection middle platform and a game client integrity verification module;
a3-1, when the game integrity check server receives the version check code requested by the game client integrity check module, the game client resource connection middle station will search the game client resource integrity check list file of the version check code corresponding to the game client resource version management middle station;
a3-2, when the game client resource integrity check list file is found, the corresponding file is sent to the game client integrity check module; if the matched file is not found, issuing a command message of a resource integrity check list of the unset game client;
a3-3, when a game client resource repair request is received, the game client resource connection middle platform searches the game client resource matched with the game resource unique identification code and the game resource version check code from the game client resource version management middle platform;
a3-4, when the game client resource file is found, the corresponding game client resource file is issued; if the game client resource file is not found, issuing a game client resource file not found instruction message;
a4, starting a game client integrity verification module; the game client integrity checking module packages dynamic library files which are relied on when the game client runs, and the game starts game resources such as a game login interface, a scene, a map, a skin and the like which need to be loaded;
a5, the game client integrity check module checks the game client resources; during the period, the game client resource version check code message is sent to the game integrity check server;
a6, the game client integrity checking module receives the issued response message and executes the game client resource checking instruction; generating a game client resource exception list after the verification is finished; the game client resource exception list stores the unique game resource identification code, the game resource name, the game resource file storage path, the game resource version check code and the priority of the game resource;
a7, starting a repair instruction by the game client integrity check module, during which, the instruction for repairing the game client resource is sent to the game integrity check server, and the following steps are executed by the specific operation:
a7-1, when the game client sends a request message for resource file repair, the game integrity check server executes the operations of a3-3 and a 3-4;
a7-2, judging whether the current repaired game client resource file is a game client file with the priority of 1;
a7-2-1, if comprising: firstly, restoring the game resource file with the priority of 1 at the game client, and playing and restoring the remaining game resource abnormal file by the game player after restoring;
a7-2-2, if not: the game client is directly started, and a game player can play the game and carry out repair operation;
a8, the game client resource repairing operation is involved in the running of the game client integrity check module, and the steps of a7 are circulated until no game client game resource abnormal file needing repairing exists.
The specific application scenarios of the invention are as follows: the resource version check code of the game client side of the 'magic field' game installed in the computer by the player is 5000, the latest game resource version check code issued on the game integrity check server is 5001, and the scene flow is as follows:
1. when finding that the recent magic field game file is abnormal and can not be started, the player millet immediately starts an execution file of the game integrity checking module to check and repair the integrity of the game client;
2. the game client integrity check module sends a request of a game resource version check code 5000 to the game integrity check server, and the game integrity check server responds to the request and issues a 'game client resource integrity check list' file with a game resource version check code of 5001;
3. the game client integrity check module receives a game client resource integrity check list file with a distributed game resource version check code of 5001, generates a game resource unique identification code by traversing all files under the game client, and generates a game client resource abnormal list file in a game client integrity check module memory;
4. when the game client integrity check module repairs the files, judging and identifying the game resource abnormal files with the priority of 1 according to the priority of the game client resource files;
5. the game client integrity checking module sends a game client resource restoration instruction and waits for a game integrity checking server to respond to a request;
6. the game integrity verification server responds to the request and issues a game resource file corresponding to the game client repair instruction;
7. when the game resource abnormal file with the priority of 1 in the player millet game is repaired, the game client integrity verification module starts the game client, and the modification work of the game client is still continued;
8. and (3) the player millet can play and repair the residual game resource abnormal files at the same time, and the steps of 6-7 are repeated for repairing the residual game resource abnormal files until the game resource abnormal files are successfully repaired.
In a word, the method can be applied to solving the abnormal conditions of file loss of the game client, file tampering, trojan horse in the file and the like, and preventing behaviors of artificially modifying the game module, damaging the game module, game resources and the like.
The above description is only a preferred embodiment of the present invention, and all equivalent changes and modifications made in accordance with the claims of the present invention should be covered by the present invention.

Claims (7)

1. A method for verifying and repairing the integrity of a game client is characterized in that: the method comprises the following steps: step S1, creating a game integrity check engine, wherein the game integrity check engine comprises a game integrity check server and a game client integrity check module;
step S2, the game integrity check server issues a game client integrity check list, the game client integrity check module traverses all game resources under the current game client, the difference between the unique identification code corresponding to each game resource file and the unique identification code of the game resource file in the game client integrity check list is obtained, and a game resource abnormal file list is formed;
step S3, carrying out priority verification on the game resource abnormal file, if the game resource abnormal file with the priority of 1 exists, firstly repairing the game resource abnormal file with the priority of 1 at the game client, and after the repair is finished, the game player can play and repair the remaining game resource abnormal file; if the game resource abnormal file with the priority level of 1 does not exist, the game player can play the game and carry out the repairing operation.
2. The method of game client integrity verification and repair of claim 1, wherein: the priority comprises a game resource abnormal file with the priority of 1 and a game resource abnormal file with the priority of 2, and the priority determination mode is as follows: judging whether the game resource abnormal file depends on the game in the running process, if the dependent file is missing, the game cannot be started, and if the independent file can be loaded in the game process: namely, the dependent file is the game resource abnormal file with the priority level of 1, and the non-dependent file is the game resource abnormal file with the priority level of 2; the game resource exception file with the priority level of 1 comprises the following files: dynamic library files, game login interfaces and character models; the game resource exception file with the priority of 2 comprises game scenes, maps, monsters and skin game resources loaded in the game process.
3. The method of game client integrity verification and repair of claim 1, wherein: the step S2 further includes:
step S21, initializing the game integrity check server: a game client resource connection middle platform is arranged in the game integrity verification server; a game client resource version management middle table is arranged in the game client resource connection middle table; the game client resource connection middle platform is responsible for matching game resources required by the game client integrity check module and stored on the game client resource version management middle platform;
step S22, running the game integrity check server: establishing a network connection relation between a game client resource connection middle platform and a game client integrity verification module;
step S23, starting a game client integrity verification module; the game client integrity checking module packages dynamic library files which are relied on when the game client runs, and the game starts game login interfaces, scenes, maps and skin game resources which need to be loaded;
step S24, the integrity check module of the game client checks the resources of the game client; during the period, the game client resource version check code message is sent to the game integrity check server;
step S25, the game client integrity check module receives the response message of the game integrity check server and executes the game client resource check instruction; generating a game client resource exception list after the verification is finished; the game client resource exception list stores the unique identification code of the game resource file, the name of the game resource, the storage path of the game resource file, the version check code of the game resource and the priority of the game resource.
4. The method of game client integrity verification and repair of claim 3, wherein: the step S21 further includes: the game client resource version management middle station stores a game client resource file required by game operation and a corresponding game client resource integrity check list file; the game client resource integrity check list file stored on the platform in the game client resource version management comprises: game resource name, unique identification code of game resource file, game resource priority and game resource version check code; the game client resource version management center is responsible for maintaining the game client resource version check codes and the game client resources provided by game updating.
5. The method of game client integrity verification and repair of claim 4, wherein: the step S22 further includes a step S22-1, when the game integrity check server receives the version check code requested by the game client integrity check module, the game client resource connection middle station searches for a game client resource integrity check list file of the version check code corresponding to the game client resource version management middle station;
step S22-2, when the game client resource integrity check list file is found, the corresponding file is sent to the game client integrity check module; and if the matched file is not found, issuing a command message of the integrity check list of the resource of the unseen game client.
6. The method of game client integrity verification and repair of claim 1, wherein: the step S3 further includes: step S31, the game client end integrality checking module starts the restoring instruction, during which it will send the instruction of restoring game client end resource to the game integrality checking server to check the priority of the abnormal file of game resource,
step S32, the operation of the game client integrity check module involves the game client resource repair operation, and the operation of step S31 is circulated until there is no game client resource abnormal file needing to be repaired.
7. The method of game client integrity verification and repair of claim 6, wherein: the step S31 further includes a step S31-1 of the game integrity check server performing the operations of the steps S31-2, S31-3 when the game client transmits a request message for resource file repair;
step S31-2, when a game client resource repair request is received, the game client resource connection middle platform searches the game client resource matched with the game resource unique identification code and the game resource version check code from the game client resource version management middle platform;
step S31-3, when the game client resource file is found, the corresponding game client resource file is issued; if the game client resource file is not found, issuing a game client resource file not found instruction message;
step S31-4, judging whether the current repaired game client resource file is a game client file with the priority of 1; if the method comprises the following steps: firstly, restoring the game resource file with the priority of 1 at the game client, and playing and restoring the remaining game resource abnormal file by the game player after restoring; if not: the game client is directly started, and the game player can play the game and carry out the repair operation.
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